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Comparing deliantra/server/server/main.C (file contents):
Revision 1.8 by root, Sun Aug 27 16:15:13 2006 UTC vs.
Revision 1.62 by root, Sat Dec 30 10:16:11 2006 UTC

1/*
2 * static char *rcsid_main_c =
3 * "$Id: main.C,v 1.8 2006/08/27 16:15:13 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#include <global.h> 24#include <global.h>
30#include <object.h> 25#include <object.h>
31#include <tod.h> 26#include <tod.h>
32 27
33#ifdef HAVE_DES_H 28#ifdef HAVE_DES_H
34#include <des.h> 29# include <des.h>
35#else 30#else
36# ifdef HAVE_CRYPT_H 31# ifdef HAVE_CRYPT_H
37# include <crypt.h> 32# include <crypt.h>
38# endif 33# endif
39#endif 34#endif
40 35
41#ifndef __CEXTRACT__
42#include <sproto.h> 36#include <sproto.h>
43#endif
44
45#ifdef HAVE_TIME_H
46#include <time.h> 37#include <time.h>
47#endif
48 38
49#include <../random_maps/random_map.h> 39#include <../random_maps/random_map.h>
50#include <../random_maps/rproto.h> 40#include <../random_maps/rproto.h>
51#include "path.h" 41#include "path.h"
52 42
53static char days[7][4] = { 43static char days[7][4] = {
54 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"}; 44 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45};
55 46
47void
56void version(object *op) { 48version (object *op)
49{
57 if(op!=NULL) 50 if (op != NULL)
58 clear_win_info(op); 51 clear_win_info (op);
59 52
60 new_draw_info_format(NDI_UNIQUE, 0, op, "This is Crossfire v%s",VERSION); 53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION);
61 54
62/* If in a socket, don't print out the list of authors. It confuses the 55/* If in a socket, don't print out the list of authors. It confuses the
63 * crossclient program. 56 * crossclient program.
64 */ 57 */
65 if (op==NULL) return; 58 if (op == NULL)
59 return;
66 new_draw_info(NDI_UNIQUE, 0,op,"Authors and contributors to this program:"); 60 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
67 new_draw_info(NDI_UNIQUE, 0,op,"mwedel@sonic.net (Mark Wedel)"); 61 new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)");
68 new_draw_info(NDI_UNIQUE, 0,op,"frankj@ifi.uio.no (Frank Tore Johansen)"); 62 new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)");
69 new_draw_info(NDI_UNIQUE, 0,op,"kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); 63 new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)");
70 new_draw_info(NDI_UNIQUE, 0,op,"tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); 64 new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)");
71 new_draw_info(NDI_UNIQUE, 0,op,"elmroth@cd.chalmers.se (Tony Elmroth)"); 65 new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)");
72 new_draw_info(NDI_UNIQUE, 0,op,"dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); 66 new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)");
73 new_draw_info(NDI_UNIQUE, 0,op,"wchuang@athena.mit.edu (William)"); 67 new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)");
74 new_draw_info(NDI_UNIQUE, 0,op,"ftww@cs.su.oz.au (Geoff Bailey)"); 68 new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)");
75 new_draw_info(NDI_UNIQUE, 0,op,"jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); 69 new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)");
76 new_draw_info(NDI_UNIQUE, 0,op,"c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); 70 new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)");
77 new_draw_info(NDI_UNIQUE, 0,op,"jtraub+@cmu.edu (Joseph L. Traub)"); 71 new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)");
78 new_draw_info(NDI_UNIQUE, 0,op,"rgg@aaii.oz.au (Rupert G. Goldie)"); 72 new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)");
79 new_draw_info(NDI_UNIQUE, 0,op,"eanders+@cmu.edu (Eric A. Anderson)"); 73 new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)");
80 new_draw_info(NDI_UNIQUE, 0,op,"eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); 74 new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)");
81 new_draw_info(NDI_UNIQUE, 0,op,"Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); 75 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)");
82 new_draw_info(NDI_UNIQUE, 0,op,"kholland@sunlab.cit.cornell.du (Karl Holland)"); 76 new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)");
83 new_draw_info(NDI_UNIQUE, 0,op,"vick@bern.docs.uu.se (Mikael Lundgren)"); 77 new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)");
84 new_draw_info(NDI_UNIQUE, 0,op,"mol@meryl.csd.uu.se (Mikael Olsson)"); 78 new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)");
85 new_draw_info(NDI_UNIQUE, 0,op,"Tero.Haatanen@lut.fi (Tero Haatanen)"); 79 new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)");
86 new_draw_info(NDI_UNIQUE, 0,op,"ylitalo@student.docs.uu.se (Lasse Ylitalo)"); 80 new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)");
87 new_draw_info(NDI_UNIQUE, 0,op,"anipa@guru.magic.fi (Niilo Neuvo)"); 81 new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)");
88 new_draw_info(NDI_UNIQUE, 0,op,"mta@modeemi.cs.tut.fi (Markku J{rvinen)"); 82 new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)");
89 new_draw_info(NDI_UNIQUE, 0,op,"meunier@inf.enst.fr (Sylvain Meunier)"); 83 new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)");
90 new_draw_info(NDI_UNIQUE, 0,op,"jfosback@darmok.uoregon.edu (Jason Fosback)"); 84 new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)");
91 new_draw_info(NDI_UNIQUE, 0,op,"cedman@capitalist.princeton.edu (Carl Edman)"); 85 new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)");
92 new_draw_info(NDI_UNIQUE, 0,op,"henrich@crh.cl.msu.edu (Charles Henrich)"); 86 new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)");
93 new_draw_info(NDI_UNIQUE, 0,op,"schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); 87 new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)");
94 new_draw_info(NDI_UNIQUE, 0,op,"quinet@montefiore.ulg.ac.be (Raphael Quinet)"); 88 new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)");
95 new_draw_info(NDI_UNIQUE, 0,op,"jam@modeemi.cs.tut.fi (Jari Vanhala)"); 89 new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)");
96 new_draw_info(NDI_UNIQUE, 0,op,"kivinen@joker.cs.hut.fi (Tero Kivinen)"); 90 new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)");
97 new_draw_info(NDI_UNIQUE, 0,op,"peterm@soda.berkeley.edu (Peter Mardahl)"); 91 new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)");
98 new_draw_info(NDI_UNIQUE, 0,op,"matt@cs.odu.edu (Matthew Zeher)"); 92 new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)");
99 new_draw_info(NDI_UNIQUE, 0,op,"srt@sun-dimas.aero.org (Scott R. Turner)"); 93 new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)");
100 new_draw_info(NDI_UNIQUE, 0,op,"huma@netcom.com (Ben Fennema)"); 94 new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)");
101 new_draw_info(NDI_UNIQUE, 0,op,"njw@cs.city.ac.uk (Nick Williams)"); 95 new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)");
102 new_draw_info(NDI_UNIQUE, 0,op,"Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)");
103 new_draw_info(NDI_UNIQUE, 0,op,"thomas@astro.psu.edu (Brian Thomas)"); 97 new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)");
104 new_draw_info(NDI_UNIQUE, 0,op,"jsm@axon.ksc.nasa.gov (John Steven Moerk)"); 98 new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)");
105 new_draw_info(NDI_UNIQUE, 0,op,"Delbecq David [david.delbecq@mailandnews.com]"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]");
106 new_draw_info(NDI_UNIQUE, 0,op,"Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); 100 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n");
107 new_draw_info(NDI_UNIQUE, 0,op,"Images and art:"); 101 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
108 new_draw_info(NDI_UNIQUE, 0,op,"Peter Gardner"); 102 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
109 new_draw_info(NDI_UNIQUE, 0,op,"David Gervais [david_eg@mail.com]"); 103 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]");
110 new_draw_info(NDI_UNIQUE, 0,op,"Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); 104 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]");
111 new_draw_info(NDI_UNIQUE, 0,op,"Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); 105 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]");
112 new_draw_info(NDI_UNIQUE, 0,op,"Mårten Woxberg [maxmc@telia.com]"); 106 new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg [maxmc@telia.com]");
113 new_draw_info(NDI_UNIQUE, 0,op,"And many more!"); 107 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
114} 108}
115 109
110void
116void info_keys(object *op) { 111info_keys (object *op)
112{
117 clear_win_info(op); 113 clear_win_info (op);
118 new_draw_info(NDI_UNIQUE, 0,op,"Push `hjklynub' to walk in a direction."); 114 new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction.");
119 new_draw_info(NDI_UNIQUE, 0,op,"Shift + dir = fire, Ctrl + dir = run"); 115 new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run");
120 new_draw_info(NDI_UNIQUE, 0,op,"(To fire at yourself, hit `.'"); 116 new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'");
121 new_draw_info(NDI_UNIQUE, 0,op,"To attack, walk into the monsters."); 117 new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters.");
122 new_draw_info(NDI_UNIQUE, 0,op,"\" = speak ' = extended command"); 118 new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command");
123 new_draw_info(NDI_UNIQUE, 0,op,"i = inventory , = get : = look"); 119 new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look");
124 new_draw_info(NDI_UNIQUE, 0,op,"<> = rotate d = drop ? = help"); 120 new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help");
125 new_draw_info(NDI_UNIQUE, 0,op,"a = apply A = apply below t = throw"); 121 new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw");
126 new_draw_info(NDI_UNIQUE, 0,op,"e = examine E = exa below @ = autopick"); 122 new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick");
127 new_draw_info(NDI_UNIQUE, 0,op,"C = configure s = brace v = version"); 123 new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version");
128 new_draw_info(NDI_UNIQUE, 0,op,"+- = change range <tab> = browse spells"); 124 new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells");
129 new_draw_info(NDI_UNIQUE, 0,op,"x = change inventory type"); 125 new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type");
130 new_draw_info(NDI_UNIQUE, 0,op,"Mouse: L = examine, M = apply, R = drop/get"); 126 new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get");
131 new_draw_info(NDI_UNIQUE, 0,op,"'help = info about extended commands."); 127 new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands.");
132 new_draw_info(NDI_UNIQUE, 0,op,"Ctrl-R = refresh Ctrl-C = clear"); 128 new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear");
133 new_draw_info(NDI_UNIQUE, 0,op,"You can type a number before most commands."); 129 new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands.");
134 new_draw_info(NDI_UNIQUE, 0,op,"(For instance 3d drops 3 items.)"); 130 new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)");
135}
136
137void start_info(object *op) {
138 char buf[MAX_BUF];
139
140 sprintf(buf,"Welcome to Crossfire, v%s!",VERSION);
141 new_draw_info(NDI_UNIQUE, 0,op,buf);
142 new_draw_info(NDI_UNIQUE, 0,op,"Press `?' for help");
143 new_draw_info(NDI_UNIQUE, 0,op," ");
144 new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op,
145 "%s entered the game.",op->name);
146 if(!op->contr->name_changed) {
147 new_draw_info(NDI_UNIQUE, 0,op,"Note that you must set your name with the name");
148 new_draw_info(NDI_UNIQUE, 0,op,"command to enter the highscore list.");
149 new_draw_info(NDI_UNIQUE, 0,op,"(You can also use the crossfire.name X-resource.)");
150 }
151}
152
153/* Really, there is no reason to crypt the passwords any system. But easier
154 * to just leave this enabled for backward compatibility. Put the
155 * simple case at top - no encryption - makes it easier to read.
156 */
157char *crypt_string(char *str, char *salt) {
158#if defined(WIN32) || (defined(__FreeBSD__) && !defined(HAVE_LIBDES))
159 return(str);
160#else
161 static char *c=
162 "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
163 char s[2];
164
165 if(salt==NULL)
166 s[0]= c[RANDOM() % (int)strlen(c)],
167 s[1]= c[RANDOM() % (int)strlen(c)];
168 else
169 s[0]= salt[0],
170 s[1]= salt[1];
171
172# ifdef HAVE_LIBDES
173 return (char*)des_crypt(str,s);
174# endif
175 /* Default case - just use crypt */
176 return (char*)crypt(str,s);
177#endif
178}
179
180int check_password(char *typed,char *crypted) {
181 return !strcmp(crypt_string(typed,crypted),crypted);
182} 131}
183 132
184/* This is a basic little function to put the player back to his 133/* This is a basic little function to put the player back to his
185 * savebed. We do some error checking - its possible that the 134 * savebed. We do some error checking - its possible that the
186 * savebed map may no longer exist, so we make sure the player 135 * savebed map may no longer exist, so we make sure the player
187 * goes someplace. 136 * goes someplace.
188 */ 137 */
138void
189void enter_player_savebed(object *op) 139enter_player_savebed (object *op)
190{ 140{
191 mapstruct *oldmap = op->map; 141 maptile *oldmap = op->map;
192 object *tmp; 142 object *tmp;
193 143
194 tmp=get_object(); 144 tmp = object::create ();
195 145
196 EXIT_PATH(tmp) = add_string(op->contr->savebed_map); 146 EXIT_PATH (tmp) = op->contr->savebed_map;
197 EXIT_X(tmp) = op->contr->bed_x; 147 EXIT_X (tmp) = op->contr->bed_x;
198 EXIT_Y(tmp) = op->contr->bed_y; 148 EXIT_Y (tmp) = op->contr->bed_y;
199 enter_exit(op,tmp); 149 op->enter_exit (tmp);
150
200 /* If the player has not changed maps and the name does not match 151 /* If the player has not changed maps and the name does not match
201 * that of the savebed, his savebed map is gone. Lets go back 152 * that of the savebed, his savebed map is gone. Lets go back
202 * to the emergency path. Update what the players savebed is 153 * to the emergency path. Update what the players savebed is
203 * while we're at it. 154 * while we're at it.
204 */ 155 */
156 //TODO: must go - move to interim map
205 if (oldmap == op->map && strcmp(op->contr->savebed_map, oldmap->path)) { 157 if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path))
158 {
206 LOG(llevDebug,"Player %s savebed location %s is invalid - going to emergency location (%s)\n", 159 LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location\n",
207 settings.emergency_mapname, op->name, op->contr->savebed_map); 160 &op->name, op->contr->savebed_map);
208 strcpy(op->contr->savebed_map, settings.emergency_mapname); 161 strcpy (op->contr->savebed_map, "/world/world_105_115");
209 op->contr->bed_x = settings.emergency_x; 162 op->contr->bed_x = 5;
210 op->contr->bed_y = settings.emergency_y; 163 op->contr->bed_y = 37;
211 free_string(op->contr->savebed_map);
212 EXIT_PATH(tmp) = add_string(op->contr->savebed_map); 164 EXIT_PATH (tmp) = op->contr->savebed_map;
213 EXIT_X(tmp) = op->contr->bed_x; 165 EXIT_X (tmp) = op->contr->bed_x;
214 EXIT_Y(tmp) = op->contr->bed_y; 166 EXIT_Y (tmp) = op->contr->bed_y;
215 enter_exit(op,tmp); 167 op->enter_exit (tmp);
216 } 168 }
217 free_object(tmp);
218}
219 169
220/* All this really is is a glorified remove_object that also updates 170 tmp->destroy ();
221 * the counts on the map if needed.
222 */
223void leave_map(object *op)
224{
225 mapstruct *oldmap = op->map;
226
227 remove_ob(op);
228
229 if (oldmap) {
230 if (!op->contr->hidden)
231 oldmap->players--;
232 if (oldmap->players <= 0) { /* can be less than zero due to errors in tracking this */
233 set_map_timeout(oldmap);
234 }
235 }
236} 171}
237 172
238/* 173/*
239 * enter_map(): Moves the player and pets from current map (if any) to 174 * enter_map(): Moves the player and pets from current map (if any) to
240 * new map. map, x, y must be set. map is the map we are moving the 175 * new map. map, x, y must be set. map is the map we are moving the
241 * player to - it could be the map he just came from if the load failed for 176 * player to - it could be the map he just came from if the load failed for
242 * whatever reason. If default map coordinates are to be used, then 177 * whatever reason. If default map coordinates are to be used, then
243 * the function that calls this should figure them out. 178 * the function that calls this should figure them out.
244 */ 179 */
245static void enter_map(object *op, mapstruct *newmap, int x, int y) { 180void
246 mapstruct *oldmap = op->map; 181object::enter_map (maptile *newmap, int x, int y)
182{
183 if (!newmap->load ())
184 return;
247 185
186 if (out_of_map (newmap, x, y))
187 {
188 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
189 x = newmap->enter_x;
190 y = newmap->enter_y;
248 if (out_of_map(newmap, x, y)) { 191 if (out_of_map (newmap, x, y))
249 LOG(llevError,"enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", 192 {
250 newmap->path, x, y);
251 x=MAP_ENTER_X(newmap);
252 y=MAP_ENTER_Y(newmap);
253 if (out_of_map(newmap, x, y)) {
254 LOG(llevError,"enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", 193 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
255 newmap->path, x, y, MAP_WIDTH(newmap), MAP_HEIGHT(newmap)); 194 &newmap->path, x, y, newmap->width, newmap->height);
256 new_draw_info(NDI_UNIQUE, 0, op, "The exit is closed"); 195 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
257 return; 196 return;
258 } 197 }
259 } 198 }
199
260 /* try to find a spot for the player */ 200 /* try to find a spot for the player */
261 if (ob_blocked(op, newmap, x, y)) { /* First choice blocked */ 201 if (ob_blocked (this, newmap, x, y))
202 { /* First choice blocked */
262 /* We try to find a spot for the player, starting closest in. 203 /* We try to find a spot for the player, starting closest in.
263 * We could use find_first_free_spot, but that doesn't randomize it at all, 204 * We could use find_first_free_spot, but that doesn't randomize it at all,
264 * So for example, if the north space is free, you would always end up there even 205 * So for example, if the north space is free, you would always end up there even
265 * if other spaces around are available. 206 * if other spaces around are available.
266 * Note that for the second and third calls, we could start at a position other 207 * Note that for the second and third calls, we could start at a position other
267 * than one, but then we could end up on the other side of walls and so forth. 208 * than one, but then we could end up on the other side of walls and so forth.
268 */ 209 */
269 int i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE1+1); 210 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
270 if (i==-1) { 211
212 if (i == -1)
213 {
271 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE2+1); 214 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
272 if (i==-1) 215 if (i == -1)
273 i = find_free_spot(op,newmap, x, y, 1, SIZEOFFREE); 216 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
274 } 217 }
275 if (i != -1 ) { 218
219 if (i != -1)
220 {
276 x += freearr_x[i]; 221 x += freearr_x[i];
277 y += freearr_y[i]; 222 y += freearr_y[i];
278 } else { 223 }
224 else
279 /* not much we can do in this case. */ 225 /* not much we can do in this case. */
280 LOG(llevInfo,"enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", 226 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
281 newmap->path, x , y); 227 }
282 }
283 } /* end if looking for free spot */
284
285 228
229 if (map)
230 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
231 return;
232
233 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
234 return;
235
236 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
237 return;
238
286 /* If it is a player login, he has yet to be inserted anyplace. 239 /* If it is a player login, he has yet to be inserted anyplace.
287 * otherwise, we need to deal with removing the playe here. 240 * otherwise, we need to deal with removing the player here.
288 */ 241 */
289 if(!QUERY_FLAG(op, FLAG_REMOVED)) 242 remove ();
290 remove_ob(op);
291 243
292 if (op->map!=NULL) 244 this->x = x;
293 { 245 this->y = y;
294 INVOKE_PLAYER (LEAVE, op->contr, ARG_MAP (op->map));
295 INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr));
296 }
297
298 /* remove_ob clears these so they must be reset after the remove_ob call */
299 op->x = x;
300 op->y = y;
301 op->map = newmap; 246 map = newmap;
247
302 insert_ob_in_map(op,op->map,NULL,INS_NO_WALK_ON); 248 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
303 249
304 INVOKE_PLAYER (ENTER, op->contr, ARG_MAP (op->map));
305 INVOKE_MAP (ENTER, op->map, ARG_PLAYER (op->contr));
306
307 if (!op->contr->hidden)
308 newmap->players++;
309
310 newmap->timeout=0; 250 newmap->timeout = 0;
311 op->enemy = NULL; 251 enemy = NULL;
312 252
313 if (op->contr) { 253 if (contr)
254 {
314 strcpy(op->contr->maplevel, newmap->path); 255 strcpy (contr->maplevel, newmap->path);
315 op->contr->count=0; 256 contr->count = 0;
316 } 257 }
317 258
318 /* Update any golems */ 259 /* Update any golems */
319 if(op->type == PLAYER && op->contr->ranges[range_golem] != NULL) { 260 if (type == PLAYER && contr->ranges[range_golem])
261 {
320 int i = find_free_spot(op->contr->ranges[range_golem],newmap, 262 int i = find_free_spot (contr->ranges[range_golem], newmap,
321 x, y, 1, SIZEOFFREE); 263 x, y, 1, SIZEOFFREE);
322 remove_ob(op->contr->ranges[range_golem]); 264
323 if (i==-1) { 265 contr->ranges[range_golem]->remove ();
266
267 if (i == -1)
268 {
324 remove_friendly_object(op->contr->ranges[range_golem]); 269 remove_friendly_object (contr->ranges[range_golem]);
325 free_object(op->contr->ranges[range_golem]); 270 contr->ranges[range_golem]->destroy ();
326 op->contr->ranges[range_golem]=NULL; 271 contr->ranges[range_golem] = 0;
327 op->contr->golem_count=0; 272 }
328 } 273 else
329 else { 274 {
330 object *tmp;
331 for (tmp=op->contr->ranges[range_golem]; tmp!=NULL; tmp=tmp->more) { 275 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
276 {
332 tmp->x = x + freearr_x[i]+ (tmp->arch==NULL?0:tmp->arch->clone.x); 277 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
333 tmp->y = y + freearr_y[i]+ (tmp->arch==NULL?0:tmp->arch->clone.y); 278 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
334 tmp->map = newmap; 279 tmp->map = newmap;
335 } 280 }
281
336 insert_ob_in_map(op->contr->ranges[range_golem], newmap, NULL,0); 282 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
337 op->contr->ranges[range_golem]->direction = 283 contr->ranges[range_golem]->direction =
338 find_dir_2(op->x - op->contr->ranges[range_golem]->x, 284 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
339 op->y - op->contr->ranges[range_golem]->y); 285 }
340 }
341 } 286 }
287
342 op->direction=0; 288 direction = 0;
343 289
344 /* since the players map is already loaded, we don't need to worry 290 /* since the players map is already loaded, we don't need to worry
345 * about pending objects. 291 * about pending objects.
346 */ 292 */
347 remove_all_pets(newmap); 293 remove_all_pets (newmap);
348
349 /* If the player is changing maps, we need to do some special things
350 * Do this after the player is on the new map - otherwise the force swap of the
351 * old map does not work.
352 */
353 if (oldmap != newmap) {
354 if (oldmap) /* adjust old map */
355 {
356 oldmap->players--;
357
358 if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */
359 set_map_timeout(oldmap);
360 }
361 }
362 swap_below_max (newmap->path);
363} 294}
364
365void set_map_timeout(mapstruct *oldmap)
366{
367#if MAP_MAXTIMEOUT
368 oldmap->timeout = MAP_TIMEOUT(oldmap);
369 /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is
370 * lower than the min value.
371 */
372#if MAP_MINTIMEOUT
373 if (oldmap->timeout < MAP_MINTIMEOUT) {
374 oldmap->timeout = MAP_MINTIMEOUT;
375 }
376#endif
377 if (oldmap->timeout > MAP_MAXTIMEOUT) {
378 oldmap->timeout = MAP_MAXTIMEOUT;
379 }
380#else
381 /* save out the map */
382 swap_map(oldmap);
383#endif /* MAP_MAXTIMEOUT */
384}
385
386 295
387/* clean_path takes a path and replaces all / with _ 296/* clean_path takes a path and replaces all / with _
388 * We do a strcpy so that we do not change the original string. 297 * We do a strcpy so that we do not change the original string.
389 */ 298 */
299char *
390char *clean_path(const char *file) 300clean_path (const char *file)
391{ 301{
392 static char newpath[MAX_BUF],*cp; 302 static char newpath[MAX_BUF], *cp;
303 assign (newpath, file);
393 304
394 strncpy(newpath, file, MAX_BUF-1);
395 newpath[MAX_BUF-1]='\0';
396 for (cp=newpath; *cp!='\0'; cp++) { 305 for (cp = newpath; *cp != '\0'; cp++)
397 if (*cp=='/') *cp='_'; 306 if (*cp == '/')
398 } 307 *cp = '_';
308
399 return newpath; 309 return newpath;
400} 310}
401
402 311
403/* unclean_path takes a path and replaces all _ with / 312/* unclean_path takes a path and replaces all _ with /
404 * This basically undoes clean path. 313 * This basically undoes clean path.
405 * We do a strcpy so that we do not change the original string. 314 * We do a strcpy so that we do not change the original string.
406 * We are smart enough to start after the last / in case we 315 * We are smart enough to start after the last / in case we
407 * are getting passed a string that points to a unique map 316 * are getting passed a string that points to a unique map
408 * path. 317 * path.
409 */ 318 */
319char *
410char *unclean_path(const char *src) 320unclean_path (const char *src)
411{ 321{
412 static char newpath[MAX_BUF],*cp; 322 static char newpath[MAX_BUF], *cp;
413 323
414 cp=strrchr(src, '/'); 324 cp = strrchr (src, '/');
415 if (cp) 325 assign (newpath, cp ? cp + 1 : src);
416 strncpy(newpath, cp+1, MAX_BUF-1);
417 else
418 strncpy(newpath, src, MAX_BUF-1);
419 newpath[MAX_BUF-1]='\0';
420 326
421 for (cp=newpath; *cp!='\0'; cp++) { 327 for (cp = newpath; *cp != '\0'; cp++)
422 if (*cp=='_') *cp='/'; 328 if (*cp == '_')
423 } 329 *cp = '/';
330
424 return newpath; 331 return newpath;
425} 332}
426
427
428/* The player is trying to enter a randomly generated map. In this case, generate the
429 * random map as needed.
430 */
431
432static void enter_random_map(object *pl, object *exit_ob)
433{
434 mapstruct *new_map;
435 char newmap_name[HUGE_BUF], *cp;
436 static int reference_number = 0;
437 RMParms rp;
438
439 memset(&rp, 0, sizeof(RMParms));
440 rp.Xsize=-1;
441 rp.Ysize=-1;
442 rp.region=get_region_by_map(exit_ob->map);
443 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg);
444 rp.origin_x = exit_ob->x;
445 rp.origin_y = exit_ob->y;
446 strcpy(rp.origin_map, pl->map->path);
447
448 /* If we have a final_map, use it as a base name to give some clue
449 * as where the player is. Otherwise, use the origin map.
450 * Take the last component (after the last slash) to give
451 * shorter names without bogus slashes.
452 */
453 if (rp.final_map[0]) {
454 cp = strrchr(rp.final_map, '/');
455 if (!cp) cp = rp.final_map;
456 } else {
457 char buf[HUGE_BUF];
458
459 cp = strrchr(rp.origin_map, '/');
460 if (!cp) cp = rp.origin_map;
461 /* Need to strip of any trailing digits, if it has them */
462 strcpy(buf, cp);
463 while (isdigit(buf[strlen(buf) - 1]))
464 buf[strlen(buf) - 1] = 0;
465 cp = buf;
466 }
467
468 sprintf(newmap_name,"/random/%s%04d",cp+1, reference_number++);
469
470 /* now to generate the actual map. */
471 new_map=generate_random_map(newmap_name,&rp);
472
473 /* Update the exit_ob so it now points directly at the newly created
474 * random maps. Not that it is likely to happen, but it does mean that a
475 * exit in a unique map leading to a random map will not work properly.
476 * It also means that if the created random map gets reset before
477 * the exit leading to it, that the exit will no longer work.
478 */
479 if(new_map) {
480 int x, y;
481 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map);
482 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map);
483 EXIT_PATH(exit_ob) = add_string(newmap_name);
484 strcpy(new_map->path, newmap_name);
485 enter_map(pl, new_map, x, y);
486 }
487}
488
489/* The player is trying to enter a non-randomly generated template map. In this
490 * case, use a map file for a template
491 */
492
493static void enter_fixed_template_map(object *pl, object *exit_ob)
494{
495 mapstruct *new_map;
496 char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap;
497 const char *new_map_name;
498
499 /* Split the exit path string into two parts, one
500 * for where to store the map, and one for were
501 * to generate the map from.
502 */
503 snprintf(exitpath, sizeof(exitpath), "%s", EXIT_PATH(exit_ob)+2);
504 sourcemap = strchr(exitpath, '!');
505 if (!sourcemap) {
506 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", exit_ob->name);
507 /* Should only occur when no source map is set.
508 */
509 LOG(llevError,"enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n",
510 exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
511 return;
512 }
513 *sourcemap++ = '\0';
514
515 /* If we are not coming from a template map, we can use relative directories
516 * for the map to generate from.
517 */
518 if (!exit_ob->map->templatemap) {
519 sourcemap = path_combine_and_normalize(exit_ob->map->path, sourcemap);
520 }
521
522 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
523 * of the exit, and the name of the map the exit is on, respectively.
524 */
525 sprintf(tmpnum ,"%d", exit_ob->x);
526 replace(exitpath, "%x", tmpnum, resultname, sizeof(resultname));
527
528 sprintf(tmpnum ,"%d", exit_ob->y);
529 sprintf(tmpstring, "%s", resultname);
530 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname));
531
532 sprintf(tmpstring, "%s", resultname);
533 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname));
534
535 /* If we are coming from another template map, use reletive paths unless
536 * indicated otherwise.
537 */
538 if (exit_ob->map->templatemap && (resultname[0] != '/')) {
539 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname);
540 } else {
541 new_map_name = create_template_pathname(resultname);
542 }
543
544 /* Attempt to load the map, if unable to, then
545 * create the map from the template.
546 */
547 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE);
548 if (!new_map) {
549 new_map = load_original_map(create_pathname(sourcemap), MAP_PLAYER_UNIQUE);
550 if (new_map) fix_auto_apply(new_map);
551 }
552
553 if (new_map) {
554 /* set the path of the map to where it should be
555 * so we don't just save over the source map.
556 */
557 strcpy(new_map->path, new_map_name);
558 new_map->templatemap = 1;
559 enter_map(pl, new_map, EXIT_X(exit_ob), EXIT_Y(exit_ob));
560 } else {
561 new_draw_info_format(NDI_UNIQUE, 0, pl, "The %s is closed.", exit_ob->name);
562 /* Should only occur when an invalid source map is set.
563 */
564 LOG(llevDebug,"enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n",
565 exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
566 }
567}
568
569
570/* The player is trying to enter a randomly generated template map. In this
571 * case, generate the map as needed.
572 */
573
574static void enter_random_template_map(object *pl, object *exit_ob)
575{
576 mapstruct *new_map;
577 char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF];
578 const char *new_map_name;
579 RMParms rp;
580
581 /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord
582 * of the exit, and the name of the map the exit is on, respectively.
583 */
584 sprintf(tmpnum ,"%d", exit_ob->x);
585 replace(EXIT_PATH(exit_ob)+3, "%x", tmpnum, resultname, sizeof(resultname));
586
587 sprintf(tmpnum ,"%d", exit_ob->y);
588 sprintf(tmpstring, "%s", resultname);
589 replace(tmpstring, "%y", tmpnum, resultname, sizeof(resultname));
590
591 sprintf(tmpstring, "%s", resultname);
592 replace(tmpstring, "%n", exit_ob->map->name, resultname, sizeof(resultname));
593
594 /* If we are coming from another template map, use reletive paths unless
595 * indicated otherwise.
596 */
597 if (exit_ob->map->templatemap && (resultname[0] != '/')) {
598 new_map_name = path_combine_and_normalize(exit_ob->map->path, resultname);
599 } else {
600 new_map_name = create_template_pathname(resultname);
601 }
602
603 new_map = ready_map_name(new_map_name, MAP_PLAYER_UNIQUE);
604 if (!new_map) {
605 memset(&rp, 0, sizeof(RMParms));
606 rp.Xsize=-1;
607 rp.Ysize=-1;
608 rp.region=get_region_by_map(exit_ob->map);
609 if (exit_ob->msg) set_random_map_variable(&rp,exit_ob->msg);
610 rp.origin_x = exit_ob->x;
611 rp.origin_y = exit_ob->y;
612 strcpy(rp.origin_map, pl->map->path);
613
614 /* now to generate the actual map. */
615 new_map=generate_random_map(new_map_name,&rp);
616 }
617
618
619 /* Update the exit_ob so it now points directly at the newly created
620 * random maps. Not that it is likely to happen, but it does mean that a
621 * exit in a unique map leading to a random map will not work properly.
622 * It also means that if the created random map gets reset before
623 * the exit leading to it, that the exit will no longer work.
624 */
625 if(new_map) {
626 int x, y;
627 x=EXIT_X(exit_ob) = MAP_ENTER_X(new_map);
628 y=EXIT_Y(exit_ob) = MAP_ENTER_Y(new_map);
629 new_map->templatemap = 1;
630 enter_map(pl, new_map, x, y);
631 }
632}
633
634
635/* Code to enter/detect a character entering a unique map.
636 */
637static void enter_unique_map(object *op, object *exit_ob)
638{
639 char apartment[HUGE_BUF];
640 mapstruct *newmap;
641
642 if (EXIT_PATH(exit_ob)[0]=='/') {
643 sprintf(apartment, "%s/%s/%s/%s", settings.localdir,
644 settings.playerdir, op->name, clean_path(EXIT_PATH(exit_ob)));
645 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
646 if (!newmap) {
647 newmap = load_original_map(create_pathname(EXIT_PATH(exit_ob)), MAP_PLAYER_UNIQUE);
648 if (newmap) fix_auto_apply(newmap);
649 }
650 } else { /* relative directory */
651 char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp;
652
653 if (exit_ob->map->unique) {
654
655 strcpy(reldir, unclean_path(exit_ob->map->path));
656
657 /* Need to copy this over, as clean_path only has one static return buffer */
658 strcpy(tmpc, clean_path(reldir));
659 /* Remove final component, if any */
660 if ((cp=strrchr(tmpc, '_'))!=NULL) *cp=0;
661
662 sprintf(apartment, "%s/%s/%s/%s_%s", settings.localdir,
663 settings.playerdir, op->name, tmpc,
664 clean_path(EXIT_PATH(exit_ob)));
665
666 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
667 if (!newmap) {
668 newmap = load_original_map(create_pathname(path_combine_and_normalize(reldir, EXIT_PATH(exit_ob))), MAP_PLAYER_UNIQUE);
669 if (newmap) fix_auto_apply(newmap);
670 }
671 }
672 else {
673 /* The exit is unique, but the map we are coming from is not unique. So
674 * use the basic logic - don't need to demangle the path name
675 */
676 sprintf(apartment, "%s/%s/%s/%s", settings.localdir,
677 settings.playerdir, op->name,
678 clean_path(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))));
679 newmap = ready_map_name(apartment, MAP_PLAYER_UNIQUE);
680 if (!newmap) {
681 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0);
682 if (newmap) fix_auto_apply(newmap);
683 }
684 }
685 }
686
687 if (newmap) {
688 strcpy(newmap->path, apartment);
689 newmap->unique = 1;
690 enter_map(op, newmap, EXIT_X(exit_ob), EXIT_Y(exit_ob));
691 } else {
692 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", exit_ob->name);
693 /* Perhaps not critical, but I would think that the unique maps
694 * should be new enough this does not happen. This also creates
695 * a strange situation where some players could perhaps have visited
696 * such a map before it was removed, so they have the private
697 * map, but other players can't get it anymore.
698 */
699 LOG(llevDebug,"enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n",
700 exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path);
701 }
702
703}
704
705
706/* Tries to move 'op' to exit_ob. op is the character or monster that is
707 * using the exit, where exit_ob is the exit object (boat, door, teleporter,
708 * etc.) if exit_ob is null, then op->contr->maplevel contains that map to
709 * move the object to. This is used when loading the player.
710 *
711 * Largely redone by MSW 2001-01-21 - this function was overly complex
712 * and had some obscure bugs.
713 */
714
715void enter_exit(object *op, object *exit_ob) {
716 #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */
717 object *tmp;
718 /* It may be nice to support other creatures moving across
719 * exits, but right now a lot of the code looks at op->contr,
720 * so thta is an RFE.
721 */
722 if (op->type != PLAYER) return;
723
724 /* Need to remove player from transport */
725 if (op->contr->transport) apply_transport(op, op->contr->transport, AP_UNAPPLY);
726
727 /* First, lets figure out what map the player is going to go to */
728 if (exit_ob){
729
730 /* check to see if we make a template map */
731 if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='@') {
732 if (EXIT_PATH(exit_ob)[2]=='!') {
733 /* generate a template map randomly */
734 enter_random_template_map(op, exit_ob);
735 } else {
736 /* generate a template map from a fixed template */
737 enter_fixed_template_map(op, exit_ob);
738 }
739 }
740 /* check to see if we make a randomly generated map */
741 else if(EXIT_PATH(exit_ob)&&EXIT_PATH(exit_ob)[1]=='!') {
742 enter_random_map(op, exit_ob);
743 }
744 else if (QUERY_FLAG(exit_ob, FLAG_UNIQUE)) {
745 enter_unique_map(op, exit_ob);
746 } else {
747 int x=EXIT_X(exit_ob), y=EXIT_Y(exit_ob);
748 /* 'Normal' exits that do not do anything special
749 * Simple enough we don't need another routine for it.
750 */
751 mapstruct *newmap;
752 if (exit_ob->map) {
753 newmap = ready_map_name(path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)), 0);
754 /* Random map was previously generated, but is no longer about. Lets generate a new
755 * map.
756 */
757 if (!newmap && !strncmp(EXIT_PATH(exit_ob),"/random/",8)) {
758 /* Maps that go down have a message set. However, maps that go
759 * up, don't. If the going home has reset, there isn't much
760 * point generating a random map, because it won't match the maps.
761 */
762 if (exit_ob->msg) {
763 enter_random_map(op, exit_ob);
764 } else {
765 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", exit_ob->name);
766 return;
767 }
768
769 /* For exits that cause damages (like pits). Don't know if any
770 * random maps use this or not.
771 */
772 if(exit_ob->stats.dam && op->type==PLAYER)
773 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1);
774 return;
775 }
776 } else {
777 /* For word of recall and other force objects
778 * They contain the full pathname of the map to go back to,
779 * so we don't need to normalize it.
780 * But we do need to see if it is unique or not
781 */
782 if (!strncmp(EXIT_PATH(exit_ob), settings.localdir, strlen(settings.localdir)))
783 newmap = ready_map_name(EXIT_PATH(exit_ob), MAP_PLAYER_UNIQUE);
784 else
785 newmap = ready_map_name(EXIT_PATH(exit_ob), 0);
786 }
787 if (!newmap)
788 {
789 if (exit_ob->name)
790 new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", exit_ob->name);
791 /* don't cry to momma if name is not set - as in tmp objects
792 * used by the savebed code and character creation */
793 return;
794 }
795
796 /* This supports the old behaviour, but it really should not be used.
797 * I will note for example that with this method, it is impossible to
798 * set 0,0 destination coordinates. Really, if we want to support
799 * using the new maps default coordinates, the exit ob should use
800 * something like -1, -1 so it is clear to do that.
801 */
802 if (x==0 && y==0) {
803 x=MAP_ENTER_X(newmap);
804 y=MAP_ENTER_Y(newmap);
805 LOG(llevDebug,"enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n",
806 exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
807 exit_ob->map?exit_ob->map->path:"(none)");
808 }
809
810 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
811 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
812 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
813 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
814 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
815 }
816 if(tmp) {
817 remove_ob(tmp);
818 free_object(tmp);
819 }
820
821 strcpy(op->contr->savebed_map, path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob)));
822 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
823 save_player(op, 1);
824 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
825 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
826 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
827 }
828
829 enter_map(op, newmap, x, y);
830 }
831 /* For exits that cause damages (like pits) */
832 if(exit_ob->stats.dam && op->type==PLAYER)
833 hit_player(op,exit_ob->stats.dam,exit_ob,exit_ob->attacktype,1);
834 } else {
835 int flags = 0;
836 mapstruct *newmap;
837
838
839 /* Hypothetically, I guess its possible that a standard map matches
840 * the localdir, but that seems pretty unlikely - unlikely enough that
841 * I'm not going to attempt to try to deal with that possibility.
842 * We use the fact that when a player saves on a unique map, it prepends
843 * the localdir to that name. So its an easy way to see of the map is
844 * unique or not.
845 */
846 if (!strncmp(op->contr->maplevel, settings.localdir, strlen(settings.localdir)))
847 flags = MAP_PLAYER_UNIQUE;
848
849 /* newmap returns the map (if already loaded), or loads it for
850 * us.
851 */
852 newmap = ready_map_name(op->contr->maplevel, flags);
853 if (!newmap)
854 {
855 LOG(llevError,
856 "enter_exit: Pathname to map does not exist! (%s)\n",
857 op->contr->maplevel);
858 newmap = ready_map_name(settings.emergency_mapname, 0);
859 op->x = settings.emergency_x;
860 op->y = settings.emergency_y;
861 /* If we can't load the emergency map, something is probably really
862 * screwed up, so bail out now.
863 */
864 if (!newmap) {
865 LOG(llevError,"enter_exit: could not load emergency map? Fatal error\n");
866 abort();
867 }
868 }
869 enter_map(op, newmap, op->x, op->y);
870 }
871}
872
873/*
874 * process_active_maps(): Works like process_events(), but it only
875 * processes maps which a player is on.
876 *
877 */
878
879#if 0 // dead code, schmorp
880void process_active_maps ()
881{
882 for (mapstruct *map = first_map; map != NULL; map = map->next)
883 if (map->in_memory == MAP_IN_MEMORY)
884 if (players_on_map (map, TRUE))
885 process_events (map);
886}
887#endif
888 333
889/* process_players1 and process_players2 do all the player related stuff. 334/* process_players1 and process_players2 do all the player related stuff.
890 * I moved it out of process events and process_map. This was to some 335 * I moved it out of process events and process_map. This was to some
891 * extent for debugging as well as to get a better idea of the time used 336 * extent for debugging as well as to get a better idea of the time used
892 * by the various functions. process_players1() does the processing before 337 * by the various functions. process_players1() does the processing before
893 * objects have been updated, process_players2() does the processing that 338 * objects have been updated, process_players2() does the processing that
894 * is needed after the players have been updated. 339 * is needed after the players have been updated.
895 */ 340 */
896 341static void
897void process_players1(mapstruct *map) 342process_players1 ()
898{ 343{
899 int flag; 344 int flag;
900 player *pl,*plnext;
901 345
902 /* Basically, we keep looping until all the players have done their actions. */ 346 /* Basically, we keep looping until all the players have done their actions. */
903 for(flag=1;flag!=0;) { 347 for (flag = 1; flag != 0;)
904 flag=0; 348 {
905 for(pl=first_player;pl!=NULL;pl=plnext) { 349 flag = 0;
906 plnext=pl->next; /* In case a player exits the game in handle_player() */ 350 for_all_players (pl)
351 {
352 pl->refcnt_chk ();
907 353
908 if (pl->ob == NULL) continue; 354 if (!pl->ob || !pl->ns)
355 continue;
909 356
910 if (map!=NULL && pl->ob->map!=map) continue;
911
912 if(pl->ob->speed_left>0) { 357 if (pl->ob->speed_left > 0)
913 if (handle_newcs_player(pl->ob)) 358 if (handle_newcs_player (pl->ob))
914 flag=1; 359 flag = 1;
915 } /* end if player has speed left */
916 360
917 /* If the player is not actively playing, don't make a 361 /* If the player is not actively playing, don't make a
918 * backup save - nothing to save anyway. Plus, the 362 * backup save - nothing to save anyway. Plus, the
919 * map may not longer be valid. This can happen when the 363 * map may not longer be valid. This can happen when the
920 * player quits - they exist for purposes of tracking on the map, 364 * player quits - they exist for purposes of tracking on the map,
921 * but don't actually reside on any actual map. 365 * but don't actually reside on any actual map.
922 */ 366 */
923 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) continue; 367 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
368 continue;
924 369
925#ifdef AUTOSAVE 370#ifdef AUTOSAVE
926 /* check for ST_PLAYING state so that we don't try to save off when 371 /* check for ST_PLAYING state so that we don't try to save off when
927 * the player is logging in. 372 * the player is logging in.
928 */ 373 */
929 if ((pl->last_save_tick+AUTOSAVE)<pticks && pl->state==ST_PLAYING) { 374 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
930 /* Don't save the player on unholy ground. Instead, increase the 375 {
931 * tick time so it will be about 10 seconds before we try and save 376 pl->ob->contr->save ();
932 * again.
933 */
934// if (get_map_flags(pl->ob->map, NULL, pl->ob->x, pl->ob->y, NULL, NULL) & P_NO_CLERIC) {
935// pl->last_save_tick += 100;
936// } else {
937 save_player(pl->ob,1);
938 pl->last_save_tick = pticks; 377 pl->last_save_tick = pticks;
939// } 378 }
940 }
941#endif 379#endif
942 } /* end of for loop for all the players */ 380 } /* end of for loop for all the players */
943 } /* for flag */ 381 } /* for flag */
944 for(pl=first_player;pl!=NULL;pl=pl->next) { 382
945 if (map!=NULL && (pl->ob == NULL || pl->ob->map!=map)) 383 for_all_players (pl)
384 {
385 if (!pl->ob || !pl->ns)
946 continue; 386 continue;
387
947 if (settings.casting_time == TRUE) { 388 if (settings.casting_time)
389 {
948 if (pl->ob->casting_time > 0){ 390 if (pl->ob->casting_time > 0)
949 pl->ob->casting_time--; 391 {
392 pl->ob->casting_time--;
950 pl->ob->start_holding = 1; 393 pl->ob->start_holding = 1;
951 } 394 }
395
952 /* set spell_state so we can update the range in stats field */ 396 /* set spell_state so we can update the range in stats field */
953 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding ==1)){ 397 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
954 pl->ob->start_holding = 0; 398 pl->ob->start_holding = 0;
399 }
400
401 do_some_living (pl->ob);
955 } 402 }
956 }
957 do_some_living(pl->ob);
958/* draw(pl->ob);*/ /* updated in socket code */
959 }
960} 403}
961 404
962void process_players2(mapstruct *map) 405static void
406process_players2 ()
963{ 407{
964 player *pl;
965
966 /* Then check if any players should use weapon-speed instead of speed */ 408 /* Then check if any players should use weapon-speed instead of speed */
967 for(pl=first_player;pl!=NULL;pl=pl->next) { 409 for_all_players (pl)
968 if (map!=NULL) { 410 {
969 if(pl->ob == NULL || QUERY_FLAG(pl->ob,FLAG_REMOVED))
970 continue;
971 else if(pl->loading != NULL) /* Player is blocked */
972 pl->ob->speed_left -= pl->ob->speed;
973 if (pl->ob->map!=map) continue;
974 }
975
976 /* The code that did weapon_sp handling here was out of place - 411 /* The code that did weapon_sp handling here was out of place -
977 * this isn't called until after the player has finished there 412 * this isn't called until after the player has finished there
978 * actions, and is thus out of place. All we do here is bounds 413 * actions, and is thus out of place. All we do here is bounds
979 * checking. 414 * checking.
980 */ 415 */
981 if (pl->has_hit) { 416 if (pl->has_hit)
982 if (pl->ob->speed_left > pl->weapon_sp) pl->ob->speed_left = pl->weapon_sp; 417 {
418 if (pl->ob->speed_left > pl->weapon_sp)
419 pl->ob->speed_left = pl->weapon_sp;
983 420
984 /* This needs to be here - if the player is running, we need to 421 /* This needs to be here - if the player is running, we need to
985 * clear this each tick, but new commands are not being received 422 * clear this each tick, but new commands are not being received
986 * so execute_newserver_command() is never called 423 * so execute_newserver_command() is never called
987 */ 424 */
988 pl->has_hit=0; 425 pl->has_hit = 0;
989 426 }
990 } else if (pl->ob->speed_left>pl->ob->speed) 427 else if (pl->ob->speed_left > pl->ob->speed)
991 pl->ob->speed_left = pl->ob->speed; 428 pl->ob->speed_left = pl->ob->speed;
992 } 429 }
993} 430}
994 431
995#define SPEED_DEBUG 432void
996 433process_events ()
997
998void process_events (mapstruct *map)
999{ 434{
1000 object *op; 435 object *op;
1001 object marker;
1002 tag_t tag;
1003 436
437 static object_ptr marker_;
438
439 if (!marker_)
440 marker_ = object::create ();
441
442 object *marker = marker_;
443
1004 process_players1 (map); 444 process_players1 ();
1005 445
1006 memset(&marker, 0, sizeof(object));
1007 /* Put marker object at beginning of active list */
1008 marker.active_next = active_objects; 446 marker->active_next = active_objects;
1009 447
1010 if (marker.active_next) 448 if (marker->active_next)
1011 marker.active_next->active_prev = &marker;
1012 marker.active_prev = NULL;
1013 active_objects = &marker;
1014
1015 while (marker.active_next) {
1016 op = marker.active_next;
1017 tag = op->count;
1018
1019 /* Move marker forward - swap op and marker */
1020 op->active_prev = marker.active_prev;
1021
1022 if (op->active_prev)
1023 op->active_prev->active_next = op;
1024 else
1025 active_objects = op;
1026
1027 marker.active_next = op->active_next;
1028
1029 if (marker.active_next)
1030 marker.active_next->active_prev = &marker; 449 marker->active_next->active_prev = marker;
450
1031 marker.active_prev = op; 451 marker->active_prev = 0;
452 active_objects = marker;
453
454 while (marker->active_next)
455 {
456 op = marker->active_next;
457
458 /* Move marker forward - swap op and marker */
459 op->active_prev = marker->active_prev;
460
461 if (op->active_prev)
462 op->active_prev->active_next = op;
463 else
464 active_objects = op;
465
466 marker->active_next = op->active_next;
467
468 if (marker->active_next)
469 marker->active_next->active_prev = marker;
470
471 marker->active_prev = op;
1032 op->active_next = &marker; 472 op->active_next = marker;
1033 473
1034 /* Now process op */ 474 /* Now process op */
1035 if (QUERY_FLAG (op, FLAG_FREED)) { 475 if (QUERY_FLAG (op, FLAG_FREED))
476 {
1036 LOG (llevError, "BUG: process_events(): Free object on list\n"); 477 LOG (llevError, "BUG: process_events(): Free object on list\n");
1037 op->speed = 0; 478 op->set_speed (0);
1038 update_ob_speed (op);
1039 continue; 479 continue;
1040 } 480 }
1041 481
1042 /* I've seen occasional crashes due to this - the object is removed, 482 /* I've seen occasional crashes due to this - the object is removed,
1043 * and thus the map it points to (last map it was on) may be bogus 483 * and thus the map it points to (last map it was on) may be bogus
1044 * The real bug is to try to find out the cause of this - someone 484 * The real bug is to try to find out the cause of this - someone
1045 * is probably calling remove_ob without either an insert_ob or 485 * is probably calling remove_ob without either an insert_ob or
1046 * free_object afterwards, leaving an object dangling. But I'd 486 * free_object afterwards, leaving an object dangling. But I'd
1047 * rather log this and continue on instead of crashing. 487 * rather log this and continue on instead of crashing.
1048 * Don't remove players - when a player quits, the object is in 488 * Don't remove players - when a player quits, the object is in
1049 * sort of a limbo, of removed, but something we want to keep 489 * sort of a limbo, of removed, but something we want to keep
1050 * around. 490 * around.
1051 */ 491 */
1052 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && 492 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
1053 op->map && op->map->in_memory != MAP_IN_MEMORY) { 493 {
1054 LOG (llevError, "BUG: process_events(): Removed object on list\n"); 494 LOG (llevError, "BUG: process_events(): Removed object on list\n");
1055 dump_object(op); 495 char *dump = dump_object (op);
1056 LOG(llevError, errmsg); 496 LOG (llevError, dump);
1057 free_object(op); 497 free (dump);
498 op->destroy ();
1058 continue; 499 continue;
1059 } 500 }
1060 501
1061 if ( ! op->speed) { 502 if (!op->speed)
503 {
1062 LOG (llevError, "BUG: process_events(): Object %s has no speed, " 504 LOG (llevError, "BUG: process_events(): Object %s has no speed, "
1063 "but is on active list\n", op->arch->name); 505 "but is on active list\n", &op->arch->name);
1064 update_ob_speed (op); 506 op->set_speed (0);
1065 continue; 507 continue;
1066 } 508 }
1067 509
1068 if (op->map == NULL && op->env == NULL && op->name && 510 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
1069 op->type != MAP && map == NULL) { 511 {
1070 LOG (llevError, "BUG: process_events(): Object without map or " 512 LOG (llevError, "BUG: process_events(): Object without map or "
1071 "inventory is on active list: %s (%d)\n", 513 "inventory is on active list: %s (%d)\n", &op->name, op->count);
1072 op->name, op->count); 514 op->set_speed (0);
1073 op->speed = 0;
1074 update_ob_speed (op);
1075 continue; 515 continue;
1076 } 516 }
1077 517
1078 if (map != NULL && op->map != map)
1079 continue;
1080
1081 /* Animate the object. Bug of feature that andim_speed 518 /* Animate the object. Bug or feature that anim_speed
1082 * is based on ticks, and not the creatures speed? 519 * is based on ticks, and not the creatures speed?
1083 */ 520 */
1084 if (op->anim_speed && op->last_anim >= op->anim_speed) 521 if (op->anim_speed && op->last_anim >= op->anim_speed)
1085 { 522 {
1086 if ((op->type==PLAYER)||(op->type==MONSTER)) 523 if ((op->type == PLAYER))
1087 animate_object(op, op->facing); 524 animate_object (op, op->facing);
1088 else 525 else
1089 animate_object (op, op->direction); 526 animate_object (op, op->direction);
1090 527
1091 op->last_anim = 1; 528 op->last_anim = 1;
1092 } 529 }
1093 else 530 else
1094 op->last_anim++; 531 op->last_anim++;
1095 532
1096 if (op->speed_left > 0) { 533 if (op->speed_left > 0)
534 {
1097#if 0 535#if 0
1098 /* I've seen occasional crashes in move_symptom() with it 536 /* I've seen occasional crashes in move_symptom() with it
1099 * crashing because op is removed - add some debugging to 537 * crashing because op is removed - add some debugging to
1100 * track if it is removed at this point. 538 * track if it is removed at this point.
1101 * This unfortunately is a bit too verbose it seems - not sure 539 * This unfortunately is a bit too verbose it seems - not sure
1102 * why - I think what happens is a map is freed or something and 540 * why - I think what happens is a map is freed or something and
1103 * some objects get 'lost' - removed never to be reclaimed. 541 * some objects get 'lost' - removed never to be reclaimed.
1104 * removed objects generally shouldn't exist. 542 * removed objects generally shouldn't exist.
1105 */ 543 */
1106 if (QUERY_FLAG(op, FLAG_REMOVED)) { 544 if (QUERY_FLAG (op, FLAG_REMOVED))
545 {
1107 LOG(llevDebug,"process_events: calling process_object with removed object %s\n", 546 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
1108 op->name?op->name:"null"); 547 }
1109 }
1110#endif 548#endif
1111 --op->speed_left; 549 --op->speed_left;
1112 process_object (op); 550 process_object (op);
1113 if (was_destroyed (op, tag)) 551
1114 continue; 552 if (op->destroyed ())
1115 } 553 continue;
554 }
555
1116 if (settings.casting_time == TRUE && op->casting_time > 0) 556 if (settings.casting_time == TRUE && op->casting_time > 0)
1117 op->casting_time--; 557 op->casting_time--;
558
1118 if (op->speed_left <= 0) 559 if (op->speed_left <= 0)
1119 op->speed_left += FABS (op->speed); 560 op->speed_left += FABS (op->speed);
1120 } 561 }
1121 562
1122 /* Remove marker object from active list */ 563 /* Remove marker object from active list */
1123 if (marker.active_prev != NULL) 564 if (marker->active_prev != NULL)
1124 marker.active_prev->active_next = NULL; 565 marker->active_prev->active_next = NULL;
1125 else 566 else
1126 active_objects = NULL; 567 active_objects = NULL;
1127 568
1128 process_players2 (map); 569 process_players2 ();
1129}
1130
1131void clean_tmp_files(void) {
1132 mapstruct *m, *next;
1133
1134 LOG(llevInfo,"Cleaning up...\n");
1135
1136 /* We save the maps - it may not be intuitive why, but if there are unique
1137 * items, we need to save the map so they get saved off. Perhaps we should
1138 * just make a special function that only saves the unique items.
1139 */
1140 for(m=first_map;m!=NULL;m=next) {
1141 next=m->next;
1142 if (m->in_memory == MAP_IN_MEMORY) {
1143 /* If we want to reuse the temp maps, swap it out (note that will also
1144 * update the log file. Otherwise, save the map (mostly for unique item
1145 * stuff). Note that the clean_tmp_map is called after the end of
1146 * the for loop but is in the #else bracket. IF we are recycling the maps,
1147 * we certainly don't want the temp maps removed.
1148 */
1149
1150 /* XXX The above comment is dead wrong */
1151 if (settings.recycle_tmp_maps == TRUE)
1152 swap_map(m);
1153 else {
1154 new_save_map(m, 0); /* note we save here into a overlay map */
1155 clean_tmp_map(m);
1156 }
1157 }
1158 }
1159 write_todclock(); /* lets just write the clock here */
1160} 570}
1161 571
1162/* clean up everything before exiting */ 572/* clean up everything before exiting */
1163void cleanup(void) 573void
574emergency_save ()
1164{ 575{
1165 LOG(llevDebug,"Cleanup called. freeing data.\n"); 576 LOG (llevDebug, "emergency save begin.\n");
1166 clean_tmp_files(); 577
578 LOG (llevDebug, "saving players.\n");
579 for_all_players (pl)
580 pl->save (1);
581
582// for_all_players (pl)
583// if (pl->ob)
584// pl->ob->remove ();
585
586 LOG (llevDebug, "saving maps.\n");
587 maptile::emergency_save ();
588
589 LOG (llevDebug, "saving book archive.\n");
1167 write_book_archive(); 590 write_book_archive ();
1168#ifdef MEMORY_DEBUG 591
1169 free_all_maps(); 592 LOG (llevDebug, "emergency save done.\n");
1170 free_style_maps(); 593}
1171 free_all_object_data(); 594
1172 free_all_archs(); 595/* clean up everything before exiting */
1173 free_all_treasures(); 596void
1174 free_all_images(); 597cleanup (bool make_core)
1175 free_all_newserver(); 598{
1176 free_all_recipes(); 599 LOG (llevDebug, "cleanup begin.\n");
1177 free_all_readable(); 600
1178 free_all_god(); 601 in_cleanup = true;
1179 free_all_anim(); 602
1180 /* See what the string data that is out there that hasn't been freed. */ 603 if (init_done)
1181/* LOG(llevDebug, ss_dump_table(0xff));*/ 604 emergency_save ();
1182#endif 605
606 LOG (llevDebug, "running cleanup handlers.\n");
607 INVOKE_GLOBAL (CLEANUP);
608
609 LOG (llevDebug, "cleanup done.\n");
610
611 if (make_core)
612 abort ();
613 else
1183 exit(0); 614 _exit (0);
1184} 615}
1185 616
617void
1186void leave(player *pl, int draw_exit) { 618leave (player *pl, int draw_exit)
1187 if (pl != NULL) { 619{
1188 /* We do this so that the socket handling routine can do the final 620 if (pl)
1189 * cleanup. We also leave that loop to actually handle the freeing 621 {
1190 * of the data.
1191 */
1192 if (pl->ob->type != DEAD_OBJECT) 622 if (pl->ob->type != DEAD_OBJECT)
1193 { 623 {
1194 pl->socket.status = Ns_Dead;
1195
1196 /* If a hidden dm dropped connection do not create 624 /* If a hidden dm dropped connection do not create
1197 * inconsistencies by showing that they have left the game 625 * inconsistencies by showing that they have left the game
1198 */ 626 */
1199 if (!(QUERY_FLAG(pl->ob,FLAG_WIZ) && pl->ob->contr->hidden) 627 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
1200 && draw_exit 628 && draw_exit)
1201 && (pl->state != ST_GET_NAME && pl->state!=ST_GET_PASSWORD && pl->state != ST_CONFIRM_PASSWORD))
1202 { 629 {
1203 if (pl->ob->map) 630 if (pl->ob->map)
1204 { 631 {
1205 INVOKE_PLAYER (LOGOUT, pl); 632 INVOKE_PLAYER (LOGOUT, pl);
1206 LOG (llevInfo,"LOGOUT: Player named %s from ip %s\n", pl->ob->name, pl->socket.host); 633 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
1207 } 634 }
1208 635
1209 char buf[MAX_BUF]; 636 char buf[MAX_BUF];
637
1210 sprintf (buf, "%s left the game.", pl->ob->name); 638 sprintf (buf, "%s left the game.", &pl->ob->name);
1211 new_draw_info(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, NULL, buf); 639 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
1212 } 640 }
1213 641
1214 if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) 642 pl->ob->remove ();
1215 leave_map (pl->ob);
1216
1217 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ 643 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
1218 } 644 }
1219 }
1220}
1221 645
646 /* We do this so that the socket handling routine can do the final
647 * cleanup. We also leave that loop to actually handle the freeing
648 * of the data.
649 */
650 if (pl->ns)
651 pl->ns->destroy ();
652
653 }
654}
655
656int
1222int forbid_play(void) 657forbid_play (void)
1223{ 658{
1224#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) 659#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
1225 char buf[MAX_BUF], day[MAX_BUF]; 660 char buf[MAX_BUF], day[MAX_BUF];
1226 FILE *fp; 661 FILE *fp;
1227 time_t clock; 662 time_t clock;
1228 struct tm *tm; 663 struct tm *tm;
1229 int i, start, stop, forbit=0, comp; 664 int i, start, stop, forbit = 0, comp;
1230 665
1231 clock = time (NULL); 666 clock = time (NULL);
1232 tm = (struct tm *) localtime (&clock); 667 tm = (struct tm *) localtime (&clock);
1233 668
1234 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); 669 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
1235 if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) 670 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
1236 return 0; 671 return 0;
1237 672
1238 while (fgets (buf, MAX_BUF, fp)) { 673 while (fgets (buf, MAX_BUF, fp))
1239 if (buf[0]=='#') continue; 674 {
675 if (buf[0] == '#')
676 continue;
1240 if (!strncmp (buf, "msg", 3)) { 677 if (!strncmp (buf, "msg", 3))
678 {
1241 if (forbit) 679 if (forbit)
1242 while (fgets (buf, MAX_BUF, fp)) /* print message */ 680 while (fgets (buf, MAX_BUF, fp)) /* print message */
1243 fputs (buf, logfile); 681 fputs (buf, logfile);
1244 break; 682 break;
1245 683
684 }
1246 } else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) { 685 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
686 {
1247 LOG(llevDebug, "Warning: Incomplete line in permission file ignored.\n"); 687 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
1248 continue; 688 continue;
1249 } 689 }
1250 690
1251 for (i=0; i< 7; i++) { 691 for (i = 0; i < 7; i++)
1252 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && 692 {
1253 (tm->tm_hour >= start) && (tm->tm_hour < stop)) 693 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
1254 forbit = 1; 694 forbit = 1;
1255 } 695 }
1256 } 696 }
1257 697
1258 close_and_delete(fp, comp); 698 close_and_delete (fp, comp);
1259 699
1260 return forbit; 700 return forbit;
1261#else 701#else
1262 return 0; 702 return 0;
1263#endif 703#endif
1264} 704}
1265 705
1266/* 706/*
1267 * do_specials() is a collection of functions to call from time to time. 707 * do_specials() is a collection of functions to call from time to time.
1277 * doing the various things. 717 * doing the various things.
1278 */ 718 */
1279 719
1280extern unsigned long todtick; 720extern unsigned long todtick;
1281 721
722void
1282void do_specials(void) { 723do_specials (void)
1283 724{
1284#ifdef WATCHDOG
1285 if (!(pticks % 503))
1286 watchdog();
1287#endif
1288
1289 if (!(pticks % PTICKS_PER_CLOCK)) 725 if (!(pticks % PTICKS_PER_CLOCK))
1290 tick_the_clock(); 726 tick_the_clock ();
1291 727
1292 if (!(pticks % 509)) 728 if (!(pticks % 7))
1293 flush_old_maps(); /* Clears the tmp-files of maps which have reset */ 729 shstr::gc ();
1294 730
1295 if (!(pticks % 2503)) 731 if (!(pticks % 2503))
1296 fix_weight(); /* Hack to fix weightproblems caused by bugs */ 732 fix_weight (); /* Hack to fix weightproblems caused by bugs */
1297 733
1298 if (!(pticks % 2521))
1299 metaserver_update(); /* 2500 ticks is about 5 minutes */
1300
1301 if (!(pticks % 5003)) 734 if (!(pticks % 5003))
1302 write_book_archive(); 735 write_book_archive ();
1303 736
1304 if (!(pticks % 5009)) 737 if (!(pticks % 5009))
1305 clean_friendly_list(); 738 clean_friendly_list ();
1306 739
1307 if (!(pticks % 5011)) 740 if (!(pticks % 5011))
1308 obsolete_parties(); 741 obsolete_parties ();
1309 742
1310 if (!(pticks % 12503)) 743 if (!(pticks % 12503))
1311 fix_luck(); 744 fix_luck ();
1312} 745}
1313 746
747void
1314void server_tick () 748server_tick ()
1315{ 749{
1316 nroferrors = 0; 750 // first do the user visible stuff
1317
1318 doeric_server(); 751 doeric_server ();
752 INVOKE_GLOBAL (CLOCK);
1319 process_events(NULL); /* "do" something with objects with speed */ 753 process_events (); /* "do" something with objects with speed */
1320 cftimer_process_timers();/* Process the crossfire Timers */
1321 /* Lauwenmark : Here we handle the CLOCK global event */
1322 execute_global_event(EVENT_CLOCK);
1323 flush_sockets(); 754 flush_sockets ();
1324 check_active_maps(); /* Removes unused maps after a certain timeout */ 755
756 // then do some bookkeeping, should not really be here
1325 do_specials(); /* Routines called from time to time. */ 757 do_specials (); /* Routines called from time to time. */
758 attachable::check_mortals ();
1326 759
1327 ++pticks; 760 ++pticks;
1328} 761}
1329 762
763int
1330int main(int argc, char **argv) 764main (int argc, char **argv)
1331{ 765{
1332 settings.argc = argc; 766 settings.argc = argc;
1333 settings.argv = argv; 767 settings.argv = argv;
1334 768
1335 init (argc, argv); 769 init (argc, argv);
1336 770
1337 initPlugins (); /* GROS - Init the Plugins */ 771 initPlugins ();
1338 cfperl_init ();
1339 772
1340 for (;;) 773 for (;;)
1341 cfperl_main (); 774 cfperl_main ();
1342 775
1343 // unreached 776 // unreached
1344 emergency_save (0);
1345 cleanup (); 777 cleanup ();
1346 778
1347 return 0; 779 return 0;
1348} 780}

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