--- deliantra/server/server/monster.C 2007/05/12 18:14:48 1.32 +++ deliantra/server/server/monster.C 2007/05/24 03:33:29 1.33 @@ -147,15 +147,13 @@ return 0; } - -/* Tries to find an enmy for npc. We pass the range vector since +/* Tries to find an enemy for npc. We pass the range vector since * our caller will find the information useful. * Currently, only move_monster calls this function. * Fix function so that we always make calls to get_rangevector * if we have a valid target - function as not doing so in * many cases. */ - object * find_enemy (object *npc, rv_vector * rv) { @@ -233,7 +231,6 @@ * if enemy is set, then so should be rv. * returns 1 if the monster should wake up, 0 otherwise. */ - int check_wakeup (object *op, object *enemy, rv_vector * rv) { @@ -291,7 +288,6 @@ /* * Move-monster returns 1 if the object has been freed, otherwise 0. */ - int move_monster (object *op) {