1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #ifndef __CEXTRACT__ |
26 | #ifndef __CEXTRACT__ |
27 | # include <sproto.h> |
27 | # include <sproto.h> |
28 | #endif |
|
|
29 | |
|
|
30 | #ifdef COZY_SERVER |
|
|
31 | // use a ptotoype |
|
|
32 | extern int same_party (partylist *a, partylist *b); |
|
|
33 | #endif |
28 | #endif |
34 | |
29 | |
35 | /* |
30 | /* |
36 | * move_object() tries to move object op in the direction "dir". |
31 | * move_object() tries to move object op in the direction "dir". |
37 | * If it fails (something blocks the passage), it returns 0, |
32 | * If it fails (something blocks the passage), it returns 0, |
… | |
… | |
43 | int |
38 | int |
44 | move_object (object *op, int dir) |
39 | move_object (object *op, int dir) |
45 | { |
40 | { |
46 | return move_ob (op, dir, op); |
41 | return move_ob (op, dir, op); |
47 | } |
42 | } |
48 | |
|
|
49 | |
43 | |
50 | /* object op is trying to move in direction dir. |
44 | /* object op is trying to move in direction dir. |
51 | * originator is typically the same as op, but |
45 | * originator is typically the same as op, but |
52 | * can be different if originator is causing op to |
46 | * can be different if originator is causing op to |
53 | * move (originator is pushing op) |
47 | * move (originator is pushing op) |
… | |
… | |
428 | CLEAR_FLAG (who, FLAG_SLEEP); |
422 | CLEAR_FLAG (who, FLAG_SLEEP); |
429 | |
423 | |
430 | /* player change place with his pets or summoned creature */ |
424 | /* player change place with his pets or summoned creature */ |
431 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
425 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
432 | if (who->more == NULL |
426 | if (who->more == NULL |
433 | #ifdef COZY_SERVER |
|
|
434 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) |
427 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
435 | #else |
|
|
436 | && owner == pusher |
428 | || owner == pusher) |
437 | #endif |
|
|
438 | ) |
429 | ) |
439 | { |
430 | { |
440 | int temp; |
431 | int temp; |
441 | maptile *m; |
432 | maptile *m; |
442 | |
433 | |
… | |
… | |
492 | */ |
483 | */ |
493 | |
484 | |
494 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
485 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
495 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
486 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
496 | if (QUERY_FLAG (who, FLAG_WIZ) || |
487 | if (QUERY_FLAG (who, FLAG_WIZ) || |
497 | random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= |
488 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
498 | random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
489 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
499 | { |
490 | { |
500 | if (who->type == PLAYER) |
491 | if (who->type == PLAYER) |
501 | { |
|
|
502 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
492 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
503 | } |
493 | |
504 | return 0; |
494 | return 0; |
505 | } |
495 | } |
506 | |
496 | |
507 | /* If we get here, the push succeeded. |
497 | /* If we get here, the push succeeded. |
508 | * Let everyone know the status. |
498 | * Let everyone know the status. |