1 | /* |
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2 | * static char *rcsid_main_c = |
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3 | * "$Id: main.C,v 1.22 2006/09/09 21:48:29 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #include <object.h> |
25 | #include <object.h> |
31 | #include <tod.h> |
26 | #include <tod.h> |
32 | |
27 | |
33 | #ifdef HAVE_DES_H |
28 | #ifdef HAVE_DES_H |
34 | #include <des.h> |
29 | # include <des.h> |
35 | #else |
30 | #else |
36 | # ifdef HAVE_CRYPT_H |
31 | # ifdef HAVE_CRYPT_H |
37 | # include <crypt.h> |
32 | # include <crypt.h> |
38 | # endif |
33 | # endif |
39 | #endif |
34 | #endif |
40 | |
35 | |
41 | #ifndef __CEXTRACT__ |
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42 | #include <sproto.h> |
36 | #include <sproto.h> |
43 | #endif |
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44 | |
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45 | #ifdef HAVE_TIME_H |
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46 | #include <time.h> |
37 | #include <time.h> |
47 | #endif |
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48 | |
38 | |
49 | #include <../random_maps/random_map.h> |
39 | #include <../random_maps/random_map.h> |
50 | #include <../random_maps/rproto.h> |
40 | #include <../random_maps/rproto.h> |
51 | #include "path.h" |
41 | #include "path.h" |
52 | |
42 | |
53 | static char days[7][4] = { |
43 | static char days[7][4] = { |
54 | "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" |
44 | "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" |
55 | }; |
45 | }; |
56 | |
46 | |
57 | void |
47 | void |
58 | version (object * op) |
48 | version (object *op) |
59 | { |
49 | { |
60 | if (op != NULL) |
50 | if (op != NULL) |
61 | clear_win_info (op); |
51 | clear_win_info (op); |
62 | |
52 | |
63 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); |
53 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); |
… | |
… | |
111 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
101 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
112 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
113 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); |
103 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); |
114 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); |
104 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); |
115 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); |
105 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); |
116 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]"); |
106 | new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg [maxmc@telia.com]"); |
117 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
118 | } |
108 | } |
119 | |
109 | |
120 | void |
110 | void |
121 | info_keys (object * op) |
111 | info_keys (object *op) |
122 | { |
112 | { |
123 | clear_win_info (op); |
113 | clear_win_info (op); |
124 | new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction."); |
114 | new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction."); |
125 | new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run"); |
115 | new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run"); |
126 | new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'"); |
116 | new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'"); |
… | |
… | |
139 | new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands."); |
129 | new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands."); |
140 | new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)"); |
130 | new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)"); |
141 | } |
131 | } |
142 | |
132 | |
143 | void |
133 | void |
144 | start_info (object * op) |
134 | start_info (object *op) |
145 | { |
135 | { |
146 | char buf[MAX_BUF]; |
136 | char buf[MAX_BUF]; |
147 | |
137 | |
148 | sprintf (buf, "Welcome to Crossfire, v%s!", VERSION); |
138 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
139 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
150 | new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
140 | new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
151 | new_draw_info (NDI_UNIQUE, 0, op, " "); |
141 | new_draw_info (NDI_UNIQUE, 0, op, " "); |
152 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name); |
142 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name); |
153 | if (!op->contr->name_changed) |
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154 | { |
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155 | new_draw_info (NDI_UNIQUE, 0, op, "Note that you must set your name with the name"); |
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156 | new_draw_info (NDI_UNIQUE, 0, op, "command to enter the highscore list."); |
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157 | new_draw_info (NDI_UNIQUE, 0, op, "(You can also use the crossfire.name X-resource.)"); |
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158 | } |
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159 | } |
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160 | |
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161 | /* Really, there is no reason to crypt the passwords any system. But easier |
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162 | * to just leave this enabled for backward compatibility. Put the |
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163 | * simple case at top - no encryption - makes it easier to read. |
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164 | */ |
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165 | char * |
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166 | crypt_string (char *str, char *salt) |
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167 | { |
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168 | #if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES)) |
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169 | return (str); |
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170 | #else |
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171 | static char *c = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
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172 | char s[2]; |
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173 | |
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174 | if (salt == NULL) |
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175 | s[0] = c[RANDOM () % (int) strlen (c)], s[1] = c[RANDOM () % (int) strlen (c)]; |
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176 | else |
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177 | s[0] = salt[0], s[1] = salt[1]; |
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178 | |
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179 | # ifdef HAVE_LIBDES |
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180 | return (char *) des_crypt (str, s); |
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181 | # endif |
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182 | /* Default case - just use crypt */ |
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183 | return (char *) crypt (str, s); |
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184 | #endif |
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185 | } |
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186 | |
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187 | int |
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188 | check_password (char *typed, char *crypted) |
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189 | { |
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190 | return !strcmp (crypt_string (typed, crypted), crypted); |
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191 | } |
143 | } |
192 | |
144 | |
193 | /* This is a basic little function to put the player back to his |
145 | /* This is a basic little function to put the player back to his |
194 | * savebed. We do some error checking - its possible that the |
146 | * savebed. We do some error checking - its possible that the |
195 | * savebed map may no longer exist, so we make sure the player |
147 | * savebed map may no longer exist, so we make sure the player |
196 | * goes someplace. |
148 | * goes someplace. |
197 | */ |
149 | */ |
198 | void |
150 | void |
199 | enter_player_savebed (object * op) |
151 | enter_player_savebed (object *op) |
200 | { |
152 | { |
201 | mapstruct *oldmap = op->map; |
153 | maptile *oldmap = op->map; |
202 | object *tmp; |
154 | object *tmp; |
203 | |
155 | |
204 | tmp = get_object (); |
156 | tmp = object::create (); |
205 | |
157 | |
206 | EXIT_PATH (tmp) = op->contr->savebed_map; |
158 | EXIT_PATH (tmp) = op->contr->savebed_map; |
207 | EXIT_X (tmp) = op->contr->bed_x; |
159 | EXIT_X (tmp) = op->contr->bed_x; |
208 | EXIT_Y (tmp) = op->contr->bed_y; |
160 | EXIT_Y (tmp) = op->contr->bed_y; |
209 | enter_exit (op, tmp); |
161 | enter_exit (op, tmp); |
… | |
… | |
222 | EXIT_PATH (tmp) = op->contr->savebed_map; |
174 | EXIT_PATH (tmp) = op->contr->savebed_map; |
223 | EXIT_X (tmp) = op->contr->bed_x; |
175 | EXIT_X (tmp) = op->contr->bed_x; |
224 | EXIT_Y (tmp) = op->contr->bed_y; |
176 | EXIT_Y (tmp) = op->contr->bed_y; |
225 | enter_exit (op, tmp); |
177 | enter_exit (op, tmp); |
226 | } |
178 | } |
227 | free_object (tmp); |
179 | |
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180 | tmp->destroy (); |
228 | } |
181 | } |
229 | |
182 | |
230 | /* All this really is is a glorified remove_object that also updates |
183 | /* All this really is is a glorified remove_object that also updates |
231 | * the counts on the map if needed. |
184 | * the counts on the map if needed. |
232 | */ |
185 | */ |
233 | void |
186 | void |
234 | leave_map (object * op) |
187 | leave_map (object *op) |
235 | { |
188 | { |
236 | mapstruct *oldmap = op->map; |
189 | maptile *oldmap = op->map; |
237 | |
190 | |
238 | remove_ob (op); |
191 | op->remove (); |
239 | |
192 | |
240 | if (oldmap) |
193 | if (oldmap) |
241 | { |
194 | { |
242 | if (!op->contr->hidden) |
195 | if (!op->contr->hidden) |
243 | oldmap->players--; |
196 | oldmap->players--; |
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197 | |
244 | if (oldmap->players <= 0) |
198 | if (oldmap->players <= 0) |
245 | { /* can be less than zero due to errors in tracking this */ |
199 | /* can be less than zero due to errors in tracking this */ |
246 | set_map_timeout (oldmap); |
200 | set_map_timeout (oldmap); |
247 | } |
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248 | } |
201 | } |
249 | } |
202 | } |
250 | |
203 | |
251 | /* |
204 | /* |
252 | * enter_map(): Moves the player and pets from current map (if any) to |
205 | * enter_map(): Moves the player and pets from current map (if any) to |
… | |
… | |
254 | * player to - it could be the map he just came from if the load failed for |
207 | * player to - it could be the map he just came from if the load failed for |
255 | * whatever reason. If default map coordinates are to be used, then |
208 | * whatever reason. If default map coordinates are to be used, then |
256 | * the function that calls this should figure them out. |
209 | * the function that calls this should figure them out. |
257 | */ |
210 | */ |
258 | static void |
211 | static void |
259 | enter_map (object * op, mapstruct * newmap, int x, int y) |
212 | enter_map (object *op, maptile *newmap, int x, int y) |
260 | { |
213 | { |
261 | mapstruct *oldmap = op->map; |
214 | maptile *oldmap = op->map; |
262 | |
215 | |
263 | if (out_of_map (newmap, x, y)) |
216 | if (out_of_map (newmap, x, y)) |
264 | { |
217 | { |
265 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); |
218 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); |
266 | x = MAP_ENTER_X (newmap); |
219 | x = MAP_ENTER_X (newmap); |
… | |
… | |
271 | newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); |
224 | newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); |
272 | new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); |
225 | new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); |
273 | return; |
226 | return; |
274 | } |
227 | } |
275 | } |
228 | } |
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229 | |
276 | /* try to find a spot for the player */ |
230 | /* try to find a spot for the player */ |
277 | if (ob_blocked (op, newmap, x, y)) |
231 | if (ob_blocked (op, newmap, x, y)) |
278 | { /* First choice blocked */ |
232 | { /* First choice blocked */ |
279 | /* We try to find a spot for the player, starting closest in. |
233 | /* We try to find a spot for the player, starting closest in. |
280 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
234 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
… | |
… | |
282 | * if other spaces around are available. |
236 | * if other spaces around are available. |
283 | * Note that for the second and third calls, we could start at a position other |
237 | * Note that for the second and third calls, we could start at a position other |
284 | * than one, but then we could end up on the other side of walls and so forth. |
238 | * than one, but then we could end up on the other side of walls and so forth. |
285 | */ |
239 | */ |
286 | int i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE1 + 1); |
240 | int i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE1 + 1); |
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241 | |
287 | if (i == -1) |
242 | if (i == -1) |
288 | { |
243 | { |
289 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); |
244 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); |
290 | if (i == -1) |
245 | if (i == -1) |
291 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); |
246 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); |
292 | } |
247 | } |
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248 | |
293 | if (i != -1) |
249 | if (i != -1) |
294 | { |
250 | { |
295 | x += freearr_x[i]; |
251 | x += freearr_x[i]; |
296 | y += freearr_y[i]; |
252 | y += freearr_y[i]; |
297 | } |
253 | } |
… | |
… | |
300 | /* not much we can do in this case. */ |
256 | /* not much we can do in this case. */ |
301 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); |
257 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); |
302 | } |
258 | } |
303 | } /* end if looking for free spot */ |
259 | } /* end if looking for free spot */ |
304 | |
260 | |
305 | if (op->map != NULL) |
261 | if (op->map) |
306 | { |
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307 | INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap)); |
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308 | INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); |
262 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
309 | } |
263 | return; |
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264 | |
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265 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
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266 | return; |
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267 | |
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268 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (op->contr), ARG_INT (x), ARG_INT (y))) |
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269 | return; |
310 | |
270 | |
311 | /* If it is a player login, he has yet to be inserted anyplace. |
271 | /* If it is a player login, he has yet to be inserted anyplace. |
312 | * otherwise, we need to deal with removing the player here. |
272 | * otherwise, we need to deal with removing the player here. |
313 | */ |
273 | */ |
314 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
274 | op->remove (); |
315 | remove_ob (op); |
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316 | |
275 | |
317 | /* remove_ob clears these so they must be reset after the remove_ob call */ |
276 | /* remove_ob clears these so they must be reset after the remove_ob call */ |
318 | op->x = x; |
277 | op->x = x; |
319 | op->y = y; |
278 | op->y = y; |
320 | op->map = newmap; |
279 | op->map = newmap; |
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280 | |
321 | insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); |
281 | insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); |
322 | |
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323 | INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr)); |
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324 | |
282 | |
325 | if (!op->contr->hidden) |
283 | if (!op->contr->hidden) |
326 | newmap->players++; |
284 | newmap->players++; |
327 | |
285 | |
328 | newmap->timeout = 0; |
286 | newmap->timeout = 0; |
… | |
… | |
337 | /* Update any golems */ |
295 | /* Update any golems */ |
338 | if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL) |
296 | if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL) |
339 | { |
297 | { |
340 | int i = find_free_spot (op->contr->ranges[range_golem], newmap, |
298 | int i = find_free_spot (op->contr->ranges[range_golem], newmap, |
341 | x, y, 1, SIZEOFFREE); |
299 | x, y, 1, SIZEOFFREE); |
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300 | |
342 | remove_ob (op->contr->ranges[range_golem]); |
301 | op->contr->ranges[range_golem]->remove (); |
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302 | |
343 | if (i == -1) |
303 | if (i == -1) |
344 | { |
304 | { |
345 | remove_friendly_object (op->contr->ranges[range_golem]); |
305 | remove_friendly_object (op->contr->ranges[range_golem]); |
346 | free_object (op->contr->ranges[range_golem]); |
306 | op->contr->ranges[range_golem]->destroy (); |
347 | op->contr->ranges[range_golem] = NULL; |
307 | op->contr->ranges[range_golem] = 0; |
348 | op->contr->golem_count = 0; |
|
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349 | } |
308 | } |
350 | else |
309 | else |
351 | { |
310 | { |
352 | object *tmp; |
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353 | for (tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
311 | for (object *tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
354 | { |
312 | { |
355 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
313 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
356 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
314 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
357 | tmp->map = newmap; |
315 | tmp->map = newmap; |
358 | } |
316 | } |
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317 | |
359 | insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); |
318 | insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); |
360 | op->contr->ranges[range_golem]->direction = |
319 | op->contr->ranges[range_golem]->direction = |
361 | find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); |
320 | find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); |
362 | } |
321 | } |
363 | } |
322 | } |
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323 | |
364 | op->direction = 0; |
324 | op->direction = 0; |
365 | |
325 | |
366 | /* since the players map is already loaded, we don't need to worry |
326 | /* since the players map is already loaded, we don't need to worry |
367 | * about pending objects. |
327 | * about pending objects. |
368 | */ |
328 | */ |
… | |
… | |
383 | } |
343 | } |
384 | } |
344 | } |
385 | } |
345 | } |
386 | |
346 | |
387 | void |
347 | void |
388 | set_map_timeout (mapstruct * oldmap) |
348 | set_map_timeout (maptile *oldmap) |
389 | { |
349 | { |
390 | #if MAP_MAXTIMEOUT |
350 | #if MAP_MAXTIMEOUT |
391 | oldmap->timeout = MAP_TIMEOUT (oldmap); |
351 | oldmap->timeout = MAP_TIMEOUT (oldmap); |
392 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
352 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
393 | * lower than the min value. |
353 | * lower than the min value. |
394 | */ |
354 | */ |
395 | #if MAP_MINTIMEOUT |
355 | # if MAP_MINTIMEOUT |
396 | if (oldmap->timeout < MAP_MINTIMEOUT) |
356 | if (oldmap->timeout < MAP_MINTIMEOUT) |
397 | { |
|
|
398 | oldmap->timeout = MAP_MINTIMEOUT; |
357 | oldmap->timeout = MAP_MINTIMEOUT; |
399 | } |
|
|
400 | #endif |
358 | # endif |
|
|
359 | |
401 | if (oldmap->timeout > MAP_MAXTIMEOUT) |
360 | if (oldmap->timeout > MAP_MAXTIMEOUT) |
402 | { |
|
|
403 | oldmap->timeout = MAP_MAXTIMEOUT; |
361 | oldmap->timeout = MAP_MAXTIMEOUT; |
404 | } |
362 | |
405 | #else |
363 | #else |
406 | /* save out the map */ |
364 | /* save out the map */ |
407 | swap_map (oldmap); |
365 | swap_map (oldmap); |
408 | #endif /* MAP_MAXTIMEOUT */ |
366 | #endif /* MAP_MAXTIMEOUT */ |
409 | } |
367 | } |
… | |
… | |
414 | */ |
372 | */ |
415 | char * |
373 | char * |
416 | clean_path (const char *file) |
374 | clean_path (const char *file) |
417 | { |
375 | { |
418 | static char newpath[MAX_BUF], *cp; |
376 | static char newpath[MAX_BUF], *cp; |
|
|
377 | assign (newpath, file); |
419 | |
378 | |
420 | strncpy (newpath, file, MAX_BUF - 1); |
|
|
421 | newpath[MAX_BUF - 1] = '\0'; |
|
|
422 | for (cp = newpath; *cp != '\0'; cp++) |
379 | for (cp = newpath; *cp != '\0'; cp++) |
423 | { |
|
|
424 | if (*cp == '/') |
380 | if (*cp == '/') |
425 | *cp = '_'; |
381 | *cp = '_'; |
426 | } |
382 | |
427 | return newpath; |
383 | return newpath; |
428 | } |
384 | } |
429 | |
385 | |
430 | |
386 | |
431 | /* unclean_path takes a path and replaces all _ with / |
387 | /* unclean_path takes a path and replaces all _ with / |
… | |
… | |
439 | unclean_path (const char *src) |
395 | unclean_path (const char *src) |
440 | { |
396 | { |
441 | static char newpath[MAX_BUF], *cp; |
397 | static char newpath[MAX_BUF], *cp; |
442 | |
398 | |
443 | cp = strrchr (src, '/'); |
399 | cp = strrchr (src, '/'); |
444 | if (cp) |
400 | assign (newpath, cp ? cp + 1 : src); |
445 | strncpy (newpath, cp + 1, MAX_BUF - 1); |
|
|
446 | else |
|
|
447 | strncpy (newpath, src, MAX_BUF - 1); |
|
|
448 | newpath[MAX_BUF - 1] = '\0'; |
|
|
449 | |
401 | |
450 | for (cp = newpath; *cp != '\0'; cp++) |
402 | for (cp = newpath; *cp != '\0'; cp++) |
451 | { |
|
|
452 | if (*cp == '_') |
403 | if (*cp == '_') |
453 | *cp = '/'; |
404 | *cp = '/'; |
454 | } |
405 | |
455 | return newpath; |
406 | return newpath; |
456 | } |
407 | } |
457 | |
408 | |
458 | |
409 | |
459 | /* The player is trying to enter a randomly generated map. In this case, generate the |
410 | /* The player is trying to enter a randomly generated map. In this case, generate the |
460 | * random map as needed. |
411 | * random map as needed. |
461 | */ |
412 | */ |
462 | |
413 | |
463 | static void |
414 | static void |
464 | enter_random_map (object * pl, object * exit_ob) |
415 | enter_random_map (object *pl, object *exit_ob) |
465 | { |
416 | { |
466 | mapstruct *new_map; |
417 | maptile *new_map; |
467 | char newmap_name[HUGE_BUF], *cp; |
418 | char newmap_name[HUGE_BUF], *cp; |
468 | static int reference_number = 0; |
419 | static int reference_number = 0; |
469 | RMParms rp; |
420 | RMParms rp; |
470 | |
421 | |
471 | memset (&rp, 0, sizeof (RMParms)); |
422 | memset (&rp, 0, sizeof (RMParms)); |
… | |
… | |
478 | rp.origin_y = exit_ob->y; |
429 | rp.origin_y = exit_ob->y; |
479 | strcpy (rp.origin_map, pl->map->path); |
430 | strcpy (rp.origin_map, pl->map->path); |
480 | |
431 | |
481 | /* If we have a final_map, use it as a base name to give some clue |
432 | /* If we have a final_map, use it as a base name to give some clue |
482 | * as where the player is. Otherwise, use the origin map. |
433 | * as where the player is. Otherwise, use the origin map. |
483 | * Take the last component (after the last slash) to give |
|
|
484 | * shorter names without bogus slashes. |
|
|
485 | */ |
434 | */ |
486 | if (rp.final_map[0]) |
435 | sprintf (newmap_name, "/random%s+%04d", |
487 | { |
436 | *rp.final_map ? rp.final_map : rp.origin_map, |
488 | cp = strrchr (rp.final_map, '/'); |
437 | reference_number++); |
489 | if (!cp) |
|
|
490 | cp = rp.final_map; |
|
|
491 | } |
|
|
492 | else |
|
|
493 | { |
|
|
494 | char buf[HUGE_BUF]; |
|
|
495 | |
|
|
496 | cp = strrchr (rp.origin_map, '/'); |
|
|
497 | if (!cp) |
|
|
498 | cp = rp.origin_map; |
|
|
499 | /* Need to strip of any trailing digits, if it has them */ |
|
|
500 | strcpy (buf, cp); |
|
|
501 | while (isdigit (buf[strlen (buf) - 1])) |
|
|
502 | buf[strlen (buf) - 1] = 0; |
|
|
503 | cp = buf; |
|
|
504 | } |
|
|
505 | |
|
|
506 | sprintf (newmap_name, "/random/%s%04d", cp + 1, reference_number++); |
|
|
507 | |
438 | |
508 | /* now to generate the actual map. */ |
439 | /* now to generate the actual map. */ |
509 | new_map = generate_random_map (newmap_name, &rp); |
440 | new_map = generate_random_map (newmap_name, &rp); |
510 | |
441 | |
511 | /* Update the exit_ob so it now points directly at the newly created |
442 | /* Update the exit_ob so it now points directly at the newly created |
… | |
… | |
515 | * the exit leading to it, that the exit will no longer work. |
446 | * the exit leading to it, that the exit will no longer work. |
516 | */ |
447 | */ |
517 | if (new_map) |
448 | if (new_map) |
518 | { |
449 | { |
519 | int x, y; |
450 | int x, y; |
|
|
451 | |
520 | x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map); |
452 | x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map); |
521 | y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map); |
453 | y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map); |
522 | EXIT_PATH (exit_ob) = newmap_name; |
454 | EXIT_PATH (exit_ob) = newmap_name; |
523 | strcpy (new_map->path, newmap_name); |
455 | strcpy (new_map->path, newmap_name); |
524 | enter_map (pl, new_map, x, y); |
456 | enter_map (pl, new_map, x, y); |
… | |
… | |
528 | /* The player is trying to enter a non-randomly generated template map. In this |
460 | /* The player is trying to enter a non-randomly generated template map. In this |
529 | * case, use a map file for a template |
461 | * case, use a map file for a template |
530 | */ |
462 | */ |
531 | |
463 | |
532 | static void |
464 | static void |
533 | enter_fixed_template_map (object * pl, object * exit_ob) |
465 | enter_fixed_template_map (object *pl, object *exit_ob) |
534 | { |
466 | { |
535 | mapstruct *new_map; |
467 | maptile *new_map; |
536 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
468 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
537 | const char *new_map_name; |
469 | const char *new_map_name; |
538 | |
470 | |
539 | /* Split the exit path string into two parts, one |
471 | /* Split the exit path string into two parts, one |
540 | * for where to store the map, and one for were |
472 | * for where to store the map, and one for were |
… | |
… | |
549 | */ |
481 | */ |
550 | LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", |
482 | LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", |
551 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
483 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
552 | return; |
484 | return; |
553 | } |
485 | } |
|
|
486 | |
554 | *sourcemap++ = '\0'; |
487 | *sourcemap++ = '\0'; |
555 | |
488 | |
556 | /* If we are not coming from a template map, we can use relative directories |
489 | /* If we are not coming from a template map, we can use relative directories |
557 | * for the map to generate from. |
490 | * for the map to generate from. |
558 | */ |
491 | */ |
559 | if (!exit_ob->map->templatemap) |
492 | if (!exit_ob->map->templatemap) |
560 | { |
|
|
561 | sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap); |
493 | sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap); |
562 | } |
|
|
563 | |
494 | |
564 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
495 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
565 | * of the exit, and the name of the map the exit is on, respectively. |
496 | * of the exit, and the name of the map the exit is on, respectively. |
566 | */ |
497 | */ |
567 | sprintf (tmpnum, "%d", exit_ob->x); |
498 | sprintf (tmpnum, "%d", exit_ob->x); |
… | |
… | |
576 | |
507 | |
577 | /* If we are coming from another template map, use reletive paths unless |
508 | /* If we are coming from another template map, use reletive paths unless |
578 | * indicated otherwise. |
509 | * indicated otherwise. |
579 | */ |
510 | */ |
580 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
511 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
581 | { |
|
|
582 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
512 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
583 | } |
|
|
584 | else |
513 | else |
585 | { |
|
|
586 | new_map_name = create_template_pathname (resultname); |
514 | new_map_name = create_template_pathname (resultname); |
587 | } |
|
|
588 | |
515 | |
589 | /* Attempt to load the map, if unable to, then |
516 | /* Attempt to load the map, if unable to, then |
590 | * create the map from the template. |
517 | * create the map from the template. |
591 | */ |
518 | */ |
592 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
519 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
… | |
… | |
614 | LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", |
541 | LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", |
615 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
542 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
616 | } |
543 | } |
617 | } |
544 | } |
618 | |
545 | |
619 | |
|
|
620 | /* The player is trying to enter a randomly generated template map. In this |
546 | /* The player is trying to enter a randomly generated template map. In this |
621 | * case, generate the map as needed. |
547 | * case, generate the map as needed. |
622 | */ |
548 | */ |
623 | |
549 | |
624 | static void |
550 | static void |
625 | enter_random_template_map (object * pl, object * exit_ob) |
551 | enter_random_template_map (object *pl, object *exit_ob) |
626 | { |
552 | { |
627 | mapstruct *new_map; |
553 | maptile *new_map; |
628 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
554 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
629 | const char *new_map_name; |
555 | const char *new_map_name; |
630 | RMParms rp; |
556 | RMParms rp; |
631 | |
557 | |
632 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
558 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
… | |
… | |
644 | |
570 | |
645 | /* If we are coming from another template map, use reletive paths unless |
571 | /* If we are coming from another template map, use reletive paths unless |
646 | * indicated otherwise. |
572 | * indicated otherwise. |
647 | */ |
573 | */ |
648 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
574 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
649 | { |
|
|
650 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
575 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
651 | } |
|
|
652 | else |
576 | else |
653 | { |
|
|
654 | new_map_name = create_template_pathname (resultname); |
577 | new_map_name = create_template_pathname (resultname); |
655 | } |
|
|
656 | |
578 | |
657 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
579 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
658 | if (!new_map) |
580 | if (!new_map) |
659 | { |
581 | { |
660 | memset (&rp, 0, sizeof (RMParms)); |
582 | memset (&rp, 0, sizeof (RMParms)); |
… | |
… | |
679 | * the exit leading to it, that the exit will no longer work. |
601 | * the exit leading to it, that the exit will no longer work. |
680 | */ |
602 | */ |
681 | if (new_map) |
603 | if (new_map) |
682 | { |
604 | { |
683 | int x, y; |
605 | int x, y; |
|
|
606 | |
684 | x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map); |
607 | x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map); |
685 | y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map); |
608 | y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map); |
686 | new_map->templatemap = 1; |
609 | new_map->templatemap = 1; |
687 | enter_map (pl, new_map, x, y); |
610 | enter_map (pl, new_map, x, y); |
688 | } |
611 | } |
… | |
… | |
690 | |
613 | |
691 | |
614 | |
692 | /* Code to enter/detect a character entering a unique map. |
615 | /* Code to enter/detect a character entering a unique map. |
693 | */ |
616 | */ |
694 | static void |
617 | static void |
695 | enter_unique_map (object * op, object * exit_ob) |
618 | enter_unique_map (object *op, object *exit_ob) |
696 | { |
619 | { |
697 | char apartment[HUGE_BUF]; |
620 | char apartment[HUGE_BUF]; |
698 | mapstruct *newmap; |
621 | maptile *newmap; |
699 | |
622 | |
700 | if (EXIT_PATH (exit_ob)[0] == '/') |
623 | if (EXIT_PATH (exit_ob)[0] == '/') |
701 | { |
624 | { |
702 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); |
625 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); |
703 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
626 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
… | |
… | |
780 | * Largely redone by MSW 2001-01-21 - this function was overly complex |
703 | * Largely redone by MSW 2001-01-21 - this function was overly complex |
781 | * and had some obscure bugs. |
704 | * and had some obscure bugs. |
782 | */ |
705 | */ |
783 | |
706 | |
784 | void |
707 | void |
785 | enter_exit (object * op, object * exit_ob) |
708 | enter_exit (object *op, object *exit_ob) |
786 | { |
709 | { |
787 | #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */ |
710 | #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */ |
788 | object *tmp; |
711 | object *tmp; |
|
|
712 | |
789 | /* It may be nice to support other creatures moving across |
713 | /* It may be nice to support other creatures moving across |
790 | * exits, but right now a lot of the code looks at op->contr, |
714 | * exits, but right now a lot of the code looks at op->contr, |
791 | * so thta is an RFE. |
715 | * so that is an RFE. |
792 | */ |
716 | */ |
793 | if (op->type != PLAYER) |
717 | if (op->type != PLAYER) |
794 | return; |
718 | return; |
795 | |
719 | |
796 | /* First, lets figure out what map the player is going to go to */ |
720 | /* First, lets figure out what map the player is going to go to */ |
797 | if (exit_ob) |
721 | if (exit_ob) |
798 | { |
722 | { |
799 | |
|
|
800 | /* check to see if we make a template map */ |
723 | /* check to see if we make a template map */ |
801 | if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@') |
724 | if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@') |
802 | { |
725 | { |
803 | if (EXIT_PATH (exit_ob)[2] == '!') |
726 | if (EXIT_PATH (exit_ob)[2] == '!') |
804 | { |
727 | { |
… | |
… | |
821 | enter_unique_map (op, exit_ob); |
744 | enter_unique_map (op, exit_ob); |
822 | } |
745 | } |
823 | else |
746 | else |
824 | { |
747 | { |
825 | int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); |
748 | int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); |
|
|
749 | |
826 | /* 'Normal' exits that do not do anything special |
750 | /* 'Normal' exits that do not do anything special |
827 | * Simple enough we don't need another routine for it. |
751 | * Simple enough we don't need another routine for it. |
828 | */ |
752 | */ |
829 | mapstruct *newmap; |
753 | maptile *newmap; |
|
|
754 | |
830 | if (exit_ob->map) |
755 | if (exit_ob->map) |
831 | { |
756 | { |
832 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
757 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
833 | /* Random map was previously generated, but is no longer about. Lets generate a new |
758 | /* Random map was previously generated, but is no longer about. Lets generate a new |
834 | * map. |
759 | * map. |
… | |
… | |
901 | if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME)) |
826 | if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME)) |
902 | break; |
827 | break; |
903 | } |
828 | } |
904 | if (tmp) |
829 | if (tmp) |
905 | { |
830 | { |
906 | remove_ob (tmp); |
831 | tmp->remove (); |
907 | free_object (tmp); |
832 | tmp->destroy (); |
908 | } |
833 | } |
909 | |
834 | |
910 | strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))); |
835 | strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))); |
911 | op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob); |
836 | op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob); |
912 | save_player (op, 1); |
837 | op->contr->save (); |
913 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
838 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
914 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
839 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
915 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
840 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
916 | } |
841 | } |
917 | |
842 | |
… | |
… | |
922 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
847 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
923 | } |
848 | } |
924 | else |
849 | else |
925 | { |
850 | { |
926 | int flags = 0; |
851 | int flags = 0; |
927 | mapstruct *newmap; |
852 | maptile *newmap; |
928 | |
|
|
929 | |
853 | |
930 | /* Hypothetically, I guess its possible that a standard map matches |
854 | /* Hypothetically, I guess its possible that a standard map matches |
931 | * the localdir, but that seems pretty unlikely - unlikely enough that |
855 | * the localdir, but that seems pretty unlikely - unlikely enough that |
932 | * I'm not going to attempt to try to deal with that possibility. |
856 | * I'm not going to attempt to try to deal with that possibility. |
933 | * We use the fact that when a player saves on a unique map, it prepends |
857 | * We use the fact that when a player saves on a unique map, it prepends |
… | |
… | |
954 | { |
878 | { |
955 | LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n"); |
879 | LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n"); |
956 | abort (); |
880 | abort (); |
957 | } |
881 | } |
958 | } |
882 | } |
|
|
883 | |
959 | enter_map (op, newmap, op->x, op->y); |
884 | enter_map (op, newmap, op->x, op->y); |
960 | } |
885 | } |
961 | } |
886 | } |
962 | |
|
|
963 | /* |
|
|
964 | * process_active_maps(): Works like process_events(), but it only |
|
|
965 | * processes maps which a player is on. |
|
|
966 | * |
|
|
967 | */ |
|
|
968 | |
|
|
969 | #if 0 // dead code, schmorp |
|
|
970 | void |
|
|
971 | process_active_maps () |
|
|
972 | { |
|
|
973 | for (mapstruct * map = first_map; map != NULL; map = map->next) |
|
|
974 | if (map->in_memory == MAP_IN_MEMORY) |
|
|
975 | if (players_on_map (map, TRUE)) |
|
|
976 | process_events (map); |
|
|
977 | } |
|
|
978 | #endif |
|
|
979 | |
887 | |
980 | /* process_players1 and process_players2 do all the player related stuff. |
888 | /* process_players1 and process_players2 do all the player related stuff. |
981 | * I moved it out of process events and process_map. This was to some |
889 | * I moved it out of process events and process_map. This was to some |
982 | * extent for debugging as well as to get a better idea of the time used |
890 | * extent for debugging as well as to get a better idea of the time used |
983 | * by the various functions. process_players1() does the processing before |
891 | * by the various functions. process_players1() does the processing before |
984 | * objects have been updated, process_players2() does the processing that |
892 | * objects have been updated, process_players2() does the processing that |
985 | * is needed after the players have been updated. |
893 | * is needed after the players have been updated. |
986 | */ |
894 | */ |
987 | |
895 | static void |
988 | void |
896 | process_players1 () |
989 | process_players1 (mapstruct * map) |
|
|
990 | { |
897 | { |
991 | int flag; |
898 | int flag; |
992 | player *pl, *plnext; |
|
|
993 | |
|
|
994 | /* Basically, we keep looping until all the players have done their actions. */ |
899 | /* Basically, we keep looping until all the players have done their actions. */ |
995 | for (flag = 1; flag != 0;) |
900 | for (flag = 1; flag != 0;) |
996 | { |
901 | { |
997 | flag = 0; |
902 | flag = 0; |
998 | for (pl = first_player; pl != NULL; pl = plnext) |
903 | for (player *plnext, *pl = first_player; pl; pl = plnext) |
999 | { |
904 | { |
1000 | plnext = pl->next; /* In case a player exits the game in handle_player() */ |
905 | plnext = pl->next; /* In case a player exits the game in handle_player() */ |
1001 | |
906 | |
1002 | if (pl->ob == NULL) |
907 | if (!pl->ob) |
1003 | continue; |
|
|
1004 | |
|
|
1005 | if (map != NULL && pl->ob->map != map) |
|
|
1006 | continue; |
908 | continue; |
1007 | |
909 | |
1008 | if (pl->ob->speed_left > 0) |
910 | if (pl->ob->speed_left > 0) |
1009 | { |
911 | { |
1010 | if (handle_newcs_player (pl->ob)) |
912 | if (handle_newcs_player (pl->ob)) |
… | |
… | |
1022 | |
924 | |
1023 | #ifdef AUTOSAVE |
925 | #ifdef AUTOSAVE |
1024 | /* check for ST_PLAYING state so that we don't try to save off when |
926 | /* check for ST_PLAYING state so that we don't try to save off when |
1025 | * the player is logging in. |
927 | * the player is logging in. |
1026 | */ |
928 | */ |
1027 | if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->state == ST_PLAYING) |
929 | if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING) |
1028 | { |
|
|
1029 | /* Don't save the player on unholy ground. Instead, increase the |
|
|
1030 | * tick time so it will be about 10 seconds before we try and save |
|
|
1031 | * again. |
|
|
1032 | */ |
930 | { |
1033 | // if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) { |
931 | pl->ob->contr->save (); |
1034 | // pl->last_save_tick += 100; |
|
|
1035 | // } else { |
|
|
1036 | save_player (pl->ob, 1); |
|
|
1037 | pl->last_save_tick = pticks; |
932 | pl->last_save_tick = pticks; |
1038 | // } |
|
|
1039 | } |
933 | } |
1040 | #endif |
934 | #endif |
1041 | } /* end of for loop for all the players */ |
935 | } /* end of for loop for all the players */ |
1042 | } /* for flag */ |
936 | } /* for flag */ |
|
|
937 | |
1043 | for (pl = first_player; pl != NULL; pl = pl->next) |
938 | for (player *pl = first_player; pl; pl = pl->next) |
1044 | { |
939 | { |
1045 | if (map != NULL && (pl->ob == NULL || pl->ob->map != map)) |
|
|
1046 | continue; |
|
|
1047 | if (settings.casting_time == TRUE) |
940 | if (settings.casting_time) |
1048 | { |
941 | { |
1049 | if (pl->ob->casting_time > 0) |
942 | if (pl->ob->casting_time > 0) |
1050 | { |
943 | { |
1051 | pl->ob->casting_time--; |
944 | pl->ob->casting_time--; |
1052 | pl->ob->start_holding = 1; |
945 | pl->ob->start_holding = 1; |
1053 | } |
946 | } |
|
|
947 | |
1054 | /* set spell_state so we can update the range in stats field */ |
948 | /* set spell_state so we can update the range in stats field */ |
1055 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
949 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
1056 | { |
|
|
1057 | pl->ob->start_holding = 0; |
950 | pl->ob->start_holding = 0; |
1058 | } |
951 | } |
1059 | } |
952 | |
1060 | do_some_living (pl->ob); |
953 | do_some_living (pl->ob); |
1061 | /* draw(pl->ob);*//* updated in socket code */ |
|
|
1062 | } |
954 | } |
1063 | } |
955 | } |
1064 | |
956 | |
1065 | void |
957 | static void |
1066 | process_players2 (mapstruct * map) |
958 | process_players2 () |
1067 | { |
959 | { |
1068 | player *pl; |
|
|
1069 | |
|
|
1070 | /* Then check if any players should use weapon-speed instead of speed */ |
960 | /* Then check if any players should use weapon-speed instead of speed */ |
1071 | for (pl = first_player; pl != NULL; pl = pl->next) |
961 | for (player *pl = first_player; pl; pl = pl->next) |
1072 | { |
962 | { |
1073 | if (map != NULL) |
|
|
1074 | { |
|
|
1075 | if (pl->ob == NULL || QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1076 | continue; |
|
|
1077 | else if (pl->loading != NULL) /* Player is blocked */ |
|
|
1078 | pl->ob->speed_left -= pl->ob->speed; |
|
|
1079 | if (pl->ob->map != map) |
|
|
1080 | continue; |
|
|
1081 | } |
|
|
1082 | |
|
|
1083 | /* The code that did weapon_sp handling here was out of place - |
963 | /* The code that did weapon_sp handling here was out of place - |
1084 | * this isn't called until after the player has finished there |
964 | * this isn't called until after the player has finished there |
1085 | * actions, and is thus out of place. All we do here is bounds |
965 | * actions, and is thus out of place. All we do here is bounds |
1086 | * checking. |
966 | * checking. |
1087 | */ |
967 | */ |
… | |
… | |
1093 | /* This needs to be here - if the player is running, we need to |
973 | /* This needs to be here - if the player is running, we need to |
1094 | * clear this each tick, but new commands are not being received |
974 | * clear this each tick, but new commands are not being received |
1095 | * so execute_newserver_command() is never called |
975 | * so execute_newserver_command() is never called |
1096 | */ |
976 | */ |
1097 | pl->has_hit = 0; |
977 | pl->has_hit = 0; |
1098 | |
|
|
1099 | } |
978 | } |
1100 | else if (pl->ob->speed_left > pl->ob->speed) |
979 | else if (pl->ob->speed_left > pl->ob->speed) |
1101 | pl->ob->speed_left = pl->ob->speed; |
980 | pl->ob->speed_left = pl->ob->speed; |
1102 | } |
981 | } |
1103 | } |
982 | } |
1104 | |
983 | |
1105 | void |
984 | void |
1106 | process_events (mapstruct * map) |
985 | process_events () |
1107 | { |
986 | { |
1108 | object *op; |
987 | object *op; |
1109 | object *marker = get_object (); |
|
|
1110 | tag_t tag; |
|
|
1111 | |
988 | |
|
|
989 | static object *marker; |
|
|
990 | |
|
|
991 | if (!marker) |
|
|
992 | marker = object::create (); |
|
|
993 | |
1112 | process_players1 (map); |
994 | process_players1 (); |
1113 | |
995 | |
1114 | marker->active_next = active_objects; |
996 | marker->active_next = active_objects; |
1115 | |
997 | |
1116 | if (marker->active_next) |
998 | if (marker->active_next) |
1117 | marker->active_next->active_prev = marker; |
999 | marker->active_next->active_prev = marker; |
… | |
… | |
1120 | active_objects = marker; |
1002 | active_objects = marker; |
1121 | |
1003 | |
1122 | while (marker->active_next) |
1004 | while (marker->active_next) |
1123 | { |
1005 | { |
1124 | op = marker->active_next; |
1006 | op = marker->active_next; |
1125 | tag = op->count; |
|
|
1126 | |
1007 | |
1127 | /* Move marker forward - swap op and marker */ |
1008 | /* Move marker forward - swap op and marker */ |
1128 | op->active_prev = marker->active_prev; |
1009 | op->active_prev = marker->active_prev; |
1129 | |
1010 | |
1130 | if (op->active_prev) |
1011 | if (op->active_prev) |
… | |
… | |
1160 | * around. |
1041 | * around. |
1161 | */ |
1042 | */ |
1162 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
1043 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
1163 | { |
1044 | { |
1164 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
1045 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
1165 | dump_object (op); |
1046 | char *dump = dump_object (op); |
1166 | LOG (llevError, errmsg); |
1047 | LOG (llevError, dump); |
1167 | free_object (op); |
1048 | free (dump); |
|
|
1049 | op->destroy (); |
1168 | continue; |
1050 | continue; |
1169 | } |
1051 | } |
1170 | |
1052 | |
1171 | if (!op->speed) |
1053 | if (!op->speed) |
1172 | { |
1054 | { |
1173 | LOG (llevError, "BUG: process_events(): Object %s has no speed, " "but is on active list\n", &op->arch->name); |
1055 | LOG (llevError, "BUG: process_events(): Object %s has no speed, " |
|
|
1056 | "but is on active list\n", &op->arch->name); |
1174 | update_ob_speed (op); |
1057 | update_ob_speed (op); |
1175 | continue; |
1058 | continue; |
1176 | } |
1059 | } |
1177 | |
1060 | |
1178 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP && map == NULL) |
1061 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
1179 | { |
1062 | { |
1180 | LOG (llevError, "BUG: process_events(): Object without map or " "inventory is on active list: %s (%d)\n", &op->name, op->count); |
1063 | LOG (llevError, "BUG: process_events(): Object without map or " |
|
|
1064 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
1181 | op->speed = 0; |
1065 | op->speed = 0; |
1182 | update_ob_speed (op); |
1066 | update_ob_speed (op); |
1183 | continue; |
1067 | continue; |
1184 | } |
1068 | } |
1185 | |
1069 | |
1186 | if (map != NULL && op->map != map) |
|
|
1187 | continue; |
|
|
1188 | |
|
|
1189 | /* Animate the object. Bug of feature that andim_speed |
1070 | /* Animate the object. Bug or feature that anim_speed |
1190 | * is based on ticks, and not the creatures speed? |
1071 | * is based on ticks, and not the creatures speed? |
1191 | */ |
1072 | */ |
1192 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
1073 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
1193 | { |
1074 | { |
1194 | if ((op->type == PLAYER) || (op->type == MONSTER)) |
1075 | if ((op->type == PLAYER)) |
1195 | animate_object (op, op->facing); |
1076 | animate_object (op, op->facing); |
1196 | else |
1077 | else |
1197 | animate_object (op, op->direction); |
1078 | animate_object (op, op->direction); |
1198 | |
1079 | |
1199 | op->last_anim = 1; |
1080 | op->last_anim = 1; |
… | |
… | |
1217 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
1098 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
1218 | } |
1099 | } |
1219 | #endif |
1100 | #endif |
1220 | --op->speed_left; |
1101 | --op->speed_left; |
1221 | process_object (op); |
1102 | process_object (op); |
|
|
1103 | |
1222 | if (was_destroyed (op, tag)) |
1104 | if (op->destroyed ()) |
1223 | continue; |
1105 | continue; |
1224 | } |
1106 | } |
|
|
1107 | |
1225 | if (settings.casting_time == TRUE && op->casting_time > 0) |
1108 | if (settings.casting_time == TRUE && op->casting_time > 0) |
1226 | op->casting_time--; |
1109 | op->casting_time--; |
|
|
1110 | |
1227 | if (op->speed_left <= 0) |
1111 | if (op->speed_left <= 0) |
1228 | op->speed_left += FABS (op->speed); |
1112 | op->speed_left += FABS (op->speed); |
1229 | } |
1113 | } |
1230 | |
1114 | |
1231 | /* Remove marker object from active list */ |
1115 | /* Remove marker object from active list */ |
1232 | if (marker->active_prev != NULL) |
1116 | if (marker->active_prev != NULL) |
1233 | marker->active_prev->active_next = NULL; |
1117 | marker->active_prev->active_next = NULL; |
1234 | else |
1118 | else |
1235 | active_objects = NULL; |
1119 | active_objects = NULL; |
1236 | |
1120 | |
1237 | process_players2 (map); |
1121 | process_players2 (); |
1238 | |
|
|
1239 | free_object (marker); |
|
|
1240 | } |
1122 | } |
1241 | |
1123 | |
1242 | void |
1124 | void |
1243 | clean_tmp_files (void) |
1125 | clean_tmp_files (void) |
1244 | { |
1126 | { |
1245 | mapstruct *m, *next; |
1127 | maptile *m, *next; |
1246 | |
1128 | |
1247 | LOG (llevInfo, "Cleaning up...\n"); |
1129 | LOG (llevInfo, "Cleaning up...\n"); |
1248 | |
1130 | |
1249 | /* We save the maps - it may not be intuitive why, but if there are unique |
1131 | /* We save the maps - it may not be intuitive why, but if there are unique |
1250 | * items, we need to save the map so they get saved off. Perhaps we should |
1132 | * items, we need to save the map so they get saved off. Perhaps we should |
1251 | * just make a special function that only saves the unique items. |
1133 | * just make a special function that only saves the unique items. |
1252 | */ |
1134 | */ |
1253 | for (m = first_map; m != NULL; m = next) |
1135 | for (m = first_map; m; m = next) |
1254 | { |
1136 | { |
1255 | next = m->next; |
1137 | next = m->next; |
|
|
1138 | |
1256 | if (m->in_memory == MAP_IN_MEMORY) |
1139 | if (m->in_memory == MAP_IN_MEMORY) |
1257 | { |
1140 | { |
1258 | /* If we want to reuse the temp maps, swap it out (note that will also |
1141 | /* If we want to reuse the temp maps, swap it out (note that will also |
1259 | * update the log file. Otherwise, save the map (mostly for unique item |
1142 | * update the log file. |
1260 | * stuff). Note that the clean_tmp_map is called after the end of |
|
|
1261 | * the for loop but is in the #else bracket. IF we are recycling the maps, |
|
|
1262 | * we certainly don't want the temp maps removed. |
|
|
1263 | */ |
1143 | */ |
1264 | |
1144 | |
1265 | /* XXX The above comment is dead wrong */ |
|
|
1266 | if (settings.recycle_tmp_maps == TRUE) |
|
|
1267 | swap_map (m); |
1145 | swap_map (m); |
1268 | else |
|
|
1269 | { |
|
|
1270 | new_save_map (m, 0); /* note we save here into a overlay map */ |
|
|
1271 | clean_tmp_map (m); |
|
|
1272 | } |
1146 | } |
1273 | } |
|
|
1274 | } |
1147 | } |
|
|
1148 | |
1275 | write_todclock (); /* lets just write the clock here */ |
1149 | write_todclock (); /* lets just write the clock here */ |
1276 | } |
1150 | } |
1277 | |
1151 | |
1278 | /* clean up everything before exiting */ |
1152 | /* clean up everything before exiting */ |
1279 | void |
1153 | void |
1280 | cleanup (void) |
1154 | cleanup (bool make_core) |
1281 | { |
1155 | { |
1282 | LOG (llevDebug, "Cleanup called. freeing data.\n"); |
1156 | LOG (llevDebug, "Cleanup called.\n"); |
|
|
1157 | |
|
|
1158 | if (init_done) |
|
|
1159 | { |
|
|
1160 | for (player *pl = first_player; pl; pl = pl->next) |
|
|
1161 | pl->save (1); |
|
|
1162 | |
|
|
1163 | for (player *pl = first_player; pl; pl = pl->next) |
|
|
1164 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1165 | leave_map (pl->ob); |
|
|
1166 | |
1283 | clean_tmp_files (); |
1167 | clean_tmp_files (); |
1284 | write_book_archive (); |
1168 | write_book_archive (); |
1285 | #ifdef MEMORY_DEBUG |
1169 | |
1286 | free_all_maps (); |
1170 | INVOKE_GLOBAL (CLEANUP); |
1287 | free_style_maps (); |
1171 | } |
1288 | free_all_object_data (); |
1172 | |
1289 | free_all_archs (); |
1173 | if (make_core) |
1290 | free_all_treasures (); |
1174 | abort (); |
1291 | free_all_images (); |
1175 | else |
1292 | free_all_newserver (); |
|
|
1293 | free_all_recipes (); |
|
|
1294 | free_all_readable (); |
|
|
1295 | free_all_god (); |
|
|
1296 | free_all_anim (); |
|
|
1297 | /* See what the string data that is out there that hasn't been freed. */ |
|
|
1298 | /* LOG(llevDebug, ss_dump_table(0xff));*/ |
|
|
1299 | #endif |
|
|
1300 | exit (0); |
1176 | _exit (0); |
1301 | } |
1177 | } |
1302 | |
1178 | |
1303 | void |
1179 | void |
1304 | leave (player * pl, int draw_exit) |
1180 | leave (player *pl, int draw_exit) |
1305 | { |
1181 | { |
1306 | if (pl != NULL) |
1182 | if (pl) |
1307 | { |
1183 | { |
|
|
1184 | if (pl->ob->type != DEAD_OBJECT) |
|
|
1185 | { |
|
|
1186 | /* If a hidden dm dropped connection do not create |
|
|
1187 | * inconsistencies by showing that they have left the game |
|
|
1188 | */ |
|
|
1189 | if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) |
|
|
1190 | && draw_exit) |
|
|
1191 | { |
|
|
1192 | if (pl->ob->map) |
|
|
1193 | { |
|
|
1194 | INVOKE_PLAYER (LOGOUT, pl); |
|
|
1195 | LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host); |
|
|
1196 | } |
|
|
1197 | |
|
|
1198 | char buf[MAX_BUF]; |
|
|
1199 | |
|
|
1200 | sprintf (buf, "%s left the game.", &pl->ob->name); |
|
|
1201 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf); |
|
|
1202 | } |
|
|
1203 | |
|
|
1204 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1205 | leave_map (pl->ob); |
|
|
1206 | |
|
|
1207 | pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ |
|
|
1208 | } |
|
|
1209 | |
1308 | /* We do this so that the socket handling routine can do the final |
1210 | /* We do this so that the socket handling routine can do the final |
1309 | * cleanup. We also leave that loop to actually handle the freeing |
1211 | * cleanup. We also leave that loop to actually handle the freeing |
1310 | * of the data. |
1212 | * of the data. |
1311 | */ |
1213 | */ |
1312 | if (pl->ob->type != DEAD_OBJECT) |
1214 | if (pl->ns) |
1313 | { |
1215 | pl->ns->destroy (); |
1314 | pl->socket.status = Ns_Dead; |
|
|
1315 | |
1216 | |
1316 | /* If a hidden dm dropped connection do not create |
|
|
1317 | * inconsistencies by showing that they have left the game |
|
|
1318 | */ |
|
|
1319 | if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) |
|
|
1320 | && draw_exit && (pl->state != ST_GET_NAME && pl->state != ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD)) |
|
|
1321 | { |
|
|
1322 | if (pl->ob->map) |
|
|
1323 | { |
|
|
1324 | INVOKE_PLAYER (LOGOUT, pl); |
|
|
1325 | LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket.host); |
|
|
1326 | } |
|
|
1327 | |
|
|
1328 | char buf[MAX_BUF]; |
|
|
1329 | sprintf (buf, "%s left the game.", &pl->ob->name); |
|
|
1330 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf); |
|
|
1331 | } |
|
|
1332 | |
|
|
1333 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1334 | leave_map (pl->ob); |
|
|
1335 | |
|
|
1336 | pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ |
|
|
1337 | } |
|
|
1338 | } |
1217 | } |
1339 | } |
1218 | } |
1340 | |
1219 | |
1341 | int |
1220 | int |
1342 | forbid_play (void) |
1221 | forbid_play (void) |
… | |
… | |
1405 | extern unsigned long todtick; |
1284 | extern unsigned long todtick; |
1406 | |
1285 | |
1407 | void |
1286 | void |
1408 | do_specials (void) |
1287 | do_specials (void) |
1409 | { |
1288 | { |
1410 | |
|
|
1411 | #ifdef WATCHDOG |
|
|
1412 | if (!(pticks % 503)) |
|
|
1413 | watchdog (); |
|
|
1414 | #endif |
|
|
1415 | |
|
|
1416 | if (!(pticks % PTICKS_PER_CLOCK)) |
1289 | if (!(pticks % PTICKS_PER_CLOCK)) |
1417 | tick_the_clock (); |
1290 | tick_the_clock (); |
1418 | |
1291 | |
1419 | if (!(pticks % 7)) |
1292 | if (!(pticks % 7)) |
1420 | shstr::gc (); |
1293 | shstr::gc (); |
… | |
… | |
1423 | flush_old_maps (); /* Clears the tmp-files of maps which have reset */ |
1296 | flush_old_maps (); /* Clears the tmp-files of maps which have reset */ |
1424 | |
1297 | |
1425 | if (!(pticks % 2503)) |
1298 | if (!(pticks % 2503)) |
1426 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
1299 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
1427 | |
1300 | |
1428 | if (!(pticks % 2521)) |
|
|
1429 | metaserver_update (); /* 2500 ticks is about 5 minutes */ |
|
|
1430 | |
|
|
1431 | if (!(pticks % 5003)) |
1301 | if (!(pticks % 5003)) |
1432 | write_book_archive (); |
1302 | write_book_archive (); |
1433 | |
1303 | |
1434 | if (!(pticks % 5009)) |
1304 | if (!(pticks % 5009)) |
1435 | clean_friendly_list (); |
1305 | clean_friendly_list (); |
… | |
… | |
1444 | void |
1314 | void |
1445 | server_tick () |
1315 | server_tick () |
1446 | { |
1316 | { |
1447 | nroferrors = 0; |
1317 | nroferrors = 0; |
1448 | |
1318 | |
|
|
1319 | // first do the user visible stuff |
1449 | doeric_server (); |
1320 | doeric_server (); |
1450 | INVOKE_GLOBAL (CLOCK); |
1321 | INVOKE_GLOBAL (CLOCK); |
1451 | process_events (NULL); /* "do" something with objects with speed */ |
1322 | process_events (); /* "do" something with objects with speed */ |
1452 | flush_sockets (); |
1323 | flush_sockets (); |
|
|
1324 | |
|
|
1325 | // then do some bookkeeping, should not really be here |
1453 | check_active_maps (); /* Removes unused maps after a certain timeout */ |
1326 | check_active_maps (); /* Removes unused maps after a certain timeout */ |
1454 | do_specials (); /* Routines called from time to time. */ |
1327 | do_specials (); /* Routines called from time to time. */ |
1455 | object::free_mortals (); |
1328 | object::free_mortals (); |
1456 | |
1329 | |
1457 | ++pticks; |
1330 | ++pticks; |
… | |
… | |
1461 | main (int argc, char **argv) |
1334 | main (int argc, char **argv) |
1462 | { |
1335 | { |
1463 | settings.argc = argc; |
1336 | settings.argc = argc; |
1464 | settings.argv = argv; |
1337 | settings.argv = argv; |
1465 | |
1338 | |
1466 | cfperl_init (); |
|
|
1467 | |
|
|
1468 | init (argc, argv); |
1339 | init (argc, argv); |
1469 | |
1340 | |
1470 | initPlugins (); |
1341 | initPlugins (); |
1471 | |
1342 | |
1472 | for (;;) |
1343 | for (;;) |