1 | |
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2 | /* |
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3 | * static char *rcsid_main_c = |
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4 | * "$Id: main.C,v 1.23 2006/09/10 15:59:57 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <object.h> |
25 | #include <object.h> |
32 | #include <tod.h> |
26 | #include <tod.h> |
… | |
… | |
197 | * goes someplace. |
191 | * goes someplace. |
198 | */ |
192 | */ |
199 | void |
193 | void |
200 | enter_player_savebed (object *op) |
194 | enter_player_savebed (object *op) |
201 | { |
195 | { |
202 | mapstruct *oldmap = op->map; |
196 | maptile *oldmap = op->map; |
203 | object *tmp; |
197 | object *tmp; |
204 | |
198 | |
205 | tmp = get_object (); |
199 | tmp = get_object (); |
206 | |
200 | |
207 | EXIT_PATH (tmp) = op->contr->savebed_map; |
201 | EXIT_PATH (tmp) = op->contr->savebed_map; |
… | |
… | |
232 | * the counts on the map if needed. |
226 | * the counts on the map if needed. |
233 | */ |
227 | */ |
234 | void |
228 | void |
235 | leave_map (object *op) |
229 | leave_map (object *op) |
236 | { |
230 | { |
237 | mapstruct *oldmap = op->map; |
231 | maptile *oldmap = op->map; |
238 | |
232 | |
239 | remove_ob (op); |
233 | remove_ob (op); |
240 | |
234 | |
241 | if (oldmap) |
235 | if (oldmap) |
242 | { |
236 | { |
… | |
… | |
255 | * player to - it could be the map he just came from if the load failed for |
249 | * player to - it could be the map he just came from if the load failed for |
256 | * whatever reason. If default map coordinates are to be used, then |
250 | * whatever reason. If default map coordinates are to be used, then |
257 | * the function that calls this should figure them out. |
251 | * the function that calls this should figure them out. |
258 | */ |
252 | */ |
259 | static void |
253 | static void |
260 | enter_map (object *op, mapstruct *newmap, int x, int y) |
254 | enter_map (object *op, maptile *newmap, int x, int y) |
261 | { |
255 | { |
262 | mapstruct *oldmap = op->map; |
256 | maptile *oldmap = op->map; |
263 | |
257 | |
264 | if (out_of_map (newmap, x, y)) |
258 | if (out_of_map (newmap, x, y)) |
265 | { |
259 | { |
266 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); |
260 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); |
267 | x = MAP_ENTER_X (newmap); |
261 | x = MAP_ENTER_X (newmap); |
… | |
… | |
387 | } |
381 | } |
388 | } |
382 | } |
389 | } |
383 | } |
390 | |
384 | |
391 | void |
385 | void |
392 | set_map_timeout (mapstruct *oldmap) |
386 | set_map_timeout (maptile *oldmap) |
393 | { |
387 | { |
394 | #if MAP_MAXTIMEOUT |
388 | #if MAP_MAXTIMEOUT |
395 | oldmap->timeout = MAP_TIMEOUT (oldmap); |
389 | oldmap->timeout = MAP_TIMEOUT (oldmap); |
396 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
390 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
397 | * lower than the min value. |
391 | * lower than the min value. |
… | |
… | |
418 | */ |
412 | */ |
419 | char * |
413 | char * |
420 | clean_path (const char *file) |
414 | clean_path (const char *file) |
421 | { |
415 | { |
422 | static char newpath[MAX_BUF], *cp; |
416 | static char newpath[MAX_BUF], *cp; |
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417 | assign (newpath, file); |
423 | |
418 | |
424 | strncpy (newpath, file, MAX_BUF - 1); |
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425 | newpath[MAX_BUF - 1] = '\0'; |
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|
426 | for (cp = newpath; *cp != '\0'; cp++) |
419 | for (cp = newpath; *cp != '\0'; cp++) |
427 | { |
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|
428 | if (*cp == '/') |
420 | if (*cp == '/') |
429 | *cp = '_'; |
421 | *cp = '_'; |
430 | } |
422 | |
431 | return newpath; |
423 | return newpath; |
432 | } |
424 | } |
433 | |
425 | |
434 | |
426 | |
435 | /* unclean_path takes a path and replaces all _ with / |
427 | /* unclean_path takes a path and replaces all _ with / |
… | |
… | |
443 | unclean_path (const char *src) |
435 | unclean_path (const char *src) |
444 | { |
436 | { |
445 | static char newpath[MAX_BUF], *cp; |
437 | static char newpath[MAX_BUF], *cp; |
446 | |
438 | |
447 | cp = strrchr (src, '/'); |
439 | cp = strrchr (src, '/'); |
448 | if (cp) |
440 | assign (newpath, cp ? cp + 1 : src); |
449 | strncpy (newpath, cp + 1, MAX_BUF - 1); |
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450 | else |
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451 | strncpy (newpath, src, MAX_BUF - 1); |
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|
452 | newpath[MAX_BUF - 1] = '\0'; |
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453 | |
441 | |
454 | for (cp = newpath; *cp != '\0'; cp++) |
442 | for (cp = newpath; *cp != '\0'; cp++) |
455 | { |
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456 | if (*cp == '_') |
443 | if (*cp == '_') |
457 | *cp = '/'; |
444 | *cp = '/'; |
458 | } |
445 | |
459 | return newpath; |
446 | return newpath; |
460 | } |
447 | } |
461 | |
448 | |
462 | |
449 | |
463 | /* The player is trying to enter a randomly generated map. In this case, generate the |
450 | /* The player is trying to enter a randomly generated map. In this case, generate the |
… | |
… | |
465 | */ |
452 | */ |
466 | |
453 | |
467 | static void |
454 | static void |
468 | enter_random_map (object *pl, object *exit_ob) |
455 | enter_random_map (object *pl, object *exit_ob) |
469 | { |
456 | { |
470 | mapstruct *new_map; |
457 | maptile *new_map; |
471 | char newmap_name[HUGE_BUF], *cp; |
458 | char newmap_name[HUGE_BUF], *cp; |
472 | static int reference_number = 0; |
459 | static int reference_number = 0; |
473 | RMParms rp; |
460 | RMParms rp; |
474 | |
461 | |
475 | memset (&rp, 0, sizeof (RMParms)); |
462 | memset (&rp, 0, sizeof (RMParms)); |
… | |
… | |
535 | */ |
522 | */ |
536 | |
523 | |
537 | static void |
524 | static void |
538 | enter_fixed_template_map (object *pl, object *exit_ob) |
525 | enter_fixed_template_map (object *pl, object *exit_ob) |
539 | { |
526 | { |
540 | mapstruct *new_map; |
527 | maptile *new_map; |
541 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
528 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
542 | const char *new_map_name; |
529 | const char *new_map_name; |
543 | |
530 | |
544 | /* Split the exit path string into two parts, one |
531 | /* Split the exit path string into two parts, one |
545 | * for where to store the map, and one for were |
532 | * for where to store the map, and one for were |
… | |
… | |
627 | */ |
614 | */ |
628 | |
615 | |
629 | static void |
616 | static void |
630 | enter_random_template_map (object *pl, object *exit_ob) |
617 | enter_random_template_map (object *pl, object *exit_ob) |
631 | { |
618 | { |
632 | mapstruct *new_map; |
619 | maptile *new_map; |
633 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
620 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
634 | const char *new_map_name; |
621 | const char *new_map_name; |
635 | RMParms rp; |
622 | RMParms rp; |
636 | |
623 | |
637 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
624 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
… | |
… | |
699 | */ |
686 | */ |
700 | static void |
687 | static void |
701 | enter_unique_map (object *op, object *exit_ob) |
688 | enter_unique_map (object *op, object *exit_ob) |
702 | { |
689 | { |
703 | char apartment[HUGE_BUF]; |
690 | char apartment[HUGE_BUF]; |
704 | mapstruct *newmap; |
691 | maptile *newmap; |
705 | |
692 | |
706 | if (EXIT_PATH (exit_ob)[0] == '/') |
693 | if (EXIT_PATH (exit_ob)[0] == '/') |
707 | { |
694 | { |
708 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); |
695 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); |
709 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
696 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
… | |
… | |
832 | int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); |
819 | int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); |
833 | |
820 | |
834 | /* 'Normal' exits that do not do anything special |
821 | /* 'Normal' exits that do not do anything special |
835 | * Simple enough we don't need another routine for it. |
822 | * Simple enough we don't need another routine for it. |
836 | */ |
823 | */ |
837 | mapstruct *newmap; |
824 | maptile *newmap; |
838 | |
825 | |
839 | if (exit_ob->map) |
826 | if (exit_ob->map) |
840 | { |
827 | { |
841 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
828 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
842 | /* Random map was previously generated, but is no longer about. Lets generate a new |
829 | /* Random map was previously generated, but is no longer about. Lets generate a new |
… | |
… | |
931 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
918 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
932 | } |
919 | } |
933 | else |
920 | else |
934 | { |
921 | { |
935 | int flags = 0; |
922 | int flags = 0; |
936 | mapstruct *newmap; |
923 | maptile *newmap; |
937 | |
924 | |
938 | |
925 | |
939 | /* Hypothetically, I guess its possible that a standard map matches |
926 | /* Hypothetically, I guess its possible that a standard map matches |
940 | * the localdir, but that seems pretty unlikely - unlikely enough that |
927 | * the localdir, but that seems pretty unlikely - unlikely enough that |
941 | * I'm not going to attempt to try to deal with that possibility. |
928 | * I'm not going to attempt to try to deal with that possibility. |
… | |
… | |
977 | |
964 | |
978 | #if 0 // dead code, schmorp |
965 | #if 0 // dead code, schmorp |
979 | void |
966 | void |
980 | process_active_maps () |
967 | process_active_maps () |
981 | { |
968 | { |
982 | for (mapstruct *map = first_map; map != NULL; map = map->next) |
969 | for (maptile *map = first_map; map != NULL; map = map->next) |
983 | if (map->in_memory == MAP_IN_MEMORY) |
970 | if (map->in_memory == MAP_IN_MEMORY) |
984 | if (players_on_map (map, TRUE)) |
971 | if (players_on_map (map, TRUE)) |
985 | process_events (map); |
972 | process_events (map); |
986 | } |
973 | } |
987 | #endif |
974 | #endif |
… | |
… | |
993 | * objects have been updated, process_players2() does the processing that |
980 | * objects have been updated, process_players2() does the processing that |
994 | * is needed after the players have been updated. |
981 | * is needed after the players have been updated. |
995 | */ |
982 | */ |
996 | |
983 | |
997 | void |
984 | void |
998 | process_players1 (mapstruct *map) |
985 | process_players1 (maptile *map) |
999 | { |
986 | { |
1000 | int flag; |
987 | int flag; |
1001 | player *pl, *plnext; |
988 | player *pl, *plnext; |
1002 | |
989 | |
1003 | /* Basically, we keep looping until all the players have done their actions. */ |
990 | /* Basically, we keep looping until all the players have done their actions. */ |
… | |
… | |
1070 | /* draw(pl->ob); *//* updated in socket code */ |
1057 | /* draw(pl->ob); *//* updated in socket code */ |
1071 | } |
1058 | } |
1072 | } |
1059 | } |
1073 | |
1060 | |
1074 | void |
1061 | void |
1075 | process_players2 (mapstruct *map) |
1062 | process_players2 (maptile *map) |
1076 | { |
1063 | { |
1077 | player *pl; |
1064 | player *pl; |
1078 | |
1065 | |
1079 | /* Then check if any players should use weapon-speed instead of speed */ |
1066 | /* Then check if any players should use weapon-speed instead of speed */ |
1080 | for (pl = first_player; pl != NULL; pl = pl->next) |
1067 | for (pl = first_player; pl != NULL; pl = pl->next) |
… | |
… | |
1110 | pl->ob->speed_left = pl->ob->speed; |
1097 | pl->ob->speed_left = pl->ob->speed; |
1111 | } |
1098 | } |
1112 | } |
1099 | } |
1113 | |
1100 | |
1114 | void |
1101 | void |
1115 | process_events (mapstruct *map) |
1102 | process_events (maptile *map) |
1116 | { |
1103 | { |
1117 | object *op; |
1104 | object *op; |
|
|
1105 | |
|
|
1106 | static object *marker; |
|
|
1107 | if (!marker) |
1118 | object *marker = get_object (); |
1108 | marker = get_object (); |
1119 | tag_t tag; |
|
|
1120 | |
1109 | |
1121 | process_players1 (map); |
1110 | process_players1 (map); |
1122 | |
1111 | |
1123 | marker->active_next = active_objects; |
1112 | marker->active_next = active_objects; |
1124 | |
1113 | |
… | |
… | |
1129 | active_objects = marker; |
1118 | active_objects = marker; |
1130 | |
1119 | |
1131 | while (marker->active_next) |
1120 | while (marker->active_next) |
1132 | { |
1121 | { |
1133 | op = marker->active_next; |
1122 | op = marker->active_next; |
1134 | tag = op->count; |
|
|
1135 | |
1123 | |
1136 | /* Move marker forward - swap op and marker */ |
1124 | /* Move marker forward - swap op and marker */ |
1137 | op->active_prev = marker->active_prev; |
1125 | op->active_prev = marker->active_prev; |
1138 | |
1126 | |
1139 | if (op->active_prev) |
1127 | if (op->active_prev) |
… | |
… | |
1226 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
1214 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
1227 | } |
1215 | } |
1228 | #endif |
1216 | #endif |
1229 | --op->speed_left; |
1217 | --op->speed_left; |
1230 | process_object (op); |
1218 | process_object (op); |
|
|
1219 | |
1231 | if (was_destroyed (op, tag)) |
1220 | if (op->destroyed ()) |
1232 | continue; |
1221 | continue; |
1233 | } |
1222 | } |
|
|
1223 | |
1234 | if (settings.casting_time == TRUE && op->casting_time > 0) |
1224 | if (settings.casting_time == TRUE && op->casting_time > 0) |
1235 | op->casting_time--; |
1225 | op->casting_time--; |
|
|
1226 | |
1236 | if (op->speed_left <= 0) |
1227 | if (op->speed_left <= 0) |
1237 | op->speed_left += FABS (op->speed); |
1228 | op->speed_left += FABS (op->speed); |
1238 | } |
1229 | } |
1239 | |
1230 | |
1240 | /* Remove marker object from active list */ |
1231 | /* Remove marker object from active list */ |
… | |
… | |
1242 | marker->active_prev->active_next = NULL; |
1233 | marker->active_prev->active_next = NULL; |
1243 | else |
1234 | else |
1244 | active_objects = NULL; |
1235 | active_objects = NULL; |
1245 | |
1236 | |
1246 | process_players2 (map); |
1237 | process_players2 (map); |
1247 | |
|
|
1248 | free_object (marker); |
|
|
1249 | } |
1238 | } |
1250 | |
1239 | |
1251 | void |
1240 | void |
1252 | clean_tmp_files (void) |
1241 | clean_tmp_files (void) |
1253 | { |
1242 | { |
1254 | mapstruct *m, *next; |
1243 | maptile *m, *next; |
1255 | |
1244 | |
1256 | LOG (llevInfo, "Cleaning up...\n"); |
1245 | LOG (llevInfo, "Cleaning up...\n"); |
1257 | |
1246 | |
1258 | /* We save the maps - it may not be intuitive why, but if there are unique |
1247 | /* We save the maps - it may not be intuitive why, but if there are unique |
1259 | * items, we need to save the map so they get saved off. Perhaps we should |
1248 | * items, we need to save the map so they get saved off. Perhaps we should |
… | |
… | |
1286 | |
1275 | |
1287 | /* clean up everything before exiting */ |
1276 | /* clean up everything before exiting */ |
1288 | void |
1277 | void |
1289 | cleanup (void) |
1278 | cleanup (void) |
1290 | { |
1279 | { |
1291 | LOG (llevDebug, "Cleanup called. freeing data.\n"); |
1280 | LOG (llevDebug, "Cleanup called.\n"); |
|
|
1281 | |
|
|
1282 | for (player *pl = first_player; pl != NULL; pl = pl->next) |
|
|
1283 | save_player (pl->ob, 0); |
|
|
1284 | |
|
|
1285 | for (player *pl = first_player; pl != NULL; pl = pl->next) |
|
|
1286 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1287 | leave_map (pl->ob); |
|
|
1288 | |
1292 | clean_tmp_files (); |
1289 | clean_tmp_files (); |
1293 | write_book_archive (); |
1290 | write_book_archive (); |
1294 | #ifdef MEMORY_DEBUG |
|
|
1295 | free_all_maps (); |
|
|
1296 | free_style_maps (); |
|
|
1297 | free_all_object_data (); |
|
|
1298 | free_all_archs (); |
|
|
1299 | free_all_treasures (); |
|
|
1300 | free_all_images (); |
|
|
1301 | free_all_newserver (); |
|
|
1302 | free_all_recipes (); |
|
|
1303 | free_all_readable (); |
|
|
1304 | free_all_god (); |
|
|
1305 | free_all_anim (); |
|
|
1306 | /* See what the string data that is out there that hasn't been freed. */ |
|
|
1307 | |
1291 | |
1308 | /* LOG(llevDebug, ss_dump_table(0xff));*/ |
1292 | INVOKE_GLOBAL (CLEANUP); |
1309 | #endif |
1293 | |
1310 | exit (0); |
1294 | _exit (0); |
1311 | } |
1295 | } |
1312 | |
1296 | |
1313 | void |
1297 | void |
1314 | leave (player *pl, int draw_exit) |
1298 | leave (player *pl, int draw_exit) |
1315 | { |
1299 | { |