1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <object.h> |
25 | #include <object.h> |
27 | #include <tod.h> |
26 | #include <tod.h> |
… | |
… | |
38 | }; |
37 | }; |
39 | |
38 | |
40 | void |
39 | void |
41 | version (object *op) |
40 | version (object *op) |
42 | { |
41 | { |
43 | if (op) |
|
|
44 | clear_win_info (op); |
|
|
45 | |
|
|
46 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
42 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION); |
47 | |
43 | |
|
|
44 | #if 0 |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
45 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
49 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
46 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
50 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
51 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
52 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
49 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
… | |
… | |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
100 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
101 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
98 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
|
|
100 | #endif |
103 | } |
101 | } |
104 | |
102 | |
105 | /* This is a basic little function to put the player back to his |
103 | /* This is a basic little function to put the player back to his |
106 | * savebed. We do some error checking - its possible that the |
104 | * savebed. We do some error checking - its possible that the |
107 | * savebed map may no longer exist, so we make sure the player |
105 | * savebed map may no longer exist, so we make sure the player |
… | |
… | |
151 | |
149 | |
152 | // remove, so stupid ob_locked does not trigger a failure |
150 | // remove, so stupid ob_locked does not trigger a failure |
153 | remove (); |
151 | remove (); |
154 | |
152 | |
155 | /* try to find a spot for the player */ |
153 | /* try to find a spot for the player */ |
156 | if (ob_blocked (this, newmap, x, y)) |
154 | if (blocked (newmap, x, y)) |
157 | { /* First choice blocked */ |
155 | { /* First choice blocked */ |
158 | /* We try to find a spot for the player, starting closest in. |
156 | /* We try to find a spot for the player, starting closest in. |
159 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
157 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
160 | * So for example, if the north space is free, you would always end up there even |
158 | * So for example, if the north space is free, you would always end up there even |
161 | * if other spaces around are available. |
159 | * if other spaces around are available. |
… | |
… | |
203 | contr->maplevel = newmap->path; |
201 | contr->maplevel = newmap->path; |
204 | contr->count = 0; |
202 | contr->count = 0; |
205 | } |
203 | } |
206 | |
204 | |
207 | /* Update any golems */ |
205 | /* Update any golems */ |
208 | if (type == PLAYER && contr->ranges[range_golem]) |
206 | if (type == PLAYER) |
|
|
207 | if (object *golem = contr->golem) |
209 | { |
208 | { |
210 | int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE); |
209 | int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); |
211 | |
210 | |
212 | if (i < 0) |
211 | if (i < 0) |
213 | { |
212 | golem->destroy (); |
214 | contr->ranges[range_golem]->destroy (); |
|
|
215 | contr->ranges[range_golem] = 0; |
|
|
216 | } |
|
|
217 | else |
213 | else |
218 | { |
214 | { |
219 | newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]); |
215 | newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); |
220 | |
216 | golem->direction = find_dir_2 (x - golem->x, y - golem->y); |
221 | contr->ranges[range_golem]->direction = |
|
|
222 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
|
|
223 | } |
217 | } |
224 | } |
218 | } |
225 | |
219 | |
226 | /* since the players map is already loaded, we don't need to worry |
220 | /* since the players map is already loaded, we don't need to worry |
227 | * about pending objects. |
221 | * about pending objects. |
228 | */ |
222 | */ |
229 | remove_all_pets (newmap); |
223 | remove_all_pets (newmap); |
… | |
… | |
237 | * is needed after the players have been updated. |
231 | * is needed after the players have been updated. |
238 | */ |
232 | */ |
239 | static void |
233 | static void |
240 | process_players1 () |
234 | process_players1 () |
241 | { |
235 | { |
242 | int flag; |
|
|
243 | |
|
|
244 | /* Basically, we keep looping until all the players have done their actions. */ |
236 | /* Basically, we keep looping until all the players have done their actions. */ |
245 | for (flag = 1; flag != 0;) |
237 | for (int flag = 1; flag != 0;) |
246 | { |
238 | { |
247 | flag = 0; |
239 | flag = 0; |
248 | for_all_players (pl) |
240 | for_all_players (pl) |
249 | { |
241 | { |
250 | pl->refcnt_chk (); |
242 | pl->refcnt_chk (); |
251 | |
243 | |
252 | if (!pl->ob || !pl->ns || !pl->ob->active) |
244 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
253 | continue; |
245 | continue; |
254 | |
246 | |
255 | if (pl->ob->speed_left > 0) |
|
|
256 | if (handle_newcs_player (pl->ob)) |
247 | if (handle_newcs_player (pl->ob)) |
257 | flag = 1; |
248 | flag = 1; |
258 | |
249 | } |
259 | /* If the player is not actively playing, don't make a |
250 | } |
260 | * backup save - nothing to save anyway. Plus, the |
|
|
261 | * map may not longer be valid. This can happen when the |
|
|
262 | * player quits - they exist for purposes of tracking on the map, |
|
|
263 | * but don't actually reside on any actual map. |
|
|
264 | */ |
|
|
265 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
266 | continue; |
|
|
267 | } /* end of for loop for all the players */ |
|
|
268 | } /* for flag */ |
|
|
269 | |
251 | |
270 | for_all_players (pl) |
252 | for_all_players (pl) |
271 | { |
253 | { |
|
|
254 | object *ob = pl->ob; |
|
|
255 | |
272 | if (!pl->ob || !pl->ns || !pl->ob->active) |
256 | if (expect_false (!ob || !pl->ns || !ob->active)) |
273 | continue; |
257 | continue; |
274 | |
258 | |
275 | if (settings.casting_time) |
|
|
276 | { |
|
|
277 | if (pl->ob->casting_time > 0) |
|
|
278 | { |
|
|
279 | pl->ob->casting_time--; |
|
|
280 | pl->ob->start_holding = 1; |
|
|
281 | } |
|
|
282 | |
|
|
283 | /* set spell_state so we can update the range in stats field */ |
|
|
284 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
|
|
285 | pl->ob->start_holding = 0; |
|
|
286 | } |
|
|
287 | |
|
|
288 | do_some_living (pl->ob); |
259 | do_some_living (ob); |
289 | } |
260 | } |
290 | } |
261 | } |
291 | |
262 | |
292 | static void |
263 | static void |
293 | process_players2 () |
264 | process_players2 () |
294 | { |
265 | { |
295 | /* Then check if any players should use weapon-speed instead of speed */ |
266 | /* Then check if any players should use weapon-speed instead of speed */ |
296 | for_all_players (pl) |
267 | for_all_players (pl) |
297 | { |
268 | { |
298 | /* The code that did weapon_sp handling here was out of place - |
269 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
299 | * this isn't called until after the player has finished there |
270 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
300 | * actions, and is thus out of place. All we do here is bounds |
|
|
301 | * checking. |
|
|
302 | */ |
|
|
303 | if (pl->has_hit) |
|
|
304 | { |
|
|
305 | if (pl->ob->speed_left > pl->weapon_sp) |
|
|
306 | pl->ob->speed_left = pl->weapon_sp; |
|
|
307 | |
|
|
308 | /* This needs to be here - if the player is running, we need to |
|
|
309 | * clear this each tick, but new commands are not being received |
|
|
310 | * so execute_newserver_command() is never called |
|
|
311 | */ |
|
|
312 | pl->has_hit = 0; |
|
|
313 | } |
|
|
314 | else if (pl->ob->speed_left > pl->ob->speed) |
|
|
315 | pl->ob->speed_left = pl->ob->speed; |
|
|
316 | } |
271 | } |
317 | } |
272 | } |
318 | |
273 | |
319 | void |
274 | void |
320 | process_events () |
275 | process_events () |
… | |
… | |
322 | process_players1 (); |
277 | process_players1 (); |
323 | |
278 | |
324 | for_all_actives (op) |
279 | for_all_actives (op) |
325 | { |
280 | { |
326 | /* Now process op */ |
281 | /* Now process op */ |
327 | if (QUERY_FLAG (op, FLAG_FREED)) |
282 | if (expect_false (QUERY_FLAG (op, FLAG_FREED))) |
328 | { |
283 | { |
329 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
284 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
330 | op->set_speed (0); |
285 | op->set_speed (0); |
331 | continue; |
286 | continue; |
332 | } |
287 | } |
333 | |
288 | |
334 | /* I've seen occasional crashes due to this - the object is removed, |
|
|
335 | * and thus the map it points to (last map it was on) may be bogus |
|
|
336 | * The real bug is to try to find out the cause of this - someone |
|
|
337 | * is probably calling remove_ob without either an insert_ob or |
|
|
338 | * free_object afterwards, leaving an object dangling. But I'd |
|
|
339 | * rather log this and continue on instead of crashing. |
|
|
340 | * Don't remove players - when a player quits, the object is in |
|
|
341 | * sort of a limbo, of removed, but something we want to keep |
|
|
342 | * around. |
|
|
343 | */ |
|
|
344 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
|
|
345 | { |
|
|
346 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
|
|
347 | char *dump = dump_object (op); |
|
|
348 | LOG (llevError, dump); |
|
|
349 | free (dump); |
|
|
350 | op->destroy (); |
|
|
351 | continue; |
|
|
352 | } |
|
|
353 | |
|
|
354 | if (!op->has_active_speed ()) |
289 | if (expect_false (!op->has_active_speed ())) |
355 | { |
290 | { |
356 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
291 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
357 | "but is on active list\n", op->debug_desc (), op->speed); |
292 | "but is on active list\n", op->debug_desc (), op->speed); |
358 | op->set_speed (0); |
293 | op->set_speed (0); |
359 | continue; |
294 | continue; |
360 | } |
295 | } |
361 | |
296 | |
362 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
297 | if (expect_false (op->flag [FLAG_REMOVED])) |
363 | { |
298 | { |
364 | LOG (llevError, "BUG: process_events(): Object without map or " |
299 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
365 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
300 | op->debug_desc ()); |
366 | op->set_speed (0); |
301 | op->set_speed (0); |
367 | continue; |
302 | continue; |
368 | } |
303 | } |
369 | |
304 | |
370 | /* Animate the object. Bug or feature that anim_speed |
305 | /* Animate the object. Bug or feature that anim_speed |
371 | * is based on ticks, and not the creatures speed? |
306 | * is based on ticks, and not the creatures speed? |
372 | */ |
307 | */ |
373 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
308 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
374 | { |
309 | { |
375 | if ((op->type == PLAYER)) |
|
|
376 | animate_object (op, op->facing); |
|
|
377 | else |
|
|
378 | animate_object (op, op->direction); |
310 | animate_object (op, op->contr ? op->facing : op->direction); |
379 | |
|
|
380 | op->last_anim = 1; |
311 | op->last_anim = 1; |
381 | } |
312 | } |
382 | else |
313 | else |
383 | op->last_anim++; |
314 | ++op->last_anim; |
384 | |
315 | |
385 | if (op->speed_left > 0) |
316 | if (op->speed_left > 0.f) |
386 | { |
|
|
387 | #if 0 |
|
|
388 | /* I've seen occasional crashes in move_symptom() with it |
|
|
389 | * crashing because op is removed - add some debugging to |
|
|
390 | * track if it is removed at this point. |
|
|
391 | * This unfortunately is a bit too verbose it seems - not sure |
|
|
392 | * why - I think what happens is a map is freed or something and |
|
|
393 | * some objects get 'lost' - removed never to be reclaimed. |
|
|
394 | * removed objects generally shouldn't exist. |
|
|
395 | */ |
|
|
396 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
397 | { |
317 | { |
398 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
|
|
399 | } |
|
|
400 | #endif |
|
|
401 | --op->speed_left; |
318 | --op->speed_left; |
402 | process_object (op); |
319 | process_object (op); |
403 | |
320 | |
404 | if (op->destroyed ()) |
321 | if (op->destroyed ()) |
405 | continue; |
322 | continue; |
406 | } |
323 | } |
407 | |
324 | |
408 | if (settings.casting_time == TRUE && op->casting_time > 0) |
325 | if (!op->contr) |
409 | op->casting_time--; |
326 | op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); |
410 | |
|
|
411 | if (op->speed_left <= 0) |
|
|
412 | op->speed_left += FABS (op->speed); |
|
|
413 | } |
327 | } |
414 | |
328 | |
415 | process_players2 (); |
329 | process_players2 (); |
416 | } |
330 | } |
417 | |
331 | |
… | |
… | |
431 | |
345 | |
432 | // send all clients some informational text |
346 | // send all clients some informational text |
433 | static void |
347 | static void |
434 | cleanup_inform (const char *cause, bool make_core) |
348 | cleanup_inform (const char *cause, bool make_core) |
435 | { |
349 | { |
436 | int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
350 | int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
437 | |
351 | |
438 | new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); |
352 | new_draw_info_format (flags, 0, 0, "The server will now shutdown."); |
439 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); |
353 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause); |
440 | |
354 | |
441 | if (make_core) |
355 | if (make_core) |
442 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); |
356 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved."); |
443 | else |
357 | else |
444 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players have been saved.\n"); |
358 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now."); |
445 | |
359 | |
446 | new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); |
360 | new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE); |
447 | |
361 | |
448 | flush_sockets (); |
362 | client::flush_sockets (); |
449 | } |
363 | } |
450 | |
364 | |
451 | /* clean up everything before exiting */ |
365 | /* clean up everything before exiting */ |
452 | void |
366 | void |
453 | cleanup (const char *cause, bool make_core) |
367 | cleanup (const char *cause, bool make_core) |
… | |
… | |
476 | LOG (llevDebug, "cleanup done.\n"); |
390 | LOG (llevDebug, "cleanup done.\n"); |
477 | |
391 | |
478 | if (make_core) |
392 | if (make_core) |
479 | { |
393 | { |
480 | cleanup_inform (cause, make_core); |
394 | cleanup_inform (cause, make_core); |
|
|
395 | cfperl_cleanup (make_core); |
481 | _exit (1); |
396 | _exit (1); |
482 | } |
397 | } |
483 | else |
398 | else |
|
|
399 | { |
|
|
400 | new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting."); |
|
|
401 | new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE); |
|
|
402 | client::flush_sockets (); |
|
|
403 | cfperl_cleanup (make_core); |
484 | _exit (0); |
404 | _exit (0); |
485 | } |
|
|
486 | |
|
|
487 | int |
|
|
488 | forbid_play (void) |
|
|
489 | { |
|
|
490 | #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE) |
|
|
491 | char buf[MAX_BUF], day[MAX_BUF]; |
|
|
492 | FILE *fp; |
|
|
493 | time_t clock; |
|
|
494 | struct tm *tm; |
|
|
495 | int i, start, stop, forbit = 0, comp; |
|
|
496 | |
|
|
497 | clock = time (NULL); |
|
|
498 | tm = (struct tm *) localtime (&clock); |
|
|
499 | |
|
|
500 | sprintf (buf, "%s/%s", settings.confdir, PERM_FILE); |
|
|
501 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
|
|
502 | return 0; |
|
|
503 | |
|
|
504 | while (fgets (buf, MAX_BUF, fp)) |
|
|
505 | { |
405 | } |
506 | if (buf[0] == '#') |
|
|
507 | continue; |
|
|
508 | |
|
|
509 | if (!strncmp (buf, "msg", 3)) |
|
|
510 | { |
|
|
511 | if (forbit) |
|
|
512 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
|
|
513 | fputs (buf, logfile); |
|
|
514 | break; |
|
|
515 | } |
|
|
516 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
|
|
517 | { |
|
|
518 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
|
|
519 | continue; |
|
|
520 | } |
|
|
521 | |
|
|
522 | for (i = 0; i < 7; i++) |
|
|
523 | { |
|
|
524 | if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop)) |
|
|
525 | forbit = 1; |
|
|
526 | } |
|
|
527 | } |
|
|
528 | |
|
|
529 | close_and_delete (fp, comp); |
|
|
530 | |
|
|
531 | return forbit; |
|
|
532 | #else |
|
|
533 | return 0; |
|
|
534 | #endif |
|
|
535 | } |
406 | } |
536 | |
407 | |
537 | /* |
408 | /* |
538 | * do_specials() is a collection of functions to call from time to time. |
409 | * do_specials() is a collection of functions to call from time to time. |
539 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
410 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
… | |
… | |
545 | * done on the same tick, but that will happen very infrequently |
416 | * done on the same tick, but that will happen very infrequently |
546 | * |
417 | * |
547 | * I also think this code makes it easier to see how often we really are |
418 | * I also think this code makes it easier to see how often we really are |
548 | * doing the various things. |
419 | * doing the various things. |
549 | */ |
420 | */ |
550 | |
|
|
551 | extern unsigned long todtick; |
|
|
552 | |
|
|
553 | void |
421 | void |
554 | do_specials (void) |
422 | do_specials (void) |
555 | { |
423 | { |
556 | if (!(pticks % PTICKS_PER_CLOCK)) |
|
|
557 | tick_the_clock (); |
|
|
558 | |
|
|
559 | if (!(pticks % 7)) |
|
|
560 | shstr::gc (); |
424 | shstr::gc (); |
561 | |
425 | |
|
|
426 | if (expect_false (!(pticks % TICKS_PER_HOUR))) |
|
|
427 | adjust_daylight (); |
|
|
428 | |
562 | if (!(pticks % 2503)) |
429 | if (expect_false (!(pticks % 2503))) |
563 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
430 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
564 | |
431 | |
565 | if (!(pticks % 5003)) |
432 | if (expect_false (!(pticks % 5003))) |
566 | write_book_archive (); |
433 | write_book_archive (); |
567 | |
434 | |
568 | if (!(pticks % 5009)) |
435 | if (expect_false (!(pticks % 5009))) |
569 | clean_friendly_list (); |
436 | clean_friendly_list (); |
570 | |
437 | |
571 | if (!(pticks % 5011)) |
438 | if (expect_false (!(pticks % 5011))) |
572 | obsolete_parties (); |
439 | obsolete_parties (); |
573 | |
440 | |
574 | if (!(pticks % 12503)) |
441 | if (expect_false (!(pticks % 12503))) |
575 | fix_luck (); |
442 | fix_luck (); |
576 | } |
443 | } |
577 | |
444 | |
578 | void |
445 | void |
579 | server_tick () |
446 | server_tick () |
580 | { |
447 | { |
581 | // first do the user visible stuff |
448 | // first do the user visible stuff |
582 | doeric_server (); |
|
|
583 | INVOKE_GLOBAL (CLOCK); |
449 | INVOKE_GLOBAL (CLOCK); |
584 | process_events (); /* "do" something with objects with speed */ |
450 | process_events (); // "do" something with objects with speed |
585 | flush_sockets (); |
451 | client::clock (); // draw client maps etc. |
586 | |
452 | |
587 | // then do some bookkeeping, should not really be here |
453 | // then do some bookkeeping, should not really be here |
588 | do_specials (); /* Routines called from time to time. */ |
454 | do_specials (); /* Routines called from time to time. */ |
589 | attachable::check_mortals (); |
455 | attachable::check_mortals (); |
590 | |
456 | |
… | |
… | |
646 | settings.argc = argc; |
512 | settings.argc = argc; |
647 | settings.argv = argv; |
513 | settings.argv = argv; |
648 | |
514 | |
649 | init (argc, argv); |
515 | init (argc, argv); |
650 | |
516 | |
651 | initPlugins (); |
|
|
652 | |
|
|
653 | for (;;) |
517 | for (;;) |
654 | cfperl_main (); |
518 | cfperl_main (); |
655 | } |
519 | } |
656 | #endif |
520 | #endif |
657 | |
521 | |
|
|
522 | #if 0 |
|
|
523 | int xyzzy () |
|
|
524 | { |
|
|
525 | return rndm(8); |
|
|
526 | } |
|
|
527 | |
|
|
528 | void xyzzy (object_ptr &a, object_ptr &o) |
|
|
529 | { |
|
|
530 | asm volatile ("int3"); |
|
|
531 | a = o; |
|
|
532 | asm volatile ("int3"); |
|
|
533 | } |
|
|
534 | #endif |
|
|
535 | |