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Comparing deliantra/server/server/main.C (file contents):
Revision 1.63 by root, Sat Dec 30 16:56:16 2006 UTC vs.
Revision 1.105 by root, Fri May 18 15:05:09 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <object.h> 26#include <object.h>
26#include <tod.h> 27#include <tod.h>
27 28
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35
36#include <sproto.h> 29#include <sproto.h>
37#include <time.h> 30#include <time.h>
38 31
39#include <../random_maps/random_map.h> 32#include <../random_maps/random_map.h>
40#include <../random_maps/rproto.h> 33#include <../random_maps/rproto.h>
45}; 38};
46 39
47void 40void
48version (object *op) 41version (object *op)
49{ 42{
50 if (op != NULL) 43 if (op)
51 clear_win_info (op); 44 clear_win_info (op);
52 45
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); 46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
54
55/* If in a socket, don't print out the list of authors. It confuses the
56 * crossclient program.
57 */
58 if (op == NULL)
59 return;
60 47
61 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
62 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 51 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 new_draw_info (NDI_UNIQUE, 0, op, "");
53 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
65 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); 54 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
66 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); 55 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
67 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); 56 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
68 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); 57 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); 58 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); 59 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
71 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); 60 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); 61 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>"); 62 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); 63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); 64 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); 65 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); 66 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); 67 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
101 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); 90 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
102 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); 91 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
103 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); 93 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
105 94 new_draw_info (NDI_UNIQUE, 0, op, "");
106 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
107 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
108 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); 97 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
109 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 98 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
110 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
111 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 100 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 new_draw_info (NDI_UNIQUE, 0, op, "");
112 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 102 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
113} 103}
114 104
115/* This is a basic little function to put the player back to his 105/* This is a basic little function to put the player back to his
116 * savebed. We do some error checking - its possible that the 106 * savebed. We do some error checking - its possible that the
136 * the function that calls this should figure them out. 126 * the function that calls this should figure them out.
137 */ 127 */
138void 128void
139object::enter_map (maptile *newmap, int x, int y) 129object::enter_map (maptile *newmap, int x, int y)
140{ 130{
141 if (!newmap->load ()) 131 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
142 return; 132 return;
143 133
144 if (out_of_map (newmap, x, y)) 134 if (out_of_map (newmap, x, y))
145 { 135 {
146 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 136 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
152 &newmap->path, x, y, newmap->width, newmap->height); 142 &newmap->path, x, y, newmap->width, newmap->height);
153 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 143 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
154 return; 144 return;
155 } 145 }
156 } 146 }
147
148 if (contr && map != newmap && map)
149 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
150 return;
151
152 // remove, so stupid ob_locked does not trigger a failure
153 remove ();
157 154
158 /* try to find a spot for the player */ 155 /* try to find a spot for the player */
159 if (ob_blocked (this, newmap, x, y)) 156 if (ob_blocked (this, newmap, x, y))
160 { /* First choice blocked */ 157 { /* First choice blocked */
161 /* We try to find a spot for the player, starting closest in. 158 /* We try to find a spot for the player, starting closest in.
182 else 179 else
183 /* not much we can do in this case. */ 180 /* not much we can do in this case. */
184 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 181 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
185 } 182 }
186 183
187 if (map) 184 if (contr && map != newmap)
188 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 185 {
189 return;
190
191 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 186 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
192 return; 187 return;
193 188
194 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 189 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
195 return; 190 return;
196 191 }
197 /* If it is a player login, he has yet to be inserted anyplace.
198 * otherwise, we need to deal with removing the player here.
199 */
200 remove ();
201 192
202 this->x = x; 193 this->x = x;
203 this->y = y; 194 this->y = y;
204 map = newmap; 195 map = newmap;
205 196
206 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); 197 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
207 198
208 newmap->timeout = 0;
209 enemy = NULL; 199 enemy = 0;
210 200
211 if (contr) 201 if (contr)
212 { 202 {
213 strcpy (contr->maplevel, newmap->path); 203 contr->maplevel = newmap->path;
214 contr->count = 0; 204 contr->count = 0;
215 } 205 }
216 206
217 /* Update any golems */ 207 /* Update any golems */
218 if (type == PLAYER && contr->ranges[range_golem]) 208 if (type == PLAYER)
219 { 209 if (object *golem = contr->golem)
220 int i = find_free_spot (contr->ranges[range_golem], newmap,
221 x, y, 1, SIZEOFFREE);
222
223 contr->ranges[range_golem]->remove ();
224
225 if (i == -1)
226 { 210 {
227 remove_friendly_object (contr->ranges[range_golem]); 211 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
228 contr->ranges[range_golem]->destroy (); 212
229 contr->ranges[range_golem] = 0; 213 if (i < 0)
230 } 214 golem->destroy ();
231 else 215 else
232 {
233 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
234 { 216 {
235 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 217 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
236 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 218 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
237 tmp->map = newmap;
238 } 219 }
239
240 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
241 contr->ranges[range_golem]->direction =
242 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
243 } 220 }
244 }
245
246 direction = 0;
247 221
248 /* since the players map is already loaded, we don't need to worry 222 /* since the players map is already loaded, we don't need to worry
249 * about pending objects. 223 * about pending objects.
250 */ 224 */
251 remove_all_pets (newmap); 225 remove_all_pets (newmap);
252}
253
254/* clean_path takes a path and replaces all / with _
255 * We do a strcpy so that we do not change the original string.
256 */
257char *
258clean_path (const char *file)
259{
260 static char newpath[MAX_BUF], *cp;
261 assign (newpath, file);
262
263 for (cp = newpath; *cp != '\0'; cp++)
264 if (*cp == '/')
265 *cp = '_';
266
267 return newpath;
268}
269
270/* unclean_path takes a path and replaces all _ with /
271 * This basically undoes clean path.
272 * We do a strcpy so that we do not change the original string.
273 * We are smart enough to start after the last / in case we
274 * are getting passed a string that points to a unique map
275 * path.
276 */
277char *
278unclean_path (const char *src)
279{
280 static char newpath[MAX_BUF], *cp;
281
282 cp = strrchr (src, '/');
283 assign (newpath, cp ? cp + 1 : src);
284
285 for (cp = newpath; *cp != '\0'; cp++)
286 if (*cp == '_')
287 *cp = '/';
288
289 return newpath;
290} 226}
291 227
292/* process_players1 and process_players2 do all the player related stuff. 228/* process_players1 and process_players2 do all the player related stuff.
293 * I moved it out of process events and process_map. This was to some 229 * I moved it out of process events and process_map. This was to some
294 * extent for debugging as well as to get a better idea of the time used 230 * extent for debugging as well as to get a better idea of the time used
297 * is needed after the players have been updated. 233 * is needed after the players have been updated.
298 */ 234 */
299static void 235static void
300process_players1 () 236process_players1 ()
301{ 237{
302 int flag;
303
304 /* Basically, we keep looping until all the players have done their actions. */ 238 /* Basically, we keep looping until all the players have done their actions. */
305 for (flag = 1; flag != 0;) 239 for (int flag = 1; flag != 0;)
306 { 240 {
307 flag = 0; 241 flag = 0;
308 for_all_players (pl) 242 for_all_players (pl)
309 { 243 {
310 pl->refcnt_chk (); 244 pl->refcnt_chk ();
311 245
312 if (!pl->ob || !pl->ns) 246 if (!pl->ob || !pl->ns || !pl->ob->active)
313 continue; 247 continue;
314 248
315 if (pl->ob->speed_left > 0) 249 if (pl->ob->speed_left > 0.f && pl->ns)
316 if (handle_newcs_player (pl->ob)) 250 if (handle_newcs_player (pl->ob))
317 flag = 1; 251 flag = 1;
318 252
319 /* If the player is not actively playing, don't make a 253 /* If the player is not actively playing, don't make a
320 * backup save - nothing to save anyway. Plus, the 254 * backup save - nothing to save anyway. Plus, the
322 * player quits - they exist for purposes of tracking on the map, 256 * player quits - they exist for purposes of tracking on the map,
323 * but don't actually reside on any actual map. 257 * but don't actually reside on any actual map.
324 */ 258 */
325 if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) 259 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
326 continue; 260 continue;
327
328#ifdef AUTOSAVE
329 /* check for ST_PLAYING state so that we don't try to save off when
330 * the player is logging in.
331 */
332 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
333 {
334 pl->ob->contr->save ();
335 pl->last_save_tick = pticks;
336 }
337#endif
338 } /* end of for loop for all the players */ 261 } /* end of for loop for all the players */
339 } /* for flag */ 262 } /* for flag */
340 263
341 for_all_players (pl) 264 for_all_players (pl)
342 { 265 {
343 if (!pl->ob || !pl->ns) 266 object *ob = pl->ob;
267
268 if (!ob || !pl->ns || !ob->active)
344 continue; 269 continue;
345 270
346 if (settings.casting_time) 271 // process_events might steal us one speed slot, so adjust accordingly
347 { 272 if (ob->speed_left > 0.f)
348 if (pl->ob->casting_time > 0) 273 ++ob->speed_left;
349 {
350 pl->ob->casting_time--;
351 pl->ob->start_holding = 1;
352 }
353 274
354 /* set spell_state so we can update the range in stats field */
355 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
356 pl->ob->start_holding = 0;
357 }
358
359 do_some_living (pl->ob); 275 do_some_living (ob);
360 } 276 }
361} 277}
362 278
363static void 279static void
364process_players2 () 280process_players2 ()
365{ 281{
366 /* Then check if any players should use weapon-speed instead of speed */ 282 /* Then check if any players should use weapon-speed instead of speed */
367 for_all_players (pl) 283 for_all_players (pl)
368 { 284 {
369 /* The code that did weapon_sp handling here was out of place -
370 * this isn't called until after the player has finished there
371 * actions, and is thus out of place. All we do here is bounds
372 * checking.
373 */
374 if (pl->has_hit) 285 if (pl->has_hit)
375 { 286 {
287 pl->ob->speed_left = min (pl->weapon_sp, pl->ob->speed_left + pl->weapon_sp);
288
376 if (pl->ob->speed_left > pl->weapon_sp) 289 if (pl->ob->speed_left > 0.f)
377 pl->ob->speed_left = pl->weapon_sp;
378
379 /* This needs to be here - if the player is running, we need to
380 * clear this each tick, but new commands are not being received
381 * so execute_newserver_command() is never called
382 */
383 pl->has_hit = 0; 290 pl->has_hit = 0;
384 } 291 }
385 else if (pl->ob->speed_left > pl->ob->speed) 292 else
386 pl->ob->speed_left = pl->ob->speed; 293 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
387 } 294 }
388} 295}
389 296
390void 297void
391process_events () 298process_events ()
392{ 299{
393 object *op;
394
395 static object_ptr marker_;
396
397 if (!marker_)
398 marker_ = object::create ();
399
400 object *marker = marker_;
401
402 process_players1 (); 300 process_players1 ();
403 301
404 marker->active_next = active_objects; 302 for_all_actives (op)
405
406 if (marker->active_next)
407 marker->active_next->active_prev = marker;
408
409 marker->active_prev = 0;
410 active_objects = marker;
411
412 while (marker->active_next)
413 { 303 {
414 op = marker->active_next;
415
416 /* Move marker forward - swap op and marker */
417 op->active_prev = marker->active_prev;
418
419 if (op->active_prev)
420 op->active_prev->active_next = op;
421 else
422 active_objects = op;
423
424 marker->active_next = op->active_next;
425
426 if (marker->active_next)
427 marker->active_next->active_prev = marker;
428
429 marker->active_prev = op;
430 op->active_next = marker;
431
432 /* Now process op */ 304 /* Now process op */
433 if (QUERY_FLAG (op, FLAG_FREED)) 305 if (QUERY_FLAG (op, FLAG_FREED))
434 { 306 {
435 LOG (llevError, "BUG: process_events(): Free object on list\n"); 307 LOG (llevError, "BUG: process_events(): Free object on list\n");
436 op->set_speed (0); 308 op->set_speed (0);
437 continue; 309 continue;
438 } 310 }
439 311
440 /* I've seen occasional crashes due to this - the object is removed, 312 if (!op->has_active_speed ())
441 * and thus the map it points to (last map it was on) may be bogus
442 * The real bug is to try to find out the cause of this - someone
443 * is probably calling remove_ob without either an insert_ob or
444 * free_object afterwards, leaving an object dangling. But I'd
445 * rather log this and continue on instead of crashing.
446 * Don't remove players - when a player quits, the object is in
447 * sort of a limbo, of removed, but something we want to keep
448 * around.
449 */
450 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
451 {
452 LOG (llevError, "BUG: process_events(): Removed object on list\n");
453 char *dump = dump_object (op);
454 LOG (llevError, dump);
455 free (dump);
456 op->destroy ();
457 continue;
458 } 313 {
459
460 if (!op->speed)
461 {
462 LOG (llevError, "BUG: process_events(): Object %s has no speed, " 314 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
463 "but is on active list\n", &op->arch->name); 315 "but is on active list\n", op->debug_desc (), op->speed);
464 op->set_speed (0); 316 op->set_speed (0);
465 continue; 317 continue;
466 } 318 }
467 319
468 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 320 if (op->flag [FLAG_REMOVED])
469 { 321 {
470 LOG (llevError, "BUG: process_events(): Object without map or " 322 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
471 "inventory is on active list: %s (%d)\n", &op->name, op->count); 323 op->debug_desc ());
472 op->set_speed (0); 324 op->set_speed (0);
473 continue; 325 continue;
474 } 326 }
475 327
476 /* Animate the object. Bug or feature that anim_speed 328 /* Animate the object. Bug or feature that anim_speed
477 * is based on ticks, and not the creatures speed? 329 * is based on ticks, and not the creatures speed?
478 */ 330 */
479 if (op->anim_speed && op->last_anim >= op->anim_speed) 331 if (op->anim_speed && op->last_anim >= op->anim_speed)
480 { 332 {
481 if ((op->type == PLAYER))
482 animate_object (op, op->facing);
483 else
484 animate_object (op, op->direction); 333 animate_object (op, op->contr ? op->facing : op->direction);
485
486 op->last_anim = 1; 334 op->last_anim = 1;
487 } 335 }
488 else 336 else
489 op->last_anim++; 337 ++op->last_anim;
490 338
491 if (op->speed_left > 0) 339 if (op->speed_left > 0.f)
492 {
493#if 0
494 /* I've seen occasional crashes in move_symptom() with it
495 * crashing because op is removed - add some debugging to
496 * track if it is removed at this point.
497 * This unfortunately is a bit too verbose it seems - not sure
498 * why - I think what happens is a map is freed or something and
499 * some objects get 'lost' - removed never to be reclaimed.
500 * removed objects generally shouldn't exist.
501 */
502 if (QUERY_FLAG (op, FLAG_REMOVED))
503 { 340 {
504 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
505 }
506#endif
507 --op->speed_left; 341 --op->speed_left;
508 process_object (op); 342 process_object (op);
509 343
510 if (op->destroyed ()) 344 if (op->destroyed ())
511 continue; 345 continue;
512 } 346 }
513 347
514 if (settings.casting_time == TRUE && op->casting_time > 0) 348 if (!op->contr)
515 op->casting_time--; 349 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
516
517 if (op->speed_left <= 0)
518 op->speed_left += FABS (op->speed);
519 } 350 }
520
521 /* Remove marker object from active list */
522 if (marker->active_prev != NULL)
523 marker->active_prev->active_next = NULL;
524 else
525 active_objects = NULL;
526 351
527 process_players2 (); 352 process_players2 ();
528} 353}
529 354
530/* clean up everything before exiting */ 355/* clean up everything before exiting */
531void 356void
532emergency_save () 357emergency_save ()
533{ 358{
534 LOG (llevDebug, "emergency save begin.\n"); 359 LOG (llevDebug, "emergency save begin.\n");
535 360
536 LOG (llevDebug, "saving players.\n");
537 for_all_players (pl)
538 pl->save (1);
539
540// for_all_players (pl)
541// if (pl->ob)
542// pl->ob->remove ();
543
544 LOG (llevDebug, "saving maps.\n");
545 maptile::emergency_save (); 361 cfperl_emergency_save ();
546 362
547 LOG (llevDebug, "saving book archive.\n"); 363 LOG (llevDebug, "saving book archive.\n");
548 write_book_archive (); 364 write_book_archive ();
549 365
550 LOG (llevDebug, "emergency save done.\n"); 366 LOG (llevDebug, "emergency save done.\n");
551} 367}
552 368
369// send all clients some informational text
370static void
371cleanup_inform (const char *cause, bool make_core)
372{
373 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
374
375 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n");
376 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause);
377
378 if (make_core)
379 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n");
380 else
381 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n");
382
383 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE);
384
385 flush_sockets ();
386}
387
553/* clean up everything before exiting */ 388/* clean up everything before exiting */
554void 389void
555cleanup (bool make_core) 390cleanup (const char *cause, bool make_core)
556{ 391{
392 if (make_core)
393 fork_abort (cause);
394
395 LOG (llevError, "cleanup cause: %s\n", cause);
396
397 if (!make_core)
398 cleanup_inform (cause, make_core);
399
557 LOG (llevDebug, "cleanup begin.\n"); 400 LOG (llevDebug, "cleanup begin.\n");
558 401
402 if (init_done && !in_cleanup)
403 {
559 in_cleanup = true; 404 in_cleanup = true;
560
561 if (init_done)
562 emergency_save (); 405 emergency_save ();
406 }
407 else
408 in_cleanup = true;
563 409
564 LOG (llevDebug, "running cleanup handlers.\n"); 410 LOG (llevDebug, "running cleanup handlers.\n");
565 INVOKE_GLOBAL (CLEANUP); 411 INVOKE_GLOBAL (CLEANUP);
566 412
567 LOG (llevDebug, "cleanup done.\n"); 413 LOG (llevDebug, "cleanup done.\n");
568 414
569 if (make_core) 415 if (make_core)
570 abort (); 416 {
417 cleanup_inform (cause, make_core);
418 cfperl_cleanup (make_core);
419 _exit (1);
420 }
571 else 421 else
422 {
423 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n");
424 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n");
425 flush_sockets ();
426 cfperl_cleanup (make_core);
572 _exit (0); 427 _exit (0);
573}
574
575void
576leave (player *pl, int draw_exit)
577{
578 if (pl)
579 {
580 if (pl->ob->type != DEAD_OBJECT)
581 {
582 /* If a hidden dm dropped connection do not create
583 * inconsistencies by showing that they have left the game
584 */
585 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
586 && draw_exit)
587 {
588 if (pl->ob->map)
589 {
590 INVOKE_PLAYER (LOGOUT, pl);
591 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
592 }
593
594 char buf[MAX_BUF];
595
596 sprintf (buf, "%s left the game.", &pl->ob->name);
597 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
598 }
599
600 pl->ob->remove ();
601 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
602 }
603
604 /* We do this so that the socket handling routine can do the final
605 * cleanup. We also leave that loop to actually handle the freeing
606 * of the data.
607 */
608 if (pl->ns)
609 pl->ns->destroy ();
610
611 } 428 }
612} 429}
613 430
614int 431int
615forbid_play (void) 432forbid_play (void)
630 447
631 while (fgets (buf, MAX_BUF, fp)) 448 while (fgets (buf, MAX_BUF, fp))
632 { 449 {
633 if (buf[0] == '#') 450 if (buf[0] == '#')
634 continue; 451 continue;
452
635 if (!strncmp (buf, "msg", 3)) 453 if (!strncmp (buf, "msg", 3))
636 { 454 {
637 if (forbit) 455 if (forbit)
638 while (fgets (buf, MAX_BUF, fp)) /* print message */ 456 while (fgets (buf, MAX_BUF, fp)) /* print message */
639 fputs (buf, logfile); 457 fputs (buf, logfile);
640 break; 458 break;
641
642 } 459 }
643 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) 460 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
644 { 461 {
645 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); 462 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
646 continue; 463 continue;
660 return 0; 477 return 0;
661#endif 478#endif
662} 479}
663 480
664/* 481/*
665 * do_specials() is a collection of functions to call from time to time. 482 * do_specials() is a collection of functions to call from time to time.
666 * Modified 2000-1-14 MSW to use the global pticks count to determine how 483 * Modified 2000-1-14 MSW to use the global pticks count to determine how
667 * often to do things. This will allow us to spred them out more often. 484 * often to do things. This will allow us to spred them out more often.
668 * I use prime numbers for the factor count - in that way, it is less likely 485 * I use prime numbers for the factor count - in that way, it is less likely
669 * these actions will fall on the same tick (compared to say using 500/2500/15000 486 * these actions will fall on the same tick (compared to say using 500/2500/15000
670 * which would mean on that 15,000 tick count a whole bunch of stuff gets 487 * which would mean on that 15,000 tick count a whole bunch of stuff gets
672 * done on the same tick, but that will happen very infrequently 489 * done on the same tick, but that will happen very infrequently
673 * 490 *
674 * I also think this code makes it easier to see how often we really are 491 * I also think this code makes it easier to see how often we really are
675 * doing the various things. 492 * doing the various things.
676 */ 493 */
677
678extern unsigned long todtick;
679
680void 494void
681do_specials (void) 495do_specials (void)
682{ 496{
683 if (!(pticks % PTICKS_PER_CLOCK)) 497 if (!(pticks % TICKS_PER_HOUR))
684 tick_the_clock (); 498 adjust_daylight ();
685 499
686 if (!(pticks % 7)) 500 if (!(pticks % 7))
687 shstr::gc (); 501 shstr::gc ();
688 502
689 if (!(pticks % 2503)) 503 if (!(pticks % 2503))
716 attachable::check_mortals (); 530 attachable::check_mortals ();
717 531
718 ++pticks; 532 ++pticks;
719} 533}
720 534
535#if 0
536// used fro benchmarking (x86/amd64-specific)
537typedef unsigned long tval;
538typedef unsigned long long stamp64;
539
540extern inline tval
541stamp (void)
542{
543 tval tsc;
544 asm volatile ("rdtsc":"=a" (tsc)::"edx");
545
546 return tsc;
547}
548
549extern inline tval
550measure (tval t)
551{
552 tval tsc;
553 asm volatile ("rdtsc":"=a" (tsc)::"edx");
554
555 if (tsc > t)
556 return tsc - t;
557 else
558 return t - tsc;
559}
560
721int 561int
722main (int argc, char **argv) 562main (int argc, char **argv)
723{ 563{
564 rand_gen rg(0);
565 tval fastest = 0x7fffffff;
566 for (int loop = 10000; loop--; )
567 {
568 tval s = stamp ();
569 volatile int i = rg.get_int(25);
570 fastest = min (fastest, measure (s));
571 }
572
573 //printf ("fastest %d\n", fastest);
574 for (int i = 0; i < 1024*1024*3; ++i)
575 {
576 char c = rg.get_int (256);
577 write (2, &c, 1);
578 }
579}
580
581#else
582
583// normal main
584int
585main (int argc, char **argv)
586{
724 settings.argc = argc; 587 settings.argc = argc;
725 settings.argv = argv; 588 settings.argv = argv;
726 589
727 init (argc, argv); 590 init (argc, argv);
728 591
729 initPlugins (); 592 initPlugins ();
730 593
731 for (;;) 594 for (;;)
732 cfperl_main (); 595 cfperl_main ();
733
734 // unreached
735 cleanup ();
736
737 return 0;
738} 596}
597#endif
598

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