ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/main.C
(Generate patch)

Comparing deliantra/server/server/main.C (file contents):
Revision 1.27 by root, Thu Sep 14 22:34:04 2006 UTC vs.
Revision 1.42 by root, Wed Dec 13 00:42:04 2006 UTC

106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); 108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]");
109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); 109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]");
110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); 110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]");
111 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]"); 111 new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg [maxmc@telia.com]");
112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
113} 113}
114 114
115void 115void
116info_keys (object *op) 116info_keys (object *op)
158 * simple case at top - no encryption - makes it easier to read. 158 * simple case at top - no encryption - makes it easier to read.
159 */ 159 */
160char * 160char *
161crypt_string (char *str, char *salt) 161crypt_string (char *str, char *salt)
162{ 162{
163#if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES)) 163#if (defined(__FreeBSD__) && !defined(HAVE_LIBDES))
164 return (str); 164 return (str);
165#else 165#else
166 static char *c = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; 166 static char *c = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
167 char s[2]; 167 char s[2];
168 168
191 * goes someplace. 191 * goes someplace.
192 */ 192 */
193void 193void
194enter_player_savebed (object *op) 194enter_player_savebed (object *op)
195{ 195{
196 mapstruct *oldmap = op->map; 196 maptile *oldmap = op->map;
197 object *tmp; 197 object *tmp;
198 198
199 tmp = get_object (); 199 tmp = object::create ();
200 200
201 EXIT_PATH (tmp) = op->contr->savebed_map; 201 EXIT_PATH (tmp) = op->contr->savebed_map;
202 EXIT_X (tmp) = op->contr->bed_x; 202 EXIT_X (tmp) = op->contr->bed_x;
203 EXIT_Y (tmp) = op->contr->bed_y; 203 EXIT_Y (tmp) = op->contr->bed_y;
204 enter_exit (op, tmp); 204 enter_exit (op, tmp);
217 EXIT_PATH (tmp) = op->contr->savebed_map; 217 EXIT_PATH (tmp) = op->contr->savebed_map;
218 EXIT_X (tmp) = op->contr->bed_x; 218 EXIT_X (tmp) = op->contr->bed_x;
219 EXIT_Y (tmp) = op->contr->bed_y; 219 EXIT_Y (tmp) = op->contr->bed_y;
220 enter_exit (op, tmp); 220 enter_exit (op, tmp);
221 } 221 }
222 free_object (tmp); 222
223 tmp->destroy ();
223} 224}
224 225
225/* All this really is is a glorified remove_object that also updates 226/* All this really is is a glorified remove_object that also updates
226 * the counts on the map if needed. 227 * the counts on the map if needed.
227 */ 228 */
228void 229void
229leave_map (object *op) 230leave_map (object *op)
230{ 231{
231 mapstruct *oldmap = op->map; 232 maptile *oldmap = op->map;
232 233
233 remove_ob (op); 234 op->remove ();
234 235
235 if (oldmap) 236 if (oldmap)
236 { 237 {
237 if (!op->contr->hidden) 238 if (!op->contr->hidden)
238 oldmap->players--; 239 oldmap->players--;
240
239 if (oldmap->players <= 0) 241 if (oldmap->players <= 0)
240 { /* can be less than zero due to errors in tracking this */ 242 /* can be less than zero due to errors in tracking this */
241 set_map_timeout (oldmap); 243 set_map_timeout (oldmap);
242 }
243 } 244 }
244} 245}
245 246
246/* 247/*
247 * enter_map(): Moves the player and pets from current map (if any) to 248 * enter_map(): Moves the player and pets from current map (if any) to
249 * player to - it could be the map he just came from if the load failed for 250 * player to - it could be the map he just came from if the load failed for
250 * whatever reason. If default map coordinates are to be used, then 251 * whatever reason. If default map coordinates are to be used, then
251 * the function that calls this should figure them out. 252 * the function that calls this should figure them out.
252 */ 253 */
253static void 254static void
254enter_map (object *op, mapstruct *newmap, int x, int y) 255enter_map (object *op, maptile *newmap, int x, int y)
255{ 256{
256 mapstruct *oldmap = op->map; 257 maptile *oldmap = op->map;
257 258
258 if (out_of_map (newmap, x, y)) 259 if (out_of_map (newmap, x, y))
259 { 260 {
260 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); 261 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y);
261 x = MAP_ENTER_X (newmap); 262 x = MAP_ENTER_X (newmap);
266 newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); 267 newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap));
267 new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); 268 new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed");
268 return; 269 return;
269 } 270 }
270 } 271 }
272
271 /* try to find a spot for the player */ 273 /* try to find a spot for the player */
272 if (ob_blocked (op, newmap, x, y)) 274 if (ob_blocked (op, newmap, x, y))
273 { /* First choice blocked */ 275 { /* First choice blocked */
274 /* We try to find a spot for the player, starting closest in. 276 /* We try to find a spot for the player, starting closest in.
275 * We could use find_first_free_spot, but that doesn't randomize it at all, 277 * We could use find_first_free_spot, but that doesn't randomize it at all,
284 { 286 {
285 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); 287 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1);
286 if (i == -1) 288 if (i == -1)
287 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); 289 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE);
288 } 290 }
291
289 if (i != -1) 292 if (i != -1)
290 { 293 {
291 x += freearr_x[i]; 294 x += freearr_x[i];
292 y += freearr_y[i]; 295 y += freearr_y[i];
293 } 296 }
296 /* not much we can do in this case. */ 299 /* not much we can do in this case. */
297 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); 300 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y);
298 } 301 }
299 } /* end if looking for free spot */ 302 } /* end if looking for free spot */
300 303
301 if (op->map != NULL) 304 if (op->map)
302 {
303 INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap));
304 INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); 305 if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)))
305 } 306 return;
307
308 if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
309 return;
310
311 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (op->contr), ARG_INT (x), ARG_INT (y)))
312 return;
306 313
307 /* If it is a player login, he has yet to be inserted anyplace. 314 /* If it is a player login, he has yet to be inserted anyplace.
308 * otherwise, we need to deal with removing the player here. 315 * otherwise, we need to deal with removing the player here.
309 */ 316 */
310 if (!QUERY_FLAG (op, FLAG_REMOVED)) 317 op->remove ();
311 remove_ob (op);
312 318
313 /* remove_ob clears these so they must be reset after the remove_ob call */ 319 /* remove_ob clears these so they must be reset after the remove_ob call */
314 op->x = x; 320 op->x = x;
315 op->y = y; 321 op->y = y;
316 op->map = newmap; 322 op->map = newmap;
323
317 insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); 324 insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON);
318
319 INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr));
320 325
321 if (!op->contr->hidden) 326 if (!op->contr->hidden)
322 newmap->players++; 327 newmap->players++;
323 328
324 newmap->timeout = 0; 329 newmap->timeout = 0;
334 if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL) 339 if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL)
335 { 340 {
336 int i = find_free_spot (op->contr->ranges[range_golem], newmap, 341 int i = find_free_spot (op->contr->ranges[range_golem], newmap,
337 x, y, 1, SIZEOFFREE); 342 x, y, 1, SIZEOFFREE);
338 343
339 remove_ob (op->contr->ranges[range_golem]); 344 op->contr->ranges[range_golem]->remove ();
345
340 if (i == -1) 346 if (i == -1)
341 { 347 {
342 remove_friendly_object (op->contr->ranges[range_golem]); 348 remove_friendly_object (op->contr->ranges[range_golem]);
343 free_object (op->contr->ranges[range_golem]); 349 op->contr->ranges[range_golem]->destroy ();
344 op->contr->ranges[range_golem] = NULL; 350 op->contr->ranges[range_golem] = 0;
345 op->contr->golem_count = 0;
346 } 351 }
347 else 352 else
348 { 353 {
349 object *tmp;
350
351 for (tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) 354 for (object *tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
352 { 355 {
353 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 356 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
354 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 357 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
355 tmp->map = newmap; 358 tmp->map = newmap;
356 } 359 }
360
357 insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); 361 insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0);
358 op->contr->ranges[range_golem]->direction = 362 op->contr->ranges[range_golem]->direction =
359 find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); 363 find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y);
360 } 364 }
361 } 365 }
366
362 op->direction = 0; 367 op->direction = 0;
363 368
364 /* since the players map is already loaded, we don't need to worry 369 /* since the players map is already loaded, we don't need to worry
365 * about pending objects. 370 * about pending objects.
366 */ 371 */
381 } 386 }
382 } 387 }
383} 388}
384 389
385void 390void
386set_map_timeout (mapstruct *oldmap) 391set_map_timeout (maptile *oldmap)
387{ 392{
388#if MAP_MAXTIMEOUT 393#if MAP_MAXTIMEOUT
389 oldmap->timeout = MAP_TIMEOUT (oldmap); 394 oldmap->timeout = MAP_TIMEOUT (oldmap);
390 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is 395 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is
391 * lower than the min value. 396 * lower than the min value.
392 */ 397 */
393# if MAP_MINTIMEOUT 398# if MAP_MINTIMEOUT
394 if (oldmap->timeout < MAP_MINTIMEOUT) 399 if (oldmap->timeout < MAP_MINTIMEOUT)
395 {
396 oldmap->timeout = MAP_MINTIMEOUT; 400 oldmap->timeout = MAP_MINTIMEOUT;
397 }
398# endif 401# endif
402
399 if (oldmap->timeout > MAP_MAXTIMEOUT) 403 if (oldmap->timeout > MAP_MAXTIMEOUT)
400 {
401 oldmap->timeout = MAP_MAXTIMEOUT; 404 oldmap->timeout = MAP_MAXTIMEOUT;
402 } 405
403#else 406#else
404 /* save out the map */ 407 /* save out the map */
405 swap_map (oldmap); 408 swap_map (oldmap);
406#endif /* MAP_MAXTIMEOUT */ 409#endif /* MAP_MAXTIMEOUT */
407} 410}
452 */ 455 */
453 456
454static void 457static void
455enter_random_map (object *pl, object *exit_ob) 458enter_random_map (object *pl, object *exit_ob)
456{ 459{
457 mapstruct *new_map; 460 maptile *new_map;
458 char newmap_name[HUGE_BUF], *cp; 461 char newmap_name[HUGE_BUF], *cp;
459 static int reference_number = 0; 462 static int reference_number = 0;
460 RMParms rp; 463 RMParms rp;
461 464
462 memset (&rp, 0, sizeof (RMParms)); 465 memset (&rp, 0, sizeof (RMParms));
522 */ 525 */
523 526
524static void 527static void
525enter_fixed_template_map (object *pl, object *exit_ob) 528enter_fixed_template_map (object *pl, object *exit_ob)
526{ 529{
527 mapstruct *new_map; 530 maptile *new_map;
528 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; 531 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap;
529 const char *new_map_name; 532 const char *new_map_name;
530 533
531 /* Split the exit path string into two parts, one 534 /* Split the exit path string into two parts, one
532 * for where to store the map, and one for were 535 * for where to store the map, and one for were
541 */ 544 */
542 LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", 545 LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n",
543 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); 546 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
544 return; 547 return;
545 } 548 }
549
546 *sourcemap++ = '\0'; 550 *sourcemap++ = '\0';
547 551
548 /* If we are not coming from a template map, we can use relative directories 552 /* If we are not coming from a template map, we can use relative directories
549 * for the map to generate from. 553 * for the map to generate from.
550 */ 554 */
551 if (!exit_ob->map->templatemap) 555 if (!exit_ob->map->templatemap)
552 {
553 sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap); 556 sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap);
554 }
555 557
556 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord 558 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
557 * of the exit, and the name of the map the exit is on, respectively. 559 * of the exit, and the name of the map the exit is on, respectively.
558 */ 560 */
559 sprintf (tmpnum, "%d", exit_ob->x); 561 sprintf (tmpnum, "%d", exit_ob->x);
568 570
569 /* If we are coming from another template map, use reletive paths unless 571 /* If we are coming from another template map, use reletive paths unless
570 * indicated otherwise. 572 * indicated otherwise.
571 */ 573 */
572 if (exit_ob->map->templatemap && (resultname[0] != '/')) 574 if (exit_ob->map->templatemap && (resultname[0] != '/'))
573 {
574 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); 575 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname);
575 }
576 else 576 else
577 {
578 new_map_name = create_template_pathname (resultname); 577 new_map_name = create_template_pathname (resultname);
579 }
580 578
581 /* Attempt to load the map, if unable to, then 579 /* Attempt to load the map, if unable to, then
582 * create the map from the template. 580 * create the map from the template.
583 */ 581 */
584 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); 582 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE);
606 LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", 604 LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n",
607 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); 605 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
608 } 606 }
609} 607}
610 608
611
612/* The player is trying to enter a randomly generated template map. In this 609/* The player is trying to enter a randomly generated template map. In this
613 * case, generate the map as needed. 610 * case, generate the map as needed.
614 */ 611 */
615 612
616static void 613static void
617enter_random_template_map (object *pl, object *exit_ob) 614enter_random_template_map (object *pl, object *exit_ob)
618{ 615{
619 mapstruct *new_map; 616 maptile *new_map;
620 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; 617 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF];
621 const char *new_map_name; 618 const char *new_map_name;
622 RMParms rp; 619 RMParms rp;
623 620
624 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord 621 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
686 */ 683 */
687static void 684static void
688enter_unique_map (object *op, object *exit_ob) 685enter_unique_map (object *op, object *exit_ob)
689{ 686{
690 char apartment[HUGE_BUF]; 687 char apartment[HUGE_BUF];
691 mapstruct *newmap; 688 maptile *newmap;
692 689
693 if (EXIT_PATH (exit_ob)[0] == '/') 690 if (EXIT_PATH (exit_ob)[0] == '/')
694 { 691 {
695 sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); 692 sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob)));
696 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); 693 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
780#define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */ 777#define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */
781 object *tmp; 778 object *tmp;
782 779
783 /* It may be nice to support other creatures moving across 780 /* It may be nice to support other creatures moving across
784 * exits, but right now a lot of the code looks at op->contr, 781 * exits, but right now a lot of the code looks at op->contr,
785 * so thta is an RFE. 782 * so that is an RFE.
786 */ 783 */
787 if (op->type != PLAYER) 784 if (op->type != PLAYER)
788 return; 785 return;
789 786
790 /* First, lets figure out what map the player is going to go to */ 787 /* First, lets figure out what map the player is going to go to */
791 if (exit_ob) 788 if (exit_ob)
792 { 789 {
793
794 /* check to see if we make a template map */ 790 /* check to see if we make a template map */
795 if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@') 791 if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@')
796 { 792 {
797 if (EXIT_PATH (exit_ob)[2] == '!') 793 if (EXIT_PATH (exit_ob)[2] == '!')
798 { 794 {
819 int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); 815 int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob);
820 816
821 /* 'Normal' exits that do not do anything special 817 /* 'Normal' exits that do not do anything special
822 * Simple enough we don't need another routine for it. 818 * Simple enough we don't need another routine for it.
823 */ 819 */
824 mapstruct *newmap; 820 maptile *newmap;
825 821
826 if (exit_ob->map) 822 if (exit_ob->map)
827 { 823 {
828 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); 824 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0);
829 /* Random map was previously generated, but is no longer about. Lets generate a new 825 /* Random map was previously generated, but is no longer about. Lets generate a new
897 if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME)) 893 if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME))
898 break; 894 break;
899 } 895 }
900 if (tmp) 896 if (tmp)
901 { 897 {
902 remove_ob (tmp); 898 tmp->remove ();
903 free_object (tmp); 899 tmp->destroy ();
904 } 900 }
905 901
906 strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))); 902 strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)));
907 op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob); 903 op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob);
908 save_player (op, 1); 904 save_player (op, 1);
918 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); 914 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1);
919 } 915 }
920 else 916 else
921 { 917 {
922 int flags = 0; 918 int flags = 0;
923 mapstruct *newmap; 919 maptile *newmap;
924
925 920
926 /* Hypothetically, I guess its possible that a standard map matches 921 /* Hypothetically, I guess its possible that a standard map matches
927 * the localdir, but that seems pretty unlikely - unlikely enough that 922 * the localdir, but that seems pretty unlikely - unlikely enough that
928 * I'm not going to attempt to try to deal with that possibility. 923 * I'm not going to attempt to try to deal with that possibility.
929 * We use the fact that when a player saves on a unique map, it prepends 924 * We use the fact that when a player saves on a unique map, it prepends
950 { 945 {
951 LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n"); 946 LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n");
952 abort (); 947 abort ();
953 } 948 }
954 } 949 }
950
955 enter_map (op, newmap, op->x, op->y); 951 enter_map (op, newmap, op->x, op->y);
956 } 952 }
957} 953}
958 954
959/* 955/*
964 960
965#if 0 // dead code, schmorp 961#if 0 // dead code, schmorp
966void 962void
967process_active_maps () 963process_active_maps ()
968{ 964{
969 for (mapstruct *map = first_map; map != NULL; map = map->next) 965 for (maptile *map = first_map; map != NULL; map = map->next)
970 if (map->in_memory == MAP_IN_MEMORY) 966 if (map->in_memory == MAP_IN_MEMORY)
971 if (players_on_map (map, TRUE)) 967 if (players_on_map (map, TRUE))
972 process_events (map); 968 process_events (map);
973} 969}
974#endif 970#endif
980 * objects have been updated, process_players2() does the processing that 976 * objects have been updated, process_players2() does the processing that
981 * is needed after the players have been updated. 977 * is needed after the players have been updated.
982 */ 978 */
983 979
984void 980void
985process_players1 (mapstruct *map) 981process_players1 (maptile *map)
986{ 982{
987 int flag; 983 int flag;
988 player *pl, *plnext; 984 player *pl, *plnext;
989 985
990 /* Basically, we keep looping until all the players have done their actions. */ 986 /* Basically, we keep looping until all the players have done their actions. */
1057 /* draw(pl->ob); *//* updated in socket code */ 1053 /* draw(pl->ob); *//* updated in socket code */
1058 } 1054 }
1059} 1055}
1060 1056
1061void 1057void
1062process_players2 (mapstruct *map) 1058process_players2 (maptile *map)
1063{ 1059{
1064 player *pl; 1060 player *pl;
1065 1061
1066 /* Then check if any players should use weapon-speed instead of speed */ 1062 /* Then check if any players should use weapon-speed instead of speed */
1067 for (pl = first_player; pl != NULL; pl = pl->next) 1063 for (pl = first_player; pl != NULL; pl = pl->next)
1097 pl->ob->speed_left = pl->ob->speed; 1093 pl->ob->speed_left = pl->ob->speed;
1098 } 1094 }
1099} 1095}
1100 1096
1101void 1097void
1102process_events (mapstruct *map) 1098process_events (maptile *map)
1103{ 1099{
1104 object *op; 1100 object *op;
1105 tag_t tag;
1106 1101
1107 static object *marker; 1102 static object *marker;
1108 1103
1109 if (!marker) 1104 if (!marker)
1110 marker = get_object (); 1105 marker = object::create ();
1111 1106
1112 process_players1 (map); 1107 process_players1 (map);
1113 1108
1114 marker->active_next = active_objects; 1109 marker->active_next = active_objects;
1115 1110
1120 active_objects = marker; 1115 active_objects = marker;
1121 1116
1122 while (marker->active_next) 1117 while (marker->active_next)
1123 { 1118 {
1124 op = marker->active_next; 1119 op = marker->active_next;
1125 tag = op->count;
1126 1120
1127 /* Move marker forward - swap op and marker */ 1121 /* Move marker forward - swap op and marker */
1128 op->active_prev = marker->active_prev; 1122 op->active_prev = marker->active_prev;
1129 1123
1130 if (op->active_prev) 1124 if (op->active_prev)
1160 * around. 1154 * around.
1161 */ 1155 */
1162 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) 1156 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
1163 { 1157 {
1164 LOG (llevError, "BUG: process_events(): Removed object on list\n"); 1158 LOG (llevError, "BUG: process_events(): Removed object on list\n");
1165 dump_object (op); 1159 char *dump = dump_object (op);
1166 LOG (llevError, errmsg); 1160 LOG (llevError, dump);
1167 free_object (op); 1161 free (dump);
1162 op->destroy ();
1168 continue; 1163 continue;
1169 } 1164 }
1170 1165
1171 if (!op->speed) 1166 if (!op->speed)
1172 { 1167 {
1217 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); 1212 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
1218 } 1213 }
1219#endif 1214#endif
1220 --op->speed_left; 1215 --op->speed_left;
1221 process_object (op); 1216 process_object (op);
1217
1222 if (was_destroyed (op, tag)) 1218 if (op->destroyed ())
1223 continue; 1219 continue;
1224 } 1220 }
1221
1225 if (settings.casting_time == TRUE && op->casting_time > 0) 1222 if (settings.casting_time == TRUE && op->casting_time > 0)
1226 op->casting_time--; 1223 op->casting_time--;
1224
1227 if (op->speed_left <= 0) 1225 if (op->speed_left <= 0)
1228 op->speed_left += FABS (op->speed); 1226 op->speed_left += FABS (op->speed);
1229 } 1227 }
1230 1228
1231 /* Remove marker object from active list */ 1229 /* Remove marker object from active list */
1238} 1236}
1239 1237
1240void 1238void
1241clean_tmp_files (void) 1239clean_tmp_files (void)
1242{ 1240{
1243 mapstruct *m, *next; 1241 maptile *m, *next;
1244 1242
1245 LOG (llevInfo, "Cleaning up...\n"); 1243 LOG (llevInfo, "Cleaning up...\n");
1246 1244
1247 /* We save the maps - it may not be intuitive why, but if there are unique 1245 /* We save the maps - it may not be intuitive why, but if there are unique
1248 * items, we need to save the map so they get saved off. Perhaps we should 1246 * items, we need to save the map so they get saved off. Perhaps we should
1276/* clean up everything before exiting */ 1274/* clean up everything before exiting */
1277void 1275void
1278cleanup (void) 1276cleanup (void)
1279{ 1277{
1280 LOG (llevDebug, "Cleanup called.\n"); 1278 LOG (llevDebug, "Cleanup called.\n");
1279
1280 for (player *pl = first_player; pl != NULL; pl = pl->next)
1281 save_player (pl->ob, 0);
1282
1283 for (player *pl = first_player; pl != NULL; pl = pl->next)
1284 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
1285 leave_map (pl->ob);
1286
1287 clean_tmp_files ();
1281 write_book_archive (); 1288 write_book_archive ();
1282 1289
1283 INVOKE_GLOBAL (CLEANUP); 1290 INVOKE_GLOBAL (CLEANUP);
1284 1291
1285 _exit (0); 1292 _exit (0);
1409 flush_old_maps (); /* Clears the tmp-files of maps which have reset */ 1416 flush_old_maps (); /* Clears the tmp-files of maps which have reset */
1410 1417
1411 if (!(pticks % 2503)) 1418 if (!(pticks % 2503))
1412 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 1419 fix_weight (); /* Hack to fix weightproblems caused by bugs */
1413 1420
1414 if (!(pticks % 2521))
1415 metaserver_update (); /* 2500 ticks is about 5 minutes */
1416
1417 if (!(pticks % 5003)) 1421 if (!(pticks % 5003))
1418 write_book_archive (); 1422 write_book_archive ();
1419 1423
1420 if (!(pticks % 5009)) 1424 if (!(pticks % 5009))
1421 clean_friendly_list (); 1425 clean_friendly_list ();
1447main (int argc, char **argv) 1451main (int argc, char **argv)
1448{ 1452{
1449 settings.argc = argc; 1453 settings.argc = argc;
1450 settings.argv = argv; 1454 settings.argv = argv;
1451 1455
1452 cfperl_init ();
1453
1454 init (argc, argv); 1456 init (argc, argv);
1455 1457
1456 initPlugins (); 1458 initPlugins ();
1457 1459
1458 for (;;) 1460 for (;;)

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines