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Comparing deliantra/server/server/main.C (file contents):
Revision 1.6 by root, Fri Aug 25 13:24:50 2006 UTC vs.
Revision 1.62 by root, Sat Dec 30 10:16:11 2006 UTC

1/*
2 * static char *rcsid_main_c =
3 * "$Id: main.C,v 1.6 2006/08/25 13:24:50 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#include <global.h> 24#include <global.h>
30#include <object.h> 25#include <object.h>
31#include <tod.h> 26#include <tod.h>
32 27
33#ifdef HAVE_DES_H 28#ifdef HAVE_DES_H
34#include <des.h> 29# include <des.h>
35#else 30#else
36# ifdef HAVE_CRYPT_H 31# ifdef HAVE_CRYPT_H
37# include <crypt.h> 32# include <crypt.h>
38# endif 33# endif
39#endif 34#endif
40 35
41#ifndef __CEXTRACT__
42#include <sproto.h> 36#include <sproto.h>
43#endif
44
45#ifdef HAVE_TIME_H
46#include <time.h> 37#include <time.h>
47#endif
48 38
49#include <../random_maps/random_map.h> 39#include <../random_maps/random_map.h>
50#include <../random_maps/rproto.h> 40#include <../random_maps/rproto.h>
51#include "path.h" 41#include "path.h"
52 42
53static char days[7][4] = { 43static char days[7][4] = {
54 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"}; 44 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45};
55 46
47void
56void version(object *op) { 48version (object *op)
49{
57 if(op!=NULL) 50 if (op != NULL)
58 clear_win_info(op); 51 clear_win_info (op);
59 52
60 new_draw_info_format(NDI_UNIQUE, 0, op, "This is Crossfire v%s",VERSION); 53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION);
61 54
62/* If in a socket, don't print out the list of authors. It confuses the 55/* If in a socket, don't print out the list of authors. It confuses the
63 * crossclient program. 56 * crossclient program.
64 */ 57 */
65 if (op==NULL) return; 58 if (op == NULL)
59 return;
66 new_draw_info(NDI_UNIQUE, 0,op,"Authors and contributors to this program:"); 60 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
67 new_draw_info(NDI_UNIQUE, 0,op,"mwedel@sonic.net (Mark Wedel)"); 61 new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)");
68 new_draw_info(NDI_UNIQUE, 0,op,"frankj@ifi.uio.no (Frank Tore Johansen)"); 62 new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)");
69 new_draw_info(NDI_UNIQUE, 0,op,"kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); 63 new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)");
70 new_draw_info(NDI_UNIQUE, 0,op,"tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); 64 new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)");
71 new_draw_info(NDI_UNIQUE, 0,op,"elmroth@cd.chalmers.se (Tony Elmroth)"); 65 new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)");
72 new_draw_info(NDI_UNIQUE, 0,op,"dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); 66 new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)");
73 new_draw_info(NDI_UNIQUE, 0,op,"wchuang@athena.mit.edu (William)"); 67 new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)");
74 new_draw_info(NDI_UNIQUE, 0,op,"ftww@cs.su.oz.au (Geoff Bailey)"); 68 new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)");
75 new_draw_info(NDI_UNIQUE, 0,op,"jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); 69 new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)");
76 new_draw_info(NDI_UNIQUE, 0,op,"c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); 70 new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)");
77 new_draw_info(NDI_UNIQUE, 0,op,"jtraub+@cmu.edu (Joseph L. Traub)"); 71 new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)");
78 new_draw_info(NDI_UNIQUE, 0,op,"rgg@aaii.oz.au (Rupert G. Goldie)"); 72 new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)");
79 new_draw_info(NDI_UNIQUE, 0,op,"eanders+@cmu.edu (Eric A. Anderson)"); 73 new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)");
80 new_draw_info(NDI_UNIQUE, 0,op,"eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); 74 new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)");
81 new_draw_info(NDI_UNIQUE, 0,op,"Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); 75 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)");
82 new_draw_info(NDI_UNIQUE, 0,op,"kholland@sunlab.cit.cornell.du (Karl Holland)"); 76 new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)");
83 new_draw_info(NDI_UNIQUE, 0,op,"vick@bern.docs.uu.se (Mikael Lundgren)"); 77 new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)");
84 new_draw_info(NDI_UNIQUE, 0,op,"mol@meryl.csd.uu.se (Mikael Olsson)"); 78 new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)");
85 new_draw_info(NDI_UNIQUE, 0,op,"Tero.Haatanen@lut.fi (Tero Haatanen)"); 79 new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)");
86 new_draw_info(NDI_UNIQUE, 0,op,"ylitalo@student.docs.uu.se (Lasse Ylitalo)"); 80 new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)");
87 new_draw_info(NDI_UNIQUE, 0,op,"anipa@guru.magic.fi (Niilo Neuvo)"); 81 new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)");
88 new_draw_info(NDI_UNIQUE, 0,op,"mta@modeemi.cs.tut.fi (Markku J{rvinen)"); 82 new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)");
89 new_draw_info(NDI_UNIQUE, 0,op,"meunier@inf.enst.fr (Sylvain Meunier)"); 83 new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)");
90 new_draw_info(NDI_UNIQUE, 0,op,"jfosback@darmok.uoregon.edu (Jason Fosback)"); 84 new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)");
91 new_draw_info(NDI_UNIQUE, 0,op,"cedman@capitalist.princeton.edu (Carl Edman)"); 85 new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)");
92 new_draw_info(NDI_UNIQUE, 0,op,"henrich@crh.cl.msu.edu (Charles Henrich)"); 86 new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)");
93 new_draw_info(NDI_UNIQUE, 0,op,"schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); 87 new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)");
94 new_draw_info(NDI_UNIQUE, 0,op,"quinet@montefiore.ulg.ac.be (Raphael Quinet)"); 88 new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)");
95 new_draw_info(NDI_UNIQUE, 0,op,"jam@modeemi.cs.tut.fi (Jari Vanhala)"); 89 new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)");
96 new_draw_info(NDI_UNIQUE, 0,op,"kivinen@joker.cs.hut.fi (Tero Kivinen)"); 90 new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)");
97 new_draw_info(NDI_UNIQUE, 0,op,"peterm@soda.berkeley.edu (Peter Mardahl)"); 91 new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)");
98 new_draw_info(NDI_UNIQUE, 0,op,"matt@cs.odu.edu (Matthew Zeher)"); 92 new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)");
99 new_draw_info(NDI_UNIQUE, 0,op,"srt@sun-dimas.aero.org (Scott R. Turner)"); 93 new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)");
100 new_draw_info(NDI_UNIQUE, 0,op,"huma@netcom.com (Ben Fennema)"); 94 new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)");
101 new_draw_info(NDI_UNIQUE, 0,op,"njw@cs.city.ac.uk (Nick Williams)"); 95 new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)");
102 new_draw_info(NDI_UNIQUE, 0,op,"Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)");
103 new_draw_info(NDI_UNIQUE, 0,op,"thomas@astro.psu.edu (Brian Thomas)"); 97 new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)");
104 new_draw_info(NDI_UNIQUE, 0,op,"jsm@axon.ksc.nasa.gov (John Steven Moerk)"); 98 new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)");
105 new_draw_info(NDI_UNIQUE, 0,op,"Delbecq David [david.delbecq@mailandnews.com]"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]");
106 new_draw_info(NDI_UNIQUE, 0,op,"Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); 100 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n");
107 new_draw_info(NDI_UNIQUE, 0,op,"Images and art:"); 101 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
108 new_draw_info(NDI_UNIQUE, 0,op,"Peter Gardner"); 102 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
109 new_draw_info(NDI_UNIQUE, 0,op,"David Gervais [david_eg@mail.com]"); 103 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]");
110 new_draw_info(NDI_UNIQUE, 0,op,"Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); 104 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]");
111 new_draw_info(NDI_UNIQUE, 0,op,"Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); 105 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]");
112 new_draw_info(NDI_UNIQUE, 0,op,"Mårten Woxberg [maxmc@telia.com]"); 106 new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg [maxmc@telia.com]");
113 new_draw_info(NDI_UNIQUE, 0,op,"And many more!"); 107 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
114} 108}
115 109
110void
116void info_keys(object *op) { 111info_keys (object *op)
112{
117 clear_win_info(op); 113 clear_win_info (op);
118 new_draw_info(NDI_UNIQUE, 0,op,"Push `hjklynub' to walk in a direction."); 114 new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction.");
119 new_draw_info(NDI_UNIQUE, 0,op,"Shift + dir = fire, Ctrl + dir = run"); 115 new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run");
120 new_draw_info(NDI_UNIQUE, 0,op,"(To fire at yourself, hit `.'"); 116 new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'");
121 new_draw_info(NDI_UNIQUE, 0,op,"To attack, walk into the monsters."); 117 new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters.");
122 new_draw_info(NDI_UNIQUE, 0,op,"\" = speak ' = extended command"); 118 new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command");
123 new_draw_info(NDI_UNIQUE, 0,op,"i = inventory , = get : = look"); 119 new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look");
124 new_draw_info(NDI_UNIQUE, 0,op,"<> = rotate d = drop ? = help"); 120 new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help");
125 new_draw_info(NDI_UNIQUE, 0,op,"a = apply A = apply below t = throw"); 121 new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw");
126 new_draw_info(NDI_UNIQUE, 0,op,"e = examine E = exa below @ = autopick"); 122 new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick");
127 new_draw_info(NDI_UNIQUE, 0,op,"C = configure s = brace v = version"); 123 new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version");
128 new_draw_info(NDI_UNIQUE, 0,op,"+- = change range <tab> = browse spells"); 124 new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells");
129 new_draw_info(NDI_UNIQUE, 0,op,"x = change inventory type"); 125 new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type");
130 new_draw_info(NDI_UNIQUE, 0,op,"Mouse: L = examine, M = apply, R = drop/get"); 126 new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get");
131 new_draw_info(NDI_UNIQUE, 0,op,"'help = info about extended commands."); 127 new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands.");
132 new_draw_info(NDI_UNIQUE, 0,op,"Ctrl-R = refresh Ctrl-C = clear"); 128 new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear");
133 new_draw_info(NDI_UNIQUE, 0,op,"You can type a number before most commands."); 129 new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands.");
134 new_draw_info(NDI_UNIQUE, 0,op,"(For instance 3d drops 3 items.)"); 130 new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)");
135}
136
137void start_info(object *op) {
138 char buf[MAX_BUF];
139
140 sprintf(buf,"Welcome to Crossfire, v%s!",VERSION);
141 new_draw_info(NDI_UNIQUE, 0,op,buf);
142 new_draw_info(NDI_UNIQUE, 0,op,"Press `?' for help");
143 new_draw_info(NDI_UNIQUE, 0,op," ");
144 new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op,
145 "%s entered the game.",op->name);
146 if(!op->contr->name_changed) {
147 new_draw_info(NDI_UNIQUE, 0,op,"Note that you must set your name with the name");
148 new_draw_info(NDI_UNIQUE, 0,op,"command to enter the highscore list.");
149 new_draw_info(NDI_UNIQUE, 0,op,"(You can also use the crossfire.name X-resource.)");
150 }
151}
152
153/* Really, there is no reason to crypt the passwords any system. But easier
154 * to just leave this enabled for backward compatibility. Put the
155 * simple case at top - no encryption - makes it easier to read.
156 */
157char *crypt_string(char *str, char *salt) {
158#if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES))
159 return(str);
160#else
161 static char *c=
162 "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
163 char s[2];
164
165 if(salt==NULL)
166 s[0]= c[RANDOM() % (int)strlen(c)],
167 s[1]= c[RANDOM() % (int)strlen(c)];
168 else
169 s[0]= salt[0],
170 s[1]= salt[1];
171
172# ifdef HAVE_LIBDES
173 return (char*)des_crypt(str,s);
174# endif
175 /* Default case - just use crypt */
176 return (char*)crypt(str,s);
177#endif
178}
179
180int check_password(char *typed,char *crypted) {
181 return !strcmp(crypt_string(typed,crypted),crypted);
182} 131}
183 132
184/* This is a basic little function to put the player back to his 133/* This is a basic little function to put the player back to his
185 * savebed. We do some error checking - its possible that the 134 * savebed. We do some error checking - its possible that the
186 * savebed map may no longer exist, so we make sure the player 135 * savebed map may no longer exist, so we make sure the player
187 * goes someplace. 136 * goes someplace.
188 */ 137 */
138void
189void enter_player_savebed(object *op) 139enter_player_savebed (object *op)
190{ 140{
191 mapstruct *oldmap = op->map; 141 maptile *oldmap = op->map;
192 object *tmp; 142 object *tmp;
193 143
194 tmp=get_object(); 144 tmp = object::create ();
195 145
196 EXIT_PATH(tmp) = add_string(op->contr->savebed_map); 146 EXIT_PATH (tmp) = op->contr->savebed_map;
197 EXIT_X(tmp) = op->contr->bed_x; 147 EXIT_X (tmp) = op->contr->bed_x;
198 EXIT_Y(tmp) = op->contr->bed_y; 148 EXIT_Y (tmp) = op->contr->bed_y;
199 enter_exit(op,tmp); 149 op->enter_exit (tmp);
150
200 /* If the player has not changed maps and the name does not match 151 /* If the player has not changed maps and the name does not match
201 * that of the savebed, his savebed map is gone. Lets go back 152 * that of the savebed, his savebed map is gone. Lets go back
202 * to the emergency path. Update what the players savebed is 153 * to the emergency path. Update what the players savebed is
203 * while we're at it. 154 * while we're at it.
204 */ 155 */
156 //TODO: must go - move to interim map
205 if (oldmap == op->map && strcmp(op->contr->savebed_map, oldmap->path)) { 157 if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path))
158 {
206 LOG(llevDebug,"Player %s savebed location %s is invalid - going to emergency location (%s)\n", 159 LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location\n",
207 settings.emergency_mapname, op->name, op->contr->savebed_map); 160 &op->name, op->contr->savebed_map);
208 strcpy(op->contr->savebed_map, settings.emergency_mapname); 161 strcpy (op->contr->savebed_map, "/world/world_105_115");
209 op->contr->bed_x = settings.emergency_x; 162 op->contr->bed_x = 5;
210 op->contr->bed_y = settings.emergency_y; 163 op->contr->bed_y = 37;
211 free_string(op->contr->savebed_map);
212 EXIT_PATH(tmp) = add_string(op->contr->savebed_map); 164 EXIT_PATH (tmp) = op->contr->savebed_map;
213 EXIT_X(tmp) = op->contr->bed_x; 165 EXIT_X (tmp) = op->contr->bed_x;
214 EXIT_Y(tmp) = op->contr->bed_y; 166 EXIT_Y (tmp) = op->contr->bed_y;
215 enter_exit(op,tmp); 167 op->enter_exit (tmp);
216 } 168 }
217 free_object(tmp);
218}
219 169
220/* All this really is is a glorified remove_object that also updates 170 tmp->destroy ();
221 * the counts on the map if needed.
222 */
223void leave_map(object *op)
224{
225 mapstruct *oldmap = op->map;
226
227 remove_ob(op);
228
229 if (oldmap) {
230 if (!op->contr->hidden)
231 oldmap->players--;
232 if (oldmap->players <= 0) { /* can be less than zero due to errors in tracking this */
233 set_map_timeout(oldmap);
234 }
235 }
236} 171}
237 172
238/* 173/*
239 * enter_map(): Moves the player and pets from current map (if any) to 174 * enter_map(): Moves the player and pets from current map (if any) to
240 * new map. map, x, y must be set. map is the map we are moving the 175 * new map. map, x, y must be set. map is the map we are moving the
241 * player to - it could be the map he just came from if the load failed for 176 * player to - it could be the map he just came from if the load failed for
242 * whatever reason. If default map coordinates are to be used, then 177 * whatever reason. If default map coordinates are to be used, then
243 * the function that calls this should figure them out. 178 * the function that calls this should figure them out.
244 */ 179 */
245static void enter_map(object *op, mapstruct *newmap, int x, int y) { 180void
246 mapstruct *oldmap = op->map; 181object::enter_map (maptile *newmap, int x, int y)
182{
183 if (!newmap->load ())
184 return;
247 185
186 if (out_of_map (newmap, x, y))
187 {
188 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
189 x = newmap->enter_x;
190 y = newmap->enter_y;
248 if (out_of_map(newmap, x, y)) { 191 if (out_of_map (newmap, x, y))
249 LOG(llevError,"enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", 192 {
250 newmap->path, x, y);
251 x=MAP_ENTER_X(newmap);
252 y=MAP_ENTER_Y(newmap);
253 if (out_of_map(newmap, x, y)) {
254 LOG(llevError,"enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 193 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
255 newmap->path, x, y, MAP_WIDTH(newmap), MAP_HEIGHT(newmap)); 194 &newmap->path, x, y, newmap->width, newmap->height);
256 new_draw_info(NDI_UNIQUE, 0, op, "The exit is closed"); 195 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
257 return; 196 return;
258 } 197 }
259 } 198 }
199
260 /* try to find a spot for the player */ 200 /* try to find a spot for the player */
261 if (ob_blocked(op, newmap, x, y)) { /* First choice blocked */ 201 if (ob_blocked (this, newmap, x, y))
202 { /* First choice blocked */
262 /* We try to find a spot for the player, starting closest in. 203 /* We try to find a spot for the player, starting closest in.
263 * We could use find_first_free_spot, but that doesn't randomize it at all, 204 * We could use find_first_free_spot, but that doesn't randomize it at all,
264 * So for example, if the north space is free, you would always end up there even 205 * So for example, if the north space is free, you would always end up there even
265 * if other spaces around are available. 206 * if other spaces around are available.
266 * Note that for the second and third calls, we could start at a position other 207 * Note that for the second and third calls, we could start at a position other
267 * than one, but then we could end up on the other side of walls and so forth. 208 * than one, but then we could end up on the other side of walls and so forth.
268 */ 209 */
269 int i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE1+1); 210 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
270 if (i==-1) { 211
212 if (i == -1)
213 {
271 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE2+1); 214 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
272 if (i==-1) 215 if (i == -1)
273 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE); 216 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
274 } 217 }
275 if (i != -1 ) { 218
219 if (i != -1)
220 {
276 x += freearr_x[i]; 221 x += freearr_x[i];
277 y += freearr_y[i]; 222 y += freearr_y[i];
278 } else { 223 }
224 else
279 /* not much we can do in this case. */ 225 /* not much we can do in this case. */
280 LOG(llevInfo,"enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", 226 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
281 newmap->path, x , y); 227 }
282 }
283 } /* end if looking for free spot */
284
285 228
229 if (map)
230 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
231 return;
232
233 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
234 return;
235
236 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
237 return;
238
286 /* If it is a player login, he has yet to be inserted anyplace. 239 /* If it is a player login, he has yet to be inserted anyplace.
287 * otherwise, we need to deal with removing the playe here. 240 * otherwise, we need to deal with removing the player here.
288 */ 241 */
289 if(!QUERY_FLAG(op, FLAG_REMOVED)) 242 remove ();
290 remove_ob(op);
291 243
292 if (op->map!=NULL) 244 this->x = x;
293 INVOKE_PLAYER (LEAVE, op->contr); 245 this->y = y;
294
295 /* remove_ob clears these so they must be reset after the remove_ob call */
296 op->x = x;
297 op->y = y;
298 op->map = newmap; 246 map = newmap;
247
299 insert_ob_in_map(op,op->map,NULL,INS_NO_WALK_ON); 248 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
300 249
301 INVOKE_PLAYER (ENTER, op->contr);
302
303 if (!op->contr->hidden)
304 newmap->players++;
305
306 newmap->timeout=0; 250 newmap->timeout = 0;
307 op->enemy = NULL; 251 enemy = NULL;
308 252
309 if (op->contr) { 253 if (contr)
254 {
310 strcpy(op->contr->maplevel, newmap->path); 255 strcpy (contr->maplevel, newmap->path);
311 op->contr->count=0; 256 contr->count = 0;
312 } 257 }
313 258
314 /* Update any golems */ 259 /* Update any golems */
315 if(op->type == PLAYER && op->contr->ranges[range_golem] != NULL) { 260 if (type == PLAYER && contr->ranges[range_golem])
261 {
316 int i = find_free_spot(op->contr->ranges[range_golem],newmap, 262 int i = find_free_spot (contr->ranges[range_golem], newmap,
317 x, y, 1, SIZEOFFREE); 263 x, y, 1, SIZEOFFREE);
318 remove_ob(op->contr->ranges[range_golem]); 264
319 if (i==-1) { 265 contr->ranges[range_golem]->remove ();
266
267 if (i == -1)
268 {
320 remove_friendly_object(op->contr->ranges[range_golem]); 269 remove_friendly_object (contr->ranges[range_golem]);
321 free_object(op->contr->ranges[range_golem]); 270 contr->ranges[range_golem]->destroy ();
322 op->contr->ranges[range_golem]=NULL; 271 contr->ranges[range_golem] = 0;
323 op->contr->golem_count=0; 272 }
324 } 273 else
325 else { 274 {
326 object *tmp;
327 for (tmp=op->contr->ranges[range_golem]; tmp!=NULL; tmp=tmp->more) { 275 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
276 {
328 tmp->x = x + freearr_x[i]+ (tmp->arch==NULL?0:tmp->arch->clone.x); 277 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
329 tmp->y = y + freearr_y[i]+ (tmp->arch==NULL?0:tmp->arch->clone.y); 278 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
330 tmp->map = newmap; 279 tmp->map = newmap;
331 } 280 }
281
332 insert_ob_in_map(op->contr->ranges[range_golem], newmap, NULL,0); 282 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
333 op->contr->ranges[range_golem]->direction = 283 contr->ranges[range_golem]->direction =
334 find_dir_2(op->x - op->contr->ranges[range_golem]->x, 284 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
335 op->y - op->contr->ranges[range_golem]->y); 285 }
336 }
337 } 286 }
287
338 op->direction=0; 288 direction = 0;
339 289
340 /* since the players map is already loaded, we don't need to worry 290 /* since the players map is already loaded, we don't need to worry
341 * about pending objects. 291 * about pending objects.
342 */ 292 */
343 remove_all_pets(newmap); 293 remove_all_pets (newmap);
344
345 /* If the player is changing maps, we need to do some special things
346 * Do this after the player is on the new map - otherwise the force swap of the
347 * old map does not work.
348 */
349 if (oldmap != newmap) {
350 if (oldmap) /* adjust old map */
351 {
352 oldmap->players--;
353
354 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */
355 set_map_timeout(oldmap);
356 }
357 }
358 swap_below_max (newmap->path);
359} 294}
360
361void set_map_timeout(mapstruct *oldmap)
362{
363#if MAP_MAXTIMEOUT
364 oldmap->timeout = MAP_TIMEOUT(oldmap);
365 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is
366 * lower than the min value.
367 */
368#if MAP_MINTIMEOUT
369 if (oldmap->timeout < MAP_MINTIMEOUT) {
370 oldmap->timeout = MAP_MINTIMEOUT;
371 }
372#endif
373 if (oldmap->timeout > MAP_MAXTIMEOUT) {
374 oldmap->timeout = MAP_MAXTIMEOUT;
375 }
376#else
377 /* save out the map */
378 swap_map(oldmap);
379#endif /* MAP_MAXTIMEOUT */
380}
381
382 295
383/* clean_path takes a path and replaces all / with _ 296/* clean_path takes a path and replaces all / with _
384 * We do a strcpy so that we do not change the original string. 297 * We do a strcpy so that we do not change the original string.
385 */ 298 */
299char *
386char *clean_path(const char *file) 300clean_path (const char *file)
387{ 301{
388 static char newpath[MAX_BUF],*cp; 302 static char newpath[MAX_BUF], *cp;
303 assign (newpath, file);
389 304
390 strncpy(newpath, file, MAX_BUF-1);
391 newpath[MAX_BUF-1]='\0';
392 for (cp=newpath; *cp!='\0'; cp++) { 305 for (cp = newpath; *cp != '\0'; cp++)
393 if (*cp=='/') *cp='_'; 306 if (*cp == '/')
394 } 307 *cp = '_';
308
395 return newpath; 309 return newpath;
396} 310}
397
398 311
399/* unclean_path takes a path and replaces all _ with / 312/* unclean_path takes a path and replaces all _ with /
400 * This basically undoes clean path. 313 * This basically undoes clean path.
401 * We do a strcpy so that we do not change the original string. 314 * We do a strcpy so that we do not change the original string.
402 * We are smart enough to start after the last / in case we 315 * We are smart enough to start after the last / in case we
403 * are getting passed a string that points to a unique map 316 * are getting passed a string that points to a unique map
404 * path. 317 * path.
405 */ 318 */
319char *
406char *unclean_path(const char *src) 320unclean_path (const char *src)
407{ 321{
408 static char newpath[MAX_BUF],*cp; 322 static char newpath[MAX_BUF], *cp;
409 323
410 cp=strrchr(src, '/'); 324 cp = strrchr (src, '/');
411 if (cp) 325 assign (newpath, cp ? cp + 1 : src);
412 strncpy(newpath, cp+1, MAX_BUF-1);
413 else
414 strncpy(newpath, src, MAX_BUF-1);
415 newpath[MAX_BUF-1]='\0';
416 326
417 for (cp=newpath; *cp!='\0'; cp++) { 327 for (cp = newpath; *cp != '\0'; cp++)
418 if (*cp=='_') *cp='/'; 328 if (*cp == '_')
419 } 329 *cp = '/';
330
420 return newpath; 331 return newpath;
421} 332}
422
423
424/* The player is trying to enter a randomly generated map. In this case, generate the
425 * random map as needed.
426 */
427
428static void enter_random_map(object *pl, object *exit_ob)
429{
430 mapstruct *new_map;
431 char newmap_name[HUGE_BUF], *cp;
432 static int reference_number = 0;
433 RMParms rp;
434
435 memset(&rp, 0, sizeof(RMParms));
436 rp.Xsize=-1;
437 rp.Ysize=-1;
438 rp.region=get_region_by_map(exit_ob->map);
439 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg);
440 rp.origin_x = exit_ob->x;
441 rp.origin_y = exit_ob->y;
442 strcpy(rp.origin_map, pl->map->path);
443
444 /* If we have a final_map, use it as a base name to give some clue
445 * as where the player is. Otherwise, use the origin map.
446 * Take the last component (after the last slash) to give
447 * shorter names without bogus slashes.
448 */
449 if (rp.final_map[0]) {
450 cp = strrchr(rp.final_map, '/');
451 if (!cp) cp = rp.final_map;
452 } else {
453 char buf[HUGE_BUF];
454
455 cp = strrchr(rp.origin_map, '/');
456 if (!cp) cp = rp.origin_map;
457 /* Need to strip of any trailing digits, if it has them */
458 strcpy(buf, cp);
459 while (isdigit(buf[strlen(buf) - 1]))
460 buf[strlen(buf) - 1] = 0;
461 cp = buf;
462 }
463
464 sprintf(newmap_name,"/random/%s%04d",cp+1, reference_number++);
465
466 /* now to generate the actual map. */
467 new_map=generate_random_map(newmap_name,&rp);
468
469 /* Update the exit_ob so it now points directly at the newly created
470 * random maps. Not that it is likely to happen, but it does mean that a
471 * exit in a unique map leading to a random map will not work properly.
472 * It also means that if the created random map gets reset before
473 * the exit leading to it, that the exit will no longer work.
474 */
475 if(new_map) {
476 int x, y;
477 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map);
478 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map);
479 EXIT_PATH(exit_ob) = add_string(newmap_name);
480 strcpy(new_map->path, newmap_name);
481 enter_map(pl, new_map, x, y);
482 }
483}
484
485/* The player is trying to enter a non-randomly generated template map. In this
486 * case, use a map file for a template
487 */
488
489static void enter_fixed_template_map(object *pl, object *exit_ob)
490{
491 mapstruct *new_map;
492 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap;
493 const char *new_map_name;
494
495 /* Split the exit path string into two parts, one
496 * for where to store the map, and one for were
497 * to generate the map from.
498 */
499 snprintf(exitpath, sizeof(exitpath), "%s", EXIT_PATH(exit_ob)+2);
500 sourcemap = strchr(exitpath, '!');
501 if (!sourcemap) {
502 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", exit_ob->name);
503 /* Should only occur when no source map is set.
504 */
505 LOG(llevError,"enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n",
506 exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
507 return;
508 }
509 *sourcemap++ = '\0';
510
511 /* If we are not coming from a template map, we can use relative directories
512 * for the map to generate from.
513 */
514 if (!exit_ob->map->templatemap) {
515 sourcemap = path_combine_and_normalize(exit_ob->map->path, sourcemap);
516 }
517
518 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
519 * of the exit, and the name of the map the exit is on, respectively.
520 */
521 sprintf(tmpnum ,"%d", exit_ob->x);
522 replace(exitpath, "%x", tmpnum, resultname, sizeof(resultname));
523
524 sprintf(tmpnum ,"%d", exit_ob->y);
525 sprintf(tmpstring, "%s", resultname);
526 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname));
527
528 sprintf(tmpstring, "%s", resultname);
529 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname));
530
531 /* If we are coming from another template map, use reletive paths unless
532 * indicated otherwise.
533 */
534 if (exit_ob->map->templatemap && (resultname[0] != '/')) {
535 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname);
536 } else {
537 new_map_name = create_template_pathname(resultname);
538 }
539
540 /* Attempt to load the map, if unable to, then
541 * create the map from the template.
542 */
543 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE);
544 if (!new_map) {
545 new_map = load_original_map(create_pathname(sourcemap), MAP_PLAYER_UNIQUE);
546 if (new_map) fix_auto_apply(new_map);
547 }
548
549 if (new_map) {
550 /* set the path of the map to where it should be
551 * so we don't just save over the source map.
552 */
553 strcpy(new_map->path, new_map_name);
554 new_map->templatemap = 1;
555 enter_map(pl, new_map, EXIT_X(exit_ob), EXIT_Y(exit_ob));
556 } else {
557 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", exit_ob->name);
558 /* Should only occur when an invalid source map is set.
559 */
560 LOG(llevDebug,"enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n",
561 exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
562 }
563}
564
565
566/* The player is trying to enter a randomly generated template map. In this
567 * case, generate the map as needed.
568 */
569
570static void enter_random_template_map(object *pl, object *exit_ob)
571{
572 mapstruct *new_map;
573 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF];
574 const char *new_map_name;
575 RMParms rp;
576
577 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
578 * of the exit, and the name of the map the exit is on, respectively.
579 */
580 sprintf(tmpnum ,"%d", exit_ob->x);
581 replace(EXIT_PATH(exit_ob)+3, "%x", tmpnum, resultname, sizeof(resultname));
582
583 sprintf(tmpnum ,"%d", exit_ob->y);
584 sprintf(tmpstring, "%s", resultname);
585 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname));
586
587 sprintf(tmpstring, "%s", resultname);
588 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname));
589
590 /* If we are coming from another template map, use reletive paths unless
591 * indicated otherwise.
592 */
593 if (exit_ob->map->templatemap && (resultname[0] != '/')) {
594 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname);
595 } else {
596 new_map_name = create_template_pathname(resultname);
597 }
598
599 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE);
600 if (!new_map) {
601 memset(&rp, 0, sizeof(RMParms));
602 rp.Xsize=-1;
603 rp.Ysize=-1;
604 rp.region=get_region_by_map(exit_ob->map);
605 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg);
606 rp.origin_x = exit_ob->x;
607 rp.origin_y = exit_ob->y;
608 strcpy(rp.origin_map, pl->map->path);
609
610 /* now to generate the actual map. */
611 new_map=generate_random_map(new_map_name,&rp);
612 }
613
614
615 /* Update the exit_ob so it now points directly at the newly created
616 * random maps. Not that it is likely to happen, but it does mean that a
617 * exit in a unique map leading to a random map will not work properly.
618 * It also means that if the created random map gets reset before
619 * the exit leading to it, that the exit will no longer work.
620 */
621 if(new_map) {
622 int x, y;
623 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map);
624 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map);
625 new_map->templatemap = 1;
626 enter_map(pl, new_map, x, y);
627 }
628}
629
630
631/* Code to enter/detect a character entering a unique map.
632 */
633static void enter_unique_map(object *op, object *exit_ob)
634{
635 char apartment[HUGE_BUF];
636 mapstruct *newmap;
637
638 if (EXIT_PATH(exit_ob)[0]=='/') {
639 sprintf(apartment, "%s/%s/%s/%s", settings.localdir,
640 settings.playerdir, op->name, clean_path(EXIT_PATH(exit_ob)));
641 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
642 if (!newmap) {
643 newmap = load_original_map(create_pathname(EXIT_PATH(exit_ob)), MAP_PLAYER_UNIQUE);
644 if (newmap) fix_auto_apply(newmap);
645 }
646 } else { /* relative directory */
647 char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp;
648
649 if (exit_ob->map->unique) {
650
651 strcpy(reldir, unclean_path(exit_ob->map->path));
652
653 /* Need to copy this over, as clean_path only has one static return buffer */
654 strcpy(tmpc, clean_path(reldir));
655 /* Remove final component, if any */
656 if ((cp=strrchr(tmpc, '_'))!=NULL) *cp=0;
657
658 sprintf(apartment, "%s/%s/%s/%s_%s", settings.localdir,
659 settings.playerdir, op->name, tmpc,
660 clean_path(EXIT_PATH(exit_ob)));
661
662 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
663 if (!newmap) {
664 newmap = load_original_map(create_pathname(path_combine_and_normalize(reldir, EXIT_PATH(exit_ob))), MAP_PLAYER_UNIQUE);
665 if (newmap) fix_auto_apply(newmap);
666 }
667 }
668 else {
669 /* The exit is unique, but the map we are coming from is not unique. So
670 * use the basic logic - don't need to demangle the path name
671 */
672 sprintf(apartment, "%s/%s/%s/%s", settings.localdir,
673 settings.playerdir, op->name,
674 clean_path(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))));
675 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
676 if (!newmap) {
677 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0);
678 if (newmap) fix_auto_apply(newmap);
679 }
680 }
681 }
682
683 if (newmap) {
684 strcpy(newmap->path, apartment);
685 newmap->unique = 1;
686 enter_map(op, newmap, EXIT_X(exit_ob), EXIT_Y(exit_ob));
687 } else {
688 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", exit_ob->name);
689 /* Perhaps not critical, but I would think that the unique maps
690 * should be new enough this does not happen. This also creates
691 * a strange situation where some players could perhaps have visited
692 * such a map before it was removed, so they have the private
693 * map, but other players can't get it anymore.
694 */
695 LOG(llevDebug,"enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n",
696 exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
697 }
698
699}
700
701
702/* Tries to move 'op' to exit_ob. op is the character or monster that is
703 * using the exit, where exit_ob is the exit object (boat, door, teleporter,
704 * etc.) if exit_ob is null, then op->contr->maplevel contains that map to
705 * move the object to. This is used when loading the player.
706 *
707 * Largely redone by MSW 2001-01-21 - this function was overly complex
708 * and had some obscure bugs.
709 */
710
711void enter_exit(object *op, object *exit_ob) {
712 #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */
713 object *tmp;
714 /* It may be nice to support other creatures moving across
715 * exits, but right now a lot of the code looks at op->contr,
716 * so thta is an RFE.
717 */
718 if (op->type != PLAYER) return;
719
720 /* Need to remove player from transport */
721 if (op->contr->transport) apply_transport(op, op->contr->transport, AP_UNAPPLY);
722
723 /* First, lets figure out what map the player is going to go to */
724 if (exit_ob){
725
726 /* check to see if we make a template map */
727 if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='@') {
728 if (EXIT_PATH(exit_ob)[2]=='!') {
729 /* generate a template map randomly */
730 enter_random_template_map(op, exit_ob);
731 } else {
732 /* generate a template map from a fixed template */
733 enter_fixed_template_map(op, exit_ob);
734 }
735 }
736 /* check to see if we make a randomly generated map */
737 else if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='!') {
738 enter_random_map(op, exit_ob);
739 }
740 else if (QUERY_FLAG(exit_ob, FLAG_UNIQUE)) {
741 enter_unique_map(op, exit_ob);
742 } else {
743 int x=EXIT_X(exit_ob), y=EXIT_Y(exit_ob);
744 /* 'Normal' exits that do not do anything special
745 * Simple enough we don't need another routine for it.
746 */
747 mapstruct *newmap;
748 if (exit_ob->map) {
749 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0);
750 /* Random map was previously generated, but is no longer about. Lets generate a new
751 * map.
752 */
753 if (!newmap && !strncmp(EXIT_PATH(exit_ob),"/random/",8)) {
754 /* Maps that go down have a message set. However, maps that go
755 * up, don't. If the going home has reset, there isn't much
756 * point generating a random map, because it won't match the maps.
757 */
758 if (exit_ob->msg) {
759 enter_random_map(op, exit_ob);
760 } else {
761 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", exit_ob->name);
762 return;
763 }
764
765 /* For exits that cause damages (like pits). Don't know if any
766 * random maps use this or not.
767 */
768 if(exit_ob->stats.dam && op->type==PLAYER)
769 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1);
770 return;
771 }
772 } else {
773 /* For word of recall and other force objects
774 * They contain the full pathname of the map to go back to,
775 * so we don't need to normalize it.
776 * But we do need to see if it is unique or not
777 */
778 if (!strncmp(EXIT_PATH(exit_ob), settings.localdir, strlen(settings.localdir)))
779 newmap = ready_map_name(EXIT_PATH(exit_ob), MAP_PLAYER_UNIQUE);
780 else
781 newmap = ready_map_name(EXIT_PATH(exit_ob), 0);
782 }
783 if (!newmap)
784 {
785 if (exit_ob->name)
786 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", exit_ob->name);
787 /* don't cry to momma if name is not set - as in tmp objects
788 * used by the savebed code and character creation */
789 return;
790 }
791
792 /* This supports the old behaviour, but it really should not be used.
793 * I will note for example that with this method, it is impossible to
794 * set 0,0 destination coordinates. Really, if we want to support
795 * using the new maps default coordinates, the exit ob should use
796 * something like -1, -1 so it is clear to do that.
797 */
798 if (x==0 && y==0) {
799 x=MAP_ENTER_X(newmap);
800 y=MAP_ENTER_Y(newmap);
801 LOG(llevDebug,"enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n",
802 exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
803 exit_ob->map?exit_ob->map->path:"(none)");
804 }
805
806 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
807 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
808 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
809 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
810 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
811 }
812 if(tmp) {
813 remove_ob(tmp);
814 free_object(tmp);
815 }
816
817 strcpy(op->contr->savebed_map, path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)));
818 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
819 save_player(op, 1);
820 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
821 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
822 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
823 }
824
825 enter_map(op, newmap, x, y);
826 }
827 /* For exits that cause damages (like pits) */
828 if(exit_ob->stats.dam && op->type==PLAYER)
829 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1);
830 } else {
831 int flags = 0;
832 mapstruct *newmap;
833
834
835 /* Hypothetically, I guess its possible that a standard map matches
836 * the localdir, but that seems pretty unlikely - unlikely enough that
837 * I'm not going to attempt to try to deal with that possibility.
838 * We use the fact that when a player saves on a unique map, it prepends
839 * the localdir to that name. So its an easy way to see of the map is
840 * unique or not.
841 */
842 if (!strncmp(op->contr->maplevel, settings.localdir, strlen(settings.localdir)))
843 flags = MAP_PLAYER_UNIQUE;
844
845 /* newmap returns the map (if already loaded), or loads it for
846 * us.
847 */
848 newmap = ready_map_name(op->contr->maplevel, flags);
849 if (!newmap)
850 {
851 LOG(llevError,
852 "enter_exit: Pathname to map does not exist! (%s)\n",
853 op->contr->maplevel);
854 newmap = ready_map_name(settings.emergency_mapname, 0);
855 op->x = settings.emergency_x;
856 op->y = settings.emergency_y;
857 /* If we can't load the emergency map, something is probably really
858 * screwed up, so bail out now.
859 */
860 if (!newmap) {
861 LOG(llevError,"enter_exit: could not load emergency map? Fatal error\n");
862 abort();
863 }
864 }
865 enter_map(op, newmap, op->x, op->y);
866 }
867}
868
869/*
870 * process_active_maps(): Works like process_events(), but it only
871 * processes maps which a player is on.
872 *
873 */
874
875#if 0 // dead code, schmorp
876void process_active_maps ()
877{
878 for (mapstruct *map = first_map; map != NULL; map = map->next)
879 if (map->in_memory == MAP_IN_MEMORY)
880 if (players_on_map (map, TRUE))
881 process_events (map);
882}
883#endif
884 333
885/* process_players1 and process_players2 do all the player related stuff. 334/* process_players1 and process_players2 do all the player related stuff.
886 * I moved it out of process events and process_map. This was to some 335 * I moved it out of process events and process_map. This was to some
887 * extent for debugging as well as to get a better idea of the time used 336 * extent for debugging as well as to get a better idea of the time used
888 * by the various functions. process_players1() does the processing before 337 * by the various functions. process_players1() does the processing before
889 * objects have been updated, process_players2() does the processing that 338 * objects have been updated, process_players2() does the processing that
890 * is needed after the players have been updated. 339 * is needed after the players have been updated.
891 */ 340 */
892 341static void
893void process_players1(mapstruct *map) 342process_players1 ()
894{ 343{
895 int flag; 344 int flag;
896 player *pl,*plnext;
897 345
898 /* Basically, we keep looping until all the players have done their actions. */ 346 /* Basically, we keep looping until all the players have done their actions. */
899 for(flag=1;flag!=0;) { 347 for (flag = 1; flag != 0;)
900 flag=0; 348 {
901 for(pl=first_player;pl!=NULL;pl=plnext) { 349 flag = 0;
902 plnext=pl->next; /* In case a player exits the game in handle_player() */ 350 for_all_players (pl)
351 {
352 pl->refcnt_chk ();
903 353
904 if (pl->ob == NULL) continue; 354 if (!pl->ob || !pl->ns)
355 continue;
905 356
906 if (map!=NULL && pl->ob->map!=map) continue;
907
908 if(pl->ob->speed_left>0) { 357 if (pl->ob->speed_left > 0)
909 if (handle_newcs_player(pl->ob)) 358 if (handle_newcs_player (pl->ob))
910 flag=1; 359 flag = 1;
911 } /* end if player has speed left */
912 360
913 /* If the player is not actively playing, don't make a 361 /* If the player is not actively playing, don't make a
914 * backup save - nothing to save anyway. Plus, the 362 * backup save - nothing to save anyway. Plus, the
915 * map may not longer be valid. This can happen when the 363 * map may not longer be valid. This can happen when the
916 * player quits - they exist for purposes of tracking on the map, 364 * player quits - they exist for purposes of tracking on the map,
917 * but don't actually reside on any actual map. 365 * but don't actually reside on any actual map.
918 */ 366 */
919 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) continue; 367 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
368 continue;
920 369
921#ifdef AUTOSAVE 370#ifdef AUTOSAVE
922 /* check for ST_PLAYING state so that we don't try to save off when 371 /* check for ST_PLAYING state so that we don't try to save off when
923 * the player is logging in. 372 * the player is logging in.
924 */ 373 */
925 if ((pl->last_save_tick+AUTOSAVE)<pticks && pl->state==ST_PLAYING) { 374 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
926 /* Don't save the player on unholy ground. Instead, increase the 375 {
927 * tick time so it will be about 10 seconds before we try and save 376 pl->ob->contr->save ();
928 * again.
929 */
930// if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) {
931// pl->last_save_tick += 100;
932// } else {
933 save_player(pl->ob,1);
934 pl->last_save_tick = pticks; 377 pl->last_save_tick = pticks;
935// } 378 }
936 }
937#endif 379#endif
938 } /* end of for loop for all the players */ 380 } /* end of for loop for all the players */
939 } /* for flag */ 381 } /* for flag */
940 for(pl=first_player;pl!=NULL;pl=pl->next) { 382
941 if (map!=NULL && (pl->ob == NULL || pl->ob->map!=map)) 383 for_all_players (pl)
384 {
385 if (!pl->ob || !pl->ns)
942 continue; 386 continue;
387
943 if (settings.casting_time == TRUE) { 388 if (settings.casting_time)
389 {
944 if (pl->ob->casting_time > 0){ 390 if (pl->ob->casting_time > 0)
945 pl->ob->casting_time--; 391 {
392 pl->ob->casting_time--;
946 pl->ob->start_holding = 1; 393 pl->ob->start_holding = 1;
947 } 394 }
395
948 /* set spell_state so we can update the range in stats field */ 396 /* set spell_state so we can update the range in stats field */
949 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding ==1)){ 397 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
950 pl->ob->start_holding = 0; 398 pl->ob->start_holding = 0;
399 }
400
401 do_some_living (pl->ob);
951 } 402 }
952 }
953 do_some_living(pl->ob);
954/* draw(pl->ob);*/ /* updated in socket code */
955 }
956} 403}
957 404
958void process_players2(mapstruct *map) 405static void
406process_players2 ()
959{ 407{
960 player *pl;
961
962 /* Then check if any players should use weapon-speed instead of speed */ 408 /* Then check if any players should use weapon-speed instead of speed */
963 for(pl=first_player;pl!=NULL;pl=pl->next) { 409 for_all_players (pl)
964 if (map!=NULL) { 410 {
965 if(pl->ob == NULL || QUERY_FLAG(pl->ob,FLAG_REMOVED))
966 continue;
967 else if(pl->loading != NULL) /* Player is blocked */
968 pl->ob->speed_left -= pl->ob->speed;
969 if (pl->ob->map!=map) continue;
970 }
971
972 /* The code that did weapon_sp handling here was out of place - 411 /* The code that did weapon_sp handling here was out of place -
973 * this isn't called until after the player has finished there 412 * this isn't called until after the player has finished there
974 * actions, and is thus out of place. All we do here is bounds 413 * actions, and is thus out of place. All we do here is bounds
975 * checking. 414 * checking.
976 */ 415 */
977 if (pl->has_hit) { 416 if (pl->has_hit)
978 if (pl->ob->speed_left > pl->weapon_sp) pl->ob->speed_left = pl->weapon_sp; 417 {
418 if (pl->ob->speed_left > pl->weapon_sp)
419 pl->ob->speed_left = pl->weapon_sp;
979 420
980 /* This needs to be here - if the player is running, we need to 421 /* This needs to be here - if the player is running, we need to
981 * clear this each tick, but new commands are not being received 422 * clear this each tick, but new commands are not being received
982 * so execute_newserver_command() is never called 423 * so execute_newserver_command() is never called
983 */ 424 */
984 pl->has_hit=0; 425 pl->has_hit = 0;
985 426 }
986 } else if (pl->ob->speed_left>pl->ob->speed) 427 else if (pl->ob->speed_left > pl->ob->speed)
987 pl->ob->speed_left = pl->ob->speed; 428 pl->ob->speed_left = pl->ob->speed;
988 } 429 }
989} 430}
990 431
991#define SPEED_DEBUG 432void
992 433process_events ()
993
994void process_events (mapstruct *map)
995{ 434{
996 object *op; 435 object *op;
997 object marker;
998 tag_t tag;
999 436
437 static object_ptr marker_;
438
439 if (!marker_)
440 marker_ = object::create ();
441
442 object *marker = marker_;
443
1000 process_players1 (map); 444 process_players1 ();
1001 445
1002 memset(&marker, 0, sizeof(object));
1003 /* Put marker object at beginning of active list */
1004 marker.active_next = active_objects; 446 marker->active_next = active_objects;
1005 447
1006 if (marker.active_next) 448 if (marker->active_next)
1007 marker.active_next->active_prev = &marker;
1008 marker.active_prev = NULL;
1009 active_objects = &marker;
1010
1011 while (marker.active_next) {
1012 op = marker.active_next;
1013 tag = op->count;
1014
1015 /* Move marker forward - swap op and marker */
1016 op->active_prev = marker.active_prev;
1017
1018 if (op->active_prev)
1019 op->active_prev->active_next = op;
1020 else
1021 active_objects = op;
1022
1023 marker.active_next = op->active_next;
1024
1025 if (marker.active_next)
1026 marker.active_next->active_prev = &marker; 449 marker->active_next->active_prev = marker;
450
1027 marker.active_prev = op; 451 marker->active_prev = 0;
452 active_objects = marker;
453
454 while (marker->active_next)
455 {
456 op = marker->active_next;
457
458 /* Move marker forward - swap op and marker */
459 op->active_prev = marker->active_prev;
460
461 if (op->active_prev)
462 op->active_prev->active_next = op;
463 else
464 active_objects = op;
465
466 marker->active_next = op->active_next;
467
468 if (marker->active_next)
469 marker->active_next->active_prev = marker;
470
471 marker->active_prev = op;
1028 op->active_next = &marker; 472 op->active_next = marker;
1029 473
1030 /* Now process op */ 474 /* Now process op */
1031 if (QUERY_FLAG (op, FLAG_FREED)) { 475 if (QUERY_FLAG (op, FLAG_FREED))
476 {
1032 LOG (llevError, "BUG: process_events(): Free object on list\n"); 477 LOG (llevError, "BUG: process_events(): Free object on list\n");
1033 op->speed = 0; 478 op->set_speed (0);
1034 update_ob_speed (op);
1035 continue; 479 continue;
1036 } 480 }
1037 481
1038 /* I've seen occasional crashes due to this - the object is removed, 482 /* I've seen occasional crashes due to this - the object is removed,
1039 * and thus the map it points to (last map it was on) may be bogus 483 * and thus the map it points to (last map it was on) may be bogus
1040 * The real bug is to try to find out the cause of this - someone 484 * The real bug is to try to find out the cause of this - someone
1041 * is probably calling remove_ob without either an insert_ob or 485 * is probably calling remove_ob without either an insert_ob or
1042 * free_object afterwards, leaving an object dangling. But I'd 486 * free_object afterwards, leaving an object dangling. But I'd
1043 * rather log this and continue on instead of crashing. 487 * rather log this and continue on instead of crashing.
1044 * Don't remove players - when a player quits, the object is in 488 * Don't remove players - when a player quits, the object is in
1045 * sort of a limbo, of removed, but something we want to keep 489 * sort of a limbo, of removed, but something we want to keep
1046 * around. 490 * around.
1047 */ 491 */
1048 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && 492 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
1049 op->map && op->map->in_memory != MAP_IN_MEMORY) { 493 {
1050 LOG (llevError, "BUG: process_events(): Removed object on list\n"); 494 LOG (llevError, "BUG: process_events(): Removed object on list\n");
1051 dump_object(op); 495 char *dump = dump_object (op);
1052 LOG(llevError, errmsg); 496 LOG (llevError, dump);
1053 free_object(op); 497 free (dump);
498 op->destroy ();
1054 continue; 499 continue;
1055 } 500 }
1056 501
1057 if ( ! op->speed) { 502 if (!op->speed)
503 {
1058 LOG (llevError, "BUG: process_events(): Object %s has no speed, " 504 LOG (llevError, "BUG: process_events(): Object %s has no speed, "
1059 "but is on active list\n", op->arch->name); 505 "but is on active list\n", &op->arch->name);
1060 update_ob_speed (op); 506 op->set_speed (0);
1061 continue; 507 continue;
1062 } 508 }
1063 509
1064 if (op->map == NULL && op->env == NULL && op->name && 510 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
1065 op->type != MAP && map == NULL) { 511 {
1066 LOG (llevError, "BUG: process_events(): Object without map or " 512 LOG (llevError, "BUG: process_events(): Object without map or "
1067 "inventory is on active list: %s (%d)\n", 513 "inventory is on active list: %s (%d)\n", &op->name, op->count);
1068 op->name, op->count); 514 op->set_speed (0);
1069 op->speed = 0;
1070 update_ob_speed (op);
1071 continue; 515 continue;
1072 } 516 }
1073 517
1074 if (map != NULL && op->map != map)
1075 continue;
1076
1077 /* Animate the object. Bug of feature that andim_speed 518 /* Animate the object. Bug or feature that anim_speed
1078 * is based on ticks, and not the creatures speed? 519 * is based on ticks, and not the creatures speed?
1079 */ 520 */
1080 if (op->anim_speed && op->last_anim >= op->anim_speed) 521 if (op->anim_speed && op->last_anim >= op->anim_speed)
1081 { 522 {
1082 if ((op->type==PLAYER)||(op->type==MONSTER)) 523 if ((op->type == PLAYER))
1083 animate_object(op, op->facing); 524 animate_object (op, op->facing);
1084 else 525 else
1085 animate_object (op, op->direction); 526 animate_object (op, op->direction);
1086 527
1087 op->last_anim = 1; 528 op->last_anim = 1;
1088 } 529 }
1089 else 530 else
1090 op->last_anim++; 531 op->last_anim++;
1091 532
1092 if (op->speed_left > 0) { 533 if (op->speed_left > 0)
534 {
1093#if 0 535#if 0
1094 /* I've seen occasional crashes in move_symptom() with it 536 /* I've seen occasional crashes in move_symptom() with it
1095 * crashing because op is removed - add some debugging to 537 * crashing because op is removed - add some debugging to
1096 * track if it is removed at this point. 538 * track if it is removed at this point.
1097 * This unfortunately is a bit too verbose it seems - not sure 539 * This unfortunately is a bit too verbose it seems - not sure
1098 * why - I think what happens is a map is freed or something and 540 * why - I think what happens is a map is freed or something and
1099 * some objects get 'lost' - removed never to be reclaimed. 541 * some objects get 'lost' - removed never to be reclaimed.
1100 * removed objects generally shouldn't exist. 542 * removed objects generally shouldn't exist.
1101 */ 543 */
1102 if (QUERY_FLAG(op, FLAG_REMOVED)) { 544 if (QUERY_FLAG (op, FLAG_REMOVED))
545 {
1103 LOG(llevDebug,"process_events: calling process_object with removed object %s\n", 546 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
1104 op->name?op->name:"null"); 547 }
1105 }
1106#endif 548#endif
1107 --op->speed_left; 549 --op->speed_left;
1108 process_object (op); 550 process_object (op);
1109 if (was_destroyed (op, tag)) 551
1110 continue; 552 if (op->destroyed ())
1111 } 553 continue;
554 }
555
1112 if (settings.casting_time == TRUE && op->casting_time > 0) 556 if (settings.casting_time == TRUE && op->casting_time > 0)
1113 op->casting_time--; 557 op->casting_time--;
558
1114 if (op->speed_left <= 0) 559 if (op->speed_left <= 0)
1115 op->speed_left += FABS (op->speed); 560 op->speed_left += FABS (op->speed);
1116 } 561 }
1117 562
1118 /* Remove marker object from active list */ 563 /* Remove marker object from active list */
1119 if (marker.active_prev != NULL) 564 if (marker->active_prev != NULL)
1120 marker.active_prev->active_next = NULL; 565 marker->active_prev->active_next = NULL;
1121 else 566 else
1122 active_objects = NULL; 567 active_objects = NULL;
1123 568
1124 process_players2 (map); 569 process_players2 ();
1125}
1126
1127void clean_tmp_files(void) {
1128 mapstruct *m, *next;
1129
1130 LOG(llevInfo,"Cleaning up...\n");
1131
1132 /* We save the maps - it may not be intuitive why, but if there are unique
1133 * items, we need to save the map so they get saved off. Perhaps we should
1134 * just make a special function that only saves the unique items.
1135 */
1136 for(m=first_map;m!=NULL;m=next) {
1137 next=m->next;
1138 if (m->in_memory == MAP_IN_MEMORY) {
1139 /* If we want to reuse the temp maps, swap it out (note that will also
1140 * update the log file. Otherwise, save the map (mostly for unique item
1141 * stuff). Note that the clean_tmp_map is called after the end of
1142 * the for loop but is in the #else bracket. IF we are recycling the maps,
1143 * we certainly don't want the temp maps removed.
1144 */
1145
1146 /* XXX The above comment is dead wrong */
1147 if (settings.recycle_tmp_maps == TRUE)
1148 swap_map(m);
1149 else {
1150 new_save_map(m, 0); /* note we save here into a overlay map */
1151 clean_tmp_map(m);
1152 }
1153 }
1154 }
1155 write_todclock(); /* lets just write the clock here */
1156} 570}
1157 571
1158/* clean up everything before exiting */ 572/* clean up everything before exiting */
1159void cleanup(void) 573void
574emergency_save ()
1160{ 575{
1161 LOG(llevDebug,"Cleanup called. freeing data.\n"); 576 LOG (llevDebug, "emergency save begin.\n");
1162 clean_tmp_files(); 577
578 LOG (llevDebug, "saving players.\n");
579 for_all_players (pl)
580 pl->save (1);
581
582// for_all_players (pl)
583// if (pl->ob)
584// pl->ob->remove ();
585
586 LOG (llevDebug, "saving maps.\n");
587 maptile::emergency_save ();
588
589 LOG (llevDebug, "saving book archive.\n");
1163 write_book_archive(); 590 write_book_archive ();
1164#ifdef MEMORY_DEBUG 591
1165 free_all_maps(); 592 LOG (llevDebug, "emergency save done.\n");
1166 free_style_maps(); 593}
1167 free_all_object_data(); 594
1168 free_all_archs(); 595/* clean up everything before exiting */
1169 free_all_treasures(); 596void
1170 free_all_images(); 597cleanup (bool make_core)
1171 free_all_newserver(); 598{
1172 free_all_recipes(); 599 LOG (llevDebug, "cleanup begin.\n");
1173 free_all_readable(); 600
1174 free_all_god(); 601 in_cleanup = true;
1175 free_all_anim(); 602
1176 /* See what the string data that is out there that hasn't been freed. */ 603 if (init_done)
1177/* LOG(llevDebug, ss_dump_table(0xff));*/ 604 emergency_save ();
1178#endif 605
606 LOG (llevDebug, "running cleanup handlers.\n");
607 INVOKE_GLOBAL (CLEANUP);
608
609 LOG (llevDebug, "cleanup done.\n");
610
611 if (make_core)
612 abort ();
613 else
1179 exit(0); 614 _exit (0);
1180} 615}
1181 616
617void
1182void leave(player *pl, int draw_exit) { 618leave (player *pl, int draw_exit)
1183 if (pl != NULL) { 619{
1184 /* We do this so that the socket handling routine can do the final 620 if (pl)
1185 * cleanup. We also leave that loop to actually handle the freeing 621 {
1186 * of the data.
1187 */
1188 if (pl->ob->type != DEAD_OBJECT) 622 if (pl->ob->type != DEAD_OBJECT)
1189 { 623 {
1190 pl->socket.status = Ns_Dead;
1191
1192 /* If a hidden dm dropped connection do not create 624 /* If a hidden dm dropped connection do not create
1193 * inconsistencies by showing that they have left the game 625 * inconsistencies by showing that they have left the game
1194 */ 626 */
1195 if (!(QUERY_FLAG(pl->ob,FLAG_WIZ) && pl->ob->contr->hidden) 627 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
1196 && draw_exit 628 && draw_exit)
1197 && (pl->state != ST_GET_NAME && pl->state!=ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD))
1198 { 629 {
1199 if (pl->ob->map) 630 if (pl->ob->map)
1200 { 631 {
1201 INVOKE_PLAYER (LOGOUT, pl); 632 INVOKE_PLAYER (LOGOUT, pl);
1202 LOG (llevInfo,"LOGOUT: Player named %s from ip %s\n", pl->ob->name, pl->socket.host); 633 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
1203 } 634 }
1204 635
1205 char buf[MAX_BUF]; 636 char buf[MAX_BUF];
637
1206 sprintf (buf, "%s left the game.", pl->ob->name); 638 sprintf (buf, "%s left the game.", &pl->ob->name);
1207 new_draw_info(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf); 639 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
1208 } 640 }
1209 641
1210 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 642 pl->ob->remove ();
1211 leave_map (pl->ob);
1212
1213 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ 643 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
1214 } 644 }
1215 }
1216}
1217 645
646 /* We do this so that the socket handling routine can do the final
647 * cleanup. We also leave that loop to actually handle the freeing
648 * of the data.
649 */
650 if (pl->ns)
651 pl->ns->destroy ();
652
653 }
654}
655
656int
1218int forbid_play(void) 657forbid_play (void)
1219{ 658{
1220#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) 659#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
1221 char buf[MAX_BUF], day[MAX_BUF]; 660 char buf[MAX_BUF], day[MAX_BUF];
1222 FILE *fp; 661 FILE *fp;
1223 time_t clock; 662 time_t clock;
1224 struct tm *tm; 663 struct tm *tm;
1225 int i, start, stop, forbit=0, comp; 664 int i, start, stop, forbit = 0, comp;
1226 665
1227 clock = time (NULL); 666 clock = time (NULL);
1228 tm = (struct tm *) localtime (&clock); 667 tm = (struct tm *) localtime (&clock);
1229 668
1230 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); 669 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
1231 if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) 670 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
1232 return 0; 671 return 0;
1233 672
1234 while (fgets (buf, MAX_BUF, fp)) { 673 while (fgets (buf, MAX_BUF, fp))
1235 if (buf[0]=='#') continue; 674 {
675 if (buf[0] == '#')
676 continue;
1236 if (!strncmp (buf, "msg", 3)) { 677 if (!strncmp (buf, "msg", 3))
678 {
1237 if (forbit) 679 if (forbit)
1238 while (fgets (buf, MAX_BUF, fp)) /* print message */ 680 while (fgets (buf, MAX_BUF, fp)) /* print message */
1239 fputs (buf, logfile); 681 fputs (buf, logfile);
1240 break; 682 break;
1241 683
684 }
1242 } else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) { 685 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
686 {
1243 LOG(llevDebug, "Warning: Incomplete line in permission file ignored.\n"); 687 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
1244 continue; 688 continue;
1245 } 689 }
1246 690
1247 for (i=0; i< 7; i++) { 691 for (i = 0; i < 7; i++)
1248 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && 692 {
1249 (tm->tm_hour >= start) && (tm->tm_hour < stop)) 693 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
1250 forbit = 1; 694 forbit = 1;
1251 } 695 }
1252 } 696 }
1253 697
1254 close_and_delete(fp, comp); 698 close_and_delete (fp, comp);
1255 699
1256 return forbit; 700 return forbit;
1257#else 701#else
1258 return 0; 702 return 0;
1259#endif 703#endif
1260} 704}
1261 705
1262/* 706/*
1263 * do_specials() is a collection of functions to call from time to time. 707 * do_specials() is a collection of functions to call from time to time.
1273 * doing the various things. 717 * doing the various things.
1274 */ 718 */
1275 719
1276extern unsigned long todtick; 720extern unsigned long todtick;
1277 721
722void
1278void do_specials(void) { 723do_specials (void)
1279 724{
1280#ifdef WATCHDOG
1281 if (!(pticks % 503))
1282 watchdog();
1283#endif
1284
1285 if (!(pticks % PTICKS_PER_CLOCK)) 725 if (!(pticks % PTICKS_PER_CLOCK))
1286 tick_the_clock(); 726 tick_the_clock ();
1287 727
1288 if (!(pticks % 509)) 728 if (!(pticks % 7))
1289 flush_old_maps(); /* Clears the tmp-files of maps which have reset */ 729 shstr::gc ();
1290 730
1291 if (!(pticks % 2503)) 731 if (!(pticks % 2503))
1292 fix_weight(); /* Hack to fix weightproblems caused by bugs */ 732 fix_weight (); /* Hack to fix weightproblems caused by bugs */
1293 733
1294 if (!(pticks % 2521))
1295 metaserver_update(); /* 2500 ticks is about 5 minutes */
1296
1297 if (!(pticks % 5003)) 734 if (!(pticks % 5003))
1298 write_book_archive(); 735 write_book_archive ();
1299 736
1300 if (!(pticks % 5009)) 737 if (!(pticks % 5009))
1301 clean_friendly_list(); 738 clean_friendly_list ();
1302 739
1303 if (!(pticks % 5011)) 740 if (!(pticks % 5011))
1304 obsolete_parties(); 741 obsolete_parties ();
1305 742
1306 if (!(pticks % 12503)) 743 if (!(pticks % 12503))
1307 fix_luck(); 744 fix_luck ();
1308} 745}
1309 746
747void
1310void server_tick () 748server_tick ()
1311{ 749{
1312 nroferrors = 0; 750 // first do the user visible stuff
1313
1314 doeric_server(); 751 doeric_server ();
752 INVOKE_GLOBAL (CLOCK);
1315 process_events(NULL); /* "do" something with objects with speed */ 753 process_events (); /* "do" something with objects with speed */
1316 cftimer_process_timers();/* Process the crossfire Timers */
1317 /* Lauwenmark : Here we handle the CLOCK global event */
1318 execute_global_event(EVENT_CLOCK);
1319 flush_sockets(); 754 flush_sockets ();
1320 check_active_maps(); /* Removes unused maps after a certain timeout */ 755
756 // then do some bookkeeping, should not really be here
1321 do_specials(); /* Routines called from time to time. */ 757 do_specials (); /* Routines called from time to time. */
758 attachable::check_mortals ();
1322 759
1323 ++pticks; 760 ++pticks;
1324} 761}
1325 762
1326static void plugin_load_original_map(mapstruct *map) 763int
1327{
1328 INVOKE_MAP (LOAD, map);
1329}
1330
1331static void plugin_load_temporary_map(mapstruct *map)
1332{
1333 INVOKE_MAP (SWAPIN, map);
1334}
1335
1336static void plugin_clean_temporary_map(mapstruct *map)
1337{
1338 INVOKE_MAP (CLEAN, map);
1339}
1340
1341static void plugin_object_free(object *ob)
1342{
1343 cfperl_free_ob (ob);
1344}
1345
1346int main(int argc, char **argv) 764main (int argc, char **argv)
1347{ 765{
1348 settings.argc = argc; 766 settings.argc = argc;
1349 settings.argv = argv; 767 settings.argv = argv;
1350 768
1351 init (argc, argv); 769 init (argc, argv);
1352 770
1353 initPlugins (); /* GROS - Init the Plugins */ 771 initPlugins ();
1354
1355 load_original_map_callback = plugin_load_original_map;
1356 load_temporary_map_callback = plugin_load_temporary_map;
1357 clean_temporary_map_callback = plugin_clean_temporary_map;
1358 object_free_callback = plugin_object_free;
1359
1360 cfperl_init ();
1361 772
1362 for (;;) 773 for (;;)
1363 cfperl_main (); 774 cfperl_main ();
1364 775
1365 // unreached 776 // unreached
1366 emergency_save (0);
1367 cleanup (); 777 cleanup ();
1368 778
1369 return 0; 779 return 0;
1370} 780}

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