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Comparing deliantra/server/server/main.C (file contents):
Revision 1.26 by root, Wed Sep 13 01:09:24 2006 UTC vs.
Revision 1.34 by root, Sat Sep 30 23:48:57 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24#include <global.h> 24#include <global.h>
25#include <object.h> 25#include <object.h>
26#include <tod.h> 26#include <tod.h>
106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); 108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]");
109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); 109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]");
110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); 110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]");
111 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]"); 111 new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg [maxmc@telia.com]");
112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
113} 113}
114 114
115void 115void
116info_keys (object *op) 116info_keys (object *op)
191 * goes someplace. 191 * goes someplace.
192 */ 192 */
193void 193void
194enter_player_savebed (object *op) 194enter_player_savebed (object *op)
195{ 195{
196 mapstruct *oldmap = op->map; 196 maptile *oldmap = op->map;
197 object *tmp; 197 object *tmp;
198 198
199 tmp = get_object (); 199 tmp = get_object ();
200 200
201 EXIT_PATH (tmp) = op->contr->savebed_map; 201 EXIT_PATH (tmp) = op->contr->savebed_map;
226 * the counts on the map if needed. 226 * the counts on the map if needed.
227 */ 227 */
228void 228void
229leave_map (object *op) 229leave_map (object *op)
230{ 230{
231 mapstruct *oldmap = op->map; 231 maptile *oldmap = op->map;
232 232
233 remove_ob (op); 233 remove_ob (op);
234 234
235 if (oldmap) 235 if (oldmap)
236 { 236 {
237 if (!op->contr->hidden) 237 if (!op->contr->hidden)
238 oldmap->players--; 238 oldmap->players--;
239
239 if (oldmap->players <= 0) 240 if (oldmap->players <= 0)
240 { /* can be less than zero due to errors in tracking this */ 241 /* can be less than zero due to errors in tracking this */
241 set_map_timeout (oldmap); 242 set_map_timeout (oldmap);
242 }
243 } 243 }
244} 244}
245 245
246/* 246/*
247 * enter_map(): Moves the player and pets from current map (if any) to 247 * enter_map(): Moves the player and pets from current map (if any) to
249 * player to - it could be the map he just came from if the load failed for 249 * player to - it could be the map he just came from if the load failed for
250 * whatever reason. If default map coordinates are to be used, then 250 * whatever reason. If default map coordinates are to be used, then
251 * the function that calls this should figure them out. 251 * the function that calls this should figure them out.
252 */ 252 */
253static void 253static void
254enter_map (object *op, mapstruct *newmap, int x, int y) 254enter_map (object *op, maptile *newmap, int x, int y)
255{ 255{
256 mapstruct *oldmap = op->map; 256 maptile *oldmap = op->map;
257 257
258 if (out_of_map (newmap, x, y)) 258 if (out_of_map (newmap, x, y))
259 { 259 {
260 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); 260 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y);
261 x = MAP_ENTER_X (newmap); 261 x = MAP_ENTER_X (newmap);
266 newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); 266 newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap));
267 new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); 267 new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed");
268 return; 268 return;
269 } 269 }
270 } 270 }
271
271 /* try to find a spot for the player */ 272 /* try to find a spot for the player */
272 if (ob_blocked (op, newmap, x, y)) 273 if (ob_blocked (op, newmap, x, y))
273 { /* First choice blocked */ 274 { /* First choice blocked */
274 /* We try to find a spot for the player, starting closest in. 275 /* We try to find a spot for the player, starting closest in.
275 * We could use find_first_free_spot, but that doesn't randomize it at all, 276 * We could use find_first_free_spot, but that doesn't randomize it at all,
284 { 285 {
285 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); 286 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1);
286 if (i == -1) 287 if (i == -1)
287 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); 288 i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE);
288 } 289 }
290
289 if (i != -1) 291 if (i != -1)
290 { 292 {
291 x += freearr_x[i]; 293 x += freearr_x[i];
292 y += freearr_y[i]; 294 y += freearr_y[i];
293 } 295 }
297 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); 299 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y);
298 } 300 }
299 } /* end if looking for free spot */ 301 } /* end if looking for free spot */
300 302
301 if (op->map != NULL) 303 if (op->map != NULL)
302 {
303 INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (op->map), ARG_MAP (newmap));
304 INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)); 304 if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr)))
305 } 305 return;
306
307 if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
308 return;
309
310 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (op->contr), ARG_INT (x), ARG_INT (y)))
311 return;
306 312
307 /* If it is a player login, he has yet to be inserted anyplace. 313 /* If it is a player login, he has yet to be inserted anyplace.
308 * otherwise, we need to deal with removing the player here. 314 * otherwise, we need to deal with removing the player here.
309 */ 315 */
310 if (!QUERY_FLAG (op, FLAG_REMOVED))
311 remove_ob (op); 316 remove_ob (op);
312 317
313 /* remove_ob clears these so they must be reset after the remove_ob call */ 318 /* remove_ob clears these so they must be reset after the remove_ob call */
314 op->x = x; 319 op->x = x;
315 op->y = y; 320 op->y = y;
316 op->map = newmap; 321 op->map = newmap;
322
317 insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); 323 insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON);
318
319 INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr));
320 324
321 if (!op->contr->hidden) 325 if (!op->contr->hidden)
322 newmap->players++; 326 newmap->players++;
323 327
324 newmap->timeout = 0; 328 newmap->timeout = 0;
335 { 339 {
336 int i = find_free_spot (op->contr->ranges[range_golem], newmap, 340 int i = find_free_spot (op->contr->ranges[range_golem], newmap,
337 x, y, 1, SIZEOFFREE); 341 x, y, 1, SIZEOFFREE);
338 342
339 remove_ob (op->contr->ranges[range_golem]); 343 remove_ob (op->contr->ranges[range_golem]);
344
340 if (i == -1) 345 if (i == -1)
341 { 346 {
342 remove_friendly_object (op->contr->ranges[range_golem]); 347 remove_friendly_object (op->contr->ranges[range_golem]);
343 free_object (op->contr->ranges[range_golem]); 348 free_object (op->contr->ranges[range_golem]);
344 op->contr->ranges[range_golem] = NULL; 349 op->contr->ranges[range_golem] = NULL;
345 op->contr->golem_count = 0; 350 op->contr->golem_count = 0;
346 } 351 }
347 else 352 else
348 { 353 {
349 object *tmp;
350
351 for (tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) 354 for (object *tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
352 { 355 {
353 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 356 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
354 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 357 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
355 tmp->map = newmap; 358 tmp->map = newmap;
356 } 359 }
360
357 insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); 361 insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0);
358 op->contr->ranges[range_golem]->direction = 362 op->contr->ranges[range_golem]->direction =
359 find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); 363 find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y);
360 } 364 }
361 } 365 }
366
362 op->direction = 0; 367 op->direction = 0;
363 368
364 /* since the players map is already loaded, we don't need to worry 369 /* since the players map is already loaded, we don't need to worry
365 * about pending objects. 370 * about pending objects.
366 */ 371 */
381 } 386 }
382 } 387 }
383} 388}
384 389
385void 390void
386set_map_timeout (mapstruct *oldmap) 391set_map_timeout (maptile *oldmap)
387{ 392{
388#if MAP_MAXTIMEOUT 393#if MAP_MAXTIMEOUT
389 oldmap->timeout = MAP_TIMEOUT (oldmap); 394 oldmap->timeout = MAP_TIMEOUT (oldmap);
390 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is 395 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is
391 * lower than the min value. 396 * lower than the min value.
392 */ 397 */
393# if MAP_MINTIMEOUT 398# if MAP_MINTIMEOUT
394 if (oldmap->timeout < MAP_MINTIMEOUT) 399 if (oldmap->timeout < MAP_MINTIMEOUT)
395 {
396 oldmap->timeout = MAP_MINTIMEOUT; 400 oldmap->timeout = MAP_MINTIMEOUT;
397 }
398# endif 401# endif
402
399 if (oldmap->timeout > MAP_MAXTIMEOUT) 403 if (oldmap->timeout > MAP_MAXTIMEOUT)
400 {
401 oldmap->timeout = MAP_MAXTIMEOUT; 404 oldmap->timeout = MAP_MAXTIMEOUT;
402 } 405
403#else 406#else
404 /* save out the map */ 407 /* save out the map */
405 swap_map (oldmap); 408 swap_map (oldmap);
406#endif /* MAP_MAXTIMEOUT */ 409#endif /* MAP_MAXTIMEOUT */
407} 410}
452 */ 455 */
453 456
454static void 457static void
455enter_random_map (object *pl, object *exit_ob) 458enter_random_map (object *pl, object *exit_ob)
456{ 459{
457 mapstruct *new_map; 460 maptile *new_map;
458 char newmap_name[HUGE_BUF], *cp; 461 char newmap_name[HUGE_BUF], *cp;
459 static int reference_number = 0; 462 static int reference_number = 0;
460 RMParms rp; 463 RMParms rp;
461 464
462 memset (&rp, 0, sizeof (RMParms)); 465 memset (&rp, 0, sizeof (RMParms));
522 */ 525 */
523 526
524static void 527static void
525enter_fixed_template_map (object *pl, object *exit_ob) 528enter_fixed_template_map (object *pl, object *exit_ob)
526{ 529{
527 mapstruct *new_map; 530 maptile *new_map;
528 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; 531 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap;
529 const char *new_map_name; 532 const char *new_map_name;
530 533
531 /* Split the exit path string into two parts, one 534 /* Split the exit path string into two parts, one
532 * for where to store the map, and one for were 535 * for where to store the map, and one for were
541 */ 544 */
542 LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", 545 LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n",
543 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); 546 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
544 return; 547 return;
545 } 548 }
549
546 *sourcemap++ = '\0'; 550 *sourcemap++ = '\0';
547 551
548 /* If we are not coming from a template map, we can use relative directories 552 /* If we are not coming from a template map, we can use relative directories
549 * for the map to generate from. 553 * for the map to generate from.
550 */ 554 */
551 if (!exit_ob->map->templatemap) 555 if (!exit_ob->map->templatemap)
552 {
553 sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap); 556 sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap);
554 }
555 557
556 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord 558 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
557 * of the exit, and the name of the map the exit is on, respectively. 559 * of the exit, and the name of the map the exit is on, respectively.
558 */ 560 */
559 sprintf (tmpnum, "%d", exit_ob->x); 561 sprintf (tmpnum, "%d", exit_ob->x);
568 570
569 /* If we are coming from another template map, use reletive paths unless 571 /* If we are coming from another template map, use reletive paths unless
570 * indicated otherwise. 572 * indicated otherwise.
571 */ 573 */
572 if (exit_ob->map->templatemap && (resultname[0] != '/')) 574 if (exit_ob->map->templatemap && (resultname[0] != '/'))
573 {
574 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); 575 new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname);
575 }
576 else 576 else
577 {
578 new_map_name = create_template_pathname (resultname); 577 new_map_name = create_template_pathname (resultname);
579 }
580 578
581 /* Attempt to load the map, if unable to, then 579 /* Attempt to load the map, if unable to, then
582 * create the map from the template. 580 * create the map from the template.
583 */ 581 */
584 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); 582 new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE);
606 LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", 604 LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n",
607 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); 605 &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
608 } 606 }
609} 607}
610 608
611
612/* The player is trying to enter a randomly generated template map. In this 609/* The player is trying to enter a randomly generated template map. In this
613 * case, generate the map as needed. 610 * case, generate the map as needed.
614 */ 611 */
615 612
616static void 613static void
617enter_random_template_map (object *pl, object *exit_ob) 614enter_random_template_map (object *pl, object *exit_ob)
618{ 615{
619 mapstruct *new_map; 616 maptile *new_map;
620 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; 617 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF];
621 const char *new_map_name; 618 const char *new_map_name;
622 RMParms rp; 619 RMParms rp;
623 620
624 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord 621 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
686 */ 683 */
687static void 684static void
688enter_unique_map (object *op, object *exit_ob) 685enter_unique_map (object *op, object *exit_ob)
689{ 686{
690 char apartment[HUGE_BUF]; 687 char apartment[HUGE_BUF];
691 mapstruct *newmap; 688 maptile *newmap;
692 689
693 if (EXIT_PATH (exit_ob)[0] == '/') 690 if (EXIT_PATH (exit_ob)[0] == '/')
694 { 691 {
695 sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); 692 sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob)));
696 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); 693 newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE);
788 return; 785 return;
789 786
790 /* First, lets figure out what map the player is going to go to */ 787 /* First, lets figure out what map the player is going to go to */
791 if (exit_ob) 788 if (exit_ob)
792 { 789 {
793
794 /* check to see if we make a template map */ 790 /* check to see if we make a template map */
795 if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@') 791 if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@')
796 { 792 {
797 if (EXIT_PATH (exit_ob)[2] == '!') 793 if (EXIT_PATH (exit_ob)[2] == '!')
798 { 794 {
819 int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); 815 int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob);
820 816
821 /* 'Normal' exits that do not do anything special 817 /* 'Normal' exits that do not do anything special
822 * Simple enough we don't need another routine for it. 818 * Simple enough we don't need another routine for it.
823 */ 819 */
824 mapstruct *newmap; 820 maptile *newmap;
825 821
826 if (exit_ob->map) 822 if (exit_ob->map)
827 { 823 {
828 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); 824 newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0);
829 /* Random map was previously generated, but is no longer about. Lets generate a new 825 /* Random map was previously generated, but is no longer about. Lets generate a new
918 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); 914 hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1);
919 } 915 }
920 else 916 else
921 { 917 {
922 int flags = 0; 918 int flags = 0;
923 mapstruct *newmap; 919 maptile *newmap;
924
925 920
926 /* Hypothetically, I guess its possible that a standard map matches 921 /* Hypothetically, I guess its possible that a standard map matches
927 * the localdir, but that seems pretty unlikely - unlikely enough that 922 * the localdir, but that seems pretty unlikely - unlikely enough that
928 * I'm not going to attempt to try to deal with that possibility. 923 * I'm not going to attempt to try to deal with that possibility.
929 * We use the fact that when a player saves on a unique map, it prepends 924 * We use the fact that when a player saves on a unique map, it prepends
950 { 945 {
951 LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n"); 946 LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n");
952 abort (); 947 abort ();
953 } 948 }
954 } 949 }
950
955 enter_map (op, newmap, op->x, op->y); 951 enter_map (op, newmap, op->x, op->y);
956 } 952 }
957} 953}
958 954
959/* 955/*
964 960
965#if 0 // dead code, schmorp 961#if 0 // dead code, schmorp
966void 962void
967process_active_maps () 963process_active_maps ()
968{ 964{
969 for (mapstruct *map = first_map; map != NULL; map = map->next) 965 for (maptile *map = first_map; map != NULL; map = map->next)
970 if (map->in_memory == MAP_IN_MEMORY) 966 if (map->in_memory == MAP_IN_MEMORY)
971 if (players_on_map (map, TRUE)) 967 if (players_on_map (map, TRUE))
972 process_events (map); 968 process_events (map);
973} 969}
974#endif 970#endif
980 * objects have been updated, process_players2() does the processing that 976 * objects have been updated, process_players2() does the processing that
981 * is needed after the players have been updated. 977 * is needed after the players have been updated.
982 */ 978 */
983 979
984void 980void
985process_players1 (mapstruct *map) 981process_players1 (maptile *map)
986{ 982{
987 int flag; 983 int flag;
988 player *pl, *plnext; 984 player *pl, *plnext;
989 985
990 /* Basically, we keep looping until all the players have done their actions. */ 986 /* Basically, we keep looping until all the players have done their actions. */
1057 /* draw(pl->ob); *//* updated in socket code */ 1053 /* draw(pl->ob); *//* updated in socket code */
1058 } 1054 }
1059} 1055}
1060 1056
1061void 1057void
1062process_players2 (mapstruct *map) 1058process_players2 (maptile *map)
1063{ 1059{
1064 player *pl; 1060 player *pl;
1065 1061
1066 /* Then check if any players should use weapon-speed instead of speed */ 1062 /* Then check if any players should use weapon-speed instead of speed */
1067 for (pl = first_player; pl != NULL; pl = pl->next) 1063 for (pl = first_player; pl != NULL; pl = pl->next)
1097 pl->ob->speed_left = pl->ob->speed; 1093 pl->ob->speed_left = pl->ob->speed;
1098 } 1094 }
1099} 1095}
1100 1096
1101void 1097void
1102process_events (mapstruct *map) 1098process_events (maptile *map)
1103{ 1099{
1104 object *op; 1100 object *op;
1105 tag_t tag;
1106 1101
1107 static object *marker; 1102 static object *marker;
1108
1109 if (!marker) 1103 if (!marker)
1110 marker = get_object (); 1104 marker = get_object ();
1111 1105
1112 process_players1 (map); 1106 process_players1 (map);
1113 1107
1120 active_objects = marker; 1114 active_objects = marker;
1121 1115
1122 while (marker->active_next) 1116 while (marker->active_next)
1123 { 1117 {
1124 op = marker->active_next; 1118 op = marker->active_next;
1125 tag = op->count;
1126 1119
1127 /* Move marker forward - swap op and marker */ 1120 /* Move marker forward - swap op and marker */
1128 op->active_prev = marker->active_prev; 1121 op->active_prev = marker->active_prev;
1129 1122
1130 if (op->active_prev) 1123 if (op->active_prev)
1217 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); 1210 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
1218 } 1211 }
1219#endif 1212#endif
1220 --op->speed_left; 1213 --op->speed_left;
1221 process_object (op); 1214 process_object (op);
1215
1222 if (was_destroyed (op, tag)) 1216 if (op->destroyed ())
1223 continue; 1217 continue;
1224 } 1218 }
1219
1225 if (settings.casting_time == TRUE && op->casting_time > 0) 1220 if (settings.casting_time == TRUE && op->casting_time > 0)
1226 op->casting_time--; 1221 op->casting_time--;
1222
1227 if (op->speed_left <= 0) 1223 if (op->speed_left <= 0)
1228 op->speed_left += FABS (op->speed); 1224 op->speed_left += FABS (op->speed);
1229 } 1225 }
1230 1226
1231 /* Remove marker object from active list */ 1227 /* Remove marker object from active list */
1238} 1234}
1239 1235
1240void 1236void
1241clean_tmp_files (void) 1237clean_tmp_files (void)
1242{ 1238{
1243 mapstruct *m, *next; 1239 maptile *m, *next;
1244 1240
1245 LOG (llevInfo, "Cleaning up...\n"); 1241 LOG (llevInfo, "Cleaning up...\n");
1246 1242
1247 /* We save the maps - it may not be intuitive why, but if there are unique 1243 /* We save the maps - it may not be intuitive why, but if there are unique
1248 * items, we need to save the map so they get saved off. Perhaps we should 1244 * items, we need to save the map so they get saved off. Perhaps we should
1276/* clean up everything before exiting */ 1272/* clean up everything before exiting */
1277void 1273void
1278cleanup (void) 1274cleanup (void)
1279{ 1275{
1280 LOG (llevDebug, "Cleanup called.\n"); 1276 LOG (llevDebug, "Cleanup called.\n");
1277
1278 for (player *pl = first_player; pl != NULL; pl = pl->next)
1279 save_player (pl->ob, 0);
1280
1281 for (player *pl = first_player; pl != NULL; pl = pl->next)
1282 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED))
1283 leave_map (pl->ob);
1284
1285 clean_tmp_files ();
1281 write_book_archive (); 1286 write_book_archive ();
1282 1287
1283 INVOKE_GLOBAL (CLEANUP); 1288 INVOKE_GLOBAL (CLEANUP);
1284 1289
1285 _exit (0); 1290 _exit (0);
1447main (int argc, char **argv) 1452main (int argc, char **argv)
1448{ 1453{
1449 settings.argc = argc; 1454 settings.argc = argc;
1450 settings.argv = argv; 1455 settings.argv = argv;
1451 1456
1452 cfperl_init ();
1453
1454 init (argc, argv); 1457 init (argc, argv);
1455 1458
1456 initPlugins (); 1459 initPlugins ();
1457 1460
1458 for (;;) 1461 for (;;)

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