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Comparing deliantra/server/server/main.C (file contents):
Revision 1.60 by root, Wed Dec 27 09:28:02 2006 UTC vs.
Revision 1.61 by root, Wed Dec 27 18:09:49 2006 UTC

128 new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear"); 128 new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear");
129 new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands."); 129 new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands.");
130 new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)"); 130 new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)");
131} 131}
132 132
133void
134start_info (object *op)
135{
136 char buf[MAX_BUF];
137
138 sprintf (buf, "Welcome to Crossfire v%s!", VERSION);
139 new_draw_info (NDI_UNIQUE, 0, op, buf);
140 new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help");
141 new_draw_info (NDI_UNIQUE, 0, op, " ");
142 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name);
143}
144
145/* This is a basic little function to put the player back to his 133/* This is a basic little function to put the player back to his
146 * savebed. We do some error checking - its possible that the 134 * savebed. We do some error checking - its possible that the
147 * savebed map may no longer exist, so we make sure the player 135 * savebed map may no longer exist, so we make sure the player
148 * goes someplace. 136 * goes someplace.
149 */ 137 */

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