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Comparing deliantra/server/server/main.C (file contents):
Revision 1.4 by root, Thu Aug 24 13:13:49 2006 UTC vs.
Revision 1.66 by elmex, Sat Dec 30 21:07:46 2006 UTC

1/*
2 * static char *rcsid_main_c =
3 * "$Id: main.C,v 1.4 2006/08/24 13:13:49 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#include <global.h> 24#include <global.h>
30#include <object.h> 25#include <object.h>
31#include <tod.h> 26#include <tod.h>
32 27
33#ifdef HAVE_DES_H 28#ifdef HAVE_DES_H
34#include <des.h> 29# include <des.h>
35#else 30#else
36# ifdef HAVE_CRYPT_H 31# ifdef HAVE_CRYPT_H
37# include <crypt.h> 32# include <crypt.h>
38# endif 33# endif
39#endif 34#endif
40 35
41#ifndef __CEXTRACT__
42#include <sproto.h> 36#include <sproto.h>
43#endif
44
45#ifdef HAVE_TIME_H
46#include <time.h> 37#include <time.h>
47#endif
48 38
49#include <../random_maps/random_map.h> 39#include <../random_maps/random_map.h>
50#include <../random_maps/rproto.h> 40#include <../random_maps/rproto.h>
51#include "path.h" 41#include "path.h"
52 42
53static char days[7][4] = { 43static char days[7][4] = {
54 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"}; 44 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45};
55 46
47void
56void version(object *op) { 48version (object *op)
49{
57 if(op!=NULL) 50 if (op != NULL)
58 clear_win_info(op); 51 clear_win_info (op);
59 52
60 new_draw_info_format(NDI_UNIQUE, 0, op, "This is Crossfire v%s",VERSION); 53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION);
61 54
62/* If in a socket, don't print out the list of authors. It confuses the 55/* If in a socket, don't print out the list of authors. It confuses the
63 * crossclient program. 56 * crossclient program.
64 */ 57 */
65 if (op==NULL) return; 58 if (op == NULL)
59 return;
60
66 new_draw_info(NDI_UNIQUE, 0,op,"Authors and contributors to this program:"); 61 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
62 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
67 new_draw_info(NDI_UNIQUE, 0,op,"mwedel@sonic.net (Mark Wedel)"); 65 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
68 new_draw_info(NDI_UNIQUE, 0,op,"frankj@ifi.uio.no (Frank Tore Johansen)"); 66 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
69 new_draw_info(NDI_UNIQUE, 0,op,"kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); 67 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
70 new_draw_info(NDI_UNIQUE, 0,op,"tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); 68 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
71 new_draw_info(NDI_UNIQUE, 0,op,"elmroth@cd.chalmers.se (Tony Elmroth)"); 69 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
72 new_draw_info(NDI_UNIQUE, 0,op,"dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); 70 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
73 new_draw_info(NDI_UNIQUE, 0,op,"wchuang@athena.mit.edu (William)"); 71 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
74 new_draw_info(NDI_UNIQUE, 0,op,"ftww@cs.su.oz.au (Geoff Bailey)"); 72 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
75 new_draw_info(NDI_UNIQUE, 0,op,"jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); 73 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>");
76 new_draw_info(NDI_UNIQUE, 0,op,"c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); 74 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
77 new_draw_info(NDI_UNIQUE, 0,op,"jtraub+@cmu.edu (Joseph L. Traub)"); 75 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
78 new_draw_info(NDI_UNIQUE, 0,op,"rgg@aaii.oz.au (Rupert G. Goldie)"); 76 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
79 new_draw_info(NDI_UNIQUE, 0,op,"eanders+@cmu.edu (Eric A. Anderson)"); 77 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
80 new_draw_info(NDI_UNIQUE, 0,op,"eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); 78 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
81 new_draw_info(NDI_UNIQUE, 0,op,"Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); 79 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
82 new_draw_info(NDI_UNIQUE, 0,op,"kholland@sunlab.cit.cornell.du (Karl Holland)"); 80 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
83 new_draw_info(NDI_UNIQUE, 0,op,"vick@bern.docs.uu.se (Mikael Lundgren)"); 81 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
84 new_draw_info(NDI_UNIQUE, 0,op,"mol@meryl.csd.uu.se (Mikael Olsson)"); 82 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
85 new_draw_info(NDI_UNIQUE, 0,op,"Tero.Haatanen@lut.fi (Tero Haatanen)"); 83 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
86 new_draw_info(NDI_UNIQUE, 0,op,"ylitalo@student.docs.uu.se (Lasse Ylitalo)"); 84 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
87 new_draw_info(NDI_UNIQUE, 0,op,"anipa@guru.magic.fi (Niilo Neuvo)"); 85 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
88 new_draw_info(NDI_UNIQUE, 0,op,"mta@modeemi.cs.tut.fi (Markku J{rvinen)"); 86 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
89 new_draw_info(NDI_UNIQUE, 0,op,"meunier@inf.enst.fr (Sylvain Meunier)"); 87 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
90 new_draw_info(NDI_UNIQUE, 0,op,"jfosback@darmok.uoregon.edu (Jason Fosback)"); 88 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
91 new_draw_info(NDI_UNIQUE, 0,op,"cedman@capitalist.princeton.edu (Carl Edman)"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
92 new_draw_info(NDI_UNIQUE, 0,op,"henrich@crh.cl.msu.edu (Charles Henrich)"); 90 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
93 new_draw_info(NDI_UNIQUE, 0,op,"schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); 91 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
94 new_draw_info(NDI_UNIQUE, 0,op,"quinet@montefiore.ulg.ac.be (Raphael Quinet)"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
95 new_draw_info(NDI_UNIQUE, 0,op,"jam@modeemi.cs.tut.fi (Jari Vanhala)"); 93 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
96 new_draw_info(NDI_UNIQUE, 0,op,"kivinen@joker.cs.hut.fi (Tero Kivinen)"); 94 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
97 new_draw_info(NDI_UNIQUE, 0,op,"peterm@soda.berkeley.edu (Peter Mardahl)"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
98 new_draw_info(NDI_UNIQUE, 0,op,"matt@cs.odu.edu (Matthew Zeher)"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
99 new_draw_info(NDI_UNIQUE, 0,op,"srt@sun-dimas.aero.org (Scott R. Turner)"); 97 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
100 new_draw_info(NDI_UNIQUE, 0,op,"huma@netcom.com (Ben Fennema)"); 98 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
101 new_draw_info(NDI_UNIQUE, 0,op,"njw@cs.city.ac.uk (Nick Williams)"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
102 new_draw_info(NDI_UNIQUE, 0,op,"Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); 100 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
103 new_draw_info(NDI_UNIQUE, 0,op,"thomas@astro.psu.edu (Brian Thomas)"); 101 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
104 new_draw_info(NDI_UNIQUE, 0,op,"jsm@axon.ksc.nasa.gov (John Steven Moerk)"); 102 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
105 new_draw_info(NDI_UNIQUE, 0,op,"Delbecq David [david.delbecq@mailandnews.com]"); 103 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
106 new_draw_info(NDI_UNIQUE, 0,op,"Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); 104 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
105
107 new_draw_info(NDI_UNIQUE, 0,op,"Images and art:"); 106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
108 new_draw_info(NDI_UNIQUE, 0,op,"Peter Gardner"); 107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
109 new_draw_info(NDI_UNIQUE, 0,op,"David Gervais [david_eg@mail.com]"); 108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
110 new_draw_info(NDI_UNIQUE, 0,op,"Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); 109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
111 new_draw_info(NDI_UNIQUE, 0,op,"Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); 110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
112 new_draw_info(NDI_UNIQUE, 0,op,"Mårten Woxberg [maxmc@telia.com]"); 111 new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg <maxmc@telia.com>");
113 new_draw_info(NDI_UNIQUE, 0,op,"And many more!"); 112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
114}
115
116void info_keys(object *op) {
117 clear_win_info(op);
118 new_draw_info(NDI_UNIQUE, 0,op,"Push `hjklynub' to walk in a direction.");
119 new_draw_info(NDI_UNIQUE, 0,op,"Shift + dir = fire, Ctrl + dir = run");
120 new_draw_info(NDI_UNIQUE, 0,op,"(To fire at yourself, hit `.'");
121 new_draw_info(NDI_UNIQUE, 0,op,"To attack, walk into the monsters.");
122 new_draw_info(NDI_UNIQUE, 0,op,"\" = speak ' = extended command");
123 new_draw_info(NDI_UNIQUE, 0,op,"i = inventory , = get : = look");
124 new_draw_info(NDI_UNIQUE, 0,op,"<> = rotate d = drop ? = help");
125 new_draw_info(NDI_UNIQUE, 0,op,"a = apply A = apply below t = throw");
126 new_draw_info(NDI_UNIQUE, 0,op,"e = examine E = exa below @ = autopick");
127 new_draw_info(NDI_UNIQUE, 0,op,"C = configure s = brace v = version");
128 new_draw_info(NDI_UNIQUE, 0,op,"+- = change range <tab> = browse spells");
129 new_draw_info(NDI_UNIQUE, 0,op,"x = change inventory type");
130 new_draw_info(NDI_UNIQUE, 0,op,"Mouse: L = examine, M = apply, R = drop/get");
131 new_draw_info(NDI_UNIQUE, 0,op,"'help = info about extended commands.");
132 new_draw_info(NDI_UNIQUE, 0,op,"Ctrl-R = refresh Ctrl-C = clear");
133 new_draw_info(NDI_UNIQUE, 0,op,"You can type a number before most commands.");
134 new_draw_info(NDI_UNIQUE, 0,op,"(For instance 3d drops 3 items.)");
135}
136
137void start_info(object *op) {
138 char buf[MAX_BUF];
139
140 sprintf(buf,"Welcome to Crossfire, v%s!",VERSION);
141 new_draw_info(NDI_UNIQUE, 0,op,buf);
142 new_draw_info(NDI_UNIQUE, 0,op,"Press `?' for help");
143 new_draw_info(NDI_UNIQUE, 0,op," ");
144 new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op,
145 "%s entered the game.",op->name);
146 if(!op->contr->name_changed) {
147 new_draw_info(NDI_UNIQUE, 0,op,"Note that you must set your name with the name");
148 new_draw_info(NDI_UNIQUE, 0,op,"command to enter the highscore list.");
149 new_draw_info(NDI_UNIQUE, 0,op,"(You can also use the crossfire.name X-resource.)");
150 }
151}
152
153/* Really, there is no reason to crypt the passwords any system. But easier
154 * to just leave this enabled for backward compatibility. Put the
155 * simple case at top - no encryption - makes it easier to read.
156 */
157char *crypt_string(char *str, char *salt) {
158#if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES))
159 return(str);
160#else
161 static char *c=
162 "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
163 char s[2];
164
165 if(salt==NULL)
166 s[0]= c[RANDOM() % (int)strlen(c)],
167 s[1]= c[RANDOM() % (int)strlen(c)];
168 else
169 s[0]= salt[0],
170 s[1]= salt[1];
171
172# ifdef HAVE_LIBDES
173 return (char*)des_crypt(str,s);
174# endif
175 /* Default case - just use crypt */
176 return (char*)crypt(str,s);
177#endif
178}
179
180int check_password(char *typed,char *crypted) {
181 return !strcmp(crypt_string(typed,crypted),crypted);
182} 113}
183 114
184/* This is a basic little function to put the player back to his 115/* This is a basic little function to put the player back to his
185 * savebed. We do some error checking - its possible that the 116 * savebed. We do some error checking - its possible that the
186 * savebed map may no longer exist, so we make sure the player 117 * savebed map may no longer exist, so we make sure the player
187 * goes someplace. 118 * goes someplace.
188 */ 119 */
120void
189void enter_player_savebed(object *op) 121enter_player_savebed (object *op)
190{ 122{
191 mapstruct *oldmap = op->map; 123 object *tmp = object::create ();
192 object *tmp;
193
194 tmp=get_object();
195
196 EXIT_PATH(tmp) = add_string(op->contr->savebed_map); 124 EXIT_PATH (tmp) = op->contr->savebed_map;
197 EXIT_X(tmp) = op->contr->bed_x; 125 EXIT_X (tmp) = op->contr->bed_x;
198 EXIT_Y(tmp) = op->contr->bed_y; 126 EXIT_Y (tmp) = op->contr->bed_y;
199 enter_exit(op,tmp); 127 op->enter_exit (tmp);
200 /* If the player has not changed maps and the name does not match 128 tmp->destroy ();
201 * that of the savebed, his savebed map is gone. Lets go back
202 * to the emergency path. Update what the players savebed is
203 * while we're at it.
204 */
205 if (oldmap == op->map && strcmp(op->contr->savebed_map, oldmap->path)) {
206 LOG(llevDebug,"Player %s savebed location %s is invalid - going to emergency location (%s)\n",
207 settings.emergency_mapname, op->name, op->contr->savebed_map);
208 strcpy(op->contr->savebed_map, settings.emergency_mapname);
209 op->contr->bed_x = settings.emergency_x;
210 op->contr->bed_y = settings.emergency_y;
211 free_string(op->contr->savebed_map);
212 EXIT_PATH(tmp) = add_string(op->contr->savebed_map);
213 EXIT_X(tmp) = op->contr->bed_x;
214 EXIT_Y(tmp) = op->contr->bed_y;
215 enter_exit(op,tmp);
216 }
217 free_object(tmp);
218}
219
220/* All this really is is a glorified remove_object that also updates
221 * the counts on the map if needed.
222 */
223void leave_map(object *op)
224{
225 mapstruct *oldmap = op->map;
226
227 remove_ob(op);
228
229 if (oldmap) {
230 if (!op->contr->hidden)
231 oldmap->players--;
232 if (oldmap->players <= 0) { /* can be less than zero due to errors in tracking this */
233 set_map_timeout(oldmap);
234 }
235 }
236} 129}
237 130
238/* 131/*
239 * enter_map(): Moves the player and pets from current map (if any) to 132 * enter_map(): Moves the player and pets from current map (if any) to
240 * new map. map, x, y must be set. map is the map we are moving the 133 * new map. map, x, y must be set. map is the map we are moving the
241 * player to - it could be the map he just came from if the load failed for 134 * player to - it could be the map he just came from if the load failed for
242 * whatever reason. If default map coordinates are to be used, then 135 * whatever reason. If default map coordinates are to be used, then
243 * the function that calls this should figure them out. 136 * the function that calls this should figure them out.
244 */ 137 */
245static void enter_map(object *op, mapstruct *newmap, int x, int y) { 138void
246 mapstruct *oldmap = op->map; 139object::enter_map (maptile *newmap, int x, int y)
140{
141 if (!newmap->load ())
142 return;
247 143
144 if (out_of_map (newmap, x, y))
145 {
146 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
147 x = newmap->enter_x;
148 y = newmap->enter_y;
248 if (out_of_map(newmap, x, y)) { 149 if (out_of_map (newmap, x, y))
249 LOG(llevError,"enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", 150 {
250 newmap->path, x, y);
251 x=MAP_ENTER_X(newmap);
252 y=MAP_ENTER_Y(newmap);
253 if (out_of_map(newmap, x, y)) {
254 LOG(llevError,"enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 151 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
255 newmap->path, x, y, MAP_WIDTH(newmap), MAP_HEIGHT(newmap)); 152 &newmap->path, x, y, newmap->width, newmap->height);
256 new_draw_info(NDI_UNIQUE, 0, op, "The exit is closed"); 153 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
154 return;
155 }
156 }
157
158 if (map)
159 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
257 return; 160 return;
258 }
259 }
260 /* try to find a spot for the player */
261 if (ob_blocked(op, newmap, x, y)) { /* First choice blocked */
262 /* We try to find a spot for the player, starting closest in.
263 * We could use find_first_free_spot, but that doesn't randomize it at all,
264 * So for example, if the north space is free, you would always end up there even
265 * if other spaces around are available.
266 * Note that for the second and third calls, we could start at a position other
267 * than one, but then we could end up on the other side of walls and so forth.
268 */
269 int i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE1+1);
270 if (i==-1) {
271 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE2+1);
272 if (i==-1)
273 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE);
274 }
275 if (i != -1 ) {
276 x += freearr_x[i];
277 y += freearr_y[i];
278 } else {
279 /* not much we can do in this case. */
280 LOG(llevInfo,"enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n",
281 newmap->path, x , y);
282 }
283 } /* end if looking for free spot */
284
285 161
286 /* If it is a player login, he has yet to be inserted anyplace. 162 /* If it is a player login, he has yet to be inserted anyplace.
287 * otherwise, we need to deal with removing the playe here. 163 * otherwise, we need to deal with removing the player here.
164 */
165 remove ();
166
167 /* try to find a spot for the player */
168 if (ob_blocked (this, newmap, x, y))
169 { /* First choice blocked */
170 /* We try to find a spot for the player, starting closest in.
171 * We could use find_first_free_spot, but that doesn't randomize it at all,
172 * So for example, if the north space is free, you would always end up there even
173 * if other spaces around are available.
174 * Note that for the second and third calls, we could start at a position other
175 * than one, but then we could end up on the other side of walls and so forth.
288 */ 176 */
289 if(!QUERY_FLAG(op, FLAG_REMOVED)) 177 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
290 remove_ob(op); 178
291 if (op->map!=NULL) 179 if (i == -1)
180 {
181 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
182 if (i == -1)
183 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
184 }
185
186 if (i != -1)
187 {
188 x += freearr_x[i];
189 y += freearr_y[i];
190 }
191 else
192 /* not much we can do in this case. */
193 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
292 { 194 }
293 /* Lauwenmark : Here we handle the MAPLEAVE global event */ 195
294 execute_global_event(EVENT_MAPLEAVE, op); 196 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
295 } 197 return;
296 /* remove_ob clears these so they must be reset after the remove_ob call */ 198
297 op->x = x; 199 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
298 op->y = y; 200 return;
201
202 this->x = x;
203 this->y = y;
299 op->map = newmap; 204 map = newmap;
205
300 insert_ob_in_map(op,op->map,NULL,INS_NO_WALK_ON); 206 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
301 207
302 /* Lauwenmark : Here we handle the MAPENTER global event */
303 execute_global_event(EVENT_MAPENTER, op);
304
305 if (!op->contr->hidden)
306 newmap->players++;
307
308 newmap->timeout=0; 208 newmap->timeout = 0;
309 op->enemy = NULL; 209 enemy = NULL;
310 210
311 if (op->contr) { 211 if (contr)
212 {
312 strcpy(op->contr->maplevel, newmap->path); 213 strcpy (contr->maplevel, newmap->path);
313 op->contr->count=0; 214 contr->count = 0;
314 } 215 }
315 216
316 /* Update any golems */ 217 /* Update any golems */
317 if(op->type == PLAYER && op->contr->ranges[range_golem] != NULL) { 218 if (type == PLAYER && contr->ranges[range_golem])
219 {
318 int i = find_free_spot(op->contr->ranges[range_golem],newmap, 220 int i = find_free_spot (contr->ranges[range_golem], newmap,
319 x, y, 1, SIZEOFFREE); 221 x, y, 1, SIZEOFFREE);
320 remove_ob(op->contr->ranges[range_golem]); 222
321 if (i==-1) { 223 contr->ranges[range_golem]->remove ();
224
225 if (i == -1)
226 {
322 remove_friendly_object(op->contr->ranges[range_golem]); 227 remove_friendly_object (contr->ranges[range_golem]);
323 free_object(op->contr->ranges[range_golem]); 228 contr->ranges[range_golem]->destroy ();
324 op->contr->ranges[range_golem]=NULL; 229 contr->ranges[range_golem] = 0;
325 op->contr->golem_count=0;
326 }
327 else {
328 object *tmp;
329 for (tmp=op->contr->ranges[range_golem]; tmp!=NULL; tmp=tmp->more) {
330 tmp->x = x + freearr_x[i]+ (tmp->arch==NULL?0:tmp->arch->clone.x);
331 tmp->y = y + freearr_y[i]+ (tmp->arch==NULL?0:tmp->arch->clone.y);
332 tmp->map = newmap;
333 }
334 insert_ob_in_map(op->contr->ranges[range_golem], newmap, NULL,0);
335 op->contr->ranges[range_golem]->direction =
336 find_dir_2(op->x - op->contr->ranges[range_golem]->x,
337 op->y - op->contr->ranges[range_golem]->y);
338 }
339 }
340 op->direction=0;
341
342 /* since the players map is already loaded, we don't need to worry
343 * about pending objects.
344 */
345 remove_all_pets(newmap);
346
347 /* If the player is changing maps, we need to do some special things
348 * Do this after the player is on the new map - otherwise the force swap of the
349 * old map does not work.
350 */
351 if (oldmap != newmap) {
352 if (oldmap) /* adjust old map */
353 { 230 }
354 oldmap->players--;
355
356 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */
357 set_map_timeout(oldmap);
358 }
359 }
360 swap_below_max (newmap->path);
361}
362
363void set_map_timeout(mapstruct *oldmap)
364{
365#if MAP_MAXTIMEOUT
366 oldmap->timeout = MAP_TIMEOUT(oldmap);
367 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is
368 * lower than the min value.
369 */
370#if MAP_MINTIMEOUT
371 if (oldmap->timeout < MAP_MINTIMEOUT) {
372 oldmap->timeout = MAP_MINTIMEOUT;
373 }
374#endif
375 if (oldmap->timeout > MAP_MAXTIMEOUT) {
376 oldmap->timeout = MAP_MAXTIMEOUT;
377 }
378#else
379 /* save out the map */
380 swap_map(oldmap);
381#endif /* MAP_MAXTIMEOUT */
382}
383
384
385/* clean_path takes a path and replaces all / with _
386 * We do a strcpy so that we do not change the original string.
387 */
388char *clean_path(const char *file)
389{
390 static char newpath[MAX_BUF],*cp;
391
392 strncpy(newpath, file, MAX_BUF-1);
393 newpath[MAX_BUF-1]='\0';
394 for (cp=newpath; *cp!='\0'; cp++) {
395 if (*cp=='/') *cp='_';
396 }
397 return newpath;
398}
399
400
401/* unclean_path takes a path and replaces all _ with /
402 * This basically undoes clean path.
403 * We do a strcpy so that we do not change the original string.
404 * We are smart enough to start after the last / in case we
405 * are getting passed a string that points to a unique map
406 * path.
407 */
408char *unclean_path(const char *src)
409{
410 static char newpath[MAX_BUF],*cp;
411
412 cp=strrchr(src, '/');
413 if (cp)
414 strncpy(newpath, cp+1, MAX_BUF-1);
415 else 231 else
416 strncpy(newpath, src, MAX_BUF-1);
417 newpath[MAX_BUF-1]='\0';
418
419 for (cp=newpath; *cp!='\0'; cp++) {
420 if (*cp=='_') *cp='/';
421 }
422 return newpath;
423}
424
425
426/* The player is trying to enter a randomly generated map. In this case, generate the
427 * random map as needed.
428 */
429
430static void enter_random_map(object *pl, object *exit_ob)
431{
432 mapstruct *new_map;
433 char newmap_name[HUGE_BUF], *cp;
434 static int reference_number = 0;
435 RMParms rp;
436
437 memset(&rp, 0, sizeof(RMParms));
438 rp.Xsize=-1;
439 rp.Ysize=-1;
440 rp.region=get_region_by_map(exit_ob->map);
441 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg);
442 rp.origin_x = exit_ob->x;
443 rp.origin_y = exit_ob->y;
444 strcpy(rp.origin_map, pl->map->path);
445
446 /* If we have a final_map, use it as a base name to give some clue
447 * as where the player is. Otherwise, use the origin map.
448 * Take the last component (after the last slash) to give
449 * shorter names without bogus slashes.
450 */
451 if (rp.final_map[0]) {
452 cp = strrchr(rp.final_map, '/');
453 if (!cp) cp = rp.final_map;
454 } else {
455 char buf[HUGE_BUF];
456
457 cp = strrchr(rp.origin_map, '/');
458 if (!cp) cp = rp.origin_map;
459 /* Need to strip of any trailing digits, if it has them */
460 strcpy(buf, cp);
461 while (isdigit(buf[strlen(buf) - 1]))
462 buf[strlen(buf) - 1] = 0;
463 cp = buf;
464 }
465
466 sprintf(newmap_name,"/random/%s%04d",cp+1, reference_number++);
467
468 /* now to generate the actual map. */
469 new_map=generate_random_map(newmap_name,&rp);
470
471 /* Update the exit_ob so it now points directly at the newly created
472 * random maps. Not that it is likely to happen, but it does mean that a
473 * exit in a unique map leading to a random map will not work properly.
474 * It also means that if the created random map gets reset before
475 * the exit leading to it, that the exit will no longer work.
476 */
477 if(new_map) {
478 int x, y;
479 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map);
480 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map);
481 EXIT_PATH(exit_ob) = add_string(newmap_name);
482 strcpy(new_map->path, newmap_name);
483 enter_map(pl, new_map, x, y);
484 }
485}
486
487/* The player is trying to enter a non-randomly generated template map. In this
488 * case, use a map file for a template
489 */
490
491static void enter_fixed_template_map(object *pl, object *exit_ob)
492{
493 mapstruct *new_map;
494 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap;
495 const char *new_map_name;
496
497 /* Split the exit path string into two parts, one
498 * for where to store the map, and one for were
499 * to generate the map from.
500 */
501 snprintf(exitpath, sizeof(exitpath), "%s", EXIT_PATH(exit_ob)+2);
502 sourcemap = strchr(exitpath, '!');
503 if (!sourcemap) {
504 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", exit_ob->name);
505 /* Should only occur when no source map is set.
506 */
507 LOG(llevError,"enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n",
508 exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
509 return;
510 }
511 *sourcemap++ = '\0';
512
513 /* If we are not coming from a template map, we can use relative directories
514 * for the map to generate from.
515 */
516 if (!exit_ob->map->templatemap) {
517 sourcemap = path_combine_and_normalize(exit_ob->map->path, sourcemap);
518 }
519
520 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
521 * of the exit, and the name of the map the exit is on, respectively.
522 */
523 sprintf(tmpnum ,"%d", exit_ob->x);
524 replace(exitpath, "%x", tmpnum, resultname, sizeof(resultname));
525
526 sprintf(tmpnum ,"%d", exit_ob->y);
527 sprintf(tmpstring, "%s", resultname);
528 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname));
529
530 sprintf(tmpstring, "%s", resultname);
531 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname));
532
533 /* If we are coming from another template map, use reletive paths unless
534 * indicated otherwise.
535 */
536 if (exit_ob->map->templatemap && (resultname[0] != '/')) {
537 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname);
538 } else {
539 new_map_name = create_template_pathname(resultname);
540 }
541
542 /* Attempt to load the map, if unable to, then
543 * create the map from the template.
544 */
545 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE);
546 if (!new_map) {
547 new_map = load_original_map(create_pathname(sourcemap), MAP_PLAYER_UNIQUE);
548 if (new_map) fix_auto_apply(new_map);
549 }
550
551 if (new_map) {
552 /* set the path of the map to where it should be
553 * so we don't just save over the source map.
554 */ 232 {
555 strcpy(new_map->path, new_map_name); 233 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
556 new_map->templatemap = 1;
557 enter_map(pl, new_map, EXIT_X(exit_ob), EXIT_Y(exit_ob));
558 } else {
559 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", exit_ob->name);
560 /* Should only occur when an invalid source map is set.
561 */
562 LOG(llevDebug,"enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n",
563 exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
564 }
565}
566
567
568/* The player is trying to enter a randomly generated template map. In this
569 * case, generate the map as needed.
570 */
571
572static void enter_random_template_map(object *pl, object *exit_ob)
573{
574 mapstruct *new_map;
575 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF];
576 const char *new_map_name;
577 RMParms rp;
578
579 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
580 * of the exit, and the name of the map the exit is on, respectively.
581 */
582 sprintf(tmpnum ,"%d", exit_ob->x);
583 replace(EXIT_PATH(exit_ob)+3, "%x", tmpnum, resultname, sizeof(resultname));
584
585 sprintf(tmpnum ,"%d", exit_ob->y);
586 sprintf(tmpstring, "%s", resultname);
587 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname));
588
589 sprintf(tmpstring, "%s", resultname);
590 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname));
591
592 /* If we are coming from another template map, use reletive paths unless
593 * indicated otherwise.
594 */
595 if (exit_ob->map->templatemap && (resultname[0] != '/')) {
596 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname);
597 } else {
598 new_map_name = create_template_pathname(resultname);
599 }
600
601 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE);
602 if (!new_map) {
603 memset(&rp, 0, sizeof(RMParms));
604 rp.Xsize=-1;
605 rp.Ysize=-1;
606 rp.region=get_region_by_map(exit_ob->map);
607 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg);
608 rp.origin_x = exit_ob->x;
609 rp.origin_y = exit_ob->y;
610 strcpy(rp.origin_map, pl->map->path);
611
612 /* now to generate the actual map. */
613 new_map=generate_random_map(new_map_name,&rp);
614 }
615
616
617 /* Update the exit_ob so it now points directly at the newly created
618 * random maps. Not that it is likely to happen, but it does mean that a
619 * exit in a unique map leading to a random map will not work properly.
620 * It also means that if the created random map gets reset before
621 * the exit leading to it, that the exit will no longer work.
622 */
623 if(new_map) {
624 int x, y;
625 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map);
626 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map);
627 new_map->templatemap = 1;
628 enter_map(pl, new_map, x, y);
629 }
630}
631
632
633/* Code to enter/detect a character entering a unique map.
634 */
635static void enter_unique_map(object *op, object *exit_ob)
636{
637 char apartment[HUGE_BUF];
638 mapstruct *newmap;
639
640 if (EXIT_PATH(exit_ob)[0]=='/') {
641 sprintf(apartment, "%s/%s/%s/%s", settings.localdir,
642 settings.playerdir, op->name, clean_path(EXIT_PATH(exit_ob)));
643 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
644 if (!newmap) {
645 newmap = load_original_map(create_pathname(EXIT_PATH(exit_ob)), MAP_PLAYER_UNIQUE);
646 if (newmap) fix_auto_apply(newmap);
647 }
648 } else { /* relative directory */
649 char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp;
650
651 if (exit_ob->map->unique) {
652
653 strcpy(reldir, unclean_path(exit_ob->map->path));
654
655 /* Need to copy this over, as clean_path only has one static return buffer */
656 strcpy(tmpc, clean_path(reldir));
657 /* Remove final component, if any */
658 if ((cp=strrchr(tmpc, '_'))!=NULL) *cp=0;
659
660 sprintf(apartment, "%s/%s/%s/%s_%s", settings.localdir,
661 settings.playerdir, op->name, tmpc,
662 clean_path(EXIT_PATH(exit_ob)));
663
664 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
665 if (!newmap) {
666 newmap = load_original_map(create_pathname(path_combine_and_normalize(reldir, EXIT_PATH(exit_ob))), MAP_PLAYER_UNIQUE);
667 if (newmap) fix_auto_apply(newmap);
668 }
669 }
670 else {
671 /* The exit is unique, but the map we are coming from is not unique. So
672 * use the basic logic - don't need to demangle the path name
673 */
674 sprintf(apartment, "%s/%s/%s/%s", settings.localdir,
675 settings.playerdir, op->name,
676 clean_path(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))));
677 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
678 if (!newmap) {
679 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0);
680 if (newmap) fix_auto_apply(newmap);
681 }
682 }
683 }
684
685 if (newmap) {
686 strcpy(newmap->path, apartment);
687 newmap->unique = 1;
688 enter_map(op, newmap, EXIT_X(exit_ob), EXIT_Y(exit_ob));
689 } else {
690 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", exit_ob->name);
691 /* Perhaps not critical, but I would think that the unique maps
692 * should be new enough this does not happen. This also creates
693 * a strange situation where some players could perhaps have visited
694 * such a map before it was removed, so they have the private
695 * map, but other players can't get it anymore.
696 */
697 LOG(llevDebug,"enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n",
698 exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
699 }
700
701}
702
703
704/* Tries to move 'op' to exit_ob. op is the character or monster that is
705 * using the exit, where exit_ob is the exit object (boat, door, teleporter,
706 * etc.) if exit_ob is null, then op->contr->maplevel contains that map to
707 * move the object to. This is used when loading the player.
708 *
709 * Largely redone by MSW 2001-01-21 - this function was overly complex
710 * and had some obscure bugs.
711 */
712
713void enter_exit(object *op, object *exit_ob) {
714 #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */
715 object *tmp;
716 /* It may be nice to support other creatures moving across
717 * exits, but right now a lot of the code looks at op->contr,
718 * so thta is an RFE.
719 */
720 if (op->type != PLAYER) return;
721
722 /* Need to remove player from transport */
723 if (op->contr->transport) apply_transport(op, op->contr->transport, AP_UNAPPLY);
724
725 /* First, lets figure out what map the player is going to go to */
726 if (exit_ob){
727
728 /* check to see if we make a template map */
729 if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='@') {
730 if (EXIT_PATH(exit_ob)[2]=='!') {
731 /* generate a template map randomly */
732 enter_random_template_map(op, exit_ob);
733 } else { 234 {
734 /* generate a template map from a fixed template */ 235 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
735 enter_fixed_template_map(op, exit_ob); 236 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
237 tmp->map = newmap;
736 } 238 }
737 }
738 /* check to see if we make a randomly generated map */
739 else if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='!') {
740 enter_random_map(op, exit_ob);
741 }
742 else if (QUERY_FLAG(exit_ob, FLAG_UNIQUE)) {
743 enter_unique_map(op, exit_ob);
744 } else {
745 int x=EXIT_X(exit_ob), y=EXIT_Y(exit_ob);
746 /* 'Normal' exits that do not do anything special
747 * Simple enough we don't need another routine for it.
748 */
749 mapstruct *newmap;
750 if (exit_ob->map) {
751 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0);
752 /* Random map was previously generated, but is no longer about. Lets generate a new
753 * map.
754 */
755 if (!newmap && !strncmp(EXIT_PATH(exit_ob),"/random/",8)) {
756 /* Maps that go down have a message set. However, maps that go
757 * up, don't. If the going home has reset, there isn't much
758 * point generating a random map, because it won't match the maps.
759 */
760 if (exit_ob->msg) {
761 enter_random_map(op, exit_ob);
762 } else {
763 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", exit_ob->name);
764 return;
765 }
766 239
767 /* For exits that cause damages (like pits). Don't know if any 240 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
768 * random maps use this or not. 241 contr->ranges[range_golem]->direction =
769 */ 242 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
770 if(exit_ob->stats.dam && op->type==PLAYER) 243 }
771 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1);
772 return;
773 }
774 } else {
775 /* For word of recall and other force objects
776 * They contain the full pathname of the map to go back to,
777 * so we don't need to normalize it.
778 * But we do need to see if it is unique or not
779 */
780 if (!strncmp(EXIT_PATH(exit_ob), settings.localdir, strlen(settings.localdir)))
781 newmap = ready_map_name(EXIT_PATH(exit_ob), MAP_PLAYER_UNIQUE);
782 else
783 newmap = ready_map_name(EXIT_PATH(exit_ob), 0);
784 } 244 }
785 if (!newmap)
786 {
787 if (exit_ob->name)
788 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", exit_ob->name);
789 /* don't cry to momma if name is not set - as in tmp objects
790 * used by the savebed code and character creation */
791 return;
792 }
793 245
794 /* This supports the old behaviour, but it really should not be used. 246 direction = 0;
795 * I will note for example that with this method, it is impossible to 247
796 * set 0,0 destination coordinates. Really, if we want to support 248 /* since the players map is already loaded, we don't need to worry
797 * using the new maps default coordinates, the exit ob should use 249 * about pending objects.
798 * something like -1, -1 so it is clear to do that.
799 */ 250 */
800 if (x==0 && y==0) { 251 remove_all_pets (newmap);
801 x=MAP_ENTER_X(newmap);
802 y=MAP_ENTER_Y(newmap);
803 LOG(llevDebug,"enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n",
804 exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
805 exit_ob->map?exit_ob->map->path:"(none)");
806 }
807
808 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
809 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
810 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
811 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
812 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
813 }
814 if(tmp) {
815 remove_ob(tmp);
816 free_object(tmp);
817 }
818
819 strcpy(op->contr->savebed_map, path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)));
820 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
821 save_player(op, 1);
822 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
823 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
824 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
825 }
826
827 enter_map(op, newmap, x, y);
828 }
829 /* For exits that cause damages (like pits) */
830 if(exit_ob->stats.dam && op->type==PLAYER)
831 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1);
832 } else {
833 int flags = 0;
834 mapstruct *newmap;
835
836
837 /* Hypothetically, I guess its possible that a standard map matches
838 * the localdir, but that seems pretty unlikely - unlikely enough that
839 * I'm not going to attempt to try to deal with that possibility.
840 * We use the fact that when a player saves on a unique map, it prepends
841 * the localdir to that name. So its an easy way to see of the map is
842 * unique or not.
843 */
844 if (!strncmp(op->contr->maplevel, settings.localdir, strlen(settings.localdir)))
845 flags = MAP_PLAYER_UNIQUE;
846
847 /* newmap returns the map (if already loaded), or loads it for
848 * us.
849 */
850 newmap = ready_map_name(op->contr->maplevel, flags);
851 if (!newmap)
852 {
853 LOG(llevError,
854 "enter_exit: Pathname to map does not exist! (%s)\n",
855 op->contr->maplevel);
856 newmap = ready_map_name(settings.emergency_mapname, 0);
857 op->x = settings.emergency_x;
858 op->y = settings.emergency_y;
859 /* If we can't load the emergency map, something is probably really
860 * screwed up, so bail out now.
861 */
862 if (!newmap) {
863 LOG(llevError,"enter_exit: could not load emergency map? Fatal error\n");
864 abort();
865 }
866 }
867 enter_map(op, newmap, op->x, op->y);
868 }
869} 252}
870
871/*
872 * process_active_maps(): Works like process_events(), but it only
873 * processes maps which a player is on.
874 *
875 */
876
877#if 0 // dead code, schmorp
878void process_active_maps ()
879{
880 for (mapstruct *map = first_map; map != NULL; map = map->next)
881 if (map->in_memory == MAP_IN_MEMORY)
882 if (players_on_map (map, TRUE))
883 process_events (map);
884}
885#endif
886 253
887/* process_players1 and process_players2 do all the player related stuff. 254/* process_players1 and process_players2 do all the player related stuff.
888 * I moved it out of process events and process_map. This was to some 255 * I moved it out of process events and process_map. This was to some
889 * extent for debugging as well as to get a better idea of the time used 256 * extent for debugging as well as to get a better idea of the time used
890 * by the various functions. process_players1() does the processing before 257 * by the various functions. process_players1() does the processing before
891 * objects have been updated, process_players2() does the processing that 258 * objects have been updated, process_players2() does the processing that
892 * is needed after the players have been updated. 259 * is needed after the players have been updated.
893 */ 260 */
894 261static void
895void process_players1(mapstruct *map) 262process_players1 ()
896{ 263{
897 int flag; 264 int flag;
898 player *pl,*plnext;
899 265
900 /* Basically, we keep looping until all the players have done their actions. */ 266 /* Basically, we keep looping until all the players have done their actions. */
901 for(flag=1;flag!=0;) { 267 for (flag = 1; flag != 0;)
902 flag=0; 268 {
903 for(pl=first_player;pl!=NULL;pl=plnext) { 269 flag = 0;
904 plnext=pl->next; /* In case a player exits the game in handle_player() */ 270 for_all_players (pl)
271 {
272 pl->refcnt_chk ();
905 273
906 if (pl->ob == NULL) continue; 274 if (!pl->ob || !pl->ns)
275 continue;
907 276
908 if (map!=NULL && pl->ob->map!=map) continue;
909
910 if(pl->ob->speed_left>0) { 277 if (pl->ob->speed_left > 0)
911 if (handle_newcs_player(pl->ob)) 278 if (handle_newcs_player (pl->ob))
912 flag=1; 279 flag = 1;
913 } /* end if player has speed left */
914 280
915 /* If the player is not actively playing, don't make a 281 /* If the player is not actively playing, don't make a
916 * backup save - nothing to save anyway. Plus, the 282 * backup save - nothing to save anyway. Plus, the
917 * map may not longer be valid. This can happen when the 283 * map may not longer be valid. This can happen when the
918 * player quits - they exist for purposes of tracking on the map, 284 * player quits - they exist for purposes of tracking on the map,
919 * but don't actually reside on any actual map. 285 * but don't actually reside on any actual map.
920 */ 286 */
921 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) continue; 287 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
288 continue;
922 289
923#ifdef AUTOSAVE 290#ifdef AUTOSAVE
924 /* check for ST_PLAYING state so that we don't try to save off when 291 /* check for ST_PLAYING state so that we don't try to save off when
925 * the player is logging in. 292 * the player is logging in.
926 */ 293 */
927 if ((pl->last_save_tick+AUTOSAVE)<pticks && pl->state==ST_PLAYING) { 294 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
928 /* Don't save the player on unholy ground. Instead, increase the 295 {
929 * tick time so it will be about 10 seconds before we try and save 296 pl->ob->contr->save ();
930 * again.
931 */
932// if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) {
933// pl->last_save_tick += 100;
934// } else {
935 save_player(pl->ob,1);
936 pl->last_save_tick = pticks; 297 pl->last_save_tick = pticks;
937// } 298 }
938 }
939#endif 299#endif
940 } /* end of for loop for all the players */ 300 } /* end of for loop for all the players */
941 } /* for flag */ 301 } /* for flag */
942 for(pl=first_player;pl!=NULL;pl=pl->next) { 302
943 if (map!=NULL && (pl->ob == NULL || pl->ob->map!=map)) 303 for_all_players (pl)
304 {
305 if (!pl->ob || !pl->ns)
944 continue; 306 continue;
307
945 if (settings.casting_time == TRUE) { 308 if (settings.casting_time)
309 {
946 if (pl->ob->casting_time > 0){ 310 if (pl->ob->casting_time > 0)
947 pl->ob->casting_time--; 311 {
312 pl->ob->casting_time--;
948 pl->ob->start_holding = 1; 313 pl->ob->start_holding = 1;
949 } 314 }
315
950 /* set spell_state so we can update the range in stats field */ 316 /* set spell_state so we can update the range in stats field */
951 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding ==1)){ 317 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
952 pl->ob->start_holding = 0; 318 pl->ob->start_holding = 0;
319 }
320
321 do_some_living (pl->ob);
953 } 322 }
954 }
955 do_some_living(pl->ob);
956/* draw(pl->ob);*/ /* updated in socket code */
957 }
958} 323}
959 324
960void process_players2(mapstruct *map) 325static void
326process_players2 ()
961{ 327{
962 player *pl;
963
964 /* Then check if any players should use weapon-speed instead of speed */ 328 /* Then check if any players should use weapon-speed instead of speed */
965 for(pl=first_player;pl!=NULL;pl=pl->next) { 329 for_all_players (pl)
966 if (map!=NULL) { 330 {
967 if(pl->ob == NULL || QUERY_FLAG(pl->ob,FLAG_REMOVED))
968 continue;
969 else if(pl->loading != NULL) /* Player is blocked */
970 pl->ob->speed_left -= pl->ob->speed;
971 if (pl->ob->map!=map) continue;
972 }
973
974 /* The code that did weapon_sp handling here was out of place - 331 /* The code that did weapon_sp handling here was out of place -
975 * this isn't called until after the player has finished there 332 * this isn't called until after the player has finished there
976 * actions, and is thus out of place. All we do here is bounds 333 * actions, and is thus out of place. All we do here is bounds
977 * checking. 334 * checking.
978 */ 335 */
979 if (pl->has_hit) { 336 if (pl->has_hit)
980 if (pl->ob->speed_left > pl->weapon_sp) pl->ob->speed_left = pl->weapon_sp; 337 {
338 if (pl->ob->speed_left > pl->weapon_sp)
339 pl->ob->speed_left = pl->weapon_sp;
981 340
982 /* This needs to be here - if the player is running, we need to 341 /* This needs to be here - if the player is running, we need to
983 * clear this each tick, but new commands are not being received 342 * clear this each tick, but new commands are not being received
984 * so execute_newserver_command() is never called 343 * so execute_newserver_command() is never called
985 */ 344 */
986 pl->has_hit=0; 345 pl->has_hit = 0;
987 346 }
988 } else if (pl->ob->speed_left>pl->ob->speed) 347 else if (pl->ob->speed_left > pl->ob->speed)
989 pl->ob->speed_left = pl->ob->speed; 348 pl->ob->speed_left = pl->ob->speed;
990 } 349 }
991} 350}
992 351
993#define SPEED_DEBUG 352void
994 353process_events ()
995
996void process_events (mapstruct *map)
997{ 354{
998 object *op; 355 object *op;
999 object marker;
1000 tag_t tag;
1001 356
357 static object_ptr marker_;
358
359 if (!marker_)
360 marker_ = object::create ();
361
362 object *marker = marker_;
363
1002 process_players1 (map); 364 process_players1 ();
1003 365
1004 memset(&marker, 0, sizeof(object));
1005 /* Put marker object at beginning of active list */
1006 marker.active_next = active_objects; 366 marker->active_next = active_objects;
1007 367
1008 if (marker.active_next) 368 if (marker->active_next)
1009 marker.active_next->active_prev = &marker;
1010 marker.active_prev = NULL;
1011 active_objects = &marker;
1012
1013 while (marker.active_next) {
1014 op = marker.active_next;
1015 tag = op->count;
1016
1017 /* Move marker forward - swap op and marker */
1018 op->active_prev = marker.active_prev;
1019
1020 if (op->active_prev)
1021 op->active_prev->active_next = op;
1022 else
1023 active_objects = op;
1024
1025 marker.active_next = op->active_next;
1026
1027 if (marker.active_next)
1028 marker.active_next->active_prev = &marker; 369 marker->active_next->active_prev = marker;
370
1029 marker.active_prev = op; 371 marker->active_prev = 0;
372 active_objects = marker;
373
374 while (marker->active_next)
375 {
376 op = marker->active_next;
377
378 /* Move marker forward - swap op and marker */
379 op->active_prev = marker->active_prev;
380
381 if (op->active_prev)
382 op->active_prev->active_next = op;
383 else
384 active_objects = op;
385
386 marker->active_next = op->active_next;
387
388 if (marker->active_next)
389 marker->active_next->active_prev = marker;
390
391 marker->active_prev = op;
1030 op->active_next = &marker; 392 op->active_next = marker;
1031 393
1032 /* Now process op */ 394 /* Now process op */
1033 if (QUERY_FLAG (op, FLAG_FREED)) { 395 if (QUERY_FLAG (op, FLAG_FREED))
396 {
1034 LOG (llevError, "BUG: process_events(): Free object on list\n"); 397 LOG (llevError, "BUG: process_events(): Free object on list\n");
1035 op->speed = 0; 398 op->set_speed (0);
1036 update_ob_speed (op);
1037 continue; 399 continue;
1038 } 400 }
1039 401
1040 /* I've seen occasional crashes due to this - the object is removed, 402 /* I've seen occasional crashes due to this - the object is removed,
1041 * and thus the map it points to (last map it was on) may be bogus 403 * and thus the map it points to (last map it was on) may be bogus
1042 * The real bug is to try to find out the cause of this - someone 404 * The real bug is to try to find out the cause of this - someone
1043 * is probably calling remove_ob without either an insert_ob or 405 * is probably calling remove_ob without either an insert_ob or
1044 * free_object afterwards, leaving an object dangling. But I'd 406 * free_object afterwards, leaving an object dangling. But I'd
1045 * rather log this and continue on instead of crashing. 407 * rather log this and continue on instead of crashing.
1046 * Don't remove players - when a player quits, the object is in 408 * Don't remove players - when a player quits, the object is in
1047 * sort of a limbo, of removed, but something we want to keep 409 * sort of a limbo, of removed, but something we want to keep
1048 * around. 410 * around.
1049 */ 411 */
1050 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && 412 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
1051 op->map && op->map->in_memory != MAP_IN_MEMORY) { 413 {
1052 LOG (llevError, "BUG: process_events(): Removed object on list\n"); 414 LOG (llevError, "BUG: process_events(): Removed object on list\n");
1053 dump_object(op); 415 char *dump = dump_object (op);
1054 LOG(llevError, errmsg); 416 LOG (llevError, dump);
1055 free_object(op); 417 free (dump);
418 op->destroy ();
1056 continue; 419 continue;
1057 } 420 }
1058 421
1059 if ( ! op->speed) { 422 if (!op->has_active_speed ())
423 {
1060 LOG (llevError, "BUG: process_events(): Object %s has no speed, " 424 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
1061 "but is on active list\n", op->arch->name); 425 "but is on active list\n", op->debug_desc (), op->speed);
1062 update_ob_speed (op); 426 op->set_speed (0);
1063 continue; 427 continue;
1064 } 428 }
1065 429
1066 if (op->map == NULL && op->env == NULL && op->name && 430 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
1067 op->type != MAP && map == NULL) { 431 {
1068 LOG (llevError, "BUG: process_events(): Object without map or " 432 LOG (llevError, "BUG: process_events(): Object without map or "
1069 "inventory is on active list: %s (%d)\n", 433 "inventory is on active list: %s (%d)\n", &op->name, op->count);
1070 op->name, op->count); 434 op->set_speed (0);
1071 op->speed = 0;
1072 update_ob_speed (op);
1073 continue; 435 continue;
1074 } 436 }
1075 437
1076 if (map != NULL && op->map != map)
1077 continue;
1078
1079 /* Animate the object. Bug of feature that andim_speed 438 /* Animate the object. Bug or feature that anim_speed
1080 * is based on ticks, and not the creatures speed? 439 * is based on ticks, and not the creatures speed?
1081 */ 440 */
1082 if (op->anim_speed && op->last_anim >= op->anim_speed) 441 if (op->anim_speed && op->last_anim >= op->anim_speed)
1083 { 442 {
1084 if ((op->type==PLAYER)||(op->type==MONSTER)) 443 if ((op->type == PLAYER))
1085 animate_object(op, op->facing); 444 animate_object (op, op->facing);
1086 else 445 else
1087 animate_object (op, op->direction); 446 animate_object (op, op->direction);
1088 447
1089 op->last_anim = 1; 448 op->last_anim = 1;
1090 } 449 }
1091 else 450 else
1092 op->last_anim++; 451 op->last_anim++;
1093 452
1094 if (op->speed_left > 0) { 453 if (op->speed_left > 0)
454 {
1095#if 0 455#if 0
1096 /* I've seen occasional crashes in move_symptom() with it 456 /* I've seen occasional crashes in move_symptom() with it
1097 * crashing because op is removed - add some debugging to 457 * crashing because op is removed - add some debugging to
1098 * track if it is removed at this point. 458 * track if it is removed at this point.
1099 * This unfortunately is a bit too verbose it seems - not sure 459 * This unfortunately is a bit too verbose it seems - not sure
1100 * why - I think what happens is a map is freed or something and 460 * why - I think what happens is a map is freed or something and
1101 * some objects get 'lost' - removed never to be reclaimed. 461 * some objects get 'lost' - removed never to be reclaimed.
1102 * removed objects generally shouldn't exist. 462 * removed objects generally shouldn't exist.
1103 */ 463 */
1104 if (QUERY_FLAG(op, FLAG_REMOVED)) { 464 if (QUERY_FLAG (op, FLAG_REMOVED))
465 {
1105 LOG(llevDebug,"process_events: calling process_object with removed object %s\n", 466 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
1106 op->name?op->name:"null"); 467 }
1107 }
1108#endif 468#endif
1109 --op->speed_left; 469 --op->speed_left;
1110 process_object (op); 470 process_object (op);
1111 if (was_destroyed (op, tag)) 471
1112 continue; 472 if (op->destroyed ())
1113 } 473 continue;
474 }
475
1114 if (settings.casting_time == TRUE && op->casting_time > 0) 476 if (settings.casting_time == TRUE && op->casting_time > 0)
1115 op->casting_time--; 477 op->casting_time--;
478
1116 if (op->speed_left <= 0) 479 if (op->speed_left <= 0)
1117 op->speed_left += FABS (op->speed); 480 op->speed_left += FABS (op->speed);
1118 } 481 }
1119 482
1120 /* Remove marker object from active list */ 483 /* Remove marker object from active list */
1121 if (marker.active_prev != NULL) 484 if (marker->active_prev != NULL)
1122 marker.active_prev->active_next = NULL; 485 marker->active_prev->active_next = NULL;
1123 else 486 else
1124 active_objects = NULL; 487 active_objects = NULL;
1125 488
1126 process_players2 (map); 489 process_players2 ();
1127}
1128
1129void clean_tmp_files(void) {
1130 mapstruct *m, *next;
1131
1132 LOG(llevInfo,"Cleaning up...\n");
1133
1134 /* We save the maps - it may not be intuitive why, but if there are unique
1135 * items, we need to save the map so they get saved off. Perhaps we should
1136 * just make a special function that only saves the unique items.
1137 */
1138 for(m=first_map;m!=NULL;m=next) {
1139 next=m->next;
1140 if (m->in_memory == MAP_IN_MEMORY) {
1141 /* If we want to reuse the temp maps, swap it out (note that will also
1142 * update the log file. Otherwise, save the map (mostly for unique item
1143 * stuff). Note that the clean_tmp_map is called after the end of
1144 * the for loop but is in the #else bracket. IF we are recycling the maps,
1145 * we certainly don't want the temp maps removed.
1146 */
1147
1148 /* XXX The above comment is dead wrong */
1149 if (settings.recycle_tmp_maps == TRUE)
1150 swap_map(m);
1151 else {
1152 new_save_map(m, 0); /* note we save here into a overlay map */
1153 clean_tmp_map(m);
1154 }
1155 }
1156 }
1157 write_todclock(); /* lets just write the clock here */
1158} 490}
1159 491
1160/* clean up everything before exiting */ 492/* clean up everything before exiting */
1161void cleanup(void) 493void
494emergency_save ()
1162{ 495{
1163 LOG(llevDebug,"Cleanup called. freeing data.\n"); 496 LOG (llevDebug, "emergency save begin.\n");
1164 clean_tmp_files(); 497
498 LOG (llevDebug, "saving players.\n");
499 for_all_players (pl)
500 pl->save (1);
501
502// for_all_players (pl)
503// if (pl->ob)
504// pl->ob->remove ();
505
506 LOG (llevDebug, "saving maps.\n");
507 maptile::emergency_save ();
508
509 LOG (llevDebug, "saving book archive.\n");
1165 write_book_archive(); 510 write_book_archive ();
1166#ifdef MEMORY_DEBUG 511
1167 free_all_maps(); 512 LOG (llevDebug, "emergency save done.\n");
1168 free_style_maps(); 513}
1169 free_all_object_data(); 514
1170 free_all_archs(); 515/* clean up everything before exiting */
1171 free_all_treasures(); 516void
1172 free_all_images(); 517cleanup (bool make_core)
1173 free_all_newserver(); 518{
1174 free_all_recipes(); 519 LOG (llevDebug, "cleanup begin.\n");
1175 free_all_readable(); 520
1176 free_all_god(); 521 in_cleanup = true;
1177 free_all_anim(); 522
1178 /* See what the string data that is out there that hasn't been freed. */ 523 if (init_done && !in_cleanup)
1179/* LOG(llevDebug, ss_dump_table(0xff));*/ 524 emergency_save ();
1180#endif 525
526 LOG (llevDebug, "running cleanup handlers.\n");
527 INVOKE_GLOBAL (CLEANUP);
528
529 LOG (llevDebug, "cleanup done.\n");
530
531 if (make_core)
532 abort ();
533 else
1181 exit(0); 534 _exit (0);
1182} 535}
1183 536
537void
1184void leave(player *pl, int draw_exit) { 538leave (player *pl, int draw_exit)
1185 if (pl != NULL) { 539{
1186 /* We do this so that the socket handling routine can do the final 540 if (pl)
1187 * cleanup. We also leave that loop to actually handle the freeing 541 {
1188 * of the data.
1189 */
1190 if (pl->ob->type != DEAD_OBJECT) 542 if (pl->ob->type != DEAD_OBJECT)
1191 { 543 {
1192 execute_global_event (EVENT_LOGOUT, pl, pl->socket.host);
1193 LOG (llevInfo,"LOGOUT: Player named %s from ip %s\n", pl->ob->name, pl->socket.host);
1194
1195 pl->socket.status = Ns_Dead;
1196
1197 /* If a hidden dm dropped connection do not create 544 /* If a hidden dm dropped connection do not create
1198 * inconsistencies by showing that they have left the game 545 * inconsistencies by showing that they have left the game
1199 */ 546 */
1200 if (!(QUERY_FLAG(pl->ob,FLAG_WIZ) && pl->ob->contr->hidden) 547 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
1201 && draw_exit 548 && draw_exit)
1202 && (pl->state != ST_GET_NAME && pl->state!=ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD)) 549 {
550 if (pl->ob->map)
1203 { 551 {
552 INVOKE_PLAYER (LOGOUT, pl);
553 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
554 }
555
1204 char buf[MAX_BUF]; 556 char buf[MAX_BUF];
557
1205 sprintf (buf, "%s left the game.", pl->ob->name); 558 sprintf (buf, "%s left the game.", &pl->ob->name);
1206 new_draw_info(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf); 559 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
1207 } 560 }
1208 561
1209 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 562 pl->ob->remove ();
1210 leave_map (pl->ob);
1211
1212 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ 563 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
1213 } 564 }
1214 }
1215}
1216 565
566 /* We do this so that the socket handling routine can do the final
567 * cleanup. We also leave that loop to actually handle the freeing
568 * of the data.
569 */
570 if (pl->ns)
571 pl->ns->destroy ();
572
573 }
574}
575
576int
1217int forbid_play(void) 577forbid_play (void)
1218{ 578{
1219#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) 579#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
1220 char buf[MAX_BUF], day[MAX_BUF]; 580 char buf[MAX_BUF], day[MAX_BUF];
1221 FILE *fp; 581 FILE *fp;
1222 time_t clock; 582 time_t clock;
1223 struct tm *tm; 583 struct tm *tm;
1224 int i, start, stop, forbit=0, comp; 584 int i, start, stop, forbit = 0, comp;
1225 585
1226 clock = time (NULL); 586 clock = time (NULL);
1227 tm = (struct tm *) localtime (&clock); 587 tm = (struct tm *) localtime (&clock);
1228 588
1229 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); 589 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
1230 if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) 590 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
1231 return 0; 591 return 0;
1232 592
1233 while (fgets (buf, MAX_BUF, fp)) { 593 while (fgets (buf, MAX_BUF, fp))
1234 if (buf[0]=='#') continue; 594 {
595 if (buf[0] == '#')
596 continue;
1235 if (!strncmp (buf, "msg", 3)) { 597 if (!strncmp (buf, "msg", 3))
598 {
1236 if (forbit) 599 if (forbit)
1237 while (fgets (buf, MAX_BUF, fp)) /* print message */ 600 while (fgets (buf, MAX_BUF, fp)) /* print message */
1238 fputs (buf, logfile); 601 fputs (buf, logfile);
1239 break; 602 break;
1240 603
604 }
1241 } else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) { 605 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
606 {
1242 LOG(llevDebug, "Warning: Incomplete line in permission file ignored.\n"); 607 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
1243 continue; 608 continue;
1244 } 609 }
1245 610
1246 for (i=0; i< 7; i++) { 611 for (i = 0; i < 7; i++)
1247 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && 612 {
1248 (tm->tm_hour >= start) && (tm->tm_hour < stop)) 613 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
1249 forbit = 1; 614 forbit = 1;
1250 } 615 }
1251 } 616 }
1252 617
1253 close_and_delete(fp, comp); 618 close_and_delete (fp, comp);
1254 619
1255 return forbit; 620 return forbit;
1256#else 621#else
1257 return 0; 622 return 0;
1258#endif 623#endif
1259} 624}
1260 625
1261/* 626/*
1262 * do_specials() is a collection of functions to call from time to time. 627 * do_specials() is a collection of functions to call from time to time.
1272 * doing the various things. 637 * doing the various things.
1273 */ 638 */
1274 639
1275extern unsigned long todtick; 640extern unsigned long todtick;
1276 641
642void
1277void do_specials(void) { 643do_specials (void)
1278 644{
1279#ifdef WATCHDOG
1280 if (!(pticks % 503))
1281 watchdog();
1282#endif
1283
1284 if (!(pticks % PTICKS_PER_CLOCK)) 645 if (!(pticks % PTICKS_PER_CLOCK))
1285 tick_the_clock(); 646 tick_the_clock ();
1286 647
1287 if (!(pticks % 509)) 648 if (!(pticks % 7))
1288 flush_old_maps(); /* Clears the tmp-files of maps which have reset */ 649 shstr::gc ();
1289 650
1290 if (!(pticks % 2503)) 651 if (!(pticks % 2503))
1291 fix_weight(); /* Hack to fix weightproblems caused by bugs */ 652 fix_weight (); /* Hack to fix weightproblems caused by bugs */
1292 653
1293 if (!(pticks % 2521))
1294 metaserver_update(); /* 2500 ticks is about 5 minutes */
1295
1296 if (!(pticks % 5003)) 654 if (!(pticks % 5003))
1297 write_book_archive(); 655 write_book_archive ();
1298 656
1299 if (!(pticks % 5009)) 657 if (!(pticks % 5009))
1300 clean_friendly_list(); 658 clean_friendly_list ();
1301 659
1302 if (!(pticks % 5011)) 660 if (!(pticks % 5011))
1303 obsolete_parties(); 661 obsolete_parties ();
1304 662
1305 if (!(pticks % 12503)) 663 if (!(pticks % 12503))
1306 fix_luck(); 664 fix_luck ();
1307} 665}
1308 666
667void
1309void server_tick () 668server_tick ()
1310{ 669{
1311 nroferrors = 0; 670 // first do the user visible stuff
1312
1313 doeric_server(); 671 doeric_server ();
672 INVOKE_GLOBAL (CLOCK);
1314 process_events(NULL); /* "do" something with objects with speed */ 673 process_events (); /* "do" something with objects with speed */
1315 cftimer_process_timers();/* Process the crossfire Timers */
1316 /* Lauwenmark : Here we handle the CLOCK global event */
1317 execute_global_event(EVENT_CLOCK);
1318 flush_sockets(); 674 flush_sockets ();
1319 check_active_maps(); /* Removes unused maps after a certain timeout */ 675
676 // then do some bookkeeping, should not really be here
1320 do_specials(); /* Routines called from time to time. */ 677 do_specials (); /* Routines called from time to time. */
1321} 678 attachable::check_mortals ();
1322 679
680 ++pticks;
681}
682
683int
1323int main(int argc, char **argv) 684main (int argc, char **argv)
1324{ 685{
1325#ifdef WIN32 /* ---win32 this sets the win32 from 0d0a to 0a handling */
1326 _fmode = _O_BINARY ;
1327 bRunning = 1;
1328#endif
1329
1330#ifdef DEBUG_MALLOC_LEVEL
1331 malloc_debug(DEBUG_MALLOC_LEVEL);
1332#endif
1333
1334 settings.argc=argc; 686 settings.argc = argc;
1335 settings.argv=argv; 687 settings.argv = argv;
688
1336 init(argc, argv); 689 init (argc, argv);
1337 initPlugins(); /* GROS - Init the Plugins */
1338 690
691 initPlugins ();
692
693 for (;;)
1339 cfperl_main (); 694 cfperl_main ();
1340 695
1341 emergency_save( 0 );
1342 cleanup( ); 696 cleanup (true);
1343 return 0;
1344} 697}
698

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