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Revision: 1.95
Committed: Sat Mar 17 22:11:23 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.94: +2 -5 lines
Log Message:
remove clockdata and base it off of the runtime; improve the tod code.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <object.h>
27 #include <tod.h>
28
29 #include <sproto.h>
30 #include <time.h>
31
32 #include <../random_maps/random_map.h>
33 #include <../random_maps/rproto.h>
34 #include "path.h"
35
36 static char days[7][4] = {
37 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
38 };
39
40 void
41 version (object *op)
42 {
43 if (op)
44 clear_win_info (op);
45
46 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47
48 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50 new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51 new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 new_draw_info (NDI_UNIQUE, 0, op, "");
53 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
54 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
55 new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
56 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
57 new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
58 new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
59 new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
60 new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
61 new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
62 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
64 new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
65 new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
66 new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
67 new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
68 new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
69 new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
70 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
71 new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
72 new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
73 new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
74 new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
75 new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
76 new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
77 new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
78 new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
79 new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
80 new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
81 new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
82 new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
83 new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
84 new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
85 new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
86 new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
87 new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
88 new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
89 new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
90 new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
91 new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
92 new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
93 new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
94 new_draw_info (NDI_UNIQUE, 0, op, "");
95 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
96 new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
97 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
98 new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
99 new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
100 new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 new_draw_info (NDI_UNIQUE, 0, op, "");
102 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
103 }
104
105 /* This is a basic little function to put the player back to his
106 * savebed. We do some error checking - its possible that the
107 * savebed map may no longer exist, so we make sure the player
108 * goes someplace.
109 */
110 void
111 enter_player_savebed (object *op)
112 {
113 object *tmp = object::create ();
114 EXIT_PATH (tmp) = op->contr->savebed_map;
115 EXIT_X (tmp) = op->contr->bed_x;
116 EXIT_Y (tmp) = op->contr->bed_y;
117 op->enter_exit (tmp);
118 tmp->destroy ();
119 }
120
121 /*
122 * enter_map(): Moves the player and pets from current map (if any) to
123 * new map. map, x, y must be set. map is the map we are moving the
124 * player to - it could be the map he just came from if the load failed for
125 * whatever reason. If default map coordinates are to be used, then
126 * the function that calls this should figure them out.
127 */
128 void
129 object::enter_map (maptile *newmap, int x, int y)
130 {
131 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
132 return;
133
134 if (out_of_map (newmap, x, y))
135 {
136 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
137 x = newmap->enter_x;
138 y = newmap->enter_y;
139 if (out_of_map (newmap, x, y))
140 {
141 LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
142 &newmap->path, x, y, newmap->width, newmap->height);
143 new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
144 return;
145 }
146 }
147
148 if (contr && map != newmap && map)
149 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
150 return;
151
152 // remove, so stupid ob_locked does not trigger a failure
153 remove ();
154
155 /* try to find a spot for the player */
156 if (ob_blocked (this, newmap, x, y))
157 { /* First choice blocked */
158 /* We try to find a spot for the player, starting closest in.
159 * We could use find_first_free_spot, but that doesn't randomize it at all,
160 * So for example, if the north space is free, you would always end up there even
161 * if other spaces around are available.
162 * Note that for the second and third calls, we could start at a position other
163 * than one, but then we could end up on the other side of walls and so forth.
164 */
165 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
166
167 if (i == -1)
168 {
169 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
170 if (i == -1)
171 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
172 }
173
174 if (i != -1)
175 {
176 x += freearr_x[i];
177 y += freearr_y[i];
178 }
179 else
180 /* not much we can do in this case. */
181 LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
182 }
183
184 if (contr && map != newmap)
185 {
186 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
187 return;
188
189 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
190 return;
191 }
192
193 this->x = x;
194 this->y = y;
195 map = newmap;
196
197 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
198
199 enemy = 0;
200
201 if (contr)
202 {
203 contr->maplevel = newmap->path;
204 contr->count = 0;
205 }
206
207 /* Update any golems */
208 if (type == PLAYER && contr->ranges[range_golem])
209 {
210 int i = find_free_spot (contr->ranges[range_golem], newmap, x, y, 1, SIZEOFFREE);
211
212 if (i < 0)
213 {
214 contr->ranges[range_golem]->destroy ();
215 contr->ranges[range_golem] = 0;
216 }
217 else
218 {
219 newmap->insert (contr->ranges[range_golem], x + freearr_x[i], y + freearr_y[i]);
220
221 contr->ranges[range_golem]->direction =
222 find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
223 }
224 }
225
226 /* since the players map is already loaded, we don't need to worry
227 * about pending objects.
228 */
229 remove_all_pets (newmap);
230 }
231
232 /* process_players1 and process_players2 do all the player related stuff.
233 * I moved it out of process events and process_map. This was to some
234 * extent for debugging as well as to get a better idea of the time used
235 * by the various functions. process_players1() does the processing before
236 * objects have been updated, process_players2() does the processing that
237 * is needed after the players have been updated.
238 */
239 static void
240 process_players1 ()
241 {
242 /* Basically, we keep looping until all the players have done their actions. */
243 for (int flag = 1; flag != 0;)
244 {
245 flag = 0;
246 for_all_players (pl)
247 {
248 pl->refcnt_chk ();
249
250 if (!pl->ob || !pl->ns || !pl->ob->active)
251 continue;
252
253 if (pl->ob->speed_left > 0 && pl->ns)
254 if (handle_newcs_player (pl->ob))
255 flag = 1;
256
257 /* If the player is not actively playing, don't make a
258 * backup save - nothing to save anyway. Plus, the
259 * map may not longer be valid. This can happen when the
260 * player quits - they exist for purposes of tracking on the map,
261 * but don't actually reside on any actual map.
262 */
263 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
264 continue;
265 } /* end of for loop for all the players */
266 } /* for flag */
267
268 for_all_players (pl)
269 {
270 if (!pl->ob || !pl->ns || !pl->ob->active)
271 continue;
272
273 if (settings.casting_time)
274 {
275 if (pl->ob->casting_time > 0)
276 {
277 pl->ob->casting_time--;
278 pl->ob->start_holding = 1;
279 }
280
281 /* set spell_state so we can update the range in stats field */
282 if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
283 pl->ob->start_holding = 0;
284 }
285
286 do_some_living (pl->ob);
287 }
288 }
289
290 static void
291 process_players2 ()
292 {
293 /* Then check if any players should use weapon-speed instead of speed */
294 for_all_players (pl)
295 {
296 /* The code that did weapon_sp handling here was out of place -
297 * this isn't called until after the player has finished there
298 * actions, and is thus out of place. All we do here is bounds
299 * checking.
300 */
301 if (pl->has_hit)
302 {
303 if (pl->ob->speed_left > pl->weapon_sp)
304 pl->ob->speed_left = pl->weapon_sp;
305
306 /* This needs to be here - if the player is running, we need to
307 * clear this each tick, but new commands are not being received
308 * so execute_newserver_command() is never called
309 */
310 pl->has_hit = 0;
311 }
312 else if (pl->ob->speed_left > pl->ob->speed)
313 pl->ob->speed_left = pl->ob->speed;
314 }
315 }
316
317 void
318 process_events ()
319 {
320 process_players1 ();
321
322 for_all_actives (op)
323 {
324 /* Now process op */
325 if (QUERY_FLAG (op, FLAG_FREED))
326 {
327 LOG (llevError, "BUG: process_events(): Free object on list\n");
328 op->set_speed (0);
329 continue;
330 }
331
332 /* I've seen occasional crashes due to this - the object is removed,
333 * and thus the map it points to (last map it was on) may be bogus
334 * The real bug is to try to find out the cause of this - someone
335 * is probably calling remove_ob without either an insert_ob or
336 * free_object afterwards, leaving an object dangling. But I'd
337 * rather log this and continue on instead of crashing.
338 * Don't remove players - when a player quits, the object is in
339 * sort of a limbo, of removed, but something we want to keep
340 * around.
341 */
342 if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
343 {
344 LOG (llevError, "BUG: process_events(): Removed object on list\n");
345 char *dump = dump_object (op);
346 LOG (llevError, dump);
347 free (dump);
348 op->destroy ();
349 continue;
350 }
351
352 if (!op->has_active_speed ())
353 {
354 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
355 "but is on active list\n", op->debug_desc (), op->speed);
356 op->set_speed (0);
357 continue;
358 }
359
360 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
361 {
362 LOG (llevError, "BUG: process_events(): Object without map or "
363 "inventory is on active list: %s (%d)\n", &op->name, op->count);
364 op->set_speed (0);
365 continue;
366 }
367
368 /* Animate the object. Bug or feature that anim_speed
369 * is based on ticks, and not the creatures speed?
370 */
371 if (op->anim_speed && op->last_anim >= op->anim_speed)
372 {
373 animate_object (op, op->type == PLAYER ? op->facing : op->direction);
374
375 op->last_anim = 1;
376 }
377 else
378 op->last_anim++;
379
380 if (op->speed_left > 0)
381 {
382 #if 0
383 /* I've seen occasional crashes in move_symptom() with it
384 * crashing because op is removed - add some debugging to
385 * track if it is removed at this point.
386 * This unfortunately is a bit too verbose it seems - not sure
387 * why - I think what happens is a map is freed or something and
388 * some objects get 'lost' - removed never to be reclaimed.
389 * removed objects generally shouldn't exist.
390 */
391 if (QUERY_FLAG (op, FLAG_REMOVED))
392 {
393 LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
394 }
395 #endif
396 --op->speed_left;
397 process_object (op);
398
399 if (op->destroyed ())
400 continue;
401 }
402
403 if (settings.casting_time == TRUE && op->casting_time > 0)
404 op->casting_time--;
405
406 if (op->speed_left <= 0)
407 op->speed_left += FABS (op->speed);
408 }
409
410 process_players2 ();
411 }
412
413 /* clean up everything before exiting */
414 void
415 emergency_save ()
416 {
417 LOG (llevDebug, "emergency save begin.\n");
418
419 cfperl_emergency_save ();
420
421 LOG (llevDebug, "saving book archive.\n");
422 write_book_archive ();
423
424 LOG (llevDebug, "emergency save done.\n");
425 }
426
427 // send all clients some informational text
428 static void
429 cleanup_inform (const char *cause, bool make_core)
430 {
431 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
432
433 new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n");
434 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause);
435
436 if (make_core)
437 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n");
438 else
439 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n");
440
441 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE);
442
443 flush_sockets ();
444 }
445
446 /* clean up everything before exiting */
447 void
448 cleanup (const char *cause, bool make_core)
449 {
450 if (make_core)
451 fork_abort (cause);
452
453 LOG (llevError, "cleanup cause: %s\n", cause);
454
455 if (!make_core)
456 cleanup_inform (cause, make_core);
457
458 LOG (llevDebug, "cleanup begin.\n");
459
460 if (init_done && !in_cleanup)
461 {
462 in_cleanup = true;
463 emergency_save ();
464 }
465 else
466 in_cleanup = true;
467
468 LOG (llevDebug, "running cleanup handlers.\n");
469 INVOKE_GLOBAL (CLEANUP);
470
471 LOG (llevDebug, "cleanup done.\n");
472
473 if (make_core)
474 {
475 cleanup_inform (cause, make_core);
476 cfperl_cleanup (make_core);
477 _exit (1);
478 }
479 else
480 {
481 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n");
482 new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n");
483 flush_sockets ();
484 cfperl_cleanup (make_core);
485 _exit (0);
486 }
487 }
488
489 int
490 forbid_play (void)
491 {
492 #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
493 char buf[MAX_BUF], day[MAX_BUF];
494 FILE *fp;
495 time_t clock;
496 struct tm *tm;
497 int i, start, stop, forbit = 0, comp;
498
499 clock = time (NULL);
500 tm = (struct tm *) localtime (&clock);
501
502 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
503 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
504 return 0;
505
506 while (fgets (buf, MAX_BUF, fp))
507 {
508 if (buf[0] == '#')
509 continue;
510
511 if (!strncmp (buf, "msg", 3))
512 {
513 if (forbit)
514 while (fgets (buf, MAX_BUF, fp)) /* print message */
515 fputs (buf, logfile);
516 break;
517 }
518 else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
519 {
520 LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
521 continue;
522 }
523
524 for (i = 0; i < 7; i++)
525 {
526 if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
527 forbit = 1;
528 }
529 }
530
531 close_and_delete (fp, comp);
532
533 return forbit;
534 #else
535 return 0;
536 #endif
537 }
538
539 /*
540 * do_specials() is a collection of functions to call from time to time.
541 * Modified 2000-1-14 MSW to use the global pticks count to determine how
542 * often to do things. This will allow us to spred them out more often.
543 * I use prime numbers for the factor count - in that way, it is less likely
544 * these actions will fall on the same tick (compared to say using 500/2500/15000
545 * which would mean on that 15,000 tick count a whole bunch of stuff gets
546 * done). Of course, there can still be times where multiple specials are
547 * done on the same tick, but that will happen very infrequently
548 *
549 * I also think this code makes it easier to see how often we really are
550 * doing the various things.
551 */
552 void
553 do_specials (void)
554 {
555 if (!(pticks % TICKS_PER_HOUR))
556 adjust_daylight ();
557
558 if (!(pticks % 7))
559 shstr::gc ();
560
561 if (!(pticks % 2503))
562 fix_weight (); /* Hack to fix weightproblems caused by bugs */
563
564 if (!(pticks % 5003))
565 write_book_archive ();
566
567 if (!(pticks % 5009))
568 clean_friendly_list ();
569
570 if (!(pticks % 5011))
571 obsolete_parties ();
572
573 if (!(pticks % 12503))
574 fix_luck ();
575 }
576
577 void
578 server_tick ()
579 {
580 // first do the user visible stuff
581 doeric_server ();
582 INVOKE_GLOBAL (CLOCK);
583 process_events (); /* "do" something with objects with speed */
584 flush_sockets ();
585
586 // then do some bookkeeping, should not really be here
587 do_specials (); /* Routines called from time to time. */
588 attachable::check_mortals ();
589
590 ++pticks;
591 }
592
593 #if 0
594 // used fro benchmarking (x86/amd64-specific)
595 typedef unsigned long tval;
596 typedef unsigned long long stamp64;
597
598 extern inline tval
599 stamp (void)
600 {
601 tval tsc;
602 asm volatile ("rdtsc":"=a" (tsc)::"edx");
603
604 return tsc;
605 }
606
607 extern inline tval
608 measure (tval t)
609 {
610 tval tsc;
611 asm volatile ("rdtsc":"=a" (tsc)::"edx");
612
613 if (tsc > t)
614 return tsc - t;
615 else
616 return t - tsc;
617 }
618
619 int
620 main (int argc, char **argv)
621 {
622 rand_gen rg(0);
623 tval fastest = 0x7fffffff;
624 for (int loop = 10000; loop--; )
625 {
626 tval s = stamp ();
627 volatile int i = rg.get_int(25);
628 fastest = min (fastest, measure (s));
629 }
630
631 //printf ("fastest %d\n", fastest);
632 for (int i = 0; i < 1024*1024*3; ++i)
633 {
634 char c = rg.get_int (256);
635 write (2, &c, 1);
636 }
637 }
638
639 #else
640
641 // normal main
642 int
643 main (int argc, char **argv)
644 {
645 settings.argc = argc;
646 settings.argv = argv;
647
648 init (argc, argv);
649
650 initPlugins ();
651
652 for (;;)
653 cfperl_main ();
654 }
655 #endif
656