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Revision: 1.84
Committed: Sat Jan 13 23:45:46 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.83: +31 -24 lines
Log Message:
dump core earlier, by forking. also do not try to clean up twice.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <object.h>
27 #include <tod.h>
28
29 #ifdef HAVE_DES_H
30 # include <des.h>
31 #else
32 # ifdef HAVE_CRYPT_H
33 # include <crypt.h>
34 # endif
35 #endif
36
37 #include <sproto.h>
38 #include <time.h>
39
40 #include <../random_maps/random_map.h>
41 #include <../random_maps/rproto.h>
42 #include "path.h"
43
44 static char days[7][4] = {
45 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
46 };
47
48 void
49 version (object *op)
50 {
51 if (op)
52 clear_win_info (op);
53
54 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
55
56 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
57 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
59 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
60 new_draw_info (NDI_UNIQUE, 0, op, "");
61 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
62 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
65 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
66 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
67 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
68 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
71 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
79 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
80 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
81 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
82 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
83 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
84 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
85 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
86 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
87 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
88 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
89 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
90 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
91 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
92 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
93 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
94 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
95 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
96 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
97 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
99 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
101 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
102 new_draw_info (NDI_UNIQUE, 0, op, "");
103 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
104 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
105 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
106 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
107 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
108 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
109 new_draw_info (NDI_UNIQUE, 0, op, "");
110 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
111 }
112
113 /* This is a basic little function to put the player back to his
114 * savebed. We do some error checking - its possible that the
115 * savebed map may no longer exist, so we make sure the player
116 * goes someplace.
117 */
118 void
119 enter_player_savebed (object *op)
120 {
121 object *tmp = object::create ();
122 EXIT_PATH (tmp) = op->contr->savebed_map;
123 EXIT_X (tmp) = op->contr->bed_x;
124 EXIT_Y (tmp) = op->contr->bed_y;
125 op->enter_exit (tmp);
126 tmp->destroy ();
127 }
128
129 /*
130 * enter_map(): Moves the player and pets from current map (if any) to
131 * new map. map, x, y must be set. map is the map we are moving the
132 * player to - it could be the map he just came from if the load failed for
133 * whatever reason. If default map coordinates are to be used, then
134 * the function that calls this should figure them out.
135 */
136 void
137 object::enter_map (maptile *newmap, int x, int y)
138 {
139 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
140 return;
141
142 if (out_of_map (newmap, x, y))
143 {
144 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
145 x = newmap->enter_x;
146 y = newmap->enter_y;
147 if (out_of_map (newmap, x, y))
148 {
149 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
150 &newmap->path, x, y, newmap->width, newmap->height);
151 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
152 return;
153 }
154 }
155
156 if (contr && map != newmap && map)
157 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
158 return;
159
160 // remove, so stupid ob_locked does not trigger a failure
161 remove ();
162
163 /* try to find a spot for the player */
164 if (ob_blocked (this, newmap, x, y))
165 { /* First choice blocked */
166 /* We try to find a spot for the player, starting closest in.
167 * We could use find_first_free_spot, but that doesn't randomize it at all,
168 * So for example, if the north space is free, you would always end up there even
169 * if other spaces around are available.
170 * Note that for the second and third calls, we could start at a position other
171 * than one, but then we could end up on the other side of walls and so forth.
172 */
173 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
174
175 if (i == -1)
176 {
177 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
178 if (i == -1)
179 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
180 }
181
182 if (i != -1)
183 {
184 x += freearr_x[i];
185 y += freearr_y[i];
186 }
187 else
188 /* not much we can do in this case. */
189 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
190 }
191
192 if (contr && map != newmap)
193 {
194 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
195 return;
196
197 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
198 return;
199 }
200
201 this->x = x;
202 this->y = y;
203 map = newmap;
204
205 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
206
207 enemy = 0;
208
209 if (contr)
210 {
211 contr->maplevel = newmap->path;
212 contr->count = 0;
213 }
214
215 /* Update any golems */
216 if (type == PLAYER && contr->ranges[range_golem])
217 {
218 int i = find_free_spot (contr->ranges[range_golem], newmap,
219 x, y, 1, SIZEOFFREE);
220
221 if (i == -1)
222 {
223 contr->ranges[range_golem]->destroy ();
224 contr->ranges[range_golem] = 0;
225 }
226 else
227 {
228 for (object *tmp = contr->ranges[range_golem]; tmp; tmp = tmp->more)
229 {
230 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x);
231 tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y);
232 tmp->map = newmap;
233 }
234
235 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
236 contr->ranges[range_golem]->direction =
237 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
238 }
239 }
240
241 /* since the players map is already loaded, we don't need to worry
242 * about pending objects.
243 */
244 remove_all_pets (newmap);
245 }
246
247 /* process_players1 and process_players2 do all the player related stuff.
248 * I moved it out of process events and process_map. This was to some
249 * extent for debugging as well as to get a better idea of the time used
250 * by the various functions. process_players1() does the processing before
251 * objects have been updated, process_players2() does the processing that
252 * is needed after the players have been updated.
253 */
254 static void
255 process_players1 ()
256 {
257 int flag;
258
259 /* Basically, we keep looping until all the players have done their actions. */
260 for (flag = 1; flag != 0;)
261 {
262 flag = 0;
263 for_all_players (pl)
264 {
265 pl->refcnt_chk ();
266
267 if (!pl->ob || !pl->ns || !pl->ob->active)
268 continue;
269
270 if (pl->ob->speed_left > 0)
271 if (handle_newcs_player (pl->ob))
272 flag = 1;
273
274 /* If the player is not actively playing, don't make a
275 * backup save - nothing to save anyway. Plus, the
276 * map may not longer be valid. This can happen when the
277 * player quits - they exist for purposes of tracking on the map,
278 * but don't actually reside on any actual map.
279 */
280 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
281 continue;
282 } /* end of for loop for all the players */
283 } /* for flag */
284
285 for_all_players (pl)
286 {
287 if (!pl->ob || !pl->ns || !pl->ob->active)
288 continue;
289
290 if (settings.casting_time)
291 {
292 if (pl->ob->casting_time > 0)
293 {
294 pl->ob->casting_time--;
295 pl->ob->start_holding = 1;
296 }
297
298 /* set spell_state so we can update the range in stats field */
299 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
300 pl->ob->start_holding = 0;
301 }
302
303 do_some_living (pl->ob);
304 }
305 }
306
307 static void
308 process_players2 ()
309 {
310 /* Then check if any players should use weapon-speed instead of speed */
311 for_all_players (pl)
312 {
313 /* The code that did weapon_sp handling here was out of place -
314 * this isn't called until after the player has finished there
315 * actions, and is thus out of place. All we do here is bounds
316 * checking.
317 */
318 if (pl->has_hit)
319 {
320 if (pl->ob->speed_left > pl->weapon_sp)
321 pl->ob->speed_left = pl->weapon_sp;
322
323 /* This needs to be here - if the player is running, we need to
324 * clear this each tick, but new commands are not being received
325 * so execute_newserver_command() is never called
326 */
327 pl->has_hit = 0;
328 }
329 else if (pl->ob->speed_left > pl->ob->speed)
330 pl->ob->speed_left = pl->ob->speed;
331 }
332 }
333
334 void
335 process_events ()
336 {
337 process_players1 ();
338
339 for_all_actives (op)
340 {
341 /* Now process op */
342 if (QUERY_FLAG (op, FLAG_FREED))
343 {
344 LOG (llevError, "BUG: process_events(): Free object on list\n");
345 op->set_speed (0);
346 continue;
347 }
348
349 /* I've seen occasional crashes due to this - the object is removed,
350 * and thus the map it points to (last map it was on) may be bogus
351 * The real bug is to try to find out the cause of this - someone
352 * is probably calling remove_ob without either an insert_ob or
353 * free_object afterwards, leaving an object dangling. But I'd
354 * rather log this and continue on instead of crashing.
355 * Don't remove players - when a player quits, the object is in
356 * sort of a limbo, of removed, but something we want to keep
357 * around.
358 */
359 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
360 {
361 LOG (llevError, "BUG: process_events(): Removed object on list\n");
362 char *dump = dump_object (op);
363 LOG (llevError, dump);
364 free (dump);
365 op->destroy ();
366 continue;
367 }
368
369 if (!op->has_active_speed ())
370 {
371 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
372 "but is on active list\n", op->debug_desc (), op->speed);
373 op->set_speed (0);
374 continue;
375 }
376
377 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
378 {
379 LOG (llevError, "BUG: process_events(): Object without map or "
380 "inventory is on active list: %s (%d)\n", &op->name, op->count);
381 op->set_speed (0);
382 continue;
383 }
384
385 /* Animate the object. Bug or feature that anim_speed
386 * is based on ticks, and not the creatures speed?
387 */
388 if (op->anim_speed && op->last_anim >= op->anim_speed)
389 {
390 if ((op->type == PLAYER))
391 animate_object (op, op->facing);
392 else
393 animate_object (op, op->direction);
394
395 op->last_anim = 1;
396 }
397 else
398 op->last_anim++;
399
400 if (op->speed_left > 0)
401 {
402 #if 0
403 /* I've seen occasional crashes in move_symptom() with it
404 * crashing because op is removed - add some debugging to
405 * track if it is removed at this point.
406 * This unfortunately is a bit too verbose it seems - not sure
407 * why - I think what happens is a map is freed or something and
408 * some objects get 'lost' - removed never to be reclaimed.
409 * removed objects generally shouldn't exist.
410 */
411 if (QUERY_FLAG (op, FLAG_REMOVED))
412 {
413 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
414 }
415 #endif
416 --op->speed_left;
417 process_object (op);
418
419 if (op->destroyed ())
420 continue;
421 }
422
423 if (settings.casting_time == TRUE && op->casting_time > 0)
424 op->casting_time--;
425
426 if (op->speed_left <= 0)
427 op->speed_left += FABS (op->speed);
428 }
429
430 process_players2 ();
431 }
432
433 /* clean up everything before exiting */
434 void
435 emergency_save ()
436 {
437 LOG (llevDebug, "emergency save begin.\n");
438
439 cfperl_emergency_save ();
440
441 LOG (llevDebug, "saving book archive.\n");
442 write_book_archive ();
443
444 LOG (llevDebug, "emergency save done.\n");
445 }
446
447 // send all clients some informational text
448 static void
449 cleanup_inform (const char *cause, bool make_core)
450 {
451 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
452
453 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n");
454 new_draw_info_format (flags, 0, 0, "Cause for this shtudown: %s\n", cause);
455
456 if (make_core)
457 new_draw_info_format (flags, 0, 0, "This is considered a crash.\n");
458 else
459 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown.\n");
460
461 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE);
462
463 flush_sockets ();
464 }
465
466 /* clean up everything before exiting */
467 void
468 cleanup (const char *cause, bool make_core)
469 {
470 if (make_core)
471 if (!fork ())
472 abort ();
473
474 LOG (llevError, "cleanup cause: %s\n", cause);
475
476 if (!make_core)
477 cleanup_inform (cause, make_core);
478
479 LOG (llevDebug, "cleanup begin.\n");
480
481 if (init_done && !in_cleanup)
482 {
483 in_cleanup = true;
484 emergency_save ();
485 }
486 else
487 in_cleanup = true;
488
489 LOG (llevDebug, "running cleanup handlers.\n");
490 INVOKE_GLOBAL (CLEANUP);
491
492 LOG (llevDebug, "cleanup done.\n");
493
494 if (make_core)
495 {
496 cleanup_inform (cause, make_core);
497 _exit (1);
498 }
499 else
500 _exit (0);
501 }
502
503 int
504 forbid_play (void)
505 {
506 #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
507 char buf[MAX_BUF], day[MAX_BUF];
508 FILE *fp;
509 time_t clock;
510 struct tm *tm;
511 int i, start, stop, forbit = 0, comp;
512
513 clock = time (NULL);
514 tm = (struct tm *) localtime (&clock);
515
516 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
517 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
518 return 0;
519
520 while (fgets (buf, MAX_BUF, fp))
521 {
522 if (buf[0] == '#')
523 continue;
524
525 if (!strncmp (buf, "msg", 3))
526 {
527 if (forbit)
528 while (fgets (buf, MAX_BUF, fp)) /* print message */
529 fputs (buf, logfile);
530 break;
531 }
532 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
533 {
534 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
535 continue;
536 }
537
538 for (i = 0; i < 7; i++)
539 {
540 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
541 forbit = 1;
542 }
543 }
544
545 close_and_delete (fp, comp);
546
547 return forbit;
548 #else
549 return 0;
550 #endif
551 }
552
553 /*
554 * do_specials() is a collection of functions to call from time to time.
555 * Modified 2000-1-14 MSW to use the global pticks count to determine how
556 * often to do things. This will allow us to spred them out more often.
557 * I use prime numbers for the factor count - in that way, it is less likely
558 * these actions will fall on the same tick (compared to say using 500/2500/15000
559 * which would mean on that 15,000 tick count a whole bunch of stuff gets
560 * done). Of course, there can still be times where multiple specials are
561 * done on the same tick, but that will happen very infrequently
562 *
563 * I also think this code makes it easier to see how often we really are
564 * doing the various things.
565 */
566
567 extern unsigned long todtick;
568
569 void
570 do_specials (void)
571 {
572 if (!(pticks % PTICKS_PER_CLOCK))
573 tick_the_clock ();
574
575 if (!(pticks % 7))
576 shstr::gc ();
577
578 if (!(pticks % 2503))
579 fix_weight (); /* Hack to fix weightproblems caused by bugs */
580
581 if (!(pticks % 5003))
582 write_book_archive ();
583
584 if (!(pticks % 5009))
585 clean_friendly_list ();
586
587 if (!(pticks % 5011))
588 obsolete_parties ();
589
590 if (!(pticks % 12503))
591 fix_luck ();
592 }
593
594 void
595 server_tick ()
596 {
597 // first do the user visible stuff
598 doeric_server ();
599 INVOKE_GLOBAL (CLOCK);
600 process_events (); /* "do" something with objects with speed */
601 flush_sockets ();
602
603 // then do some bookkeeping, should not really be here
604 do_specials (); /* Routines called from time to time. */
605 attachable::check_mortals ();
606
607 ++pticks;
608 }
609
610 int
611 main (int argc, char **argv)
612 {
613 settings.argc = argc;
614 settings.argv = argv;
615
616 init (argc, argv);
617
618 initPlugins ();
619
620 for (;;)
621 cfperl_main ();
622 }
623