1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <tod.h> |
27 | #include <tod.h> |
28 | |
|
|
29 | #ifdef HAVE_DES_H |
|
|
30 | # include <des.h> |
|
|
31 | #else |
|
|
32 | # ifdef HAVE_CRYPT_H |
|
|
33 | # include <crypt.h> |
|
|
34 | # endif |
|
|
35 | #endif |
|
|
36 | |
28 | |
37 | #include <sproto.h> |
29 | #include <sproto.h> |
38 | #include <time.h> |
30 | #include <time.h> |
39 | |
31 | |
40 | #include <../random_maps/random_map.h> |
32 | #include <../random_maps/random_map.h> |
… | |
… | |
55 | |
47 | |
56 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
57 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
49 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
50 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
51 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
|
|
52 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
|
|
53 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:"); |
60 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
54 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
61 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
55 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
62 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
56 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
57 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
… | |
… | |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
89 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
90 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
91 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
92 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
93 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
100 | |
94 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
101 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
103 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
104 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
105 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
106 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
100 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
|
|
101 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
108 | } |
103 | } |
109 | |
104 | |
110 | /* This is a basic little function to put the player back to his |
105 | /* This is a basic little function to put the player back to his |
111 | * savebed. We do some error checking - its possible that the |
106 | * savebed. We do some error checking - its possible that the |
… | |
… | |
152 | |
147 | |
153 | if (contr && map != newmap && map) |
148 | if (contr && map != newmap && map) |
154 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
149 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
155 | return; |
150 | return; |
156 | |
151 | |
157 | /* If it is a player login, he has yet to be inserted anyplace. |
152 | // remove, so stupid ob_locked does not trigger a failure |
158 | * otherwise, we need to deal with removing the player here. |
|
|
159 | */ |
|
|
160 | remove (); |
153 | remove (); |
161 | |
154 | |
162 | /* try to find a spot for the player */ |
155 | /* try to find a spot for the player */ |
163 | if (ob_blocked (this, newmap, x, y)) |
156 | if (ob_blocked (this, newmap, x, y)) |
164 | { /* First choice blocked */ |
157 | { /* First choice blocked */ |
… | |
… | |
201 | this->y = y; |
194 | this->y = y; |
202 | map = newmap; |
195 | map = newmap; |
203 | |
196 | |
204 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
197 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
205 | |
198 | |
206 | enemy = NULL; |
199 | enemy = 0; |
207 | |
200 | |
208 | if (contr) |
201 | if (contr) |
209 | { |
202 | { |
210 | contr->maplevel = newmap->path; |
203 | contr->maplevel = newmap->path; |
211 | contr->count = 0; |
204 | contr->count = 0; |
212 | } |
205 | } |
213 | |
206 | |
214 | /* Update any golems */ |
207 | /* Update any golems */ |
215 | if (type == PLAYER && contr->ranges[range_golem]) |
208 | if (type == PLAYER) |
216 | { |
209 | if (object *golem = contr->golem) |
217 | int i = find_free_spot (contr->ranges[range_golem], newmap, |
|
|
218 | x, y, 1, SIZEOFFREE); |
|
|
219 | |
|
|
220 | contr->ranges[range_golem]->remove (); |
|
|
221 | |
|
|
222 | if (i == -1) |
|
|
223 | { |
210 | { |
224 | remove_friendly_object (contr->ranges[range_golem]); |
211 | int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); |
225 | contr->ranges[range_golem]->destroy (); |
212 | |
226 | contr->ranges[range_golem] = 0; |
213 | if (i < 0) |
227 | } |
214 | golem->destroy (); |
228 | else |
215 | else |
229 | { |
|
|
230 | for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
|
|
231 | { |
216 | { |
232 | tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); |
217 | newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); |
233 | tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); |
218 | golem->direction = find_dir_2 (x - golem->x, y - golem->y); |
234 | tmp->map = newmap; |
|
|
235 | } |
219 | } |
236 | |
|
|
237 | insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
|
|
238 | contr->ranges[range_golem]->direction = |
|
|
239 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
|
|
240 | } |
220 | } |
241 | } |
|
|
242 | |
221 | |
243 | /* since the players map is already loaded, we don't need to worry |
222 | /* since the players map is already loaded, we don't need to worry |
244 | * about pending objects. |
223 | * about pending objects. |
245 | */ |
224 | */ |
246 | remove_all_pets (newmap); |
225 | remove_all_pets (newmap); |
… | |
… | |
254 | * is needed after the players have been updated. |
233 | * is needed after the players have been updated. |
255 | */ |
234 | */ |
256 | static void |
235 | static void |
257 | process_players1 () |
236 | process_players1 () |
258 | { |
237 | { |
259 | int flag; |
|
|
260 | |
|
|
261 | /* Basically, we keep looping until all the players have done their actions. */ |
238 | /* Basically, we keep looping until all the players have done their actions. */ |
262 | for (flag = 1; flag != 0;) |
239 | for (int flag = 1; flag != 0;) |
263 | { |
240 | { |
264 | flag = 0; |
241 | flag = 0; |
265 | for_all_players (pl) |
242 | for_all_players (pl) |
266 | { |
243 | { |
267 | pl->refcnt_chk (); |
244 | pl->refcnt_chk (); |
268 | |
245 | |
269 | if (!pl->ob || !pl->ns || !pl->ob->active ()) |
246 | if (!pl->ob || !pl->ns || !pl->ob->active) |
270 | continue; |
247 | continue; |
271 | |
248 | |
272 | if (pl->ob->speed_left > 0) |
249 | if (pl->ob->speed_left > 0.f && pl->ns) |
273 | if (handle_newcs_player (pl->ob)) |
250 | if (handle_newcs_player (pl->ob)) |
274 | flag = 1; |
251 | flag = 1; |
275 | |
252 | |
276 | /* If the player is not actively playing, don't make a |
253 | /* If the player is not actively playing, don't make a |
277 | * backup save - nothing to save anyway. Plus, the |
254 | * backup save - nothing to save anyway. Plus, the |
… | |
… | |
279 | * player quits - they exist for purposes of tracking on the map, |
256 | * player quits - they exist for purposes of tracking on the map, |
280 | * but don't actually reside on any actual map. |
257 | * but don't actually reside on any actual map. |
281 | */ |
258 | */ |
282 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
259 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
283 | continue; |
260 | continue; |
284 | |
|
|
285 | #ifdef AUTOSAVE |
|
|
286 | /* check for ST_PLAYING state so that we don't try to save off when |
|
|
287 | * the player is logging in. |
|
|
288 | */ |
|
|
289 | if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING) |
|
|
290 | { |
|
|
291 | pl->ob->contr->save (); |
|
|
292 | pl->last_save_tick = pticks; |
|
|
293 | } |
|
|
294 | #endif |
|
|
295 | } /* end of for loop for all the players */ |
261 | } /* end of for loop for all the players */ |
296 | } /* for flag */ |
262 | } /* for flag */ |
297 | |
263 | |
298 | for_all_players (pl) |
264 | for_all_players (pl) |
299 | { |
265 | { |
|
|
266 | object *ob = pl->ob; |
|
|
267 | |
300 | if (!pl->ob || !pl->ns || !pl->ob->active ()) |
268 | if (!ob || !pl->ns || !ob->active) |
301 | continue; |
269 | continue; |
302 | |
270 | |
303 | if (settings.casting_time) |
271 | if (settings.casting_time) |
304 | { |
272 | { |
305 | if (pl->ob->casting_time > 0) |
273 | if (ob->casting_time > 0.f) |
306 | { |
274 | { |
307 | pl->ob->casting_time--; |
275 | --ob->casting_time; |
308 | pl->ob->start_holding = 1; |
276 | ob->start_holding = 1; |
309 | } |
277 | } |
310 | |
278 | |
311 | /* set spell_state so we can update the range in stats field */ |
279 | /* set spell_state so we can update the range in stats field */ |
312 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
280 | if (pl->ob->casting_time == 0.f && pl->ob->start_holding == 1) |
313 | pl->ob->start_holding = 0; |
281 | pl->ob->start_holding = 0; |
314 | } |
282 | } |
315 | |
283 | |
|
|
284 | // process_events might steal us one speed slot, so adjust accordingly |
|
|
285 | if (ob->speed_left > 0.f) |
|
|
286 | ++ob->speed_left; |
|
|
287 | |
316 | do_some_living (pl->ob); |
288 | do_some_living (ob); |
317 | } |
289 | } |
318 | } |
290 | } |
319 | |
291 | |
320 | static void |
292 | static void |
321 | process_players2 () |
293 | process_players2 () |
322 | { |
294 | { |
323 | /* Then check if any players should use weapon-speed instead of speed */ |
295 | /* Then check if any players should use weapon-speed instead of speed */ |
324 | for_all_players (pl) |
296 | for_all_players (pl) |
325 | { |
297 | { |
326 | /* The code that did weapon_sp handling here was out of place - |
|
|
327 | * this isn't called until after the player has finished there |
|
|
328 | * actions, and is thus out of place. All we do here is bounds |
|
|
329 | * checking. |
|
|
330 | */ |
|
|
331 | if (pl->has_hit) |
298 | if (pl->has_hit) |
332 | { |
299 | { |
|
|
300 | pl->ob->speed_left = min (pl->weapon_speed (), pl->ob->speed_left + pl->weapon_speed ()); |
|
|
301 | |
333 | if (pl->ob->speed_left > pl->weapon_sp) |
302 | if (pl->ob->speed_left > 0.f) |
334 | pl->ob->speed_left = pl->weapon_sp; |
|
|
335 | |
|
|
336 | /* This needs to be here - if the player is running, we need to |
|
|
337 | * clear this each tick, but new commands are not being received |
|
|
338 | * so execute_newserver_command() is never called |
|
|
339 | */ |
|
|
340 | pl->has_hit = 0; |
303 | pl->has_hit = 0; |
341 | } |
304 | } |
342 | else if (pl->ob->speed_left > pl->ob->speed) |
305 | else |
343 | pl->ob->speed_left = pl->ob->speed; |
306 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
344 | } |
307 | } |
345 | } |
308 | } |
346 | |
309 | |
347 | void |
310 | void |
348 | process_events () |
311 | process_events () |
349 | { |
312 | { |
350 | object *op; |
|
|
351 | |
|
|
352 | static object_ptr marker_; |
|
|
353 | |
|
|
354 | if (!marker_) |
|
|
355 | marker_ = object::create (); |
|
|
356 | |
|
|
357 | object *marker = marker_; |
|
|
358 | |
|
|
359 | process_players1 (); |
313 | process_players1 (); |
360 | |
314 | |
361 | marker->active_next = active_objects; |
315 | for_all_actives (op) |
362 | |
|
|
363 | if (marker->active_next) |
|
|
364 | marker->active_next->active_prev = marker; |
|
|
365 | |
|
|
366 | marker->active_prev = 0; |
|
|
367 | active_objects = marker; |
|
|
368 | |
|
|
369 | while (marker->active_next) |
|
|
370 | { |
316 | { |
371 | op = marker->active_next; |
|
|
372 | |
|
|
373 | /* Move marker forward - swap op and marker */ |
|
|
374 | op->active_prev = marker->active_prev; |
|
|
375 | |
|
|
376 | if (op->active_prev) |
|
|
377 | op->active_prev->active_next = op; |
|
|
378 | else |
|
|
379 | active_objects = op; |
|
|
380 | |
|
|
381 | marker->active_next = op->active_next; |
|
|
382 | |
|
|
383 | if (marker->active_next) |
|
|
384 | marker->active_next->active_prev = marker; |
|
|
385 | |
|
|
386 | marker->active_prev = op; |
|
|
387 | op->active_next = marker; |
|
|
388 | |
|
|
389 | /* Now process op */ |
317 | /* Now process op */ |
390 | if (QUERY_FLAG (op, FLAG_FREED)) |
318 | if (QUERY_FLAG (op, FLAG_FREED)) |
391 | { |
319 | { |
392 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
320 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
393 | op->set_speed (0); |
321 | op->set_speed (0); |
394 | continue; |
|
|
395 | } |
|
|
396 | |
|
|
397 | /* I've seen occasional crashes due to this - the object is removed, |
|
|
398 | * and thus the map it points to (last map it was on) may be bogus |
|
|
399 | * The real bug is to try to find out the cause of this - someone |
|
|
400 | * is probably calling remove_ob without either an insert_ob or |
|
|
401 | * free_object afterwards, leaving an object dangling. But I'd |
|
|
402 | * rather log this and continue on instead of crashing. |
|
|
403 | * Don't remove players - when a player quits, the object is in |
|
|
404 | * sort of a limbo, of removed, but something we want to keep |
|
|
405 | * around. |
|
|
406 | */ |
|
|
407 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
|
|
408 | { |
|
|
409 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
|
|
410 | char *dump = dump_object (op); |
|
|
411 | LOG (llevError, dump); |
|
|
412 | free (dump); |
|
|
413 | op->destroy (); |
|
|
414 | continue; |
322 | continue; |
415 | } |
323 | } |
416 | |
324 | |
417 | if (!op->has_active_speed ()) |
325 | if (!op->has_active_speed ()) |
418 | { |
326 | { |
… | |
… | |
420 | "but is on active list\n", op->debug_desc (), op->speed); |
328 | "but is on active list\n", op->debug_desc (), op->speed); |
421 | op->set_speed (0); |
329 | op->set_speed (0); |
422 | continue; |
330 | continue; |
423 | } |
331 | } |
424 | |
332 | |
425 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
333 | if (op->flag [FLAG_REMOVED]) |
426 | { |
334 | { |
427 | LOG (llevError, "BUG: process_events(): Object without map or " |
335 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
428 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
336 | op->debug_desc ()); |
429 | op->set_speed (0); |
337 | op->set_speed (0); |
430 | continue; |
338 | continue; |
431 | } |
339 | } |
432 | |
340 | |
433 | /* Animate the object. Bug or feature that anim_speed |
341 | /* Animate the object. Bug or feature that anim_speed |
434 | * is based on ticks, and not the creatures speed? |
342 | * is based on ticks, and not the creatures speed? |
435 | */ |
343 | */ |
436 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
344 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
437 | { |
345 | { |
438 | if ((op->type == PLAYER)) |
|
|
439 | animate_object (op, op->facing); |
|
|
440 | else |
|
|
441 | animate_object (op, op->direction); |
346 | animate_object (op, op->contr ? op->facing : op->direction); |
442 | |
|
|
443 | op->last_anim = 1; |
347 | op->last_anim = 1; |
444 | } |
348 | } |
445 | else |
349 | else |
446 | op->last_anim++; |
350 | ++op->last_anim; |
447 | |
351 | |
448 | if (op->speed_left > 0) |
352 | if (op->speed_left > 0.f) |
449 | { |
|
|
450 | #if 0 |
|
|
451 | /* I've seen occasional crashes in move_symptom() with it |
|
|
452 | * crashing because op is removed - add some debugging to |
|
|
453 | * track if it is removed at this point. |
|
|
454 | * This unfortunately is a bit too verbose it seems - not sure |
|
|
455 | * why - I think what happens is a map is freed or something and |
|
|
456 | * some objects get 'lost' - removed never to be reclaimed. |
|
|
457 | * removed objects generally shouldn't exist. |
|
|
458 | */ |
|
|
459 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
460 | { |
353 | { |
461 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
|
|
462 | } |
|
|
463 | #endif |
|
|
464 | --op->speed_left; |
354 | --op->speed_left; |
465 | process_object (op); |
355 | process_object (op); |
466 | |
356 | |
467 | if (op->destroyed ()) |
357 | if (op->destroyed ()) |
468 | continue; |
358 | continue; |
469 | } |
359 | } |
470 | |
360 | |
471 | if (settings.casting_time == TRUE && op->casting_time > 0) |
361 | if (settings.casting_time == TRUE && op->casting_time > 0.f) |
472 | op->casting_time--; |
362 | --op->casting_time; |
473 | |
363 | |
474 | if (op->speed_left <= 0) |
364 | if (!op->contr) |
475 | op->speed_left += FABS (op->speed); |
365 | op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); |
476 | } |
366 | } |
477 | |
|
|
478 | /* Remove marker object from active list */ |
|
|
479 | if (marker->active_prev != NULL) |
|
|
480 | marker->active_prev->active_next = NULL; |
|
|
481 | else |
|
|
482 | active_objects = NULL; |
|
|
483 | |
367 | |
484 | process_players2 (); |
368 | process_players2 (); |
485 | } |
369 | } |
486 | |
370 | |
487 | /* clean up everything before exiting */ |
371 | /* clean up everything before exiting */ |
488 | void |
372 | void |
489 | emergency_save () |
373 | emergency_save () |
490 | { |
374 | { |
491 | LOG (llevDebug, "emergency save begin.\n"); |
375 | LOG (llevDebug, "emergency save begin.\n"); |
492 | |
376 | |
493 | LOG (llevDebug, "saving players.\n"); |
|
|
494 | for_all_players (pl) |
|
|
495 | if (pl->enable_save && pl->ob && pl->ns) |
|
|
496 | { |
|
|
497 | pl->save (true); |
|
|
498 | pl->enable_save = true; |
|
|
499 | } |
|
|
500 | |
|
|
501 | // for_all_players (pl) |
|
|
502 | // if (pl->ob) |
|
|
503 | // pl->ob->remove (); |
|
|
504 | |
|
|
505 | LOG (llevDebug, "saving maps.\n"); |
|
|
506 | maptile::emergency_save (); |
377 | cfperl_emergency_save (); |
507 | |
378 | |
508 | LOG (llevDebug, "saving book archive.\n"); |
379 | LOG (llevDebug, "saving book archive.\n"); |
509 | write_book_archive (); |
380 | write_book_archive (); |
510 | |
381 | |
511 | LOG (llevDebug, "emergency save done.\n"); |
382 | LOG (llevDebug, "emergency save done.\n"); |
… | |
… | |
513 | |
384 | |
514 | // send all clients some informational text |
385 | // send all clients some informational text |
515 | static void |
386 | static void |
516 | cleanup_inform (const char *cause, bool make_core) |
387 | cleanup_inform (const char *cause, bool make_core) |
517 | { |
388 | { |
|
|
389 | int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
|
|
390 | |
518 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "The server will now shutdown.\n"); |
391 | new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); |
519 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "Cause for this shtudown: %s\n", cause); |
392 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); |
520 | |
393 | |
521 | if (make_core) |
394 | if (make_core) |
522 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered a crash.\n"); |
395 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); |
523 | else |
396 | else |
524 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered to be a clean shutdown.\n"); |
397 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); |
525 | |
398 | |
526 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "%s\n", CLEANUP_MESSAGE); |
399 | new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); |
527 | |
400 | |
528 | flush_sockets (); |
401 | flush_sockets (); |
529 | } |
402 | } |
530 | |
403 | |
531 | /* clean up everything before exiting */ |
404 | /* clean up everything before exiting */ |
532 | void |
405 | void |
533 | cleanup (const char *cause, bool make_core) |
406 | cleanup (const char *cause, bool make_core) |
534 | { |
407 | { |
|
|
408 | if (make_core) |
|
|
409 | fork_abort (cause); |
|
|
410 | |
535 | LOG (llevError, "cleanup cause: %s\n", cause); |
411 | LOG (llevError, "cleanup cause: %s\n", cause); |
536 | |
412 | |
537 | if (!make_core) |
413 | if (!make_core) |
538 | cleanup_inform (cause, make_core); |
414 | cleanup_inform (cause, make_core); |
539 | |
415 | |
… | |
… | |
553 | LOG (llevDebug, "cleanup done.\n"); |
429 | LOG (llevDebug, "cleanup done.\n"); |
554 | |
430 | |
555 | if (make_core) |
431 | if (make_core) |
556 | { |
432 | { |
557 | cleanup_inform (cause, make_core); |
433 | cleanup_inform (cause, make_core); |
558 | abort (); |
434 | cfperl_cleanup (make_core); |
|
|
435 | _exit (1); |
559 | } |
436 | } |
560 | else |
437 | else |
|
|
438 | { |
|
|
439 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); |
|
|
440 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); |
|
|
441 | flush_sockets (); |
|
|
442 | cfperl_cleanup (make_core); |
561 | _exit (0); |
443 | _exit (0); |
|
|
444 | } |
562 | } |
445 | } |
563 | |
446 | |
564 | int |
447 | int |
565 | forbid_play (void) |
448 | forbid_play (void) |
566 | { |
449 | { |
… | |
… | |
622 | * done on the same tick, but that will happen very infrequently |
505 | * done on the same tick, but that will happen very infrequently |
623 | * |
506 | * |
624 | * I also think this code makes it easier to see how often we really are |
507 | * I also think this code makes it easier to see how often we really are |
625 | * doing the various things. |
508 | * doing the various things. |
626 | */ |
509 | */ |
627 | |
|
|
628 | extern unsigned long todtick; |
|
|
629 | |
|
|
630 | void |
510 | void |
631 | do_specials (void) |
511 | do_specials (void) |
632 | { |
512 | { |
633 | if (!(pticks % PTICKS_PER_CLOCK)) |
513 | if (!(pticks % TICKS_PER_HOUR)) |
634 | tick_the_clock (); |
514 | adjust_daylight (); |
635 | |
515 | |
636 | if (!(pticks % 7)) |
516 | if (!(pticks % 7)) |
637 | shstr::gc (); |
517 | shstr::gc (); |
638 | |
518 | |
639 | if (!(pticks % 2503)) |
519 | if (!(pticks % 2503)) |
… | |
… | |
666 | attachable::check_mortals (); |
546 | attachable::check_mortals (); |
667 | |
547 | |
668 | ++pticks; |
548 | ++pticks; |
669 | } |
549 | } |
670 | |
550 | |
|
|
551 | #if 0 |
|
|
552 | // used fro benchmarking (x86/amd64-specific) |
|
|
553 | typedef unsigned long tval; |
|
|
554 | typedef unsigned long long stamp64; |
|
|
555 | |
|
|
556 | extern inline tval |
|
|
557 | stamp (void) |
|
|
558 | { |
|
|
559 | tval tsc; |
|
|
560 | asm volatile ("rdtsc":"=a" (tsc)::"edx"); |
|
|
561 | |
|
|
562 | return tsc; |
|
|
563 | } |
|
|
564 | |
|
|
565 | extern inline tval |
|
|
566 | measure (tval t) |
|
|
567 | { |
|
|
568 | tval tsc; |
|
|
569 | asm volatile ("rdtsc":"=a" (tsc)::"edx"); |
|
|
570 | |
|
|
571 | if (tsc > t) |
|
|
572 | return tsc - t; |
|
|
573 | else |
|
|
574 | return t - tsc; |
|
|
575 | } |
|
|
576 | |
671 | int |
577 | int |
672 | main (int argc, char **argv) |
578 | main (int argc, char **argv) |
673 | { |
579 | { |
|
|
580 | rand_gen rg(0); |
|
|
581 | tval fastest = 0x7fffffff; |
|
|
582 | for (int loop = 10000; loop--; ) |
|
|
583 | { |
|
|
584 | tval s = stamp (); |
|
|
585 | volatile int i = rg.get_int(25); |
|
|
586 | fastest = min (fastest, measure (s)); |
|
|
587 | } |
|
|
588 | |
|
|
589 | //printf ("fastest %d\n", fastest); |
|
|
590 | for (int i = 0; i < 1024*1024*3; ++i) |
|
|
591 | { |
|
|
592 | char c = rg.get_int (256); |
|
|
593 | write (2, &c, 1); |
|
|
594 | } |
|
|
595 | } |
|
|
596 | |
|
|
597 | #else |
|
|
598 | |
|
|
599 | // normal main |
|
|
600 | int |
|
|
601 | main (int argc, char **argv) |
|
|
602 | { |
674 | settings.argc = argc; |
603 | settings.argc = argc; |
675 | settings.argv = argv; |
604 | settings.argv = argv; |
676 | |
605 | |
677 | init (argc, argv); |
606 | init (argc, argv); |
678 | |
607 | |
679 | initPlugins (); |
608 | initPlugins (); |
680 | |
609 | |
681 | for (;;) |
610 | for (;;) |
682 | cfperl_main (); |
611 | cfperl_main (); |
683 | } |
612 | } |
|
|
613 | #endif |
684 | |
614 | |