1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <object.h> |
25 | #include <object.h> |
26 | #include <tod.h> |
26 | #include <tod.h> |
27 | |
27 | |
28 | #ifdef HAVE_DES_H |
|
|
29 | # include <des.h> |
|
|
30 | #else |
|
|
31 | # ifdef HAVE_CRYPT_H |
|
|
32 | # include <crypt.h> |
|
|
33 | # endif |
|
|
34 | #endif |
|
|
35 | |
|
|
36 | #include <sproto.h> |
28 | #include <sproto.h> |
37 | #include <time.h> |
29 | #include <time.h> |
38 | |
30 | |
39 | #include <../random_maps/random_map.h> |
31 | #include <../random_maps/random_map.h> |
40 | #include <../random_maps/rproto.h> |
32 | #include <../random_maps/rproto.h> |
… | |
… | |
45 | }; |
37 | }; |
46 | |
38 | |
47 | void |
39 | void |
48 | version (object *op) |
40 | version (object *op) |
49 | { |
41 | { |
50 | if (op != NULL) |
|
|
51 | clear_win_info (op); |
|
|
52 | |
|
|
53 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); |
42 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
54 | |
|
|
55 | /* If in a socket, don't print out the list of authors. It confuses the |
|
|
56 | * crossclient program. |
|
|
57 | */ |
|
|
58 | if (op == NULL) |
|
|
59 | return; |
|
|
60 | |
43 | |
61 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
44 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
62 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
45 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
46 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
|
|
48 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
|
|
49 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:"); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
50 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
66 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
51 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
67 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
52 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
53 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
69 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
54 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
70 | new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); |
55 | new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); |
56 | new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); |
72 | new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); |
57 | new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); |
73 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>"); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>"); |
74 | new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); |
75 | new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); |
60 | new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); |
76 | new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); |
61 | new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); |
77 | new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); |
62 | new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); |
78 | new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); |
… | |
… | |
100 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
85 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
101 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
86 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
87 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
103 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
104 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
89 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
105 | |
90 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
106 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
91 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
92 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
108 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
93 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
109 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
94 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
110 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
111 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
|
|
97 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
112 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
113 | } |
99 | } |
114 | |
100 | |
115 | /* This is a basic little function to put the player back to his |
101 | /* This is a basic little function to put the player back to his |
116 | * savebed. We do some error checking - its possible that the |
102 | * savebed. We do some error checking - its possible that the |
… | |
… | |
136 | * the function that calls this should figure them out. |
122 | * the function that calls this should figure them out. |
137 | */ |
123 | */ |
138 | void |
124 | void |
139 | object::enter_map (maptile *newmap, int x, int y) |
125 | object::enter_map (maptile *newmap, int x, int y) |
140 | { |
126 | { |
141 | if (!newmap->load ()) |
127 | if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) |
142 | return; |
128 | return; |
143 | |
129 | |
144 | if (out_of_map (newmap, x, y)) |
130 | if (out_of_map (newmap, x, y)) |
145 | { |
131 | { |
146 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
132 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
… | |
… | |
152 | &newmap->path, x, y, newmap->width, newmap->height); |
138 | &newmap->path, x, y, newmap->width, newmap->height); |
153 | new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); |
139 | new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); |
154 | return; |
140 | return; |
155 | } |
141 | } |
156 | } |
142 | } |
|
|
143 | |
|
|
144 | if (contr && map != newmap && map) |
|
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145 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
|
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146 | return; |
|
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147 | |
|
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148 | // remove, so stupid ob_locked does not trigger a failure |
|
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149 | remove (); |
157 | |
150 | |
158 | /* try to find a spot for the player */ |
151 | /* try to find a spot for the player */ |
159 | if (ob_blocked (this, newmap, x, y)) |
152 | if (ob_blocked (this, newmap, x, y)) |
160 | { /* First choice blocked */ |
153 | { /* First choice blocked */ |
161 | /* We try to find a spot for the player, starting closest in. |
154 | /* We try to find a spot for the player, starting closest in. |
… | |
… | |
182 | else |
175 | else |
183 | /* not much we can do in this case. */ |
176 | /* not much we can do in this case. */ |
184 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); |
177 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); |
185 | } |
178 | } |
186 | |
179 | |
187 | if (map) |
180 | if (contr && map != newmap) |
188 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
181 | { |
189 | return; |
|
|
190 | |
|
|
191 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
182 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
192 | return; |
183 | return; |
193 | |
184 | |
194 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
185 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
195 | return; |
186 | return; |
196 | |
187 | } |
197 | /* If it is a player login, he has yet to be inserted anyplace. |
|
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198 | * otherwise, we need to deal with removing the player here. |
|
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199 | */ |
|
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200 | remove (); |
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201 | |
188 | |
202 | this->x = x; |
189 | this->x = x; |
203 | this->y = y; |
190 | this->y = y; |
204 | map = newmap; |
191 | map = newmap; |
205 | |
192 | |
206 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
193 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
207 | |
194 | |
208 | newmap->timeout = 0; |
|
|
209 | enemy = NULL; |
195 | enemy = 0; |
210 | |
196 | |
211 | if (contr) |
197 | if (contr) |
212 | { |
198 | { |
213 | strcpy (contr->maplevel, newmap->path); |
199 | contr->maplevel = newmap->path; |
214 | contr->count = 0; |
200 | contr->count = 0; |
215 | } |
201 | } |
216 | |
202 | |
217 | /* Update any golems */ |
203 | /* Update any golems */ |
218 | if (type == PLAYER && contr->ranges[range_golem]) |
204 | if (type == PLAYER) |
219 | { |
205 | if (object *golem = contr->golem) |
220 | int i = find_free_spot (contr->ranges[range_golem], newmap, |
|
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221 | x, y, 1, SIZEOFFREE); |
|
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222 | |
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223 | contr->ranges[range_golem]->remove (); |
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224 | |
|
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225 | if (i == -1) |
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226 | { |
206 | { |
227 | remove_friendly_object (contr->ranges[range_golem]); |
207 | int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); |
228 | contr->ranges[range_golem]->destroy (); |
208 | |
229 | contr->ranges[range_golem] = 0; |
209 | if (i < 0) |
230 | } |
210 | golem->destroy (); |
231 | else |
211 | else |
232 | { |
|
|
233 | for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
|
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234 | { |
212 | { |
235 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
213 | newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); |
236 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
214 | golem->direction = find_dir_2 (x - golem->x, y - golem->y); |
237 | tmp->map = newmap; |
|
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238 | } |
215 | } |
239 | |
|
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240 | insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
|
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241 | contr->ranges[range_golem]->direction = |
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242 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
|
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243 | } |
216 | } |
244 | } |
|
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245 | |
|
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246 | direction = 0; |
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247 | |
217 | |
248 | /* since the players map is already loaded, we don't need to worry |
218 | /* since the players map is already loaded, we don't need to worry |
249 | * about pending objects. |
219 | * about pending objects. |
250 | */ |
220 | */ |
251 | remove_all_pets (newmap); |
221 | remove_all_pets (newmap); |
252 | } |
|
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253 | |
|
|
254 | /* clean_path takes a path and replaces all / with _ |
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255 | * We do a strcpy so that we do not change the original string. |
|
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256 | */ |
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257 | char * |
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258 | clean_path (const char *file) |
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259 | { |
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260 | static char newpath[MAX_BUF], *cp; |
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261 | assign (newpath, file); |
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262 | |
|
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263 | for (cp = newpath; *cp != '\0'; cp++) |
|
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264 | if (*cp == '/') |
|
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265 | *cp = '_'; |
|
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266 | |
|
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267 | return newpath; |
|
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268 | } |
|
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269 | |
|
|
270 | /* unclean_path takes a path and replaces all _ with / |
|
|
271 | * This basically undoes clean path. |
|
|
272 | * We do a strcpy so that we do not change the original string. |
|
|
273 | * We are smart enough to start after the last / in case we |
|
|
274 | * are getting passed a string that points to a unique map |
|
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275 | * path. |
|
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276 | */ |
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277 | char * |
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278 | unclean_path (const char *src) |
|
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279 | { |
|
|
280 | static char newpath[MAX_BUF], *cp; |
|
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281 | |
|
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282 | cp = strrchr (src, '/'); |
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283 | assign (newpath, cp ? cp + 1 : src); |
|
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284 | |
|
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285 | for (cp = newpath; *cp != '\0'; cp++) |
|
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286 | if (*cp == '_') |
|
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287 | *cp = '/'; |
|
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288 | |
|
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289 | return newpath; |
|
|
290 | } |
222 | } |
291 | |
223 | |
292 | /* process_players1 and process_players2 do all the player related stuff. |
224 | /* process_players1 and process_players2 do all the player related stuff. |
293 | * I moved it out of process events and process_map. This was to some |
225 | * I moved it out of process events and process_map. This was to some |
294 | * extent for debugging as well as to get a better idea of the time used |
226 | * extent for debugging as well as to get a better idea of the time used |
… | |
… | |
297 | * is needed after the players have been updated. |
229 | * is needed after the players have been updated. |
298 | */ |
230 | */ |
299 | static void |
231 | static void |
300 | process_players1 () |
232 | process_players1 () |
301 | { |
233 | { |
302 | int flag; |
|
|
303 | |
|
|
304 | /* Basically, we keep looping until all the players have done their actions. */ |
234 | /* Basically, we keep looping until all the players have done their actions. */ |
305 | for (flag = 1; flag != 0;) |
235 | for (int flag = 1; flag != 0;) |
306 | { |
236 | { |
307 | flag = 0; |
237 | flag = 0; |
308 | for_all_players (pl) |
238 | for_all_players (pl) |
309 | { |
239 | { |
310 | pl->refcnt_chk (); |
240 | pl->refcnt_chk (); |
311 | |
241 | |
312 | if (!pl->ob || !pl->ns) |
242 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
313 | continue; |
243 | continue; |
314 | |
244 | |
315 | if (pl->ob->speed_left > 0) |
|
|
316 | if (handle_newcs_player (pl->ob)) |
245 | if (handle_newcs_player (pl->ob)) |
317 | flag = 1; |
246 | flag = 1; |
318 | |
|
|
319 | /* If the player is not actively playing, don't make a |
|
|
320 | * backup save - nothing to save anyway. Plus, the |
|
|
321 | * map may not longer be valid. This can happen when the |
|
|
322 | * player quits - they exist for purposes of tracking on the map, |
|
|
323 | * but don't actually reside on any actual map. |
|
|
324 | */ |
|
|
325 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
326 | continue; |
|
|
327 | |
|
|
328 | #ifdef AUTOSAVE |
|
|
329 | /* check for ST_PLAYING state so that we don't try to save off when |
|
|
330 | * the player is logging in. |
|
|
331 | */ |
|
|
332 | if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING) |
|
|
333 | { |
|
|
334 | pl->ob->contr->save (); |
|
|
335 | pl->last_save_tick = pticks; |
|
|
336 | } |
247 | } |
337 | #endif |
248 | } |
338 | } /* end of for loop for all the players */ |
|
|
339 | } /* for flag */ |
|
|
340 | |
249 | |
341 | for_all_players (pl) |
250 | for_all_players (pl) |
342 | { |
251 | { |
343 | if (!pl->ob || !pl->ns) |
252 | object *ob = pl->ob; |
|
|
253 | |
|
|
254 | if (expect_false (!ob || !pl->ns || !ob->active)) |
344 | continue; |
255 | continue; |
345 | |
256 | |
346 | if (settings.casting_time) |
|
|
347 | { |
|
|
348 | if (pl->ob->casting_time > 0) |
|
|
349 | { |
|
|
350 | pl->ob->casting_time--; |
|
|
351 | pl->ob->start_holding = 1; |
|
|
352 | } |
|
|
353 | |
|
|
354 | /* set spell_state so we can update the range in stats field */ |
|
|
355 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
|
|
356 | pl->ob->start_holding = 0; |
|
|
357 | } |
|
|
358 | |
|
|
359 | do_some_living (pl->ob); |
257 | do_some_living (ob); |
360 | } |
258 | } |
361 | } |
259 | } |
362 | |
260 | |
363 | static void |
261 | static void |
364 | process_players2 () |
262 | process_players2 () |
365 | { |
263 | { |
366 | /* Then check if any players should use weapon-speed instead of speed */ |
264 | /* Then check if any players should use weapon-speed instead of speed */ |
367 | for_all_players (pl) |
265 | for_all_players (pl) |
368 | { |
266 | { |
369 | /* The code that did weapon_sp handling here was out of place - |
267 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
370 | * this isn't called until after the player has finished there |
268 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
371 | * actions, and is thus out of place. All we do here is bounds |
|
|
372 | * checking. |
|
|
373 | */ |
|
|
374 | if (pl->has_hit) |
|
|
375 | { |
|
|
376 | if (pl->ob->speed_left > pl->weapon_sp) |
|
|
377 | pl->ob->speed_left = pl->weapon_sp; |
|
|
378 | |
|
|
379 | /* This needs to be here - if the player is running, we need to |
|
|
380 | * clear this each tick, but new commands are not being received |
|
|
381 | * so execute_newserver_command() is never called |
|
|
382 | */ |
|
|
383 | pl->has_hit = 0; |
|
|
384 | } |
|
|
385 | else if (pl->ob->speed_left > pl->ob->speed) |
|
|
386 | pl->ob->speed_left = pl->ob->speed; |
|
|
387 | } |
269 | } |
388 | } |
270 | } |
389 | |
271 | |
390 | void |
272 | void |
391 | process_events () |
273 | process_events () |
392 | { |
274 | { |
393 | object *op; |
|
|
394 | |
|
|
395 | static object_ptr marker_; |
|
|
396 | |
|
|
397 | if (!marker_) |
|
|
398 | marker_ = object::create (); |
|
|
399 | |
|
|
400 | object *marker = marker_; |
|
|
401 | |
|
|
402 | process_players1 (); |
275 | process_players1 (); |
403 | |
276 | |
404 | marker->active_next = active_objects; |
277 | for_all_actives (op) |
405 | |
|
|
406 | if (marker->active_next) |
|
|
407 | marker->active_next->active_prev = marker; |
|
|
408 | |
|
|
409 | marker->active_prev = 0; |
|
|
410 | active_objects = marker; |
|
|
411 | |
|
|
412 | while (marker->active_next) |
|
|
413 | { |
278 | { |
414 | op = marker->active_next; |
|
|
415 | |
|
|
416 | /* Move marker forward - swap op and marker */ |
|
|
417 | op->active_prev = marker->active_prev; |
|
|
418 | |
|
|
419 | if (op->active_prev) |
|
|
420 | op->active_prev->active_next = op; |
|
|
421 | else |
|
|
422 | active_objects = op; |
|
|
423 | |
|
|
424 | marker->active_next = op->active_next; |
|
|
425 | |
|
|
426 | if (marker->active_next) |
|
|
427 | marker->active_next->active_prev = marker; |
|
|
428 | |
|
|
429 | marker->active_prev = op; |
|
|
430 | op->active_next = marker; |
|
|
431 | |
|
|
432 | /* Now process op */ |
279 | /* Now process op */ |
433 | if (QUERY_FLAG (op, FLAG_FREED)) |
280 | if (expect_false (QUERY_FLAG (op, FLAG_FREED))) |
434 | { |
281 | { |
435 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
282 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
436 | op->set_speed (0); |
283 | op->set_speed (0); |
437 | continue; |
284 | continue; |
438 | } |
285 | } |
439 | |
286 | |
440 | /* I've seen occasional crashes due to this - the object is removed, |
287 | if (expect_false (!op->has_active_speed ())) |
441 | * and thus the map it points to (last map it was on) may be bogus |
|
|
442 | * The real bug is to try to find out the cause of this - someone |
|
|
443 | * is probably calling remove_ob without either an insert_ob or |
|
|
444 | * free_object afterwards, leaving an object dangling. But I'd |
|
|
445 | * rather log this and continue on instead of crashing. |
|
|
446 | * Don't remove players - when a player quits, the object is in |
|
|
447 | * sort of a limbo, of removed, but something we want to keep |
|
|
448 | * around. |
|
|
449 | */ |
|
|
450 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
|
|
451 | { |
|
|
452 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
|
|
453 | char *dump = dump_object (op); |
|
|
454 | LOG (llevError, dump); |
|
|
455 | free (dump); |
|
|
456 | op->destroy (); |
|
|
457 | continue; |
|
|
458 | } |
288 | { |
459 | |
|
|
460 | if (!op->speed) |
|
|
461 | { |
|
|
462 | LOG (llevError, "BUG: process_events(): Object %s has no speed, " |
289 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
463 | "but is on active list\n", &op->arch->name); |
290 | "but is on active list\n", op->debug_desc (), op->speed); |
464 | op->set_speed (0); |
291 | op->set_speed (0); |
465 | continue; |
292 | continue; |
466 | } |
293 | } |
467 | |
294 | |
468 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
295 | if (expect_false (op->flag [FLAG_REMOVED])) |
469 | { |
296 | { |
470 | LOG (llevError, "BUG: process_events(): Object without map or " |
297 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
471 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
298 | op->debug_desc ()); |
472 | op->set_speed (0); |
299 | op->set_speed (0); |
473 | continue; |
300 | continue; |
474 | } |
301 | } |
475 | |
302 | |
476 | /* Animate the object. Bug or feature that anim_speed |
303 | /* Animate the object. Bug or feature that anim_speed |
477 | * is based on ticks, and not the creatures speed? |
304 | * is based on ticks, and not the creatures speed? |
478 | */ |
305 | */ |
479 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
306 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
480 | { |
307 | { |
481 | if ((op->type == PLAYER)) |
|
|
482 | animate_object (op, op->facing); |
|
|
483 | else |
|
|
484 | animate_object (op, op->direction); |
308 | animate_object (op, op->contr ? op->facing : op->direction); |
485 | |
|
|
486 | op->last_anim = 1; |
309 | op->last_anim = 1; |
487 | } |
310 | } |
488 | else |
311 | else |
489 | op->last_anim++; |
312 | ++op->last_anim; |
490 | |
313 | |
491 | if (op->speed_left > 0) |
314 | if (op->speed_left > 0.f) |
492 | { |
|
|
493 | #if 0 |
|
|
494 | /* I've seen occasional crashes in move_symptom() with it |
|
|
495 | * crashing because op is removed - add some debugging to |
|
|
496 | * track if it is removed at this point. |
|
|
497 | * This unfortunately is a bit too verbose it seems - not sure |
|
|
498 | * why - I think what happens is a map is freed or something and |
|
|
499 | * some objects get 'lost' - removed never to be reclaimed. |
|
|
500 | * removed objects generally shouldn't exist. |
|
|
501 | */ |
|
|
502 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
503 | { |
315 | { |
504 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
|
|
505 | } |
|
|
506 | #endif |
|
|
507 | --op->speed_left; |
316 | --op->speed_left; |
508 | process_object (op); |
317 | process_object (op); |
509 | |
318 | |
510 | if (op->destroyed ()) |
319 | if (op->destroyed ()) |
511 | continue; |
320 | continue; |
512 | } |
321 | } |
513 | |
322 | |
514 | if (settings.casting_time == TRUE && op->casting_time > 0) |
323 | if (!op->contr) |
515 | op->casting_time--; |
324 | op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); |
516 | |
|
|
517 | if (op->speed_left <= 0) |
|
|
518 | op->speed_left += FABS (op->speed); |
|
|
519 | } |
325 | } |
520 | |
|
|
521 | /* Remove marker object from active list */ |
|
|
522 | if (marker->active_prev != NULL) |
|
|
523 | marker->active_prev->active_next = NULL; |
|
|
524 | else |
|
|
525 | active_objects = NULL; |
|
|
526 | |
326 | |
527 | process_players2 (); |
327 | process_players2 (); |
528 | } |
328 | } |
529 | |
329 | |
530 | /* clean up everything before exiting */ |
330 | /* clean up everything before exiting */ |
531 | void |
331 | void |
532 | emergency_save () |
332 | emergency_save () |
533 | { |
333 | { |
534 | LOG (llevDebug, "emergency save begin.\n"); |
334 | LOG (llevDebug, "emergency save begin.\n"); |
535 | |
335 | |
536 | LOG (llevDebug, "saving players.\n"); |
|
|
537 | for_all_players (pl) |
|
|
538 | pl->save (1); |
|
|
539 | |
|
|
540 | // for_all_players (pl) |
|
|
541 | // if (pl->ob) |
|
|
542 | // pl->ob->remove (); |
|
|
543 | |
|
|
544 | LOG (llevDebug, "saving maps.\n"); |
|
|
545 | maptile::emergency_save (); |
336 | cfperl_emergency_save (); |
546 | |
337 | |
547 | LOG (llevDebug, "saving book archive.\n"); |
338 | LOG (llevDebug, "saving book archive.\n"); |
548 | write_book_archive (); |
339 | write_book_archive (); |
549 | |
340 | |
550 | LOG (llevDebug, "emergency save done.\n"); |
341 | LOG (llevDebug, "emergency save done.\n"); |
551 | } |
342 | } |
552 | |
343 | |
|
|
344 | // send all clients some informational text |
|
|
345 | static void |
|
|
346 | cleanup_inform (const char *cause, bool make_core) |
|
|
347 | { |
|
|
348 | int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
|
|
349 | |
|
|
350 | new_draw_info_format (flags, 0, 0, "The server will now shutdown."); |
|
|
351 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause); |
|
|
352 | |
|
|
353 | if (make_core) |
|
|
354 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved."); |
|
|
355 | else |
|
|
356 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now."); |
|
|
357 | |
|
|
358 | new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE); |
|
|
359 | |
|
|
360 | client::flush_sockets (); |
|
|
361 | } |
|
|
362 | |
553 | /* clean up everything before exiting */ |
363 | /* clean up everything before exiting */ |
554 | void |
364 | void |
555 | cleanup (bool make_core) |
365 | cleanup (const char *cause, bool make_core) |
556 | { |
366 | { |
|
|
367 | if (make_core) |
|
|
368 | fork_abort (cause); |
|
|
369 | |
|
|
370 | LOG (llevError, "cleanup cause: %s\n", cause); |
|
|
371 | |
|
|
372 | if (!make_core) |
|
|
373 | cleanup_inform (cause, make_core); |
|
|
374 | |
557 | LOG (llevDebug, "cleanup begin.\n"); |
375 | LOG (llevDebug, "cleanup begin.\n"); |
558 | |
376 | |
|
|
377 | if (init_done && !in_cleanup) |
|
|
378 | { |
559 | in_cleanup = true; |
379 | in_cleanup = true; |
560 | |
|
|
561 | if (init_done) |
|
|
562 | emergency_save (); |
380 | emergency_save (); |
|
|
381 | } |
|
|
382 | else |
|
|
383 | in_cleanup = true; |
563 | |
384 | |
564 | LOG (llevDebug, "running cleanup handlers.\n"); |
385 | LOG (llevDebug, "running cleanup handlers.\n"); |
565 | INVOKE_GLOBAL (CLEANUP); |
386 | INVOKE_GLOBAL (CLEANUP); |
566 | |
387 | |
567 | LOG (llevDebug, "cleanup done.\n"); |
388 | LOG (llevDebug, "cleanup done.\n"); |
568 | |
389 | |
569 | if (make_core) |
390 | if (make_core) |
570 | abort (); |
391 | { |
|
|
392 | cleanup_inform (cause, make_core); |
|
|
393 | cfperl_cleanup (make_core); |
|
|
394 | _exit (1); |
|
|
395 | } |
571 | else |
396 | else |
|
|
397 | { |
|
|
398 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting."); |
|
|
399 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE); |
|
|
400 | client::flush_sockets (); |
|
|
401 | cfperl_cleanup (make_core); |
572 | _exit (0); |
402 | _exit (0); |
573 | } |
|
|
574 | |
|
|
575 | void |
|
|
576 | leave (player *pl, int draw_exit) |
|
|
577 | { |
|
|
578 | if (pl) |
|
|
579 | { |
|
|
580 | if (pl->ob->type != DEAD_OBJECT) |
|
|
581 | { |
|
|
582 | /* If a hidden dm dropped connection do not create |
|
|
583 | * inconsistencies by showing that they have left the game |
|
|
584 | */ |
|
|
585 | if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) |
|
|
586 | && draw_exit) |
|
|
587 | { |
|
|
588 | if (pl->ob->map) |
|
|
589 | { |
|
|
590 | INVOKE_PLAYER (LOGOUT, pl); |
|
|
591 | LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host); |
|
|
592 | } |
|
|
593 | |
|
|
594 | char buf[MAX_BUF]; |
|
|
595 | |
|
|
596 | sprintf (buf, "%s left the game.", &pl->ob->name); |
|
|
597 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf); |
|
|
598 | } |
|
|
599 | |
|
|
600 | pl->ob->remove (); |
|
|
601 | pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ |
|
|
602 | } |
|
|
603 | |
|
|
604 | /* We do this so that the socket handling routine can do the final |
|
|
605 | * cleanup. We also leave that loop to actually handle the freeing |
|
|
606 | * of the data. |
|
|
607 | */ |
|
|
608 | if (pl->ns) |
|
|
609 | pl->ns->destroy (); |
|
|
610 | |
|
|
611 | } |
403 | } |
612 | } |
404 | } |
613 | |
405 | |
614 | int |
406 | int |
615 | forbid_play (void) |
407 | forbid_play (void) |
… | |
… | |
630 | |
422 | |
631 | while (fgets (buf, MAX_BUF, fp)) |
423 | while (fgets (buf, MAX_BUF, fp)) |
632 | { |
424 | { |
633 | if (buf[0] == '#') |
425 | if (buf[0] == '#') |
634 | continue; |
426 | continue; |
|
|
427 | |
635 | if (!strncmp (buf, "msg", 3)) |
428 | if (!strncmp (buf, "msg", 3)) |
636 | { |
429 | { |
637 | if (forbit) |
430 | if (forbit) |
638 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
431 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
639 | fputs (buf, logfile); |
432 | fputs (buf, logfile); |
640 | break; |
433 | break; |
641 | |
|
|
642 | } |
434 | } |
643 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
435 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
644 | { |
436 | { |
645 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
437 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
646 | continue; |
438 | continue; |
… | |
… | |
660 | return 0; |
452 | return 0; |
661 | #endif |
453 | #endif |
662 | } |
454 | } |
663 | |
455 | |
664 | /* |
456 | /* |
665 | * do_specials() is a collection of functions to call from time to time. |
457 | * do_specials() is a collection of functions to call from time to time. |
666 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
458 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
667 | * often to do things. This will allow us to spred them out more often. |
459 | * often to do things. This will allow us to spred them out more often. |
668 | * I use prime numbers for the factor count - in that way, it is less likely |
460 | * I use prime numbers for the factor count - in that way, it is less likely |
669 | * these actions will fall on the same tick (compared to say using 500/2500/15000 |
461 | * these actions will fall on the same tick (compared to say using 500/2500/15000 |
670 | * which would mean on that 15,000 tick count a whole bunch of stuff gets |
462 | * which would mean on that 15,000 tick count a whole bunch of stuff gets |
… | |
… | |
672 | * done on the same tick, but that will happen very infrequently |
464 | * done on the same tick, but that will happen very infrequently |
673 | * |
465 | * |
674 | * I also think this code makes it easier to see how often we really are |
466 | * I also think this code makes it easier to see how often we really are |
675 | * doing the various things. |
467 | * doing the various things. |
676 | */ |
468 | */ |
677 | |
|
|
678 | extern unsigned long todtick; |
|
|
679 | |
|
|
680 | void |
469 | void |
681 | do_specials (void) |
470 | do_specials (void) |
682 | { |
471 | { |
683 | if (!(pticks % PTICKS_PER_CLOCK)) |
472 | if (expect_false (!(pticks % TICKS_PER_HOUR))) |
684 | tick_the_clock (); |
473 | adjust_daylight (); |
685 | |
474 | |
686 | if (!(pticks % 7)) |
475 | if (expect_false (!(pticks % 7))) |
687 | shstr::gc (); |
476 | shstr::gc (); |
688 | |
477 | |
689 | if (!(pticks % 2503)) |
478 | if (expect_false (!(pticks % 2503))) |
690 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
479 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
691 | |
480 | |
692 | if (!(pticks % 5003)) |
481 | if (expect_false (!(pticks % 5003))) |
693 | write_book_archive (); |
482 | write_book_archive (); |
694 | |
483 | |
695 | if (!(pticks % 5009)) |
484 | if (expect_false (!(pticks % 5009))) |
696 | clean_friendly_list (); |
485 | clean_friendly_list (); |
697 | |
486 | |
698 | if (!(pticks % 5011)) |
487 | if (expect_false (!(pticks % 5011))) |
699 | obsolete_parties (); |
488 | obsolete_parties (); |
700 | |
489 | |
701 | if (!(pticks % 12503)) |
490 | if (expect_false (!(pticks % 12503))) |
702 | fix_luck (); |
491 | fix_luck (); |
703 | } |
492 | } |
704 | |
493 | |
705 | void |
494 | void |
706 | server_tick () |
495 | server_tick () |
707 | { |
496 | { |
708 | // first do the user visible stuff |
497 | // first do the user visible stuff |
709 | doeric_server (); |
|
|
710 | INVOKE_GLOBAL (CLOCK); |
498 | INVOKE_GLOBAL (CLOCK); |
711 | process_events (); /* "do" something with objects with speed */ |
499 | process_events (); // "do" something with objects with speed |
712 | flush_sockets (); |
500 | client::clock (); // draw client maps etc. |
713 | |
501 | |
714 | // then do some bookkeeping, should not really be here |
502 | // then do some bookkeeping, should not really be here |
715 | do_specials (); /* Routines called from time to time. */ |
503 | do_specials (); /* Routines called from time to time. */ |
716 | attachable::check_mortals (); |
504 | attachable::check_mortals (); |
717 | |
505 | |
718 | ++pticks; |
506 | ++pticks; |
719 | } |
507 | } |
720 | |
508 | |
|
|
509 | #if 0 |
|
|
510 | // used fro benchmarking (x86/amd64-specific) |
|
|
511 | typedef unsigned long tval; |
|
|
512 | typedef unsigned long long stamp64; |
|
|
513 | |
|
|
514 | extern inline tval |
|
|
515 | stamp (void) |
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|
516 | { |
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517 | tval tsc; |
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518 | asm volatile ("rdtsc":"=a" (tsc)::"edx"); |
|
|
519 | |
|
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520 | return tsc; |
|
|
521 | } |
|
|
522 | |
|
|
523 | extern inline tval |
|
|
524 | measure (tval t) |
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525 | { |
|
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526 | tval tsc; |
|
|
527 | asm volatile ("rdtsc":"=a" (tsc)::"edx"); |
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528 | |
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529 | if (tsc > t) |
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|
530 | return tsc - t; |
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531 | else |
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532 | return t - tsc; |
|
|
533 | } |
|
|
534 | |
721 | int |
535 | int |
722 | main (int argc, char **argv) |
536 | main (int argc, char **argv) |
723 | { |
537 | { |
|
|
538 | rand_gen rg(0); |
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|
539 | tval fastest = 0x7fffffff; |
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|
540 | for (int loop = 10000; loop--; ) |
|
|
541 | { |
|
|
542 | tval s = stamp (); |
|
|
543 | volatile int i = rg.get_int(25); |
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|
544 | fastest = min (fastest, measure (s)); |
|
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545 | } |
|
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546 | |
|
|
547 | //printf ("fastest %d\n", fastest); |
|
|
548 | for (int i = 0; i < 1024*1024*3; ++i) |
|
|
549 | { |
|
|
550 | char c = rg.get_int (256); |
|
|
551 | write (2, &c, 1); |
|
|
552 | } |
|
|
553 | } |
|
|
554 | |
|
|
555 | #else |
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556 | |
|
|
557 | // normal main |
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|
558 | int |
|
|
559 | main (int argc, char **argv) |
|
|
560 | { |
724 | settings.argc = argc; |
561 | settings.argc = argc; |
725 | settings.argv = argv; |
562 | settings.argv = argv; |
726 | |
563 | |
727 | init (argc, argv); |
564 | init (argc, argv); |
728 | |
565 | |
729 | initPlugins (); |
566 | initPlugins (); |
730 | |
567 | |
731 | for (;;) |
568 | for (;;) |
732 | cfperl_main (); |
569 | cfperl_main (); |
733 | |
|
|
734 | // unreached |
|
|
735 | cleanup (); |
|
|
736 | |
|
|
737 | return 0; |
|
|
738 | } |
570 | } |
|
|
571 | #endif |
|
|
572 | |