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Comparing deliantra/server/server/main.C (file contents):
Revision 1.62 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.179 by root, Sat Nov 17 23:33:18 2018 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <object.h> 26#include <object.h>
26#include <tod.h> 27#include <tod.h>
27 28
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35
36#include <sproto.h> 29#include <sproto.h>
37#include <time.h> 30#include <time.h>
38 31
39#include <../random_maps/random_map.h> 32#include <glib.h>
40#include <../random_maps/rproto.h> 33
34#include <rmg.h>
35#include <rproto.h>
41#include "path.h" 36#include "path.h"
42
43static char days[7][4] = {
44 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45};
46 37
47void 38void
48version (object *op) 39version (object *op)
49{ 40{
50 if (op != NULL)
51 clear_win_info (op);
52
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); 41 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
54
55/* If in a socket, don't print out the list of authors. It confuses the
56 * crossclient program.
57 */
58 if (op == NULL)
59 return;
60 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
61 new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)");
62 new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)");
63 new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)");
64 new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)");
65 new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)");
66 new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)");
67 new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)");
68 new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)");
69 new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)");
70 new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)");
71 new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)");
72 new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)");
73 new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)");
74 new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)");
75 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)");
76 new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)");
77 new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)");
78 new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)");
79 new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)");
80 new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)");
81 new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)");
82 new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)");
83 new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)");
84 new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)");
85 new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)");
86 new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)");
87 new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)");
88 new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)");
89 new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)");
90 new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)");
91 new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)");
92 new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)");
93 new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)");
94 new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)");
95 new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)");
96 new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)");
97 new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)");
98 new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)");
99 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]");
100 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n");
101 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
102 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
103 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]");
104 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]");
105 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]");
106 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]");
107 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
108}
109
110void
111info_keys (object *op)
112{
113 clear_win_info (op);
114 new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction.");
115 new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run");
116 new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'");
117 new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters.");
118 new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command");
119 new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look");
120 new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help");
121 new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw");
122 new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick");
123 new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version");
124 new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells");
125 new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type");
126 new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get");
127 new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands.");
128 new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear");
129 new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands.");
130 new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)");
131} 42}
132 43
133/* This is a basic little function to put the player back to his 44/* This is a basic little function to put the player back to his
134 * savebed. We do some error checking - its possible that the 45 * savebed.
135 * savebed map may no longer exist, so we make sure the player
136 * goes someplace.
137 */ 46 */
138void 47void
139enter_player_savebed (object *op) 48enter_player_savebed (object *op)
140{ 49{
141 maptile *oldmap = op->map; 50 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
142 object *tmp;
143
144 tmp = object::create ();
145
146 EXIT_PATH (tmp) = op->contr->savebed_map;
147 EXIT_X (tmp) = op->contr->bed_x;
148 EXIT_Y (tmp) = op->contr->bed_y;
149 op->enter_exit (tmp);
150
151 /* If the player has not changed maps and the name does not match
152 * that of the savebed, his savebed map is gone. Lets go back
153 * to the emergency path. Update what the players savebed is
154 * while we're at it.
155 */
156 //TODO: must go - move to interim map
157 if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path))
158 {
159 LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location\n",
160 &op->name, op->contr->savebed_map);
161 strcpy (op->contr->savebed_map, "/world/world_105_115");
162 op->contr->bed_x = 5;
163 op->contr->bed_y = 37;
164 EXIT_PATH (tmp) = op->contr->savebed_map;
165 EXIT_X (tmp) = op->contr->bed_x;
166 EXIT_Y (tmp) = op->contr->bed_y;
167 op->enter_exit (tmp);
168 }
169
170 tmp->destroy ();
171} 51}
172 52
173/* 53/*
174 * enter_map(): Moves the player and pets from current map (if any) to 54 * enter_map(): Moves the player and pets from current map (if any) to
175 * new map. map, x, y must be set. map is the map we are moving the 55 * new map. map, x, y must be set. map is the map we are moving the
176 * player to - it could be the map he just came from if the load failed for 56 * player to - it could be the map he just came from if the load failed for
177 * whatever reason. If default map coordinates are to be used, then 57 * whatever reason. If default map coordinates are to be used, then
178 * the function that calls this should figure them out. 58 * the function that calls this should figure them out.
179 */ 59 */
180void 60bool
181object::enter_map (maptile *newmap, int x, int y) 61object::enter_map (maptile *newmap, int x, int y)
182{ 62{
183 if (!newmap->load ()) 63 if (destroyed () || !newmap || !newmap->linkable ())
184 return; 64 return false;
185 65
186 if (out_of_map (newmap, x, y)) 66 if (out_of_map (newmap, x, y))
187 { 67 {
188 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 68 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
189 x = newmap->enter_x; 69 x = newmap->enter_x;
191 if (out_of_map (newmap, x, y)) 71 if (out_of_map (newmap, x, y))
192 { 72 {
193 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 73 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
194 &newmap->path, x, y, newmap->width, newmap->height); 74 &newmap->path, x, y, newmap->width, newmap->height);
195 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 75 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
196 return; 76 return false;
197 } 77 }
198 } 78 }
79
80 if (contr && map != newmap && map)
81 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
82 return false;
83
84 // remove, so stupid blocked does not trigger a failure
85 remove ();
199 86
200 /* try to find a spot for the player */ 87 /* try to find a spot for the player */
201 if (ob_blocked (this, newmap, x, y)) 88 if (blocked (newmap, x, y))
202 { /* First choice blocked */ 89 { /* First choice blocked */
203 /* We try to find a spot for the player, starting closest in. 90 /* We try to find a spot for the player, starting closest in.
204 * We could use find_first_free_spot, but that doesn't randomize it at all, 91 * We could use find_first_free_spot, but that doesn't randomize it at all,
205 * So for example, if the north space is free, you would always end up there even 92 * So for example, if the north space is free, you would always end up there even
206 * if other spaces around are available. 93 * if other spaces around are available.
207 * Note that for the second and third calls, we could start at a position other 94 * Note that for the second and third calls, we could start at a position other
208 * than one, but then we could end up on the other side of walls and so forth. 95 * than one, but then we could end up on the other side of walls and so forth.
209 */ 96 */
210 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); 97 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
211 98
212 if (i == -1) 99 if (i < 0)
213 { 100 {
214 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); 101 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
215 if (i == -1) 102 if (i < 0)
216 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); 103 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
217 } 104 }
218 105
219 if (i != -1) 106 if (i >= 0)
107 {
108 maptile *m = newmap;
109 sint16 nx = x + DIRX (i);
110 sint16 ny = y + DIRY (i);
111
112 if (xy_normalise (m, nx, ny))
220 { 113 {
221 x += freearr_x[i]; 114 newmap = m;
222 y += freearr_y[i]; 115 x = nx;
116 y = ny;
117 }
223 } 118 }
224 else 119 else
225 /* not much we can do in this case. */ 120 /* not much we can do in this case. */
226 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 121 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
227 } 122 }
228 123
229 if (map) 124 if (contr && map != newmap)
230 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 125 {
231 return;
232
233 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 126 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
234 return; 127 return false;
235 128
236 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 129 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
237 return; 130 return false;
131 }
238 132
239 /* If it is a player login, he has yet to be inserted anyplace.
240 * otherwise, we need to deal with removing the player here.
241 */
242 remove ();
243
244 this->x = x;
245 this->y = y;
246 map = newmap;
247
248 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
249
250 newmap->timeout = 0;
251 enemy = NULL; 133 enemy = 0;
252 134
135 newmap->activate (); // workaround for activate activating everyhing on the map, includign the palyer on the {link} map
136 //newmap->insert (this, x, y);
137 newmap->insert (this, x, y, 0, INS_NO_AUTO_EXIT);
138 prefetch_surrounding_maps ();
139
140 if (map == newmap) // see if we actually arrived there - insert might trigger a teleport
141 {
253 if (contr) 142 if (contr)
254 { 143 {
255 strcpy (contr->maplevel, newmap->path); 144 contr->maplevel = newmap->path;
256 contr->count = 0; 145 contr->count = 0;
257 }
258 146
259 /* Update any golems */ 147 /* Update any golems */
260 if (type == PLAYER && contr->ranges[range_golem]) 148 if (object *golem = contr->golem)
261 {
262 int i = find_free_spot (contr->ranges[range_golem], newmap,
263 x, y, 1, SIZEOFFREE);
264
265 contr->ranges[range_golem]->remove ();
266
267 if (i == -1)
268 {
269 remove_friendly_object (contr->ranges[range_golem]);
270 contr->ranges[range_golem]->destroy ();
271 contr->ranges[range_golem] = 0;
272 }
273 else
274 {
275 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
276 { 149 {
277 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 150 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
278 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 151
279 tmp->map = newmap; 152 if (i < 0)
153 golem->drop_and_destroy ();
154 else
155 {
156 newmap->insert (golem, x + DIRX (i), y + DIRY (i));
157 golem->direction = find_dir_2 (golem->x - x, golem->y - y);
158 }
280 } 159 }
281
282 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
283 contr->ranges[range_golem]->direction =
284 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
285 } 160 }
286 }
287 161
288 direction = 0;
289
290 /* since the players map is already loaded, we don't need to worry 162 /* since the players map is already loaded, we don't need to worry
291 * about pending objects. 163 * about pending objects.
292 */ 164 */
293 remove_all_pets (newmap); 165 move_all_pets ();
294}
295 166
296/* clean_path takes a path and replaces all / with _ 167 return true;
297 * We do a strcpy so that we do not change the original string. 168 }
298 */
299char *
300clean_path (const char *file)
301{
302 static char newpath[MAX_BUF], *cp;
303 assign (newpath, file);
304 169
305 for (cp = newpath; *cp != '\0'; cp++) 170 return false;
306 if (*cp == '/')
307 *cp = '_';
308
309 return newpath;
310}
311
312/* unclean_path takes a path and replaces all _ with /
313 * This basically undoes clean path.
314 * We do a strcpy so that we do not change the original string.
315 * We are smart enough to start after the last / in case we
316 * are getting passed a string that points to a unique map
317 * path.
318 */
319char *
320unclean_path (const char *src)
321{
322 static char newpath[MAX_BUF], *cp;
323
324 cp = strrchr (src, '/');
325 assign (newpath, cp ? cp + 1 : src);
326
327 for (cp = newpath; *cp != '\0'; cp++)
328 if (*cp == '_')
329 *cp = '/';
330
331 return newpath;
332} 171}
333 172
334/* process_players1 and process_players2 do all the player related stuff. 173/* process_players1 and process_players2 do all the player related stuff.
335 * I moved it out of process events and process_map. This was to some 174 * I moved it out of process events and process_map. This was to some
336 * extent for debugging as well as to get a better idea of the time used 175 * extent for debugging as well as to get a better idea of the time used
339 * is needed after the players have been updated. 178 * is needed after the players have been updated.
340 */ 179 */
341static void 180static void
342process_players1 () 181process_players1 ()
343{ 182{
344 int flag;
345
346 /* Basically, we keep looping until all the players have done their actions. */ 183 /* Basically, we keep looping until all the players have done their actions. */
347 for (flag = 1; flag != 0;) 184 for (int flag = 1; flag != 0;)
348 { 185 {
349 flag = 0; 186 flag = 0;
350 for_all_players (pl) 187 for_all_players (pl)
351 { 188 {
352 pl->refcnt_chk (); 189 pl->refcnt_chk ();
353 190
354 if (!pl->ob || !pl->ns) 191 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
355 continue; 192 continue;
356 193
357 if (pl->ob->speed_left > 0)
358 if (handle_newcs_player (pl->ob)) 194 if (handle_newcs_player (pl->ob))
359 flag = 1; 195 flag = 1;
360
361 /* If the player is not actively playing, don't make a
362 * backup save - nothing to save anyway. Plus, the
363 * map may not longer be valid. This can happen when the
364 * player quits - they exist for purposes of tracking on the map,
365 * but don't actually reside on any actual map.
366 */
367 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
368 continue;
369
370#ifdef AUTOSAVE
371 /* check for ST_PLAYING state so that we don't try to save off when
372 * the player is logging in.
373 */
374 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
375 {
376 pl->ob->contr->save ();
377 pl->last_save_tick = pticks;
378 } 196 }
379#endif 197 }
380 } /* end of for loop for all the players */
381 } /* for flag */
382 198
383 for_all_players (pl) 199 for_all_players (pl)
384 { 200 {
385 if (!pl->ob || !pl->ns) 201 object *ob = pl->ob;
202
203 // process_objects destroys the speed_left value
204 pl->speed_left_save = ob->speed_left;
205
206 if (expect_false (!ob || !pl->ns || !ob->active))
386 continue; 207 continue;
387 208
388 if (settings.casting_time)
389 {
390 if (pl->ob->casting_time > 0)
391 {
392 pl->ob->casting_time--;
393 pl->ob->start_holding = 1;
394 }
395
396 /* set spell_state so we can update the range in stats field */
397 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
398 pl->ob->start_holding = 0;
399 }
400
401 do_some_living (pl->ob); 209 do_some_living (ob);
402 } 210 }
403} 211}
404 212
405static void 213static void
406process_players2 () 214process_players2 ()
407{ 215{
408 /* Then check if any players should use weapon-speed instead of speed */ 216 /* Then check if any players should use weapon-speed instead of speed */
409 for_all_players (pl) 217 for_all_players (pl)
410 { 218 {
411 /* The code that did weapon_sp handling here was out of place - 219 // restore speed_left value saved by process_players1
412 * this isn't called until after the player has finished there
413 * actions, and is thus out of place. All we do here is bounds
414 * checking.
415 */
416 if (pl->has_hit)
417 {
418 if (pl->ob->speed_left > pl->weapon_sp)
419 pl->ob->speed_left = pl->weapon_sp;
420
421 /* This needs to be here - if the player is running, we need to
422 * clear this each tick, but new commands are not being received
423 * so execute_newserver_command() is never called
424 */
425 pl->has_hit = 0;
426 }
427 else if (pl->ob->speed_left > pl->ob->speed)
428 pl->ob->speed_left = pl->ob->speed; 220 pl->ob->speed_left = pl->speed_left_save;
429 }
430}
431 221
432void 222 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
223 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
224 }
225}
226
227static void
433process_events () 228process_events ()
434{ 229{
435 object *op;
436
437 static object_ptr marker_;
438
439 if (!marker_)
440 marker_ = object::create ();
441
442 object *marker = marker_;
443
444 process_players1 (); 230 process_players1 ();
445 231
446 marker->active_next = active_objects; 232 for_all_actives (op)
447
448 if (marker->active_next)
449 marker->active_next->active_prev = marker;
450
451 marker->active_prev = 0;
452 active_objects = marker;
453
454 while (marker->active_next)
455 { 233 {
456 op = marker->active_next; 234 // try to prefetch some stuff we expect to need
235 // obviously, it should be grouped into the same cacheline.
236 // preliminary results indicate that this gives halves the speed
237 // used for the inner loop
238 if (_i < actives.size ()) // HACK, rely on _i :/
239 {
240 object *next = actives [_i + 1];
457 241
458 /* Move marker forward - swap op and marker */ 242 ecb_prefetch (&next->flag , 0, 1);
459 op->active_prev = marker->active_prev; 243 ecb_prefetch (&next->speed , 0, 1);
460 244 ecb_prefetch (&next->anim_speed, 0, 1);
461 if (op->active_prev) 245 ecb_prefetch (&next->contr , 0, 1);
462 op->active_prev->active_next = op; 246 }
463 else
464 active_objects = op;
465
466 marker->active_next = op->active_next;
467
468 if (marker->active_next)
469 marker->active_next->active_prev = marker;
470
471 marker->active_prev = op;
472 op->active_next = marker;
473 247
474 /* Now process op */ 248 /* Now process op */
475 if (QUERY_FLAG (op, FLAG_FREED)) 249 if (expect_false (op->flag [FLAG_FREED]))
476 { 250 {
477 LOG (llevError, "BUG: process_events(): Free object on list\n"); 251 LOG (llevError, "BUG: process_events(): Free object on list (%s)\n", op->debug_desc ());
478 op->set_speed (0); 252 op->set_speed (0);
479 continue; 253 continue;
480 } 254 }
481 255
482 /* I've seen occasional crashes due to this - the object is removed, 256 if (expect_false (!op->has_active_speed ()))
483 * and thus the map it points to (last map it was on) may be bogus
484 * The real bug is to try to find out the cause of this - someone
485 * is probably calling remove_ob without either an insert_ob or
486 * free_object afterwards, leaving an object dangling. But I'd
487 * rather log this and continue on instead of crashing.
488 * Don't remove players - when a player quits, the object is in
489 * sort of a limbo, of removed, but something we want to keep
490 * around.
491 */
492 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
493 {
494 LOG (llevError, "BUG: process_events(): Removed object on list\n");
495 char *dump = dump_object (op);
496 LOG (llevError, dump);
497 free (dump);
498 op->destroy ();
499 continue;
500 } 257 {
501
502 if (!op->speed)
503 {
504 LOG (llevError, "BUG: process_events(): Object %s has no speed, " 258 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
505 "but is on active list\n", &op->arch->name); 259 "but is on active list\n", op->debug_desc (), op->speed);
506 op->set_speed (0); 260 op->set_speed (0);
507 continue; 261 continue;
508 } 262 }
509 263
510 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 264 if (expect_false (op->flag [FLAG_REMOVED]))
511 { 265 {
512 LOG (llevError, "BUG: process_events(): Object without map or " 266 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
513 "inventory is on active list: %s (%d)\n", &op->name, op->count); 267 op->debug_desc ());
514 op->set_speed (0); 268 op->set_speed (0);
515 continue; 269 continue;
516 } 270 }
517 271
518 /* Animate the object. Bug or feature that anim_speed 272 /* Animate the object. Bug or feature that anim_speed
519 * is based on ticks, and not the creatures speed? 273 * is based on ticks, and not the creatures speed?
520 */ 274 */
521 if (op->anim_speed && op->last_anim >= op->anim_speed) 275 if (op->anim_speed && op->last_anim >= op->anim_speed)
522 { 276 {
523 if ((op->type == PLAYER))
524 animate_object (op, op->facing);
525 else
526 animate_object (op, op->direction); 277 animate_object (op, op->contr ? op->facing : op->direction);
527
528 op->last_anim = 1; 278 op->last_anim = 1;
529 } 279 }
530 else 280 else
531 op->last_anim++; 281 ++op->last_anim;
532 282
533 if (op->speed_left > 0) 283 if (expect_false (op->speed_left > 0.f))
534 {
535#if 0
536 /* I've seen occasional crashes in move_symptom() with it
537 * crashing because op is removed - add some debugging to
538 * track if it is removed at this point.
539 * This unfortunately is a bit too verbose it seems - not sure
540 * why - I think what happens is a map is freed or something and
541 * some objects get 'lost' - removed never to be reclaimed.
542 * removed objects generally shouldn't exist.
543 */
544 if (QUERY_FLAG (op, FLAG_REMOVED))
545 { 284 {
546 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
547 }
548#endif
549 --op->speed_left; 285 --op->speed_left;
550 process_object (op); 286 process_object (op);
551
552 if (op->destroyed ())
553 continue;
554 } 287 }
555 288
556 if (settings.casting_time == TRUE && op->casting_time > 0) 289 // this will destroy the speed_left value for players, but
557 op->casting_time--; 290 // process_players1 and ..2 save/restore the real value,
558 291 // so we can avoid a costly test here.
559 if (op->speed_left <= 0) 292 op->speed_left = min (op->speed, op->speed_left + op->speed);
560 op->speed_left += FABS (op->speed);
561 } 293 }
562
563 /* Remove marker object from active list */
564 if (marker->active_prev != NULL)
565 marker->active_prev->active_next = NULL;
566 else
567 active_objects = NULL;
568 294
569 process_players2 (); 295 process_players2 ();
570} 296}
571 297
572/* clean up everything before exiting */ 298/* clean up everything before exiting */
573void 299void
574emergency_save () 300emergency_save ()
575{ 301{
576 LOG (llevDebug, "emergency save begin.\n"); 302 LOG (llevInfo, "emergency_save: enter\n");
577 303
578 LOG (llevDebug, "saving players.\n"); 304 LOG (llevInfo, "emergency_save: saving book archive\n");
579 for_all_players (pl)
580 pl->save (1);
581
582// for_all_players (pl)
583// if (pl->ob)
584// pl->ob->remove ();
585
586 LOG (llevDebug, "saving maps.\n");
587 maptile::emergency_save ();
588
589 LOG (llevDebug, "saving book archive.\n");
590 write_book_archive (); 305 write_book_archive ();
591 306
307 cfperl_emergency_save ();
308
592 LOG (llevDebug, "emergency save done.\n"); 309 LOG (llevInfo, "emergency_save: leave\n");
310}
311
312// send all clients some informational text
313static void
314cleanup_inform (const char *cause, bool make_core)
315{
316 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
317
318 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
319 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
320
321 if (make_core)
322 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
323 else
324 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
325
326 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
327
328 client::flush_sockets ();
593} 329}
594 330
595/* clean up everything before exiting */ 331/* clean up everything before exiting */
596void 332void
597cleanup (bool make_core) 333cleanup (const char *cause, bool make_core)
598{ 334{
335 if (make_core)
336 fork_abort (cause);
337
338 LOG (make_core ? llevError : llevInfo, "cleanup cause: %s\n", cause);
339
340 if (!make_core)
341 cleanup_inform (cause, make_core);
342
599 LOG (llevDebug, "cleanup begin.\n"); 343 LOG (llevDebug, "cleanup begin.\n");
600 344
345 if (init_done && !in_cleanup)
346 {
601 in_cleanup = true; 347 in_cleanup = true;
602
603 if (init_done)
604 emergency_save (); 348 emergency_save ();
349 }
350 else
351 in_cleanup = true;
605 352
606 LOG (llevDebug, "running cleanup handlers.\n"); 353 LOG (llevDebug, "running cleanup handlers.\n");
607 INVOKE_GLOBAL (CLEANUP); 354 INVOKE_GLOBAL (CLEANUP);
608 355
609 LOG (llevDebug, "cleanup done.\n"); 356 LOG (llevDebug, "cleanup done.\n");
610 357
358 log_cleanup ();
359
611 if (make_core) 360 if (make_core)
612 abort (); 361 cleanup_inform (cause, make_core);
613 else 362 else
614 _exit (0);
615}
616
617void
618leave (player *pl, int draw_exit)
619{
620 if (pl)
621 {
622 if (pl->ob->type != DEAD_OBJECT)
623 {
624 /* If a hidden dm dropped connection do not create
625 * inconsistencies by showing that they have left the game
626 */
627 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
628 && draw_exit)
629 {
630 if (pl->ob->map)
631 {
632 INVOKE_PLAYER (LOGOUT, pl);
633 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
634 }
635
636 char buf[MAX_BUF];
637
638 sprintf (buf, "%s left the game.", &pl->ob->name);
639 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
640 }
641
642 pl->ob->remove ();
643 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
644 }
645
646 /* We do this so that the socket handling routine can do the final
647 * cleanup. We also leave that loop to actually handle the freeing
648 * of the data.
649 */
650 if (pl->ns)
651 pl->ns->destroy ();
652
653 } 363 {
654} 364 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
655 365 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
656int 366 client::flush_sockets ();
657forbid_play (void)
658{
659#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
660 char buf[MAX_BUF], day[MAX_BUF];
661 FILE *fp;
662 time_t clock;
663 struct tm *tm;
664 int i, start, stop, forbit = 0, comp;
665
666 clock = time (NULL);
667 tm = (struct tm *) localtime (&clock);
668
669 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
670 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
671 return 0;
672
673 while (fgets (buf, MAX_BUF, fp))
674 { 367 }
675 if (buf[0] == '#')
676 continue;
677 if (!strncmp (buf, "msg", 3))
678 {
679 if (forbit)
680 while (fgets (buf, MAX_BUF, fp)) /* print message */
681 fputs (buf, logfile);
682 break;
683 368
684 } 369 cfperl_cleanup (make_core);
685 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) 370 _exit (make_core);
686 {
687 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
688 continue;
689 }
690
691 for (i = 0; i < 7; i++)
692 {
693 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
694 forbit = 1;
695 }
696 }
697
698 close_and_delete (fp, comp);
699
700 return forbit;
701#else
702 return 0;
703#endif
704} 371}
705 372
706/* 373/*
707 * do_specials() is a collection of functions to call from time to time. 374 * do_specials() is a collection of functions to call from time to time.
708 * Modified 2000-1-14 MSW to use the global pticks count to determine how 375 * Modified 2000-1-14 MSW to use the global server_tick count to determine how
709 * often to do things. This will allow us to spred them out more often. 376 * often to do things. This will allow us to spred them out more often.
710 * I use prime numbers for the factor count - in that way, it is less likely 377 * I use prime numbers for the factor count - in that way, it is less likely
711 * these actions will fall on the same tick (compared to say using 500/2500/15000 378 * these actions will fall on the same tick (compared to say using 500/2500/15000
712 * which would mean on that 15,000 tick count a whole bunch of stuff gets 379 * which would mean on that 15,000 tick count a whole bunch of stuff gets
713 * done). Of course, there can still be times where multiple specials are 380 * done). Of course, there can still be times where multiple specials are
714 * done on the same tick, but that will happen very infrequently 381 * done on the same tick, but that will happen very infrequently
715 * 382 *
716 * I also think this code makes it easier to see how often we really are 383 * I also think this code makes it easier to see how often we really are
717 * doing the various things. 384 * doing the various things.
718 */ 385 */
386static void
387do_specials ()
388{
389 shstr::gc ();
390 archetype::gc ();
719 391
720extern unsigned long todtick; 392 if (expect_false (!(server_tick % TICKS_PER_HOUR)))
393 maptile::adjust_daylight ();
394
395 if (expect_false (!(server_tick % 2503)))
396 fix_weight (); /* Hack to fix weightproblems caused by bugs */
397
398 if (expect_false (!(server_tick % 5003)))
399 write_book_archive ();
400
401 if (expect_false (!(server_tick % 5009)))
402 clean_friendly_list ();
403
404 if (expect_false (!(server_tick % 5011)))
405 obsolete_parties ();
406
407 if (expect_false (!(server_tick % 12503)))
408 fix_luck ();
409}
721 410
722void 411void
723do_specials (void) 412one_tick ()
724{
725 if (!(pticks % PTICKS_PER_CLOCK))
726 tick_the_clock ();
727
728 if (!(pticks % 7))
729 shstr::gc ();
730
731 if (!(pticks % 2503))
732 fix_weight (); /* Hack to fix weightproblems caused by bugs */
733
734 if (!(pticks % 5003))
735 write_book_archive ();
736
737 if (!(pticks % 5009))
738 clean_friendly_list ();
739
740 if (!(pticks % 5011))
741 obsolete_parties ();
742
743 if (!(pticks % 12503))
744 fix_luck ();
745}
746
747void
748server_tick ()
749{ 413{
750 // first do the user visible stuff 414 // first do the user visible stuff
751 doeric_server ();
752 INVOKE_GLOBAL (CLOCK); 415 INVOKE_GLOBAL (CLOCK);
753 process_events (); /* "do" something with objects with speed */ 416 process_events (); // "do" something with objects with speed
754 flush_sockets (); 417 client::clock (); // draw client maps etc.
755 418
756 // then do some bookkeeping, should not really be here 419 // then do some bookkeeping, should not really be here
757 do_specials (); /* Routines called from time to time. */ 420 do_specials (); /* Routines called from time to time. */
758 attachable::check_mortals (); 421 attachable::check_mortals ();
759 422
760 ++pticks; 423 // now that we aggressively reuse id's, this is very unlikely to happen...
424 if (object::object_count >= RESTART_COUNT)
425 cleanup ("running out of protocol ID values - need full restart");
761} 426}
762 427
428// normal main
763int 429int
764main (int argc, char **argv) 430main (int argc, char **argv)
765{ 431{
766 settings.argc = argc; 432 settings.argc = argc;
767 settings.argv = argv; 433 settings.argv = argv;
768 434
435 rndm.seed (time (0));
436
437 // temporary(?) testing hack
438 if (argc >= 2 && !strcmp (argv [1], "--noise"))
439 {
440 void noise_test ();
441 noise_test ();
442 exit (0);
443 }
444
445#if 0
446 // code sometiems used for timing benchmarks
447 random_number_generator<freeciv_random_generator> rng;
448 rng.seed(0);
449 for (int i = 0; i < 10; ++i)
450 printf ("%08x\n", rng.get_u32());
451 for (int i = 0; i < 1000000; ++i)
452 volatile int r = rng.get_u32 ();
453 cstamp s = stamp ();
454 for (int i = 0; i < 1000000; ++i)
455 volatile int r = rng.next ();
456 printf ("c %d\n", (int)measure (s));
457 exit (0);
458#endif
459
769 init (argc, argv); 460 init (argc, argv);
770
771 initPlugins ();
772 461
773 for (;;) 462 for (;;)
774 cfperl_main (); 463 cfperl_main ();
775
776 // unreached
777 cleanup ();
778
779 return 0;
780} 464}
465

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