1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
25 | #ifndef __CEXTRACT__ |
26 | # include <sproto.h> |
26 | # include <sproto.h> |
27 | #endif |
|
|
28 | |
|
|
29 | #ifdef COZY_SERVER |
|
|
30 | // use a ptotoype |
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|
31 | extern int same_party (partylist *a, partylist *b); |
|
|
32 | #endif |
27 | #endif |
33 | |
28 | |
34 | /* |
29 | /* |
35 | * move_object() tries to move object op in the direction "dir". |
30 | * move_object() tries to move object op in the direction "dir". |
36 | * If it fails (something blocks the passage), it returns 0, |
31 | * If it fails (something blocks the passage), it returns 0, |
… | |
… | |
42 | int |
37 | int |
43 | move_object (object *op, int dir) |
38 | move_object (object *op, int dir) |
44 | { |
39 | { |
45 | return move_ob (op, dir, op); |
40 | return move_ob (op, dir, op); |
46 | } |
41 | } |
47 | |
|
|
48 | |
42 | |
49 | /* object op is trying to move in direction dir. |
43 | /* object op is trying to move in direction dir. |
50 | * originator is typically the same as op, but |
44 | * originator is typically the same as op, but |
51 | * can be different if originator is causing op to |
45 | * can be different if originator is causing op to |
52 | * move (originator is pushing op) |
46 | * move (originator is pushing op) |
… | |
… | |
59 | move_ob (object *op, int dir, object *originator) |
53 | move_ob (object *op, int dir, object *originator) |
60 | { |
54 | { |
61 | sint16 newx = op->x + freearr_x[dir]; |
55 | sint16 newx = op->x + freearr_x[dir]; |
62 | sint16 newy = op->y + freearr_y[dir]; |
56 | sint16 newy = op->y + freearr_y[dir]; |
63 | object *tmp; |
57 | object *tmp; |
64 | mapstruct *m; |
58 | maptile *m; |
65 | int mflags; |
59 | int mflags; |
66 | |
60 | |
67 | if (op == NULL) |
61 | if (op == NULL) |
68 | { |
62 | { |
69 | LOG (llevError, "Trying to move NULL.\n"); |
63 | LOG (llevError, "Trying to move NULL.\n"); |
… | |
… | |
76 | /* If the space the player is trying to is out of the map, |
70 | /* If the space the player is trying to is out of the map, |
77 | * bail now - we know it can't work. |
71 | * bail now - we know it can't work. |
78 | */ |
72 | */ |
79 | if (mflags & P_OUT_OF_MAP) |
73 | if (mflags & P_OUT_OF_MAP) |
80 | return 0; |
74 | return 0; |
81 | |
|
|
82 | |
75 | |
83 | /* Is this space blocked? Players with wizpass are immune to |
76 | /* Is this space blocked? Players with wizpass are immune to |
84 | * this condition. |
77 | * this condition. |
85 | */ |
78 | */ |
86 | if (blocked_link (op, m, newx, newy) && !QUERY_FLAG (op, FLAG_WIZPASS)) |
79 | if (blocked_link (op, m, newx, newy) && !QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
88 | |
81 | |
89 | /* 0.94.2 - we need to set the direction for the new animation code. |
82 | /* 0.94.2 - we need to set the direction for the new animation code. |
90 | * it uses it to figure out face to use - I can't see it |
83 | * it uses it to figure out face to use - I can't see it |
91 | * breaking anything, but it might. |
84 | * breaking anything, but it might. |
92 | */ |
85 | */ |
93 | if (op->more != NULL && !move_ob (op->more, dir, op->more->head)) |
86 | if (op->more && !move_ob (op->more, dir, op->more->head)) |
94 | return 0; |
87 | return 0; |
95 | |
88 | |
96 | op->direction = dir; |
89 | op->direction = dir; |
97 | |
90 | |
98 | if (op->will_apply & 4) |
91 | if (op->will_apply & 4) |
99 | check_earthwalls (op, m, newx, newy); |
92 | check_earthwalls (op, m, newx, newy); |
|
|
93 | |
100 | if (op->will_apply & 8) |
94 | if (op->will_apply & 8) |
101 | check_doors (op, m, newx, newy); |
95 | check_doors (op, m, newx, newy); |
102 | |
96 | |
103 | /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying |
97 | /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying |
104 | * to remove a removed object, and this function was the culprit. A possible |
98 | * to remove a removed object, and this function was the culprit. A possible |
… | |
… | |
121 | * ok - the caller will deal with actual object removal/insertion |
115 | * ok - the caller will deal with actual object removal/insertion |
122 | */ |
116 | */ |
123 | if (op->head) |
117 | if (op->head) |
124 | return 1; |
118 | return 1; |
125 | |
119 | |
126 | remove_ob (op); |
120 | if (m != op->map && op->contr) |
|
|
121 | { |
|
|
122 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
|
|
123 | return 0; |
|
|
124 | |
|
|
125 | op->remove (); |
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|
126 | |
|
|
127 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (m), ARG_INT (newx), ARG_INT (newy))) |
|
|
128 | return 0; |
|
|
129 | |
|
|
130 | if (INVOKE_MAP (ENTER, m, ARG_PLAYER (op->contr), ARG_INT (newx), ARG_INT (newy))) |
|
|
131 | return 0; |
|
|
132 | } |
|
|
133 | else |
|
|
134 | op->remove (); |
127 | |
135 | |
128 | /* we already have newx, newy, and m, so lets use them. |
136 | /* we already have newx, newy, and m, so lets use them. |
129 | * In addition, this fixes potential crashes, because multipart object was |
137 | * In addition, this fixes potential crashes, because multipart object was |
130 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
138 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
131 | */ |
139 | */ |
… | |
… | |
169 | if (i == -1) |
177 | if (i == -1) |
170 | return 0; /* No free spot */ |
178 | return 0; /* No free spot */ |
171 | |
179 | |
172 | if (op->head != NULL) |
180 | if (op->head != NULL) |
173 | op = op->head; |
181 | op = op->head; |
174 | remove_ob (op); |
182 | op->remove (); |
175 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
183 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
176 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x), |
184 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->x), |
177 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
185 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->y); |
178 | |
186 | |
179 | tmp = insert_ob_in_map (op, op->map, originator, 0); |
187 | tmp = insert_ob_in_map (op, op->map, originator, 0); |
180 | if (tmp) |
188 | if (tmp) |
181 | return 0; |
189 | return 0; |
182 | else |
190 | else |
… | |
… | |
199 | teleport (object *teleporter, uint8 tele_type, object *user) |
207 | teleport (object *teleporter, uint8 tele_type, object *user) |
200 | { |
208 | { |
201 | object *altern; |
209 | object *altern; |
202 | int i, j, k, nrofalt = 0; |
210 | int i, j, k, nrofalt = 0; |
203 | object *other_teleporter, *tmp; |
211 | object *other_teleporter, *tmp; |
204 | mapstruct *m; |
212 | maptile *m; |
205 | sint16 sx, sy; |
213 | sint16 sx, sy; |
206 | |
214 | |
207 | if (user == NULL) |
215 | if (user == NULL) |
208 | return 0; |
216 | return 0; |
209 | if (user->head != NULL) |
217 | if (user->head != NULL) |
… | |
… | |
219 | if (i == 0 && j == 0) |
227 | if (i == 0 && j == 0) |
220 | continue; |
228 | continue; |
221 | /* Perhaps this should be extended to support tiled maps */ |
229 | /* Perhaps this should be extended to support tiled maps */ |
222 | if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j)) |
230 | if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j)) |
223 | continue; |
231 | continue; |
224 | other_teleporter = get_map_ob (teleporter->map, teleporter->x + i, teleporter->y + j); |
232 | other_teleporter = GET_MAP_OB (teleporter->map, teleporter->x + i, teleporter->y + j); |
225 | |
233 | |
226 | while (other_teleporter) |
234 | while (other_teleporter) |
227 | { |
235 | { |
228 | if (other_teleporter->type == tele_type) |
236 | if (other_teleporter->type == tele_type) |
229 | break; |
237 | break; |
… | |
… | |
233 | altern = other_teleporter; |
241 | altern = other_teleporter; |
234 | } |
242 | } |
235 | |
243 | |
236 | if (!nrofalt) |
244 | if (!nrofalt) |
237 | { |
245 | { |
238 | LOG (llevError, "No alternative teleporters around!\n"); |
246 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
|
|
247 | teleporter->debug_desc (), user->debug_desc ()); |
239 | return 0; |
248 | return 0; |
240 | } |
249 | } |
241 | |
250 | |
242 | other_teleporter = altern; |
251 | other_teleporter = altern; |
243 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
252 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
… | |
… | |
272 | } |
281 | } |
273 | else |
282 | else |
274 | return 0; |
283 | return 0; |
275 | } |
284 | } |
276 | |
285 | |
277 | remove_ob (user); |
286 | user->remove (); |
278 | |
287 | |
279 | /* Update location for the object */ |
288 | /* Update location for the object */ |
280 | for (tmp = user; tmp != NULL; tmp = tmp->more) |
289 | for (tmp = user; tmp != NULL; tmp = tmp->more) |
281 | { |
290 | { |
282 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
291 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->x); |
283 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
292 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->y); |
284 | } |
293 | } |
285 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
294 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
286 | return (tmp == NULL); |
295 | return (tmp == NULL); |
287 | } |
296 | } |
288 | |
297 | |
… | |
… | |
307 | * This is currently only used for the boulder roll code. |
316 | * This is currently only used for the boulder roll code. |
308 | * Returns 1 if object does not fit, 0 if it does. |
317 | * Returns 1 if object does not fit, 0 if it does. |
309 | */ |
318 | */ |
310 | |
319 | |
311 | int |
320 | int |
312 | try_fit (object *op, mapstruct *m, int x, int y) |
321 | try_fit (object *op, maptile *m, int x, int y) |
313 | { |
322 | { |
314 | object *tmp, *more; |
323 | object *tmp, *more; |
315 | sint16 tx, ty; |
324 | sint16 tx, ty; |
316 | int mflags; |
325 | int mflags; |
317 | mapstruct *m2; |
326 | maptile *m2; |
318 | |
327 | |
319 | if (op->head) |
328 | if (op->head) |
320 | op = op->head; |
329 | op = op->head; |
321 | |
330 | |
322 | for (more = op; more; more = more->more) |
331 | for (more = op; more; more = more->more) |
… | |
… | |
327 | mflags = get_map_flags (m, &m2, tx, ty, &tx, &ty); |
336 | mflags = get_map_flags (m, &m2, tx, ty, &tx, &ty); |
328 | |
337 | |
329 | if (mflags & P_OUT_OF_MAP) |
338 | if (mflags & P_OUT_OF_MAP) |
330 | return 1; |
339 | return 1; |
331 | |
340 | |
332 | for (tmp = get_map_ob (m2, tx, ty); tmp; tmp = tmp->above) |
341 | for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) |
333 | { |
342 | { |
334 | if (tmp->head == op || tmp == op) |
343 | if (tmp->head == op || tmp == op) |
335 | continue; |
344 | continue; |
336 | |
345 | |
337 | if ((QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->type != DOOR)) |
346 | if ((QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->type != DOOR)) |
… | |
… | |
355 | roll_ob (object *op, int dir, object *pusher) |
364 | roll_ob (object *op, int dir, object *pusher) |
356 | { |
365 | { |
357 | object *tmp; |
366 | object *tmp; |
358 | sint16 x, y; |
367 | sint16 x, y; |
359 | int flags; |
368 | int flags; |
360 | mapstruct *m; |
369 | maptile *m; |
361 | MoveType move_block; |
370 | MoveType move_block; |
362 | |
371 | |
363 | if (op->head) |
372 | if (op->head) |
364 | op = op->head; |
373 | op = op->head; |
365 | |
374 | |
… | |
… | |
378 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
387 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
379 | |
388 | |
380 | /* If the target space is not blocked, no need to look at the objects on it */ |
389 | /* If the target space is not blocked, no need to look at the objects on it */ |
381 | if ((op->move_type & move_block) == op->move_type) |
390 | if ((op->move_type & move_block) == op->move_type) |
382 | { |
391 | { |
383 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
392 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
384 | { |
393 | { |
385 | if (tmp->head == op) |
394 | if (tmp->head == op) |
386 | continue; |
395 | continue; |
387 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
396 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
388 | return 0; |
397 | return 0; |
389 | } |
398 | } |
390 | } |
399 | } |
391 | if (try_fit (op, m, x, y)) |
400 | if (try_fit (op, m, x, y)) |
392 | return 0; |
401 | return 0; |
393 | |
402 | |
394 | remove_ob (op); |
403 | op->remove (); |
395 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
404 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
396 | tmp->x += freearr_x[dir], tmp->y += freearr_y[dir]; |
405 | tmp->x += freearr_x[dir], tmp->y += freearr_y[dir]; |
397 | insert_ob_in_map (op, op->map, pusher, 0); |
406 | insert_ob_in_map (op, op->map, pusher, 0); |
398 | return 1; |
407 | return 1; |
399 | } |
408 | } |
… | |
… | |
405 | int str1, str2; |
414 | int str1, str2; |
406 | object *owner; |
415 | object *owner; |
407 | |
416 | |
408 | if (who->head != NULL) |
417 | if (who->head != NULL) |
409 | who = who->head; |
418 | who = who->head; |
410 | owner = get_owner (who); |
419 | owner = who->owner; |
411 | |
420 | |
412 | /* Wake up sleeping monsters that may be pushed */ |
421 | /* Wake up sleeping monsters that may be pushed */ |
413 | CLEAR_FLAG (who, FLAG_SLEEP); |
422 | CLEAR_FLAG (who, FLAG_SLEEP); |
414 | |
423 | |
415 | /* player change place with his pets or summoned creature */ |
424 | /* player change place with his pets or summoned creature */ |
416 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
425 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
417 | if (who->more == NULL |
426 | if (who->more == NULL |
418 | #ifdef COZY_SERVER |
|
|
419 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) |
427 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
420 | #else |
|
|
421 | && owner == pusher |
428 | || owner == pusher) |
422 | #endif |
|
|
423 | ) |
429 | ) |
424 | { |
430 | { |
425 | int temp; |
431 | int temp; |
426 | mapstruct *m; |
432 | maptile *m; |
427 | |
433 | |
428 | remove_ob (who); |
434 | who->remove (); |
429 | remove_ob (pusher); |
435 | pusher->remove (); |
430 | temp = pusher->x; |
436 | temp = pusher->x; |
431 | pusher->x = who->x; |
437 | pusher->x = who->x; |
432 | who->x = temp; |
438 | who->x = temp; |
433 | |
439 | |
434 | temp = pusher->y; |
440 | temp = pusher->y; |
… | |
… | |
441 | |
447 | |
442 | insert_ob_in_map (who, who->map, pusher, 0); |
448 | insert_ob_in_map (who, who->map, pusher, 0); |
443 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
449 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
444 | return 0; |
450 | return 0; |
445 | } |
451 | } |
446 | |
|
|
447 | |
452 | |
448 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
453 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
449 | /* In original we have here a unaggressive check only - that was the reason why */ |
454 | /* In original we have here a unaggressive check only - that was the reason why */ |
450 | /* we so often become an enemy of friendly monsters... */ |
455 | /* we so often become an enemy of friendly monsters... */ |
451 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
456 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
452 | |
|
|
453 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
457 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
454 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
458 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
455 | { |
459 | { |
456 | if (pusher->contr->run_on) /* only when we run */ |
460 | if (pusher->contr->run_on) /* only when we run */ |
457 | { |
461 | { |
458 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s !!", &who->name); |
462 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
459 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
463 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
460 | who->enemy = pusher; |
464 | who->enemy = pusher; |
461 | return 1; |
465 | return 1; |
462 | } |
466 | } |
463 | else |
467 | else |
464 | { |
|
|
465 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); |
468 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); |
466 | } |
|
|
467 | } |
469 | } |
468 | |
470 | |
469 | /* now, lets test stand still. we NEVER can push stand_still monsters. */ |
471 | /* now, lets test stand still. we NEVER can push stand_still monsters. */ |
470 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
472 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
471 | { |
473 | { |
… | |
… | |
481 | */ |
483 | */ |
482 | |
484 | |
483 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
485 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
484 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
486 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
485 | if (QUERY_FLAG (who, FLAG_WIZ) || |
487 | if (QUERY_FLAG (who, FLAG_WIZ) || |
486 | random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= |
488 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
487 | random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
489 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
488 | { |
490 | { |
489 | if (who->type == PLAYER) |
491 | if (who->type == PLAYER) |
490 | { |
|
|
491 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
492 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
492 | } |
493 | |
493 | return 0; |
494 | return 0; |
494 | } |
495 | } |
495 | |
496 | |
496 | /* If we get here, the push succeeded. |
497 | /* If we get here, the push succeeded. |
497 | * Let everyone know the status. |
498 | * Let everyone know the status. |