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Comparing deliantra/server/server/main.C (file contents):
Revision 1.92 by root, Tue Mar 6 03:06:00 2007 UTC vs.
Revision 1.144 by root, Thu Nov 19 04:30:46 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <object.h> 26#include <object.h>
27#include <tod.h> 27#include <tod.h>
28 28
29#include <sproto.h> 29#include <sproto.h>
30#include <time.h> 30#include <time.h>
31 31
32#include <glib.h>
33
32#include <../random_maps/random_map.h> 34#include <../random_maps/random_map.h>
33#include <../random_maps/rproto.h> 35#include <../random_maps/rproto.h>
34#include "path.h" 36#include "path.h"
35 37
36static char days[7][4] = {
37 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
38};
39
40void 38void
41version (object *op) 39version (object *op)
42{ 40{
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION); 41 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Deliantra v%s", VERSION);
47
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 new_draw_info (NDI_UNIQUE, 0, op, "");
53 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
54 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
55 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
56 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
57 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
59 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
60 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
61 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
62 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
65 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
66 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
67 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
68 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
71 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
79 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
80 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
81 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
82 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
83 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
84 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
85 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
86 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
87 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
88 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
89 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
90 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
91 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
92 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
93 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
94 new_draw_info (NDI_UNIQUE, 0, op, "");
95 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
96 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
97 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
99 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 new_draw_info (NDI_UNIQUE, 0, op, "");
102 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
103} 42}
104 43
105/* This is a basic little function to put the player back to his 44/* This is a basic little function to put the player back to his
106 * savebed. We do some error checking - its possible that the 45 * savebed. We do some error checking - its possible that the
107 * savebed map may no longer exist, so we make sure the player 46 * savebed map may no longer exist, so we make sure the player
108 * goes someplace. 47 * goes someplace.
109 */ 48 */
110void 49void
111enter_player_savebed (object *op) 50enter_player_savebed (object *op)
112{ 51{
113 object *tmp = object::create (); 52 op->player_goto (op->contr->savebed_map, op->contr->bed_x, op->contr->bed_y);
114 EXIT_PATH (tmp) = op->contr->savebed_map;
115 EXIT_X (tmp) = op->contr->bed_x;
116 EXIT_Y (tmp) = op->contr->bed_y;
117 op->enter_exit (tmp);
118 tmp->destroy ();
119} 53}
120 54
121/* 55/*
122 * enter_map(): Moves the player and pets from current map (if any) to 56 * enter_map(): Moves the player and pets from current map (if any) to
123 * new map. map, x, y must be set. map is the map we are moving the 57 * new map. map, x, y must be set. map is the map we are moving the
126 * the function that calls this should figure them out. 60 * the function that calls this should figure them out.
127 */ 61 */
128void 62void
129object::enter_map (maptile *newmap, int x, int y) 63object::enter_map (maptile *newmap, int x, int y)
130{ 64{
131 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY) 65 if (destroyed () || !newmap || newmap->in_memory != MAP_ACTIVE)
132 return; 66 return;
133 67
134 if (out_of_map (newmap, x, y)) 68 if (out_of_map (newmap, x, y))
135 { 69 {
136 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y); 70 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
151 85
152 // remove, so stupid ob_locked does not trigger a failure 86 // remove, so stupid ob_locked does not trigger a failure
153 remove (); 87 remove ();
154 88
155 /* try to find a spot for the player */ 89 /* try to find a spot for the player */
156 if (ob_blocked (this, newmap, x, y)) 90 if (blocked (newmap, x, y))
157 { /* First choice blocked */ 91 { /* First choice blocked */
158 /* We try to find a spot for the player, starting closest in. 92 /* We try to find a spot for the player, starting closest in.
159 * We could use find_first_free_spot, but that doesn't randomize it at all, 93 * We could use find_first_free_spot, but that doesn't randomize it at all,
160 * So for example, if the north space is free, you would always end up there even 94 * So for example, if the north space is free, you would always end up there even
161 * if other spaces around are available. 95 * if other spaces around are available.
203 contr->maplevel = newmap->path; 137 contr->maplevel = newmap->path;
204 contr->count = 0; 138 contr->count = 0;
205 } 139 }
206 140
207 /* Update any golems */ 141 /* Update any golems */
208 if (type == PLAYER && contr->ranges[range_golem]) 142 if (type == PLAYER)
143 if (object *golem = contr->golem)
209 { 144 {
210 int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE); 145 int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
211 146
212 if (i < 0) 147 if (i < 0)
213 { 148 golem->drop_and_destroy ();
214 contr->ranges[range_golem]->destroy ();
215 contr->ranges[range_golem] = 0;
216 }
217 else 149 else
218 { 150 {
219 newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]); 151 newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
220 152 golem->direction = find_dir_2 (x - golem->x, y - golem->y);
221 contr->ranges[range_golem]->direction =
222 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
223 } 153 }
224 } 154 }
225 155
226 /* since the players map is already loaded, we don't need to worry 156 /* since the players map is already loaded, we don't need to worry
227 * about pending objects. 157 * about pending objects.
228 */ 158 */
229 remove_all_pets (newmap); 159 remove_all_pets (newmap);
237 * is needed after the players have been updated. 167 * is needed after the players have been updated.
238 */ 168 */
239static void 169static void
240process_players1 () 170process_players1 ()
241{ 171{
242 int flag;
243
244 /* Basically, we keep looping until all the players have done their actions. */ 172 /* Basically, we keep looping until all the players have done their actions. */
245 for (flag = 1; flag != 0;) 173 for (int flag = 1; flag != 0;)
246 { 174 {
247 flag = 0; 175 flag = 0;
248 for_all_players (pl) 176 for_all_players (pl)
249 { 177 {
250 pl->refcnt_chk (); 178 pl->refcnt_chk ();
251 179
252 if (!pl->ob || !pl->ns || !pl->ob->active) 180 if (expect_false (!pl->ob || !pl->ns || !pl->ob->active))
253 continue; 181 continue;
254 182
255 if (pl->ob->speed_left > 0 && pl->ns)
256 if (handle_newcs_player (pl->ob)) 183 if (handle_newcs_player (pl->ob))
257 flag = 1; 184 flag = 1;
258 185 }
259 /* If the player is not actively playing, don't make a 186 }
260 * backup save - nothing to save anyway. Plus, the
261 * map may not longer be valid. This can happen when the
262 * player quits - they exist for purposes of tracking on the map,
263 * but don't actually reside on any actual map.
264 */
265 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
266 continue;
267 } /* end of for loop for all the players */
268 } /* for flag */
269 187
270 for_all_players (pl) 188 for_all_players (pl)
271 { 189 {
190 object *ob = pl->ob;
191
192 // process_objects destroys the speed_left value
193 pl->speed_left_save = ob->speed_left;
194
272 if (!pl->ob || !pl->ns || !pl->ob->active) 195 if (expect_false (!ob || !pl->ns || !ob->active))
273 continue; 196 continue;
274 197
275 if (settings.casting_time)
276 {
277 if (pl->ob->casting_time > 0)
278 {
279 pl->ob->casting_time--;
280 pl->ob->start_holding = 1;
281 }
282
283 /* set spell_state so we can update the range in stats field */
284 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
285 pl->ob->start_holding = 0;
286 }
287
288 do_some_living (pl->ob); 198 do_some_living (ob);
289 } 199 }
290} 200}
291 201
292static void 202static void
293process_players2 () 203process_players2 ()
294{ 204{
295 /* Then check if any players should use weapon-speed instead of speed */ 205 /* Then check if any players should use weapon-speed instead of speed */
296 for_all_players (pl) 206 for_all_players (pl)
297 { 207 {
298 /* The code that did weapon_sp handling here was out of place - 208 // restore speed_left value saved by process_players1
299 * this isn't called until after the player has finished there
300 * actions, and is thus out of place. All we do here is bounds
301 * checking.
302 */
303 if (pl->has_hit)
304 {
305 if (pl->ob->speed_left > pl->weapon_sp)
306 pl->ob->speed_left = pl->weapon_sp;
307
308 /* This needs to be here - if the player is running, we need to
309 * clear this each tick, but new commands are not being received
310 * so execute_newserver_command() is never called
311 */
312 pl->has_hit = 0;
313 }
314 else if (pl->ob->speed_left > pl->ob->speed)
315 pl->ob->speed_left = pl->ob->speed; 209 pl->ob->speed_left = pl->speed_left_save;
316 }
317}
318 210
319void 211 pl->weapon_sp_left = min (pl->weapon_sp, pl->weapon_sp_left + pl->weapon_sp);
212 pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
213 }
214}
215
216static void
320process_events () 217process_events ()
321{ 218{
322 process_players1 (); 219 process_players1 ();
323 220
324 for_all_actives (op) 221 for_all_actives (op)
325 { 222 {
223 // try to prefetch some stuff we expect to need
224 // obviously, it should be grouped into the same cacheline.
225 // preliminary results indicate that this gives halves the speed
226 // used for the inner loop
227 if (_i < actives.size ()) // HACK, rely on _i :/
228 {
229 object *next = actives [_i + 1];
230
231 prefetch (&next->flag , 0, 1);
232 prefetch (&next->speed , 0, 1);
233 prefetch (&next->anim_speed, 0, 1);
234 prefetch (&next->contr , 0, 1);
235 }
236
326 /* Now process op */ 237 /* Now process op */
327 if (QUERY_FLAG (op, FLAG_FREED)) 238 if (expect_false (QUERY_FLAG (op, FLAG_FREED)))
328 { 239 {
329 LOG (llevError, "BUG: process_events(): Free object on list\n"); 240 LOG (llevError, "BUG: process_events(): Free object on list\n");
330 op->set_speed (0); 241 op->set_speed (0);
331 continue; 242 continue;
332 } 243 }
333 244
334 /* I've seen occasional crashes due to this - the object is removed,
335 * and thus the map it points to (last map it was on) may be bogus
336 * The real bug is to try to find out the cause of this - someone
337 * is probably calling remove_ob without either an insert_ob or
338 * free_object afterwards, leaving an object dangling. But I'd
339 * rather log this and continue on instead of crashing.
340 * Don't remove players - when a player quits, the object is in
341 * sort of a limbo, of removed, but something we want to keep
342 * around.
343 */
344 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
345 {
346 LOG (llevError, "BUG: process_events(): Removed object on list\n");
347 char *dump = dump_object (op);
348 LOG (llevError, dump);
349 free (dump);
350 op->destroy ();
351 continue;
352 }
353
354 if (!op->has_active_speed ()) 245 if (expect_false (!op->has_active_speed ()))
355 { 246 {
356 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), " 247 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
357 "but is on active list\n", op->debug_desc (), op->speed); 248 "but is on active list\n", op->debug_desc (), op->speed);
358 op->set_speed (0); 249 op->set_speed (0);
359 continue; 250 continue;
360 } 251 }
361 252
362 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP) 253 if (expect_false (op->flag [FLAG_REMOVED]))
363 { 254 {
364 LOG (llevError, "BUG: process_events(): Object without map or " 255 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
365 "inventory is on active list: %s (%d)\n", &op->name, op->count); 256 op->debug_desc ());
366 op->set_speed (0); 257 op->set_speed (0);
367 continue; 258 continue;
368 } 259 }
369 260
370 /* Animate the object. Bug or feature that anim_speed 261 /* Animate the object. Bug or feature that anim_speed
371 * is based on ticks, and not the creatures speed? 262 * is based on ticks, and not the creatures speed?
372 */ 263 */
373 if (op->anim_speed && op->last_anim >= op->anim_speed) 264 if (op->anim_speed && op->last_anim >= op->anim_speed)
374 { 265 {
375 animate_object (op, op->type == PLAYER ? op->facing : op->direction); 266 animate_object (op, op->contr ? op->facing : op->direction);
376
377 op->last_anim = 1; 267 op->last_anim = 1;
378 } 268 }
379 else 269 else
380 op->last_anim++; 270 ++op->last_anim;
381 271
382 if (op->speed_left > 0) 272 if (expect_false (op->speed_left > 0.f))
383 {
384#if 0
385 /* I've seen occasional crashes in move_symptom() with it
386 * crashing because op is removed - add some debugging to
387 * track if it is removed at this point.
388 * This unfortunately is a bit too verbose it seems - not sure
389 * why - I think what happens is a map is freed or something and
390 * some objects get 'lost' - removed never to be reclaimed.
391 * removed objects generally shouldn't exist.
392 */
393 if (QUERY_FLAG (op, FLAG_REMOVED))
394 { 273 {
395 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
396 }
397#endif
398 --op->speed_left; 274 --op->speed_left;
399 process_object (op); 275 process_object (op);
400
401 if (op->destroyed ())
402 continue;
403 } 276 }
404 277
405 if (settings.casting_time == TRUE && op->casting_time > 0) 278 // this will destroy the speed_left value for players, but
406 op->casting_time--; 279 // process_players1 and ..2 save/restore the real value,
407 280 // so we can avoid a costly test here.
408 if (op->speed_left <= 0) 281 op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
409 op->speed_left += FABS (op->speed);
410 } 282 }
411 283
412 process_players2 (); 284 process_players2 ();
413} 285}
414 286
428 300
429// send all clients some informational text 301// send all clients some informational text
430static void 302static void
431cleanup_inform (const char *cause, bool make_core) 303cleanup_inform (const char *cause, bool make_core)
432{ 304{
433 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN); 305 int flags = NDI_REPLY | NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
434 306
435 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n"); 307 new_draw_info_format (flags, 0, 0, "The server will now shutdown.");
436 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause); 308 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s", cause);
437 309
438 if (make_core) 310 if (make_core)
439 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n"); 311 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.");
440 else 312 else
441 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n"); 313 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.");
442 314
443 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE); 315 new_draw_info_format (flags, 0, 0, "%s", CLEANUP_MESSAGE);
444 316
445 flush_sockets (); 317 client::flush_sockets ();
446} 318}
447 319
448/* clean up everything before exiting */ 320/* clean up everything before exiting */
449void 321void
450cleanup (const char *cause, bool make_core) 322cleanup (const char *cause, bool make_core)
470 LOG (llevDebug, "running cleanup handlers.\n"); 342 LOG (llevDebug, "running cleanup handlers.\n");
471 INVOKE_GLOBAL (CLEANUP); 343 INVOKE_GLOBAL (CLEANUP);
472 344
473 LOG (llevDebug, "cleanup done.\n"); 345 LOG (llevDebug, "cleanup done.\n");
474 346
347 log_cleanup ();
348
475 if (make_core) 349 if (make_core)
476 {
477 cleanup_inform (cause, make_core); 350 cleanup_inform (cause, make_core);
478 cfperl_cleanup (make_core);
479 _exit (1);
480 }
481 else 351 else
482 { 352 {
483 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n"); 353 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.");
484 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n"); 354 new_draw_info_format (NDI_REPLY | NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE);
485 flush_sockets (); 355 client::flush_sockets ();
356 }
357
486 cfperl_cleanup (make_core); 358 cfperl_cleanup (make_core);
487 _exit (0); 359 _exit (make_core);
488 }
489}
490
491int
492forbid_play (void)
493{
494#if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
495 char buf[MAX_BUF], day[MAX_BUF];
496 FILE *fp;
497 time_t clock;
498 struct tm *tm;
499 int i, start, stop, forbit = 0, comp;
500
501 clock = time (NULL);
502 tm = (struct tm *) localtime (&clock);
503
504 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
505 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
506 return 0;
507
508 while (fgets (buf, MAX_BUF, fp))
509 {
510 if (buf[0] == '#')
511 continue;
512
513 if (!strncmp (buf, "msg", 3))
514 {
515 if (forbit)
516 while (fgets (buf, MAX_BUF, fp)) /* print message */
517 fputs (buf, logfile);
518 break;
519 }
520 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
521 {
522 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
523 continue;
524 }
525
526 for (i = 0; i < 7; i++)
527 {
528 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
529 forbit = 1;
530 }
531 }
532
533 close_and_delete (fp, comp);
534
535 return forbit;
536#else
537 return 0;
538#endif
539} 360}
540 361
541/* 362/*
542 * do_specials() is a collection of functions to call from time to time. 363 * do_specials() is a collection of functions to call from time to time.
543 * Modified 2000-1-14 MSW to use the global pticks count to determine how 364 * Modified 2000-1-14 MSW to use the global pticks count to determine how
549 * done on the same tick, but that will happen very infrequently 370 * done on the same tick, but that will happen very infrequently
550 * 371 *
551 * I also think this code makes it easier to see how often we really are 372 * I also think this code makes it easier to see how often we really are
552 * doing the various things. 373 * doing the various things.
553 */ 374 */
554 375static void
555extern unsigned long todtick;
556
557void
558do_specials (void) 376do_specials (void)
559{ 377{
560 if (!(pticks % PTICKS_PER_CLOCK))
561 tick_the_clock ();
562
563 if (!(pticks % 7))
564 shstr::gc (); 378 shstr::gc ();
379 archetype::gc ();
565 380
381 if (expect_false (!(pticks % TICKS_PER_HOUR)))
382 maptile::adjust_daylight ();
383
566 if (!(pticks % 2503)) 384 if (expect_false (!(pticks % 2503)))
567 fix_weight (); /* Hack to fix weightproblems caused by bugs */ 385 fix_weight (); /* Hack to fix weightproblems caused by bugs */
568 386
569 if (!(pticks % 5003)) 387 if (expect_false (!(pticks % 5003)))
570 write_book_archive (); 388 write_book_archive ();
571 389
572 if (!(pticks % 5009)) 390 if (expect_false (!(pticks % 5009)))
573 clean_friendly_list (); 391 clean_friendly_list ();
574 392
575 if (!(pticks % 5011)) 393 if (expect_false (!(pticks % 5011)))
576 obsolete_parties (); 394 obsolete_parties ();
577 395
578 if (!(pticks % 12503)) 396 if (expect_false (!(pticks % 12503)))
579 fix_luck (); 397 fix_luck ();
580} 398}
581 399
582void 400void
583server_tick () 401server_tick ()
584{ 402{
585 // first do the user visible stuff 403 // first do the user visible stuff
586 doeric_server ();
587 INVOKE_GLOBAL (CLOCK); 404 INVOKE_GLOBAL (CLOCK);
588 process_events (); /* "do" something with objects with speed */ 405 process_events (); // "do" something with objects with speed
589 flush_sockets (); 406 client::clock (); // draw client maps etc.
590 407
591 // then do some bookkeeping, should not really be here 408 // then do some bookkeeping, should not really be here
592 do_specials (); /* Routines called from time to time. */ 409 do_specials (); /* Routines called from time to time. */
593 attachable::check_mortals (); 410 attachable::check_mortals ();
594 411
595 ++pticks; 412 ++pticks;
596} 413}
597 414
598#if 0
599// used fro benchmarking (x86/amd64-specific)
600typedef unsigned long tval;
601typedef unsigned long long stamp64;
602
603extern inline tval
604stamp (void)
605{
606 tval tsc;
607 asm volatile ("rdtsc":"=a" (tsc)::"edx");
608
609 return tsc;
610}
611
612extern inline tval
613measure (tval t)
614{
615 tval tsc;
616 asm volatile ("rdtsc":"=a" (tsc)::"edx");
617
618 if (tsc > t)
619 return tsc - t;
620 else
621 return t - tsc;
622}
623
624int
625main (int argc, char **argv)
626{
627 rand_gen rg(0);
628 tval fastest = 0x7fffffff;
629 for (int loop = 10000; loop--; )
630 {
631 tval s = stamp ();
632 volatile int i = rg.get_int(25);
633 fastest = min (fastest, measure (s));
634 }
635
636 //printf ("fastest %d\n", fastest);
637 for (int i = 0; i < 1024*1024*3; ++i)
638 {
639 char c = rg.get_int (256);
640 write (2, &c, 1);
641 }
642}
643
644#else
645
646// normal main 415// normal main
647int 416int
648main (int argc, char **argv) 417main (int argc, char **argv)
649{ 418{
650 settings.argc = argc; 419 settings.argc = argc;
651 settings.argv = argv; 420 settings.argv = argv;
421
422 rndm.seed (time (0));
423 g_thread_init (0); // for the slice allocator only
652 424
653 init (argc, argv); 425 init (argc, argv);
654 init_environ ();
655
656 initPlugins ();
657 426
658 for (;;) 427 for (;;)
659 cfperl_main (); 428 cfperl_main ();
660} 429}
661#endif
662 430

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