--- deliantra/server/server/move.C 2007/01/15 21:06:20 1.15 +++ deliantra/server/server/move.C 2007/04/16 06:23:42 1.16 @@ -459,26 +459,22 @@ return 0; } - /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ /* In original we have here a unaggressive check only - that was the reason why */ /* we so often become an enemy of friendly monsters... */ /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ - if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) { if (pusher->contr->run_on) /* only when we run */ { - new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s !!", &who->name); + new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ who->enemy = pusher; return 1; } else - { - new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); - } + new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); } /* now, lets test stand still. we NEVER can push stand_still monsters. */