… | |
… | |
250 | pl->refcnt_chk (); |
250 | pl->refcnt_chk (); |
251 | |
251 | |
252 | if (!pl->ob || !pl->ns || !pl->ob->active) |
252 | if (!pl->ob || !pl->ns || !pl->ob->active) |
253 | continue; |
253 | continue; |
254 | |
254 | |
255 | if (pl->ob->speed_left > 0) |
255 | if (pl->ob->speed_left > 0 && pl->ns) |
256 | if (handle_newcs_player (pl->ob)) |
256 | if (handle_newcs_player (pl->ob)) |
257 | flag = 1; |
257 | flag = 1; |
258 | |
258 | |
259 | /* If the player is not actively playing, don't make a |
259 | /* If the player is not actively playing, don't make a |
260 | * backup save - nothing to save anyway. Plus, the |
260 | * backup save - nothing to save anyway. Plus, the |
… | |
… | |
370 | /* Animate the object. Bug or feature that anim_speed |
370 | /* Animate the object. Bug or feature that anim_speed |
371 | * is based on ticks, and not the creatures speed? |
371 | * is based on ticks, and not the creatures speed? |
372 | */ |
372 | */ |
373 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
373 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
374 | { |
374 | { |
375 | if ((op->type == PLAYER)) |
375 | animate_object (op, op->type == PLAYER ? op->facing : op->direction); |
376 | animate_object (op, op->facing); |
|
|
377 | else |
|
|
378 | animate_object (op, op->direction); |
|
|
379 | |
376 | |
380 | op->last_anim = 1; |
377 | op->last_anim = 1; |
381 | } |
378 | } |
382 | else |
379 | else |
383 | op->last_anim++; |
380 | op->last_anim++; |
… | |
… | |
439 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); |
436 | new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); |
440 | |
437 | |
441 | if (make_core) |
438 | if (make_core) |
442 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); |
439 | new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); |
443 | else |
440 | else |
444 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players have been saved.\n"); |
441 | new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); |
445 | |
442 | |
446 | new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); |
443 | new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); |
447 | |
444 | |
448 | flush_sockets (); |
445 | flush_sockets (); |
449 | } |
446 | } |
… | |
… | |
479 | { |
476 | { |
480 | cleanup_inform (cause, make_core); |
477 | cleanup_inform (cause, make_core); |
481 | _exit (1); |
478 | _exit (1); |
482 | } |
479 | } |
483 | else |
480 | else |
|
|
481 | { |
|
|
482 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); |
|
|
483 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); |
|
|
484 | flush_sockets (); |
484 | _exit (0); |
485 | _exit (0); |
|
|
486 | } |
485 | } |
487 | } |
486 | |
488 | |
487 | int |
489 | int |
488 | forbid_play (void) |
490 | forbid_play (void) |
489 | { |
491 | { |