… | |
… | |
106 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
106 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
108 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); |
108 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); |
109 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); |
109 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); |
110 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); |
110 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); |
111 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]"); |
111 | new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg [maxmc@telia.com]"); |
112 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
112 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
113 | } |
113 | } |
114 | |
114 | |
115 | void |
115 | void |
116 | info_keys (object *op) |
116 | info_keys (object *op) |
… | |
… | |
191 | * goes someplace. |
191 | * goes someplace. |
192 | */ |
192 | */ |
193 | void |
193 | void |
194 | enter_player_savebed (object *op) |
194 | enter_player_savebed (object *op) |
195 | { |
195 | { |
196 | mapstruct *oldmap = op->map; |
196 | maptile *oldmap = op->map; |
197 | object *tmp; |
197 | object *tmp; |
198 | |
198 | |
199 | tmp = get_object (); |
199 | tmp = get_object (); |
200 | |
200 | |
201 | EXIT_PATH (tmp) = op->contr->savebed_map; |
201 | EXIT_PATH (tmp) = op->contr->savebed_map; |
… | |
… | |
226 | * the counts on the map if needed. |
226 | * the counts on the map if needed. |
227 | */ |
227 | */ |
228 | void |
228 | void |
229 | leave_map (object *op) |
229 | leave_map (object *op) |
230 | { |
230 | { |
231 | mapstruct *oldmap = op->map; |
231 | maptile *oldmap = op->map; |
232 | |
232 | |
233 | remove_ob (op); |
233 | remove_ob (op); |
234 | |
234 | |
235 | if (oldmap) |
235 | if (oldmap) |
236 | { |
236 | { |
237 | if (!op->contr->hidden) |
237 | if (!op->contr->hidden) |
238 | oldmap->players--; |
238 | oldmap->players--; |
|
|
239 | |
239 | if (oldmap->players <= 0) |
240 | if (oldmap->players <= 0) |
240 | { /* can be less than zero due to errors in tracking this */ |
241 | /* can be less than zero due to errors in tracking this */ |
241 | set_map_timeout (oldmap); |
242 | set_map_timeout (oldmap); |
242 | } |
|
|
243 | } |
243 | } |
244 | } |
244 | } |
245 | |
245 | |
246 | /* |
246 | /* |
247 | * enter_map(): Moves the player and pets from current map (if any) to |
247 | * enter_map(): Moves the player and pets from current map (if any) to |
… | |
… | |
249 | * player to - it could be the map he just came from if the load failed for |
249 | * player to - it could be the map he just came from if the load failed for |
250 | * whatever reason. If default map coordinates are to be used, then |
250 | * whatever reason. If default map coordinates are to be used, then |
251 | * the function that calls this should figure them out. |
251 | * the function that calls this should figure them out. |
252 | */ |
252 | */ |
253 | static void |
253 | static void |
254 | enter_map (object *op, mapstruct *newmap, int x, int y) |
254 | enter_map (object *op, maptile *newmap, int x, int y) |
255 | { |
255 | { |
256 | mapstruct *oldmap = op->map; |
256 | maptile *oldmap = op->map; |
257 | |
257 | |
258 | if (out_of_map (newmap, x, y)) |
258 | if (out_of_map (newmap, x, y)) |
259 | { |
259 | { |
260 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); |
260 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); |
261 | x = MAP_ENTER_X (newmap); |
261 | x = MAP_ENTER_X (newmap); |
… | |
… | |
266 | newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); |
266 | newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); |
267 | new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); |
267 | new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); |
268 | return; |
268 | return; |
269 | } |
269 | } |
270 | } |
270 | } |
|
|
271 | |
271 | /* try to find a spot for the player */ |
272 | /* try to find a spot for the player */ |
272 | if (ob_blocked (op, newmap, x, y)) |
273 | if (ob_blocked (op, newmap, x, y)) |
273 | { /* First choice blocked */ |
274 | { /* First choice blocked */ |
274 | /* We try to find a spot for the player, starting closest in. |
275 | /* We try to find a spot for the player, starting closest in. |
275 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
276 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
… | |
… | |
284 | { |
285 | { |
285 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); |
286 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); |
286 | if (i == -1) |
287 | if (i == -1) |
287 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); |
288 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); |
288 | } |
289 | } |
|
|
290 | |
289 | if (i != -1) |
291 | if (i != -1) |
290 | { |
292 | { |
291 | x += freearr_x[i]; |
293 | x += freearr_x[i]; |
292 | y += freearr_y[i]; |
294 | y += freearr_y[i]; |
293 | } |
295 | } |
… | |
… | |
297 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); |
299 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); |
298 | } |
300 | } |
299 | } /* end if looking for free spot */ |
301 | } /* end if looking for free spot */ |
300 | |
302 | |
301 | if (op->map != NULL) |
303 | if (op->map != NULL) |
302 | { |
|
|
303 | INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap)); |
|
|
304 | INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); |
304 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
305 | } |
305 | return; |
|
|
306 | |
|
|
307 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
|
|
308 | return; |
|
|
309 | |
|
|
310 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (op->contr), ARG_INT (x), ARG_INT (y))) |
|
|
311 | return; |
306 | |
312 | |
307 | /* If it is a player login, he has yet to be inserted anyplace. |
313 | /* If it is a player login, he has yet to be inserted anyplace. |
308 | * otherwise, we need to deal with removing the player here. |
314 | * otherwise, we need to deal with removing the player here. |
309 | */ |
315 | */ |
310 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
311 | remove_ob (op); |
316 | remove_ob (op); |
312 | |
317 | |
313 | /* remove_ob clears these so they must be reset after the remove_ob call */ |
318 | /* remove_ob clears these so they must be reset after the remove_ob call */ |
314 | op->x = x; |
319 | op->x = x; |
315 | op->y = y; |
320 | op->y = y; |
316 | op->map = newmap; |
321 | op->map = newmap; |
|
|
322 | |
317 | insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); |
323 | insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); |
318 | |
|
|
319 | INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr)); |
|
|
320 | |
324 | |
321 | if (!op->contr->hidden) |
325 | if (!op->contr->hidden) |
322 | newmap->players++; |
326 | newmap->players++; |
323 | |
327 | |
324 | newmap->timeout = 0; |
328 | newmap->timeout = 0; |
… | |
… | |
335 | { |
339 | { |
336 | int i = find_free_spot (op->contr->ranges[range_golem], newmap, |
340 | int i = find_free_spot (op->contr->ranges[range_golem], newmap, |
337 | x, y, 1, SIZEOFFREE); |
341 | x, y, 1, SIZEOFFREE); |
338 | |
342 | |
339 | remove_ob (op->contr->ranges[range_golem]); |
343 | remove_ob (op->contr->ranges[range_golem]); |
|
|
344 | |
340 | if (i == -1) |
345 | if (i == -1) |
341 | { |
346 | { |
342 | remove_friendly_object (op->contr->ranges[range_golem]); |
347 | remove_friendly_object (op->contr->ranges[range_golem]); |
343 | free_object (op->contr->ranges[range_golem]); |
348 | free_object (op->contr->ranges[range_golem]); |
344 | op->contr->ranges[range_golem] = NULL; |
349 | op->contr->ranges[range_golem] = 0; |
345 | op->contr->golem_count = 0; |
|
|
346 | } |
350 | } |
347 | else |
351 | else |
348 | { |
352 | { |
349 | object *tmp; |
|
|
350 | |
|
|
351 | for (tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
353 | for (object *tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
352 | { |
354 | { |
353 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
355 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
354 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
356 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
355 | tmp->map = newmap; |
357 | tmp->map = newmap; |
356 | } |
358 | } |
|
|
359 | |
357 | insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); |
360 | insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); |
358 | op->contr->ranges[range_golem]->direction = |
361 | op->contr->ranges[range_golem]->direction = |
359 | find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); |
362 | find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); |
360 | } |
363 | } |
361 | } |
364 | } |
|
|
365 | |
362 | op->direction = 0; |
366 | op->direction = 0; |
363 | |
367 | |
364 | /* since the players map is already loaded, we don't need to worry |
368 | /* since the players map is already loaded, we don't need to worry |
365 | * about pending objects. |
369 | * about pending objects. |
366 | */ |
370 | */ |
… | |
… | |
381 | } |
385 | } |
382 | } |
386 | } |
383 | } |
387 | } |
384 | |
388 | |
385 | void |
389 | void |
386 | set_map_timeout (mapstruct *oldmap) |
390 | set_map_timeout (maptile *oldmap) |
387 | { |
391 | { |
388 | #if MAP_MAXTIMEOUT |
392 | #if MAP_MAXTIMEOUT |
389 | oldmap->timeout = MAP_TIMEOUT (oldmap); |
393 | oldmap->timeout = MAP_TIMEOUT (oldmap); |
390 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
394 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
391 | * lower than the min value. |
395 | * lower than the min value. |
392 | */ |
396 | */ |
393 | # if MAP_MINTIMEOUT |
397 | # if MAP_MINTIMEOUT |
394 | if (oldmap->timeout < MAP_MINTIMEOUT) |
398 | if (oldmap->timeout < MAP_MINTIMEOUT) |
395 | { |
|
|
396 | oldmap->timeout = MAP_MINTIMEOUT; |
399 | oldmap->timeout = MAP_MINTIMEOUT; |
397 | } |
|
|
398 | # endif |
400 | # endif |
|
|
401 | |
399 | if (oldmap->timeout > MAP_MAXTIMEOUT) |
402 | if (oldmap->timeout > MAP_MAXTIMEOUT) |
400 | { |
|
|
401 | oldmap->timeout = MAP_MAXTIMEOUT; |
403 | oldmap->timeout = MAP_MAXTIMEOUT; |
402 | } |
404 | |
403 | #else |
405 | #else |
404 | /* save out the map */ |
406 | /* save out the map */ |
405 | swap_map (oldmap); |
407 | swap_map (oldmap); |
406 | #endif /* MAP_MAXTIMEOUT */ |
408 | #endif /* MAP_MAXTIMEOUT */ |
407 | } |
409 | } |
… | |
… | |
452 | */ |
454 | */ |
453 | |
455 | |
454 | static void |
456 | static void |
455 | enter_random_map (object *pl, object *exit_ob) |
457 | enter_random_map (object *pl, object *exit_ob) |
456 | { |
458 | { |
457 | mapstruct *new_map; |
459 | maptile *new_map; |
458 | char newmap_name[HUGE_BUF], *cp; |
460 | char newmap_name[HUGE_BUF], *cp; |
459 | static int reference_number = 0; |
461 | static int reference_number = 0; |
460 | RMParms rp; |
462 | RMParms rp; |
461 | |
463 | |
462 | memset (&rp, 0, sizeof (RMParms)); |
464 | memset (&rp, 0, sizeof (RMParms)); |
… | |
… | |
522 | */ |
524 | */ |
523 | |
525 | |
524 | static void |
526 | static void |
525 | enter_fixed_template_map (object *pl, object *exit_ob) |
527 | enter_fixed_template_map (object *pl, object *exit_ob) |
526 | { |
528 | { |
527 | mapstruct *new_map; |
529 | maptile *new_map; |
528 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
530 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
529 | const char *new_map_name; |
531 | const char *new_map_name; |
530 | |
532 | |
531 | /* Split the exit path string into two parts, one |
533 | /* Split the exit path string into two parts, one |
532 | * for where to store the map, and one for were |
534 | * for where to store the map, and one for were |
… | |
… | |
541 | */ |
543 | */ |
542 | LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", |
544 | LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", |
543 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
545 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
544 | return; |
546 | return; |
545 | } |
547 | } |
|
|
548 | |
546 | *sourcemap++ = '\0'; |
549 | *sourcemap++ = '\0'; |
547 | |
550 | |
548 | /* If we are not coming from a template map, we can use relative directories |
551 | /* If we are not coming from a template map, we can use relative directories |
549 | * for the map to generate from. |
552 | * for the map to generate from. |
550 | */ |
553 | */ |
551 | if (!exit_ob->map->templatemap) |
554 | if (!exit_ob->map->templatemap) |
552 | { |
|
|
553 | sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap); |
555 | sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap); |
554 | } |
|
|
555 | |
556 | |
556 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
557 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
557 | * of the exit, and the name of the map the exit is on, respectively. |
558 | * of the exit, and the name of the map the exit is on, respectively. |
558 | */ |
559 | */ |
559 | sprintf (tmpnum, "%d", exit_ob->x); |
560 | sprintf (tmpnum, "%d", exit_ob->x); |
… | |
… | |
568 | |
569 | |
569 | /* If we are coming from another template map, use reletive paths unless |
570 | /* If we are coming from another template map, use reletive paths unless |
570 | * indicated otherwise. |
571 | * indicated otherwise. |
571 | */ |
572 | */ |
572 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
573 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
573 | { |
|
|
574 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
574 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
575 | } |
|
|
576 | else |
575 | else |
577 | { |
|
|
578 | new_map_name = create_template_pathname (resultname); |
576 | new_map_name = create_template_pathname (resultname); |
579 | } |
|
|
580 | |
577 | |
581 | /* Attempt to load the map, if unable to, then |
578 | /* Attempt to load the map, if unable to, then |
582 | * create the map from the template. |
579 | * create the map from the template. |
583 | */ |
580 | */ |
584 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
581 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
… | |
… | |
606 | LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", |
603 | LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", |
607 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
604 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
608 | } |
605 | } |
609 | } |
606 | } |
610 | |
607 | |
611 | |
|
|
612 | /* The player is trying to enter a randomly generated template map. In this |
608 | /* The player is trying to enter a randomly generated template map. In this |
613 | * case, generate the map as needed. |
609 | * case, generate the map as needed. |
614 | */ |
610 | */ |
615 | |
611 | |
616 | static void |
612 | static void |
617 | enter_random_template_map (object *pl, object *exit_ob) |
613 | enter_random_template_map (object *pl, object *exit_ob) |
618 | { |
614 | { |
619 | mapstruct *new_map; |
615 | maptile *new_map; |
620 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
616 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
621 | const char *new_map_name; |
617 | const char *new_map_name; |
622 | RMParms rp; |
618 | RMParms rp; |
623 | |
619 | |
624 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
620 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
… | |
… | |
686 | */ |
682 | */ |
687 | static void |
683 | static void |
688 | enter_unique_map (object *op, object *exit_ob) |
684 | enter_unique_map (object *op, object *exit_ob) |
689 | { |
685 | { |
690 | char apartment[HUGE_BUF]; |
686 | char apartment[HUGE_BUF]; |
691 | mapstruct *newmap; |
687 | maptile *newmap; |
692 | |
688 | |
693 | if (EXIT_PATH (exit_ob)[0] == '/') |
689 | if (EXIT_PATH (exit_ob)[0] == '/') |
694 | { |
690 | { |
695 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); |
691 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); |
696 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
692 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
… | |
… | |
788 | return; |
784 | return; |
789 | |
785 | |
790 | /* First, lets figure out what map the player is going to go to */ |
786 | /* First, lets figure out what map the player is going to go to */ |
791 | if (exit_ob) |
787 | if (exit_ob) |
792 | { |
788 | { |
793 | |
|
|
794 | /* check to see if we make a template map */ |
789 | /* check to see if we make a template map */ |
795 | if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@') |
790 | if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@') |
796 | { |
791 | { |
797 | if (EXIT_PATH (exit_ob)[2] == '!') |
792 | if (EXIT_PATH (exit_ob)[2] == '!') |
798 | { |
793 | { |
… | |
… | |
819 | int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); |
814 | int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); |
820 | |
815 | |
821 | /* 'Normal' exits that do not do anything special |
816 | /* 'Normal' exits that do not do anything special |
822 | * Simple enough we don't need another routine for it. |
817 | * Simple enough we don't need another routine for it. |
823 | */ |
818 | */ |
824 | mapstruct *newmap; |
819 | maptile *newmap; |
825 | |
820 | |
826 | if (exit_ob->map) |
821 | if (exit_ob->map) |
827 | { |
822 | { |
828 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
823 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
829 | /* Random map was previously generated, but is no longer about. Lets generate a new |
824 | /* Random map was previously generated, but is no longer about. Lets generate a new |
… | |
… | |
918 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
913 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
919 | } |
914 | } |
920 | else |
915 | else |
921 | { |
916 | { |
922 | int flags = 0; |
917 | int flags = 0; |
923 | mapstruct *newmap; |
918 | maptile *newmap; |
924 | |
|
|
925 | |
919 | |
926 | /* Hypothetically, I guess its possible that a standard map matches |
920 | /* Hypothetically, I guess its possible that a standard map matches |
927 | * the localdir, but that seems pretty unlikely - unlikely enough that |
921 | * the localdir, but that seems pretty unlikely - unlikely enough that |
928 | * I'm not going to attempt to try to deal with that possibility. |
922 | * I'm not going to attempt to try to deal with that possibility. |
929 | * We use the fact that when a player saves on a unique map, it prepends |
923 | * We use the fact that when a player saves on a unique map, it prepends |
… | |
… | |
950 | { |
944 | { |
951 | LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n"); |
945 | LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n"); |
952 | abort (); |
946 | abort (); |
953 | } |
947 | } |
954 | } |
948 | } |
|
|
949 | |
955 | enter_map (op, newmap, op->x, op->y); |
950 | enter_map (op, newmap, op->x, op->y); |
956 | } |
951 | } |
957 | } |
952 | } |
958 | |
953 | |
959 | /* |
954 | /* |
… | |
… | |
964 | |
959 | |
965 | #if 0 // dead code, schmorp |
960 | #if 0 // dead code, schmorp |
966 | void |
961 | void |
967 | process_active_maps () |
962 | process_active_maps () |
968 | { |
963 | { |
969 | for (mapstruct *map = first_map; map != NULL; map = map->next) |
964 | for (maptile *map = first_map; map != NULL; map = map->next) |
970 | if (map->in_memory == MAP_IN_MEMORY) |
965 | if (map->in_memory == MAP_IN_MEMORY) |
971 | if (players_on_map (map, TRUE)) |
966 | if (players_on_map (map, TRUE)) |
972 | process_events (map); |
967 | process_events (map); |
973 | } |
968 | } |
974 | #endif |
969 | #endif |
… | |
… | |
980 | * objects have been updated, process_players2() does the processing that |
975 | * objects have been updated, process_players2() does the processing that |
981 | * is needed after the players have been updated. |
976 | * is needed after the players have been updated. |
982 | */ |
977 | */ |
983 | |
978 | |
984 | void |
979 | void |
985 | process_players1 (mapstruct *map) |
980 | process_players1 (maptile *map) |
986 | { |
981 | { |
987 | int flag; |
982 | int flag; |
988 | player *pl, *plnext; |
983 | player *pl, *plnext; |
989 | |
984 | |
990 | /* Basically, we keep looping until all the players have done their actions. */ |
985 | /* Basically, we keep looping until all the players have done their actions. */ |
… | |
… | |
1057 | /* draw(pl->ob); *//* updated in socket code */ |
1052 | /* draw(pl->ob); *//* updated in socket code */ |
1058 | } |
1053 | } |
1059 | } |
1054 | } |
1060 | |
1055 | |
1061 | void |
1056 | void |
1062 | process_players2 (mapstruct *map) |
1057 | process_players2 (maptile *map) |
1063 | { |
1058 | { |
1064 | player *pl; |
1059 | player *pl; |
1065 | |
1060 | |
1066 | /* Then check if any players should use weapon-speed instead of speed */ |
1061 | /* Then check if any players should use weapon-speed instead of speed */ |
1067 | for (pl = first_player; pl != NULL; pl = pl->next) |
1062 | for (pl = first_player; pl != NULL; pl = pl->next) |
… | |
… | |
1097 | pl->ob->speed_left = pl->ob->speed; |
1092 | pl->ob->speed_left = pl->ob->speed; |
1098 | } |
1093 | } |
1099 | } |
1094 | } |
1100 | |
1095 | |
1101 | void |
1096 | void |
1102 | process_events (mapstruct *map) |
1097 | process_events (maptile *map) |
1103 | { |
1098 | { |
1104 | object *op; |
1099 | object *op; |
1105 | |
1100 | |
1106 | static object *marker; |
1101 | static object *marker; |
1107 | if (!marker) |
1102 | if (!marker) |
… | |
… | |
1157 | * around. |
1152 | * around. |
1158 | */ |
1153 | */ |
1159 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
1154 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
1160 | { |
1155 | { |
1161 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
1156 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
1162 | dump_object (op); |
1157 | char *dump = dump_object (op); |
1163 | LOG (llevError, errmsg); |
1158 | LOG (llevError, dump); |
|
|
1159 | free (dump); |
1164 | free_object (op); |
1160 | free_object (op); |
1165 | continue; |
1161 | continue; |
1166 | } |
1162 | } |
1167 | |
1163 | |
1168 | if (!op->speed) |
1164 | if (!op->speed) |
… | |
… | |
1238 | } |
1234 | } |
1239 | |
1235 | |
1240 | void |
1236 | void |
1241 | clean_tmp_files (void) |
1237 | clean_tmp_files (void) |
1242 | { |
1238 | { |
1243 | mapstruct *m, *next; |
1239 | maptile *m, *next; |
1244 | |
1240 | |
1245 | LOG (llevInfo, "Cleaning up...\n"); |
1241 | LOG (llevInfo, "Cleaning up...\n"); |
1246 | |
1242 | |
1247 | /* We save the maps - it may not be intuitive why, but if there are unique |
1243 | /* We save the maps - it may not be intuitive why, but if there are unique |
1248 | * items, we need to save the map so they get saved off. Perhaps we should |
1244 | * items, we need to save the map so they get saved off. Perhaps we should |
… | |
… | |
1276 | /* clean up everything before exiting */ |
1272 | /* clean up everything before exiting */ |
1277 | void |
1273 | void |
1278 | cleanup (void) |
1274 | cleanup (void) |
1279 | { |
1275 | { |
1280 | LOG (llevDebug, "Cleanup called.\n"); |
1276 | LOG (llevDebug, "Cleanup called.\n"); |
|
|
1277 | |
|
|
1278 | for (player *pl = first_player; pl != NULL; pl = pl->next) |
|
|
1279 | save_player (pl->ob, 0); |
|
|
1280 | |
|
|
1281 | for (player *pl = first_player; pl != NULL; pl = pl->next) |
|
|
1282 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1283 | leave_map (pl->ob); |
|
|
1284 | |
|
|
1285 | clean_tmp_files (); |
1281 | write_book_archive (); |
1286 | write_book_archive (); |
1282 | |
1287 | |
1283 | INVOKE_GLOBAL (CLEANUP); |
1288 | INVOKE_GLOBAL (CLEANUP); |
1284 | |
1289 | |
1285 | _exit (0); |
1290 | _exit (0); |
… | |
… | |
1409 | flush_old_maps (); /* Clears the tmp-files of maps which have reset */ |
1414 | flush_old_maps (); /* Clears the tmp-files of maps which have reset */ |
1410 | |
1415 | |
1411 | if (!(pticks % 2503)) |
1416 | if (!(pticks % 2503)) |
1412 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
1417 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
1413 | |
1418 | |
1414 | if (!(pticks % 2521)) |
|
|
1415 | metaserver_update (); /* 2500 ticks is about 5 minutes */ |
|
|
1416 | |
|
|
1417 | if (!(pticks % 5003)) |
1419 | if (!(pticks % 5003)) |
1418 | write_book_archive (); |
1420 | write_book_archive (); |
1419 | |
1421 | |
1420 | if (!(pticks % 5009)) |
1422 | if (!(pticks % 5009)) |
1421 | clean_friendly_list (); |
1423 | clean_friendly_list (); |
… | |
… | |
1447 | main (int argc, char **argv) |
1449 | main (int argc, char **argv) |
1448 | { |
1450 | { |
1449 | settings.argc = argc; |
1451 | settings.argc = argc; |
1450 | settings.argv = argv; |
1452 | settings.argv = argv; |
1451 | |
1453 | |
1452 | cfperl_init (); |
|
|
1453 | |
|
|
1454 | init (argc, argv); |
1454 | init (argc, argv); |
1455 | |
1455 | |
1456 | initPlugins (); |
1456 | initPlugins (); |
1457 | |
1457 | |
1458 | for (;;) |
1458 | for (;;) |