1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
|
|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
45 | }; |
46 | }; |
46 | |
47 | |
47 | void |
48 | void |
48 | version (object *op) |
49 | version (object *op) |
49 | { |
50 | { |
50 | if (op != NULL) |
51 | if (op) |
51 | clear_win_info (op); |
52 | clear_win_info (op); |
52 | |
53 | |
53 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); |
54 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
54 | |
|
|
55 | /* If in a socket, don't print out the list of authors. It confuses the |
|
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56 | * crossclient program. |
|
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57 | */ |
|
|
58 | if (op == NULL) |
|
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59 | return; |
|
|
60 | |
55 | |
61 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
56 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
62 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
57 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
… | |
… | |
68 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
69 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
70 | new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); |
66 | new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); |
72 | new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); |
67 | new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); |
73 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>"); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst JΓΈrgensen <jorgens@flipper.pvv.unit.no>"); |
74 | new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); |
69 | new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); |
75 | new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); |
70 | new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); |
76 | new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); |
77 | new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); |
72 | new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); |
78 | new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); |
73 | new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); |
… | |
… | |
136 | * the function that calls this should figure them out. |
131 | * the function that calls this should figure them out. |
137 | */ |
132 | */ |
138 | void |
133 | void |
139 | object::enter_map (maptile *newmap, int x, int y) |
134 | object::enter_map (maptile *newmap, int x, int y) |
140 | { |
135 | { |
141 | if (!newmap->load ()) |
136 | if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) |
142 | return; |
137 | return; |
143 | |
138 | |
144 | if (out_of_map (newmap, x, y)) |
139 | if (out_of_map (newmap, x, y)) |
145 | { |
140 | { |
146 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
141 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
… | |
… | |
152 | &newmap->path, x, y, newmap->width, newmap->height); |
147 | &newmap->path, x, y, newmap->width, newmap->height); |
153 | new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); |
148 | new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); |
154 | return; |
149 | return; |
155 | } |
150 | } |
156 | } |
151 | } |
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152 | |
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153 | if (contr && map != newmap && map) |
|
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154 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
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155 | return; |
|
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156 | |
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157 | /* If it is a player login, he has yet to be inserted anyplace. |
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158 | * otherwise, we need to deal with removing the player here. |
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159 | */ |
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160 | remove (); |
157 | |
161 | |
158 | /* try to find a spot for the player */ |
162 | /* try to find a spot for the player */ |
159 | if (ob_blocked (this, newmap, x, y)) |
163 | if (ob_blocked (this, newmap, x, y)) |
160 | { /* First choice blocked */ |
164 | { /* First choice blocked */ |
161 | /* We try to find a spot for the player, starting closest in. |
165 | /* We try to find a spot for the player, starting closest in. |
… | |
… | |
182 | else |
186 | else |
183 | /* not much we can do in this case. */ |
187 | /* not much we can do in this case. */ |
184 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); |
188 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); |
185 | } |
189 | } |
186 | |
190 | |
187 | if (map) |
191 | if (contr && map != newmap) |
188 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
192 | { |
189 | return; |
|
|
190 | |
|
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191 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
193 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
192 | return; |
194 | return; |
193 | |
195 | |
194 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
196 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
195 | return; |
197 | return; |
196 | |
198 | } |
197 | /* If it is a player login, he has yet to be inserted anyplace. |
|
|
198 | * otherwise, we need to deal with removing the player here. |
|
|
199 | */ |
|
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200 | remove (); |
|
|
201 | |
199 | |
202 | this->x = x; |
200 | this->x = x; |
203 | this->y = y; |
201 | this->y = y; |
204 | map = newmap; |
202 | map = newmap; |
205 | |
203 | |
206 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
204 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
207 | |
205 | |
208 | newmap->timeout = 0; |
|
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209 | enemy = NULL; |
206 | enemy = NULL; |
210 | |
207 | |
211 | if (contr) |
208 | if (contr) |
212 | { |
209 | { |
213 | strcpy (contr->maplevel, newmap->path); |
210 | contr->maplevel = newmap->path; |
214 | contr->count = 0; |
211 | contr->count = 0; |
215 | } |
212 | } |
216 | |
213 | |
217 | /* Update any golems */ |
214 | /* Update any golems */ |
218 | if (type == PLAYER && contr->ranges[range_golem]) |
215 | if (type == PLAYER && contr->ranges[range_golem]) |
… | |
… | |
230 | } |
227 | } |
231 | else |
228 | else |
232 | { |
229 | { |
233 | for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
230 | for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
234 | { |
231 | { |
235 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
232 | tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x); |
236 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
233 | tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y); |
237 | tmp->map = newmap; |
234 | tmp->map = newmap; |
238 | } |
235 | } |
239 | |
236 | |
240 | insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
237 | insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0); |
241 | contr->ranges[range_golem]->direction = |
238 | contr->ranges[range_golem]->direction = |
242 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
239 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
243 | } |
240 | } |
244 | } |
241 | } |
245 | |
|
|
246 | direction = 0; |
|
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247 | |
242 | |
248 | /* since the players map is already loaded, we don't need to worry |
243 | /* since the players map is already loaded, we don't need to worry |
249 | * about pending objects. |
244 | * about pending objects. |
250 | */ |
245 | */ |
251 | remove_all_pets (newmap); |
246 | remove_all_pets (newmap); |
252 | } |
|
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253 | |
|
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254 | /* clean_path takes a path and replaces all / with _ |
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255 | * We do a strcpy so that we do not change the original string. |
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256 | */ |
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257 | char * |
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258 | clean_path (const char *file) |
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259 | { |
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260 | static char newpath[MAX_BUF], *cp; |
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261 | assign (newpath, file); |
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262 | |
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263 | for (cp = newpath; *cp != '\0'; cp++) |
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264 | if (*cp == '/') |
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265 | *cp = '_'; |
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266 | |
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267 | return newpath; |
|
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268 | } |
|
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269 | |
|
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270 | /* unclean_path takes a path and replaces all _ with / |
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271 | * This basically undoes clean path. |
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272 | * We do a strcpy so that we do not change the original string. |
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273 | * We are smart enough to start after the last / in case we |
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274 | * are getting passed a string that points to a unique map |
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275 | * path. |
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276 | */ |
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277 | char * |
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278 | unclean_path (const char *src) |
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279 | { |
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280 | static char newpath[MAX_BUF], *cp; |
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281 | |
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282 | cp = strrchr (src, '/'); |
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283 | assign (newpath, cp ? cp + 1 : src); |
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284 | |
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285 | for (cp = newpath; *cp != '\0'; cp++) |
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286 | if (*cp == '_') |
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287 | *cp = '/'; |
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288 | |
|
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289 | return newpath; |
|
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290 | } |
247 | } |
291 | |
248 | |
292 | /* process_players1 and process_players2 do all the player related stuff. |
249 | /* process_players1 and process_players2 do all the player related stuff. |
293 | * I moved it out of process events and process_map. This was to some |
250 | * I moved it out of process events and process_map. This was to some |
294 | * extent for debugging as well as to get a better idea of the time used |
251 | * extent for debugging as well as to get a better idea of the time used |
… | |
… | |
307 | flag = 0; |
264 | flag = 0; |
308 | for_all_players (pl) |
265 | for_all_players (pl) |
309 | { |
266 | { |
310 | pl->refcnt_chk (); |
267 | pl->refcnt_chk (); |
311 | |
268 | |
312 | if (!pl->ob || !pl->ns) |
269 | if (!pl->ob || !pl->ns || !pl->ob->active ()) |
313 | continue; |
270 | continue; |
314 | |
271 | |
315 | if (pl->ob->speed_left > 0) |
272 | if (pl->ob->speed_left > 0) |
316 | if (handle_newcs_player (pl->ob)) |
273 | if (handle_newcs_player (pl->ob)) |
317 | flag = 1; |
274 | flag = 1; |
… | |
… | |
338 | } /* end of for loop for all the players */ |
295 | } /* end of for loop for all the players */ |
339 | } /* for flag */ |
296 | } /* for flag */ |
340 | |
297 | |
341 | for_all_players (pl) |
298 | for_all_players (pl) |
342 | { |
299 | { |
343 | if (!pl->ob || !pl->ns) |
300 | if (!pl->ob || !pl->ns || !pl->ob->active ()) |
344 | continue; |
301 | continue; |
345 | |
302 | |
346 | if (settings.casting_time) |
303 | if (settings.casting_time) |
347 | { |
304 | { |
348 | if (pl->ob->casting_time > 0) |
305 | if (pl->ob->casting_time > 0) |
… | |
… | |
455 | free (dump); |
412 | free (dump); |
456 | op->destroy (); |
413 | op->destroy (); |
457 | continue; |
414 | continue; |
458 | } |
415 | } |
459 | |
416 | |
460 | if (!op->speed) |
417 | if (!op->has_active_speed ()) |
461 | { |
418 | { |
462 | LOG (llevError, "BUG: process_events(): Object %s has no speed, " |
419 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
463 | "but is on active list\n", &op->arch->name); |
420 | "but is on active list\n", op->debug_desc (), op->speed); |
464 | op->set_speed (0); |
421 | op->set_speed (0); |
465 | continue; |
422 | continue; |
466 | } |
423 | } |
467 | |
424 | |
468 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
425 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
… | |
… | |
533 | { |
490 | { |
534 | LOG (llevDebug, "emergency save begin.\n"); |
491 | LOG (llevDebug, "emergency save begin.\n"); |
535 | |
492 | |
536 | LOG (llevDebug, "saving players.\n"); |
493 | LOG (llevDebug, "saving players.\n"); |
537 | for_all_players (pl) |
494 | for_all_players (pl) |
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495 | if (pl->enable_save && pl->ob && pl->ns) |
|
|
496 | { |
538 | pl->save (1); |
497 | pl->save (true); |
|
|
498 | pl->enable_save = true; |
|
|
499 | } |
539 | |
500 | |
540 | // for_all_players (pl) |
501 | // for_all_players (pl) |
541 | // if (pl->ob) |
502 | // if (pl->ob) |
542 | // pl->ob->remove (); |
503 | // pl->ob->remove (); |
543 | |
504 | |
… | |
… | |
548 | write_book_archive (); |
509 | write_book_archive (); |
549 | |
510 | |
550 | LOG (llevDebug, "emergency save done.\n"); |
511 | LOG (llevDebug, "emergency save done.\n"); |
551 | } |
512 | } |
552 | |
513 | |
|
|
514 | // send all clients some informational text |
|
|
515 | static void |
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516 | cleanup_inform (const char *cause, bool make_core) |
|
|
517 | { |
|
|
518 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "The server will now shutdown.\n"); |
|
|
519 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "Cause for this shtudown: %s\n", cause); |
|
|
520 | |
|
|
521 | if (make_core) |
|
|
522 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered a crash.\n"); |
|
|
523 | else |
|
|
524 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered to be a clean shutdown.\n"); |
|
|
525 | |
|
|
526 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "%s\n", CLEANUP_MESSAGE); |
|
|
527 | |
|
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528 | flush_sockets (); |
|
|
529 | } |
|
|
530 | |
553 | /* clean up everything before exiting */ |
531 | /* clean up everything before exiting */ |
554 | void |
532 | void |
555 | cleanup (bool make_core) |
533 | cleanup (const char *cause, bool make_core) |
556 | { |
534 | { |
|
|
535 | LOG (llevError, "cleanup cause: %s\n", cause); |
|
|
536 | |
|
|
537 | if (!make_core) |
|
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538 | cleanup_inform (cause, make_core); |
|
|
539 | |
557 | LOG (llevDebug, "cleanup begin.\n"); |
540 | LOG (llevDebug, "cleanup begin.\n"); |
558 | |
541 | |
|
|
542 | if (init_done && !in_cleanup) |
|
|
543 | { |
559 | in_cleanup = true; |
544 | in_cleanup = true; |
560 | |
|
|
561 | if (init_done) |
|
|
562 | emergency_save (); |
545 | emergency_save (); |
|
|
546 | } |
|
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547 | else |
|
|
548 | in_cleanup = true; |
563 | |
549 | |
564 | LOG (llevDebug, "running cleanup handlers.\n"); |
550 | LOG (llevDebug, "running cleanup handlers.\n"); |
565 | INVOKE_GLOBAL (CLEANUP); |
551 | INVOKE_GLOBAL (CLEANUP); |
566 | |
552 | |
567 | LOG (llevDebug, "cleanup done.\n"); |
553 | LOG (llevDebug, "cleanup done.\n"); |
568 | |
554 | |
569 | if (make_core) |
555 | if (make_core) |
|
|
556 | { |
|
|
557 | cleanup_inform (cause, make_core); |
570 | abort (); |
558 | abort (); |
|
|
559 | } |
571 | else |
560 | else |
572 | _exit (0); |
561 | _exit (0); |
573 | } |
|
|
574 | |
|
|
575 | void |
|
|
576 | leave (player *pl, int draw_exit) |
|
|
577 | { |
|
|
578 | if (pl) |
|
|
579 | { |
|
|
580 | if (pl->ob->type != DEAD_OBJECT) |
|
|
581 | { |
|
|
582 | /* If a hidden dm dropped connection do not create |
|
|
583 | * inconsistencies by showing that they have left the game |
|
|
584 | */ |
|
|
585 | if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) |
|
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586 | && draw_exit) |
|
|
587 | { |
|
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588 | if (pl->ob->map) |
|
|
589 | { |
|
|
590 | INVOKE_PLAYER (LOGOUT, pl); |
|
|
591 | LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host); |
|
|
592 | } |
|
|
593 | |
|
|
594 | char buf[MAX_BUF]; |
|
|
595 | |
|
|
596 | sprintf (buf, "%s left the game.", &pl->ob->name); |
|
|
597 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf); |
|
|
598 | } |
|
|
599 | |
|
|
600 | pl->ob->remove (); |
|
|
601 | pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ |
|
|
602 | } |
|
|
603 | |
|
|
604 | /* We do this so that the socket handling routine can do the final |
|
|
605 | * cleanup. We also leave that loop to actually handle the freeing |
|
|
606 | * of the data. |
|
|
607 | */ |
|
|
608 | if (pl->ns) |
|
|
609 | pl->ns->destroy (); |
|
|
610 | |
|
|
611 | } |
|
|
612 | } |
562 | } |
613 | |
563 | |
614 | int |
564 | int |
615 | forbid_play (void) |
565 | forbid_play (void) |
616 | { |
566 | { |
… | |
… | |
630 | |
580 | |
631 | while (fgets (buf, MAX_BUF, fp)) |
581 | while (fgets (buf, MAX_BUF, fp)) |
632 | { |
582 | { |
633 | if (buf[0] == '#') |
583 | if (buf[0] == '#') |
634 | continue; |
584 | continue; |
|
|
585 | |
635 | if (!strncmp (buf, "msg", 3)) |
586 | if (!strncmp (buf, "msg", 3)) |
636 | { |
587 | { |
637 | if (forbit) |
588 | if (forbit) |
638 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
589 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
639 | fputs (buf, logfile); |
590 | fputs (buf, logfile); |
640 | break; |
591 | break; |
641 | |
|
|
642 | } |
592 | } |
643 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
593 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
644 | { |
594 | { |
645 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
595 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
646 | continue; |
596 | continue; |
… | |
… | |
660 | return 0; |
610 | return 0; |
661 | #endif |
611 | #endif |
662 | } |
612 | } |
663 | |
613 | |
664 | /* |
614 | /* |
665 | * do_specials() is a collection of functions to call from time to time. |
615 | * do_specials() is a collection of functions to call from time to time. |
666 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
616 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
667 | * often to do things. This will allow us to spred them out more often. |
617 | * often to do things. This will allow us to spred them out more often. |
668 | * I use prime numbers for the factor count - in that way, it is less likely |
618 | * I use prime numbers for the factor count - in that way, it is less likely |
669 | * these actions will fall on the same tick (compared to say using 500/2500/15000 |
619 | * these actions will fall on the same tick (compared to say using 500/2500/15000 |
670 | * which would mean on that 15,000 tick count a whole bunch of stuff gets |
620 | * which would mean on that 15,000 tick count a whole bunch of stuff gets |
… | |
… | |
728 | |
678 | |
729 | initPlugins (); |
679 | initPlugins (); |
730 | |
680 | |
731 | for (;;) |
681 | for (;;) |
732 | cfperl_main (); |
682 | cfperl_main (); |
733 | |
|
|
734 | // unreached |
|
|
735 | cleanup (); |
|
|
736 | |
|
|
737 | return 0; |
|
|
738 | } |
683 | } |
|
|
684 | |