1 | /* |
1 | /* |
2 | * static char *rcsid_monster_c = |
2 | * static char *rcsid_monster_c = |
3 | * "$Id: monster.c,v 1.1.1.1 2006/02/03 07:14:33 root Exp $"; |
3 | * "$Id: monster.c,v 1.1.1.2 2006/03/15 14:05:37 elmex Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
1244 | |
1244 | |
1245 | if (item->type == TREASURE && mon->will_apply & WILL_APPLY_TREASURE) flag=1; |
1245 | if (item->type == TREASURE && mon->will_apply & WILL_APPLY_TREASURE) flag=1; |
1246 | /* Eating food gets hp back */ |
1246 | /* Eating food gets hp back */ |
1247 | else if (item->type == FOOD && mon->will_apply & WILL_APPLY_FOOD) flag=1; |
1247 | else if (item->type == FOOD && mon->will_apply & WILL_APPLY_FOOD) flag=1; |
1248 | else if (item->type == SCROLL && QUERY_FLAG(mon, FLAG_USE_SCROLL)) { |
1248 | else if (item->type == SCROLL && QUERY_FLAG(mon, FLAG_USE_SCROLL)) { |
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1249 | if (!item->inv) |
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1250 | LOG(llevDebug,"Monster %d having scroll %d with empty inventory!", mon->count, item->count); |
1249 | if (monster_should_cast_spell(mon, item->inv)) |
1251 | else if (monster_should_cast_spell(mon, item->inv)) |
1250 | SET_FLAG(mon, FLAG_READY_SCROLL); |
1252 | SET_FLAG(mon, FLAG_READY_SCROLL); |
1251 | /* Don't use it right now */ |
1253 | /* Don't use it right now */ |
1252 | return; |
1254 | return; |
1253 | } |
1255 | } |
1254 | else if (item->type == WEAPON) flag = check_good_weapon(mon,item); |
1256 | else if (item->type == WEAPON) flag = check_good_weapon(mon,item); |
1255 | else if (IS_ARMOR(item)) flag = check_good_armour(mon,item); |
1257 | else if (IS_ARMOR(item)) flag = check_good_armour(mon,item); |
1256 | /* Should do something more, like make sure this is a better item */ |
1258 | /* Should do something more, like make sure this is a better item */ |
1257 | else if (item->type == RING) |
1259 | else if (item->type == RING) |