1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #include <tod.h> |
27 | #include <tod.h> |
27 | |
28 | |
28 | #ifdef HAVE_DES_H |
|
|
29 | # include <des.h> |
|
|
30 | #else |
|
|
31 | # ifdef HAVE_CRYPT_H |
|
|
32 | # include <crypt.h> |
|
|
33 | # endif |
|
|
34 | #endif |
|
|
35 | |
|
|
36 | #include <sproto.h> |
29 | #include <sproto.h> |
37 | #include <time.h> |
30 | #include <time.h> |
38 | |
31 | |
39 | #include <../random_maps/random_map.h> |
32 | #include <../random_maps/random_map.h> |
40 | #include <../random_maps/rproto.h> |
33 | #include <../random_maps/rproto.h> |
… | |
… | |
45 | }; |
38 | }; |
46 | |
39 | |
47 | void |
40 | void |
48 | version (object *op) |
41 | version (object *op) |
49 | { |
42 | { |
50 | if (op != NULL) |
43 | if (op) |
51 | clear_win_info (op); |
44 | clear_win_info (op); |
52 | |
45 | |
53 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION); |
46 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
54 | |
47 | |
55 | /* If in a socket, don't print out the list of authors. It confuses the |
|
|
56 | * crossclient program. |
|
|
57 | */ |
|
|
58 | if (op == NULL) |
|
|
59 | return; |
|
|
60 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
|
|
49 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
|
|
50 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
|
|
51 | new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); |
|
|
52 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
|
|
53 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:"); |
61 | new_draw_info (NDI_UNIQUE, 0, op, "mwedel@sonic.net (Mark Wedel)"); |
54 | new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); |
62 | new_draw_info (NDI_UNIQUE, 0, op, "frankj@ifi.uio.no (Frank Tore Johansen)"); |
55 | new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "kjetilho@ifi.uio.no (Kjetil Torgrim Homme)"); |
56 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "tvangod@ecst.csuchico.edu (Tyler Van Gorder)"); |
57 | new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "elmroth@cd.chalmers.se (Tony Elmroth)"); |
58 | new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); |
66 | new_draw_info (NDI_UNIQUE, 0, op, "dougal.scott@fcit.monasu.edu.au (Dougal Scott)"); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>"); |
67 | new_draw_info (NDI_UNIQUE, 0, op, "wchuang@athena.mit.edu (William)"); |
60 | new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>"); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "ftww@cs.su.oz.au (Geoff Bailey)"); |
61 | new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>"); |
69 | new_draw_info (NDI_UNIQUE, 0, op, "jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jxrgensen)"); |
62 | new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>"); |
70 | new_draw_info (NDI_UNIQUE, 0, op, "c.blackwood@rdt.monash.edu.au (Cameron Blackwood)"); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>"); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "jtraub+@cmu.edu (Joseph L. Traub)"); |
64 | new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>"); |
72 | new_draw_info (NDI_UNIQUE, 0, op, "rgg@aaii.oz.au (Rupert G. Goldie)"); |
65 | new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>"); |
73 | new_draw_info (NDI_UNIQUE, 0, op, "eanders+@cmu.edu (Eric A. Anderson)"); |
66 | new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>"); |
74 | new_draw_info (NDI_UNIQUE, 0, op, "eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)"); |
67 | new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>"); |
75 | new_draw_info (NDI_UNIQUE, 0, op, "Jarkko.Sonninen@lut.fi (Jarkko Sonninen)"); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>"); |
76 | new_draw_info (NDI_UNIQUE, 0, op, "kholland@sunlab.cit.cornell.du (Karl Holland)"); |
69 | new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>"); |
77 | new_draw_info (NDI_UNIQUE, 0, op, "vick@bern.docs.uu.se (Mikael Lundgren)"); |
70 | new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>"); |
78 | new_draw_info (NDI_UNIQUE, 0, op, "mol@meryl.csd.uu.se (Mikael Olsson)"); |
71 | new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>"); |
79 | new_draw_info (NDI_UNIQUE, 0, op, "Tero.Haatanen@lut.fi (Tero Haatanen)"); |
72 | new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>"); |
80 | new_draw_info (NDI_UNIQUE, 0, op, "ylitalo@student.docs.uu.se (Lasse Ylitalo)"); |
73 | new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>"); |
81 | new_draw_info (NDI_UNIQUE, 0, op, "anipa@guru.magic.fi (Niilo Neuvo)"); |
74 | new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>"); |
82 | new_draw_info (NDI_UNIQUE, 0, op, "mta@modeemi.cs.tut.fi (Markku J{rvinen)"); |
75 | new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>"); |
83 | new_draw_info (NDI_UNIQUE, 0, op, "meunier@inf.enst.fr (Sylvain Meunier)"); |
76 | new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>"); |
84 | new_draw_info (NDI_UNIQUE, 0, op, "jfosback@darmok.uoregon.edu (Jason Fosback)"); |
77 | new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>"); |
85 | new_draw_info (NDI_UNIQUE, 0, op, "cedman@capitalist.princeton.edu (Carl Edman)"); |
78 | new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>"); |
86 | new_draw_info (NDI_UNIQUE, 0, op, "henrich@crh.cl.msu.edu (Charles Henrich)"); |
79 | new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>"); |
87 | new_draw_info (NDI_UNIQUE, 0, op, "schmid@fb3-s7.math.tu-berlin.de (Gregor Schmid)"); |
80 | new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "quinet@montefiore.ulg.ac.be (Raphael Quinet)"); |
81 | new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>"); |
89 | new_draw_info (NDI_UNIQUE, 0, op, "jam@modeemi.cs.tut.fi (Jari Vanhala)"); |
82 | new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>"); |
90 | new_draw_info (NDI_UNIQUE, 0, op, "kivinen@joker.cs.hut.fi (Tero Kivinen)"); |
83 | new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>"); |
91 | new_draw_info (NDI_UNIQUE, 0, op, "peterm@soda.berkeley.edu (Peter Mardahl)"); |
84 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>"); |
92 | new_draw_info (NDI_UNIQUE, 0, op, "matt@cs.odu.edu (Matthew Zeher)"); |
85 | new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>"); |
93 | new_draw_info (NDI_UNIQUE, 0, op, "srt@sun-dimas.aero.org (Scott R. Turner)"); |
86 | new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>"); |
94 | new_draw_info (NDI_UNIQUE, 0, op, "huma@netcom.com (Ben Fennema)"); |
87 | new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>"); |
95 | new_draw_info (NDI_UNIQUE, 0, op, "njw@cs.city.ac.uk (Nick Williams)"); |
88 | new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Wacren@Gin.ObsPM.Fr (Laurent Wacrenier)"); |
89 | new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "thomas@astro.psu.edu (Brian Thomas)"); |
90 | new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "jsm@axon.ksc.nasa.gov (John Steven Moerk)"); |
91 | new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David [david.delbecq@mailandnews.com]"); |
92 | new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); |
100 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann [yann.chachkoff@mailandnews.com]\n"); |
93 | new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); |
|
|
94 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
101 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
95 | new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
96 | new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); |
103 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais [david_eg@mail.com]"); |
97 | new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); |
104 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura [ita@gold.koma.jaeri.go.jp]"); |
98 | new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); |
105 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner [hansjoerg.malthaner@danet.de]"); |
99 | new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); |
106 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg [maxmc@telia.com]"); |
100 | new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); |
|
|
101 | new_draw_info (NDI_UNIQUE, 0, op, ""); |
107 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
102 | new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); |
108 | } |
|
|
109 | |
|
|
110 | void |
|
|
111 | info_keys (object *op) |
|
|
112 | { |
|
|
113 | clear_win_info (op); |
|
|
114 | new_draw_info (NDI_UNIQUE, 0, op, "Push `hjklynub' to walk in a direction."); |
|
|
115 | new_draw_info (NDI_UNIQUE, 0, op, "Shift + dir = fire, Ctrl + dir = run"); |
|
|
116 | new_draw_info (NDI_UNIQUE, 0, op, "(To fire at yourself, hit `.'"); |
|
|
117 | new_draw_info (NDI_UNIQUE, 0, op, "To attack, walk into the monsters."); |
|
|
118 | new_draw_info (NDI_UNIQUE, 0, op, "\" = speak ' = extended command"); |
|
|
119 | new_draw_info (NDI_UNIQUE, 0, op, "i = inventory , = get : = look"); |
|
|
120 | new_draw_info (NDI_UNIQUE, 0, op, "<> = rotate d = drop ? = help"); |
|
|
121 | new_draw_info (NDI_UNIQUE, 0, op, "a = apply A = apply below t = throw"); |
|
|
122 | new_draw_info (NDI_UNIQUE, 0, op, "e = examine E = exa below @ = autopick"); |
|
|
123 | new_draw_info (NDI_UNIQUE, 0, op, "C = configure s = brace v = version"); |
|
|
124 | new_draw_info (NDI_UNIQUE, 0, op, "+- = change range <tab> = browse spells"); |
|
|
125 | new_draw_info (NDI_UNIQUE, 0, op, "x = change inventory type"); |
|
|
126 | new_draw_info (NDI_UNIQUE, 0, op, "Mouse: L = examine, M = apply, R = drop/get"); |
|
|
127 | new_draw_info (NDI_UNIQUE, 0, op, "'help = info about extended commands."); |
|
|
128 | new_draw_info (NDI_UNIQUE, 0, op, "Ctrl-R = refresh Ctrl-C = clear"); |
|
|
129 | new_draw_info (NDI_UNIQUE, 0, op, "You can type a number before most commands."); |
|
|
130 | new_draw_info (NDI_UNIQUE, 0, op, "(For instance 3d drops 3 items.)"); |
|
|
131 | } |
|
|
132 | |
|
|
133 | void |
|
|
134 | start_info (object *op) |
|
|
135 | { |
|
|
136 | char buf[MAX_BUF]; |
|
|
137 | |
|
|
138 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
|
|
139 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
140 | new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
141 | new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
142 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, op, "%s entered the game.", &op->name); |
|
|
143 | } |
103 | } |
144 | |
104 | |
145 | /* This is a basic little function to put the player back to his |
105 | /* This is a basic little function to put the player back to his |
146 | * savebed. We do some error checking - its possible that the |
106 | * savebed. We do some error checking - its possible that the |
147 | * savebed map may no longer exist, so we make sure the player |
107 | * savebed map may no longer exist, so we make sure the player |
148 | * goes someplace. |
108 | * goes someplace. |
149 | */ |
109 | */ |
150 | void |
110 | void |
151 | enter_player_savebed (object *op) |
111 | enter_player_savebed (object *op) |
152 | { |
112 | { |
153 | maptile *oldmap = op->map; |
|
|
154 | object *tmp; |
|
|
155 | |
|
|
156 | tmp = object::create (); |
113 | object *tmp = object::create (); |
157 | |
|
|
158 | EXIT_PATH (tmp) = op->contr->savebed_map; |
114 | EXIT_PATH (tmp) = op->contr->savebed_map; |
159 | EXIT_X (tmp) = op->contr->bed_x; |
115 | EXIT_X (tmp) = op->contr->bed_x; |
160 | EXIT_Y (tmp) = op->contr->bed_y; |
116 | EXIT_Y (tmp) = op->contr->bed_y; |
161 | enter_exit (op, tmp); |
117 | op->enter_exit (tmp); |
162 | /* If the player has not changed maps and the name does not match |
|
|
163 | * that of the savebed, his savebed map is gone. Lets go back |
|
|
164 | * to the emergency path. Update what the players savebed is |
|
|
165 | * while we're at it. |
|
|
166 | */ |
|
|
167 | if (oldmap == op->map && strcmp (op->contr->savebed_map, oldmap->path)) |
|
|
168 | { |
|
|
169 | LOG (llevDebug, "Player %s savebed location %s is invalid - going to emergency location (%s)\n", |
|
|
170 | settings.emergency_mapname, &op->name, op->contr->savebed_map); |
|
|
171 | strcpy (op->contr->savebed_map, settings.emergency_mapname); |
|
|
172 | op->contr->bed_x = settings.emergency_x; |
|
|
173 | op->contr->bed_y = settings.emergency_y; |
|
|
174 | EXIT_PATH (tmp) = op->contr->savebed_map; |
|
|
175 | EXIT_X (tmp) = op->contr->bed_x; |
|
|
176 | EXIT_Y (tmp) = op->contr->bed_y; |
|
|
177 | enter_exit (op, tmp); |
|
|
178 | } |
|
|
179 | |
|
|
180 | tmp->destroy (); |
118 | tmp->destroy (); |
181 | } |
119 | } |
182 | |
120 | |
183 | /* All this really is is a glorified remove_object that also updates |
|
|
184 | * the counts on the map if needed. |
|
|
185 | */ |
|
|
186 | void |
|
|
187 | leave_map (object *op) |
|
|
188 | { |
|
|
189 | maptile *oldmap = op->map; |
|
|
190 | |
|
|
191 | op->remove (); |
|
|
192 | |
|
|
193 | if (oldmap) |
|
|
194 | { |
|
|
195 | if (!op->contr->hidden) |
|
|
196 | oldmap->players--; |
|
|
197 | |
|
|
198 | if (oldmap->players <= 0) |
|
|
199 | /* can be less than zero due to errors in tracking this */ |
|
|
200 | set_map_timeout (oldmap); |
|
|
201 | } |
|
|
202 | } |
|
|
203 | |
|
|
204 | /* |
121 | /* |
205 | * enter_map(): Moves the player and pets from current map (if any) to |
122 | * enter_map(): Moves the player and pets from current map (if any) to |
206 | * new map. map, x, y must be set. map is the map we are moving the |
123 | * new map. map, x, y must be set. map is the map we are moving the |
207 | * player to - it could be the map he just came from if the load failed for |
124 | * player to - it could be the map he just came from if the load failed for |
208 | * whatever reason. If default map coordinates are to be used, then |
125 | * whatever reason. If default map coordinates are to be used, then |
209 | * the function that calls this should figure them out. |
126 | * the function that calls this should figure them out. |
210 | */ |
127 | */ |
211 | static void |
128 | void |
212 | enter_map (object *op, maptile *newmap, int x, int y) |
129 | object::enter_map (maptile *newmap, int x, int y) |
213 | { |
130 | { |
214 | maptile *oldmap = op->map; |
131 | if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) |
|
|
132 | return; |
215 | |
133 | |
216 | if (out_of_map (newmap, x, y)) |
134 | if (out_of_map (newmap, x, y)) |
217 | { |
135 | { |
218 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", newmap->path, x, y); |
136 | LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); |
219 | x = MAP_ENTER_X (newmap); |
137 | x = newmap->enter_x; |
220 | y = MAP_ENTER_Y (newmap); |
138 | y = newmap->enter_y; |
221 | if (out_of_map (newmap, x, y)) |
139 | if (out_of_map (newmap, x, y)) |
222 | { |
140 | { |
223 | LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", |
141 | LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n", |
224 | newmap->path, x, y, MAP_WIDTH (newmap), MAP_HEIGHT (newmap)); |
142 | &newmap->path, x, y, newmap->width, newmap->height); |
225 | new_draw_info (NDI_UNIQUE, 0, op, "The exit is closed"); |
143 | new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); |
226 | return; |
144 | return; |
227 | } |
145 | } |
228 | } |
146 | } |
229 | |
147 | |
|
|
148 | if (contr && map != newmap && map) |
|
|
149 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
|
|
150 | return; |
|
|
151 | |
|
|
152 | // remove, so stupid ob_locked does not trigger a failure |
|
|
153 | remove (); |
|
|
154 | |
230 | /* try to find a spot for the player */ |
155 | /* try to find a spot for the player */ |
231 | if (ob_blocked (op, newmap, x, y)) |
156 | if (ob_blocked (this, newmap, x, y)) |
232 | { /* First choice blocked */ |
157 | { /* First choice blocked */ |
233 | /* We try to find a spot for the player, starting closest in. |
158 | /* We try to find a spot for the player, starting closest in. |
234 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
159 | * We could use find_first_free_spot, but that doesn't randomize it at all, |
235 | * So for example, if the north space is free, you would always end up there even |
160 | * So for example, if the north space is free, you would always end up there even |
236 | * if other spaces around are available. |
161 | * if other spaces around are available. |
237 | * Note that for the second and third calls, we could start at a position other |
162 | * Note that for the second and third calls, we could start at a position other |
238 | * than one, but then we could end up on the other side of walls and so forth. |
163 | * than one, but then we could end up on the other side of walls and so forth. |
239 | */ |
164 | */ |
240 | int i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE1 + 1); |
165 | int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1); |
241 | |
166 | |
242 | if (i == -1) |
167 | if (i == -1) |
243 | { |
168 | { |
244 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE2 + 1); |
169 | i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1); |
245 | if (i == -1) |
170 | if (i == -1) |
246 | i = find_free_spot (op, newmap, x, y, 1, SIZEOFFREE); |
171 | i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE); |
247 | } |
172 | } |
248 | |
173 | |
249 | if (i != -1) |
174 | if (i != -1) |
250 | { |
175 | { |
251 | x += freearr_x[i]; |
176 | x += freearr_x[i]; |
252 | y += freearr_y[i]; |
177 | y += freearr_y[i]; |
253 | } |
178 | } |
254 | else |
179 | else |
255 | { |
|
|
256 | /* not much we can do in this case. */ |
180 | /* not much we can do in this case. */ |
257 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", newmap->path, x, y); |
181 | LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); |
258 | } |
182 | } |
259 | } /* end if looking for free spot */ |
|
|
260 | |
183 | |
261 | if (op->map) |
184 | if (contr && map != newmap) |
262 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
185 | { |
263 | return; |
|
|
264 | |
|
|
265 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
186 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) |
266 | return; |
187 | return; |
267 | |
188 | |
268 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (op->contr), ARG_INT (x), ARG_INT (y))) |
189 | if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) |
269 | return; |
190 | return; |
|
|
191 | } |
270 | |
192 | |
271 | /* If it is a player login, he has yet to be inserted anyplace. |
|
|
272 | * otherwise, we need to deal with removing the player here. |
|
|
273 | */ |
|
|
274 | op->remove (); |
|
|
275 | |
|
|
276 | /* remove_ob clears these so they must be reset after the remove_ob call */ |
|
|
277 | op->x = x; |
193 | this->x = x; |
278 | op->y = y; |
194 | this->y = y; |
279 | op->map = newmap; |
195 | map = newmap; |
280 | |
196 | |
281 | insert_ob_in_map (op, op->map, NULL, INS_NO_WALK_ON); |
197 | insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); |
282 | |
198 | |
283 | if (!op->contr->hidden) |
199 | enemy = 0; |
284 | newmap->players++; |
|
|
285 | |
200 | |
286 | newmap->timeout = 0; |
|
|
287 | op->enemy = NULL; |
|
|
288 | |
|
|
289 | if (op->contr) |
201 | if (contr) |
290 | { |
202 | { |
291 | strcpy (op->contr->maplevel, newmap->path); |
203 | contr->maplevel = newmap->path; |
292 | op->contr->count = 0; |
204 | contr->count = 0; |
293 | } |
205 | } |
294 | |
206 | |
295 | /* Update any golems */ |
207 | /* Update any golems */ |
296 | if (op->type == PLAYER && op->contr->ranges[range_golem] != NULL) |
208 | if (type == PLAYER && contr->ranges[range_golem]) |
297 | { |
209 | { |
298 | int i = find_free_spot (op->contr->ranges[range_golem], newmap, |
210 | int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE); |
299 | x, y, 1, SIZEOFFREE); |
|
|
300 | |
211 | |
301 | op->contr->ranges[range_golem]->remove (); |
|
|
302 | |
|
|
303 | if (i == -1) |
212 | if (i < 0) |
304 | { |
213 | { |
305 | remove_friendly_object (op->contr->ranges[range_golem]); |
|
|
306 | op->contr->ranges[range_golem]->destroy (); |
214 | contr->ranges[range_golem]->destroy (); |
307 | op->contr->ranges[range_golem] = 0; |
215 | contr->ranges[range_golem] = 0; |
308 | } |
216 | } |
309 | else |
217 | else |
310 | { |
218 | { |
311 | for (object *tmp = op->contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) |
219 | newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]); |
312 | { |
|
|
313 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
|
|
314 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
|
|
315 | tmp->map = newmap; |
|
|
316 | } |
|
|
317 | |
220 | |
318 | insert_ob_in_map (op->contr->ranges[range_golem], newmap, NULL, 0); |
|
|
319 | op->contr->ranges[range_golem]->direction = |
221 | contr->ranges[range_golem]->direction = |
320 | find_dir_2 (op->x - op->contr->ranges[range_golem]->x, op->y - op->contr->ranges[range_golem]->y); |
222 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
321 | } |
223 | } |
322 | } |
224 | } |
323 | |
|
|
324 | op->direction = 0; |
|
|
325 | |
225 | |
326 | /* since the players map is already loaded, we don't need to worry |
226 | /* since the players map is already loaded, we don't need to worry |
327 | * about pending objects. |
227 | * about pending objects. |
328 | */ |
228 | */ |
329 | remove_all_pets (newmap); |
229 | remove_all_pets (newmap); |
330 | |
|
|
331 | /* If the player is changing maps, we need to do some special things |
|
|
332 | * Do this after the player is on the new map - otherwise the force swap of the |
|
|
333 | * old map does not work. |
|
|
334 | */ |
|
|
335 | if (oldmap != newmap) |
|
|
336 | { |
|
|
337 | if (oldmap) /* adjust old map */ |
|
|
338 | { |
|
|
339 | oldmap->players--; |
|
|
340 | |
|
|
341 | if (oldmap->players <= 0) /* can be less than zero due to errors in tracking this */ |
|
|
342 | set_map_timeout (oldmap); |
|
|
343 | } |
|
|
344 | } |
|
|
345 | } |
|
|
346 | |
|
|
347 | void |
|
|
348 | set_map_timeout (maptile *oldmap) |
|
|
349 | { |
|
|
350 | #if MAP_MAXTIMEOUT |
|
|
351 | oldmap->timeout = MAP_TIMEOUT (oldmap); |
|
|
352 | /* Do MINTIMEOUT first, so that MAXTIMEOUT is used if that is |
|
|
353 | * lower than the min value. |
|
|
354 | */ |
|
|
355 | # if MAP_MINTIMEOUT |
|
|
356 | if (oldmap->timeout < MAP_MINTIMEOUT) |
|
|
357 | oldmap->timeout = MAP_MINTIMEOUT; |
|
|
358 | # endif |
|
|
359 | |
|
|
360 | if (oldmap->timeout > MAP_MAXTIMEOUT) |
|
|
361 | oldmap->timeout = MAP_MAXTIMEOUT; |
|
|
362 | |
|
|
363 | #else |
|
|
364 | /* save out the map */ |
|
|
365 | swap_map (oldmap); |
|
|
366 | #endif /* MAP_MAXTIMEOUT */ |
|
|
367 | } |
|
|
368 | |
|
|
369 | |
|
|
370 | /* clean_path takes a path and replaces all / with _ |
|
|
371 | * We do a strcpy so that we do not change the original string. |
|
|
372 | */ |
|
|
373 | char * |
|
|
374 | clean_path (const char *file) |
|
|
375 | { |
|
|
376 | static char newpath[MAX_BUF], *cp; |
|
|
377 | assign (newpath, file); |
|
|
378 | |
|
|
379 | for (cp = newpath; *cp != '\0'; cp++) |
|
|
380 | if (*cp == '/') |
|
|
381 | *cp = '_'; |
|
|
382 | |
|
|
383 | return newpath; |
|
|
384 | } |
|
|
385 | |
|
|
386 | |
|
|
387 | /* unclean_path takes a path and replaces all _ with / |
|
|
388 | * This basically undoes clean path. |
|
|
389 | * We do a strcpy so that we do not change the original string. |
|
|
390 | * We are smart enough to start after the last / in case we |
|
|
391 | * are getting passed a string that points to a unique map |
|
|
392 | * path. |
|
|
393 | */ |
|
|
394 | char * |
|
|
395 | unclean_path (const char *src) |
|
|
396 | { |
|
|
397 | static char newpath[MAX_BUF], *cp; |
|
|
398 | |
|
|
399 | cp = strrchr (src, '/'); |
|
|
400 | assign (newpath, cp ? cp + 1 : src); |
|
|
401 | |
|
|
402 | for (cp = newpath; *cp != '\0'; cp++) |
|
|
403 | if (*cp == '_') |
|
|
404 | *cp = '/'; |
|
|
405 | |
|
|
406 | return newpath; |
|
|
407 | } |
|
|
408 | |
|
|
409 | |
|
|
410 | /* The player is trying to enter a randomly generated map. In this case, generate the |
|
|
411 | * random map as needed. |
|
|
412 | */ |
|
|
413 | |
|
|
414 | static void |
|
|
415 | enter_random_map (object *pl, object *exit_ob) |
|
|
416 | { |
|
|
417 | maptile *new_map; |
|
|
418 | char newmap_name[HUGE_BUF], *cp; |
|
|
419 | static int reference_number = 0; |
|
|
420 | RMParms rp; |
|
|
421 | |
|
|
422 | memset (&rp, 0, sizeof (RMParms)); |
|
|
423 | rp.Xsize = -1; |
|
|
424 | rp.Ysize = -1; |
|
|
425 | rp.region = get_region_by_map (exit_ob->map); |
|
|
426 | if (exit_ob->msg) |
|
|
427 | set_random_map_variable (&rp, exit_ob->msg); |
|
|
428 | rp.origin_x = exit_ob->x; |
|
|
429 | rp.origin_y = exit_ob->y; |
|
|
430 | strcpy (rp.origin_map, pl->map->path); |
|
|
431 | |
|
|
432 | /* If we have a final_map, use it as a base name to give some clue |
|
|
433 | * as where the player is. Otherwise, use the origin map. |
|
|
434 | */ |
|
|
435 | sprintf (newmap_name, "/random%s+%04d", |
|
|
436 | *rp.final_map ? rp.final_map : rp.origin_map, |
|
|
437 | reference_number++); |
|
|
438 | |
|
|
439 | /* now to generate the actual map. */ |
|
|
440 | new_map = generate_random_map (newmap_name, &rp); |
|
|
441 | |
|
|
442 | /* Update the exit_ob so it now points directly at the newly created |
|
|
443 | * random maps. Not that it is likely to happen, but it does mean that a |
|
|
444 | * exit in a unique map leading to a random map will not work properly. |
|
|
445 | * It also means that if the created random map gets reset before |
|
|
446 | * the exit leading to it, that the exit will no longer work. |
|
|
447 | */ |
|
|
448 | if (new_map) |
|
|
449 | { |
|
|
450 | int x, y; |
|
|
451 | |
|
|
452 | x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map); |
|
|
453 | y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map); |
|
|
454 | EXIT_PATH (exit_ob) = newmap_name; |
|
|
455 | strcpy (new_map->path, newmap_name); |
|
|
456 | enter_map (pl, new_map, x, y); |
|
|
457 | } |
|
|
458 | } |
|
|
459 | |
|
|
460 | /* The player is trying to enter a non-randomly generated template map. In this |
|
|
461 | * case, use a map file for a template |
|
|
462 | */ |
|
|
463 | |
|
|
464 | static void |
|
|
465 | enter_fixed_template_map (object *pl, object *exit_ob) |
|
|
466 | { |
|
|
467 | maptile *new_map; |
|
|
468 | char tmpnum[32], exitpath[HUGE_BUF], resultname[HUGE_BUF], tmpstring[HUGE_BUF], *sourcemap; |
|
|
469 | const char *new_map_name; |
|
|
470 | |
|
|
471 | /* Split the exit path string into two parts, one |
|
|
472 | * for where to store the map, and one for were |
|
|
473 | * to generate the map from. |
|
|
474 | */ |
|
|
475 | snprintf (exitpath, sizeof (exitpath), "%s", EXIT_PATH (exit_ob) + 2); |
|
|
476 | sourcemap = strchr (exitpath, '!'); |
|
|
477 | if (!sourcemap) |
|
|
478 | { |
|
|
479 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name); |
|
|
480 | /* Should only occur when no source map is set. |
|
|
481 | */ |
|
|
482 | LOG (llevError, "enter_fixed_template_map: Exit %s (%d,%d) on map %s has no source template.\n", |
|
|
483 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
|
|
484 | return; |
|
|
485 | } |
|
|
486 | |
|
|
487 | *sourcemap++ = '\0'; |
|
|
488 | |
|
|
489 | /* If we are not coming from a template map, we can use relative directories |
|
|
490 | * for the map to generate from. |
|
|
491 | */ |
|
|
492 | if (!exit_ob->map->templatemap) |
|
|
493 | sourcemap = path_combine_and_normalize (exit_ob->map->path, sourcemap); |
|
|
494 | |
|
|
495 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
|
|
496 | * of the exit, and the name of the map the exit is on, respectively. |
|
|
497 | */ |
|
|
498 | sprintf (tmpnum, "%d", exit_ob->x); |
|
|
499 | replace (exitpath, "%x", tmpnum, resultname, sizeof (resultname)); |
|
|
500 | |
|
|
501 | sprintf (tmpnum, "%d", exit_ob->y); |
|
|
502 | sprintf (tmpstring, "%s", resultname); |
|
|
503 | replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname)); |
|
|
504 | |
|
|
505 | sprintf (tmpstring, "%s", resultname); |
|
|
506 | replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname)); |
|
|
507 | |
|
|
508 | /* If we are coming from another template map, use reletive paths unless |
|
|
509 | * indicated otherwise. |
|
|
510 | */ |
|
|
511 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
|
|
512 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
|
|
513 | else |
|
|
514 | new_map_name = create_template_pathname (resultname); |
|
|
515 | |
|
|
516 | /* Attempt to load the map, if unable to, then |
|
|
517 | * create the map from the template. |
|
|
518 | */ |
|
|
519 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
|
|
520 | if (!new_map) |
|
|
521 | { |
|
|
522 | new_map = load_original_map (create_pathname (sourcemap), MAP_PLAYER_UNIQUE); |
|
|
523 | if (new_map) |
|
|
524 | fix_auto_apply (new_map); |
|
|
525 | } |
|
|
526 | |
|
|
527 | if (new_map) |
|
|
528 | { |
|
|
529 | /* set the path of the map to where it should be |
|
|
530 | * so we don't just save over the source map. |
|
|
531 | */ |
|
|
532 | strcpy (new_map->path, new_map_name); |
|
|
533 | new_map->templatemap = 1; |
|
|
534 | enter_map (pl, new_map, EXIT_X (exit_ob), EXIT_Y (exit_ob)); |
|
|
535 | } |
|
|
536 | else |
|
|
537 | { |
|
|
538 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is closed.", &exit_ob->name); |
|
|
539 | /* Should only occur when an invalid source map is set. |
|
|
540 | */ |
|
|
541 | LOG (llevDebug, "enter_fixed_template_map: Exit %s (%d,%d) on map %s leads no where.\n", |
|
|
542 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
|
|
543 | } |
|
|
544 | } |
|
|
545 | |
|
|
546 | /* The player is trying to enter a randomly generated template map. In this |
|
|
547 | * case, generate the map as needed. |
|
|
548 | */ |
|
|
549 | |
|
|
550 | static void |
|
|
551 | enter_random_template_map (object *pl, object *exit_ob) |
|
|
552 | { |
|
|
553 | maptile *new_map; |
|
|
554 | char tmpnum[32], resultname[HUGE_BUF], tmpstring[HUGE_BUF]; |
|
|
555 | const char *new_map_name; |
|
|
556 | RMParms rp; |
|
|
557 | |
|
|
558 | /* Do replacement of %x, %y, and %n to the x coord of the exit, the y coord |
|
|
559 | * of the exit, and the name of the map the exit is on, respectively. |
|
|
560 | */ |
|
|
561 | sprintf (tmpnum, "%d", exit_ob->x); |
|
|
562 | replace (EXIT_PATH (exit_ob) + 3, "%x", tmpnum, resultname, sizeof (resultname)); |
|
|
563 | |
|
|
564 | sprintf (tmpnum, "%d", exit_ob->y); |
|
|
565 | sprintf (tmpstring, "%s", resultname); |
|
|
566 | replace (tmpstring, "%y", tmpnum, resultname, sizeof (resultname)); |
|
|
567 | |
|
|
568 | sprintf (tmpstring, "%s", resultname); |
|
|
569 | replace (tmpstring, "%n", exit_ob->map->name, resultname, sizeof (resultname)); |
|
|
570 | |
|
|
571 | /* If we are coming from another template map, use reletive paths unless |
|
|
572 | * indicated otherwise. |
|
|
573 | */ |
|
|
574 | if (exit_ob->map->templatemap && (resultname[0] != '/')) |
|
|
575 | new_map_name = path_combine_and_normalize (exit_ob->map->path, resultname); |
|
|
576 | else |
|
|
577 | new_map_name = create_template_pathname (resultname); |
|
|
578 | |
|
|
579 | new_map = ready_map_name (new_map_name, MAP_PLAYER_UNIQUE); |
|
|
580 | if (!new_map) |
|
|
581 | { |
|
|
582 | memset (&rp, 0, sizeof (RMParms)); |
|
|
583 | rp.Xsize = -1; |
|
|
584 | rp.Ysize = -1; |
|
|
585 | rp.region = get_region_by_map (exit_ob->map); |
|
|
586 | if (exit_ob->msg) |
|
|
587 | set_random_map_variable (&rp, exit_ob->msg); |
|
|
588 | rp.origin_x = exit_ob->x; |
|
|
589 | rp.origin_y = exit_ob->y; |
|
|
590 | strcpy (rp.origin_map, pl->map->path); |
|
|
591 | |
|
|
592 | /* now to generate the actual map. */ |
|
|
593 | new_map = generate_random_map (new_map_name, &rp); |
|
|
594 | } |
|
|
595 | |
|
|
596 | |
|
|
597 | /* Update the exit_ob so it now points directly at the newly created |
|
|
598 | * random maps. Not that it is likely to happen, but it does mean that a |
|
|
599 | * exit in a unique map leading to a random map will not work properly. |
|
|
600 | * It also means that if the created random map gets reset before |
|
|
601 | * the exit leading to it, that the exit will no longer work. |
|
|
602 | */ |
|
|
603 | if (new_map) |
|
|
604 | { |
|
|
605 | int x, y; |
|
|
606 | |
|
|
607 | x = EXIT_X (exit_ob) = MAP_ENTER_X (new_map); |
|
|
608 | y = EXIT_Y (exit_ob) = MAP_ENTER_Y (new_map); |
|
|
609 | new_map->templatemap = 1; |
|
|
610 | enter_map (pl, new_map, x, y); |
|
|
611 | } |
|
|
612 | } |
|
|
613 | |
|
|
614 | |
|
|
615 | /* Code to enter/detect a character entering a unique map. |
|
|
616 | */ |
|
|
617 | static void |
|
|
618 | enter_unique_map (object *op, object *exit_ob) |
|
|
619 | { |
|
|
620 | char apartment[HUGE_BUF]; |
|
|
621 | maptile *newmap; |
|
|
622 | |
|
|
623 | if (EXIT_PATH (exit_ob)[0] == '/') |
|
|
624 | { |
|
|
625 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, clean_path (EXIT_PATH (exit_ob))); |
|
|
626 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
|
|
627 | if (!newmap) |
|
|
628 | { |
|
|
629 | newmap = load_original_map (create_pathname (EXIT_PATH (exit_ob)), MAP_PLAYER_UNIQUE); |
|
|
630 | if (newmap) |
|
|
631 | fix_auto_apply (newmap); |
|
|
632 | } |
|
|
633 | } |
|
|
634 | else |
|
|
635 | { /* relative directory */ |
|
|
636 | char reldir[HUGE_BUF], tmpc[HUGE_BUF], *cp; |
|
|
637 | |
|
|
638 | if (exit_ob->map->unique) |
|
|
639 | { |
|
|
640 | |
|
|
641 | strcpy (reldir, unclean_path (exit_ob->map->path)); |
|
|
642 | |
|
|
643 | /* Need to copy this over, as clean_path only has one static return buffer */ |
|
|
644 | strcpy (tmpc, clean_path (reldir)); |
|
|
645 | /* Remove final component, if any */ |
|
|
646 | if ((cp = strrchr (tmpc, '_')) != NULL) |
|
|
647 | *cp = 0; |
|
|
648 | |
|
|
649 | sprintf (apartment, "%s/%s/%s/%s_%s", settings.localdir, settings.playerdir, &op->name, tmpc, clean_path (EXIT_PATH (exit_ob))); |
|
|
650 | |
|
|
651 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
|
|
652 | if (!newmap) |
|
|
653 | { |
|
|
654 | newmap = load_original_map (create_pathname (path_combine_and_normalize (reldir, EXIT_PATH (exit_ob))), MAP_PLAYER_UNIQUE); |
|
|
655 | if (newmap) |
|
|
656 | fix_auto_apply (newmap); |
|
|
657 | } |
|
|
658 | } |
|
|
659 | else |
|
|
660 | { |
|
|
661 | /* The exit is unique, but the map we are coming from is not unique. So |
|
|
662 | * use the basic logic - don't need to demangle the path name |
|
|
663 | */ |
|
|
664 | sprintf (apartment, "%s/%s/%s/%s", settings.localdir, |
|
|
665 | settings.playerdir, &op->name, clean_path (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)))); |
|
|
666 | newmap = ready_map_name (apartment, MAP_PLAYER_UNIQUE); |
|
|
667 | if (!newmap) |
|
|
668 | { |
|
|
669 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
|
|
670 | if (newmap) |
|
|
671 | fix_auto_apply (newmap); |
|
|
672 | } |
|
|
673 | } |
|
|
674 | } |
|
|
675 | |
|
|
676 | if (newmap) |
|
|
677 | { |
|
|
678 | strcpy (newmap->path, apartment); |
|
|
679 | newmap->unique = 1; |
|
|
680 | enter_map (op, newmap, EXIT_X (exit_ob), EXIT_Y (exit_ob)); |
|
|
681 | } |
|
|
682 | else |
|
|
683 | { |
|
|
684 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); |
|
|
685 | /* Perhaps not critical, but I would think that the unique maps |
|
|
686 | * should be new enough this does not happen. This also creates |
|
|
687 | * a strange situation where some players could perhaps have visited |
|
|
688 | * such a map before it was removed, so they have the private |
|
|
689 | * map, but other players can't get it anymore. |
|
|
690 | */ |
|
|
691 | LOG (llevDebug, "enter_unique_map: Exit %s (%d,%d) on map %s is leads no where.\n", |
|
|
692 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map->path); |
|
|
693 | } |
|
|
694 | |
|
|
695 | } |
|
|
696 | |
|
|
697 | |
|
|
698 | /* Tries to move 'op' to exit_ob. op is the character or monster that is |
|
|
699 | * using the exit, where exit_ob is the exit object (boat, door, teleporter, |
|
|
700 | * etc.) if exit_ob is null, then op->contr->maplevel contains that map to |
|
|
701 | * move the object to. This is used when loading the player. |
|
|
702 | * |
|
|
703 | * Largely redone by MSW 2001-01-21 - this function was overly complex |
|
|
704 | * and had some obscure bugs. |
|
|
705 | */ |
|
|
706 | |
|
|
707 | void |
|
|
708 | enter_exit (object *op, object *exit_ob) |
|
|
709 | { |
|
|
710 | #define PORTAL_DESTINATION_NAME "Town portal destination" /* this one should really be in a header file */ |
|
|
711 | object *tmp; |
|
|
712 | |
|
|
713 | /* It may be nice to support other creatures moving across |
|
|
714 | * exits, but right now a lot of the code looks at op->contr, |
|
|
715 | * so that is an RFE. |
|
|
716 | */ |
|
|
717 | if (op->type != PLAYER) |
|
|
718 | return; |
|
|
719 | |
|
|
720 | /* First, lets figure out what map the player is going to go to */ |
|
|
721 | if (exit_ob) |
|
|
722 | { |
|
|
723 | /* check to see if we make a template map */ |
|
|
724 | if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '@') |
|
|
725 | { |
|
|
726 | if (EXIT_PATH (exit_ob)[2] == '!') |
|
|
727 | { |
|
|
728 | /* generate a template map randomly */ |
|
|
729 | enter_random_template_map (op, exit_ob); |
|
|
730 | } |
|
|
731 | else |
|
|
732 | { |
|
|
733 | /* generate a template map from a fixed template */ |
|
|
734 | enter_fixed_template_map (op, exit_ob); |
|
|
735 | } |
|
|
736 | } |
|
|
737 | /* check to see if we make a randomly generated map */ |
|
|
738 | else if (EXIT_PATH (exit_ob) && EXIT_PATH (exit_ob)[1] == '!') |
|
|
739 | { |
|
|
740 | enter_random_map (op, exit_ob); |
|
|
741 | } |
|
|
742 | else if (QUERY_FLAG (exit_ob, FLAG_UNIQUE)) |
|
|
743 | { |
|
|
744 | enter_unique_map (op, exit_ob); |
|
|
745 | } |
|
|
746 | else |
|
|
747 | { |
|
|
748 | int x = EXIT_X (exit_ob), y = EXIT_Y (exit_ob); |
|
|
749 | |
|
|
750 | /* 'Normal' exits that do not do anything special |
|
|
751 | * Simple enough we don't need another routine for it. |
|
|
752 | */ |
|
|
753 | maptile *newmap; |
|
|
754 | |
|
|
755 | if (exit_ob->map) |
|
|
756 | { |
|
|
757 | newmap = ready_map_name (path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob)), 0); |
|
|
758 | /* Random map was previously generated, but is no longer about. Lets generate a new |
|
|
759 | * map. |
|
|
760 | */ |
|
|
761 | if (!newmap && !strncmp (EXIT_PATH (exit_ob), "/random/", 8)) |
|
|
762 | { |
|
|
763 | /* Maps that go down have a message set. However, maps that go |
|
|
764 | * up, don't. If the going home has reset, there isn't much |
|
|
765 | * point generating a random map, because it won't match the maps. |
|
|
766 | */ |
|
|
767 | if (exit_ob->msg) |
|
|
768 | { |
|
|
769 | enter_random_map (op, exit_ob); |
|
|
770 | } |
|
|
771 | else |
|
|
772 | { |
|
|
773 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); |
|
|
774 | return; |
|
|
775 | } |
|
|
776 | |
|
|
777 | /* For exits that cause damages (like pits). Don't know if any |
|
|
778 | * random maps use this or not. |
|
|
779 | */ |
|
|
780 | if (exit_ob->stats.dam && op->type == PLAYER) |
|
|
781 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
|
|
782 | return; |
|
|
783 | } |
|
|
784 | } |
|
|
785 | else |
|
|
786 | { |
|
|
787 | /* For word of recall and other force objects |
|
|
788 | * They contain the full pathname of the map to go back to, |
|
|
789 | * so we don't need to normalize it. |
|
|
790 | * But we do need to see if it is unique or not |
|
|
791 | */ |
|
|
792 | if (!strncmp (EXIT_PATH (exit_ob), settings.localdir, strlen (settings.localdir))) |
|
|
793 | newmap = ready_map_name (EXIT_PATH (exit_ob), MAP_PLAYER_UNIQUE); |
|
|
794 | else |
|
|
795 | newmap = ready_map_name (EXIT_PATH (exit_ob), 0); |
|
|
796 | } |
|
|
797 | if (!newmap) |
|
|
798 | { |
|
|
799 | if (exit_ob->name) |
|
|
800 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", &exit_ob->name); |
|
|
801 | /* don't cry to momma if name is not set - as in tmp objects |
|
|
802 | * used by the savebed code and character creation */ |
|
|
803 | return; |
|
|
804 | } |
|
|
805 | |
|
|
806 | /* This supports the old behaviour, but it really should not be used. |
|
|
807 | * I will note for example that with this method, it is impossible to |
|
|
808 | * set 0,0 destination coordinates. Really, if we want to support |
|
|
809 | * using the new maps default coordinates, the exit ob should use |
|
|
810 | * something like -1, -1 so it is clear to do that. |
|
|
811 | */ |
|
|
812 | if (x == 0 && y == 0) |
|
|
813 | { |
|
|
814 | x = MAP_ENTER_X (newmap); |
|
|
815 | y = MAP_ENTER_Y (newmap); |
|
|
816 | LOG (llevDebug, "enter_exit: Exit %s (%d,%d) on map %s is 0 destination coordinates\n", |
|
|
817 | &exit_ob->name, exit_ob->x, exit_ob->y, exit_ob->map ? exit_ob->map->path : "<nil>"); |
|
|
818 | } |
|
|
819 | |
|
|
820 | /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
|
|
821 | if (QUERY_FLAG (exit_ob, FLAG_DAMNED)) |
|
|
822 | { |
|
|
823 | /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
|
|
824 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
825 | { |
|
|
826 | if (tmp->type == FORCE && tmp->slaying && !strcmp (tmp->slaying, PORTAL_DESTINATION_NAME)) |
|
|
827 | break; |
|
|
828 | } |
|
|
829 | if (tmp) |
|
|
830 | { |
|
|
831 | tmp->remove (); |
|
|
832 | tmp->destroy (); |
|
|
833 | } |
|
|
834 | |
|
|
835 | strcpy (op->contr->savebed_map, path_combine_and_normalize (exit_ob->map->path, EXIT_PATH (exit_ob))); |
|
|
836 | op->contr->bed_x = EXIT_X (exit_ob), op->contr->bed_y = EXIT_Y (exit_ob); |
|
|
837 | op->contr->save (); |
|
|
838 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
|
|
839 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
|
|
840 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
|
|
841 | } |
|
|
842 | |
|
|
843 | enter_map (op, newmap, x, y); |
|
|
844 | } |
|
|
845 | /* For exits that cause damages (like pits) */ |
|
|
846 | if (exit_ob->stats.dam && op->type == PLAYER) |
|
|
847 | hit_player (op, exit_ob->stats.dam, exit_ob, exit_ob->attacktype, 1); |
|
|
848 | } |
|
|
849 | else |
|
|
850 | { |
|
|
851 | int flags = 0; |
|
|
852 | maptile *newmap; |
|
|
853 | |
|
|
854 | /* Hypothetically, I guess its possible that a standard map matches |
|
|
855 | * the localdir, but that seems pretty unlikely - unlikely enough that |
|
|
856 | * I'm not going to attempt to try to deal with that possibility. |
|
|
857 | * We use the fact that when a player saves on a unique map, it prepends |
|
|
858 | * the localdir to that name. So its an easy way to see of the map is |
|
|
859 | * unique or not. |
|
|
860 | */ |
|
|
861 | if (!strncmp (op->contr->maplevel, settings.localdir, strlen (settings.localdir))) |
|
|
862 | flags = MAP_PLAYER_UNIQUE; |
|
|
863 | |
|
|
864 | /* newmap returns the map (if already loaded), or loads it for |
|
|
865 | * us. |
|
|
866 | */ |
|
|
867 | newmap = ready_map_name (op->contr->maplevel, flags); |
|
|
868 | if (!newmap) |
|
|
869 | { |
|
|
870 | LOG (llevError, "enter_exit: Pathname to map does not exist! (%s)\n", op->contr->maplevel); |
|
|
871 | newmap = ready_map_name (settings.emergency_mapname, 0); |
|
|
872 | op->x = settings.emergency_x; |
|
|
873 | op->y = settings.emergency_y; |
|
|
874 | /* If we can't load the emergency map, something is probably really |
|
|
875 | * screwed up, so bail out now. |
|
|
876 | */ |
|
|
877 | if (!newmap) |
|
|
878 | { |
|
|
879 | LOG (llevError, "enter_exit: could not load emergency map? Fatal error\n"); |
|
|
880 | abort (); |
|
|
881 | } |
|
|
882 | } |
|
|
883 | |
|
|
884 | enter_map (op, newmap, op->x, op->y); |
|
|
885 | } |
|
|
886 | } |
230 | } |
887 | |
231 | |
888 | /* process_players1 and process_players2 do all the player related stuff. |
232 | /* process_players1 and process_players2 do all the player related stuff. |
889 | * I moved it out of process events and process_map. This was to some |
233 | * I moved it out of process events and process_map. This was to some |
890 | * extent for debugging as well as to get a better idea of the time used |
234 | * extent for debugging as well as to get a better idea of the time used |
… | |
… | |
894 | */ |
238 | */ |
895 | static void |
239 | static void |
896 | process_players1 () |
240 | process_players1 () |
897 | { |
241 | { |
898 | int flag; |
242 | int flag; |
|
|
243 | |
899 | /* Basically, we keep looping until all the players have done their actions. */ |
244 | /* Basically, we keep looping until all the players have done their actions. */ |
900 | for (flag = 1; flag != 0;) |
245 | for (flag = 1; flag != 0;) |
901 | { |
246 | { |
902 | flag = 0; |
247 | flag = 0; |
903 | for (player *plnext, *pl = first_player; pl; pl = plnext) |
248 | for_all_players (pl) |
904 | { |
249 | { |
905 | plnext = pl->next; /* In case a player exits the game in handle_player() */ |
250 | pl->refcnt_chk (); |
906 | |
251 | |
907 | if (!pl->ob) |
252 | if (!pl->ob || !pl->ns || !pl->ob->active) |
908 | continue; |
253 | continue; |
909 | |
254 | |
910 | if (pl->ob->speed_left > 0) |
255 | if (pl->ob->speed_left > 0) |
911 | { |
|
|
912 | if (handle_newcs_player (pl->ob)) |
256 | if (handle_newcs_player (pl->ob)) |
913 | flag = 1; |
257 | flag = 1; |
914 | } /* end if player has speed left */ |
|
|
915 | |
258 | |
916 | /* If the player is not actively playing, don't make a |
259 | /* If the player is not actively playing, don't make a |
917 | * backup save - nothing to save anyway. Plus, the |
260 | * backup save - nothing to save anyway. Plus, the |
918 | * map may not longer be valid. This can happen when the |
261 | * map may not longer be valid. This can happen when the |
919 | * player quits - they exist for purposes of tracking on the map, |
262 | * player quits - they exist for purposes of tracking on the map, |
920 | * but don't actually reside on any actual map. |
263 | * but don't actually reside on any actual map. |
921 | */ |
264 | */ |
922 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
265 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
923 | continue; |
266 | continue; |
924 | |
|
|
925 | #ifdef AUTOSAVE |
|
|
926 | /* check for ST_PLAYING state so that we don't try to save off when |
|
|
927 | * the player is logging in. |
|
|
928 | */ |
|
|
929 | if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING) |
|
|
930 | { |
|
|
931 | pl->ob->contr->save (); |
|
|
932 | pl->last_save_tick = pticks; |
|
|
933 | } |
|
|
934 | #endif |
|
|
935 | } /* end of for loop for all the players */ |
267 | } /* end of for loop for all the players */ |
936 | } /* for flag */ |
268 | } /* for flag */ |
937 | |
269 | |
938 | for (player *pl = first_player; pl; pl = pl->next) |
270 | for_all_players (pl) |
939 | { |
271 | { |
|
|
272 | if (!pl->ob || !pl->ns || !pl->ob->active) |
|
|
273 | continue; |
|
|
274 | |
940 | if (settings.casting_time) |
275 | if (settings.casting_time) |
941 | { |
276 | { |
942 | if (pl->ob->casting_time > 0) |
277 | if (pl->ob->casting_time > 0) |
943 | { |
278 | { |
944 | pl->ob->casting_time--; |
279 | pl->ob->casting_time--; |
… | |
… | |
956 | |
291 | |
957 | static void |
292 | static void |
958 | process_players2 () |
293 | process_players2 () |
959 | { |
294 | { |
960 | /* Then check if any players should use weapon-speed instead of speed */ |
295 | /* Then check if any players should use weapon-speed instead of speed */ |
961 | for (player *pl = first_player; pl; pl = pl->next) |
296 | for_all_players (pl) |
962 | { |
297 | { |
963 | /* The code that did weapon_sp handling here was out of place - |
298 | /* The code that did weapon_sp handling here was out of place - |
964 | * this isn't called until after the player has finished there |
299 | * this isn't called until after the player has finished there |
965 | * actions, and is thus out of place. All we do here is bounds |
300 | * actions, and is thus out of place. All we do here is bounds |
966 | * checking. |
301 | * checking. |
… | |
… | |
982 | } |
317 | } |
983 | |
318 | |
984 | void |
319 | void |
985 | process_events () |
320 | process_events () |
986 | { |
321 | { |
987 | object *op; |
|
|
988 | |
|
|
989 | static object *marker; |
|
|
990 | |
|
|
991 | if (!marker) |
|
|
992 | marker = object::create (); |
|
|
993 | |
|
|
994 | process_players1 (); |
322 | process_players1 (); |
995 | |
323 | |
996 | marker->active_next = active_objects; |
324 | for_all_actives (op) |
997 | |
|
|
998 | if (marker->active_next) |
|
|
999 | marker->active_next->active_prev = marker; |
|
|
1000 | |
|
|
1001 | marker->active_prev = NULL; |
|
|
1002 | active_objects = marker; |
|
|
1003 | |
|
|
1004 | while (marker->active_next) |
|
|
1005 | { |
325 | { |
1006 | op = marker->active_next; |
|
|
1007 | |
|
|
1008 | /* Move marker forward - swap op and marker */ |
|
|
1009 | op->active_prev = marker->active_prev; |
|
|
1010 | |
|
|
1011 | if (op->active_prev) |
|
|
1012 | op->active_prev->active_next = op; |
|
|
1013 | else |
|
|
1014 | active_objects = op; |
|
|
1015 | |
|
|
1016 | marker->active_next = op->active_next; |
|
|
1017 | |
|
|
1018 | if (marker->active_next) |
|
|
1019 | marker->active_next->active_prev = marker; |
|
|
1020 | |
|
|
1021 | marker->active_prev = op; |
|
|
1022 | op->active_next = marker; |
|
|
1023 | |
|
|
1024 | /* Now process op */ |
326 | /* Now process op */ |
1025 | if (QUERY_FLAG (op, FLAG_FREED)) |
327 | if (QUERY_FLAG (op, FLAG_FREED)) |
1026 | { |
328 | { |
1027 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
329 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
1028 | op->speed = 0; |
330 | op->set_speed (0); |
1029 | update_ob_speed (op); |
|
|
1030 | continue; |
331 | continue; |
1031 | } |
332 | } |
1032 | |
333 | |
1033 | /* I've seen occasional crashes due to this - the object is removed, |
334 | /* I've seen occasional crashes due to this - the object is removed, |
1034 | * and thus the map it points to (last map it was on) may be bogus |
335 | * and thus the map it points to (last map it was on) may be bogus |
… | |
… | |
1048 | free (dump); |
349 | free (dump); |
1049 | op->destroy (); |
350 | op->destroy (); |
1050 | continue; |
351 | continue; |
1051 | } |
352 | } |
1052 | |
353 | |
1053 | if (!op->speed) |
354 | if (!op->has_active_speed ()) |
1054 | { |
355 | { |
1055 | LOG (llevError, "BUG: process_events(): Object %s has no speed, " |
356 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
1056 | "but is on active list\n", &op->arch->name); |
357 | "but is on active list\n", op->debug_desc (), op->speed); |
1057 | update_ob_speed (op); |
358 | op->set_speed (0); |
1058 | continue; |
359 | continue; |
1059 | } |
360 | } |
1060 | |
361 | |
1061 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
362 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
1062 | { |
363 | { |
1063 | LOG (llevError, "BUG: process_events(): Object without map or " |
364 | LOG (llevError, "BUG: process_events(): Object without map or " |
1064 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
365 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
1065 | op->speed = 0; |
366 | op->set_speed (0); |
1066 | update_ob_speed (op); |
|
|
1067 | continue; |
367 | continue; |
1068 | } |
368 | } |
1069 | |
369 | |
1070 | /* Animate the object. Bug or feature that anim_speed |
370 | /* Animate the object. Bug or feature that anim_speed |
1071 | * is based on ticks, and not the creatures speed? |
371 | * is based on ticks, and not the creatures speed? |
… | |
… | |
1110 | |
410 | |
1111 | if (op->speed_left <= 0) |
411 | if (op->speed_left <= 0) |
1112 | op->speed_left += FABS (op->speed); |
412 | op->speed_left += FABS (op->speed); |
1113 | } |
413 | } |
1114 | |
414 | |
1115 | /* Remove marker object from active list */ |
415 | process_players2 (); |
1116 | if (marker->active_prev != NULL) |
416 | } |
1117 | marker->active_prev->active_next = NULL; |
417 | |
|
|
418 | /* clean up everything before exiting */ |
|
|
419 | void |
|
|
420 | emergency_save () |
|
|
421 | { |
|
|
422 | LOG (llevDebug, "emergency save begin.\n"); |
|
|
423 | |
|
|
424 | cfperl_emergency_save (); |
|
|
425 | |
|
|
426 | LOG (llevDebug, "saving book archive.\n"); |
|
|
427 | write_book_archive (); |
|
|
428 | |
|
|
429 | LOG (llevDebug, "emergency save done.\n"); |
|
|
430 | } |
|
|
431 | |
|
|
432 | // send all clients some informational text |
|
|
433 | static void |
|
|
434 | cleanup_inform (const char *cause, bool make_core) |
|
|
435 | { |
|
|
436 | int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); |
|
|
437 | |
|
|
438 | new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); |
|
|
439 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); |
|
|
440 | |
|
|
441 | if (make_core) |
|
|
442 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); |
1118 | else |
443 | else |
1119 | active_objects = NULL; |
444 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players have been saved.\n"); |
1120 | |
445 | |
1121 | process_players2 (); |
446 | new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); |
1122 | } |
|
|
1123 | |
447 | |
1124 | void |
448 | flush_sockets (); |
1125 | clean_tmp_files (void) |
|
|
1126 | { |
|
|
1127 | maptile *m, *next; |
|
|
1128 | |
|
|
1129 | LOG (llevInfo, "Cleaning up...\n"); |
|
|
1130 | |
|
|
1131 | /* We save the maps - it may not be intuitive why, but if there are unique |
|
|
1132 | * items, we need to save the map so they get saved off. Perhaps we should |
|
|
1133 | * just make a special function that only saves the unique items. |
|
|
1134 | */ |
|
|
1135 | for (m = first_map; m; m = next) |
|
|
1136 | { |
|
|
1137 | next = m->next; |
|
|
1138 | |
|
|
1139 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1140 | { |
|
|
1141 | /* If we want to reuse the temp maps, swap it out (note that will also |
|
|
1142 | * update the log file. |
|
|
1143 | */ |
|
|
1144 | |
|
|
1145 | swap_map (m); |
|
|
1146 | } |
|
|
1147 | } |
|
|
1148 | |
|
|
1149 | write_todclock (); /* lets just write the clock here */ |
|
|
1150 | } |
449 | } |
1151 | |
450 | |
1152 | /* clean up everything before exiting */ |
451 | /* clean up everything before exiting */ |
1153 | void |
452 | void |
1154 | cleanup (bool make_core) |
453 | cleanup (const char *cause, bool make_core) |
1155 | { |
454 | { |
1156 | LOG (llevDebug, "Cleanup called.\n"); |
|
|
1157 | |
|
|
1158 | if (init_done) |
|
|
1159 | { |
|
|
1160 | for (player *pl = first_player; pl; pl = pl->next) |
|
|
1161 | pl->save (1); |
|
|
1162 | |
|
|
1163 | for (player *pl = first_player; pl; pl = pl->next) |
|
|
1164 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1165 | leave_map (pl->ob); |
|
|
1166 | |
|
|
1167 | clean_tmp_files (); |
|
|
1168 | write_book_archive (); |
|
|
1169 | |
|
|
1170 | INVOKE_GLOBAL (CLEANUP); |
|
|
1171 | } |
|
|
1172 | |
|
|
1173 | if (make_core) |
455 | if (make_core) |
1174 | abort (); |
456 | fork_abort (cause); |
|
|
457 | |
|
|
458 | LOG (llevError, "cleanup cause: %s\n", cause); |
|
|
459 | |
|
|
460 | if (!make_core) |
|
|
461 | cleanup_inform (cause, make_core); |
|
|
462 | |
|
|
463 | LOG (llevDebug, "cleanup begin.\n"); |
|
|
464 | |
|
|
465 | if (init_done && !in_cleanup) |
|
|
466 | { |
|
|
467 | in_cleanup = true; |
|
|
468 | emergency_save (); |
|
|
469 | } |
|
|
470 | else |
|
|
471 | in_cleanup = true; |
|
|
472 | |
|
|
473 | LOG (llevDebug, "running cleanup handlers.\n"); |
|
|
474 | INVOKE_GLOBAL (CLEANUP); |
|
|
475 | |
|
|
476 | LOG (llevDebug, "cleanup done.\n"); |
|
|
477 | |
|
|
478 | if (make_core) |
|
|
479 | { |
|
|
480 | cleanup_inform (cause, make_core); |
|
|
481 | _exit (1); |
|
|
482 | } |
1175 | else |
483 | else |
1176 | _exit (0); |
484 | _exit (0); |
1177 | } |
|
|
1178 | |
|
|
1179 | void |
|
|
1180 | leave (player *pl, int draw_exit) |
|
|
1181 | { |
|
|
1182 | if (pl) |
|
|
1183 | { |
|
|
1184 | if (pl->ob->type != DEAD_OBJECT) |
|
|
1185 | { |
|
|
1186 | /* If a hidden dm dropped connection do not create |
|
|
1187 | * inconsistencies by showing that they have left the game |
|
|
1188 | */ |
|
|
1189 | if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden) |
|
|
1190 | && draw_exit) |
|
|
1191 | { |
|
|
1192 | if (pl->ob->map) |
|
|
1193 | { |
|
|
1194 | INVOKE_PLAYER (LOGOUT, pl); |
|
|
1195 | LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host); |
|
|
1196 | } |
|
|
1197 | |
|
|
1198 | char buf[MAX_BUF]; |
|
|
1199 | |
|
|
1200 | sprintf (buf, "%s left the game.", &pl->ob->name); |
|
|
1201 | new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf); |
|
|
1202 | } |
|
|
1203 | |
|
|
1204 | if (!QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
1205 | leave_map (pl->ob); |
|
|
1206 | |
|
|
1207 | pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */ |
|
|
1208 | } |
|
|
1209 | |
|
|
1210 | /* We do this so that the socket handling routine can do the final |
|
|
1211 | * cleanup. We also leave that loop to actually handle the freeing |
|
|
1212 | * of the data. |
|
|
1213 | */ |
|
|
1214 | if (pl->ns) |
|
|
1215 | pl->ns->destroy (); |
|
|
1216 | |
|
|
1217 | } |
|
|
1218 | } |
485 | } |
1219 | |
486 | |
1220 | int |
487 | int |
1221 | forbid_play (void) |
488 | forbid_play (void) |
1222 | { |
489 | { |
… | |
… | |
1236 | |
503 | |
1237 | while (fgets (buf, MAX_BUF, fp)) |
504 | while (fgets (buf, MAX_BUF, fp)) |
1238 | { |
505 | { |
1239 | if (buf[0] == '#') |
506 | if (buf[0] == '#') |
1240 | continue; |
507 | continue; |
|
|
508 | |
1241 | if (!strncmp (buf, "msg", 3)) |
509 | if (!strncmp (buf, "msg", 3)) |
1242 | { |
510 | { |
1243 | if (forbit) |
511 | if (forbit) |
1244 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
512 | while (fgets (buf, MAX_BUF, fp)) /* print message */ |
1245 | fputs (buf, logfile); |
513 | fputs (buf, logfile); |
1246 | break; |
514 | break; |
1247 | |
|
|
1248 | } |
515 | } |
1249 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
516 | else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3) |
1250 | { |
517 | { |
1251 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
518 | LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n"); |
1252 | continue; |
519 | continue; |
… | |
… | |
1266 | return 0; |
533 | return 0; |
1267 | #endif |
534 | #endif |
1268 | } |
535 | } |
1269 | |
536 | |
1270 | /* |
537 | /* |
1271 | * do_specials() is a collection of functions to call from time to time. |
538 | * do_specials() is a collection of functions to call from time to time. |
1272 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
539 | * Modified 2000-1-14 MSW to use the global pticks count to determine how |
1273 | * often to do things. This will allow us to spred them out more often. |
540 | * often to do things. This will allow us to spred them out more often. |
1274 | * I use prime numbers for the factor count - in that way, it is less likely |
541 | * I use prime numbers for the factor count - in that way, it is less likely |
1275 | * these actions will fall on the same tick (compared to say using 500/2500/15000 |
542 | * these actions will fall on the same tick (compared to say using 500/2500/15000 |
1276 | * which would mean on that 15,000 tick count a whole bunch of stuff gets |
543 | * which would mean on that 15,000 tick count a whole bunch of stuff gets |
… | |
… | |
1290 | tick_the_clock (); |
557 | tick_the_clock (); |
1291 | |
558 | |
1292 | if (!(pticks % 7)) |
559 | if (!(pticks % 7)) |
1293 | shstr::gc (); |
560 | shstr::gc (); |
1294 | |
561 | |
1295 | if (!(pticks % 79)) |
|
|
1296 | flush_old_maps (); /* Clears the tmp-files of maps which have reset */ |
|
|
1297 | |
|
|
1298 | if (!(pticks % 2503)) |
562 | if (!(pticks % 2503)) |
1299 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
563 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
1300 | |
564 | |
1301 | if (!(pticks % 5003)) |
565 | if (!(pticks % 5003)) |
1302 | write_book_archive (); |
566 | write_book_archive (); |
… | |
… | |
1312 | } |
576 | } |
1313 | |
577 | |
1314 | void |
578 | void |
1315 | server_tick () |
579 | server_tick () |
1316 | { |
580 | { |
1317 | nroferrors = 0; |
|
|
1318 | |
|
|
1319 | // first do the user visible stuff |
581 | // first do the user visible stuff |
1320 | doeric_server (); |
582 | doeric_server (); |
1321 | INVOKE_GLOBAL (CLOCK); |
583 | INVOKE_GLOBAL (CLOCK); |
1322 | process_events (); /* "do" something with objects with speed */ |
584 | process_events (); /* "do" something with objects with speed */ |
1323 | flush_sockets (); |
585 | flush_sockets (); |
1324 | |
586 | |
1325 | // then do some bookkeeping, should not really be here |
587 | // then do some bookkeeping, should not really be here |
1326 | check_active_maps (); /* Removes unused maps after a certain timeout */ |
|
|
1327 | do_specials (); /* Routines called from time to time. */ |
588 | do_specials (); /* Routines called from time to time. */ |
1328 | object::free_mortals (); |
589 | attachable::check_mortals (); |
1329 | |
590 | |
1330 | ++pticks; |
591 | ++pticks; |
|
|
592 | } |
|
|
593 | |
|
|
594 | #if 0 |
|
|
595 | // used fro benchmarking (x86/amd64-specific) |
|
|
596 | typedef unsigned long tval; |
|
|
597 | typedef unsigned long long stamp64; |
|
|
598 | |
|
|
599 | extern inline tval |
|
|
600 | stamp (void) |
|
|
601 | { |
|
|
602 | tval tsc; |
|
|
603 | asm volatile ("rdtsc":"=a" (tsc)::"edx"); |
|
|
604 | |
|
|
605 | return tsc; |
|
|
606 | } |
|
|
607 | |
|
|
608 | extern inline tval |
|
|
609 | measure (tval t) |
|
|
610 | { |
|
|
611 | tval tsc; |
|
|
612 | asm volatile ("rdtsc":"=a" (tsc)::"edx"); |
|
|
613 | |
|
|
614 | if (tsc > t) |
|
|
615 | return tsc - t; |
|
|
616 | else |
|
|
617 | return t - tsc; |
1331 | } |
618 | } |
1332 | |
619 | |
1333 | int |
620 | int |
1334 | main (int argc, char **argv) |
621 | main (int argc, char **argv) |
1335 | { |
622 | { |
|
|
623 | rand_gen rg(0); |
|
|
624 | tval fastest = 0x7fffffff; |
|
|
625 | for (int loop = 10000; loop--; ) |
|
|
626 | { |
|
|
627 | tval s = stamp (); |
|
|
628 | volatile int i = rg.get_int(25); |
|
|
629 | fastest = min (fastest, measure (s)); |
|
|
630 | } |
|
|
631 | |
|
|
632 | //printf ("fastest %d\n", fastest); |
|
|
633 | for (int i = 0; i < 1024*1024*3; ++i) |
|
|
634 | { |
|
|
635 | char c = rg.get_int (256); |
|
|
636 | write (2, &c, 1); |
|
|
637 | } |
|
|
638 | } |
|
|
639 | |
|
|
640 | #else |
|
|
641 | |
|
|
642 | // normal main |
|
|
643 | int |
|
|
644 | main (int argc, char **argv) |
|
|
645 | { |
1336 | settings.argc = argc; |
646 | settings.argc = argc; |
1337 | settings.argv = argv; |
647 | settings.argv = argv; |
1338 | |
648 | |
1339 | init (argc, argv); |
649 | init (argc, argv); |
1340 | |
650 | |
1341 | initPlugins (); |
651 | initPlugins (); |
1342 | |
652 | |
1343 | for (;;) |
653 | for (;;) |
1344 | cfperl_main (); |
654 | cfperl_main (); |
1345 | |
|
|
1346 | // unreached |
|
|
1347 | emergency_save (0); |
|
|
1348 | cleanup (); |
|
|
1349 | |
|
|
1350 | return 0; |
|
|
1351 | } |
655 | } |
|
|
656 | #endif |
|
|
657 | |