ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/main.C
(Generate patch)

Comparing deliantra/server/server/main.C (file contents):
Revision 1.18 by root, Sun Sep 3 09:00:09 2006 UTC vs.
Revision 1.64 by root, Sat Dec 30 18:45:29 2006 UTC

1/*
2 * static char *rcsid_main_c =
3 * "$Id: main.C,v 1.18 2006/09/03 09:00:09 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#include <global.h> 24#include <global.h>
30#include <object.h> 25#include <object.h>
31#include <tod.h> 26#include <tod.h>
32 27
33#ifdef HAVE_DES_H 28#ifdef HAVE_DES_H
34#include <des.h> 29# include <des.h>
35#else 30#else
36# ifdef HAVE_CRYPT_H 31# ifdef HAVE_CRYPT_H
37# include <crypt.h> 32# include <crypt.h>
38# endif 33# endif
39#endif 34#endif
40 35
41#ifndef __CEXTRACT__
42#include <sproto.h> 36#include <sproto.h>
43#endif
44
45#ifdef HAVE_TIME_H
46#include <time.h> 37#include <time.h>
47#endif
48 38
49#include <../random_maps/random_map.h> 39#include <../random_maps/random_map.h>
50#include <../random_maps/rproto.h> 40#include <../random_maps/rproto.h>
51#include "path.h" 41#include "path.h"
52 42
53shstr undead_name;
54
55static char days[7][4] = { 43static char days[7][4] = {
56 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"}; 44 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45};
57 46
47void
58void version(object *op) { 48version (object *op)
49{
59 if(op!=NULL) 50 if (op != NULL)
60 clear_win_info(op); 51 clear_win_info (op);
61 52
62 new_draw_info_format(NDI_UNIQUE, 0, op, "This is Crossfire v%s",VERSION); 53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION);
63 54
64/* If in a socket, don't print out the list of authors. It confuses the 55/* If in a socket, don't print out the list of authors. It confuses the
65 * crossclient program. 56 * crossclient program.
66 */ 57 */
67 if (op==NULL) return; 58 if (op == NULL)
59 return;
60
68 new_draw_info(NDI_UNIQUE, 0,op,"Authors and contributors to this program:"); 61 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
62 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
69 new_draw_info(NDI_UNIQUE, 0,op,"mwedel@sonic.net (Mark Wedel)"); 65 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
70 new_draw_info(NDI_UNIQUE, 0,op,"frankj@ifi.uio.no (Frank Tore Johansen)"); 66 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
71 new_draw_info(NDI_UNIQUE, 0,op,"kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); 67 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
72 new_draw_info(NDI_UNIQUE, 0,op,"tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); 68 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
73 new_draw_info(NDI_UNIQUE, 0,op,"elmroth@cd.chalmers.se (Tony Elmroth)"); 69 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
74 new_draw_info(NDI_UNIQUE, 0,op,"dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); 70 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
75 new_draw_info(NDI_UNIQUE, 0,op,"wchuang@athena.mit.edu (William)"); 71 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
76 new_draw_info(NDI_UNIQUE, 0,op,"ftww@cs.su.oz.au (Geoff Bailey)"); 72 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
77 new_draw_info(NDI_UNIQUE, 0,op,"jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); 73 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>");
78 new_draw_info(NDI_UNIQUE, 0,op,"c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); 74 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
79 new_draw_info(NDI_UNIQUE, 0,op,"jtraub+@cmu.edu (Joseph L. Traub)"); 75 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
80 new_draw_info(NDI_UNIQUE, 0,op,"rgg@aaii.oz.au (Rupert G. Goldie)"); 76 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
81 new_draw_info(NDI_UNIQUE, 0,op,"eanders+@cmu.edu (Eric A. Anderson)"); 77 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
82 new_draw_info(NDI_UNIQUE, 0,op,"eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); 78 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
83 new_draw_info(NDI_UNIQUE, 0,op,"Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); 79 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
84 new_draw_info(NDI_UNIQUE, 0,op,"kholland@sunlab.cit.cornell.du (Karl Holland)"); 80 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
85 new_draw_info(NDI_UNIQUE, 0,op,"vick@bern.docs.uu.se (Mikael Lundgren)"); 81 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
86 new_draw_info(NDI_UNIQUE, 0,op,"mol@meryl.csd.uu.se (Mikael Olsson)"); 82 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
87 new_draw_info(NDI_UNIQUE, 0,op,"Tero.Haatanen@lut.fi (Tero Haatanen)"); 83 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
88 new_draw_info(NDI_UNIQUE, 0,op,"ylitalo@student.docs.uu.se (Lasse Ylitalo)"); 84 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
89 new_draw_info(NDI_UNIQUE, 0,op,"anipa@guru.magic.fi (Niilo Neuvo)"); 85 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
90 new_draw_info(NDI_UNIQUE, 0,op,"mta@modeemi.cs.tut.fi (Markku J{rvinen)"); 86 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
91 new_draw_info(NDI_UNIQUE, 0,op,"meunier@inf.enst.fr (Sylvain Meunier)"); 87 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
92 new_draw_info(NDI_UNIQUE, 0,op,"jfosback@darmok.uoregon.edu (Jason Fosback)"); 88 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
93 new_draw_info(NDI_UNIQUE, 0,op,"cedman@capitalist.princeton.edu (Carl Edman)"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
94 new_draw_info(NDI_UNIQUE, 0,op,"henrich@crh.cl.msu.edu (Charles Henrich)"); 90 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
95 new_draw_info(NDI_UNIQUE, 0,op,"schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); 91 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
96 new_draw_info(NDI_UNIQUE, 0,op,"quinet@montefiore.ulg.ac.be (Raphael Quinet)"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
97 new_draw_info(NDI_UNIQUE, 0,op,"jam@modeemi.cs.tut.fi (Jari Vanhala)"); 93 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
98 new_draw_info(NDI_UNIQUE, 0,op,"kivinen@joker.cs.hut.fi (Tero Kivinen)"); 94 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
99 new_draw_info(NDI_UNIQUE, 0,op,"peterm@soda.berkeley.edu (Peter Mardahl)"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
100 new_draw_info(NDI_UNIQUE, 0,op,"matt@cs.odu.edu (Matthew Zeher)"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
101 new_draw_info(NDI_UNIQUE, 0,op,"srt@sun-dimas.aero.org (Scott R. Turner)"); 97 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
102 new_draw_info(NDI_UNIQUE, 0,op,"huma@netcom.com (Ben Fennema)"); 98 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
103 new_draw_info(NDI_UNIQUE, 0,op,"njw@cs.city.ac.uk (Nick Williams)"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
104 new_draw_info(NDI_UNIQUE, 0,op,"Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); 100 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
105 new_draw_info(NDI_UNIQUE, 0,op,"thomas@astro.psu.edu (Brian Thomas)"); 101 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
106 new_draw_info(NDI_UNIQUE, 0,op,"jsm@axon.ksc.nasa.gov (John Steven Moerk)"); 102 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
107 new_draw_info(NDI_UNIQUE, 0,op,"Delbecq David [david.delbecq@mailandnews.com]"); 103 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
108 new_draw_info(NDI_UNIQUE, 0,op,"Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); 104 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
105
109 new_draw_info(NDI_UNIQUE, 0,op,"Images and art:"); 106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
110 new_draw_info(NDI_UNIQUE, 0,op,"Peter Gardner"); 107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
111 new_draw_info(NDI_UNIQUE, 0,op,"David Gervais [david_eg@mail.com]"); 108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
112 new_draw_info(NDI_UNIQUE, 0,op,"Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); 109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
113 new_draw_info(NDI_UNIQUE, 0,op,"Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); 110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
114 new_draw_info(NDI_UNIQUE, 0,op,"Mårten Woxberg [maxmc@telia.com]"); 111 new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg <maxmc@telia.com>");
115 new_draw_info(NDI_UNIQUE, 0,op,"And many more!"); 112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
116}
117
118void info_keys(object *op) {
119 clear_win_info(op);
120 new_draw_info(NDI_UNIQUE, 0,op,"Push `hjklynub' to walk in a direction.");
121 new_draw_info(NDI_UNIQUE, 0,op,"Shift + dir = fire, Ctrl + dir = run");
122 new_draw_info(NDI_UNIQUE, 0,op,"(To fire at yourself, hit `.'");
123 new_draw_info(NDI_UNIQUE, 0,op,"To attack, walk into the monsters.");
124 new_draw_info(NDI_UNIQUE, 0,op,"\" = speak ' = extended command");
125 new_draw_info(NDI_UNIQUE, 0,op,"i = inventory , = get : = look");
126 new_draw_info(NDI_UNIQUE, 0,op,"<> = rotate d = drop ? = help");
127 new_draw_info(NDI_UNIQUE, 0,op,"a = apply A = apply below t = throw");
128 new_draw_info(NDI_UNIQUE, 0,op,"e = examine E = exa below @ = autopick");
129 new_draw_info(NDI_UNIQUE, 0,op,"C = configure s = brace v = version");
130 new_draw_info(NDI_UNIQUE, 0,op,"+- = change range <tab> = browse spells");
131 new_draw_info(NDI_UNIQUE, 0,op,"x = change inventory type");
132 new_draw_info(NDI_UNIQUE, 0,op,"Mouse: L = examine, M = apply, R = drop/get");
133 new_draw_info(NDI_UNIQUE, 0,op,"'help = info about extended commands.");
134 new_draw_info(NDI_UNIQUE, 0,op,"Ctrl-R = refresh Ctrl-C = clear");
135 new_draw_info(NDI_UNIQUE, 0,op,"You can type a number before most commands.");
136 new_draw_info(NDI_UNIQUE, 0,op,"(For instance 3d drops 3 items.)");
137}
138
139void start_info(object *op) {
140 char buf[MAX_BUF];
141
142 sprintf(buf,"Welcome to Crossfire, v%s!",VERSION);
143 new_draw_info(NDI_UNIQUE, 0,op,buf);
144 new_draw_info(NDI_UNIQUE, 0,op,"Press `?' for help");
145 new_draw_info(NDI_UNIQUE, 0,op," ");
146 new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op,
147 "%s entered the game.",&op->name);
148 if(!op->contr->name_changed) {
149 new_draw_info(NDI_UNIQUE, 0,op,"Note that you must set your name with the name");
150 new_draw_info(NDI_UNIQUE, 0,op,"command to enter the highscore list.");
151 new_draw_info(NDI_UNIQUE, 0,op,"(You can also use the crossfire.name X-resource.)");
152 }
153}
154
155/* Really, there is no reason to crypt the passwords any system. But easier
156 * to just leave this enabled for backward compatibility. Put the
157 * simple case at top - no encryption - makes it easier to read.
158 */
159char *crypt_string(char *str, char *salt) {
160#if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES))
161 return(str);
162#else
163 static char *c=
164 "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
165 char s[2];
166
167 if(salt==NULL)
168 s[0]= c[RANDOM() % (int)strlen(c)],
169 s[1]= c[RANDOM() % (int)strlen(c)];
170 else
171 s[0]= salt[0],
172 s[1]= salt[1];
173
174# ifdef HAVE_LIBDES
175 return (char*)des_crypt(str,s);
176# endif
177 /* Default case - just use crypt */
178 return (char*)crypt(str,s);
179#endif
180}
181
182int check_password(char *typed,char *crypted) {
183 return !strcmp(crypt_string(typed,crypted),crypted);
184} 113}
185 114
186/* This is a basic little function to put the player back to his 115/* This is a basic little function to put the player back to his
187 * savebed. We do some error checking - its possible that the 116 * savebed. We do some error checking - its possible that the
188 * savebed map may no longer exist, so we make sure the player 117 * savebed map may no longer exist, so we make sure the player
189 * goes someplace. 118 * goes someplace.
190 */ 119 */
120void
191void enter_player_savebed(object *op) 121enter_player_savebed (object *op)
192{ 122{
193 mapstruct *oldmap = op->map; 123 object *tmp = object::create ();
194 object *tmp;
195
196 tmp=get_object();
197
198 EXIT_PATH(tmp) = op->contr->savebed_map; 124 EXIT_PATH (tmp) = op->contr->savebed_map;
199 EXIT_X(tmp) = op->contr->bed_x; 125 EXIT_X (tmp) = op->contr->bed_x;
200 EXIT_Y(tmp) = op->contr->bed_y; 126 EXIT_Y (tmp) = op->contr->bed_y;
201 enter_exit(op,tmp); 127 op->enter_exit (tmp);
202 /* If the player has not changed maps and the name does not match 128 tmp->destroy ();
203 * that of the savebed, his savebed map is gone. Lets go back
204 * to the emergency path. Update what the players savebed is
205 * while we're at it.
206 */
207 if (oldmap == op->map && strcmp(op->contr->savebed_map, oldmap->path)) {
208 LOG(llevDebug,"Player %s savebed location %s is invalid - going to emergency location (%s)\n",
209 settings.emergency_mapname, &op->name, op->contr->savebed_map);
210 strcpy(op->contr->savebed_map, settings.emergency_mapname);
211 op->contr->bed_x = settings.emergency_x;
212 op->contr->bed_y = settings.emergency_y;
213 EXIT_PATH(tmp) = op->contr->savebed_map;
214 EXIT_X(tmp) = op->contr->bed_x;
215 EXIT_Y(tmp) = op->contr->bed_y;
216 enter_exit(op,tmp);
217 }
218 free_object(tmp);
219}
220
221/* All this really is is a glorified remove_object that also updates
222 * the counts on the map if needed.
223 */
224void leave_map(object *op)
225{
226 mapstruct *oldmap = op->map;
227
228 remove_ob(op);
229
230 if (oldmap) {
231 if (!op->contr->hidden)
232 oldmap->players--;
233 if (oldmap->players <= 0) { /* can be less than zero due to errors in tracking this */
234 set_map_timeout(oldmap);
235 }
236 }
237} 129}
238 130
239/* 131/*
240 * enter_map(): Moves the player and pets from current map (if any) to 132 * enter_map(): Moves the player and pets from current map (if any) to
241 * new map. map, x, y must be set. map is the map we are moving the 133 * new map. map, x, y must be set. map is the map we are moving the
242 * player to - it could be the map he just came from if the load failed for 134 * player to - it could be the map he just came from if the load failed for
243 * whatever reason. If default map coordinates are to be used, then 135 * whatever reason. If default map coordinates are to be used, then
244 * the function that calls this should figure them out. 136 * the function that calls this should figure them out.
245 */ 137 */
246static void enter_map(object *op, mapstruct *newmap, int x, int y) { 138void
247 mapstruct *oldmap = op->map; 139object::enter_map (maptile *newmap, int x, int y)
140{
141 if (!newmap->load ())
142 return;
248 143
249 if (out_of_map(newmap, x, y)) { 144 if (out_of_map (newmap, x, y))
145 {
250 LOG(llevError,"enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", 146 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
251 newmap->path, x, y); 147 x = newmap->enter_x;
252 x=MAP_ENTER_X(newmap); 148 y = newmap->enter_y;
253 y=MAP_ENTER_Y(newmap);
254 if (out_of_map(newmap, x, y)) { 149 if (out_of_map (newmap, x, y))
150 {
255 LOG(llevError,"enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 151 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
256 newmap->path, x, y, MAP_WIDTH(newmap), MAP_HEIGHT(newmap)); 152 &newmap->path, x, y, newmap->width, newmap->height);
257 new_draw_info(NDI_UNIQUE, 0, op, "The exit is closed"); 153 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
258 return; 154 return;
259 } 155 }
260 } 156 }
157
261 /* try to find a spot for the player */ 158 /* try to find a spot for the player */
262 if (ob_blocked(op, newmap, x, y)) { /* First choice blocked */ 159 if (ob_blocked (this, newmap, x, y))
160 { /* First choice blocked */
263 /* We try to find a spot for the player, starting closest in. 161 /* We try to find a spot for the player, starting closest in.
264 * We could use find_first_free_spot, but that doesn't randomize it at all, 162 * We could use find_first_free_spot, but that doesn't randomize it at all,
265 * So for example, if the north space is free, you would always end up there even 163 * So for example, if the north space is free, you would always end up there even
266 * if other spaces around are available. 164 * if other spaces around are available.
267 * Note that for the second and third calls, we could start at a position other 165 * Note that for the second and third calls, we could start at a position other
268 * than one, but then we could end up on the other side of walls and so forth. 166 * than one, but then we could end up on the other side of walls and so forth.
269 */ 167 */
270 int i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE1+1); 168 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
169
170 if (i == -1)
171 {
172 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
271 if (i==-1) { 173 if (i == -1)
272 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE2+1); 174 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
175 }
176
273 if (i==-1) 177 if (i != -1)
274 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE);
275 } 178 {
276 if (i != -1 ) {
277 x += freearr_x[i]; 179 x += freearr_x[i];
278 y += freearr_y[i]; 180 y += freearr_y[i];
181 }
279 } else { 182 else
280 /* not much we can do in this case. */ 183 /* not much we can do in this case. */
281 LOG(llevInfo,"enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", 184 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
282 newmap->path, x , y); 185 }
283 } 186
284 } /* end if looking for free spot */ 187 if (map)
285
286 if (op->map!=NULL)
287 {
288 INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap));
289 INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); 188 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
290 } 189 return;
291 190
191 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
192 return;
193
194 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
195 return;
196
292 /* If it is a player login, he has yet to be inserted anyplace. 197 /* If it is a player login, he has yet to be inserted anyplace.
293 * otherwise, we need to deal with removing the player here. 198 * otherwise, we need to deal with removing the player here.
294 */ 199 */
295 if(!QUERY_FLAG(op, FLAG_REMOVED)) 200 remove ();
296 remove_ob(op);
297 201
298 /* remove_ob clears these so they must be reset after the remove_ob call */ 202 this->x = x;
299 op->x = x; 203 this->y = y;
300 op->y = y;
301 op->map = newmap; 204 map = newmap;
205
302 insert_ob_in_map(op,op->map,NULL,INS_NO_WALK_ON); 206 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
303 207
304 INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr));
305
306 if (!op->contr->hidden)
307 newmap->players++;
308
309 newmap->timeout=0; 208 newmap->timeout = 0;
310 op->enemy = NULL; 209 enemy = NULL;
311 210
312 if (op->contr) { 211 if (contr)
212 {
313 strcpy(op->contr->maplevel, newmap->path); 213 strcpy (contr->maplevel, newmap->path);
314 op->contr->count=0; 214 contr->count = 0;
315 } 215 }
316 216
317 /* Update any golems */ 217 /* Update any golems */
318 if(op->type == PLAYER && op->contr->ranges[range_golem] != NULL) { 218 if (type == PLAYER && contr->ranges[range_golem])
219 {
319 int i = find_free_spot(op->contr->ranges[range_golem],newmap, 220 int i = find_free_spot (contr->ranges[range_golem], newmap,
320 x, y, 1, SIZEOFFREE); 221 x, y, 1, SIZEOFFREE);
321 remove_ob(op->contr->ranges[range_golem]); 222
223 contr->ranges[range_golem]->remove ();
224
322 if (i==-1) { 225 if (i == -1)
226 {
323 remove_friendly_object(op->contr->ranges[range_golem]); 227 remove_friendly_object (contr->ranges[range_golem]);
324 free_object(op->contr->ranges[range_golem]); 228 contr->ranges[range_golem]->destroy ();
325 op->contr->ranges[range_golem]=NULL; 229 contr->ranges[range_golem] = 0;
326 op->contr->golem_count=0; 230 }
231 else
327 } 232 {
328 else {
329 object *tmp;
330 for (tmp=op->contr->ranges[range_golem]; tmp!=NULL; tmp=tmp->more) { 233 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
234 {
331 tmp->x = x + freearr_x[i]+ (tmp->arch==NULL?0:tmp->arch->clone.x); 235 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
332 tmp->y = y + freearr_y[i]+ (tmp->arch==NULL?0:tmp->arch->clone.y); 236 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
333 tmp->map = newmap; 237 tmp->map = newmap;
334 } 238 }
239
335 insert_ob_in_map(op->contr->ranges[range_golem], newmap, NULL,0); 240 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
336 op->contr->ranges[range_golem]->direction = 241 contr->ranges[range_golem]->direction =
337 find_dir_2(op->x - op->contr->ranges[range_golem]->x, 242 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
338 op->y - op->contr->ranges[range_golem]->y);
339 } 243 }
340 } 244 }
245
341 op->direction=0; 246 direction = 0;
342 247
343 /* since the players map is already loaded, we don't need to worry 248 /* since the players map is already loaded, we don't need to worry
344 * about pending objects. 249 * about pending objects.
345 */ 250 */
346 remove_all_pets(newmap); 251 remove_all_pets (newmap);
347
348 /* If the player is changing maps, we need to do some special things
349 * Do this after the player is on the new map - otherwise the force swap of the
350 * old map does not work.
351 */
352 if (oldmap != newmap) {
353 if (oldmap) /* adjust old map */
354 {
355 oldmap->players--;
356
357 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */
358 set_map_timeout(oldmap);
359 }
360 }
361 swap_below_max (newmap->path);
362} 252}
363
364void set_map_timeout(mapstruct *oldmap)
365{
366#if MAP_MAXTIMEOUT
367 oldmap->timeout = MAP_TIMEOUT(oldmap);
368 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is
369 * lower than the min value.
370 */
371#if MAP_MINTIMEOUT
372 if (oldmap->timeout < MAP_MINTIMEOUT) {
373 oldmap->timeout = MAP_MINTIMEOUT;
374 }
375#endif
376 if (oldmap->timeout > MAP_MAXTIMEOUT) {
377 oldmap->timeout = MAP_MAXTIMEOUT;
378 }
379#else
380 /* save out the map */
381 swap_map(oldmap);
382#endif /* MAP_MAXTIMEOUT */
383}
384
385
386/* clean_path takes a path and replaces all / with _
387 * We do a strcpy so that we do not change the original string.
388 */
389char *clean_path(const char *file)
390{
391 static char newpath[MAX_BUF],*cp;
392
393 strncpy(newpath, file, MAX_BUF-1);
394 newpath[MAX_BUF-1]='\0';
395 for (cp=newpath; *cp!='\0'; cp++) {
396 if (*cp=='/') *cp='_';
397 }
398 return newpath;
399}
400
401
402/* unclean_path takes a path and replaces all _ with /
403 * This basically undoes clean path.
404 * We do a strcpy so that we do not change the original string.
405 * We are smart enough to start after the last / in case we
406 * are getting passed a string that points to a unique map
407 * path.
408 */
409char *unclean_path(const char *src)
410{
411 static char newpath[MAX_BUF],*cp;
412
413 cp=strrchr(src, '/');
414 if (cp)
415 strncpy(newpath, cp+1, MAX_BUF-1);
416 else
417 strncpy(newpath, src, MAX_BUF-1);
418 newpath[MAX_BUF-1]='\0';
419
420 for (cp=newpath; *cp!='\0'; cp++) {
421 if (*cp=='_') *cp='/';
422 }
423 return newpath;
424}
425
426
427/* The player is trying to enter a randomly generated map. In this case, generate the
428 * random map as needed.
429 */
430
431static void enter_random_map(object *pl, object *exit_ob)
432{
433 mapstruct *new_map;
434 char newmap_name[HUGE_BUF], *cp;
435 static int reference_number = 0;
436 RMParms rp;
437
438 memset(&rp, 0, sizeof(RMParms));
439 rp.Xsize=-1;
440 rp.Ysize=-1;
441 rp.region=get_region_by_map(exit_ob->map);
442 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg);
443 rp.origin_x = exit_ob->x;
444 rp.origin_y = exit_ob->y;
445 strcpy(rp.origin_map, pl->map->path);
446
447 /* If we have a final_map, use it as a base name to give some clue
448 * as where the player is. Otherwise, use the origin map.
449 * Take the last component (after the last slash) to give
450 * shorter names without bogus slashes.
451 */
452 if (rp.final_map[0]) {
453 cp = strrchr(rp.final_map, '/');
454 if (!cp) cp = rp.final_map;
455 } else {
456 char buf[HUGE_BUF];
457
458 cp = strrchr(rp.origin_map, '/');
459 if (!cp) cp = rp.origin_map;
460 /* Need to strip of any trailing digits, if it has them */
461 strcpy(buf, cp);
462 while (isdigit(buf[strlen(buf) - 1]))
463 buf[strlen(buf) - 1] = 0;
464 cp = buf;
465 }
466
467 sprintf(newmap_name,"/random/%s%04d",cp+1, reference_number++);
468
469 /* now to generate the actual map. */
470 new_map=generate_random_map(newmap_name,&rp);
471
472 /* Update the exit_ob so it now points directly at the newly created
473 * random maps. Not that it is likely to happen, but it does mean that a
474 * exit in a unique map leading to a random map will not work properly.
475 * It also means that if the created random map gets reset before
476 * the exit leading to it, that the exit will no longer work.
477 */
478 if(new_map) {
479 int x, y;
480 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map);
481 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map);
482 EXIT_PATH(exit_ob) = newmap_name;
483 strcpy(new_map->path, newmap_name);
484 enter_map(pl, new_map, x, y);
485 }
486}
487
488/* The player is trying to enter a non-randomly generated template map. In this
489 * case, use a map file for a template
490 */
491
492static void enter_fixed_template_map(object *pl, object *exit_ob)
493{
494 mapstruct *new_map;
495 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap;
496 const char *new_map_name;
497
498 /* Split the exit path string into two parts, one
499 * for where to store the map, and one for were
500 * to generate the map from.
501 */
502 snprintf(exitpath, sizeof(exitpath), "%s", EXIT_PATH(exit_ob)+2);
503 sourcemap = strchr(exitpath, '!');
504 if (!sourcemap) {
505 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name);
506 /* Should only occur when no source map is set.
507 */
508 LOG(llevError,"enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n",
509 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
510 return;
511 }
512 *sourcemap++ = '\0';
513
514 /* If we are not coming from a template map, we can use relative directories
515 * for the map to generate from.
516 */
517 if (!exit_ob->map->templatemap) {
518 sourcemap = path_combine_and_normalize(exit_ob->map->path, sourcemap);
519 }
520
521 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
522 * of the exit, and the name of the map the exit is on, respectively.
523 */
524 sprintf(tmpnum ,"%d", exit_ob->x);
525 replace(exitpath, "%x", tmpnum, resultname, sizeof(resultname));
526
527 sprintf(tmpnum ,"%d", exit_ob->y);
528 sprintf(tmpstring, "%s", resultname);
529 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname));
530
531 sprintf(tmpstring, "%s", resultname);
532 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname));
533
534 /* If we are coming from another template map, use reletive paths unless
535 * indicated otherwise.
536 */
537 if (exit_ob->map->templatemap && (resultname[0] != '/')) {
538 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname);
539 } else {
540 new_map_name = create_template_pathname(resultname);
541 }
542
543 /* Attempt to load the map, if unable to, then
544 * create the map from the template.
545 */
546 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE);
547 if (!new_map) {
548 new_map = load_original_map(create_pathname(sourcemap), MAP_PLAYER_UNIQUE);
549 if (new_map) fix_auto_apply(new_map);
550 }
551
552 if (new_map) {
553 /* set the path of the map to where it should be
554 * so we don't just save over the source map.
555 */
556 strcpy(new_map->path, new_map_name);
557 new_map->templatemap = 1;
558 enter_map(pl, new_map, EXIT_X(exit_ob), EXIT_Y(exit_ob));
559 } else {
560 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name);
561 /* Should only occur when an invalid source map is set.
562 */
563 LOG(llevDebug,"enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n",
564 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
565 }
566}
567
568
569/* The player is trying to enter a randomly generated template map. In this
570 * case, generate the map as needed.
571 */
572
573static void enter_random_template_map(object *pl, object *exit_ob)
574{
575 mapstruct *new_map;
576 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF];
577 const char *new_map_name;
578 RMParms rp;
579
580 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
581 * of the exit, and the name of the map the exit is on, respectively.
582 */
583 sprintf(tmpnum ,"%d", exit_ob->x);
584 replace(EXIT_PATH(exit_ob)+3, "%x", tmpnum, resultname, sizeof(resultname));
585
586 sprintf(tmpnum ,"%d", exit_ob->y);
587 sprintf(tmpstring, "%s", resultname);
588 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname));
589
590 sprintf(tmpstring, "%s", resultname);
591 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname));
592
593 /* If we are coming from another template map, use reletive paths unless
594 * indicated otherwise.
595 */
596 if (exit_ob->map->templatemap && (resultname[0] != '/')) {
597 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname);
598 } else {
599 new_map_name = create_template_pathname(resultname);
600 }
601
602 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE);
603 if (!new_map) {
604 memset(&rp, 0, sizeof(RMParms));
605 rp.Xsize=-1;
606 rp.Ysize=-1;
607 rp.region=get_region_by_map(exit_ob->map);
608 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg);
609 rp.origin_x = exit_ob->x;
610 rp.origin_y = exit_ob->y;
611 strcpy(rp.origin_map, pl->map->path);
612
613 /* now to generate the actual map. */
614 new_map=generate_random_map(new_map_name,&rp);
615 }
616
617
618 /* Update the exit_ob so it now points directly at the newly created
619 * random maps. Not that it is likely to happen, but it does mean that a
620 * exit in a unique map leading to a random map will not work properly.
621 * It also means that if the created random map gets reset before
622 * the exit leading to it, that the exit will no longer work.
623 */
624 if(new_map) {
625 int x, y;
626 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map);
627 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map);
628 new_map->templatemap = 1;
629 enter_map(pl, new_map, x, y);
630 }
631}
632
633
634/* Code to enter/detect a character entering a unique map.
635 */
636static void enter_unique_map(object *op, object *exit_ob)
637{
638 char apartment[HUGE_BUF];
639 mapstruct *newmap;
640
641 if (EXIT_PATH(exit_ob)[0]=='/') {
642 sprintf(apartment, "%s/%s/%s/%s", settings.localdir,
643 settings.playerdir, &op->name, clean_path(EXIT_PATH(exit_ob)));
644 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
645 if (!newmap) {
646 newmap = load_original_map(create_pathname(EXIT_PATH(exit_ob)), MAP_PLAYER_UNIQUE);
647 if (newmap) fix_auto_apply(newmap);
648 }
649 } else { /* relative directory */
650 char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp;
651
652 if (exit_ob->map->unique) {
653
654 strcpy(reldir, unclean_path(exit_ob->map->path));
655
656 /* Need to copy this over, as clean_path only has one static return buffer */
657 strcpy(tmpc, clean_path(reldir));
658 /* Remove final component, if any */
659 if ((cp=strrchr(tmpc, '_'))!=NULL) *cp=0;
660
661 sprintf(apartment, "%s/%s/%s/%s_%s", settings.localdir,
662 settings.playerdir, &op->name, tmpc,
663 clean_path(EXIT_PATH(exit_ob)));
664
665 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
666 if (!newmap) {
667 newmap = load_original_map(create_pathname(path_combine_and_normalize(reldir, EXIT_PATH(exit_ob))), MAP_PLAYER_UNIQUE);
668 if (newmap) fix_auto_apply(newmap);
669 }
670 }
671 else {
672 /* The exit is unique, but the map we are coming from is not unique. So
673 * use the basic logic - don't need to demangle the path name
674 */
675 sprintf(apartment, "%s/%s/%s/%s", settings.localdir,
676 settings.playerdir, &op->name,
677 clean_path(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))));
678 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
679 if (!newmap) {
680 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0);
681 if (newmap) fix_auto_apply(newmap);
682 }
683 }
684 }
685
686 if (newmap) {
687 strcpy(newmap->path, apartment);
688 newmap->unique = 1;
689 enter_map(op, newmap, EXIT_X(exit_ob), EXIT_Y(exit_ob));
690 } else {
691 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
692 /* Perhaps not critical, but I would think that the unique maps
693 * should be new enough this does not happen. This also creates
694 * a strange situation where some players could perhaps have visited
695 * such a map before it was removed, so they have the private
696 * map, but other players can't get it anymore.
697 */
698 LOG(llevDebug,"enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n",
699 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
700 }
701
702}
703
704
705/* Tries to move 'op' to exit_ob. op is the character or monster that is
706 * using the exit, where exit_ob is the exit object (boat, door, teleporter,
707 * etc.) if exit_ob is null, then op->contr->maplevel contains that map to
708 * move the object to. This is used when loading the player.
709 *
710 * Largely redone by MSW 2001-01-21 - this function was overly complex
711 * and had some obscure bugs.
712 */
713
714void enter_exit(object *op, object *exit_ob) {
715 #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */
716 object *tmp;
717 /* It may be nice to support other creatures moving across
718 * exits, but right now a lot of the code looks at op->contr,
719 * so thta is an RFE.
720 */
721 if (op->type != PLAYER) return;
722
723 /* First, lets figure out what map the player is going to go to */
724 if (exit_ob){
725
726 /* check to see if we make a template map */
727 if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='@') {
728 if (EXIT_PATH(exit_ob)[2]=='!') {
729 /* generate a template map randomly */
730 enter_random_template_map(op, exit_ob);
731 } else {
732 /* generate a template map from a fixed template */
733 enter_fixed_template_map(op, exit_ob);
734 }
735 }
736 /* check to see if we make a randomly generated map */
737 else if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='!') {
738 enter_random_map(op, exit_ob);
739 }
740 else if (QUERY_FLAG(exit_ob, FLAG_UNIQUE)) {
741 enter_unique_map(op, exit_ob);
742 } else {
743 int x=EXIT_X(exit_ob), y=EXIT_Y(exit_ob);
744 /* 'Normal' exits that do not do anything special
745 * Simple enough we don't need another routine for it.
746 */
747 mapstruct *newmap;
748 if (exit_ob->map) {
749 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0);
750 /* Random map was previously generated, but is no longer about. Lets generate a new
751 * map.
752 */
753 if (!newmap && !strncmp(EXIT_PATH(exit_ob),"/random/",8)) {
754 /* Maps that go down have a message set. However, maps that go
755 * up, don't. If the going home has reset, there isn't much
756 * point generating a random map, because it won't match the maps.
757 */
758 if (exit_ob->msg) {
759 enter_random_map(op, exit_ob);
760 } else {
761 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
762 return;
763 }
764
765 /* For exits that cause damages (like pits). Don't know if any
766 * random maps use this or not.
767 */
768 if(exit_ob->stats.dam && op->type==PLAYER)
769 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1);
770 return;
771 }
772 } else {
773 /* For word of recall and other force objects
774 * They contain the full pathname of the map to go back to,
775 * so we don't need to normalize it.
776 * But we do need to see if it is unique or not
777 */
778 if (!strncmp(EXIT_PATH(exit_ob), settings.localdir, strlen(settings.localdir)))
779 newmap = ready_map_name(EXIT_PATH(exit_ob), MAP_PLAYER_UNIQUE);
780 else
781 newmap = ready_map_name(EXIT_PATH(exit_ob), 0);
782 }
783 if (!newmap)
784 {
785 if (exit_ob->name)
786 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
787 /* don't cry to momma if name is not set - as in tmp objects
788 * used by the savebed code and character creation */
789 return;
790 }
791
792 /* This supports the old behaviour, but it really should not be used.
793 * I will note for example that with this method, it is impossible to
794 * set 0,0 destination coordinates. Really, if we want to support
795 * using the new maps default coordinates, the exit ob should use
796 * something like -1, -1 so it is clear to do that.
797 */
798 if (x==0 && y==0) {
799 x=MAP_ENTER_X(newmap);
800 y=MAP_ENTER_Y(newmap);
801 LOG(llevDebug,"enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n",
802 &exit_ob->name, exit_ob->x, exit_ob->y,
803 exit_ob->map ? exit_ob->map->path : "<nil>");
804 }
805
806 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
807 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
808 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
809 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
810 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
811 }
812 if(tmp) {
813 remove_ob(tmp);
814 free_object(tmp);
815 }
816
817 strcpy(op->contr->savebed_map, path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)));
818 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
819 save_player(op, 1);
820 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
821 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
822 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
823 }
824
825 enter_map(op, newmap, x, y);
826 }
827 /* For exits that cause damages (like pits) */
828 if(exit_ob->stats.dam && op->type==PLAYER)
829 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1);
830 } else {
831 int flags = 0;
832 mapstruct *newmap;
833
834
835 /* Hypothetically, I guess its possible that a standard map matches
836 * the localdir, but that seems pretty unlikely - unlikely enough that
837 * I'm not going to attempt to try to deal with that possibility.
838 * We use the fact that when a player saves on a unique map, it prepends
839 * the localdir to that name. So its an easy way to see of the map is
840 * unique or not.
841 */
842 if (!strncmp(op->contr->maplevel, settings.localdir, strlen(settings.localdir)))
843 flags = MAP_PLAYER_UNIQUE;
844
845 /* newmap returns the map (if already loaded), or loads it for
846 * us.
847 */
848 newmap = ready_map_name(op->contr->maplevel, flags);
849 if (!newmap)
850 {
851 LOG(llevError,
852 "enter_exit: Pathname to map does not exist! (%s)\n",
853 op->contr->maplevel);
854 newmap = ready_map_name(settings.emergency_mapname, 0);
855 op->x = settings.emergency_x;
856 op->y = settings.emergency_y;
857 /* If we can't load the emergency map, something is probably really
858 * screwed up, so bail out now.
859 */
860 if (!newmap) {
861 LOG(llevError,"enter_exit: could not load emergency map? Fatal error\n");
862 abort();
863 }
864 }
865 enter_map(op, newmap, op->x, op->y);
866 }
867}
868
869/*
870 * process_active_maps(): Works like process_events(), but it only
871 * processes maps which a player is on.
872 *
873 */
874
875#if 0 // dead code, schmorp
876void process_active_maps ()
877{
878 for (mapstruct *map = first_map; map != NULL; map = map->next)
879 if (map->in_memory == MAP_IN_MEMORY)
880 if (players_on_map (map, TRUE))
881 process_events (map);
882}
883#endif
884 253
885/* process_players1 and process_players2 do all the player related stuff. 254/* process_players1 and process_players2 do all the player related stuff.
886 * I moved it out of process events and process_map. This was to some 255 * I moved it out of process events and process_map. This was to some
887 * extent for debugging as well as to get a better idea of the time used 256 * extent for debugging as well as to get a better idea of the time used
888 * by the various functions. process_players1() does the processing before 257 * by the various functions. process_players1() does the processing before
889 * objects have been updated, process_players2() does the processing that 258 * objects have been updated, process_players2() does the processing that
890 * is needed after the players have been updated. 259 * is needed after the players have been updated.
891 */ 260 */
892 261static void
893void process_players1(mapstruct *map) 262process_players1 ()
894{ 263{
895 int flag; 264 int flag;
896 player *pl,*plnext;
897 265
898 /* Basically, we keep looping until all the players have done their actions. */ 266 /* Basically, we keep looping until all the players have done their actions. */
899 for(flag=1;flag!=0;) { 267 for (flag = 1; flag != 0;)
268 {
900 flag=0; 269 flag = 0;
901 for(pl=first_player;pl!=NULL;pl=plnext) { 270 for_all_players (pl)
902 plnext=pl->next; /* In case a player exits the game in handle_player() */ 271 {
272 pl->refcnt_chk ();
903 273
904 if (pl->ob == NULL) continue; 274 if (!pl->ob || !pl->ns)
275 continue;
905 276
906 if (map!=NULL && pl->ob->map!=map) continue;
907
908 if(pl->ob->speed_left>0) { 277 if (pl->ob->speed_left > 0)
909 if (handle_newcs_player(pl->ob)) 278 if (handle_newcs_player (pl->ob))
910 flag=1; 279 flag = 1;
911 } /* end if player has speed left */
912 280
913 /* If the player is not actively playing, don't make a 281 /* If the player is not actively playing, don't make a
914 * backup save - nothing to save anyway. Plus, the 282 * backup save - nothing to save anyway. Plus, the
915 * map may not longer be valid. This can happen when the 283 * map may not longer be valid. This can happen when the
916 * player quits - they exist for purposes of tracking on the map, 284 * player quits - they exist for purposes of tracking on the map,
917 * but don't actually reside on any actual map. 285 * but don't actually reside on any actual map.
918 */ 286 */
919 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) continue; 287 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
288 continue;
920 289
921#ifdef AUTOSAVE 290#ifdef AUTOSAVE
922 /* check for ST_PLAYING state so that we don't try to save off when 291 /* check for ST_PLAYING state so that we don't try to save off when
923 * the player is logging in. 292 * the player is logging in.
924 */ 293 */
925 if ((pl->last_save_tick+AUTOSAVE)<pticks && pl->state==ST_PLAYING) { 294 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
926 /* Don't save the player on unholy ground. Instead, increase the
927 * tick time so it will be about 10 seconds before we try and save
928 * again.
929 */ 295 {
930// if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) { 296 pl->ob->contr->save ();
931// pl->last_save_tick += 100;
932// } else {
933 save_player(pl->ob,1);
934 pl->last_save_tick = pticks; 297 pl->last_save_tick = pticks;
935// }
936 } 298 }
937#endif 299#endif
938 } /* end of for loop for all the players */ 300 } /* end of for loop for all the players */
939 } /* for flag */ 301 } /* for flag */
940 for(pl=first_player;pl!=NULL;pl=pl->next) { 302
941 if (map!=NULL && (pl->ob == NULL || pl->ob->map!=map)) 303 for_all_players (pl)
304 {
305 if (!pl->ob || !pl->ns)
942 continue; 306 continue;
307
943 if (settings.casting_time == TRUE) { 308 if (settings.casting_time)
309 {
944 if (pl->ob->casting_time > 0){ 310 if (pl->ob->casting_time > 0)
311 {
945 pl->ob->casting_time--; 312 pl->ob->casting_time--;
946 pl->ob->start_holding = 1; 313 pl->ob->start_holding = 1;
947 } 314 }
315
948 /* set spell_state so we can update the range in stats field */ 316 /* set spell_state so we can update the range in stats field */
949 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding ==1)){ 317 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
950 pl->ob->start_holding = 0; 318 pl->ob->start_holding = 0;
951 } 319 }
952 } 320
953 do_some_living(pl->ob); 321 do_some_living (pl->ob);
954/* draw(pl->ob);*/ /* updated in socket code */
955 } 322 }
956} 323}
957 324
958void process_players2(mapstruct *map) 325static void
326process_players2 ()
959{ 327{
960 player *pl;
961
962 /* Then check if any players should use weapon-speed instead of speed */ 328 /* Then check if any players should use weapon-speed instead of speed */
963 for(pl=first_player;pl!=NULL;pl=pl->next) { 329 for_all_players (pl)
964 if (map!=NULL) { 330 {
965 if(pl->ob == NULL || QUERY_FLAG(pl->ob,FLAG_REMOVED))
966 continue;
967 else if(pl->loading != NULL) /* Player is blocked */
968 pl->ob->speed_left -= pl->ob->speed;
969 if (pl->ob->map!=map) continue;
970 }
971
972 /* The code that did weapon_sp handling here was out of place - 331 /* The code that did weapon_sp handling here was out of place -
973 * this isn't called until after the player has finished there 332 * this isn't called until after the player has finished there
974 * actions, and is thus out of place. All we do here is bounds 333 * actions, and is thus out of place. All we do here is bounds
975 * checking. 334 * checking.
976 */ 335 */
977 if (pl->has_hit) { 336 if (pl->has_hit)
978 if (pl->ob->speed_left > pl->weapon_sp) pl->ob->speed_left = pl->weapon_sp; 337 {
338 if (pl->ob->speed_left > pl->weapon_sp)
339 pl->ob->speed_left = pl->weapon_sp;
979 340
980 /* This needs to be here - if the player is running, we need to 341 /* This needs to be here - if the player is running, we need to
981 * clear this each tick, but new commands are not being received 342 * clear this each tick, but new commands are not being received
982 * so execute_newserver_command() is never called 343 * so execute_newserver_command() is never called
983 */ 344 */
984 pl->has_hit=0; 345 pl->has_hit = 0;
985 346 }
986 } else if (pl->ob->speed_left>pl->ob->speed) 347 else if (pl->ob->speed_left > pl->ob->speed)
987 pl->ob->speed_left = pl->ob->speed; 348 pl->ob->speed_left = pl->ob->speed;
988 } 349 }
989} 350}
990 351
991#define SPEED_DEBUG 352void
992 353process_events ()
993
994void process_events (mapstruct *map)
995{ 354{
996 object *op; 355 object *op;
997 object marker;
998 tag_t tag;
999 356
357 static object_ptr marker_;
358
359 if (!marker_)
360 marker_ = object::create ();
361
362 object *marker = marker_;
363
1000 process_players1 (map); 364 process_players1 ();
1001 365
1002 memset(&marker, 0, sizeof(object));
1003 /* Put marker object at beginning of active list */
1004 marker.active_next = active_objects; 366 marker->active_next = active_objects;
1005 367
1006 if (marker.active_next) 368 if (marker->active_next)
1007 marker.active_next->active_prev = &marker; 369 marker->active_next->active_prev = marker;
370
1008 marker.active_prev = NULL; 371 marker->active_prev = 0;
1009 active_objects = &marker; 372 active_objects = marker;
1010 373
1011 while (marker.active_next) { 374 while (marker->active_next)
375 {
1012 op = marker.active_next; 376 op = marker->active_next;
1013 tag = op->count;
1014 377
1015 /* Move marker forward - swap op and marker */ 378 /* Move marker forward - swap op and marker */
1016 op->active_prev = marker.active_prev; 379 op->active_prev = marker->active_prev;
1017 380
1018 if (op->active_prev) 381 if (op->active_prev)
1019 op->active_prev->active_next = op; 382 op->active_prev->active_next = op;
1020 else 383 else
1021 active_objects = op; 384 active_objects = op;
1022 385
1023 marker.active_next = op->active_next; 386 marker->active_next = op->active_next;
1024 387
1025 if (marker.active_next) 388 if (marker->active_next)
1026 marker.active_next->active_prev = &marker; 389 marker->active_next->active_prev = marker;
390
1027 marker.active_prev = op; 391 marker->active_prev = op;
1028 op->active_next = &marker; 392 op->active_next = marker;
1029 393
1030 /* Now process op */ 394 /* Now process op */
1031 if (QUERY_FLAG (op, FLAG_FREED)) { 395 if (QUERY_FLAG (op, FLAG_FREED))
396 {
1032 LOG (llevError, "BUG: process_events(): Free object on list\n"); 397 LOG (llevError, "BUG: process_events(): Free object on list\n");
1033 op->speed = 0; 398 op->set_speed (0);
1034 update_ob_speed (op);
1035 continue; 399 continue;
1036 } 400 }
1037 401
1038 /* I've seen occasional crashes due to this - the object is removed, 402 /* I've seen occasional crashes due to this - the object is removed,
1039 * and thus the map it points to (last map it was on) may be bogus 403 * and thus the map it points to (last map it was on) may be bogus
1040 * The real bug is to try to find out the cause of this - someone 404 * The real bug is to try to find out the cause of this - someone
1041 * is probably calling remove_ob without either an insert_ob or 405 * is probably calling remove_ob without either an insert_ob or
1042 * free_object afterwards, leaving an object dangling. But I'd 406 * free_object afterwards, leaving an object dangling. But I'd
1043 * rather log this and continue on instead of crashing. 407 * rather log this and continue on instead of crashing.
1044 * Don't remove players - when a player quits, the object is in 408 * Don't remove players - when a player quits, the object is in
1045 * sort of a limbo, of removed, but something we want to keep 409 * sort of a limbo, of removed, but something we want to keep
1046 * around. 410 * around.
1047 */ 411 */
1048 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && 412 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
1049 op->map && op->map->in_memory != MAP_IN_MEMORY) { 413 {
1050 LOG (llevError, "BUG: process_events(): Removed object on list\n"); 414 LOG (llevError, "BUG: process_events(): Removed object on list\n");
1051 dump_object(op); 415 char *dump = dump_object (op);
1052 LOG(llevError, errmsg); 416 LOG (llevError, dump);
1053 free_object(op); 417 free (dump);
418 op->destroy ();
1054 continue; 419 continue;
420 }
421
422 if (!op->speed)
1055 } 423 {
1056
1057 if ( ! op->speed) {
1058 LOG (llevError, "BUG: process_events(): Object %s has no speed, " 424 LOG (llevError, "BUG: process_events(): Object %s has no speed, "
1059 "but is on active list\n", &op->arch->name); 425 "but is on active list\n", &op->arch->name);
1060 update_ob_speed (op); 426 op->set_speed (0);
1061 continue; 427 continue;
428 }
429
430 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
1062 } 431 {
1063
1064 if (op->map == NULL && op->env == NULL && op->name &&
1065 op->type != MAP && map == NULL) {
1066 LOG (llevError, "BUG: process_events(): Object without map or " 432 LOG (llevError, "BUG: process_events(): Object without map or "
1067 "inventory is on active list: %s (%d)\n", 433 "inventory is on active list: %s (%d)\n", &op->name, op->count);
1068 &op->name, op->count);
1069 op->speed = 0; 434 op->set_speed (0);
1070 update_ob_speed (op);
1071 continue; 435 continue;
1072 } 436 }
1073 437
1074 if (map != NULL && op->map != map)
1075 continue;
1076
1077 /* Animate the object. Bug of feature that andim_speed 438 /* Animate the object. Bug or feature that anim_speed
1078 * is based on ticks, and not the creatures speed? 439 * is based on ticks, and not the creatures speed?
1079 */ 440 */
1080 if (op->anim_speed && op->last_anim >= op->anim_speed) 441 if (op->anim_speed && op->last_anim >= op->anim_speed)
1081 { 442 {
1082 if ((op->type==PLAYER)||(op->type==MONSTER)) 443 if ((op->type == PLAYER))
1083 animate_object(op, op->facing); 444 animate_object (op, op->facing);
1084 else 445 else
1085 animate_object (op, op->direction); 446 animate_object (op, op->direction);
1086 447
1087 op->last_anim = 1; 448 op->last_anim = 1;
1088 } 449 }
1089 else 450 else
1090 op->last_anim++; 451 op->last_anim++;
1091 452
1092 if (op->speed_left > 0) { 453 if (op->speed_left > 0)
454 {
1093#if 0 455#if 0
1094 /* I've seen occasional crashes in move_symptom() with it 456 /* I've seen occasional crashes in move_symptom() with it
1095 * crashing because op is removed - add some debugging to 457 * crashing because op is removed - add some debugging to
1096 * track if it is removed at this point. 458 * track if it is removed at this point.
1097 * This unfortunately is a bit too verbose it seems - not sure 459 * This unfortunately is a bit too verbose it seems - not sure
1098 * why - I think what happens is a map is freed or something and 460 * why - I think what happens is a map is freed or something and
1099 * some objects get 'lost' - removed never to be reclaimed. 461 * some objects get 'lost' - removed never to be reclaimed.
1100 * removed objects generally shouldn't exist. 462 * removed objects generally shouldn't exist.
1101 */ 463 */
1102 if (QUERY_FLAG(op, FLAG_REMOVED)) { 464 if (QUERY_FLAG (op, FLAG_REMOVED))
465 {
1103 LOG(llevDebug,"process_events: calling process_object with removed object %s\n", 466 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
1104 op->name?op->name:"null");
1105 } 467 }
1106#endif 468#endif
1107 --op->speed_left; 469 --op->speed_left;
1108 process_object (op); 470 process_object (op);
471
1109 if (was_destroyed (op, tag)) 472 if (op->destroyed ())
1110 continue; 473 continue;
1111 } 474 }
475
1112 if (settings.casting_time == TRUE && op->casting_time > 0) 476 if (settings.casting_time == TRUE && op->casting_time > 0)
1113 op->casting_time--; 477 op->casting_time--;
478
1114 if (op->speed_left <= 0) 479 if (op->speed_left <= 0)
1115 op->speed_left += FABS (op->speed); 480 op->speed_left += FABS (op->speed);
1116 } 481 }
1117 482
1118 /* Remove marker object from active list */ 483 /* Remove marker object from active list */
1119 if (marker.active_prev != NULL) 484 if (marker->active_prev != NULL)
1120 marker.active_prev->active_next = NULL; 485 marker->active_prev->active_next = NULL;
1121 else 486 else
1122 active_objects = NULL; 487 active_objects = NULL;
1123 488
1124 process_players2 (map); 489 process_players2 ();
1125}
1126
1127void clean_tmp_files(void) {
1128 mapstruct *m, *next;
1129
1130 LOG(llevInfo,"Cleaning up...\n");
1131
1132 /* We save the maps - it may not be intuitive why, but if there are unique
1133 * items, we need to save the map so they get saved off. Perhaps we should
1134 * just make a special function that only saves the unique items.
1135 */
1136 for(m=first_map;m!=NULL;m=next) {
1137 next=m->next;
1138 if (m->in_memory == MAP_IN_MEMORY) {
1139 /* If we want to reuse the temp maps, swap it out (note that will also
1140 * update the log file. Otherwise, save the map (mostly for unique item
1141 * stuff). Note that the clean_tmp_map is called after the end of
1142 * the for loop but is in the #else bracket. IF we are recycling the maps,
1143 * we certainly don't want the temp maps removed.
1144 */
1145
1146 /* XXX The above comment is dead wrong */
1147 if (settings.recycle_tmp_maps == TRUE)
1148 swap_map(m);
1149 else {
1150 new_save_map(m, 0); /* note we save here into a overlay map */
1151 clean_tmp_map(m);
1152 }
1153 }
1154 }
1155 write_todclock(); /* lets just write the clock here */
1156} 490}
1157 491
1158/* clean up everything before exiting */ 492/* clean up everything before exiting */
1159void cleanup(void) 493void
494emergency_save ()
1160{ 495{
1161 LOG(llevDebug,"Cleanup called. freeing data.\n"); 496 LOG (llevDebug, "emergency save begin.\n");
1162 clean_tmp_files(); 497
498 LOG (llevDebug, "saving players.\n");
499 for_all_players (pl)
500 pl->save (1);
501
502// for_all_players (pl)
503// if (pl->ob)
504// pl->ob->remove ();
505
506 LOG (llevDebug, "saving maps.\n");
507 maptile::emergency_save ();
508
509 LOG (llevDebug, "saving book archive.\n");
1163 write_book_archive(); 510 write_book_archive ();
1164#ifdef MEMORY_DEBUG 511
1165 free_all_maps(); 512 LOG (llevDebug, "emergency save done.\n");
1166 free_style_maps(); 513}
1167 free_all_object_data(); 514
1168 free_all_archs(); 515/* clean up everything before exiting */
1169 free_all_treasures(); 516void
1170 free_all_images(); 517cleanup (bool make_core)
1171 free_all_newserver(); 518{
1172 free_all_recipes(); 519 LOG (llevDebug, "cleanup begin.\n");
1173 free_all_readable(); 520
1174 free_all_god(); 521 in_cleanup = true;
1175 free_all_anim(); 522
1176 /* See what the string data that is out there that hasn't been freed. */ 523 if (init_done)
1177/* LOG(llevDebug, ss_dump_table(0xff));*/ 524 emergency_save ();
1178#endif 525
526 LOG (llevDebug, "running cleanup handlers.\n");
527 INVOKE_GLOBAL (CLEANUP);
528
529 LOG (llevDebug, "cleanup done.\n");
530
531 if (make_core)
532 abort ();
533 else
1179 exit(0); 534 _exit (0);
1180} 535}
1181 536
537void
1182void leave(player *pl, int draw_exit) { 538leave (player *pl, int draw_exit)
1183 if (pl != NULL) { 539{
1184 /* We do this so that the socket handling routine can do the final 540 if (pl)
1185 * cleanup. We also leave that loop to actually handle the freeing 541 {
1186 * of the data.
1187 */
1188 if (pl->ob->type != DEAD_OBJECT) 542 if (pl->ob->type != DEAD_OBJECT)
1189 { 543 {
1190 pl->socket.status = Ns_Dead;
1191
1192 /* If a hidden dm dropped connection do not create 544 /* If a hidden dm dropped connection do not create
1193 * inconsistencies by showing that they have left the game 545 * inconsistencies by showing that they have left the game
1194 */ 546 */
1195 if (!(QUERY_FLAG(pl->ob,FLAG_WIZ) && pl->ob->contr->hidden) 547 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
1196 && draw_exit 548 && draw_exit)
1197 && (pl->state != ST_GET_NAME && pl->state!=ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD))
1198 { 549 {
1199 if (pl->ob->map) 550 if (pl->ob->map)
1200 { 551 {
1201 INVOKE_PLAYER (LOGOUT, pl); 552 INVOKE_PLAYER (LOGOUT, pl);
1202 LOG (llevInfo,"LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket.host); 553 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
1203 } 554 }
1204 555
1205 char buf[MAX_BUF]; 556 char buf[MAX_BUF];
557
1206 sprintf (buf, "%s left the game.", &pl->ob->name); 558 sprintf (buf, "%s left the game.", &pl->ob->name);
1207 new_draw_info(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf); 559 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
1208 } 560 }
1209 561
1210 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 562 pl->ob->remove ();
1211 leave_map (pl->ob);
1212
1213 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ 563 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
1214 } 564 }
1215 }
1216}
1217 565
566 /* We do this so that the socket handling routine can do the final
567 * cleanup. We also leave that loop to actually handle the freeing
568 * of the data.
569 */
570 if (pl->ns)
571 pl->ns->destroy ();
572
573 }
574}
575
576int
1218int forbid_play(void) 577forbid_play (void)
1219{ 578{
1220#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) 579#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
1221 char buf[MAX_BUF], day[MAX_BUF]; 580 char buf[MAX_BUF], day[MAX_BUF];
1222 FILE *fp; 581 FILE *fp;
1223 time_t clock; 582 time_t clock;
1224 struct tm *tm; 583 struct tm *tm;
1225 int i, start, stop, forbit=0, comp; 584 int i, start, stop, forbit = 0, comp;
1226 585
1227 clock = time (NULL); 586 clock = time (NULL);
1228 tm = (struct tm *) localtime (&clock); 587 tm = (struct tm *) localtime (&clock);
1229 588
1230 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); 589 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
1231 if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) 590 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
1232 return 0; 591 return 0;
1233 592
1234 while (fgets (buf, MAX_BUF, fp)) { 593 while (fgets (buf, MAX_BUF, fp))
594 {
1235 if (buf[0]=='#') continue; 595 if (buf[0] == '#')
596 continue;
1236 if (!strncmp (buf, "msg", 3)) { 597 if (!strncmp (buf, "msg", 3))
598 {
1237 if (forbit) 599 if (forbit)
1238 while (fgets (buf, MAX_BUF, fp)) /* print message */ 600 while (fgets (buf, MAX_BUF, fp)) /* print message */
1239 fputs (buf, logfile); 601 fputs (buf, logfile);
1240 break; 602 break;
1241 603
604 }
1242 } else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) { 605 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
606 {
1243 LOG(llevDebug, "Warning: Incomplete line in permission file ignored.\n"); 607 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
1244 continue; 608 continue;
609 }
610
611 for (i = 0; i < 7; i++)
1245 } 612 {
1246 613 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
1247 for (i=0; i< 7; i++) {
1248 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) &&
1249 (tm->tm_hour >= start) && (tm->tm_hour < stop))
1250 forbit = 1; 614 forbit = 1;
1251 } 615 }
1252 } 616 }
1253 617
1254 close_and_delete(fp, comp); 618 close_and_delete (fp, comp);
1255 619
1256 return forbit; 620 return forbit;
1257#else 621#else
1258 return 0; 622 return 0;
1259#endif 623#endif
1260} 624}
1261 625
1262/* 626/*
1263 * do_specials() is a collection of functions to call from time to time. 627 * do_specials() is a collection of functions to call from time to time.
1273 * doing the various things. 637 * doing the various things.
1274 */ 638 */
1275 639
1276extern unsigned long todtick; 640extern unsigned long todtick;
1277 641
642void
1278void do_specials(void) { 643do_specials (void)
1279 644{
1280#ifdef WATCHDOG
1281 if (!(pticks % 503))
1282 watchdog();
1283#endif
1284
1285 if (!(pticks % PTICKS_PER_CLOCK)) 645 if (!(pticks % PTICKS_PER_CLOCK))
1286 tick_the_clock(); 646 tick_the_clock ();
1287 647
1288 if (!(pticks % 7)) 648 if (!(pticks % 7))
1289 shstr::gc (); 649 shstr::gc ();
1290 650
1291 if (!(pticks % 79))
1292 flush_old_maps(); /* Clears the tmp-files of maps which have reset */
1293
1294 if (!(pticks % 2503)) 651 if (!(pticks % 2503))
1295 fix_weight(); /* Hack to fix weightproblems caused by bugs */ 652 fix_weight (); /* Hack to fix weightproblems caused by bugs */
1296 653
1297 if (!(pticks % 2521))
1298 metaserver_update(); /* 2500 ticks is about 5 minutes */
1299
1300 if (!(pticks % 5003)) 654 if (!(pticks % 5003))
1301 write_book_archive(); 655 write_book_archive ();
1302 656
1303 if (!(pticks % 5009)) 657 if (!(pticks % 5009))
1304 clean_friendly_list(); 658 clean_friendly_list ();
1305 659
1306 if (!(pticks % 5011)) 660 if (!(pticks % 5011))
1307 obsolete_parties(); 661 obsolete_parties ();
1308 662
1309 if (!(pticks % 12503)) 663 if (!(pticks % 12503))
1310 fix_luck(); 664 fix_luck ();
1311} 665}
1312 666
667void
1313void server_tick () 668server_tick ()
1314{ 669{
1315 nroferrors = 0; 670 // first do the user visible stuff
1316
1317 doeric_server(); 671 doeric_server ();
1318 INVOKE_GLOBAL (CLOCK); 672 INVOKE_GLOBAL (CLOCK);
1319 process_events(NULL); /* "do" something with objects with speed */ 673 process_events (); /* "do" something with objects with speed */
1320 flush_sockets(); 674 flush_sockets ();
1321 check_active_maps(); /* Removes unused maps after a certain timeout */ 675
676 // then do some bookkeeping, should not really be here
1322 do_specials(); /* Routines called from time to time. */ 677 do_specials (); /* Routines called from time to time. */
678 attachable::check_mortals ();
1323 679
1324 ++pticks; 680 ++pticks;
1325} 681}
1326 682
683int
1327int main(int argc, char **argv) 684main (int argc, char **argv)
1328{ 685{
1329 undead_name = "undead"; // what weird misoptimisation is this again?
1330
1331 settings.argc = argc; 686 settings.argc = argc;
1332 settings.argv = argv; 687 settings.argv = argv;
1333 688
1334 cfperl_init ();
1335
1336 init (argc, argv); 689 init (argc, argv);
1337 690
1338 cfperl_boot ();
1339 initPlugins (); 691 initPlugins ();
1340 692
1341 for (;;) 693 for (;;)
1342 cfperl_main (); 694 cfperl_main ();
1343 695
1344 // unreached
1345 emergency_save (0);
1346 cleanup (); 696 cleanup (true);
1347
1348 return 0;
1349} 697}
698

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines