--- deliantra/server/server/monster.C 2009/11/06 12:27:06 1.72 +++ deliantra/server/server/monster.C 2009/11/06 12:49:19 1.73 @@ -155,7 +155,7 @@ * if we have a valid target - function as not doing so in * many cases. */ -object * +static object * find_enemy (object *npc, rv_vector * rv) { object *attacker, *tmp = NULL; @@ -233,7 +233,7 @@ * if enemy is set, then so should be rv. * returns 1 if the monster should wake up, 0 otherwise. */ -int +static int check_wakeup (object *op, object *enemy, rv_vector *rv) { /* Trim work - if no enemy, no need to do anything below */