1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
26 | #ifndef __CEXTRACT__ |
26 | # include <sproto.h> |
27 | # include <sproto.h> |
27 | #endif |
|
|
28 | |
|
|
29 | #ifdef COZY_SERVER |
|
|
30 | // use a ptotoype |
|
|
31 | extern int same_party (partylist *a, partylist *b); |
|
|
32 | #endif |
28 | #endif |
33 | |
29 | |
34 | /* |
30 | /* |
35 | * move_object() tries to move object op in the direction "dir". |
31 | * move_object() tries to move object op in the direction "dir". |
36 | * If it fails (something blocks the passage), it returns 0, |
32 | * If it fails (something blocks the passage), it returns 0, |
… | |
… | |
42 | int |
38 | int |
43 | move_object (object *op, int dir) |
39 | move_object (object *op, int dir) |
44 | { |
40 | { |
45 | return move_ob (op, dir, op); |
41 | return move_ob (op, dir, op); |
46 | } |
42 | } |
47 | |
|
|
48 | |
43 | |
49 | /* object op is trying to move in direction dir. |
44 | /* object op is trying to move in direction dir. |
50 | * originator is typically the same as op, but |
45 | * originator is typically the same as op, but |
51 | * can be different if originator is causing op to |
46 | * can be different if originator is causing op to |
52 | * move (originator is pushing op) |
47 | * move (originator is pushing op) |
… | |
… | |
121 | * ok - the caller will deal with actual object removal/insertion |
116 | * ok - the caller will deal with actual object removal/insertion |
122 | */ |
117 | */ |
123 | if (op->head) |
118 | if (op->head) |
124 | return 1; |
119 | return 1; |
125 | |
120 | |
|
|
121 | if (m != op->map && op->contr) |
|
|
122 | { |
|
|
123 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
|
|
124 | return 0; |
|
|
125 | |
|
|
126 | op->remove (); |
|
|
127 | |
|
|
128 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (m), ARG_INT (newx), ARG_INT (newy))) |
|
|
129 | return 0; |
|
|
130 | |
|
|
131 | if (INVOKE_MAP (ENTER, m, ARG_PLAYER (op->contr), ARG_INT (newx), ARG_INT (newy))) |
|
|
132 | return 0; |
|
|
133 | } |
|
|
134 | else |
126 | op->remove (); |
135 | op->remove (); |
127 | |
136 | |
128 | /* we already have newx, newy, and m, so lets use them. |
137 | /* we already have newx, newy, and m, so lets use them. |
129 | * In addition, this fixes potential crashes, because multipart object was |
138 | * In addition, this fixes potential crashes, because multipart object was |
130 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
139 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
131 | */ |
140 | */ |
… | |
… | |
171 | |
180 | |
172 | if (op->head != NULL) |
181 | if (op->head != NULL) |
173 | op = op->head; |
182 | op = op->head; |
174 | op->remove (); |
183 | op->remove (); |
175 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
184 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
176 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x), |
185 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->x), |
177 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
186 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->y); |
178 | |
187 | |
179 | tmp = insert_ob_in_map (op, op->map, originator, 0); |
188 | tmp = insert_ob_in_map (op, op->map, originator, 0); |
180 | if (tmp) |
189 | if (tmp) |
181 | return 0; |
190 | return 0; |
182 | else |
191 | else |
… | |
… | |
277 | user->remove (); |
286 | user->remove (); |
278 | |
287 | |
279 | /* Update location for the object */ |
288 | /* Update location for the object */ |
280 | for (tmp = user; tmp != NULL; tmp = tmp->more) |
289 | for (tmp = user; tmp != NULL; tmp = tmp->more) |
281 | { |
290 | { |
282 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
291 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->x); |
283 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
292 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->y); |
284 | } |
293 | } |
285 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
294 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
286 | return (tmp == NULL); |
295 | return (tmp == NULL); |
287 | } |
296 | } |
288 | |
297 | |
… | |
… | |
413 | CLEAR_FLAG (who, FLAG_SLEEP); |
422 | CLEAR_FLAG (who, FLAG_SLEEP); |
414 | |
423 | |
415 | /* player change place with his pets or summoned creature */ |
424 | /* player change place with his pets or summoned creature */ |
416 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
425 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
417 | if (who->more == NULL |
426 | if (who->more == NULL |
418 | #ifdef COZY_SERVER |
|
|
419 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) |
427 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
420 | #else |
|
|
421 | && owner == pusher |
428 | || owner == pusher) |
422 | #endif |
|
|
423 | ) |
429 | ) |
424 | { |
430 | { |
425 | int temp; |
431 | int temp; |
426 | maptile *m; |
432 | maptile *m; |
427 | |
433 | |
… | |
… | |
442 | insert_ob_in_map (who, who->map, pusher, 0); |
448 | insert_ob_in_map (who, who->map, pusher, 0); |
443 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
449 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
444 | return 0; |
450 | return 0; |
445 | } |
451 | } |
446 | |
452 | |
447 | |
|
|
448 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
453 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
449 | /* In original we have here a unaggressive check only - that was the reason why */ |
454 | /* In original we have here a unaggressive check only - that was the reason why */ |
450 | /* we so often become an enemy of friendly monsters... */ |
455 | /* we so often become an enemy of friendly monsters... */ |
451 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
456 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
452 | |
|
|
453 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
457 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
454 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
458 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
455 | { |
459 | { |
456 | if (pusher->contr->run_on) /* only when we run */ |
460 | if (pusher->contr->run_on) /* only when we run */ |
457 | { |
461 | { |
458 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s !!", &who->name); |
462 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
459 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
463 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
460 | who->enemy = pusher; |
464 | who->enemy = pusher; |
461 | return 1; |
465 | return 1; |
462 | } |
466 | } |
463 | else |
467 | else |
464 | { |
|
|
465 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); |
468 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); |
466 | } |
|
|
467 | } |
469 | } |
468 | |
470 | |
469 | /* now, lets test stand still. we NEVER can push stand_still monsters. */ |
471 | /* now, lets test stand still. we NEVER can push stand_still monsters. */ |
470 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
472 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
471 | { |
473 | { |
… | |
… | |
481 | */ |
483 | */ |
482 | |
484 | |
483 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
485 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
484 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
486 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
485 | if (QUERY_FLAG (who, FLAG_WIZ) || |
487 | if (QUERY_FLAG (who, FLAG_WIZ) || |
486 | random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= |
488 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
487 | random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
489 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
488 | { |
490 | { |
489 | if (who->type == PLAYER) |
491 | if (who->type == PLAYER) |
490 | { |
|
|
491 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
492 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
492 | } |
493 | |
493 | return 0; |
494 | return 0; |
494 | } |
495 | } |
495 | |
496 | |
496 | /* If we get here, the push succeeded. |
497 | /* If we get here, the push succeeded. |
497 | * Let everyone know the status. |
498 | * Let everyone know the status. |