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Comparing deliantra/server/server/main.C (file contents):
Revision 1.63 by root, Sat Dec 30 16:56:16 2006 UTC vs.
Revision 1.82 by root, Tue Jan 9 01:28:32 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
45}; 46};
46 47
47void 48void
48version (object *op) 49version (object *op)
49{ 50{
50 if (op != NULL) 51 if (op)
51 clear_win_info (op); 52 clear_win_info (op);
52 53
53 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); 54 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
54
55/* If in a socket, don't print out the list of authors. It confuses the
56 * crossclient program.
57 */
58 if (op == NULL)
59 return;
60 55
61 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 56 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
62 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 57 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 58 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 59 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
68 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); 63 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); 64 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); 65 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
71 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); 66 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); 67 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>"); 68 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst JΓΈrgensen <jorgens@flipper.pvv.unit.no>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); 69 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); 70 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); 71 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); 72 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); 73 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
136 * the function that calls this should figure them out. 131 * the function that calls this should figure them out.
137 */ 132 */
138void 133void
139object::enter_map (maptile *newmap, int x, int y) 134object::enter_map (maptile *newmap, int x, int y)
140{ 135{
141 if (!newmap->load ()) 136 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
142 return; 137 return;
143 138
144 if (out_of_map (newmap, x, y)) 139 if (out_of_map (newmap, x, y))
145 { 140 {
146 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 141 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
152 &newmap->path, x, y, newmap->width, newmap->height); 147 &newmap->path, x, y, newmap->width, newmap->height);
153 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 148 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
154 return; 149 return;
155 } 150 }
156 } 151 }
152
153 if (contr && map != newmap && map)
154 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
155 return;
156
157 // remove, so stupid ob_locked does not trigger a failure
158 remove ();
157 159
158 /* try to find a spot for the player */ 160 /* try to find a spot for the player */
159 if (ob_blocked (this, newmap, x, y)) 161 if (ob_blocked (this, newmap, x, y))
160 { /* First choice blocked */ 162 { /* First choice blocked */
161 /* We try to find a spot for the player, starting closest in. 163 /* We try to find a spot for the player, starting closest in.
182 else 184 else
183 /* not much we can do in this case. */ 185 /* not much we can do in this case. */
184 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 186 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
185 } 187 }
186 188
187 if (map) 189 if (contr && map != newmap)
188 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 190 {
189 return;
190
191 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 191 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
192 return; 192 return;
193 193
194 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 194 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
195 return; 195 return;
196 196 }
197 /* If it is a player login, he has yet to be inserted anyplace.
198 * otherwise, we need to deal with removing the player here.
199 */
200 remove ();
201 197
202 this->x = x; 198 this->x = x;
203 this->y = y; 199 this->y = y;
204 map = newmap; 200 map = newmap;
205 201
206 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); 202 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
207 203
208 newmap->timeout = 0;
209 enemy = NULL; 204 enemy = 0;
210 205
211 if (contr) 206 if (contr)
212 { 207 {
213 strcpy (contr->maplevel, newmap->path); 208 contr->maplevel = newmap->path;
214 contr->count = 0; 209 contr->count = 0;
215 } 210 }
216 211
217 /* Update any golems */ 212 /* Update any golems */
218 if (type == PLAYER && contr->ranges[range_golem]) 213 if (type == PLAYER && contr->ranges[range_golem])
219 { 214 {
220 int i = find_free_spot (contr->ranges[range_golem], newmap, 215 int i = find_free_spot (contr->ranges[range_golem], newmap,
221 x, y, 1, SIZEOFFREE); 216 x, y, 1, SIZEOFFREE);
222 217
223 contr->ranges[range_golem]->remove ();
224
225 if (i == -1) 218 if (i == -1)
226 { 219 {
227 remove_friendly_object (contr->ranges[range_golem]);
228 contr->ranges[range_golem]->destroy (); 220 contr->ranges[range_golem]->destroy ();
229 contr->ranges[range_golem] = 0; 221 contr->ranges[range_golem] = 0;
230 } 222 }
231 else 223 else
232 { 224 {
233 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) 225 for (object *tmp = contr->ranges[range_golem]; tmp; tmp = tmp->more)
234 { 226 {
235 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 227 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x);
236 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 228 tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y);
237 tmp->map = newmap; 229 tmp->map = newmap;
238 } 230 }
239 231
240 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); 232 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
241 contr->ranges[range_golem]->direction = 233 contr->ranges[range_golem]->direction =
242 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); 234 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
243 } 235 }
244 } 236 }
245
246 direction = 0;
247 237
248 /* since the players map is already loaded, we don't need to worry 238 /* since the players map is already loaded, we don't need to worry
249 * about pending objects. 239 * about pending objects.
250 */ 240 */
251 remove_all_pets (newmap); 241 remove_all_pets (newmap);
252}
253
254/* clean_path takes a path and replaces all / with _
255 * We do a strcpy so that we do not change the original string.
256 */
257char *
258clean_path (const char *file)
259{
260 static char newpath[MAX_BUF], *cp;
261 assign (newpath, file);
262
263 for (cp = newpath; *cp != '\0'; cp++)
264 if (*cp == '/')
265 *cp = '_';
266
267 return newpath;
268}
269
270/* unclean_path takes a path and replaces all _ with /
271 * This basically undoes clean path.
272 * We do a strcpy so that we do not change the original string.
273 * We are smart enough to start after the last / in case we
274 * are getting passed a string that points to a unique map
275 * path.
276 */
277char *
278unclean_path (const char *src)
279{
280 static char newpath[MAX_BUF], *cp;
281
282 cp = strrchr (src, '/');
283 assign (newpath, cp ? cp + 1 : src);
284
285 for (cp = newpath; *cp != '\0'; cp++)
286 if (*cp == '_')
287 *cp = '/';
288
289 return newpath;
290} 242}
291 243
292/* process_players1 and process_players2 do all the player related stuff. 244/* process_players1 and process_players2 do all the player related stuff.
293 * I moved it out of process events and process_map. This was to some 245 * I moved it out of process events and process_map. This was to some
294 * extent for debugging as well as to get a better idea of the time used 246 * extent for debugging as well as to get a better idea of the time used
307 flag = 0; 259 flag = 0;
308 for_all_players (pl) 260 for_all_players (pl)
309 { 261 {
310 pl->refcnt_chk (); 262 pl->refcnt_chk ();
311 263
312 if (!pl->ob || !pl->ns) 264 if (!pl->ob || !pl->ns || !pl->ob->active)
313 continue; 265 continue;
314 266
315 if (pl->ob->speed_left > 0) 267 if (pl->ob->speed_left > 0)
316 if (handle_newcs_player (pl->ob)) 268 if (handle_newcs_player (pl->ob))
317 flag = 1; 269 flag = 1;
322 * player quits - they exist for purposes of tracking on the map, 274 * player quits - they exist for purposes of tracking on the map,
323 * but don't actually reside on any actual map. 275 * but don't actually reside on any actual map.
324 */ 276 */
325 if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) 277 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
326 continue; 278 continue;
327
328#ifdef AUTOSAVE
329 /* check for ST_PLAYING state so that we don't try to save off when
330 * the player is logging in.
331 */
332 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
333 {
334 pl->ob->contr->save ();
335 pl->last_save_tick = pticks;
336 }
337#endif
338 } /* end of for loop for all the players */ 279 } /* end of for loop for all the players */
339 } /* for flag */ 280 } /* for flag */
340 281
341 for_all_players (pl) 282 for_all_players (pl)
342 { 283 {
343 if (!pl->ob || !pl->ns) 284 if (!pl->ob || !pl->ns || !pl->ob->active)
344 continue; 285 continue;
345 286
346 if (settings.casting_time) 287 if (settings.casting_time)
347 { 288 {
348 if (pl->ob->casting_time > 0) 289 if (pl->ob->casting_time > 0)
388} 329}
389 330
390void 331void
391process_events () 332process_events ()
392{ 333{
393 object *op;
394
395 static object_ptr marker_;
396
397 if (!marker_)
398 marker_ = object::create ();
399
400 object *marker = marker_;
401
402 process_players1 (); 334 process_players1 ();
403 335
404 marker->active_next = active_objects; 336 for_all_actives (op)
405
406 if (marker->active_next)
407 marker->active_next->active_prev = marker;
408
409 marker->active_prev = 0;
410 active_objects = marker;
411
412 while (marker->active_next)
413 { 337 {
414 op = marker->active_next;
415
416 /* Move marker forward - swap op and marker */
417 op->active_prev = marker->active_prev;
418
419 if (op->active_prev)
420 op->active_prev->active_next = op;
421 else
422 active_objects = op;
423
424 marker->active_next = op->active_next;
425
426 if (marker->active_next)
427 marker->active_next->active_prev = marker;
428
429 marker->active_prev = op;
430 op->active_next = marker;
431
432 /* Now process op */ 338 /* Now process op */
433 if (QUERY_FLAG (op, FLAG_FREED)) 339 if (QUERY_FLAG (op, FLAG_FREED))
434 { 340 {
435 LOG (llevError, "BUG: process_events(): Free object on list\n"); 341 LOG (llevError, "BUG: process_events(): Free object on list\n");
436 op->set_speed (0); 342 op->set_speed (0);
455 free (dump); 361 free (dump);
456 op->destroy (); 362 op->destroy ();
457 continue; 363 continue;
458 } 364 }
459 365
460 if (!op->speed) 366 if (!op->has_active_speed ())
461 { 367 {
462 LOG (llevError, "BUG: process_events(): Object %s has no speed, " 368 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
463 "but is on active list\n", &op->arch->name); 369 "but is on active list\n", op->debug_desc (), op->speed);
464 op->set_speed (0); 370 op->set_speed (0);
465 continue; 371 continue;
466 } 372 }
467 373
468 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 374 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
516 422
517 if (op->speed_left <= 0) 423 if (op->speed_left <= 0)
518 op->speed_left += FABS (op->speed); 424 op->speed_left += FABS (op->speed);
519 } 425 }
520 426
521 /* Remove marker object from active list */
522 if (marker->active_prev != NULL)
523 marker->active_prev->active_next = NULL;
524 else
525 active_objects = NULL;
526
527 process_players2 (); 427 process_players2 ();
528} 428}
529 429
530/* clean up everything before exiting */ 430/* clean up everything before exiting */
531void 431void
532emergency_save () 432emergency_save ()
533{ 433{
534 LOG (llevDebug, "emergency save begin.\n"); 434 LOG (llevDebug, "emergency save begin.\n");
535 435
536 LOG (llevDebug, "saving players.\n");
537 for_all_players (pl)
538 pl->save (1);
539
540// for_all_players (pl)
541// if (pl->ob)
542// pl->ob->remove ();
543
544 LOG (llevDebug, "saving maps.\n");
545 maptile::emergency_save (); 436 maptile::emergency_save ();
546 437
547 LOG (llevDebug, "saving book archive.\n"); 438 LOG (llevDebug, "saving book archive.\n");
548 write_book_archive (); 439 write_book_archive ();
549 440
550 LOG (llevDebug, "emergency save done.\n"); 441 LOG (llevDebug, "emergency save done.\n");
551} 442}
552 443
444// send all clients some informational text
445static void
446cleanup_inform (const char *cause, bool make_core)
447{
448 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "The server will now shutdown.\n");
449 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "Cause for this shtudown: %s\n", cause);
450
451 if (make_core)
452 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered a crash.\n");
453 else
454 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered to be a clean shutdown.\n");
455
456 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "%s\n", CLEANUP_MESSAGE);
457
458 flush_sockets ();
459}
460
553/* clean up everything before exiting */ 461/* clean up everything before exiting */
554void 462void
555cleanup (bool make_core) 463cleanup (const char *cause, bool make_core)
556{ 464{
465 LOG (llevError, "cleanup cause: %s\n", cause);
466
467 if (!make_core)
468 cleanup_inform (cause, make_core);
469
557 LOG (llevDebug, "cleanup begin.\n"); 470 LOG (llevDebug, "cleanup begin.\n");
558 471
472 if (init_done && !in_cleanup)
473 {
559 in_cleanup = true; 474 in_cleanup = true;
560
561 if (init_done)
562 emergency_save (); 475 emergency_save ();
476 }
477 else
478 in_cleanup = true;
563 479
564 LOG (llevDebug, "running cleanup handlers.\n"); 480 LOG (llevDebug, "running cleanup handlers.\n");
565 INVOKE_GLOBAL (CLEANUP); 481 INVOKE_GLOBAL (CLEANUP);
566 482
567 LOG (llevDebug, "cleanup done.\n"); 483 LOG (llevDebug, "cleanup done.\n");
568 484
569 if (make_core) 485 if (make_core)
486 {
487 cleanup_inform (cause, make_core);
570 abort (); 488 abort ();
489 }
571 else 490 else
572 _exit (0); 491 _exit (0);
573}
574
575void
576leave (player *pl, int draw_exit)
577{
578 if (pl)
579 {
580 if (pl->ob->type != DEAD_OBJECT)
581 {
582 /* If a hidden dm dropped connection do not create
583 * inconsistencies by showing that they have left the game
584 */
585 if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
586 && draw_exit)
587 {
588 if (pl->ob->map)
589 {
590 INVOKE_PLAYER (LOGOUT, pl);
591 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
592 }
593
594 char buf[MAX_BUF];
595
596 sprintf (buf, "%s left the game.", &pl->ob->name);
597 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
598 }
599
600 pl->ob->remove ();
601 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
602 }
603
604 /* We do this so that the socket handling routine can do the final
605 * cleanup. We also leave that loop to actually handle the freeing
606 * of the data.
607 */
608 if (pl->ns)
609 pl->ns->destroy ();
610
611 }
612} 492}
613 493
614int 494int
615forbid_play (void) 495forbid_play (void)
616{ 496{
630 510
631 while (fgets (buf, MAX_BUF, fp)) 511 while (fgets (buf, MAX_BUF, fp))
632 { 512 {
633 if (buf[0] == '#') 513 if (buf[0] == '#')
634 continue; 514 continue;
515
635 if (!strncmp (buf, "msg", 3)) 516 if (!strncmp (buf, "msg", 3))
636 { 517 {
637 if (forbit) 518 if (forbit)
638 while (fgets (buf, MAX_BUF, fp)) /* print message */ 519 while (fgets (buf, MAX_BUF, fp)) /* print message */
639 fputs (buf, logfile); 520 fputs (buf, logfile);
640 break; 521 break;
641
642 } 522 }
643 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) 523 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
644 { 524 {
645 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); 525 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
646 continue; 526 continue;
660 return 0; 540 return 0;
661#endif 541#endif
662} 542}
663 543
664/* 544/*
665 * do_specials() is a collection of functions to call from time to time. 545 * do_specials() is a collection of functions to call from time to time.
666 * Modified 2000-1-14 MSW to use the global pticks count to determine how 546 * Modified 2000-1-14 MSW to use the global pticks count to determine how
667 * often to do things. This will allow us to spred them out more often. 547 * often to do things. This will allow us to spred them out more often.
668 * I use prime numbers for the factor count - in that way, it is less likely 548 * I use prime numbers for the factor count - in that way, it is less likely
669 * these actions will fall on the same tick (compared to say using 500/2500/15000 549 * these actions will fall on the same tick (compared to say using 500/2500/15000
670 * which would mean on that 15,000 tick count a whole bunch of stuff gets 550 * which would mean on that 15,000 tick count a whole bunch of stuff gets
728 608
729 initPlugins (); 609 initPlugins ();
730 610
731 for (;;) 611 for (;;)
732 cfperl_main (); 612 cfperl_main ();
733
734 // unreached
735 cleanup ();
736
737 return 0;
738} 613}
614

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