1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #ifndef __CEXTRACT__ |
25 | #ifndef __CEXTRACT__ |
27 | # include <sproto.h> |
26 | # include <sproto.h> |
… | |
… | |
32 | * If it fails (something blocks the passage), it returns 0, |
31 | * If it fails (something blocks the passage), it returns 0, |
33 | * otherwise 1. |
32 | * otherwise 1. |
34 | * This is an improvement from the previous move_ob(), which |
33 | * This is an improvement from the previous move_ob(), which |
35 | * removed and inserted objects even if they were unable to move. |
34 | * removed and inserted objects even if they were unable to move. |
36 | */ |
35 | */ |
37 | |
|
|
38 | int |
36 | int |
39 | move_object (object *op, int dir) |
37 | move_object (object *op, int dir) |
40 | { |
38 | { |
41 | return move_ob (op, dir, op); |
39 | return op->move (dir); |
42 | } |
40 | } |
43 | |
41 | |
44 | /* object op is trying to move in direction dir. |
42 | /* object op is trying to move in direction dir. |
45 | * originator is typically the same as op, but |
43 | * originator is typically the same as op, but |
46 | * can be different if originator is causing op to |
44 | * can be different if originator is causing op to |
… | |
… | |
51 | * very similiar to move_object. |
49 | * very similiar to move_object. |
52 | */ |
50 | */ |
53 | int |
51 | int |
54 | move_ob (object *op, int dir, object *originator) |
52 | move_ob (object *op, int dir, object *originator) |
55 | { |
53 | { |
|
|
54 | return op->move (dir, originator); |
|
|
55 | } |
|
|
56 | |
|
|
57 | int |
|
|
58 | object::move (int dir, object *originator) |
|
|
59 | { |
56 | sint16 newx = op->x + freearr_x[dir]; |
60 | sint16 newx = x + freearr_x[dir]; |
57 | sint16 newy = op->y + freearr_y[dir]; |
61 | sint16 newy = y + freearr_y[dir]; |
58 | object *tmp; |
|
|
59 | maptile *m; |
|
|
60 | int mflags; |
|
|
61 | |
62 | |
62 | if (op == NULL) |
63 | mapxy pos (this); |
63 | { |
64 | pos.move (dir); |
64 | LOG (llevError, "Trying to move NULL.\n"); |
|
|
65 | return 0; |
|
|
66 | } |
|
|
67 | |
65 | |
68 | m = op->map; |
|
|
69 | mflags = get_map_flags (m, &m, newx, newy, &newx, &newy); |
|
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70 | |
|
|
71 | /* If the space the player is trying to is out of the map, |
66 | /* If the space the object is moving to is out of the map, |
72 | * bail now - we know it can't work. |
67 | * bail now - we know it can't work. |
73 | */ |
68 | */ |
74 | if (mflags & P_OUT_OF_MAP) |
69 | if (!pos.normalise ()) |
75 | return 0; |
70 | return 0; |
76 | |
71 | |
77 | /* Is this space blocked? Players with wizpass are immune to |
72 | /* Is this space blocked? Players with wizpass are immune to |
78 | * this condition. |
73 | * this condition. |
79 | */ |
74 | */ |
80 | if (blocked_link (op, m, newx, newy) && !QUERY_FLAG (op, FLAG_WIZPASS)) |
75 | if (blocked_link (this, pos.m, pos.x, pos.y) && !flag [FLAG_WIZPASS]) |
81 | return 0; |
76 | return 0; |
82 | |
77 | |
|
|
78 | // check tail movability |
|
|
79 | if (more && !more->move (dir, more->head)) |
|
|
80 | return 0; |
|
|
81 | |
83 | /* 0.94.2 - we need to set the direction for the new animation code. |
82 | /* we need to set the direction for the new animation code. |
84 | * it uses it to figure out face to use - I can't see it |
83 | * it uses it to figure out face to use - I can't see it |
85 | * breaking anything, but it might. |
84 | * breaking anything, but it might. |
86 | */ |
85 | */ |
87 | if (op->more && !move_ob (op->more, dir, op->more->head)) |
|
|
88 | return 0; |
|
|
89 | |
|
|
90 | op->direction = dir; |
86 | direction = dir; |
91 | |
87 | |
92 | if (op->will_apply & 4) |
88 | if (will_apply & 4) |
93 | check_earthwalls (op, m, newx, newy); |
89 | check_earthwalls (this, pos.m, pos.x, pos.y); |
94 | |
90 | |
95 | if (op->will_apply & 8) |
91 | if (will_apply & 8) |
96 | check_doors (op, m, newx, newy); |
92 | check_doors (this, pos.m, pos.x, pos.y); |
97 | |
|
|
98 | /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying |
|
|
99 | * to remove a removed object, and this function was the culprit. A possible |
|
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100 | * guess I have is that check_doors above ran into a trap, killing the |
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101 | * monster. |
|
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102 | * |
|
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103 | * Unfortunately, it doesn't appear that the calling functions of move_object |
|
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104 | * deal very well with op being killed, so all this might do is just |
|
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105 | * migrate the problem someplace else. |
|
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106 | */ |
|
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107 | |
|
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108 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
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109 | { |
|
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110 | LOG (llevDebug, "move_object: monster has been removed - will not process further\n"); |
|
|
111 | /* Was not successful, but don't want to try and move again */ |
|
|
112 | return 1; |
|
|
113 | } |
|
|
114 | |
93 | |
115 | /* If this is a tail portion, just want to tell caller that move is |
94 | /* If this is a tail portion, just want to tell caller that move is |
116 | * ok - the caller will deal with actual object removal/insertion |
95 | * ok - the caller will deal with actual object removal/insertion |
117 | */ |
96 | */ |
118 | if (op->head) |
97 | if (head) |
119 | return 1; |
98 | return 1; |
120 | |
99 | |
121 | if (m != op->map && op->contr) |
100 | if (pos.m != map && contr) |
122 | { |
101 | { |
123 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
102 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
124 | return 0; |
103 | return 0; |
125 | |
104 | |
126 | op->remove (); |
105 | remove (); |
127 | |
106 | |
128 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (m), ARG_INT (newx), ARG_INT (newy))) |
107 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) |
129 | return 0; |
108 | return 0; |
130 | |
109 | |
131 | if (INVOKE_MAP (ENTER, m, ARG_PLAYER (op->contr), ARG_INT (newx), ARG_INT (newy))) |
110 | if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) |
132 | return 0; |
111 | return 0; |
133 | } |
112 | } |
134 | else |
|
|
135 | op->remove (); |
|
|
136 | |
|
|
137 | /* we already have newx, newy, and m, so lets use them. |
|
|
138 | * In addition, this fixes potential crashes, because multipart object was |
|
|
139 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
|
|
140 | */ |
|
|
141 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
|
|
142 | { |
|
|
143 | tmp->x += freearr_x[dir]; |
|
|
144 | tmp->y += freearr_y[dir]; |
|
|
145 | tmp->map = get_map_from_coord (tmp->map, &tmp->x, &tmp->y); |
|
|
146 | } |
|
|
147 | |
113 | |
148 | /* insert_ob_in_map will deal with any tiling issues */ |
114 | /* insert_ob_in_map will deal with any tiling issues */ |
149 | insert_ob_in_map (op, m, originator, 0); |
115 | pos.insert (this, originator); |
150 | |
116 | |
151 | return 1; |
117 | return 1; |
152 | } |
118 | } |
153 | |
|
|
154 | |
119 | |
155 | /* |
120 | /* |
156 | * transfer_ob(): Move an object (even linked objects) to another spot |
121 | * transfer_ob(): Move an object (even linked objects) to another spot |
157 | * on the same map. |
122 | * on the same map. |
158 | * |
123 | * |
… | |
… | |
176 | i = find_first_free_spot (op, op->map, x, y); |
141 | i = find_first_free_spot (op, op->map, x, y); |
177 | |
142 | |
178 | if (i == -1) |
143 | if (i == -1) |
179 | return 0; /* No free spot */ |
144 | return 0; /* No free spot */ |
180 | |
145 | |
181 | if (op->head != NULL) |
|
|
182 | op = op->head; |
146 | op = op->head_ (); |
183 | op->remove (); |
147 | op->remove (); |
|
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148 | |
184 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
149 | for (object *tmp = op; tmp; tmp = tmp->more) |
185 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x), |
150 | { |
186 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
151 | tmp->x = x + freearr_x[i] + tmp->arch->x; |
|
|
152 | tmp->y = y + freearr_y[i] + tmp->arch->y; |
|
|
153 | } |
187 | |
154 | |
188 | tmp = insert_ob_in_map (op, op->map, originator, 0); |
155 | op = insert_ob_in_map (op, op->map, originator, 0); |
189 | if (tmp) |
156 | |
190 | return 0; |
157 | return !op; |
191 | else |
|
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192 | return 1; |
|
|
193 | } |
158 | } |
194 | |
159 | |
195 | /* |
160 | /* |
196 | * Return value: 1 if object was destroyed, 0 otherwise. |
161 | * Return value: 1 if object was destroyed, 0 otherwise. |
197 | * Modified so that instead of passing the 'originator' that had no |
162 | * Modified so that instead of passing the 'originator' that had no |
… | |
… | |
205 | * one of another type. |
170 | * one of another type. |
206 | */ |
171 | */ |
207 | int |
172 | int |
208 | teleport (object *teleporter, uint8 tele_type, object *user) |
173 | teleport (object *teleporter, uint8 tele_type, object *user) |
209 | { |
174 | { |
210 | object *altern; |
175 | if (!user) |
211 | int i, j, k, nrofalt = 0; |
176 | return 0; |
|
|
177 | |
212 | object *other_teleporter, *tmp; |
178 | object *other_teleporter = 0; |
213 | maptile *m; |
179 | int nrofalt = 0; |
214 | sint16 sx, sy; |
|
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215 | |
180 | |
216 | if (user == NULL) |
|
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217 | return 0; |
|
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218 | if (user->head != NULL) |
|
|
219 | user = user->head; |
181 | user = user->head_ (); |
220 | |
182 | |
221 | /* Find all other teleporters within range. This range |
183 | /* Find all other teleporters within range. This range |
222 | * should really be setable by some object attribute instead of |
184 | * should really be setable by some object attribute instead of |
223 | * using hard coded values. |
185 | * using hard coded values. |
224 | */ |
186 | */ |
225 | for (i = -5; i < 6; i++) |
187 | unordered_mapwalk (teleporter, -5, -5, 5, 5) |
226 | for (j = -5; j < 6; j++) |
|
|
227 | { |
188 | { |
228 | if (i == 0 && j == 0) |
189 | mapspace &ms = m->at (nx, ny); |
229 | continue; |
|
|
230 | /* Perhaps this should be extended to support tiled maps */ |
|
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231 | if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j)) |
|
|
232 | continue; |
|
|
233 | other_teleporter = GET_MAP_OB (teleporter->map, teleporter->x + i, teleporter->y + j); |
|
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234 | |
190 | |
235 | while (other_teleporter) |
191 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
|
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192 | if (tmp->type == tele_type) |
236 | { |
193 | { |
237 | if (other_teleporter->type == tele_type) |
194 | if ((dx || dy) && !rndm (++nrofalt)) |
|
|
195 | other_teleporter = tmp; |
|
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196 | |
238 | break; |
197 | break; |
239 | other_teleporter = other_teleporter->above; |
|
|
240 | } |
198 | } |
241 | if (other_teleporter && !(RANDOM () % ++nrofalt)) |
|
|
242 | altern = other_teleporter; |
|
|
243 | } |
199 | } |
244 | |
200 | |
245 | if (!nrofalt) |
201 | if (!nrofalt) |
246 | { |
202 | { |
247 | LOG (llevError, "No alternative teleporters around!\n"); |
203 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
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204 | teleporter->debug_desc (), user->debug_desc ()); |
248 | return 0; |
205 | return 0; |
249 | } |
206 | } |
250 | |
207 | |
251 | other_teleporter = altern; |
|
|
252 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
208 | int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
253 | |
209 | |
254 | /* if k==-1, unable to find a free spot. If this is shop |
210 | /* if k==-1, unable to find a free spot. If this is shop |
255 | * mat that the player is using, find someplace to move |
211 | * mat that the player is using, find someplace to move |
256 | * the player - otherwise, player can get trapped in the shops |
212 | * the player - otherwise, player can get trapped in the shops |
257 | * that appear in random dungeons. We basically just make |
213 | * that appear in random dungeons. We basically just make |
258 | * sure the space isn't no pass (eg wall), and don't care |
214 | * sure the space isn't no pass (eg wall), and don't care |
259 | * about is alive. |
215 | * about is alive. |
260 | */ |
216 | */ |
261 | if (k == -1) |
217 | if (k == -1) |
262 | { |
218 | { |
263 | if (tele_type == SHOP_MAT && user->type == PLAYER) |
219 | if (tele_type == SHOP_MAT && user->is_player ()) |
264 | { |
220 | { |
265 | for (k = 1; k < 9; k++) |
221 | for (k = 1; k < 9; k++) |
266 | { |
222 | { |
|
|
223 | maptile *m; |
|
|
224 | sint16 sx, sy; |
|
|
225 | |
267 | if (get_map_flags (other_teleporter->map, &m, |
226 | if (get_map_flags (other_teleporter->map, &m, |
268 | other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) |
227 | other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) |
269 | continue; |
228 | continue; |
270 | |
229 | |
271 | if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
230 | if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
272 | break; |
231 | break; |
273 | |
|
|
274 | } |
232 | } |
|
|
233 | |
275 | if (k == 9) |
234 | if (k == 9) |
276 | { |
235 | { |
277 | LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", |
236 | LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", |
278 | &other_teleporter->name, other_teleporter->x, other_teleporter->y); |
237 | &other_teleporter->name, other_teleporter->x, other_teleporter->y); |
279 | return 0; |
238 | return 0; |
… | |
… | |
281 | } |
240 | } |
282 | else |
241 | else |
283 | return 0; |
242 | return 0; |
284 | } |
243 | } |
285 | |
244 | |
286 | user->remove (); |
245 | return !other_teleporter->map->insert ( |
287 | |
246 | user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k] |
288 | /* Update location for the object */ |
247 | ); |
289 | for (tmp = user; tmp != NULL; tmp = tmp->more) |
|
|
290 | { |
|
|
291 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
|
|
292 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
|
|
293 | } |
|
|
294 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
|
|
295 | return (tmp == NULL); |
|
|
296 | } |
248 | } |
297 | |
249 | |
298 | void |
250 | void |
299 | recursive_roll (object *op, int dir, object *pusher) |
251 | recursive_roll (object *op, int dir, object *pusher) |
300 | { |
252 | { |
301 | if (!roll_ob (op, dir, pusher)) |
253 | if (!roll_ob (op, dir, pusher)) |
302 | { |
254 | { |
303 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
255 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
304 | return; |
256 | return; |
305 | } |
257 | } |
|
|
258 | |
306 | (void) move_ob (pusher, dir, pusher); |
259 | move_ob (pusher, dir, pusher); |
307 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
260 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
308 | return; |
261 | return; |
309 | } |
262 | } |
310 | |
263 | |
311 | /* |
264 | /* |
… | |
… | |
357 | /* |
310 | /* |
358 | * this is not perfect yet. |
311 | * this is not perfect yet. |
359 | * it does not roll objects behind multipart objects properly. |
312 | * it does not roll objects behind multipart objects properly. |
360 | * Support for rolling multipart objects is questionable. |
313 | * Support for rolling multipart objects is questionable. |
361 | */ |
314 | */ |
362 | |
|
|
363 | int |
315 | int |
364 | roll_ob (object *op, int dir, object *pusher) |
316 | roll_ob (object *op, int dir, object *pusher) |
365 | { |
317 | { |
366 | object *tmp; |
|
|
367 | sint16 x, y; |
318 | sint16 x, y; |
368 | int flags; |
319 | int flags; |
369 | maptile *m; |
320 | maptile *m; |
370 | MoveType move_block; |
321 | MoveType move_block; |
371 | |
322 | |
… | |
… | |
373 | op = op->head; |
324 | op = op->head; |
374 | |
325 | |
375 | x = op->x + freearr_x[dir]; |
326 | x = op->x + freearr_x[dir]; |
376 | y = op->y + freearr_y[dir]; |
327 | y = op->y + freearr_y[dir]; |
377 | |
328 | |
378 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) > pusher->stats.Str)) |
329 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) |
|
|
330 | || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) |
|
|
331 | > pusher->stats.Str)) |
379 | return 0; |
332 | return 0; |
380 | |
333 | |
381 | m = op->map; |
334 | m = op->map; |
382 | flags = get_map_flags (m, &m, x, y, &x, &y); |
335 | flags = get_map_flags (m, &m, x, y, &x, &y); |
383 | |
336 | |
… | |
… | |
387 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
340 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
388 | |
341 | |
389 | /* If the target space is not blocked, no need to look at the objects on it */ |
342 | /* If the target space is not blocked, no need to look at the objects on it */ |
390 | if ((op->move_type & move_block) == op->move_type) |
343 | if ((op->move_type & move_block) == op->move_type) |
391 | { |
344 | { |
392 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
345 | for (object *tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
393 | { |
346 | { |
394 | if (tmp->head == op) |
347 | if (tmp->head == op) |
395 | continue; |
348 | continue; |
|
|
349 | |
396 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
350 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
397 | return 0; |
351 | return 0; |
398 | } |
352 | } |
399 | } |
353 | } |
|
|
354 | |
400 | if (try_fit (op, m, x, y)) |
355 | if (try_fit (op, m, x, y)) |
401 | return 0; |
356 | return 0; |
402 | |
357 | |
403 | op->remove (); |
358 | op->move (dir); |
404 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
359 | |
405 | tmp->x += freearr_x[dir], tmp->y += freearr_y[dir]; |
|
|
406 | insert_ob_in_map (op, op->map, pusher, 0); |
|
|
407 | return 1; |
360 | return 1; |
408 | } |
361 | } |
409 | |
362 | |
410 | /* returns 1 if pushing invokes a attack, 0 when not */ |
363 | /* returns 1 if pushing invokes a attack, 0 when not */ |
411 | int |
364 | int |
… | |
… | |
445 | pusher->map = who->map; |
398 | pusher->map = who->map; |
446 | who->map = m; |
399 | who->map = m; |
447 | |
400 | |
448 | insert_ob_in_map (who, who->map, pusher, 0); |
401 | insert_ob_in_map (who, who->map, pusher, 0); |
449 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
402 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
|
|
403 | |
450 | return 0; |
404 | return 0; |
451 | } |
405 | } |
452 | |
406 | |
453 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
407 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
454 | /* In original we have here a unaggressive check only - that was the reason why */ |
408 | /* In original we have here a unaggressive check only - that was the reason why */ |