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/cvs/deliantra/server/server/main.C
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Comparing deliantra/server/server/main.C (file contents):
Revision 1.51 by root, Thu Dec 21 06:12:37 2006 UTC vs.
Revision 1.52 by root, Thu Dec 21 23:37:06 2006 UTC

966 966
967#ifdef AUTOSAVE 967#ifdef AUTOSAVE
968 /* check for ST_PLAYING state so that we don't try to save off when 968 /* check for ST_PLAYING state so that we don't try to save off when
969 * the player is logging in. 969 * the player is logging in.
970 */ 970 */
971 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->state == ST_PLAYING) 971 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
972 { 972 {
973 save_player (pl->ob, 1); 973 save_player (pl->ob, 1);
974 pl->last_save_tick = pticks; 974 pl->last_save_tick = pticks;
975 } 975 }
976#endif 976#endif
1225 { 1225 {
1226 /* We do this so that the socket handling routine can do the final 1226 /* We do this so that the socket handling routine can do the final
1227 * cleanup. We also leave that loop to actually handle the freeing 1227 * cleanup. We also leave that loop to actually handle the freeing
1228 * of the data. 1228 * of the data.
1229 */ 1229 */
1230 if (pl->socket) 1230 if (pl->ns)
1231 pl->socket->destroy (); 1231 pl->ns->destroy ();
1232 1232
1233 if (pl->ob->type != DEAD_OBJECT) 1233 if (pl->ob->type != DEAD_OBJECT)
1234 { 1234 {
1235 /* If a hidden dm dropped connection do not create 1235 /* If a hidden dm dropped connection do not create
1236 * inconsistencies by showing that they have left the game 1236 * inconsistencies by showing that they have left the game
1237 */ 1237 */
1238 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) 1238 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
1239 && draw_exit && (pl->state != ST_GET_NAME && pl->state != ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD)) 1239 && draw_exit && (pl->ns->state != ST_GET_NAME && pl->ns->state != ST_GET_PASSWORD && pl->ns->state != ST_CONFIRM_PASSWORD))
1240 { 1240 {
1241 if (pl->ob->map) 1241 if (pl->ob->map)
1242 { 1242 {
1243 INVOKE_PLAYER (LOGOUT, pl); 1243 INVOKE_PLAYER (LOGOUT, pl);
1244 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->socket->host); 1244 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
1245 } 1245 }
1246 1246
1247 char buf[MAX_BUF]; 1247 char buf[MAX_BUF];
1248 1248
1249 sprintf (buf, "%s left the game.", &pl->ob->name); 1249 sprintf (buf, "%s left the game.", &pl->ob->name);

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