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Comparing deliantra/server/server/main.C (file contents):
Revision 1.92 by root, Tue Mar 6 03:06:00 2007 UTC vs.
Revision 1.121 by root, Sun Dec 16 02:36:29 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <object.h> 25#include <object.h>
27#include <tod.h> 26#include <tod.h>
38}; 37};
39 38
40void 39void
41version (object *op) 40version (object *op)
42{ 41{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 42 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
47 43
44#if 0
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>"); 46 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>"); 47 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>"); 48 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 new_draw_info (NDI_UNIQUE, 0, op, ""); 49 new_draw_info (NDI_UNIQUE, 0, op, "");
98 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>"); 95 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
99 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>"); 96 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>"); 97 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 new_draw_info (NDI_UNIQUE, 0, op, ""); 98 new_draw_info (NDI_UNIQUE, 0, op, "");
102 new_draw_info (NDI_UNIQUE, 0, op, "And many more!"); 99 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
100#endif
103} 101}
104 102
105/* This is a basic little function to put the player back to his 103/* This is a basic little function to put the player back to his
106 * savebed. We do some error checking - its possible that the 104 * savebed. We do some error checking - its possible that the
107 * savebed map may no longer exist, so we make sure the player 105 * savebed map may no longer exist, so we make sure the player
151 149
152 // remove, so stupid ob_locked does not trigger a failure 150 // remove, so stupid ob_locked does not trigger a failure
153 remove (); 151 remove ();
154 152
155 /* try to find a spot for the player */ 153 /* try to find a spot for the player */
156 if (ob_blocked (this, newmap, x, y)) 154 if (blocked (newmap, x, y))
157 { /* First choice blocked */ 155 { /* First choice blocked */
158 /* We try to find a spot for the player, starting closest in. 156 /* We try to find a spot for the player, starting closest in.
159 * We could use find_first_free_spot, but that doesn't randomize it at all, 157 * We could use find_first_free_spot, but that doesn't randomize it at all,
160 * So for example, if the north space is free, you would always end up there even 158 * So for example, if the north space is free, you would always end up there even
161 * if other spaces around are available. 159 * if other spaces around are available.
203 contr->maplevel = newmap->path; 201 contr->maplevel = newmap->path;
204 contr->count = 0; 202 contr->count = 0;
205 } 203 }
206 204
207 /* Update any golems */ 205 /* Update any golems */
208 if (type == PLAYER && contr->ranges[range_golem]) 206 if (type == PLAYER)
207 if (object *golem = contr->golem)
209 { 208 {
210 int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE); 209 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
211 210
212 if (i < 0) 211 if (i < 0)
213 { 212 golem->destroy ();
214 contr->ranges[range_golem]->destroy ();
215 contr->ranges[range_golem] = 0;
216 }
217 else 213 else
218 { 214 {
219 newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]); 215 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
220 216 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
221 contr->ranges[range_golem]->direction =
222 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
223 } 217 }
224 } 218 }
225 219
226 /* since the players map is already loaded, we don't need to worry 220 /* since the players map is already loaded, we don't need to worry
227 * about pending objects. 221 * about pending objects.
228 */ 222 */
229 remove_all_pets (newmap); 223 remove_all_pets (newmap);
237 * is needed after the players have been updated. 231 * is needed after the players have been updated.
238 */ 232 */
239static void 233static void
240process_players1 () 234process_players1 ()
241{ 235{
242 int flag;
243
244 /* Basically, we keep looping until all the players have done their actions. */ 236 /* Basically, we keep looping until all the players have done their actions. */
245 for (flag = 1; flag != 0;) 237 for (int flag = 1; flag != 0;)
246 { 238 {
247 flag = 0; 239 flag = 0;
248 for_all_players (pl) 240 for_all_players (pl)
249 { 241 {
250 pl->refcnt_chk (); 242 pl->refcnt_chk ();
251 243
252 if (!pl->ob || !pl->ns || !pl->ob->active) 244 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
253 continue; 245 continue;
254 246
255 if (pl->ob->speed_left > 0 && pl->ns)
256 if (handle_newcs_player (pl->ob)) 247 if (handle_newcs_player (pl->ob))
257 flag = 1; 248 flag = 1;
258 249 }
259 /* If the player is not actively playing, don't make a 250 }
260 * backup save - nothing to save anyway. Plus, the
261 * map may not longer be valid. This can happen when the
262 * player quits - they exist for purposes of tracking on the map,
263 * but don't actually reside on any actual map.
264 */
265 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
266 continue;
267 } /* end of for loop for all the players */
268 } /* for flag */
269 251
270 for_all_players (pl) 252 for_all_players (pl)
271 { 253 {
254 object *ob = pl->ob;
255
272 if (!pl->ob || !pl->ns || !pl->ob->active) 256 if (expect_false (!ob || !pl->ns || !ob->active))
273 continue; 257 continue;
274 258
275 if (settings.casting_time)
276 {
277 if (pl->ob->casting_time > 0)
278 {
279 pl->ob->casting_time--;
280 pl->ob->start_holding = 1;
281 }
282
283 /* set spell_state so we can update the range in stats field */
284 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
285 pl->ob->start_holding = 0;
286 }
287
288 do_some_living (pl->ob); 259 do_some_living (ob);
289 } 260 }
290} 261}
291 262
292static void 263static void
293process_players2 () 264process_players2 ()
294{ 265{
295 /* Then check if any players should use weapon-speed instead of speed */ 266 /* Then check if any players should use weapon-speed instead of speed */
296 for_all_players (pl) 267 for_all_players (pl)
297 { 268 {
298 /* The code that did weapon_sp handling here was out of place - 269 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
299 * this isn't called until after the player has finished there 270 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
300 * actions, and is thus out of place. All we do here is bounds
301 * checking.
302 */
303 if (pl->has_hit)
304 {
305 if (pl->ob->speed_left > pl->weapon_sp)
306 pl->ob->speed_left = pl->weapon_sp;
307
308 /* This needs to be here - if the player is running, we need to
309 * clear this each tick, but new commands are not being received
310 * so execute_newserver_command() is never called
311 */
312 pl->has_hit = 0;
313 }
314 else if (pl->ob->speed_left > pl->ob->speed)
315 pl->ob->speed_left = pl->ob->speed;
316 } 271 }
317} 272}
318 273
319void 274void
320process_events () 275process_events ()
322 process_players1 (); 277 process_players1 ();
323 278
324 for_all_actives (op) 279 for_all_actives (op)
325 { 280 {
326 /* Now process op */ 281 /* Now process op */
327 if (QUERY_FLAG (op, FLAG_FREED)) 282 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
328 { 283 {
329 LOG (llevError, "BUG: process_events(): Free object on list\n"); 284 LOG (llevError, "BUG: process_events(): Free object on list\n");
330 op->set_speed (0); 285 op->set_speed (0);
331 continue; 286 continue;
332 } 287 }
333 288
334 /* I've seen occasional crashes due to this - the object is removed,
335 * and thus the map it points to (last map it was on) may be bogus
336 * The real bug is to try to find out the cause of this - someone
337 * is probably calling remove_ob without either an insert_ob or
338 * free_object afterwards, leaving an object dangling. But I'd
339 * rather log this and continue on instead of crashing.
340 * Don't remove players - when a player quits, the object is in
341 * sort of a limbo, of removed, but something we want to keep
342 * around.
343 */
344 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
345 {
346 LOG (llevError, "BUG: process_events(): Removed object on list\n");
347 char *dump = dump_object (op);
348 LOG (llevError, dump);
349 free (dump);
350 op->destroy ();
351 continue;
352 }
353
354 if (!op->has_active_speed ()) 289 if (expect_false (!op->has_active_speed ()))
355 { 290 {
356 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 291 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
357 "but is on active list\n", op->debug_desc (), op->speed); 292 "but is on active list\n", op->debug_desc (), op->speed);
358 op->set_speed (0); 293 op->set_speed (0);
359 continue; 294 continue;
360 } 295 }
361 296
362 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 297 if (expect_false (op->flag [FLAG_REMOVED]))
363 { 298 {
364 LOG (llevError, "BUG: process_events(): Object without map or " 299 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
365 "inventory is on active list: %s (%d)\n", &op->name, op->count); 300 op->debug_desc ());
366 op->set_speed (0); 301 op->set_speed (0);
367 continue; 302 continue;
368 } 303 }
369 304
370 /* Animate the object. Bug or feature that anim_speed 305 /* Animate the object. Bug or feature that anim_speed
371 * is based on ticks, and not the creatures speed? 306 * is based on ticks, and not the creatures speed?
372 */ 307 */
373 if (op->anim_speed && op->last_anim >= op->anim_speed) 308 if (op->anim_speed && op->last_anim >= op->anim_speed)
374 { 309 {
375 animate_object (op, op->type == PLAYER ? op->facing : op->direction); 310 animate_object (op, op->contr ? op->facing : op->direction);
376
377 op->last_anim = 1; 311 op->last_anim = 1;
378 } 312 }
379 else 313 else
380 op->last_anim++; 314 ++op->last_anim;
381 315
382 if (op->speed_left > 0) 316 if (op->speed_left > 0.f)
383 {
384#if 0
385 /* I've seen occasional crashes in move_symptom() with it
386 * crashing because op is removed - add some debugging to
387 * track if it is removed at this point.
388 * This unfortunately is a bit too verbose it seems - not sure
389 * why - I think what happens is a map is freed or something and
390 * some objects get 'lost' - removed never to be reclaimed.
391 * removed objects generally shouldn't exist.
392 */
393 if (QUERY_FLAG (op, FLAG_REMOVED))
394 { 317 {
395 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
396 }
397#endif
398 --op->speed_left; 318 --op->speed_left;
399 process_object (op); 319 process_object (op);
400 320
401 if (op->destroyed ()) 321 if (op->destroyed ())
402 continue; 322 continue;
403 } 323 }
404 324
405 if (settings.casting_time == TRUE && op->casting_time > 0) 325 if (!op->contr)
406 op->casting_time--; 326 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
407
408 if (op->speed_left <= 0)
409 op->speed_left += FABS (op->speed);
410 } 327 }
411 328
412 process_players2 (); 329 process_players2 ();
413} 330}
414 331
428 345
429// send all clients some informational text 346// send all clients some informational text
430static void 347static void
431cleanup_inform (const char *cause, bool make_core) 348cleanup_inform (const char *cause, bool make_core)
432{ 349{
433 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 350 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
434 351
435 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 352 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
436 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 353 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
437 354
438 if (make_core) 355 if (make_core)
439 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 356 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
440 else 357 else
441 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 358 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
442 359
443 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 360 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
444 361
445 flush_sockets (); 362 client::flush_sockets ();
446} 363}
447 364
448/* clean up everything before exiting */ 365/* clean up everything before exiting */
449void 366void
450cleanup (const char *cause, bool make_core) 367cleanup (const char *cause, bool make_core)
478 cfperl_cleanup (make_core); 395 cfperl_cleanup (make_core);
479 _exit (1); 396 _exit (1);
480 } 397 }
481 else 398 else
482 { 399 {
483 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 400 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
484 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 401 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
485 flush_sockets (); 402 client::flush_sockets ();
486 cfperl_cleanup (make_core); 403 cfperl_cleanup (make_core);
487 _exit (0); 404 _exit (0);
488 } 405 }
489}
490
491int
492forbid_play (void)
493{
494#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
495 char buf[MAX_BUF], day[MAX_BUF];
496 FILE *fp;
497 time_t clock;
498 struct tm *tm;
499 int i, start, stop, forbit = 0, comp;
500
501 clock = time (NULL);
502 tm = (struct tm *) localtime (&clock);
503
504 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
505 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
506 return 0;
507
508 while (fgets (buf, MAX_BUF, fp))
509 {
510 if (buf[0] == '#')
511 continue;
512
513 if (!strncmp (buf, "msg", 3))
514 {
515 if (forbit)
516 while (fgets (buf, MAX_BUF, fp)) /* print message */
517 fputs (buf, logfile);
518 break;
519 }
520 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
521 {
522 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
523 continue;
524 }
525
526 for (i = 0; i < 7; i++)
527 {
528 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
529 forbit = 1;
530 }
531 }
532
533 close_and_delete (fp, comp);
534
535 return forbit;
536#else
537 return 0;
538#endif
539} 406}
540 407
541/* 408/*
542 * do_specials() is a collection of functions to call from time to time. 409 * do_specials() is a collection of functions to call from time to time.
543 * Modified 2000-1-14 MSW to use the global pticks count to determine how 410 * Modified 2000-1-14 MSW to use the global pticks count to determine how
549 * done on the same tick, but that will happen very infrequently 416 * done on the same tick, but that will happen very infrequently
550 * 417 *
551 * I also think this code makes it easier to see how often we really are 418 * I also think this code makes it easier to see how often we really are
552 * doing the various things. 419 * doing the various things.
553 */ 420 */
554
555extern unsigned long todtick;
556
557void 421void
558do_specials (void) 422do_specials (void)
559{ 423{
560 if (!(pticks % PTICKS_PER_CLOCK)) 424 if (expect_false (!(pticks % TICKS_PER_HOUR)))
561 tick_the_clock (); 425 adjust_daylight ();
562 426
563 if (!(pticks % 7)) 427 if (expect_false (!(pticks % 89)))
564 shstr::gc (); 428 shstr::gc ();
565 429
566 if (!(pticks % 2503)) 430 if (expect_false (!(pticks % 2503)))
567 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 431 fix_weight (); /* Hack to fix weightproblems caused by bugs */
568 432
569 if (!(pticks % 5003)) 433 if (expect_false (!(pticks % 5003)))
570 write_book_archive (); 434 write_book_archive ();
571 435
572 if (!(pticks % 5009)) 436 if (expect_false (!(pticks % 5009)))
573 clean_friendly_list (); 437 clean_friendly_list ();
574 438
575 if (!(pticks % 5011)) 439 if (expect_false (!(pticks % 5011)))
576 obsolete_parties (); 440 obsolete_parties ();
577 441
578 if (!(pticks % 12503)) 442 if (expect_false (!(pticks % 12503)))
579 fix_luck (); 443 fix_luck ();
580} 444}
581 445
582void 446void
583server_tick () 447server_tick ()
584{ 448{
585 // first do the user visible stuff 449 // first do the user visible stuff
586 doeric_server ();
587 INVOKE_GLOBAL (CLOCK); 450 INVOKE_GLOBAL (CLOCK);
588 process_events (); /* "do" something with objects with speed */ 451 process_events (); // "do" something with objects with speed
589 flush_sockets (); 452 client::clock (); // draw client maps etc.
590 453
591 // then do some bookkeeping, should not really be here 454 // then do some bookkeeping, should not really be here
592 do_specials (); /* Routines called from time to time. */ 455 do_specials (); /* Routines called from time to time. */
593 attachable::check_mortals (); 456 attachable::check_mortals ();
594 457
649{ 512{
650 settings.argc = argc; 513 settings.argc = argc;
651 settings.argv = argv; 514 settings.argv = argv;
652 515
653 init (argc, argv); 516 init (argc, argv);
654 init_environ ();
655
656 initPlugins ();
657 517
658 for (;;) 518 for (;;)
659 cfperl_main (); 519 cfperl_main ();
660} 520}
661#endif 521#endif
662 522
523#if 0
524int xyzzy ()
525{
526 return rndm(8);
527}
528
529void xyzzy (object_ptr &a, object_ptr &o)
530{
531 asm volatile ("int3");
532 a = o;
533 asm volatile ("int3");
534}
535#endif
536

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