--- deliantra/server/server/main.C 2006/12/27 09:28:02 1.60 +++ deliantra/server/server/main.C 2006/12/27 18:09:49 1.61 @@ -130,18 +130,6 @@ new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)"); } -void -start_info (object *op) -{ - char buf[MAX_BUF]; - - sprintf (buf, "Welcome to Crossfire v%s!", VERSION); - new_draw_info (NDI_UNIQUE, 0, op, buf); - new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); - new_draw_info (NDI_UNIQUE, 0, op, " "); - new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name); -} - /* This is a basic little function to put the player back to his * savebed. We do some error checking - its possible that the * savebed map may no longer exist, so we make sure the player