--- deliantra/server/server/move.C 2006/08/17 20:23:31 1.2 +++ deliantra/server/server/move.C 2006/08/29 07:34:00 1.3 @@ -1,6 +1,6 @@ /* * static char *rcsid_move_c = - * "$Id: move.C,v 1.2 2006/08/17 20:23:31 root Exp $"; + * "$Id: move.C,v 1.3 2006/08/29 07:34:00 root Exp $"; */ /* @@ -138,20 +138,6 @@ /* insert_ob_in_map will deal with any tiling issues */ insert_ob_in_map(op, m, originator,0); - /* Hmmm. Should be possible for multispace players now */ - if (op->type == TRANSPORT) { - object *pl; - - for (pl=op->inv; pl; pl=pl->below) { - if (pl->type == PLAYER) { - pl->contr->do_los=1; - pl->map = op->map; - pl->x = op->x; - pl->y = op->y; - } - } - } - return 1; /* this shouldn't be reached */ }