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128 | new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear"); |
128 | new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear"); |
129 | new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands."); |
129 | new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands."); |
130 | new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)"); |
130 | new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)"); |
131 | } |
131 | } |
132 | |
132 | |
133 | void |
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134 | start_info (object *op) |
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135 | { |
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136 | char buf[MAX_BUF]; |
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137 | |
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138 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
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139 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
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140 | new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
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141 | new_draw_info (NDI_UNIQUE, 0, op, " "); |
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142 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name); |
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143 | } |
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144 | |
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145 | /* This is a basic little function to put the player back to his |
133 | /* This is a basic little function to put the player back to his |
146 | * savebed. We do some error checking - its possible that the |
134 | * savebed. We do some error checking - its possible that the |
147 | * savebed map may no longer exist, so we make sure the player |
135 | * savebed map may no longer exist, so we make sure the player |
148 | * goes someplace. |
136 | * goes someplace. |
149 | */ |
137 | */ |