1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
27 | #include <tod.h> |
27 | #include <tod.h> |
… | |
… | |
38 | }; |
38 | }; |
39 | |
39 | |
40 | void |
40 | void |
41 | version (object *op) |
41 | version (object *op) |
42 | { |
42 | { |
43 | if (op) |
|
|
44 | clear_win_info (op); |
|
|
45 | |
|
|
46 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
43 | new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); |
47 | |
44 | |
48 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
45 | new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); |
49 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
46 | new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); |
50 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); |
… | |
… | |
203 | contr->maplevel = newmap->path; |
200 | contr->maplevel = newmap->path; |
204 | contr->count = 0; |
201 | contr->count = 0; |
205 | } |
202 | } |
206 | |
203 | |
207 | /* Update any golems */ |
204 | /* Update any golems */ |
208 | if (type == PLAYER && contr->ranges[range_golem]) |
205 | if (type == PLAYER) |
|
|
206 | if (object *golem = contr->golem) |
209 | { |
207 | { |
210 | int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE); |
208 | int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE); |
211 | |
209 | |
212 | if (i < 0) |
210 | if (i < 0) |
213 | { |
211 | golem->destroy (); |
214 | contr->ranges[range_golem]->destroy (); |
|
|
215 | contr->ranges[range_golem] = 0; |
|
|
216 | } |
|
|
217 | else |
212 | else |
218 | { |
213 | { |
219 | newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]); |
214 | newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]); |
220 | |
215 | golem->direction = find_dir_2 (x - golem->x, y - golem->y); |
221 | contr->ranges[range_golem]->direction = |
|
|
222 | find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y); |
|
|
223 | } |
216 | } |
224 | } |
217 | } |
225 | |
218 | |
226 | /* since the players map is already loaded, we don't need to worry |
219 | /* since the players map is already loaded, we don't need to worry |
227 | * about pending objects. |
220 | * about pending objects. |
228 | */ |
221 | */ |
229 | remove_all_pets (newmap); |
222 | remove_all_pets (newmap); |
… | |
… | |
237 | * is needed after the players have been updated. |
230 | * is needed after the players have been updated. |
238 | */ |
231 | */ |
239 | static void |
232 | static void |
240 | process_players1 () |
233 | process_players1 () |
241 | { |
234 | { |
242 | int flag; |
|
|
243 | |
|
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244 | /* Basically, we keep looping until all the players have done their actions. */ |
235 | /* Basically, we keep looping until all the players have done their actions. */ |
245 | for (flag = 1; flag != 0;) |
236 | for (int flag = 1; flag != 0;) |
246 | { |
237 | { |
247 | flag = 0; |
238 | flag = 0; |
248 | for_all_players (pl) |
239 | for_all_players (pl) |
249 | { |
240 | { |
250 | pl->refcnt_chk (); |
241 | pl->refcnt_chk (); |
251 | |
242 | |
252 | if (!pl->ob || !pl->ns || !pl->ob->active) |
243 | if (expect_false (!pl->ob || !pl->ns || !pl->ob->active)) |
253 | continue; |
244 | continue; |
254 | |
245 | |
255 | if (pl->ob->speed_left > 0 && pl->ns) |
|
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256 | if (handle_newcs_player (pl->ob)) |
246 | if (handle_newcs_player (pl->ob)) |
257 | flag = 1; |
247 | flag = 1; |
258 | |
248 | } |
259 | /* If the player is not actively playing, don't make a |
249 | } |
260 | * backup save - nothing to save anyway. Plus, the |
|
|
261 | * map may not longer be valid. This can happen when the |
|
|
262 | * player quits - they exist for purposes of tracking on the map, |
|
|
263 | * but don't actually reside on any actual map. |
|
|
264 | */ |
|
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265 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
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266 | continue; |
|
|
267 | } /* end of for loop for all the players */ |
|
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268 | } /* for flag */ |
|
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269 | |
250 | |
270 | for_all_players (pl) |
251 | for_all_players (pl) |
271 | { |
252 | { |
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253 | object *ob = pl->ob; |
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254 | |
272 | if (!pl->ob || !pl->ns || !pl->ob->active) |
255 | if (expect_false (!ob || !pl->ns || !ob->active)) |
273 | continue; |
256 | continue; |
274 | |
257 | |
275 | if (settings.casting_time) |
|
|
276 | { |
|
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277 | if (pl->ob->casting_time > 0) |
|
|
278 | { |
|
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279 | pl->ob->casting_time--; |
|
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280 | pl->ob->start_holding = 1; |
|
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281 | } |
|
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282 | |
|
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283 | /* set spell_state so we can update the range in stats field */ |
|
|
284 | if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1)) |
|
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285 | pl->ob->start_holding = 0; |
|
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286 | } |
|
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287 | |
|
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288 | do_some_living (pl->ob); |
258 | do_some_living (ob); |
289 | } |
259 | } |
290 | } |
260 | } |
291 | |
261 | |
292 | static void |
262 | static void |
293 | process_players2 () |
263 | process_players2 () |
294 | { |
264 | { |
295 | /* Then check if any players should use weapon-speed instead of speed */ |
265 | /* Then check if any players should use weapon-speed instead of speed */ |
296 | for_all_players (pl) |
266 | for_all_players (pl) |
297 | { |
267 | { |
298 | /* The code that did weapon_sp handling here was out of place - |
268 | pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp); |
299 | * this isn't called until after the player has finished there |
269 | pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed); |
300 | * actions, and is thus out of place. All we do here is bounds |
|
|
301 | * checking. |
|
|
302 | */ |
|
|
303 | if (pl->has_hit) |
|
|
304 | { |
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305 | if (pl->ob->speed_left > pl->weapon_sp) |
|
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306 | pl->ob->speed_left = pl->weapon_sp; |
|
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307 | |
|
|
308 | /* This needs to be here - if the player is running, we need to |
|
|
309 | * clear this each tick, but new commands are not being received |
|
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310 | * so execute_newserver_command() is never called |
|
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311 | */ |
|
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312 | pl->has_hit = 0; |
|
|
313 | } |
|
|
314 | else if (pl->ob->speed_left > pl->ob->speed) |
|
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315 | pl->ob->speed_left = pl->ob->speed; |
|
|
316 | } |
270 | } |
317 | } |
271 | } |
318 | |
272 | |
319 | void |
273 | void |
320 | process_events () |
274 | process_events () |
… | |
… | |
322 | process_players1 (); |
276 | process_players1 (); |
323 | |
277 | |
324 | for_all_actives (op) |
278 | for_all_actives (op) |
325 | { |
279 | { |
326 | /* Now process op */ |
280 | /* Now process op */ |
327 | if (QUERY_FLAG (op, FLAG_FREED)) |
281 | if (expect_false (QUERY_FLAG (op, FLAG_FREED))) |
328 | { |
282 | { |
329 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
283 | LOG (llevError, "BUG: process_events(): Free object on list\n"); |
330 | op->set_speed (0); |
284 | op->set_speed (0); |
331 | continue; |
285 | continue; |
332 | } |
286 | } |
333 | |
287 | |
334 | /* I've seen occasional crashes due to this - the object is removed, |
|
|
335 | * and thus the map it points to (last map it was on) may be bogus |
|
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336 | * The real bug is to try to find out the cause of this - someone |
|
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337 | * is probably calling remove_ob without either an insert_ob or |
|
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338 | * free_object afterwards, leaving an object dangling. But I'd |
|
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339 | * rather log this and continue on instead of crashing. |
|
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340 | * Don't remove players - when a player quits, the object is in |
|
|
341 | * sort of a limbo, of removed, but something we want to keep |
|
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342 | * around. |
|
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343 | */ |
|
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344 | if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY) |
|
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345 | { |
|
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346 | LOG (llevError, "BUG: process_events(): Removed object on list\n"); |
|
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347 | char *dump = dump_object (op); |
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348 | LOG (llevError, dump); |
|
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349 | free (dump); |
|
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350 | op->destroy (); |
|
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351 | continue; |
|
|
352 | } |
|
|
353 | |
|
|
354 | if (!op->has_active_speed ()) |
288 | if (expect_false (!op->has_active_speed ())) |
355 | { |
289 | { |
356 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
290 | LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " |
357 | "but is on active list\n", op->debug_desc (), op->speed); |
291 | "but is on active list\n", op->debug_desc (), op->speed); |
358 | op->set_speed (0); |
292 | op->set_speed (0); |
359 | continue; |
293 | continue; |
360 | } |
294 | } |
361 | |
295 | |
362 | if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) |
296 | if (expect_false (op->flag [FLAG_REMOVED])) |
363 | { |
297 | { |
364 | LOG (llevError, "BUG: process_events(): Object without map or " |
298 | LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n", |
365 | "inventory is on active list: %s (%d)\n", &op->name, op->count); |
299 | op->debug_desc ()); |
366 | op->set_speed (0); |
300 | op->set_speed (0); |
367 | continue; |
301 | continue; |
368 | } |
302 | } |
369 | |
303 | |
370 | /* Animate the object. Bug or feature that anim_speed |
304 | /* Animate the object. Bug or feature that anim_speed |
371 | * is based on ticks, and not the creatures speed? |
305 | * is based on ticks, and not the creatures speed? |
372 | */ |
306 | */ |
373 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
307 | if (op->anim_speed && op->last_anim >= op->anim_speed) |
374 | { |
308 | { |
375 | animate_object (op, op->type == PLAYER ? op->facing : op->direction); |
309 | animate_object (op, op->contr ? op->facing : op->direction); |
376 | |
|
|
377 | op->last_anim = 1; |
310 | op->last_anim = 1; |
378 | } |
311 | } |
379 | else |
312 | else |
380 | op->last_anim++; |
313 | ++op->last_anim; |
381 | |
314 | |
382 | if (op->speed_left > 0) |
315 | if (op->speed_left > 0.f) |
383 | { |
|
|
384 | #if 0 |
|
|
385 | /* I've seen occasional crashes in move_symptom() with it |
|
|
386 | * crashing because op is removed - add some debugging to |
|
|
387 | * track if it is removed at this point. |
|
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388 | * This unfortunately is a bit too verbose it seems - not sure |
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389 | * why - I think what happens is a map is freed or something and |
|
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390 | * some objects get 'lost' - removed never to be reclaimed. |
|
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391 | * removed objects generally shouldn't exist. |
|
|
392 | */ |
|
|
393 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
394 | { |
316 | { |
395 | LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null"); |
|
|
396 | } |
|
|
397 | #endif |
|
|
398 | --op->speed_left; |
317 | --op->speed_left; |
399 | process_object (op); |
318 | process_object (op); |
400 | |
319 | |
401 | if (op->destroyed ()) |
320 | if (op->destroyed ()) |
402 | continue; |
321 | continue; |
403 | } |
322 | } |
404 | |
323 | |
405 | if (settings.casting_time == TRUE && op->casting_time > 0) |
324 | if (!op->contr) |
406 | op->casting_time--; |
325 | op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed)); |
407 | |
|
|
408 | if (op->speed_left <= 0) |
|
|
409 | op->speed_left += FABS (op->speed); |
|
|
410 | } |
326 | } |
411 | |
327 | |
412 | process_players2 (); |
328 | process_players2 (); |
413 | } |
329 | } |
414 | |
330 | |
… | |
… | |
549 | * done on the same tick, but that will happen very infrequently |
465 | * done on the same tick, but that will happen very infrequently |
550 | * |
466 | * |
551 | * I also think this code makes it easier to see how often we really are |
467 | * I also think this code makes it easier to see how often we really are |
552 | * doing the various things. |
468 | * doing the various things. |
553 | */ |
469 | */ |
554 | |
|
|
555 | extern unsigned long todtick; |
|
|
556 | |
|
|
557 | void |
470 | void |
558 | do_specials (void) |
471 | do_specials (void) |
559 | { |
472 | { |
560 | if (!(pticks % PTICKS_PER_CLOCK)) |
473 | if (expect_false (!(pticks % TICKS_PER_HOUR))) |
561 | tick_the_clock (); |
474 | adjust_daylight (); |
562 | |
475 | |
563 | if (!(pticks % 7)) |
476 | if (expect_false (!(pticks % 7))) |
564 | shstr::gc (); |
477 | shstr::gc (); |
565 | |
478 | |
566 | if (!(pticks % 2503)) |
479 | if (expect_false (!(pticks % 2503))) |
567 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
480 | fix_weight (); /* Hack to fix weightproblems caused by bugs */ |
568 | |
481 | |
569 | if (!(pticks % 5003)) |
482 | if (expect_false (!(pticks % 5003))) |
570 | write_book_archive (); |
483 | write_book_archive (); |
571 | |
484 | |
572 | if (!(pticks % 5009)) |
485 | if (expect_false (!(pticks % 5009))) |
573 | clean_friendly_list (); |
486 | clean_friendly_list (); |
574 | |
487 | |
575 | if (!(pticks % 5011)) |
488 | if (expect_false (!(pticks % 5011))) |
576 | obsolete_parties (); |
489 | obsolete_parties (); |
577 | |
490 | |
578 | if (!(pticks % 12503)) |
491 | if (expect_false (!(pticks % 12503))) |
579 | fix_luck (); |
492 | fix_luck (); |
580 | } |
493 | } |
581 | |
494 | |
582 | void |
495 | void |
583 | server_tick () |
496 | server_tick () |
… | |
… | |
649 | { |
562 | { |
650 | settings.argc = argc; |
563 | settings.argc = argc; |
651 | settings.argv = argv; |
564 | settings.argv = argv; |
652 | |
565 | |
653 | init (argc, argv); |
566 | init (argc, argv); |
654 | init_environ (); |
|
|
655 | |
567 | |
656 | initPlugins (); |
568 | initPlugins (); |
657 | |
569 | |
658 | for (;;) |
570 | for (;;) |
659 | cfperl_main (); |
571 | cfperl_main (); |