… | |
… | |
31 | # ifdef HAVE_CRYPT_H |
31 | # ifdef HAVE_CRYPT_H |
32 | # include <crypt.h> |
32 | # include <crypt.h> |
33 | # endif |
33 | # endif |
34 | #endif |
34 | #endif |
35 | |
35 | |
36 | #ifndef __CEXTRACT__ |
|
|
37 | # include <sproto.h> |
36 | #include <sproto.h> |
38 | #endif |
|
|
39 | |
|
|
40 | #ifdef HAVE_TIME_H |
|
|
41 | # include <time.h> |
37 | #include <time.h> |
42 | #endif |
|
|
43 | |
38 | |
44 | #include <../random_maps/random_map.h> |
39 | #include <../random_maps/random_map.h> |
45 | #include <../random_maps/rproto.h> |
40 | #include <../random_maps/rproto.h> |
46 | #include "path.h" |
41 | #include "path.h" |
47 | |
42 | |
… | |
… | |
106 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
101 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
108 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); |
103 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); |
109 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); |
104 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); |
110 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); |
105 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); |
111 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]"); |
106 | new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg [maxmc@telia.com]"); |
112 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
113 | } |
108 | } |
114 | |
109 | |
115 | void |
110 | void |
116 | info_keys (object *op) |
111 | info_keys (object *op) |
… | |
… | |
158 | * simple case at top - no encryption - makes it easier to read. |
153 | * simple case at top - no encryption - makes it easier to read. |
159 | */ |
154 | */ |
160 | char * |
155 | char * |
161 | crypt_string (char *str, char *salt) |
156 | crypt_string (char *str, char *salt) |
162 | { |
157 | { |
163 | #if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES)) |
158 | #if (defined(__FreeBSD__) && !defined(HAVE_LIBDES)) |
164 | return (str); |
159 | return (str); |
165 | #else |
160 | #else |
166 | static char *c = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
161 | static char *c = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
167 | char s[2]; |
162 | char s[2]; |
168 | |
163 | |
… | |
… | |
191 | * goes someplace. |
186 | * goes someplace. |
192 | */ |
187 | */ |
193 | void |
188 | void |
194 | enter_player_savebed (object *op) |
189 | enter_player_savebed (object *op) |
195 | { |
190 | { |
196 | mapstruct *oldmap = op->map; |
191 | maptile *oldmap = op->map; |
197 | object *tmp; |
192 | object *tmp; |
198 | |
193 | |
199 | tmp = get_object (); |
194 | tmp = object::create (); |
200 | |
195 | |
201 | EXIT_PATH (tmp) = op->contr->savebed_map; |
196 | EXIT_PATH (tmp) = op->contr->savebed_map; |
202 | EXIT_X (tmp) = op->contr->bed_x; |
197 | EXIT_X (tmp) = op->contr->bed_x; |
203 | EXIT_Y (tmp) = op->contr->bed_y; |
198 | EXIT_Y (tmp) = op->contr->bed_y; |
204 | enter_exit (op, tmp); |
199 | enter_exit (op, tmp); |
… | |
… | |
217 | EXIT_PATH (tmp) = op->contr->savebed_map; |
212 | EXIT_PATH (tmp) = op->contr->savebed_map; |
218 | EXIT_X (tmp) = op->contr->bed_x; |
213 | EXIT_X (tmp) = op->contr->bed_x; |
219 | EXIT_Y (tmp) = op->contr->bed_y; |
214 | EXIT_Y (tmp) = op->contr->bed_y; |
220 | enter_exit (op, tmp); |
215 | enter_exit (op, tmp); |
221 | } |
216 | } |
222 | free_object (tmp); |
217 | |
|
|
218 | tmp->destroy (); |
223 | } |
219 | } |
224 | |
220 | |
225 | /* All this really is is a glorified remove_object that also updates |
221 | /* All this really is is a glorified remove_object that also updates |
226 | * the counts on the map if needed. |
222 | * the counts on the map if needed. |
227 | */ |
223 | */ |
228 | void |
224 | void |
229 | leave_map (object *op) |
225 | leave_map (object *op) |
230 | { |
226 | { |
231 | mapstruct *oldmap = op->map; |
227 | maptile *oldmap = op->map; |
232 | |
228 | |
233 | remove_ob (op); |
229 | op->remove (); |
234 | |
230 | |
235 | if (oldmap) |
231 | if (oldmap) |
236 | { |
232 | { |
237 | if (!op->contr->hidden) |
233 | if (!op->contr->hidden) |
238 | oldmap->players--; |
234 | oldmap->players--; |
|
|
235 | |
239 | if (oldmap->players <= 0) |
236 | if (oldmap->players <= 0) |
240 | { /* can be less than zero due to errors in tracking this */ |
237 | /* can be less than zero due to errors in tracking this */ |
241 | set_map_timeout (oldmap); |
238 | set_map_timeout (oldmap); |
242 | } |
|
|
243 | } |
239 | } |
244 | } |
240 | } |
245 | |
241 | |
246 | /* |
242 | /* |
247 | * enter_map(): Moves the player and pets from current map (if any) to |
243 | * enter_map(): Moves the player and pets from current map (if any) to |
… | |
… | |
249 | * player to - it could be the map he just came from if the load failed for |
245 | * player to - it could be the map he just came from if the load failed for |
250 | * whatever reason. If default map coordinates are to be used, then |
246 | * whatever reason. If default map coordinates are to be used, then |
251 | * the function that calls this should figure them out. |
247 | * the function that calls this should figure them out. |
252 | */ |
248 | */ |
253 | static void |
249 | static void |
254 | enter_map (object *op, mapstruct *newmap, int x, int y) |
250 | enter_map (object *op, maptile *newmap, int x, int y) |
255 | { |
251 | { |
256 | mapstruct *oldmap = op->map; |
252 | maptile *oldmap = op->map; |
257 | |
253 | |
258 | if (out_of_map (newmap, x, y)) |
254 | if (out_of_map (newmap, x, y)) |
259 | { |
255 | { |
260 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); |
256 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); |
261 | x = MAP_ENTER_X (newmap); |
257 | x = MAP_ENTER_X (newmap); |
… | |
… | |
266 | newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); |
262 | newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); |
267 | new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); |
263 | new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); |
268 | return; |
264 | return; |
269 | } |
265 | } |
270 | } |
266 | } |
|
|
267 | |
271 | /* try to find a spot for the player */ |
268 | /* try to find a spot for the player */ |
272 | if (ob_blocked (op, newmap, x, y)) |
269 | if (ob_blocked (op, newmap, x, y)) |
273 | { /* First choice blocked */ |
270 | { /* First choice blocked */ |
274 | /* We try to find a spot for the player, starting closest in. |
271 | /* We try to find a spot for the player, starting closest in. |
275 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
272 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
… | |
… | |
284 | { |
281 | { |
285 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); |
282 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); |
286 | if (i == -1) |
283 | if (i == -1) |
287 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); |
284 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); |
288 | } |
285 | } |
|
|
286 | |
289 | if (i != -1) |
287 | if (i != -1) |
290 | { |
288 | { |
291 | x += freearr_x[i]; |
289 | x += freearr_x[i]; |
292 | y += freearr_y[i]; |
290 | y += freearr_y[i]; |
293 | } |
291 | } |
… | |
… | |
296 | /* not much we can do in this case. */ |
294 | /* not much we can do in this case. */ |
297 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); |
295 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); |
298 | } |
296 | } |
299 | } /* end if looking for free spot */ |
297 | } /* end if looking for free spot */ |
300 | |
298 | |
301 | if (op->map != NULL) |
299 | if (op->map) |
302 | { |
|
|
303 | INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap)); |
|
|
304 | INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); |
300 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
305 | } |
301 | return; |
|
|
302 | |
|
|
303 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
|
|
304 | return; |
|
|
305 | |
|
|
306 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (op->contr), ARG_INT (x), ARG_INT (y))) |
|
|
307 | return; |
306 | |
308 | |
307 | /* If it is a player login, he has yet to be inserted anyplace. |
309 | /* If it is a player login, he has yet to be inserted anyplace. |
308 | * otherwise, we need to deal with removing the player here. |
310 | * otherwise, we need to deal with removing the player here. |
309 | */ |
311 | */ |
310 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
312 | op->remove (); |
311 | remove_ob (op); |
|
|
312 | |
313 | |
313 | /* remove_ob clears these so they must be reset after the remove_ob call */ |
314 | /* remove_ob clears these so they must be reset after the remove_ob call */ |
314 | op->x = x; |
315 | op->x = x; |
315 | op->y = y; |
316 | op->y = y; |
316 | op->map = newmap; |
317 | op->map = newmap; |
|
|
318 | |
317 | insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); |
319 | insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); |
318 | |
|
|
319 | INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr)); |
|
|
320 | |
320 | |
321 | if (!op->contr->hidden) |
321 | if (!op->contr->hidden) |
322 | newmap->players++; |
322 | newmap->players++; |
323 | |
323 | |
324 | newmap->timeout = 0; |
324 | newmap->timeout = 0; |
… | |
… | |
334 | if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL) |
334 | if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL) |
335 | { |
335 | { |
336 | int i = find_free_spot (op->contr->ranges[range_golem], newmap, |
336 | int i = find_free_spot (op->contr->ranges[range_golem], newmap, |
337 | x, y, 1, SIZEOFFREE); |
337 | x, y, 1, SIZEOFFREE); |
338 | |
338 | |
339 | remove_ob (op->contr->ranges[range_golem]); |
339 | op->contr->ranges[range_golem]->remove (); |
|
|
340 | |
340 | if (i == -1) |
341 | if (i == -1) |
341 | { |
342 | { |
342 | remove_friendly_object (op->contr->ranges[range_golem]); |
343 | remove_friendly_object (op->contr->ranges[range_golem]); |
343 | free_object (op->contr->ranges[range_golem]); |
344 | op->contr->ranges[range_golem]->destroy (); |
344 | op->contr->ranges[range_golem] = NULL; |
345 | op->contr->ranges[range_golem] = 0; |
345 | op->contr->golem_count = 0; |
|
|
346 | } |
346 | } |
347 | else |
347 | else |
348 | { |
348 | { |
349 | object *tmp; |
|
|
350 | |
|
|
351 | for (tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
349 | for (object *tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
352 | { |
350 | { |
353 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
351 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
354 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
352 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
355 | tmp->map = newmap; |
353 | tmp->map = newmap; |
356 | } |
354 | } |
|
|
355 | |
357 | insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); |
356 | insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); |
358 | op->contr->ranges[range_golem]->direction = |
357 | op->contr->ranges[range_golem]->direction = |
359 | find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); |
358 | find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); |
360 | } |
359 | } |
361 | } |
360 | } |
|
|
361 | |
362 | op->direction = 0; |
362 | op->direction = 0; |
363 | |
363 | |
364 | /* since the players map is already loaded, we don't need to worry |
364 | /* since the players map is already loaded, we don't need to worry |
365 | * about pending objects. |
365 | * about pending objects. |
366 | */ |
366 | */ |
… | |
… | |
381 | } |
381 | } |
382 | } |
382 | } |
383 | } |
383 | } |
384 | |
384 | |
385 | void |
385 | void |
386 | set_map_timeout (mapstruct *oldmap) |
386 | set_map_timeout (maptile *oldmap) |
387 | { |
387 | { |
388 | #if MAP_MAXTIMEOUT |
388 | #if MAP_MAXTIMEOUT |
389 | oldmap->timeout = MAP_TIMEOUT (oldmap); |
389 | oldmap->timeout = MAP_TIMEOUT (oldmap); |
390 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
390 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
391 | * lower than the min value. |
391 | * lower than the min value. |
392 | */ |
392 | */ |
393 | # if MAP_MINTIMEOUT |
393 | # if MAP_MINTIMEOUT |
394 | if (oldmap->timeout < MAP_MINTIMEOUT) |
394 | if (oldmap->timeout < MAP_MINTIMEOUT) |
395 | { |
|
|
396 | oldmap->timeout = MAP_MINTIMEOUT; |
395 | oldmap->timeout = MAP_MINTIMEOUT; |
397 | } |
|
|
398 | # endif |
396 | # endif |
|
|
397 | |
399 | if (oldmap->timeout > MAP_MAXTIMEOUT) |
398 | if (oldmap->timeout > MAP_MAXTIMEOUT) |
400 | { |
|
|
401 | oldmap->timeout = MAP_MAXTIMEOUT; |
399 | oldmap->timeout = MAP_MAXTIMEOUT; |
402 | } |
400 | |
403 | #else |
401 | #else |
404 | /* save out the map */ |
402 | /* save out the map */ |
405 | swap_map (oldmap); |
403 | swap_map (oldmap); |
406 | #endif /* MAP_MAXTIMEOUT */ |
404 | #endif /* MAP_MAXTIMEOUT */ |
407 | } |
405 | } |
… | |
… | |
452 | */ |
450 | */ |
453 | |
451 | |
454 | static void |
452 | static void |
455 | enter_random_map (object *pl, object *exit_ob) |
453 | enter_random_map (object *pl, object *exit_ob) |
456 | { |
454 | { |
457 | mapstruct *new_map; |
455 | maptile *new_map; |
458 | char newmap_name[HUGE_BUF], *cp; |
456 | char newmap_name[HUGE_BUF], *cp; |
459 | static int reference_number = 0; |
457 | static int reference_number = 0; |
460 | RMParms rp; |
458 | RMParms rp; |
461 | |
459 | |
462 | memset (&rp, 0, sizeof (RMParms)); |
460 | memset (&rp, 0, sizeof (RMParms)); |
… | |
… | |
522 | */ |
520 | */ |
523 | |
521 | |
524 | static void |
522 | static void |
525 | enter_fixed_template_map (object *pl, object *exit_ob) |
523 | enter_fixed_template_map (object *pl, object *exit_ob) |
526 | { |
524 | { |
527 | mapstruct *new_map; |
525 | maptile *new_map; |
528 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
526 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
529 | const char *new_map_name; |
527 | const char *new_map_name; |
530 | |
528 | |
531 | /* Split the exit path string into two parts, one |
529 | /* Split the exit path string into two parts, one |
532 | * for where to store the map, and one for were |
530 | * for where to store the map, and one for were |
… | |
… | |
541 | */ |
539 | */ |
542 | LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", |
540 | LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", |
543 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
541 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
544 | return; |
542 | return; |
545 | } |
543 | } |
|
|
544 | |
546 | *sourcemap++ = '\0'; |
545 | *sourcemap++ = '\0'; |
547 | |
546 | |
548 | /* If we are not coming from a template map, we can use relative directories |
547 | /* If we are not coming from a template map, we can use relative directories |
549 | * for the map to generate from. |
548 | * for the map to generate from. |
550 | */ |
549 | */ |
551 | if (!exit_ob->map->templatemap) |
550 | if (!exit_ob->map->templatemap) |
552 | { |
|
|
553 | sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap); |
551 | sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap); |
554 | } |
|
|
555 | |
552 | |
556 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
553 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
557 | * of the exit, and the name of the map the exit is on, respectively. |
554 | * of the exit, and the name of the map the exit is on, respectively. |
558 | */ |
555 | */ |
559 | sprintf (tmpnum, "%d", exit_ob->x); |
556 | sprintf (tmpnum, "%d", exit_ob->x); |
… | |
… | |
568 | |
565 | |
569 | /* If we are coming from another template map, use reletive paths unless |
566 | /* If we are coming from another template map, use reletive paths unless |
570 | * indicated otherwise. |
567 | * indicated otherwise. |
571 | */ |
568 | */ |
572 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
569 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
573 | { |
|
|
574 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
570 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
575 | } |
|
|
576 | else |
571 | else |
577 | { |
|
|
578 | new_map_name = create_template_pathname (resultname); |
572 | new_map_name = create_template_pathname (resultname); |
579 | } |
|
|
580 | |
573 | |
581 | /* Attempt to load the map, if unable to, then |
574 | /* Attempt to load the map, if unable to, then |
582 | * create the map from the template. |
575 | * create the map from the template. |
583 | */ |
576 | */ |
584 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
577 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
… | |
… | |
606 | LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", |
599 | LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", |
607 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
600 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
608 | } |
601 | } |
609 | } |
602 | } |
610 | |
603 | |
611 | |
|
|
612 | /* The player is trying to enter a randomly generated template map. In this |
604 | /* The player is trying to enter a randomly generated template map. In this |
613 | * case, generate the map as needed. |
605 | * case, generate the map as needed. |
614 | */ |
606 | */ |
615 | |
607 | |
616 | static void |
608 | static void |
617 | enter_random_template_map (object *pl, object *exit_ob) |
609 | enter_random_template_map (object *pl, object *exit_ob) |
618 | { |
610 | { |
619 | mapstruct *new_map; |
611 | maptile *new_map; |
620 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
612 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
621 | const char *new_map_name; |
613 | const char *new_map_name; |
622 | RMParms rp; |
614 | RMParms rp; |
623 | |
615 | |
624 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
616 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
… | |
… | |
686 | */ |
678 | */ |
687 | static void |
679 | static void |
688 | enter_unique_map (object *op, object *exit_ob) |
680 | enter_unique_map (object *op, object *exit_ob) |
689 | { |
681 | { |
690 | char apartment[HUGE_BUF]; |
682 | char apartment[HUGE_BUF]; |
691 | mapstruct *newmap; |
683 | maptile *newmap; |
692 | |
684 | |
693 | if (EXIT_PATH (exit_ob)[0] == '/') |
685 | if (EXIT_PATH (exit_ob)[0] == '/') |
694 | { |
686 | { |
695 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); |
687 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); |
696 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
688 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
… | |
… | |
780 | #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */ |
772 | #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */ |
781 | object *tmp; |
773 | object *tmp; |
782 | |
774 | |
783 | /* It may be nice to support other creatures moving across |
775 | /* It may be nice to support other creatures moving across |
784 | * exits, but right now a lot of the code looks at op->contr, |
776 | * exits, but right now a lot of the code looks at op->contr, |
785 | * so thta is an RFE. |
777 | * so that is an RFE. |
786 | */ |
778 | */ |
787 | if (op->type != PLAYER) |
779 | if (op->type != PLAYER) |
788 | return; |
780 | return; |
789 | |
781 | |
790 | /* First, lets figure out what map the player is going to go to */ |
782 | /* First, lets figure out what map the player is going to go to */ |
791 | if (exit_ob) |
783 | if (exit_ob) |
792 | { |
784 | { |
793 | |
|
|
794 | /* check to see if we make a template map */ |
785 | /* check to see if we make a template map */ |
795 | if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@') |
786 | if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@') |
796 | { |
787 | { |
797 | if (EXIT_PATH (exit_ob)[2] == '!') |
788 | if (EXIT_PATH (exit_ob)[2] == '!') |
798 | { |
789 | { |
… | |
… | |
819 | int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); |
810 | int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); |
820 | |
811 | |
821 | /* 'Normal' exits that do not do anything special |
812 | /* 'Normal' exits that do not do anything special |
822 | * Simple enough we don't need another routine for it. |
813 | * Simple enough we don't need another routine for it. |
823 | */ |
814 | */ |
824 | mapstruct *newmap; |
815 | maptile *newmap; |
825 | |
816 | |
826 | if (exit_ob->map) |
817 | if (exit_ob->map) |
827 | { |
818 | { |
828 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
819 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
829 | /* Random map was previously generated, but is no longer about. Lets generate a new |
820 | /* Random map was previously generated, but is no longer about. Lets generate a new |
… | |
… | |
897 | if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME)) |
888 | if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME)) |
898 | break; |
889 | break; |
899 | } |
890 | } |
900 | if (tmp) |
891 | if (tmp) |
901 | { |
892 | { |
902 | remove_ob (tmp); |
893 | tmp->remove (); |
903 | free_object (tmp); |
894 | tmp->destroy (); |
904 | } |
895 | } |
905 | |
896 | |
906 | strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))); |
897 | strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))); |
907 | op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob); |
898 | op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob); |
908 | save_player (op, 1); |
899 | save_player (op, 1); |
… | |
… | |
918 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
909 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
919 | } |
910 | } |
920 | else |
911 | else |
921 | { |
912 | { |
922 | int flags = 0; |
913 | int flags = 0; |
923 | mapstruct *newmap; |
914 | maptile *newmap; |
924 | |
|
|
925 | |
915 | |
926 | /* Hypothetically, I guess its possible that a standard map matches |
916 | /* Hypothetically, I guess its possible that a standard map matches |
927 | * the localdir, but that seems pretty unlikely - unlikely enough that |
917 | * the localdir, but that seems pretty unlikely - unlikely enough that |
928 | * I'm not going to attempt to try to deal with that possibility. |
918 | * I'm not going to attempt to try to deal with that possibility. |
929 | * We use the fact that when a player saves on a unique map, it prepends |
919 | * We use the fact that when a player saves on a unique map, it prepends |
… | |
… | |
950 | { |
940 | { |
951 | LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n"); |
941 | LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n"); |
952 | abort (); |
942 | abort (); |
953 | } |
943 | } |
954 | } |
944 | } |
|
|
945 | |
955 | enter_map (op, newmap, op->x, op->y); |
946 | enter_map (op, newmap, op->x, op->y); |
956 | } |
947 | } |
957 | } |
948 | } |
958 | |
|
|
959 | /* |
|
|
960 | * process_active_maps(): Works like process_events(), but it only |
|
|
961 | * processes maps which a player is on. |
|
|
962 | * |
|
|
963 | */ |
|
|
964 | |
|
|
965 | #if 0 // dead code, schmorp |
|
|
966 | void |
|
|
967 | process_active_maps () |
|
|
968 | { |
|
|
969 | for (mapstruct *map = first_map; map != NULL; map = map->next) |
|
|
970 | if (map->in_memory == MAP_IN_MEMORY) |
|
|
971 | if (players_on_map (map, TRUE)) |
|
|
972 | process_events (map); |
|
|
973 | } |
|
|
974 | #endif |
|
|
975 | |
949 | |
976 | /* process_players1 and process_players2 do all the player related stuff. |
950 | /* process_players1 and process_players2 do all the player related stuff. |
977 | * I moved it out of process events and process_map. This was to some |
951 | * I moved it out of process events and process_map. This was to some |
978 | * extent for debugging as well as to get a better idea of the time used |
952 | * extent for debugging as well as to get a better idea of the time used |
979 | * by the various functions. process_players1() does the processing before |
953 | * by the various functions. process_players1() does the processing before |
980 | * objects have been updated, process_players2() does the processing that |
954 | * objects have been updated, process_players2() does the processing that |
981 | * is needed after the players have been updated. |
955 | * is needed after the players have been updated. |
982 | */ |
956 | */ |
983 | |
957 | static void |
984 | void |
958 | process_players1 () |
985 | process_players1 (mapstruct *map) |
|
|
986 | { |
959 | { |
987 | int flag; |
960 | int flag; |
988 | player *pl, *plnext; |
|
|
989 | |
|
|
990 | /* Basically, we keep looping until all the players have done their actions. */ |
961 | /* Basically, we keep looping until all the players have done their actions. */ |
991 | for (flag = 1; flag != 0;) |
962 | for (flag = 1; flag != 0;) |
992 | { |
963 | { |
993 | flag = 0; |
964 | flag = 0; |
994 | for (pl = first_player; pl != NULL; pl = plnext) |
965 | for (player *plnext, *pl = first_player; pl; pl = plnext) |
995 | { |
966 | { |
996 | plnext = pl->next; /* In case a player exits the game in handle_player() */ |
967 | plnext = pl->next; /* In case a player exits the game in handle_player() */ |
997 | |
968 | |
998 | if (pl->ob == NULL) |
969 | if (!pl->ob) |
999 | continue; |
|
|
1000 | |
|
|
1001 | if (map != NULL && pl->ob->map != map) |
|
|
1002 | continue; |
970 | continue; |
1003 | |
971 | |
1004 | if (pl->ob->speed_left > 0) |
972 | if (pl->ob->speed_left > 0) |
1005 | { |
973 | { |
1006 | if (handle_newcs_player (pl->ob)) |
974 | if (handle_newcs_player (pl->ob)) |
… | |
… | |
1020 | /* check for ST_PLAYING state so that we don't try to save off when |
988 | /* check for ST_PLAYING state so that we don't try to save off when |
1021 | * the player is logging in. |
989 | * the player is logging in. |
1022 | */ |
990 | */ |
1023 | if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->state == ST_PLAYING) |
991 | if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->state == ST_PLAYING) |
1024 | { |
992 | { |
1025 | /* Don't save the player on unholy ground. Instead, increase the |
|
|
1026 | * tick time so it will be about 10 seconds before we try and save |
|
|
1027 | * again. |
|
|
1028 | */ |
|
|
1029 | // if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) { |
|
|
1030 | // pl->last_save_tick += 100; |
|
|
1031 | // } else { |
|
|
1032 | save_player (pl->ob, 1); |
993 | save_player (pl->ob, 1); |
1033 | pl->last_save_tick = pticks; |
994 | pl->last_save_tick = pticks; |
1034 | // } |
|
|
1035 | } |
995 | } |
1036 | #endif |
996 | #endif |
1037 | } /* end of for loop for all the players */ |
997 | } /* end of for loop for all the players */ |
1038 | } /* for flag */ |
998 | } /* for flag */ |
|
|
999 | |
1039 | for (pl = first_player; pl != NULL; pl = pl->next) |
1000 | for (player *pl = first_player; pl; pl = pl->next) |
1040 | { |
1001 | { |
1041 | if (map != NULL && (pl->ob == NULL || pl->ob->map != map)) |
|
|
1042 | continue; |
|
|
1043 | if (settings.casting_time == TRUE) |
1002 | if (settings.casting_time) |
1044 | { |
1003 | { |
1045 | if (pl->ob->casting_time > 0) |
1004 | if (pl->ob->casting_time > 0) |
1046 | { |
1005 | { |
1047 | pl->ob->casting_time--; |
1006 | pl->ob->casting_time--; |
1048 | pl->ob->start_holding = 1; |
1007 | pl->ob->start_holding = 1; |
1049 | } |
1008 | } |
|
|
1009 | |
1050 | /* set spell_state so we can update the range in stats field */ |
1010 | /* set spell_state so we can update the range in stats field */ |
1051 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
1011 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
1052 | { |
|
|
1053 | pl->ob->start_holding = 0; |
1012 | pl->ob->start_holding = 0; |
1054 | } |
1013 | } |
1055 | } |
1014 | |
1056 | do_some_living (pl->ob); |
1015 | do_some_living (pl->ob); |
1057 | /* draw(pl->ob); *//* updated in socket code */ |
|
|
1058 | } |
1016 | } |
1059 | } |
1017 | } |
1060 | |
1018 | |
1061 | void |
1019 | static void |
1062 | process_players2 (mapstruct *map) |
1020 | process_players2 () |
1063 | { |
1021 | { |
1064 | player *pl; |
|
|
1065 | |
|
|
1066 | /* Then check if any players should use weapon-speed instead of speed */ |
1022 | /* Then check if any players should use weapon-speed instead of speed */ |
1067 | for (pl = first_player; pl != NULL; pl = pl->next) |
1023 | for (player *pl = first_player; pl; pl = pl->next) |
1068 | { |
1024 | { |
1069 | if (map != NULL) |
|
|
1070 | { |
|
|
1071 | if (pl->ob == NULL || QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1072 | continue; |
|
|
1073 | else if (pl->loading != NULL) /* Player is blocked */ |
|
|
1074 | pl->ob->speed_left -= pl->ob->speed; |
|
|
1075 | if (pl->ob->map != map) |
|
|
1076 | continue; |
|
|
1077 | } |
|
|
1078 | |
|
|
1079 | /* The code that did weapon_sp handling here was out of place - |
1025 | /* The code that did weapon_sp handling here was out of place - |
1080 | * this isn't called until after the player has finished there |
1026 | * this isn't called until after the player has finished there |
1081 | * actions, and is thus out of place. All we do here is bounds |
1027 | * actions, and is thus out of place. All we do here is bounds |
1082 | * checking. |
1028 | * checking. |
1083 | */ |
1029 | */ |
… | |
… | |
1089 | /* This needs to be here - if the player is running, we need to |
1035 | /* This needs to be here - if the player is running, we need to |
1090 | * clear this each tick, but new commands are not being received |
1036 | * clear this each tick, but new commands are not being received |
1091 | * so execute_newserver_command() is never called |
1037 | * so execute_newserver_command() is never called |
1092 | */ |
1038 | */ |
1093 | pl->has_hit = 0; |
1039 | pl->has_hit = 0; |
1094 | |
|
|
1095 | } |
1040 | } |
1096 | else if (pl->ob->speed_left > pl->ob->speed) |
1041 | else if (pl->ob->speed_left > pl->ob->speed) |
1097 | pl->ob->speed_left = pl->ob->speed; |
1042 | pl->ob->speed_left = pl->ob->speed; |
1098 | } |
1043 | } |
1099 | } |
1044 | } |
1100 | |
1045 | |
1101 | void |
1046 | void |
1102 | process_events (mapstruct *map) |
1047 | process_events () |
1103 | { |
1048 | { |
1104 | object *op; |
1049 | object *op; |
1105 | tag_t tag; |
|
|
1106 | |
1050 | |
1107 | static object *marker; |
1051 | static object *marker; |
1108 | |
1052 | |
1109 | if (!marker) |
1053 | if (!marker) |
1110 | marker = get_object (); |
1054 | marker = object::create (); |
1111 | |
1055 | |
1112 | process_players1 (map); |
1056 | process_players1 (); |
1113 | |
1057 | |
1114 | marker->active_next = active_objects; |
1058 | marker->active_next = active_objects; |
1115 | |
1059 | |
1116 | if (marker->active_next) |
1060 | if (marker->active_next) |
1117 | marker->active_next->active_prev = marker; |
1061 | marker->active_next->active_prev = marker; |
… | |
… | |
1120 | active_objects = marker; |
1064 | active_objects = marker; |
1121 | |
1065 | |
1122 | while (marker->active_next) |
1066 | while (marker->active_next) |
1123 | { |
1067 | { |
1124 | op = marker->active_next; |
1068 | op = marker->active_next; |
1125 | tag = op->count; |
|
|
1126 | |
1069 | |
1127 | /* Move marker forward - swap op and marker */ |
1070 | /* Move marker forward - swap op and marker */ |
1128 | op->active_prev = marker->active_prev; |
1071 | op->active_prev = marker->active_prev; |
1129 | |
1072 | |
1130 | if (op->active_prev) |
1073 | if (op->active_prev) |
… | |
… | |
1160 | * around. |
1103 | * around. |
1161 | */ |
1104 | */ |
1162 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
1105 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
1163 | { |
1106 | { |
1164 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
1107 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
1165 | dump_object (op); |
1108 | char *dump = dump_object (op); |
1166 | LOG (llevError, errmsg); |
1109 | LOG (llevError, dump); |
1167 | free_object (op); |
1110 | free (dump); |
|
|
1111 | op->destroy (); |
1168 | continue; |
1112 | continue; |
1169 | } |
1113 | } |
1170 | |
1114 | |
1171 | if (!op->speed) |
1115 | if (!op->speed) |
1172 | { |
1116 | { |
1173 | LOG (llevError, "BUG: process_events(): Object %s has no speed, " "but is on active list\n", &op->arch->name); |
1117 | LOG (llevError, "BUG: process_events(): Object %s has no speed, " |
|
|
1118 | "but is on active list\n", &op->arch->name); |
1174 | update_ob_speed (op); |
1119 | update_ob_speed (op); |
1175 | continue; |
1120 | continue; |
1176 | } |
1121 | } |
1177 | |
1122 | |
1178 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP && map == NULL) |
1123 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
1179 | { |
1124 | { |
1180 | LOG (llevError, "BUG: process_events(): Object without map or " "inventory is on active list: %s (%d)\n", &op->name, op->count); |
1125 | LOG (llevError, "BUG: process_events(): Object without map or " |
|
|
1126 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
1181 | op->speed = 0; |
1127 | op->speed = 0; |
1182 | update_ob_speed (op); |
1128 | update_ob_speed (op); |
1183 | continue; |
1129 | continue; |
1184 | } |
1130 | } |
1185 | |
1131 | |
1186 | if (map != NULL && op->map != map) |
|
|
1187 | continue; |
|
|
1188 | |
|
|
1189 | /* Animate the object. Bug of feature that andim_speed |
1132 | /* Animate the object. Bug or feature that anim_speed |
1190 | * is based on ticks, and not the creatures speed? |
1133 | * is based on ticks, and not the creatures speed? |
1191 | */ |
1134 | */ |
1192 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
1135 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
1193 | { |
1136 | { |
1194 | if ((op->type == PLAYER) || (op->type == MONSTER)) |
1137 | if ((op->type == PLAYER) || (op->type == MONSTER)) |
… | |
… | |
1217 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
1160 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
1218 | } |
1161 | } |
1219 | #endif |
1162 | #endif |
1220 | --op->speed_left; |
1163 | --op->speed_left; |
1221 | process_object (op); |
1164 | process_object (op); |
|
|
1165 | |
1222 | if (was_destroyed (op, tag)) |
1166 | if (op->destroyed ()) |
1223 | continue; |
1167 | continue; |
1224 | } |
1168 | } |
|
|
1169 | |
1225 | if (settings.casting_time == TRUE && op->casting_time > 0) |
1170 | if (settings.casting_time == TRUE && op->casting_time > 0) |
1226 | op->casting_time--; |
1171 | op->casting_time--; |
|
|
1172 | |
1227 | if (op->speed_left <= 0) |
1173 | if (op->speed_left <= 0) |
1228 | op->speed_left += FABS (op->speed); |
1174 | op->speed_left += FABS (op->speed); |
1229 | } |
1175 | } |
1230 | |
1176 | |
1231 | /* Remove marker object from active list */ |
1177 | /* Remove marker object from active list */ |
1232 | if (marker->active_prev != NULL) |
1178 | if (marker->active_prev != NULL) |
1233 | marker->active_prev->active_next = NULL; |
1179 | marker->active_prev->active_next = NULL; |
1234 | else |
1180 | else |
1235 | active_objects = NULL; |
1181 | active_objects = NULL; |
1236 | |
1182 | |
1237 | process_players2 (map); |
1183 | process_players2 (); |
1238 | } |
1184 | } |
1239 | |
1185 | |
1240 | void |
1186 | void |
1241 | clean_tmp_files (void) |
1187 | clean_tmp_files (void) |
1242 | { |
1188 | { |
1243 | mapstruct *m, *next; |
1189 | maptile *m, *next; |
1244 | |
1190 | |
1245 | LOG (llevInfo, "Cleaning up...\n"); |
1191 | LOG (llevInfo, "Cleaning up...\n"); |
1246 | |
1192 | |
1247 | /* We save the maps - it may not be intuitive why, but if there are unique |
1193 | /* We save the maps - it may not be intuitive why, but if there are unique |
1248 | * items, we need to save the map so they get saved off. Perhaps we should |
1194 | * items, we need to save the map so they get saved off. Perhaps we should |
1249 | * just make a special function that only saves the unique items. |
1195 | * just make a special function that only saves the unique items. |
1250 | */ |
1196 | */ |
1251 | for (m = first_map; m != NULL; m = next) |
1197 | for (m = first_map; m; m = next) |
1252 | { |
1198 | { |
1253 | next = m->next; |
1199 | next = m->next; |
|
|
1200 | |
1254 | if (m->in_memory == MAP_IN_MEMORY) |
1201 | if (m->in_memory == MAP_IN_MEMORY) |
1255 | { |
1202 | { |
1256 | /* If we want to reuse the temp maps, swap it out (note that will also |
1203 | /* If we want to reuse the temp maps, swap it out (note that will also |
1257 | * update the log file. Otherwise, save the map (mostly for unique item |
1204 | * update the log file. |
1258 | * stuff). Note that the clean_tmp_map is called after the end of |
|
|
1259 | * the for loop but is in the #else bracket. IF we are recycling the maps, |
|
|
1260 | * we certainly don't want the temp maps removed. |
|
|
1261 | */ |
1205 | */ |
1262 | |
1206 | |
1263 | /* XXX The above comment is dead wrong */ |
|
|
1264 | if (settings.recycle_tmp_maps == TRUE) |
|
|
1265 | swap_map (m); |
1207 | swap_map (m); |
1266 | else |
|
|
1267 | { |
|
|
1268 | new_save_map (m, 0); /* note we save here into a overlay map */ |
|
|
1269 | clean_tmp_map (m); |
|
|
1270 | } |
1208 | } |
1271 | } |
|
|
1272 | } |
1209 | } |
|
|
1210 | |
1273 | write_todclock (); /* lets just write the clock here */ |
1211 | write_todclock (); /* lets just write the clock here */ |
1274 | } |
1212 | } |
1275 | |
1213 | |
1276 | /* clean up everything before exiting */ |
1214 | /* clean up everything before exiting */ |
1277 | void |
1215 | void |
1278 | cleanup (void) |
1216 | cleanup (void) |
1279 | { |
1217 | { |
1280 | LOG (llevDebug, "Cleanup called.\n"); |
1218 | LOG (llevDebug, "Cleanup called.\n"); |
|
|
1219 | |
|
|
1220 | for (player *pl = first_player; pl != NULL; pl = pl->next) |
|
|
1221 | save_player (pl->ob, 0); |
|
|
1222 | |
|
|
1223 | for (player *pl = first_player; pl != NULL; pl = pl->next) |
|
|
1224 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1225 | leave_map (pl->ob); |
|
|
1226 | |
|
|
1227 | clean_tmp_files (); |
1281 | write_book_archive (); |
1228 | write_book_archive (); |
1282 | |
1229 | |
1283 | INVOKE_GLOBAL (CLEANUP); |
1230 | INVOKE_GLOBAL (CLEANUP); |
1284 | |
1231 | |
1285 | _exit (0); |
1232 | _exit (0); |
… | |
… | |
1294 | * cleanup. We also leave that loop to actually handle the freeing |
1241 | * cleanup. We also leave that loop to actually handle the freeing |
1295 | * of the data. |
1242 | * of the data. |
1296 | */ |
1243 | */ |
1297 | if (pl->ob->type != DEAD_OBJECT) |
1244 | if (pl->ob->type != DEAD_OBJECT) |
1298 | { |
1245 | { |
1299 | pl->socket.status = Ns_Dead; |
1246 | pl->socket->status = Ns_Dead; |
1300 | |
1247 | |
1301 | /* If a hidden dm dropped connection do not create |
1248 | /* If a hidden dm dropped connection do not create |
1302 | * inconsistencies by showing that they have left the game |
1249 | * inconsistencies by showing that they have left the game |
1303 | */ |
1250 | */ |
1304 | if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) |
1251 | if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) |
1305 | && draw_exit && (pl->state != ST_GET_NAME && pl->state != ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD)) |
1252 | && draw_exit && (pl->state != ST_GET_NAME && pl->state != ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD)) |
1306 | { |
1253 | { |
1307 | if (pl->ob->map) |
1254 | if (pl->ob->map) |
1308 | { |
1255 | { |
1309 | INVOKE_PLAYER (LOGOUT, pl); |
1256 | INVOKE_PLAYER (LOGOUT, pl); |
1310 | LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket.host); |
1257 | LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket->host); |
1311 | } |
1258 | } |
1312 | |
1259 | |
1313 | char buf[MAX_BUF]; |
1260 | char buf[MAX_BUF]; |
1314 | |
1261 | |
1315 | sprintf (buf, "%s left the game.", &pl->ob->name); |
1262 | sprintf (buf, "%s left the game.", &pl->ob->name); |
… | |
… | |
1391 | extern unsigned long todtick; |
1338 | extern unsigned long todtick; |
1392 | |
1339 | |
1393 | void |
1340 | void |
1394 | do_specials (void) |
1341 | do_specials (void) |
1395 | { |
1342 | { |
1396 | |
|
|
1397 | #ifdef WATCHDOG |
|
|
1398 | if (!(pticks % 503)) |
|
|
1399 | watchdog (); |
|
|
1400 | #endif |
|
|
1401 | |
|
|
1402 | if (!(pticks % PTICKS_PER_CLOCK)) |
1343 | if (!(pticks % PTICKS_PER_CLOCK)) |
1403 | tick_the_clock (); |
1344 | tick_the_clock (); |
1404 | |
1345 | |
1405 | if (!(pticks % 7)) |
1346 | if (!(pticks % 7)) |
1406 | shstr::gc (); |
1347 | shstr::gc (); |
… | |
… | |
1409 | flush_old_maps (); /* Clears the tmp-files of maps which have reset */ |
1350 | flush_old_maps (); /* Clears the tmp-files of maps which have reset */ |
1410 | |
1351 | |
1411 | if (!(pticks % 2503)) |
1352 | if (!(pticks % 2503)) |
1412 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
1353 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
1413 | |
1354 | |
1414 | if (!(pticks % 2521)) |
|
|
1415 | metaserver_update (); /* 2500 ticks is about 5 minutes */ |
|
|
1416 | |
|
|
1417 | if (!(pticks % 5003)) |
1355 | if (!(pticks % 5003)) |
1418 | write_book_archive (); |
1356 | write_book_archive (); |
1419 | |
1357 | |
1420 | if (!(pticks % 5009)) |
1358 | if (!(pticks % 5009)) |
1421 | clean_friendly_list (); |
1359 | clean_friendly_list (); |
… | |
… | |
1430 | void |
1368 | void |
1431 | server_tick () |
1369 | server_tick () |
1432 | { |
1370 | { |
1433 | nroferrors = 0; |
1371 | nroferrors = 0; |
1434 | |
1372 | |
|
|
1373 | // first do the user visible stuff |
1435 | doeric_server (); |
1374 | doeric_server (); |
1436 | INVOKE_GLOBAL (CLOCK); |
1375 | INVOKE_GLOBAL (CLOCK); |
1437 | process_events (NULL); /* "do" something with objects with speed */ |
1376 | process_events (); /* "do" something with objects with speed */ |
1438 | flush_sockets (); |
1377 | flush_sockets (); |
|
|
1378 | |
|
|
1379 | // then do some bookkeeping, should not really be here |
1439 | check_active_maps (); /* Removes unused maps after a certain timeout */ |
1380 | check_active_maps (); /* Removes unused maps after a certain timeout */ |
1440 | do_specials (); /* Routines called from time to time. */ |
1381 | do_specials (); /* Routines called from time to time. */ |
1441 | object::free_mortals (); |
1382 | object::free_mortals (); |
1442 | |
1383 | |
1443 | ++pticks; |
1384 | ++pticks; |
… | |
… | |
1447 | main (int argc, char **argv) |
1388 | main (int argc, char **argv) |
1448 | { |
1389 | { |
1449 | settings.argc = argc; |
1390 | settings.argc = argc; |
1450 | settings.argv = argv; |
1391 | settings.argv = argv; |
1451 | |
1392 | |
1452 | cfperl_init (); |
|
|
1453 | |
|
|
1454 | init (argc, argv); |
1393 | init (argc, argv); |
1455 | |
1394 | |
1456 | initPlugins (); |
1395 | initPlugins (); |
1457 | |
1396 | |
1458 | for (;;) |
1397 | for (;;) |