1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <object.h> |
25 | #include <object.h> |
27 | #include <tod.h> |
26 | #include <tod.h> |
28 | |
27 | |
29 | #ifdef HAVE_DES_H |
|
|
30 | # include <des.h> |
|
|
31 | #else |
|
|
32 | # ifdef HAVE_CRYPT_H |
|
|
33 | # include <crypt.h> |
|
|
34 | # endif |
|
|
35 | #endif |
|
|
36 | |
|
|
37 | #include <sproto.h> |
28 | #include <sproto.h> |
38 | #include <time.h> |
29 | #include <time.h> |
|
|
30 | |
|
|
31 | #include <glib.h> |
39 | |
32 | |
40 | #include <../random_maps/random_map.h> |
33 | #include <../random_maps/random_map.h> |
41 | #include <../random_maps/rproto.h> |
34 | #include <../random_maps/rproto.h> |
42 | #include "path.h" |
35 | #include "path.h" |
43 | |
36 | |
… | |
… | |
46 | }; |
39 | }; |
47 | |
40 | |
48 | void |
41 | void |
49 | version (object *op) |
42 | version (object *op) |
50 | { |
43 | { |
51 | if (op) |
|
|
52 | clear_win_info (op); |
|
|
53 | |
|
|
54 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
44 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION); |
55 | |
45 | |
|
|
46 | #if 0 |
56 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
57 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
49 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
50 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
|
|
51 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
|
|
52 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:"); |
60 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
53 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
61 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
54 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
62 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
55 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
56 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
57 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
… | |
… | |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
89 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
90 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
91 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
92 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
100 | |
93 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
101 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
94 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
103 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
104 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
105 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
106 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
|
|
100 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
101 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
|
|
102 | #endif |
108 | } |
103 | } |
109 | |
104 | |
110 | /* This is a basic little function to put the player back to his |
105 | /* This is a basic little function to put the player back to his |
111 | * savebed. We do some error checking - its possible that the |
106 | * savebed. We do some error checking - its possible that the |
112 | * savebed map may no longer exist, so we make sure the player |
107 | * savebed map may no longer exist, so we make sure the player |
113 | * goes someplace. |
108 | * goes someplace. |
114 | */ |
109 | */ |
115 | void |
110 | void |
116 | enter_player_savebed (object *op) |
111 | enter_player_savebed (object *op) |
117 | { |
112 | { |
118 | object *tmp = object::create (); |
113 | op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y); |
119 | EXIT_PATH (tmp) = op->contr->savebed_map; |
|
|
120 | EXIT_X (tmp) = op->contr->bed_x; |
|
|
121 | EXIT_Y (tmp) = op->contr->bed_y; |
|
|
122 | op->enter_exit (tmp); |
|
|
123 | tmp->destroy (); |
|
|
124 | } |
114 | } |
125 | |
115 | |
126 | /* |
116 | /* |
127 | * enter_map(): Moves the player and pets from current map (if any) to |
117 | * enter_map(): Moves the player and pets from current map (if any) to |
128 | * new map. map, x, y must be set. map is the map we are moving the |
118 | * new map. map, x, y must be set. map is the map we are moving the |
… | |
… | |
131 | * the function that calls this should figure them out. |
121 | * the function that calls this should figure them out. |
132 | */ |
122 | */ |
133 | void |
123 | void |
134 | object::enter_map (maptile *newmap, int x, int y) |
124 | object::enter_map (maptile *newmap, int x, int y) |
135 | { |
125 | { |
136 | if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) |
126 | if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE) |
137 | return; |
127 | return; |
138 | |
128 | |
139 | if (out_of_map (newmap, x, y)) |
129 | if (out_of_map (newmap, x, y)) |
140 | { |
130 | { |
141 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
131 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
… | |
… | |
152 | |
142 | |
153 | if (contr && map != newmap && map) |
143 | if (contr && map != newmap && map) |
154 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
144 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
155 | return; |
145 | return; |
156 | |
146 | |
157 | /* If it is a player login, he has yet to be inserted anyplace. |
147 | // remove, so stupid ob_locked does not trigger a failure |
158 | * otherwise, we need to deal with removing the player here. |
|
|
159 | */ |
|
|
160 | remove (); |
148 | remove (); |
161 | |
149 | |
162 | /* try to find a spot for the player */ |
150 | /* try to find a spot for the player */ |
163 | if (ob_blocked (this, newmap, x, y)) |
151 | if (blocked (newmap, x, y)) |
164 | { /* First choice blocked */ |
152 | { /* First choice blocked */ |
165 | /* We try to find a spot for the player, starting closest in. |
153 | /* We try to find a spot for the player, starting closest in. |
166 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
154 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
167 | * So for example, if the north space is free, you would always end up there even |
155 | * So for example, if the north space is free, you would always end up there even |
168 | * if other spaces around are available. |
156 | * if other spaces around are available. |
… | |
… | |
201 | this->y = y; |
189 | this->y = y; |
202 | map = newmap; |
190 | map = newmap; |
203 | |
191 | |
204 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
192 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
205 | |
193 | |
206 | enemy = NULL; |
194 | enemy = 0; |
207 | |
195 | |
208 | if (contr) |
196 | if (contr) |
209 | { |
197 | { |
210 | contr->maplevel = newmap->path; |
198 | contr->maplevel = newmap->path; |
211 | contr->count = 0; |
199 | contr->count = 0; |
212 | } |
200 | } |
213 | |
201 | |
214 | /* Update any golems */ |
202 | /* Update any golems */ |
215 | if (type == PLAYER && contr->ranges[range_golem]) |
203 | if (type == PLAYER) |
216 | { |
204 | if (object *golem = contr->golem) |
217 | int i = find_free_spot (contr->ranges[range_golem], newmap, |
|
|
218 | x, y, 1, SIZEOFFREE); |
|
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219 | |
|
|
220 | contr->ranges[range_golem]->remove (); |
|
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221 | |
|
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222 | if (i == -1) |
|
|
223 | { |
205 | { |
224 | remove_friendly_object (contr->ranges[range_golem]); |
206 | int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); |
225 | contr->ranges[range_golem]->destroy (); |
207 | |
226 | contr->ranges[range_golem] = 0; |
208 | if (i < 0) |
227 | } |
209 | golem->drop_and_destroy (); |
228 | else |
210 | else |
229 | { |
|
|
230 | for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
|
|
231 | { |
211 | { |
232 | tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); |
212 | newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); |
233 | tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); |
213 | golem->direction = find_dir_2 (x - golem->x, y - golem->y); |
234 | tmp->map = newmap; |
|
|
235 | } |
214 | } |
236 | |
|
|
237 | insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
|
|
238 | contr->ranges[range_golem]->direction = |
|
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239 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
|
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240 | } |
215 | } |
241 | } |
|
|
242 | |
216 | |
243 | /* since the players map is already loaded, we don't need to worry |
217 | /* since the players map is already loaded, we don't need to worry |
244 | * about pending objects. |
218 | * about pending objects. |
245 | */ |
219 | */ |
246 | remove_all_pets (newmap); |
220 | remove_all_pets (newmap); |
… | |
… | |
254 | * is needed after the players have been updated. |
228 | * is needed after the players have been updated. |
255 | */ |
229 | */ |
256 | static void |
230 | static void |
257 | process_players1 () |
231 | process_players1 () |
258 | { |
232 | { |
259 | int flag; |
|
|
260 | |
|
|
261 | /* Basically, we keep looping until all the players have done their actions. */ |
233 | /* Basically, we keep looping until all the players have done their actions. */ |
262 | for (flag = 1; flag != 0;) |
234 | for (int flag = 1; flag != 0;) |
263 | { |
235 | { |
264 | flag = 0; |
236 | flag = 0; |
265 | for_all_players (pl) |
237 | for_all_players (pl) |
266 | { |
238 | { |
267 | pl->refcnt_chk (); |
239 | pl->refcnt_chk (); |
268 | |
240 | |
269 | if (!pl->ob || !pl->ns || !pl->ob->active ()) |
241 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
270 | continue; |
242 | continue; |
271 | |
243 | |
272 | if (pl->ob->speed_left > 0) |
|
|
273 | if (handle_newcs_player (pl->ob)) |
244 | if (handle_newcs_player (pl->ob)) |
274 | flag = 1; |
245 | flag = 1; |
275 | |
|
|
276 | /* If the player is not actively playing, don't make a |
|
|
277 | * backup save - nothing to save anyway. Plus, the |
|
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278 | * map may not longer be valid. This can happen when the |
|
|
279 | * player quits - they exist for purposes of tracking on the map, |
|
|
280 | * but don't actually reside on any actual map. |
|
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281 | */ |
|
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282 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
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283 | continue; |
|
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284 | |
|
|
285 | #ifdef AUTOSAVE |
|
|
286 | /* check for ST_PLAYING state so that we don't try to save off when |
|
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287 | * the player is logging in. |
|
|
288 | */ |
|
|
289 | if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING) |
|
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290 | { |
|
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291 | pl->ob->contr->save (); |
|
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292 | pl->last_save_tick = pticks; |
|
|
293 | } |
246 | } |
294 | #endif |
247 | } |
295 | } /* end of for loop for all the players */ |
|
|
296 | } /* for flag */ |
|
|
297 | |
248 | |
298 | for_all_players (pl) |
249 | for_all_players (pl) |
299 | { |
250 | { |
|
|
251 | object *ob = pl->ob; |
|
|
252 | |
300 | if (!pl->ob || !pl->ns || !pl->ob->active ()) |
253 | if (expect_false (!ob || !pl->ns || !ob->active)) |
301 | continue; |
254 | continue; |
302 | |
255 | |
303 | if (settings.casting_time) |
|
|
304 | { |
|
|
305 | if (pl->ob->casting_time > 0) |
|
|
306 | { |
|
|
307 | pl->ob->casting_time--; |
|
|
308 | pl->ob->start_holding = 1; |
|
|
309 | } |
|
|
310 | |
|
|
311 | /* set spell_state so we can update the range in stats field */ |
|
|
312 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
|
|
313 | pl->ob->start_holding = 0; |
|
|
314 | } |
|
|
315 | |
|
|
316 | do_some_living (pl->ob); |
256 | do_some_living (ob); |
317 | } |
257 | } |
318 | } |
258 | } |
319 | |
259 | |
320 | static void |
260 | static void |
321 | process_players2 () |
261 | process_players2 () |
322 | { |
262 | { |
323 | /* Then check if any players should use weapon-speed instead of speed */ |
263 | /* Then check if any players should use weapon-speed instead of speed */ |
324 | for_all_players (pl) |
264 | for_all_players (pl) |
325 | { |
265 | { |
326 | /* The code that did weapon_sp handling here was out of place - |
266 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
327 | * this isn't called until after the player has finished there |
267 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
328 | * actions, and is thus out of place. All we do here is bounds |
|
|
329 | * checking. |
|
|
330 | */ |
|
|
331 | if (pl->has_hit) |
|
|
332 | { |
|
|
333 | if (pl->ob->speed_left > pl->weapon_sp) |
|
|
334 | pl->ob->speed_left = pl->weapon_sp; |
|
|
335 | |
|
|
336 | /* This needs to be here - if the player is running, we need to |
|
|
337 | * clear this each tick, but new commands are not being received |
|
|
338 | * so execute_newserver_command() is never called |
|
|
339 | */ |
|
|
340 | pl->has_hit = 0; |
|
|
341 | } |
|
|
342 | else if (pl->ob->speed_left > pl->ob->speed) |
|
|
343 | pl->ob->speed_left = pl->ob->speed; |
|
|
344 | } |
268 | } |
345 | } |
269 | } |
346 | |
270 | |
347 | void |
271 | void |
348 | process_events () |
272 | process_events () |
349 | { |
273 | { |
350 | object *op; |
|
|
351 | |
|
|
352 | static object_ptr marker_; |
|
|
353 | |
|
|
354 | if (!marker_) |
|
|
355 | marker_ = object::create (); |
|
|
356 | |
|
|
357 | object *marker = marker_; |
|
|
358 | |
|
|
359 | process_players1 (); |
274 | process_players1 (); |
360 | |
275 | |
361 | marker->active_next = active_objects; |
276 | for_all_actives (op) |
362 | |
|
|
363 | if (marker->active_next) |
|
|
364 | marker->active_next->active_prev = marker; |
|
|
365 | |
|
|
366 | marker->active_prev = 0; |
|
|
367 | active_objects = marker; |
|
|
368 | |
|
|
369 | while (marker->active_next) |
|
|
370 | { |
277 | { |
371 | op = marker->active_next; |
|
|
372 | |
|
|
373 | /* Move marker forward - swap op and marker */ |
|
|
374 | op->active_prev = marker->active_prev; |
|
|
375 | |
|
|
376 | if (op->active_prev) |
|
|
377 | op->active_prev->active_next = op; |
|
|
378 | else |
|
|
379 | active_objects = op; |
|
|
380 | |
|
|
381 | marker->active_next = op->active_next; |
|
|
382 | |
|
|
383 | if (marker->active_next) |
|
|
384 | marker->active_next->active_prev = marker; |
|
|
385 | |
|
|
386 | marker->active_prev = op; |
|
|
387 | op->active_next = marker; |
|
|
388 | |
|
|
389 | /* Now process op */ |
278 | /* Now process op */ |
390 | if (QUERY_FLAG (op, FLAG_FREED)) |
279 | if (expect_false (QUERY_FLAG (op, FLAG_FREED))) |
391 | { |
280 | { |
392 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
281 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
393 | op->set_speed (0); |
282 | op->set_speed (0); |
394 | continue; |
283 | continue; |
395 | } |
284 | } |
396 | |
285 | |
397 | /* I've seen occasional crashes due to this - the object is removed, |
|
|
398 | * and thus the map it points to (last map it was on) may be bogus |
|
|
399 | * The real bug is to try to find out the cause of this - someone |
|
|
400 | * is probably calling remove_ob without either an insert_ob or |
|
|
401 | * free_object afterwards, leaving an object dangling. But I'd |
|
|
402 | * rather log this and continue on instead of crashing. |
|
|
403 | * Don't remove players - when a player quits, the object is in |
|
|
404 | * sort of a limbo, of removed, but something we want to keep |
|
|
405 | * around. |
|
|
406 | */ |
|
|
407 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
|
|
408 | { |
|
|
409 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
|
|
410 | char *dump = dump_object (op); |
|
|
411 | LOG (llevError, dump); |
|
|
412 | free (dump); |
|
|
413 | op->destroy (); |
|
|
414 | continue; |
|
|
415 | } |
|
|
416 | |
|
|
417 | if (!op->has_active_speed ()) |
286 | if (expect_false (!op->has_active_speed ())) |
418 | { |
287 | { |
419 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
288 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
420 | "but is on active list\n", op->debug_desc (), op->speed); |
289 | "but is on active list\n", op->debug_desc (), op->speed); |
421 | op->set_speed (0); |
290 | op->set_speed (0); |
422 | continue; |
291 | continue; |
423 | } |
292 | } |
424 | |
293 | |
425 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
294 | if (expect_false (op->flag [FLAG_REMOVED])) |
426 | { |
295 | { |
427 | LOG (llevError, "BUG: process_events(): Object without map or " |
296 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
428 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
297 | op->debug_desc ()); |
429 | op->set_speed (0); |
298 | op->set_speed (0); |
430 | continue; |
299 | continue; |
431 | } |
300 | } |
432 | |
301 | |
433 | /* Animate the object. Bug or feature that anim_speed |
302 | /* Animate the object. Bug or feature that anim_speed |
434 | * is based on ticks, and not the creatures speed? |
303 | * is based on ticks, and not the creatures speed? |
435 | */ |
304 | */ |
436 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
305 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
437 | { |
306 | { |
438 | if ((op->type == PLAYER)) |
|
|
439 | animate_object (op, op->facing); |
|
|
440 | else |
|
|
441 | animate_object (op, op->direction); |
307 | animate_object (op, op->contr ? op->facing : op->direction); |
442 | |
|
|
443 | op->last_anim = 1; |
308 | op->last_anim = 1; |
444 | } |
309 | } |
445 | else |
310 | else |
446 | op->last_anim++; |
311 | ++op->last_anim; |
447 | |
312 | |
448 | if (op->speed_left > 0) |
313 | if (expect_false (op->speed_left > 0.f)) |
449 | { |
|
|
450 | #if 0 |
|
|
451 | /* I've seen occasional crashes in move_symptom() with it |
|
|
452 | * crashing because op is removed - add some debugging to |
|
|
453 | * track if it is removed at this point. |
|
|
454 | * This unfortunately is a bit too verbose it seems - not sure |
|
|
455 | * why - I think what happens is a map is freed or something and |
|
|
456 | * some objects get 'lost' - removed never to be reclaimed. |
|
|
457 | * removed objects generally shouldn't exist. |
|
|
458 | */ |
|
|
459 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
460 | { |
314 | { |
461 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
|
|
462 | } |
|
|
463 | #endif |
|
|
464 | --op->speed_left; |
315 | --op->speed_left; |
465 | process_object (op); |
316 | process_object (op); |
466 | |
|
|
467 | if (op->destroyed ()) |
|
|
468 | continue; |
|
|
469 | } |
317 | } |
470 | |
318 | |
471 | if (settings.casting_time == TRUE && op->casting_time > 0) |
319 | if (expect_true (!op->contr)) |
472 | op->casting_time--; |
320 | op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); |
473 | |
|
|
474 | if (op->speed_left <= 0) |
|
|
475 | op->speed_left += FABS (op->speed); |
|
|
476 | } |
321 | } |
477 | |
|
|
478 | /* Remove marker object from active list */ |
|
|
479 | if (marker->active_prev != NULL) |
|
|
480 | marker->active_prev->active_next = NULL; |
|
|
481 | else |
|
|
482 | active_objects = NULL; |
|
|
483 | |
322 | |
484 | process_players2 (); |
323 | process_players2 (); |
485 | } |
324 | } |
486 | |
325 | |
487 | /* clean up everything before exiting */ |
326 | /* clean up everything before exiting */ |
488 | void |
327 | void |
489 | emergency_save () |
328 | emergency_save () |
490 | { |
329 | { |
491 | LOG (llevDebug, "emergency save begin.\n"); |
330 | LOG (llevDebug, "emergency save begin.\n"); |
492 | |
331 | |
493 | LOG (llevDebug, "saving players.\n"); |
|
|
494 | for_all_players (pl) |
|
|
495 | if (pl->enable_save && pl->ob && pl->ns) |
|
|
496 | { |
|
|
497 | pl->save (true); |
|
|
498 | pl->enable_save = true; |
|
|
499 | } |
|
|
500 | |
|
|
501 | // for_all_players (pl) |
|
|
502 | // if (pl->ob) |
|
|
503 | // pl->ob->remove (); |
|
|
504 | |
|
|
505 | LOG (llevDebug, "saving maps.\n"); |
|
|
506 | maptile::emergency_save (); |
332 | cfperl_emergency_save (); |
507 | |
333 | |
508 | LOG (llevDebug, "saving book archive.\n"); |
334 | LOG (llevDebug, "saving book archive.\n"); |
509 | write_book_archive (); |
335 | write_book_archive (); |
510 | |
336 | |
511 | LOG (llevDebug, "emergency save done.\n"); |
337 | LOG (llevDebug, "emergency save done.\n"); |
… | |
… | |
513 | |
339 | |
514 | // send all clients some informational text |
340 | // send all clients some informational text |
515 | static void |
341 | static void |
516 | cleanup_inform (const char *cause, bool make_core) |
342 | cleanup_inform (const char *cause, bool make_core) |
517 | { |
343 | { |
|
|
344 | int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
|
|
345 | |
518 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "The server will now shutdown.\n"); |
346 | new_draw_info_format (flags, 0, 0, "The server will now shutdown."); |
519 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "Cause for this shtudown: %s\n", cause); |
347 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause); |
520 | |
348 | |
521 | if (make_core) |
349 | if (make_core) |
522 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered a crash.\n"); |
350 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved."); |
523 | else |
351 | else |
524 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered to be a clean shutdown.\n"); |
352 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now."); |
525 | |
353 | |
526 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "%s\n", CLEANUP_MESSAGE); |
354 | new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE); |
527 | |
355 | |
528 | flush_sockets (); |
356 | client::flush_sockets (); |
529 | } |
357 | } |
530 | |
358 | |
531 | /* clean up everything before exiting */ |
359 | /* clean up everything before exiting */ |
532 | void |
360 | void |
533 | cleanup (const char *cause, bool make_core) |
361 | cleanup (const char *cause, bool make_core) |
534 | { |
362 | { |
|
|
363 | if (make_core) |
|
|
364 | fork_abort (cause); |
|
|
365 | |
535 | LOG (llevError, "cleanup cause: %s\n", cause); |
366 | LOG (llevError, "cleanup cause: %s\n", cause); |
536 | |
367 | |
537 | if (!make_core) |
368 | if (!make_core) |
538 | cleanup_inform (cause, make_core); |
369 | cleanup_inform (cause, make_core); |
539 | |
370 | |
… | |
… | |
550 | LOG (llevDebug, "running cleanup handlers.\n"); |
381 | LOG (llevDebug, "running cleanup handlers.\n"); |
551 | INVOKE_GLOBAL (CLEANUP); |
382 | INVOKE_GLOBAL (CLEANUP); |
552 | |
383 | |
553 | LOG (llevDebug, "cleanup done.\n"); |
384 | LOG (llevDebug, "cleanup done.\n"); |
554 | |
385 | |
|
|
386 | log_cleanup (); |
|
|
387 | |
555 | if (make_core) |
388 | if (make_core) |
556 | { |
|
|
557 | cleanup_inform (cause, make_core); |
389 | cleanup_inform (cause, make_core); |
558 | abort (); |
|
|
559 | } |
|
|
560 | else |
390 | else |
561 | _exit (0); |
|
|
562 | } |
|
|
563 | |
|
|
564 | int |
|
|
565 | forbid_play (void) |
|
|
566 | { |
|
|
567 | #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) |
|
|
568 | char buf[MAX_BUF], day[MAX_BUF]; |
|
|
569 | FILE *fp; |
|
|
570 | time_t clock; |
|
|
571 | struct tm *tm; |
|
|
572 | int i, start, stop, forbit = 0, comp; |
|
|
573 | |
|
|
574 | clock = time (NULL); |
|
|
575 | tm = (struct tm *) localtime (&clock); |
|
|
576 | |
|
|
577 | sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); |
|
|
578 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
|
|
579 | return 0; |
|
|
580 | |
|
|
581 | while (fgets (buf, MAX_BUF, fp)) |
|
|
582 | { |
|
|
583 | if (buf[0] == '#') |
|
|
584 | continue; |
|
|
585 | |
|
|
586 | if (!strncmp (buf, "msg", 3)) |
|
|
587 | { |
|
|
588 | if (forbit) |
|
|
589 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
|
|
590 | fputs (buf, logfile); |
|
|
591 | break; |
|
|
592 | } |
|
|
593 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
|
|
594 | { |
|
|
595 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
|
|
596 | continue; |
|
|
597 | } |
|
|
598 | |
|
|
599 | for (i = 0; i < 7; i++) |
|
|
600 | { |
|
|
601 | if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop)) |
|
|
602 | forbit = 1; |
|
|
603 | } |
|
|
604 | } |
391 | { |
|
|
392 | new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting."); |
|
|
393 | new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE); |
|
|
394 | client::flush_sockets (); |
|
|
395 | } |
605 | |
396 | |
606 | close_and_delete (fp, comp); |
397 | cfperl_cleanup (make_core); |
607 | |
398 | _exit (make_core); |
608 | return forbit; |
|
|
609 | #else |
|
|
610 | return 0; |
|
|
611 | #endif |
|
|
612 | } |
399 | } |
613 | |
400 | |
614 | /* |
401 | /* |
615 | * do_specials() is a collection of functions to call from time to time. |
402 | * do_specials() is a collection of functions to call from time to time. |
616 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
403 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
… | |
… | |
622 | * done on the same tick, but that will happen very infrequently |
409 | * done on the same tick, but that will happen very infrequently |
623 | * |
410 | * |
624 | * I also think this code makes it easier to see how often we really are |
411 | * I also think this code makes it easier to see how often we really are |
625 | * doing the various things. |
412 | * doing the various things. |
626 | */ |
413 | */ |
627 | |
|
|
628 | extern unsigned long todtick; |
|
|
629 | |
|
|
630 | void |
414 | void |
631 | do_specials (void) |
415 | do_specials (void) |
632 | { |
416 | { |
633 | if (!(pticks % PTICKS_PER_CLOCK)) |
|
|
634 | tick_the_clock (); |
|
|
635 | |
|
|
636 | if (!(pticks % 7)) |
|
|
637 | shstr::gc (); |
417 | shstr::gc (); |
|
|
418 | archetype::gc (); |
638 | |
419 | |
|
|
420 | if (expect_false (!(pticks % TICKS_PER_HOUR))) |
|
|
421 | maptile::adjust_daylight (); |
|
|
422 | |
639 | if (!(pticks % 2503)) |
423 | if (expect_false (!(pticks % 2503))) |
640 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
424 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
641 | |
425 | |
642 | if (!(pticks % 5003)) |
426 | if (expect_false (!(pticks % 5003))) |
643 | write_book_archive (); |
427 | write_book_archive (); |
644 | |
428 | |
645 | if (!(pticks % 5009)) |
429 | if (expect_false (!(pticks % 5009))) |
646 | clean_friendly_list (); |
430 | clean_friendly_list (); |
647 | |
431 | |
648 | if (!(pticks % 5011)) |
432 | if (expect_false (!(pticks % 5011))) |
649 | obsolete_parties (); |
433 | obsolete_parties (); |
650 | |
434 | |
651 | if (!(pticks % 12503)) |
435 | if (expect_false (!(pticks % 12503))) |
652 | fix_luck (); |
436 | fix_luck (); |
653 | } |
437 | } |
654 | |
438 | |
655 | void |
439 | void |
656 | server_tick () |
440 | server_tick () |
657 | { |
441 | { |
658 | // first do the user visible stuff |
442 | // first do the user visible stuff |
659 | doeric_server (); |
|
|
660 | INVOKE_GLOBAL (CLOCK); |
443 | INVOKE_GLOBAL (CLOCK); |
661 | process_events (); /* "do" something with objects with speed */ |
444 | process_events (); // "do" something with objects with speed |
662 | flush_sockets (); |
445 | client::clock (); // draw client maps etc. |
663 | |
446 | |
664 | // then do some bookkeeping, should not really be here |
447 | // then do some bookkeeping, should not really be here |
665 | do_specials (); /* Routines called from time to time. */ |
448 | do_specials (); /* Routines called from time to time. */ |
666 | attachable::check_mortals (); |
449 | attachable::check_mortals (); |
667 | |
450 | |
668 | ++pticks; |
451 | ++pticks; |
669 | } |
452 | } |
670 | |
453 | |
|
|
454 | // normal main |
671 | int |
455 | int |
672 | main (int argc, char **argv) |
456 | main (int argc, char **argv) |
673 | { |
457 | { |
674 | settings.argc = argc; |
458 | settings.argc = argc; |
675 | settings.argv = argv; |
459 | settings.argv = argv; |
|
|
460 | |
|
|
461 | rndm.seed (time (0)); |
|
|
462 | g_thread_init (0); // for the slice allocator only |
676 | |
463 | |
677 | init (argc, argv); |
464 | init (argc, argv); |
678 | |
|
|
679 | initPlugins (); |
|
|
680 | |
465 | |
681 | for (;;) |
466 | for (;;) |
682 | cfperl_main (); |
467 | cfperl_main (); |
683 | } |
468 | } |
684 | |
469 | |