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/cvs/deliantra/server/server/monster.C
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Comparing deliantra/server/server/monster.C (file contents):
Revision 1.76 by root, Sun Nov 29 09:41:28 2009 UTC vs.
Revision 1.78 by root, Sun Feb 7 04:22:33 2010 UTC

403 next = tmp->below; 403 next = tmp->below;
404 if (monster_can_pick (monster, tmp)) 404 if (monster_can_pick (monster, tmp))
405 { 405 {
406 tmp->remove (); 406 tmp->remove ();
407 tmp = insert_ob_in_ob (tmp, monster); 407 tmp = insert_ob_in_ob (tmp, monster);
408 (void) monster_check_apply (monster, tmp); 408 monster_check_apply (monster, tmp);
409 } 409 }
410
410 /* We could try to re-establish the cycling, of the space, but probably 411 /* We could try to re-establish the cycling, of the space, but probably
411 * not a big deal to just bail out. 412 * not a big deal to just bail out.
412 */ 413 */
413 if (next && next->destroyed ()) 414 if (next && next->destroyed ())
414 return; 415 return;
1180} 1181}
1181 1182
1182void 1183void
1183npc_call_help (object *op) 1184npc_call_help (object *op)
1184{ 1185{
1185 unordered_mapwalk (op, -7, -7, 7, 7) 1186 unordered_mapwalk (mapwalk_buf, op, -7, -7, 7, 7)
1186 { 1187 {
1187 mapspace &ms = m->at (nx, ny); 1188 mapspace &ms = m->at (nx, ny);
1188 1189
1189 /* If nothing alive on this space, no need to search the space. */ 1190 /* If nothing alive on this space, no need to search the space. */
1190 if (!(ms.flags () & P_IS_ALIVE)) 1191 if (!(ms.flags () & P_IS_ALIVE))
1522 dir = sdir; 1523 dir = sdir;
1523 else if (smell) 1524 else if (smell)
1524 { 1525 {
1525 // no better smell found, so assume the player jumped, and erase this smell 1526 // no better smell found, so assume the player jumped, and erase this smell
1526 //printf ("erasing smell %d\n", op->ms ().smell);//D 1527 //printf ("erasing smell %d\n", op->ms ().smell);//D
1527 unordered_mapwalk (op, -1, -1, 1, 1) 1528 unordered_mapwalk (mapwalk_buf, op, -1, -1, 1, 1)
1528 m->at (nx, ny).smell = 0; 1529 m->at (nx, ny).smell = 0;
1529 } 1530 }
1530 } 1531 }
1531 1532
1532//+GPL 1533//+GPL
1839 1840
1840 if (op->glow_radius > 0) 1841 if (op->glow_radius > 0)
1841 return 1; 1842 return 1;
1842 1843
1843 if (op->map) 1844 if (op->map)
1844 unordered_mapwalk (op, -MAX_LIGHT_RADIUS, -MAX_LIGHT_RADIUS, MAX_LIGHT_RADIUS, MAX_LIGHT_RADIUS) 1845 unordered_mapwalk (mapwalk_buf, op, -MAX_LIGHT_RADIUS, -MAX_LIGHT_RADIUS, MAX_LIGHT_RADIUS, MAX_LIGHT_RADIUS)
1845 { 1846 {
1846 /* Check the spaces with the max light radius to see if any of them 1847 /* Check the spaces with the max light radius to see if any of them
1847 * have lights, and if any of them light the player enough, then return 1. 1848 * have lights, and if any of them light the player enough, then return 1.
1848 */ 1849 */
1849 int light = m->at (nx, ny).light; 1850 int light = m->at (nx, ny).light;

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