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Comparing deliantra/server/server/main.C (file contents):
Revision 1.75 by root, Tue Jan 2 19:47:59 2007 UTC vs.
Revision 1.87 by root, Thu Jan 18 19:32:37 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <object.h> 26#include <object.h>
26#include <tod.h> 27#include <tod.h>
27
28#ifdef HAVE_DES_H
29# include <des.h>
30#else
31# ifdef HAVE_CRYPT_H
32# include <crypt.h>
33# endif
34#endif
35 28
36#include <sproto.h> 29#include <sproto.h>
37#include <time.h> 30#include <time.h>
38 31
39#include <../random_maps/random_map.h> 32#include <../random_maps/random_map.h>
54 47
55 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
56 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
57 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 51 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 new_draw_info (NDI_UNIQUE, 0, op, "");
53 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
59 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>"); 54 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
60 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>"); 55 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
61 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>"); 56 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
62 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>"); 57 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>"); 58 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
94 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>"); 89 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
95 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>"); 90 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
96 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>"); 91 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
97 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>"); 92 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n"); 93 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
99 94 new_draw_info (NDI_UNIQUE, 0, op, "");
100 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
101 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
102 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>"); 97 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
103 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 98 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
104 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 99 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
105 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 100 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 new_draw_info (NDI_UNIQUE, 0, op, "");
106 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 102 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
107} 103}
108 104
109/* This is a basic little function to put the player back to his 105/* This is a basic little function to put the player back to his
110 * savebed. We do some error checking - its possible that the 106 * savebed. We do some error checking - its possible that the
147 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed"); 143 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
148 return; 144 return;
149 } 145 }
150 } 146 }
151 147
152 if (map && map != newmap) 148 if (contr && map != newmap && map)
153 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) 149 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
154 return; 150 return;
155 151
156 /* If it is a player login, he has yet to be inserted anyplace. 152 // remove, so stupid ob_locked does not trigger a failure
157 * otherwise, we need to deal with removing the player here.
158 */
159 remove (); 153 remove ();
160 154
161 /* try to find a spot for the player */ 155 /* try to find a spot for the player */
162 if (ob_blocked (this, newmap, x, y)) 156 if (ob_blocked (this, newmap, x, y))
163 { /* First choice blocked */ 157 { /* First choice blocked */
185 else 179 else
186 /* not much we can do in this case. */ 180 /* not much we can do in this case. */
187 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y); 181 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
188 } 182 }
189 183
190 if (map != newmap && contr) 184 if (contr && map != newmap)
191 { 185 {
192 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y))) 186 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
193 return; 187 return;
194 188
195 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y))) 189 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
200 this->y = y; 194 this->y = y;
201 map = newmap; 195 map = newmap;
202 196
203 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON); 197 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
204 198
205 enemy = NULL; 199 enemy = 0;
206 200
207 if (contr) 201 if (contr)
208 { 202 {
209 contr->maplevel = newmap->path; 203 contr->maplevel = newmap->path;
210 contr->count = 0; 204 contr->count = 0;
211 } 205 }
212 206
213 /* Update any golems */ 207 /* Update any golems */
214 if (type == PLAYER && contr->ranges[range_golem]) 208 if (type == PLAYER && contr->ranges[range_golem])
215 { 209 {
216 int i = find_free_spot (contr->ranges[range_golem], newmap, 210 int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE);
217 x, y, 1, SIZEOFFREE);
218 211
219 contr->ranges[range_golem]->remove ();
220
221 if (i == -1) 212 if (i < 0)
222 { 213 {
223 remove_friendly_object (contr->ranges[range_golem]);
224 contr->ranges[range_golem]->destroy (); 214 contr->ranges[range_golem]->destroy ();
225 contr->ranges[range_golem] = 0; 215 contr->ranges[range_golem] = 0;
226 } 216 }
227 else 217 else
228 { 218 {
229 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more) 219 newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]);
230 {
231 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
232 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
233 tmp->map = newmap;
234 }
235 220
236 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
237 contr->ranges[range_golem]->direction = 221 contr->ranges[range_golem]->direction =
238 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); 222 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
239 } 223 }
240 } 224 }
241
242 direction = 0;
243 225
244 /* since the players map is already loaded, we don't need to worry 226 /* since the players map is already loaded, we don't need to worry
245 * about pending objects. 227 * about pending objects.
246 */ 228 */
247 remove_all_pets (newmap); 229 remove_all_pets (newmap);
265 flag = 0; 247 flag = 0;
266 for_all_players (pl) 248 for_all_players (pl)
267 { 249 {
268 pl->refcnt_chk (); 250 pl->refcnt_chk ();
269 251
270 if (!pl->ob || !pl->ns || !pl->ob->active ()) 252 if (!pl->ob || !pl->ns || !pl->ob->active)
271 continue; 253 continue;
272 254
273 if (pl->ob->speed_left > 0) 255 if (pl->ob->speed_left > 0)
274 if (handle_newcs_player (pl->ob)) 256 if (handle_newcs_player (pl->ob))
275 flag = 1; 257 flag = 1;
280 * player quits - they exist for purposes of tracking on the map, 262 * player quits - they exist for purposes of tracking on the map,
281 * but don't actually reside on any actual map. 263 * but don't actually reside on any actual map.
282 */ 264 */
283 if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) 265 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
284 continue; 266 continue;
285
286#ifdef AUTOSAVE
287 /* check for ST_PLAYING state so that we don't try to save off when
288 * the player is logging in.
289 */
290 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
291 {
292 pl->ob->contr->save ();
293 pl->last_save_tick = pticks;
294 }
295#endif
296 } /* end of for loop for all the players */ 267 } /* end of for loop for all the players */
297 } /* for flag */ 268 } /* for flag */
298 269
299 for_all_players (pl) 270 for_all_players (pl)
300 { 271 {
301 if (!pl->ob || !pl->ns || !pl->ob->active ()) 272 if (!pl->ob || !pl->ns || !pl->ob->active)
302 continue; 273 continue;
303 274
304 if (settings.casting_time) 275 if (settings.casting_time)
305 { 276 {
306 if (pl->ob->casting_time > 0) 277 if (pl->ob->casting_time > 0)
346} 317}
347 318
348void 319void
349process_events () 320process_events ()
350{ 321{
351 object *op;
352
353 static object_ptr marker_;
354
355 if (!marker_)
356 marker_ = object::create ();
357
358 object *marker = marker_;
359
360 process_players1 (); 322 process_players1 ();
361 323
362 marker->active_next = active_objects; 324 for_all_actives (op)
363
364 if (marker->active_next)
365 marker->active_next->active_prev = marker;
366
367 marker->active_prev = 0;
368 active_objects = marker;
369
370 while (marker->active_next)
371 { 325 {
372 op = marker->active_next;
373
374 /* Move marker forward - swap op and marker */
375 op->active_prev = marker->active_prev;
376
377 if (op->active_prev)
378 op->active_prev->active_next = op;
379 else
380 active_objects = op;
381
382 marker->active_next = op->active_next;
383
384 if (marker->active_next)
385 marker->active_next->active_prev = marker;
386
387 marker->active_prev = op;
388 op->active_next = marker;
389
390 /* Now process op */ 326 /* Now process op */
391 if (QUERY_FLAG (op, FLAG_FREED)) 327 if (QUERY_FLAG (op, FLAG_FREED))
392 { 328 {
393 LOG (llevError, "BUG: process_events(): Free object on list\n"); 329 LOG (llevError, "BUG: process_events(): Free object on list\n");
394 op->set_speed (0); 330 op->set_speed (0);
474 410
475 if (op->speed_left <= 0) 411 if (op->speed_left <= 0)
476 op->speed_left += FABS (op->speed); 412 op->speed_left += FABS (op->speed);
477 } 413 }
478 414
479 /* Remove marker object from active list */
480 if (marker->active_prev != NULL)
481 marker->active_prev->active_next = NULL;
482 else
483 active_objects = NULL;
484
485 process_players2 (); 415 process_players2 ();
486} 416}
487 417
488/* clean up everything before exiting */ 418/* clean up everything before exiting */
489void 419void
490emergency_save () 420emergency_save ()
491{ 421{
492 LOG (llevDebug, "emergency save begin.\n"); 422 LOG (llevDebug, "emergency save begin.\n");
493 423
494 LOG (llevDebug, "saving players.\n");
495 for_all_players (pl)
496 if (pl->enable_save)
497 {
498 pl->save (true);
499 pl->enable_save = true;
500 }
501
502// for_all_players (pl)
503// if (pl->ob)
504// pl->ob->remove ();
505
506 LOG (llevDebug, "saving maps.\n");
507 maptile::emergency_save (); 424 cfperl_emergency_save ();
508 425
509 LOG (llevDebug, "saving book archive.\n"); 426 LOG (llevDebug, "saving book archive.\n");
510 write_book_archive (); 427 write_book_archive ();
511 428
512 LOG (llevDebug, "emergency save done.\n"); 429 LOG (llevDebug, "emergency save done.\n");
513} 430}
514 431
432// send all clients some informational text
433static void
434cleanup_inform (const char *cause, bool make_core)
435{
436 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
437
438 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n");
439 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause);
440
441 if (make_core)
442 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n");
443 else
444 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players have been saved.\n");
445
446 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE);
447
448 flush_sockets ();
449}
450
515/* clean up everything before exiting */ 451/* clean up everything before exiting */
516void 452void
517cleanup (bool make_core) 453cleanup (const char *cause, bool make_core)
518{ 454{
455 if (make_core)
456 fork_abort (cause);
457
458 LOG (llevError, "cleanup cause: %s\n", cause);
459
460 if (!make_core)
461 cleanup_inform (cause, make_core);
462
519 LOG (llevDebug, "cleanup begin.\n"); 463 LOG (llevDebug, "cleanup begin.\n");
520 464
521 if (init_done && !in_cleanup) 465 if (init_done && !in_cleanup)
522 { 466 {
523 in_cleanup = true; 467 in_cleanup = true;
530 INVOKE_GLOBAL (CLEANUP); 474 INVOKE_GLOBAL (CLEANUP);
531 475
532 LOG (llevDebug, "cleanup done.\n"); 476 LOG (llevDebug, "cleanup done.\n");
533 477
534 if (make_core) 478 if (make_core)
535 abort (); 479 {
480 cleanup_inform (cause, make_core);
481 _exit (1);
482 }
536 else 483 else
537 _exit (0); 484 _exit (0);
538} 485}
539 486
540int 487int
642 attachable::check_mortals (); 589 attachable::check_mortals ();
643 590
644 ++pticks; 591 ++pticks;
645} 592}
646 593
594#if 0
595// used fro benchmarking (x86/amd64-specific)
596typedef unsigned long tval;
597typedef unsigned long long stamp64;
598
599extern inline tval
600stamp (void)
601{
602 tval tsc;
603 asm volatile ("rdtsc":"=a" (tsc)::"edx");
604
605 return tsc;
606}
607
608extern inline tval
609measure (tval t)
610{
611 tval tsc;
612 asm volatile ("rdtsc":"=a" (tsc)::"edx");
613
614 if (tsc > t)
615 return tsc - t;
616 else
617 return t - tsc;
618}
619
647int 620int
648main (int argc, char **argv) 621main (int argc, char **argv)
649{ 622{
623 rand_gen rg(0);
624 tval fastest = 0x7fffffff;
625 for (int loop = 10000; loop--; )
626 {
627 tval s = stamp ();
628 volatile int i = rg.get_int(25);
629 fastest = min (fastest, measure (s));
630 }
631
632 //printf ("fastest %d\n", fastest);
633 for (int i = 0; i < 1024*1024*3; ++i)
634 {
635 char c = rg.get_int (256);
636 write (2, &c, 1);
637 }
638}
639
640#else
641
642// normal main
643int
644main (int argc, char **argv)
645{
650 settings.argc = argc; 646 settings.argc = argc;
651 settings.argv = argv; 647 settings.argv = argv;
652 648
653 init (argc, argv); 649 init (argc, argv);
654 650
655 initPlugins (); 651 initPlugins ();
656 652
657 for (;;) 653 for (;;)
658 cfperl_main (); 654 cfperl_main ();
659
660 cleanup (true);
661} 655}
656#endif
662 657

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