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Comparing deliantra/server/server/main.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:04 2006 UTC vs.
Revision 1.4 by root, Thu Aug 24 13:13:49 2006 UTC

1/* 1/*
2 * static char *rcsid_main_c = 2 * static char *rcsid_main_c =
3 * "$Id: main.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; 3 * "$Id: main.C,v 1.4 2006/08/24 13:13:49 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
356 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */ 356 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */
357 set_map_timeout(oldmap); 357 set_map_timeout(oldmap);
358 } 358 }
359 } 359 }
360 swap_below_max (newmap->path); 360 swap_below_max (newmap->path);
361
362 if( op->type == PLAYER)
363 MapNewmapCmd( op->contr);
364} 361}
365 362
366void set_map_timeout(mapstruct *oldmap) 363void set_map_timeout(mapstruct *oldmap)
367{ 364{
368#if MAP_MAXTIMEOUT 365#if MAP_MAXTIMEOUT
872} 869}
873 870
874/* 871/*
875 * process_active_maps(): Works like process_events(), but it only 872 * process_active_maps(): Works like process_events(), but it only
876 * processes maps which a player is on. 873 * processes maps which a player is on.
877 * It will check that it isn't called too often, and abort
878 * if time since last call is less than MAX_TIME.
879 * 874 *
880 */ 875 */
881 876
877#if 0 // dead code, schmorp
882void process_active_maps(void) { 878void process_active_maps ()
883 mapstruct *map; 879{
884
885
886 /*
887 * If enough time has elapsed, do some work.
888 */
889 if(enough_elapsed_time()) {
890 for(map=first_map;map!=NULL;map=map->next) { 880 for (mapstruct *map = first_map; map != NULL; map = map->next)
891 if(map->in_memory == MAP_IN_MEMORY) { 881 if (map->in_memory == MAP_IN_MEMORY)
892 if(players_on_map(map,TRUE)) 882 if (players_on_map (map, TRUE))
893 process_events(map); 883 process_events (map);
894 }
895 }
896 }
897} 884}
885#endif
898 886
899/* process_players1 and process_players2 do all the player related stuff. 887/* process_players1 and process_players2 do all the player related stuff.
900 * I moved it out of process events and process_map. This was to some 888 * I moved it out of process events and process_map. This was to some
901 * extent for debugging as well as to get a better idea of the time used 889 * extent for debugging as well as to get a better idea of the time used
902 * by the various functions. process_players1() does the processing before 890 * by the various functions. process_players1() does the processing before
1316 1304
1317 if (!(pticks % 12503)) 1305 if (!(pticks % 12503))
1318 fix_luck(); 1306 fix_luck();
1319} 1307}
1320 1308
1309void server_tick ()
1310{
1311 nroferrors = 0;
1312
1313 doeric_server();
1314 process_events(NULL); /* "do" something with objects with speed */
1315 cftimer_process_timers();/* Process the crossfire Timers */
1316 /* Lauwenmark : Here we handle the CLOCK global event */
1317 execute_global_event(EVENT_CLOCK);
1318 flush_sockets();
1319 check_active_maps(); /* Removes unused maps after a certain timeout */
1320 do_specials(); /* Routines called from time to time. */
1321}
1322
1321int main(int argc, char **argv) 1323int main(int argc, char **argv)
1322{ 1324{
1323#ifdef WIN32 /* ---win32 this sets the win32 from 0d0a to 0a handling */ 1325#ifdef WIN32 /* ---win32 this sets the win32 from 0d0a to 0a handling */
1324 _fmode = _O_BINARY ; 1326 _fmode = _O_BINARY ;
1325 bRunning = 1; 1327 bRunning = 1;
1331 1333
1332 settings.argc=argc; 1334 settings.argc=argc;
1333 settings.argv=argv; 1335 settings.argv=argv;
1334 init(argc, argv); 1336 init(argc, argv);
1335 initPlugins(); /* GROS - Init the Plugins */ 1337 initPlugins(); /* GROS - Init the Plugins */
1336#ifdef WIN32
1337 while ( bRunning )
1338 {
1339#else
1340 for(;;) {
1341#endif
1342 nroferrors = 0;
1343 1338
1344 doeric_server(); 1339 cfperl_main ();
1345 process_events(NULL); /* "do" something with objects with speed */
1346 cftimer_process_timers();/* Process the crossfire Timers */
1347 /* Lauwenmark : Here we handle the CLOCK global event */
1348 execute_global_event(EVENT_CLOCK);
1349 flush_sockets();
1350 check_active_maps(); /* Removes unused maps after a certain timeout */
1351 do_specials(); /* Routines called from time to time. */
1352 1340
1353 sleep_delta(); /* Slepp proper amount of time before next tick */
1354 }
1355 emergency_save( 0 ); 1341 emergency_save( 0 );
1356 cleanup( ); 1342 cleanup( );
1357 return 0; 1343 return 0;
1358} 1344}

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