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Comparing deliantra/server/server/main.C (file contents):
Revision 1.27 by root, Thu Sep 14 22:34:04 2006 UTC vs.
Revision 1.82 by root, Tue Jan 9 01:28:32 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
31# ifdef HAVE_CRYPT_H 32# ifdef HAVE_CRYPT_H
32# include <crypt.h> 33# include <crypt.h>
33# endif 34# endif
34#endif 35#endif
35 36
36#ifndef __CEXTRACT__
37# include <sproto.h> 37#include <sproto.h>
38#endif
39
40#ifdef HAVE_TIME_H
41# include <time.h> 38#include <time.h>
42#endif
43 39
44#include <../random_maps/random_map.h> 40#include <../random_maps/random_map.h>
45#include <../random_maps/rproto.h> 41#include <../random_maps/rproto.h>
46#include "path.h" 42#include "path.h"
47 43
50}; 46};
51 47
52void 48void
53version (object *op) 49version (object *op)
54{ 50{
55 if (op != NULL) 51 if (op)
56 clear_win_info (op); 52 clear_win_info (op);
57 53
58 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); 54 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
59 55
60/* If in a socket, don't print out the list of authors. It confuses the
61 * crossclient program.
62 */
63 if (op == NULL)
64 return;
65 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 56 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
57 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
59 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
66 new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)"); 60 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
67 new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)"); 61 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
68 new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); 62 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
69 new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); 63 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
70 new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)"); 64 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
71 new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); 65 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
72 new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)"); 66 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
73 new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)"); 67 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
74 new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); 68 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
75 new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); 69 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
76 new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)"); 70 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
77 new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)"); 71 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
78 new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)"); 72 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
79 new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); 73 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
80 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); 74 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
81 new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)"); 75 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
82 new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)"); 76 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
83 new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)"); 77 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
84 new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)"); 78 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
85 new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)"); 79 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
86 new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)"); 80 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
87 new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)"); 81 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
88 new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)"); 82 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
89 new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)"); 83 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
90 new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)"); 84 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
91 new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)"); 85 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
92 new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); 86 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
93 new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)"); 87 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
94 new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)"); 88 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
95 new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
96 new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)"); 90 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
97 new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)"); 91 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
98 new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
99 new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)"); 93 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
100 new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)"); 94 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
101 new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
102 new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
103 new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)"); 97 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]"); 98 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
105 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
100
106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 101 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 102 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); 103 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); 104 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); 105 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
111 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]"); 106 new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg <maxmc@telia.com>");
112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 107 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
113}
114
115void
116info_keys (object *op)
117{
118 clear_win_info (op);
119 new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction.");
120 new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run");
121 new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'");
122 new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters.");
123 new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command");
124 new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look");
125 new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help");
126 new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw");
127 new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick");
128 new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version");
129 new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells");
130 new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type");
131 new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get");
132 new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands.");
133 new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear");
134 new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands.");
135 new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)");
136}
137
138void
139start_info (object *op)
140{
141 char buf[MAX_BUF];
142
143 sprintf (buf, "Welcome to Crossfire, v%s!", VERSION);
144 new_draw_info (NDI_UNIQUE, 0, op, buf);
145 new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help");
146 new_draw_info (NDI_UNIQUE, 0, op, " ");
147 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name);
148 if (!op->contr->name_changed)
149 {
150 new_draw_info (NDI_UNIQUE, 0, op, "Note that you must set your name with the name");
151 new_draw_info (NDI_UNIQUE, 0, op, "command to enter the highscore list.");
152 new_draw_info (NDI_UNIQUE, 0, op, "(You can also use the crossfire.name X-resource.)");
153 }
154}
155
156/* Really, there is no reason to crypt the passwords any system. But easier
157 * to just leave this enabled for backward compatibility. Put the
158 * simple case at top - no encryption - makes it easier to read.
159 */
160char *
161crypt_string (char *str, char *salt)
162{
163#if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES))
164 return (str);
165#else
166 static char *c = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
167 char s[2];
168
169 if (salt == NULL)
170 s[0] = c[RANDOM () % (int) strlen (c)], s[1] = c[RANDOM () % (int) strlen (c)];
171 else
172 s[0] = salt[0], s[1] = salt[1];
173
174# ifdef HAVE_LIBDES
175 return (char *) des_crypt (str, s);
176# endif
177 /* Default case - just use crypt */
178 return (char *) crypt (str, s);
179#endif
180}
181
182int
183check_password (char *typed, char *crypted)
184{
185 return !strcmp (crypt_string (typed, crypted), crypted);
186} 108}
187 109
188/* This is a basic little function to put the player back to his 110/* This is a basic little function to put the player back to his
189 * savebed. We do some error checking - its possible that the 111 * savebed. We do some error checking - its possible that the
190 * savebed map may no longer exist, so we make sure the player 112 * savebed map may no longer exist, so we make sure the player
191 * goes someplace. 113 * goes someplace.
192 */ 114 */
193void 115void
194enter_player_savebed (object *op) 116enter_player_savebed (object *op)
195{ 117{
196 mapstruct *oldmap = op->map; 118 object *tmp = object::create ();
197 object *tmp;
198
199 tmp = get_object ();
200
201 EXIT_PATH (tmp) = op->contr->savebed_map; 119 EXIT_PATH (tmp) = op->contr->savebed_map;
202 EXIT_X (tmp) = op->contr->bed_x; 120 EXIT_X (tmp) = op->contr->bed_x;
203 EXIT_Y (tmp) = op->contr->bed_y; 121 EXIT_Y (tmp) = op->contr->bed_y;
204 enter_exit (op, tmp); 122 op->enter_exit (tmp);
205 /* If the player has not changed maps and the name does not match 123 tmp->destroy ();
206 * that of the savebed, his savebed map is gone. Lets go back
207 * to the emergency path. Update what the players savebed is
208 * while we're at it.
209 */
210 if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path))
211 {
212 LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location (%s)\n",
213 settings.emergency_mapname, &op->name, op->contr->savebed_map);
214 strcpy (op->contr->savebed_map, settings.emergency_mapname);
215 op->contr->bed_x = settings.emergency_x;
216 op->contr->bed_y = settings.emergency_y;
217 EXIT_PATH (tmp) = op->contr->savebed_map;
218 EXIT_X (tmp) = op->contr->bed_x;
219 EXIT_Y (tmp) = op->contr->bed_y;
220 enter_exit (op, tmp);
221 }
222 free_object (tmp);
223}
224
225/* All this really is is a glorified remove_object that also updates
226 * the counts on the map if needed.
227 */
228void
229leave_map (object *op)
230{
231 mapstruct *oldmap = op->map;
232
233 remove_ob (op);
234
235 if (oldmap)
236 {
237 if (!op->contr->hidden)
238 oldmap->players--;
239 if (oldmap->players <= 0)
240 { /* can be less than zero due to errors in tracking this */
241 set_map_timeout (oldmap);
242 }
243 }
244} 124}
245 125
246/* 126/*
247 * enter_map(): Moves the player and pets from current map (if any) to 127 * enter_map(): Moves the player and pets from current map (if any) to
248 * new map. map, x, y must be set. map is the map we are moving the 128 * new map. map, x, y must be set. map is the map we are moving the
249 * player to - it could be the map he just came from if the load failed for 129 * player to - it could be the map he just came from if the load failed for
250 * whatever reason. If default map coordinates are to be used, then 130 * whatever reason. If default map coordinates are to be used, then
251 * the function that calls this should figure them out. 131 * the function that calls this should figure them out.
252 */ 132 */
253static void 133void
254enter_map (object *op, mapstruct *newmap, int x, int y) 134object::enter_map (maptile *newmap, int x, int y)
255{ 135{
256 mapstruct *oldmap = op->map; 136 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
137 return;
257 138
258 if (out_of_map (newmap, x, y)) 139 if (out_of_map (newmap, x, y))
259 { 140 {
260 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); 141 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
261 x = MAP_ENTER_X (newmap); 142 x = newmap->enter_x;
262 y = MAP_ENTER_Y (newmap); 143 y = newmap->enter_y;
263 if (out_of_map (newmap, x, y)) 144 if (out_of_map (newmap, x, y))
264 { 145 {
265 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 146 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
266 newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); 147 &newmap->path, x, y, newmap->width, newmap->height);
267 new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); 148 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
268 return; 149 return;
269 } 150 }
270 } 151 }
152
153 if (contr && map != newmap && map)
154 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
155 return;
156
157 // remove, so stupid ob_locked does not trigger a failure
158 remove ();
159
271 /* try to find a spot for the player */ 160 /* try to find a spot for the player */
272 if (ob_blocked (op, newmap, x, y)) 161 if (ob_blocked (this, newmap, x, y))
273 { /* First choice blocked */ 162 { /* First choice blocked */
274 /* We try to find a spot for the player, starting closest in. 163 /* We try to find a spot for the player, starting closest in.
275 * We could use find_first_free_spot, but that doesn't randomize it at all, 164 * We could use find_first_free_spot, but that doesn't randomize it at all,
276 * So for example, if the north space is free, you would always end up there even 165 * So for example, if the north space is free, you would always end up there even
277 * if other spaces around are available. 166 * if other spaces around are available.
278 * Note that for the second and third calls, we could start at a position other 167 * Note that for the second and third calls, we could start at a position other
279 * than one, but then we could end up on the other side of walls and so forth. 168 * than one, but then we could end up on the other side of walls and so forth.
280 */ 169 */
281 int i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE1 + 1); 170 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
282 171
283 if (i == -1) 172 if (i == -1)
284 { 173 {
285 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); 174 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
286 if (i == -1) 175 if (i == -1)
287 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); 176 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
288 } 177 }
178
289 if (i != -1) 179 if (i != -1)
290 { 180 {
291 x += freearr_x[i]; 181 x += freearr_x[i];
292 y += freearr_y[i]; 182 y += freearr_y[i];
293 } 183 }
294 else 184 else
295 {
296 /* not much we can do in this case. */ 185 /* not much we can do in this case. */
297 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); 186 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
298 }
299 } /* end if looking for free spot */
300
301 if (op->map != NULL)
302 { 187 }
303 INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap)); 188
304 INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); 189 if (contr && map != newmap)
305 } 190 {
191 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
192 return;
306 193
307 /* If it is a player login, he has yet to be inserted anyplace. 194 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
308 * otherwise, we need to deal with removing the player here. 195 return;
309 */ 196 }
310 if (!QUERY_FLAG (op, FLAG_REMOVED))
311 remove_ob (op);
312 197
313 /* remove_ob clears these so they must be reset after the remove_ob call */
314 op->x = x; 198 this->x = x;
315 op->y = y; 199 this->y = y;
316 op->map = newmap; 200 map = newmap;
201
317 insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); 202 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
318 203
319 INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr)); 204 enemy = 0;
320 205
321 if (!op->contr->hidden)
322 newmap->players++;
323
324 newmap->timeout = 0;
325 op->enemy = NULL;
326
327 if (op->contr) 206 if (contr)
328 { 207 {
329 strcpy (op->contr->maplevel, newmap->path); 208 contr->maplevel = newmap->path;
330 op->contr->count = 0; 209 contr->count = 0;
331 } 210 }
332 211
333 /* Update any golems */ 212 /* Update any golems */
334 if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL) 213 if (type == PLAYER && contr->ranges[range_golem])
335 { 214 {
336 int i = find_free_spot (op->contr->ranges[range_golem], newmap, 215 int i = find_free_spot (contr->ranges[range_golem], newmap,
337 x, y, 1, SIZEOFFREE); 216 x, y, 1, SIZEOFFREE);
338 217
339 remove_ob (op->contr->ranges[range_golem]);
340 if (i == -1) 218 if (i == -1)
341 { 219 {
342 remove_friendly_object (op->contr->ranges[range_golem]); 220 contr->ranges[range_golem]->destroy ();
343 free_object (op->contr->ranges[range_golem]);
344 op->contr->ranges[range_golem] = NULL; 221 contr->ranges[range_golem] = 0;
345 op->contr->golem_count = 0;
346 } 222 }
347 else 223 else
348 { 224 {
349 object *tmp;
350
351 for (tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) 225 for (object *tmp = contr->ranges[range_golem]; tmp; tmp = tmp->more)
352 { 226 {
353 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 227 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x);
354 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 228 tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y);
355 tmp->map = newmap; 229 tmp->map = newmap;
356 } 230 }
231
357 insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); 232 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
358 op->contr->ranges[range_golem]->direction = 233 contr->ranges[range_golem]->direction =
359 find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); 234 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
360 } 235 }
361 } 236 }
362 op->direction = 0;
363 237
364 /* since the players map is already loaded, we don't need to worry 238 /* since the players map is already loaded, we don't need to worry
365 * about pending objects. 239 * about pending objects.
366 */ 240 */
367 remove_all_pets (newmap); 241 remove_all_pets (newmap);
368
369 /* If the player is changing maps, we need to do some special things
370 * Do this after the player is on the new map - otherwise the force swap of the
371 * old map does not work.
372 */
373 if (oldmap != newmap)
374 {
375 if (oldmap) /* adjust old map */
376 {
377 oldmap->players--;
378
379 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */
380 set_map_timeout (oldmap);
381 }
382 }
383} 242}
384
385void
386set_map_timeout (mapstruct *oldmap)
387{
388#if MAP_MAXTIMEOUT
389 oldmap->timeout = MAP_TIMEOUT (oldmap);
390 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is
391 * lower than the min value.
392 */
393# if MAP_MINTIMEOUT
394 if (oldmap->timeout < MAP_MINTIMEOUT)
395 {
396 oldmap->timeout = MAP_MINTIMEOUT;
397 }
398# endif
399 if (oldmap->timeout > MAP_MAXTIMEOUT)
400 {
401 oldmap->timeout = MAP_MAXTIMEOUT;
402 }
403#else
404 /* save out the map */
405 swap_map (oldmap);
406#endif /* MAP_MAXTIMEOUT */
407}
408
409
410/* clean_path takes a path and replaces all / with _
411 * We do a strcpy so that we do not change the original string.
412 */
413char *
414clean_path (const char *file)
415{
416 static char newpath[MAX_BUF], *cp;
417 assign (newpath, file);
418
419 for (cp = newpath; *cp != '\0'; cp++)
420 if (*cp == '/')
421 *cp = '_';
422
423 return newpath;
424}
425
426
427/* unclean_path takes a path and replaces all _ with /
428 * This basically undoes clean path.
429 * We do a strcpy so that we do not change the original string.
430 * We are smart enough to start after the last / in case we
431 * are getting passed a string that points to a unique map
432 * path.
433 */
434char *
435unclean_path (const char *src)
436{
437 static char newpath[MAX_BUF], *cp;
438
439 cp = strrchr (src, '/');
440 assign (newpath, cp ? cp + 1 : src);
441
442 for (cp = newpath; *cp != '\0'; cp++)
443 if (*cp == '_')
444 *cp = '/';
445
446 return newpath;
447}
448
449
450/* The player is trying to enter a randomly generated map. In this case, generate the
451 * random map as needed.
452 */
453
454static void
455enter_random_map (object *pl, object *exit_ob)
456{
457 mapstruct *new_map;
458 char newmap_name[HUGE_BUF], *cp;
459 static int reference_number = 0;
460 RMParms rp;
461
462 memset (&rp, 0, sizeof (RMParms));
463 rp.Xsize = -1;
464 rp.Ysize = -1;
465 rp.region = get_region_by_map (exit_ob->map);
466 if (exit_ob->msg)
467 set_random_map_variable (&rp, exit_ob->msg);
468 rp.origin_x = exit_ob->x;
469 rp.origin_y = exit_ob->y;
470 strcpy (rp.origin_map, pl->map->path);
471
472 /* If we have a final_map, use it as a base name to give some clue
473 * as where the player is. Otherwise, use the origin map.
474 * Take the last component (after the last slash) to give
475 * shorter names without bogus slashes.
476 */
477 if (rp.final_map[0])
478 {
479 cp = strrchr (rp.final_map, '/');
480 if (!cp)
481 cp = rp.final_map;
482 }
483 else
484 {
485 char buf[HUGE_BUF];
486
487 cp = strrchr (rp.origin_map, '/');
488 if (!cp)
489 cp = rp.origin_map;
490 /* Need to strip of any trailing digits, if it has them */
491 strcpy (buf, cp);
492 while (isdigit (buf[strlen (buf) - 1]))
493 buf[strlen (buf) - 1] = 0;
494 cp = buf;
495 }
496
497 sprintf (newmap_name, "/random/%s%04d", cp + 1, reference_number++);
498
499 /* now to generate the actual map. */
500 new_map = generate_random_map (newmap_name, &rp);
501
502 /* Update the exit_ob so it now points directly at the newly created
503 * random maps. Not that it is likely to happen, but it does mean that a
504 * exit in a unique map leading to a random map will not work properly.
505 * It also means that if the created random map gets reset before
506 * the exit leading to it, that the exit will no longer work.
507 */
508 if (new_map)
509 {
510 int x, y;
511
512 x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map);
513 y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map);
514 EXIT_PATH (exit_ob) = newmap_name;
515 strcpy (new_map->path, newmap_name);
516 enter_map (pl, new_map, x, y);
517 }
518}
519
520/* The player is trying to enter a non-randomly generated template map. In this
521 * case, use a map file for a template
522 */
523
524static void
525enter_fixed_template_map (object *pl, object *exit_ob)
526{
527 mapstruct *new_map;
528 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap;
529 const char *new_map_name;
530
531 /* Split the exit path string into two parts, one
532 * for where to store the map, and one for were
533 * to generate the map from.
534 */
535 snprintf (exitpath, sizeof (exitpath), "%s", EXIT_PATH (exit_ob) + 2);
536 sourcemap = strchr (exitpath, '!');
537 if (!sourcemap)
538 {
539 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name);
540 /* Should only occur when no source map is set.
541 */
542 LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n",
543 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
544 return;
545 }
546 *sourcemap++ = '\0';
547
548 /* If we are not coming from a template map, we can use relative directories
549 * for the map to generate from.
550 */
551 if (!exit_ob->map->templatemap)
552 {
553 sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap);
554 }
555
556 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
557 * of the exit, and the name of the map the exit is on, respectively.
558 */
559 sprintf (tmpnum, "%d", exit_ob->x);
560 replace (exitpath, "%x", tmpnum, resultname, sizeof (resultname));
561
562 sprintf (tmpnum, "%d", exit_ob->y);
563 sprintf (tmpstring, "%s", resultname);
564 replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname));
565
566 sprintf (tmpstring, "%s", resultname);
567 replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname));
568
569 /* If we are coming from another template map, use reletive paths unless
570 * indicated otherwise.
571 */
572 if (exit_ob->map->templatemap && (resultname[0] != '/'))
573 {
574 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname);
575 }
576 else
577 {
578 new_map_name = create_template_pathname (resultname);
579 }
580
581 /* Attempt to load the map, if unable to, then
582 * create the map from the template.
583 */
584 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE);
585 if (!new_map)
586 {
587 new_map = load_original_map (create_pathname (sourcemap), MAP_PLAYER_UNIQUE);
588 if (new_map)
589 fix_auto_apply (new_map);
590 }
591
592 if (new_map)
593 {
594 /* set the path of the map to where it should be
595 * so we don't just save over the source map.
596 */
597 strcpy (new_map->path, new_map_name);
598 new_map->templatemap = 1;
599 enter_map (pl, new_map, EXIT_X (exit_ob), EXIT_Y (exit_ob));
600 }
601 else
602 {
603 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name);
604 /* Should only occur when an invalid source map is set.
605 */
606 LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n",
607 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
608 }
609}
610
611
612/* The player is trying to enter a randomly generated template map. In this
613 * case, generate the map as needed.
614 */
615
616static void
617enter_random_template_map (object *pl, object *exit_ob)
618{
619 mapstruct *new_map;
620 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF];
621 const char *new_map_name;
622 RMParms rp;
623
624 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
625 * of the exit, and the name of the map the exit is on, respectively.
626 */
627 sprintf (tmpnum, "%d", exit_ob->x);
628 replace (EXIT_PATH (exit_ob) + 3, "%x", tmpnum, resultname, sizeof (resultname));
629
630 sprintf (tmpnum, "%d", exit_ob->y);
631 sprintf (tmpstring, "%s", resultname);
632 replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname));
633
634 sprintf (tmpstring, "%s", resultname);
635 replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname));
636
637 /* If we are coming from another template map, use reletive paths unless
638 * indicated otherwise.
639 */
640 if (exit_ob->map->templatemap && (resultname[0] != '/'))
641 {
642 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname);
643 }
644 else
645 {
646 new_map_name = create_template_pathname (resultname);
647 }
648
649 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE);
650 if (!new_map)
651 {
652 memset (&rp, 0, sizeof (RMParms));
653 rp.Xsize = -1;
654 rp.Ysize = -1;
655 rp.region = get_region_by_map (exit_ob->map);
656 if (exit_ob->msg)
657 set_random_map_variable (&rp, exit_ob->msg);
658 rp.origin_x = exit_ob->x;
659 rp.origin_y = exit_ob->y;
660 strcpy (rp.origin_map, pl->map->path);
661
662 /* now to generate the actual map. */
663 new_map = generate_random_map (new_map_name, &rp);
664 }
665
666
667 /* Update the exit_ob so it now points directly at the newly created
668 * random maps. Not that it is likely to happen, but it does mean that a
669 * exit in a unique map leading to a random map will not work properly.
670 * It also means that if the created random map gets reset before
671 * the exit leading to it, that the exit will no longer work.
672 */
673 if (new_map)
674 {
675 int x, y;
676
677 x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map);
678 y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map);
679 new_map->templatemap = 1;
680 enter_map (pl, new_map, x, y);
681 }
682}
683
684
685/* Code to enter/detect a character entering a unique map.
686 */
687static void
688enter_unique_map (object *op, object *exit_ob)
689{
690 char apartment[HUGE_BUF];
691 mapstruct *newmap;
692
693 if (EXIT_PATH (exit_ob)[0] == '/')
694 {
695 sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob)));
696 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
697 if (!newmap)
698 {
699 newmap = load_original_map (create_pathname (EXIT_PATH (exit_ob)), MAP_PLAYER_UNIQUE);
700 if (newmap)
701 fix_auto_apply (newmap);
702 }
703 }
704 else
705 { /* relative directory */
706 char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp;
707
708 if (exit_ob->map->unique)
709 {
710
711 strcpy (reldir, unclean_path (exit_ob->map->path));
712
713 /* Need to copy this over, as clean_path only has one static return buffer */
714 strcpy (tmpc, clean_path (reldir));
715 /* Remove final component, if any */
716 if ((cp = strrchr (tmpc, '_')) != NULL)
717 *cp = 0;
718
719 sprintf (apartment, "%s/%s/%s/%s_%s", settings.localdir, settings.playerdir, &op->name, tmpc, clean_path (EXIT_PATH (exit_ob)));
720
721 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
722 if (!newmap)
723 {
724 newmap = load_original_map (create_pathname (path_combine_and_normalize (reldir, EXIT_PATH (exit_ob))), MAP_PLAYER_UNIQUE);
725 if (newmap)
726 fix_auto_apply (newmap);
727 }
728 }
729 else
730 {
731 /* The exit is unique, but the map we are coming from is not unique. So
732 * use the basic logic - don't need to demangle the path name
733 */
734 sprintf (apartment, "%s/%s/%s/%s", settings.localdir,
735 settings.playerdir, &op->name, clean_path (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))));
736 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
737 if (!newmap)
738 {
739 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0);
740 if (newmap)
741 fix_auto_apply (newmap);
742 }
743 }
744 }
745
746 if (newmap)
747 {
748 strcpy (newmap->path, apartment);
749 newmap->unique = 1;
750 enter_map (op, newmap, EXIT_X (exit_ob), EXIT_Y (exit_ob));
751 }
752 else
753 {
754 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
755 /* Perhaps not critical, but I would think that the unique maps
756 * should be new enough this does not happen. This also creates
757 * a strange situation where some players could perhaps have visited
758 * such a map before it was removed, so they have the private
759 * map, but other players can't get it anymore.
760 */
761 LOG (llevDebug, "enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n",
762 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
763 }
764
765}
766
767
768/* Tries to move 'op' to exit_ob. op is the character or monster that is
769 * using the exit, where exit_ob is the exit object (boat, door, teleporter,
770 * etc.) if exit_ob is null, then op->contr->maplevel contains that map to
771 * move the object to. This is used when loading the player.
772 *
773 * Largely redone by MSW 2001-01-21 - this function was overly complex
774 * and had some obscure bugs.
775 */
776
777void
778enter_exit (object *op, object *exit_ob)
779{
780#define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */
781 object *tmp;
782
783 /* It may be nice to support other creatures moving across
784 * exits, but right now a lot of the code looks at op->contr,
785 * so thta is an RFE.
786 */
787 if (op->type != PLAYER)
788 return;
789
790 /* First, lets figure out what map the player is going to go to */
791 if (exit_ob)
792 {
793
794 /* check to see if we make a template map */
795 if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@')
796 {
797 if (EXIT_PATH (exit_ob)[2] == '!')
798 {
799 /* generate a template map randomly */
800 enter_random_template_map (op, exit_ob);
801 }
802 else
803 {
804 /* generate a template map from a fixed template */
805 enter_fixed_template_map (op, exit_ob);
806 }
807 }
808 /* check to see if we make a randomly generated map */
809 else if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '!')
810 {
811 enter_random_map (op, exit_ob);
812 }
813 else if (QUERY_FLAG (exit_ob, FLAG_UNIQUE))
814 {
815 enter_unique_map (op, exit_ob);
816 }
817 else
818 {
819 int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob);
820
821 /* 'Normal' exits that do not do anything special
822 * Simple enough we don't need another routine for it.
823 */
824 mapstruct *newmap;
825
826 if (exit_ob->map)
827 {
828 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0);
829 /* Random map was previously generated, but is no longer about. Lets generate a new
830 * map.
831 */
832 if (!newmap && !strncmp (EXIT_PATH (exit_ob), "/random/", 8))
833 {
834 /* Maps that go down have a message set. However, maps that go
835 * up, don't. If the going home has reset, there isn't much
836 * point generating a random map, because it won't match the maps.
837 */
838 if (exit_ob->msg)
839 {
840 enter_random_map (op, exit_ob);
841 }
842 else
843 {
844 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
845 return;
846 }
847
848 /* For exits that cause damages (like pits). Don't know if any
849 * random maps use this or not.
850 */
851 if (exit_ob->stats.dam && op->type == PLAYER)
852 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1);
853 return;
854 }
855 }
856 else
857 {
858 /* For word of recall and other force objects
859 * They contain the full pathname of the map to go back to,
860 * so we don't need to normalize it.
861 * But we do need to see if it is unique or not
862 */
863 if (!strncmp (EXIT_PATH (exit_ob), settings.localdir, strlen (settings.localdir)))
864 newmap = ready_map_name (EXIT_PATH (exit_ob), MAP_PLAYER_UNIQUE);
865 else
866 newmap = ready_map_name (EXIT_PATH (exit_ob), 0);
867 }
868 if (!newmap)
869 {
870 if (exit_ob->name)
871 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name);
872 /* don't cry to momma if name is not set - as in tmp objects
873 * used by the savebed code and character creation */
874 return;
875 }
876
877 /* This supports the old behaviour, but it really should not be used.
878 * I will note for example that with this method, it is impossible to
879 * set 0,0 destination coordinates. Really, if we want to support
880 * using the new maps default coordinates, the exit ob should use
881 * something like -1, -1 so it is clear to do that.
882 */
883 if (x == 0 && y == 0)
884 {
885 x = MAP_ENTER_X (newmap);
886 y = MAP_ENTER_Y (newmap);
887 LOG (llevDebug, "enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n",
888 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map ? exit_ob->map->path : "<nil>");
889 }
890
891 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
892 if (QUERY_FLAG (exit_ob, FLAG_DAMNED))
893 {
894 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
895 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
896 {
897 if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME))
898 break;
899 }
900 if (tmp)
901 {
902 remove_ob (tmp);
903 free_object (tmp);
904 }
905
906 strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)));
907 op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob);
908 save_player (op, 1);
909 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
910 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
911 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
912 }
913
914 enter_map (op, newmap, x, y);
915 }
916 /* For exits that cause damages (like pits) */
917 if (exit_ob->stats.dam && op->type == PLAYER)
918 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1);
919 }
920 else
921 {
922 int flags = 0;
923 mapstruct *newmap;
924
925
926 /* Hypothetically, I guess its possible that a standard map matches
927 * the localdir, but that seems pretty unlikely - unlikely enough that
928 * I'm not going to attempt to try to deal with that possibility.
929 * We use the fact that when a player saves on a unique map, it prepends
930 * the localdir to that name. So its an easy way to see of the map is
931 * unique or not.
932 */
933 if (!strncmp (op->contr->maplevel, settings.localdir, strlen (settings.localdir)))
934 flags = MAP_PLAYER_UNIQUE;
935
936 /* newmap returns the map (if already loaded), or loads it for
937 * us.
938 */
939 newmap = ready_map_name (op->contr->maplevel, flags);
940 if (!newmap)
941 {
942 LOG (llevError, "enter_exit: Pathname to map does not exist! (%s)\n", op->contr->maplevel);
943 newmap = ready_map_name (settings.emergency_mapname, 0);
944 op->x = settings.emergency_x;
945 op->y = settings.emergency_y;
946 /* If we can't load the emergency map, something is probably really
947 * screwed up, so bail out now.
948 */
949 if (!newmap)
950 {
951 LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n");
952 abort ();
953 }
954 }
955 enter_map (op, newmap, op->x, op->y);
956 }
957}
958
959/*
960 * process_active_maps(): Works like process_events(), but it only
961 * processes maps which a player is on.
962 *
963 */
964
965#if 0 // dead code, schmorp
966void
967process_active_maps ()
968{
969 for (mapstruct *map = first_map; map != NULL; map = map->next)
970 if (map->in_memory == MAP_IN_MEMORY)
971 if (players_on_map (map, TRUE))
972 process_events (map);
973}
974#endif
975 243
976/* process_players1 and process_players2 do all the player related stuff. 244/* process_players1 and process_players2 do all the player related stuff.
977 * I moved it out of process events and process_map. This was to some 245 * I moved it out of process events and process_map. This was to some
978 * extent for debugging as well as to get a better idea of the time used 246 * extent for debugging as well as to get a better idea of the time used
979 * by the various functions. process_players1() does the processing before 247 * by the various functions. process_players1() does the processing before
980 * objects have been updated, process_players2() does the processing that 248 * objects have been updated, process_players2() does the processing that
981 * is needed after the players have been updated. 249 * is needed after the players have been updated.
982 */ 250 */
983 251static void
984void 252process_players1 ()
985process_players1 (mapstruct *map)
986{ 253{
987 int flag; 254 int flag;
988 player *pl, *plnext;
989 255
990 /* Basically, we keep looping until all the players have done their actions. */ 256 /* Basically, we keep looping until all the players have done their actions. */
991 for (flag = 1; flag != 0;) 257 for (flag = 1; flag != 0;)
992 { 258 {
993 flag = 0; 259 flag = 0;
994 for (pl = first_player; pl != NULL; pl = plnext) 260 for_all_players (pl)
995 { 261 {
996 plnext = pl->next; /* In case a player exits the game in handle_player() */ 262 pl->refcnt_chk ();
997 263
998 if (pl->ob == NULL) 264 if (!pl->ob || !pl->ns || !pl->ob->active)
999 continue; 265 continue;
1000 266
1001 if (map != NULL && pl->ob->map != map)
1002 continue;
1003
1004 if (pl->ob->speed_left > 0) 267 if (pl->ob->speed_left > 0)
1005 {
1006 if (handle_newcs_player (pl->ob)) 268 if (handle_newcs_player (pl->ob))
1007 flag = 1; 269 flag = 1;
1008 } /* end if player has speed left */
1009 270
1010 /* If the player is not actively playing, don't make a 271 /* If the player is not actively playing, don't make a
1011 * backup save - nothing to save anyway. Plus, the 272 * backup save - nothing to save anyway. Plus, the
1012 * map may not longer be valid. This can happen when the 273 * map may not longer be valid. This can happen when the
1013 * player quits - they exist for purposes of tracking on the map, 274 * player quits - they exist for purposes of tracking on the map,
1014 * but don't actually reside on any actual map. 275 * but don't actually reside on any actual map.
1015 */ 276 */
1016 if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) 277 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
1017 continue; 278 continue;
1018
1019#ifdef AUTOSAVE
1020 /* check for ST_PLAYING state so that we don't try to save off when
1021 * the player is logging in.
1022 */
1023 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->state == ST_PLAYING)
1024 {
1025 /* Don't save the player on unholy ground. Instead, increase the
1026 * tick time so it will be about 10 seconds before we try and save
1027 * again.
1028 */
1029// if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) {
1030// pl->last_save_tick += 100;
1031// } else {
1032 save_player (pl->ob, 1);
1033 pl->last_save_tick = pticks;
1034// }
1035 }
1036#endif
1037 } /* end of for loop for all the players */ 279 } /* end of for loop for all the players */
1038 } /* for flag */ 280 } /* for flag */
1039 for (pl = first_player; pl != NULL; pl = pl->next) 281
282 for_all_players (pl)
1040 { 283 {
1041 if (map != NULL && (pl->ob == NULL || pl->ob->map != map)) 284 if (!pl->ob || !pl->ns || !pl->ob->active)
1042 continue; 285 continue;
286
1043 if (settings.casting_time == TRUE) 287 if (settings.casting_time)
1044 { 288 {
1045 if (pl->ob->casting_time > 0) 289 if (pl->ob->casting_time > 0)
1046 { 290 {
1047 pl->ob->casting_time--; 291 pl->ob->casting_time--;
1048 pl->ob->start_holding = 1; 292 pl->ob->start_holding = 1;
1049 } 293 }
294
1050 /* set spell_state so we can update the range in stats field */ 295 /* set spell_state so we can update the range in stats field */
1051 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) 296 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
1052 {
1053 pl->ob->start_holding = 0; 297 pl->ob->start_holding = 0;
1054 } 298 }
1055 } 299
1056 do_some_living (pl->ob); 300 do_some_living (pl->ob);
1057 /* draw(pl->ob); *//* updated in socket code */
1058 } 301 }
1059} 302}
1060 303
1061void 304static void
1062process_players2 (mapstruct *map) 305process_players2 ()
1063{ 306{
1064 player *pl;
1065
1066 /* Then check if any players should use weapon-speed instead of speed */ 307 /* Then check if any players should use weapon-speed instead of speed */
1067 for (pl = first_player; pl != NULL; pl = pl->next) 308 for_all_players (pl)
1068 { 309 {
1069 if (map != NULL)
1070 {
1071 if (pl->ob == NULL || QUERY_FLAG (pl->ob, FLAG_REMOVED))
1072 continue;
1073 else if (pl->loading != NULL) /* Player is blocked */
1074 pl->ob->speed_left -= pl->ob->speed;
1075 if (pl->ob->map != map)
1076 continue;
1077 }
1078
1079 /* The code that did weapon_sp handling here was out of place - 310 /* The code that did weapon_sp handling here was out of place -
1080 * this isn't called until after the player has finished there 311 * this isn't called until after the player has finished there
1081 * actions, and is thus out of place. All we do here is bounds 312 * actions, and is thus out of place. All we do here is bounds
1082 * checking. 313 * checking.
1083 */ 314 */
1089 /* This needs to be here - if the player is running, we need to 320 /* This needs to be here - if the player is running, we need to
1090 * clear this each tick, but new commands are not being received 321 * clear this each tick, but new commands are not being received
1091 * so execute_newserver_command() is never called 322 * so execute_newserver_command() is never called
1092 */ 323 */
1093 pl->has_hit = 0; 324 pl->has_hit = 0;
1094
1095 } 325 }
1096 else if (pl->ob->speed_left > pl->ob->speed) 326 else if (pl->ob->speed_left > pl->ob->speed)
1097 pl->ob->speed_left = pl->ob->speed; 327 pl->ob->speed_left = pl->ob->speed;
1098 } 328 }
1099} 329}
1100 330
1101void 331void
1102process_events (mapstruct *map) 332process_events ()
1103{ 333{
1104 object *op;
1105 tag_t tag;
1106
1107 static object *marker;
1108
1109 if (!marker)
1110 marker = get_object ();
1111
1112 process_players1 (map); 334 process_players1 ();
1113 335
1114 marker->active_next = active_objects; 336 for_all_actives (op)
1115
1116 if (marker->active_next)
1117 marker->active_next->active_prev = marker;
1118
1119 marker->active_prev = NULL;
1120 active_objects = marker;
1121
1122 while (marker->active_next)
1123 { 337 {
1124 op = marker->active_next;
1125 tag = op->count;
1126
1127 /* Move marker forward - swap op and marker */
1128 op->active_prev = marker->active_prev;
1129
1130 if (op->active_prev)
1131 op->active_prev->active_next = op;
1132 else
1133 active_objects = op;
1134
1135 marker->active_next = op->active_next;
1136
1137 if (marker->active_next)
1138 marker->active_next->active_prev = marker;
1139
1140 marker->active_prev = op;
1141 op->active_next = marker;
1142
1143 /* Now process op */ 338 /* Now process op */
1144 if (QUERY_FLAG (op, FLAG_FREED)) 339 if (QUERY_FLAG (op, FLAG_FREED))
1145 { 340 {
1146 LOG (llevError, "BUG: process_events(): Free object on list\n"); 341 LOG (llevError, "BUG: process_events(): Free object on list\n");
1147 op->speed = 0; 342 op->set_speed (0);
1148 update_ob_speed (op);
1149 continue; 343 continue;
1150 } 344 }
1151 345
1152 /* I've seen occasional crashes due to this - the object is removed, 346 /* I've seen occasional crashes due to this - the object is removed,
1153 * and thus the map it points to (last map it was on) may be bogus 347 * and thus the map it points to (last map it was on) may be bogus
1160 * around. 354 * around.
1161 */ 355 */
1162 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) 356 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
1163 { 357 {
1164 LOG (llevError, "BUG: process_events(): Removed object on list\n"); 358 LOG (llevError, "BUG: process_events(): Removed object on list\n");
1165 dump_object (op); 359 char *dump = dump_object (op);
1166 LOG (llevError, errmsg); 360 LOG (llevError, dump);
1167 free_object (op); 361 free (dump);
362 op->destroy ();
1168 continue; 363 continue;
1169 } 364 }
1170 365
1171 if (!op->speed) 366 if (!op->has_active_speed ())
1172 { 367 {
1173 LOG (llevError, "BUG: process_events(): Object %s has no speed, " "but is on active list\n", &op->arch->name); 368 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
1174 update_ob_speed (op); 369 "but is on active list\n", op->debug_desc (), op->speed);
370 op->set_speed (0);
1175 continue; 371 continue;
1176 } 372 }
1177 373
1178 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP && map == NULL) 374 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
1179 { 375 {
1180 LOG (llevError, "BUG: process_events(): Object without map or " "inventory is on active list: %s (%d)\n", &op->name, op->count); 376 LOG (llevError, "BUG: process_events(): Object without map or "
377 "inventory is on active list: %s (%d)\n", &op->name, op->count);
1181 op->speed = 0; 378 op->set_speed (0);
1182 update_ob_speed (op);
1183 continue; 379 continue;
1184 } 380 }
1185 381
1186 if (map != NULL && op->map != map)
1187 continue;
1188
1189 /* Animate the object. Bug of feature that andim_speed 382 /* Animate the object. Bug or feature that anim_speed
1190 * is based on ticks, and not the creatures speed? 383 * is based on ticks, and not the creatures speed?
1191 */ 384 */
1192 if (op->anim_speed && op->last_anim >= op->anim_speed) 385 if (op->anim_speed && op->last_anim >= op->anim_speed)
1193 { 386 {
1194 if ((op->type == PLAYER) || (op->type == MONSTER)) 387 if ((op->type == PLAYER))
1195 animate_object (op, op->facing); 388 animate_object (op, op->facing);
1196 else 389 else
1197 animate_object (op, op->direction); 390 animate_object (op, op->direction);
1198 391
1199 op->last_anim = 1; 392 op->last_anim = 1;
1217 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); 410 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
1218 } 411 }
1219#endif 412#endif
1220 --op->speed_left; 413 --op->speed_left;
1221 process_object (op); 414 process_object (op);
415
1222 if (was_destroyed (op, tag)) 416 if (op->destroyed ())
1223 continue; 417 continue;
1224 } 418 }
419
1225 if (settings.casting_time == TRUE && op->casting_time > 0) 420 if (settings.casting_time == TRUE && op->casting_time > 0)
1226 op->casting_time--; 421 op->casting_time--;
422
1227 if (op->speed_left <= 0) 423 if (op->speed_left <= 0)
1228 op->speed_left += FABS (op->speed); 424 op->speed_left += FABS (op->speed);
1229 } 425 }
1230 426
1231 /* Remove marker object from active list */ 427 process_players2 ();
1232 if (marker->active_prev != NULL) 428}
1233 marker->active_prev->active_next = NULL; 429
430/* clean up everything before exiting */
431void
432emergency_save ()
433{
434 LOG (llevDebug, "emergency save begin.\n");
435
436 maptile::emergency_save ();
437
438 LOG (llevDebug, "saving book archive.\n");
439 write_book_archive ();
440
441 LOG (llevDebug, "emergency save done.\n");
442}
443
444// send all clients some informational text
445static void
446cleanup_inform (const char *cause, bool make_core)
447{
448 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "The server will now shutdown.\n");
449 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "Cause for this shtudown: %s\n", cause);
450
451 if (make_core)
452 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered a crash.\n");
1234 else 453 else
1235 active_objects = NULL; 454 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered to be a clean shutdown.\n");
1236 455
1237 process_players2 (map); 456 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "%s\n", CLEANUP_MESSAGE);
1238}
1239 457
1240void 458 flush_sockets ();
1241clean_tmp_files (void)
1242{
1243 mapstruct *m, *next;
1244
1245 LOG (llevInfo, "Cleaning up...\n");
1246
1247 /* We save the maps - it may not be intuitive why, but if there are unique
1248 * items, we need to save the map so they get saved off. Perhaps we should
1249 * just make a special function that only saves the unique items.
1250 */
1251 for (m = first_map; m != NULL; m = next)
1252 {
1253 next = m->next;
1254 if (m->in_memory == MAP_IN_MEMORY)
1255 {
1256 /* If we want to reuse the temp maps, swap it out (note that will also
1257 * update the log file. Otherwise, save the map (mostly for unique item
1258 * stuff). Note that the clean_tmp_map is called after the end of
1259 * the for loop but is in the #else bracket. IF we are recycling the maps,
1260 * we certainly don't want the temp maps removed.
1261 */
1262
1263 /* XXX The above comment is dead wrong */
1264 if (settings.recycle_tmp_maps == TRUE)
1265 swap_map (m);
1266 else
1267 {
1268 new_save_map (m, 0); /* note we save here into a overlay map */
1269 clean_tmp_map (m);
1270 }
1271 }
1272 }
1273 write_todclock (); /* lets just write the clock here */
1274} 459}
1275 460
1276/* clean up everything before exiting */ 461/* clean up everything before exiting */
1277void 462void
1278cleanup (void) 463cleanup (const char *cause, bool make_core)
1279{ 464{
465 LOG (llevError, "cleanup cause: %s\n", cause);
466
467 if (!make_core)
468 cleanup_inform (cause, make_core);
469
1280 LOG (llevDebug, "Cleanup called.\n"); 470 LOG (llevDebug, "cleanup begin.\n");
1281 write_book_archive ();
1282 471
472 if (init_done && !in_cleanup)
473 {
474 in_cleanup = true;
475 emergency_save ();
476 }
477 else
478 in_cleanup = true;
479
480 LOG (llevDebug, "running cleanup handlers.\n");
1283 INVOKE_GLOBAL (CLEANUP); 481 INVOKE_GLOBAL (CLEANUP);
1284 482
483 LOG (llevDebug, "cleanup done.\n");
484
485 if (make_core)
486 {
487 cleanup_inform (cause, make_core);
488 abort ();
489 }
490 else
1285 _exit (0); 491 _exit (0);
1286}
1287
1288void
1289leave (player *pl, int draw_exit)
1290{
1291 if (pl != NULL)
1292 {
1293 /* We do this so that the socket handling routine can do the final
1294 * cleanup. We also leave that loop to actually handle the freeing
1295 * of the data.
1296 */
1297 if (pl->ob->type != DEAD_OBJECT)
1298 {
1299 pl->socket.status = Ns_Dead;
1300
1301 /* If a hidden dm dropped connection do not create
1302 * inconsistencies by showing that they have left the game
1303 */
1304 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
1305 && draw_exit && (pl->state != ST_GET_NAME && pl->state != ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD))
1306 {
1307 if (pl->ob->map)
1308 {
1309 INVOKE_PLAYER (LOGOUT, pl);
1310 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket.host);
1311 }
1312
1313 char buf[MAX_BUF];
1314
1315 sprintf (buf, "%s left the game.", &pl->ob->name);
1316 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf);
1317 }
1318
1319 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
1320 leave_map (pl->ob);
1321
1322 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
1323 }
1324 }
1325} 492}
1326 493
1327int 494int
1328forbid_play (void) 495forbid_play (void)
1329{ 496{
1343 510
1344 while (fgets (buf, MAX_BUF, fp)) 511 while (fgets (buf, MAX_BUF, fp))
1345 { 512 {
1346 if (buf[0] == '#') 513 if (buf[0] == '#')
1347 continue; 514 continue;
515
1348 if (!strncmp (buf, "msg", 3)) 516 if (!strncmp (buf, "msg", 3))
1349 { 517 {
1350 if (forbit) 518 if (forbit)
1351 while (fgets (buf, MAX_BUF, fp)) /* print message */ 519 while (fgets (buf, MAX_BUF, fp)) /* print message */
1352 fputs (buf, logfile); 520 fputs (buf, logfile);
1353 break; 521 break;
1354
1355 } 522 }
1356 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) 523 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
1357 { 524 {
1358 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); 525 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
1359 continue; 526 continue;
1373 return 0; 540 return 0;
1374#endif 541#endif
1375} 542}
1376 543
1377/* 544/*
1378 * do_specials() is a collection of functions to call from time to time. 545 * do_specials() is a collection of functions to call from time to time.
1379 * Modified 2000-1-14 MSW to use the global pticks count to determine how 546 * Modified 2000-1-14 MSW to use the global pticks count to determine how
1380 * often to do things. This will allow us to spred them out more often. 547 * often to do things. This will allow us to spred them out more often.
1381 * I use prime numbers for the factor count - in that way, it is less likely 548 * I use prime numbers for the factor count - in that way, it is less likely
1382 * these actions will fall on the same tick (compared to say using 500/2500/15000 549 * these actions will fall on the same tick (compared to say using 500/2500/15000
1383 * which would mean on that 15,000 tick count a whole bunch of stuff gets 550 * which would mean on that 15,000 tick count a whole bunch of stuff gets
1391extern unsigned long todtick; 558extern unsigned long todtick;
1392 559
1393void 560void
1394do_specials (void) 561do_specials (void)
1395{ 562{
1396
1397#ifdef WATCHDOG
1398 if (!(pticks % 503))
1399 watchdog ();
1400#endif
1401
1402 if (!(pticks % PTICKS_PER_CLOCK)) 563 if (!(pticks % PTICKS_PER_CLOCK))
1403 tick_the_clock (); 564 tick_the_clock ();
1404 565
1405 if (!(pticks % 7)) 566 if (!(pticks % 7))
1406 shstr::gc (); 567 shstr::gc ();
1407 568
1408 if (!(pticks % 79))
1409 flush_old_maps (); /* Clears the tmp-files of maps which have reset */
1410
1411 if (!(pticks % 2503)) 569 if (!(pticks % 2503))
1412 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 570 fix_weight (); /* Hack to fix weightproblems caused by bugs */
1413 571
1414 if (!(pticks % 2521))
1415 metaserver_update (); /* 2500 ticks is about 5 minutes */
1416
1417 if (!(pticks % 5003)) 572 if (!(pticks % 5003))
1418 write_book_archive (); 573 write_book_archive ();
1419 574
1420 if (!(pticks % 5009)) 575 if (!(pticks % 5009))
1421 clean_friendly_list (); 576 clean_friendly_list ();
1428} 583}
1429 584
1430void 585void
1431server_tick () 586server_tick ()
1432{ 587{
1433 nroferrors = 0; 588 // first do the user visible stuff
1434
1435 doeric_server (); 589 doeric_server ();
1436 INVOKE_GLOBAL (CLOCK); 590 INVOKE_GLOBAL (CLOCK);
1437 process_events (NULL); /* "do" something with objects with speed */ 591 process_events (); /* "do" something with objects with speed */
1438 flush_sockets (); 592 flush_sockets ();
1439 check_active_maps (); /* Removes unused maps after a certain timeout */ 593
594 // then do some bookkeeping, should not really be here
1440 do_specials (); /* Routines called from time to time. */ 595 do_specials (); /* Routines called from time to time. */
1441 object::free_mortals (); 596 attachable::check_mortals ();
1442 597
1443 ++pticks; 598 ++pticks;
1444} 599}
1445 600
1446int 601int
1447main (int argc, char **argv) 602main (int argc, char **argv)
1448{ 603{
1449 settings.argc = argc; 604 settings.argc = argc;
1450 settings.argv = argv; 605 settings.argv = argv;
1451 606
1452 cfperl_init ();
1453
1454 init (argc, argv); 607 init (argc, argv);
1455 608
1456 initPlugins (); 609 initPlugins ();
1457 610
1458 for (;;) 611 for (;;)
1459 cfperl_main (); 612 cfperl_main ();
1460
1461 // unreached
1462 emergency_save (0);
1463 cleanup ();
1464
1465 return 0;
1466} 613}
614

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