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/cvs/deliantra/server/server/monster.C
(Generate patch)

Comparing deliantra/server/server/monster.C (file contents):
Revision 1.38 by root, Thu Aug 23 16:46:28 2007 UTC vs.
Revision 1.39 by root, Thu Aug 23 17:13:04 2007 UTC

1880 if (enemy->hide) 1880 if (enemy->hide)
1881 { 1881 {
1882 make_visible (enemy); 1882 make_visible (enemy);
1883 new_draw_info (NDI_UNIQUE, 0, enemy, "Your light reveals your hiding spot!"); 1883 new_draw_info (NDI_UNIQUE, 0, enemy, "Your light reveals your hiding spot!");
1884 } 1884 }
1885
1885 return 1; 1886 return 1;
1886 } 1887 }
1887 else if (enemy->hide) 1888 else if (enemy->hide)
1888 return 0; 1889 return 0;
1889 1890
1890 /* Invisible enemy. Break apart the check for invis undead/invis looker 1891 /* Invisible enemy. Break apart the check for invis undead/invis looker
1891 * into more simple checks - the QUERY_FLAG doesn't return 1/0 values, 1892 * into more simple checks - the QUERY_FLAG doesn't return 1/0 values,
1892 * and making it a conditional makes the code pretty ugly. 1893 * and making it a conditional makes the code pretty ugly.
1893 */ 1894 */
1894 if (!QUERY_FLAG (looker, FLAG_SEE_INVISIBLE)) 1895 if (!QUERY_FLAG (looker, FLAG_SEE_INVISIBLE))
1895 {
1896 if (makes_invisible_to (enemy, looker)) 1896 if (makes_invisible_to (enemy, looker))
1897 return 0; 1897 return 0;
1898 }
1899 } 1898 }
1900 else if (looker->type == PLAYER) /* for players, a (possible) shortcut */ 1899 else if (looker->type == PLAYER) /* for players, a (possible) shortcut */
1901 if (player_can_view (looker, enemy)) 1900 if (player_can_view (looker, enemy))
1902 return 1; 1901 return 1;
1903 1902

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