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Comparing deliantra/server/server/move.C (file contents):
Revision 1.2 by root, Thu Aug 17 20:23:31 2006 UTC vs.
Revision 1.6 by root, Sun Sep 3 00:18:42 2006 UTC

1/* 1/*
2 * static char *rcsid_move_c = 2 * static char *rcsid_move_c =
3 * "$Id: move.C,v 1.2 2006/08/17 20:23:31 root Exp $"; 3 * "$Id: move.C,v 1.6 2006/09/03 00:18:42 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
65 object *tmp; 65 object *tmp;
66 mapstruct *m; 66 mapstruct *m;
67 int mflags; 67 int mflags;
68 68
69 if(op==NULL) { 69 if(op==NULL) {
70 LOG(llevError,"Trying to move NULL.\n"); 70 LOG(llevError,"Trying to move NULL.\n");
71 return 0; 71 return 0;
72 } 72 }
73 73
74 m = op->map; 74 m = op->map;
75 mflags = get_map_flags(m, &m, newx, newy, &newx, &newy); 75 mflags = get_map_flags(m, &m, newx, newy, &newx, &newy);
76 76
83 /* Is this space blocked? Players with wizpass are immune to 83 /* Is this space blocked? Players with wizpass are immune to
84 * this condition. 84 * this condition.
85 */ 85 */
86 if(blocked_link(op, m, newx, newy) && 86 if(blocked_link(op, m, newx, newy) &&
87 !QUERY_FLAG(op, FLAG_WIZPASS)) 87 !QUERY_FLAG(op, FLAG_WIZPASS))
88 return 0; 88 return 0;
89 89
90 /* 0.94.2 - we need to set the direction for the new animation code. 90 /* 0.94.2 - we need to set the direction for the new animation code.
91 * it uses it to figure out face to use - I can't see it 91 * it uses it to figure out face to use - I can't see it
92 * breaking anything, but it might. 92 * breaking anything, but it might.
93 */ 93 */
94 if(op->more != NULL && !move_ob(op->more, dir, op->more->head)) 94 if(op->more != NULL && !move_ob(op->more, dir, op->more->head))
95 return 0; 95 return 0;
96 96
97 op->direction = dir; 97 op->direction = dir;
98 98
99 if(op->will_apply&4) 99 if(op->will_apply&4)
100 check_earthwalls(op,m, newx,newy); 100 check_earthwalls(op,m, newx,newy);
101 if(op->will_apply&8) 101 if(op->will_apply&8)
102 check_doors(op,m, newx,newy); 102 check_doors(op,m, newx,newy);
103 103
104 /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying 104 /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying
105 * to remove a removed object, and this function was the culprit. A possible 105 * to remove a removed object, and this function was the culprit. A possible
106 * guess I have is that check_doors above ran into a trap, killing the 106 * guess I have is that check_doors above ran into a trap, killing the
107 * monster. 107 * monster.
110 * deal very well with op being killed, so all this might do is just 110 * deal very well with op being killed, so all this might do is just
111 * migrate the problem someplace else. 111 * migrate the problem someplace else.
112 */ 112 */
113 113
114 if (QUERY_FLAG(op, FLAG_REMOVED)) { 114 if (QUERY_FLAG(op, FLAG_REMOVED)) {
115 LOG(llevDebug,"move_object: monster has been removed - will not process further\n"); 115 LOG(llevDebug,"move_object: monster has been removed - will not process further\n");
116 /* Was not successful, but don't want to try and move again */ 116 /* Was not successful, but don't want to try and move again */
117 return 1; 117 return 1;
118 } 118 }
119 119
120 /* If this is a tail portion, just want to tell caller that move is 120 /* If this is a tail portion, just want to tell caller that move is
121 * ok - the caller will deal with actual object removal/insertion 121 * ok - the caller will deal with actual object removal/insertion
122 */ 122 */
123 if(op->head) 123 if(op->head)
124 return 1; 124 return 1;
125 125
126 remove_ob(op); 126 remove_ob(op);
127 127
128 /* we already have newx, newy, and m, so lets use them. 128 /* we already have newx, newy, and m, so lets use them.
129 * In addition, this fixes potential crashes, because multipart object was 129 * In addition, this fixes potential crashes, because multipart object was
130 * on edge of map, +=x, +=y doesn't make correct coordinates. 130 * on edge of map, +=x, +=y doesn't make correct coordinates.
131 */ 131 */
132 for(tmp = op; tmp != NULL; tmp = tmp->more) { 132 for(tmp = op; tmp != NULL; tmp = tmp->more) {
133 tmp->x += freearr_x[dir]; 133 tmp->x += freearr_x[dir];
134 tmp->y += freearr_y[dir]; 134 tmp->y += freearr_y[dir];
135 tmp->map = get_map_from_coord(tmp->map, &tmp->x, &tmp->y); 135 tmp->map = get_map_from_coord(tmp->map, &tmp->x, &tmp->y);
136 } 136 }
137 137
138 /* insert_ob_in_map will deal with any tiling issues */ 138 /* insert_ob_in_map will deal with any tiling issues */
139 insert_ob_in_map(op, m, originator,0); 139 insert_ob_in_map(op, m, originator,0);
140 140
141 /* Hmmm. Should be possible for multispace players now */ 141 return 1;
142 if (op->type == TRANSPORT) {
143 object *pl;
144
145 for (pl=op->inv; pl; pl=pl->below) {
146 if (pl->type == PLAYER) {
147 pl->contr->do_los=1;
148 pl->map = op->map;
149 pl->x = op->x;
150 pl->y = op->y;
151 }
152 }
153 }
154
155 return 1; /* this shouldn't be reached */
156} 142}
157 143
158 144
159/* 145/*
160 * transfer_ob(): Move an object (even linked objects) to another spot 146 * transfer_ob(): Move an object (even linked objects) to another spot
172{ 158{
173 int i; 159 int i;
174 object *tmp; 160 object *tmp;
175 161
176 if (randomly) 162 if (randomly)
177 i = find_free_spot (op,op->map,x,y,0,SIZEOFFREE); 163 i = find_free_spot (op,op->map,x,y,0,SIZEOFFREE);
178 else 164 else
179 i = find_first_free_spot(op,op->map,x,y); 165 i = find_first_free_spot(op,op->map,x,y);
180 166
181 if (i==-1) 167 if (i==-1)
182 return 0; /* No free spot */ 168 return 0; /* No free spot */
183 169
184 if(op->head!=NULL) 170 if(op->head!=NULL)
185 op=op->head; 171 op=op->head;
186 remove_ob(op); 172 remove_ob(op);
187 for(tmp=op;tmp!=NULL;tmp=tmp->more) 173 for(tmp=op;tmp!=NULL;tmp=tmp->more)
188 tmp->x=x+freearr_x[i]+(tmp->arch==NULL?0:tmp->arch->clone.x), 174 tmp->x=x+freearr_x[i]+(tmp->arch==NULL?0:tmp->arch->clone.x),
189 tmp->y=y+freearr_y[i]+(tmp->arch==NULL?0:tmp->arch->clone.y); 175 tmp->y=y+freearr_y[i]+(tmp->arch==NULL?0:tmp->arch->clone.y);
190 176
191 tmp = insert_ob_in_map(op,op->map,originator,0); 177 tmp = insert_ob_in_map(op,op->map,originator,0);
192 if (tmp) return 0; 178 if (tmp) return 0;
193 else return 1; 179 else return 1;
194} 180}
213 mapstruct *m; 199 mapstruct *m;
214 sint16 sx, sy; 200 sint16 sx, sy;
215 201
216 if(user==NULL) return 0; 202 if(user==NULL) return 0;
217 if(user->head!=NULL) 203 if(user->head!=NULL)
218 user=user->head; 204 user=user->head;
219 205
220 /* Find all other teleporters within range. This range 206 /* Find all other teleporters within range. This range
221 * should really be setable by some object attribute instead of 207 * should really be setable by some object attribute instead of
222 * using hard coded values. 208 * using hard coded values.
223 */ 209 */
224 for(i= -5;i<6;i++) 210 for(i= -5;i<6;i++)
225 for(j= -5;j<6;j++) { 211 for(j= -5;j<6;j++) {
226 if(i==0&&j==0) 212 if(i==0&&j==0)
227 continue; 213 continue;
228 /* Perhaps this should be extended to support tiled maps */ 214 /* Perhaps this should be extended to support tiled maps */
229 if(OUT_OF_REAL_MAP(teleporter->map,teleporter->x+i,teleporter->y+j)) 215 if(OUT_OF_REAL_MAP(teleporter->map,teleporter->x+i,teleporter->y+j))
230 continue; 216 continue;
231 other_teleporter=get_map_ob(teleporter->map, 217 other_teleporter=get_map_ob(teleporter->map,
232 teleporter->x+i,teleporter->y+j); 218 teleporter->x+i,teleporter->y+j);
233 219
234 while (other_teleporter) { 220 while (other_teleporter) {
235 if (other_teleporter->type == tele_type) break; 221 if (other_teleporter->type == tele_type) break;
236 other_teleporter = other_teleporter->above; 222 other_teleporter = other_teleporter->above;
237 } 223 }
238 if (other_teleporter && !(RANDOM() % ++nrofalt)) 224 if (other_teleporter && !(RANDOM() % ++nrofalt))
239 altern = other_teleporter; 225 altern = other_teleporter;
240 } 226 }
241 227
242 if(!nrofalt) { 228 if(!nrofalt) {
243 LOG(llevError,"No alternative teleporters around!\n"); 229 LOG(llevError,"No alternative teleporters around!\n");
244 return 0; 230 return 0;
245 } 231 }
246 232
247 other_teleporter=altern; 233 other_teleporter=altern;
248 k=find_free_spot(user,other_teleporter->map, 234 k=find_free_spot(user,other_teleporter->map,
249 other_teleporter->x,other_teleporter->y,1,9); 235 other_teleporter->x,other_teleporter->y,1,9);
254 * that appear in random dungeons. We basically just make 240 * that appear in random dungeons. We basically just make
255 * sure the space isn't no pass (eg wall), and don't care 241 * sure the space isn't no pass (eg wall), and don't care
256 * about is alive. 242 * about is alive.
257 */ 243 */
258 if (k==-1) { 244 if (k==-1) {
259 if (tele_type == SHOP_MAT && user->type == PLAYER) { 245 if (tele_type == SHOP_MAT && user->type == PLAYER) {
260 for (k=1; k<9; k++) { 246 for (k=1; k<9; k++) {
261 if (get_map_flags(other_teleporter->map, &m, 247 if (get_map_flags(other_teleporter->map, &m,
262 other_teleporter->x + freearr_x[k], 248 other_teleporter->x + freearr_x[k],
263 other_teleporter->y + freearr_y[k], &sx,&sy) & 249 other_teleporter->y + freearr_y[k], &sx,&sy) &
264 P_OUT_OF_MAP) continue; 250 P_OUT_OF_MAP) continue;
265 251
266 if (!OB_TYPE_MOVE_BLOCK(user, GET_MAP_MOVE_BLOCK(m, sx, sy))) break; 252 if (!OB_TYPE_MOVE_BLOCK(user, GET_MAP_MOVE_BLOCK(m, sx, sy))) break;
267 253
268 } 254 }
269 if (k==9) { 255 if (k==9) {
270 LOG(llevError,"Shop mat %s (%d, %d) is in solid rock?\n", 256 LOG(llevError,"Shop mat %s (%d, %d) is in solid rock?\n",
271 other_teleporter->name, other_teleporter->x, other_teleporter->y); 257 &other_teleporter->name, other_teleporter->x, other_teleporter->y);
272 return 0; 258 return 0;
273 } 259 }
274 } 260 }
275 else return 0; 261 else return 0;
276 } 262 }
277 263
278 remove_ob(user); 264 remove_ob(user);
279 265
280 /* Update location for the object */ 266 /* Update location for the object */
281 for(tmp=user;tmp!=NULL;tmp=tmp->more) { 267 for(tmp=user;tmp!=NULL;tmp=tmp->more) {
282 tmp->x=other_teleporter->x+freearr_x[k]+ 268 tmp->x=other_teleporter->x+freearr_x[k]+
283 (tmp->arch==NULL?0:tmp->arch->clone.x); 269 (tmp->arch==NULL?0:tmp->arch->clone.x);
284 tmp->y=other_teleporter->y+freearr_y[k]+ 270 tmp->y=other_teleporter->y+freearr_y[k]+
285 (tmp->arch==NULL?0:tmp->arch->clone.y); 271 (tmp->arch==NULL?0:tmp->arch->clone.y);
286 } 272 }
287 tmp = insert_ob_in_map(user,other_teleporter->map,NULL,0); 273 tmp = insert_ob_in_map(user,other_teleporter->map,NULL,0);
288 return (tmp == NULL); 274 return (tmp == NULL);
289} 275}
290 276
291void recursive_roll(object *op,int dir,object *pusher) { 277void recursive_roll(object *op,int dir,object *pusher) {
292 if(!roll_ob(op,dir,pusher)) { 278 if(!roll_ob(op,dir,pusher)) {
293 new_draw_info_format(NDI_UNIQUE, 0, pusher, 279 new_draw_info_format(NDI_UNIQUE, 0, pusher,
294 "You fail to push the %s.",query_name(op)); 280 "You fail to push the %s.",query_name(op));
295 return; 281 return;
296 } 282 }
297 (void) move_ob(pusher,dir,pusher); 283 (void) move_ob(pusher,dir,pusher);
298 new_draw_info_format(NDI_BLACK, 0, pusher, 284 new_draw_info_format(NDI_BLACK, 0, pusher,
299 "You move the %s.",query_name(op)); 285 "You move the %s.",query_name(op));
300 return; 286 return;
301} 287}
302 288
303/* 289/*
304 * This is a new version of blocked, this one handles objects 290 * This is a new version of blocked, this one handles objects
315 sint16 tx, ty; 301 sint16 tx, ty;
316 int mflags; 302 int mflags;
317 mapstruct *m2; 303 mapstruct *m2;
318 304
319 if (op->head) 305 if (op->head)
320 op = op->head; 306 op = op->head;
321 307
322 for (more = op; more ; more = more->more) { 308 for (more = op; more ; more = more->more) {
323 tx = x + more->x - op->x; 309 tx = x + more->x - op->x;
324 ty = y + more->y - op->y; 310 ty = y + more->y - op->y;
325 311
326 mflags = get_map_flags(m, &m2, tx, ty, &tx, &ty); 312 mflags = get_map_flags(m, &m2, tx, ty, &tx, &ty);
327 313
328 if (mflags & P_OUT_OF_MAP) 314 if (mflags & P_OUT_OF_MAP)
329 return 1; 315 return 1;
330 316
331 for (tmp = get_map_ob (m2, tx, ty); tmp; tmp=tmp->above) { 317 for (tmp = get_map_ob (m2, tx, ty); tmp; tmp=tmp->above) {
332 if (tmp->head == op || tmp == op) 318 if (tmp->head == op || tmp == op)
333 continue; 319 continue;
334 320
335 if ((QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->type!=DOOR)) 321 if ((QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->type!=DOOR))
336 return 1; 322 return 1;
337 323
338 if (OB_MOVE_BLOCK(op, tmp)) return 1; 324 if (OB_MOVE_BLOCK(op, tmp)) return 1;
339 325
340 } 326 }
341 } 327 }
342 return 0; 328 return 0;
343} 329}
344 330
345/* 331/*
354 int flags; 340 int flags;
355 mapstruct *m; 341 mapstruct *m;
356 MoveType move_block; 342 MoveType move_block;
357 343
358 if (op->head) 344 if (op->head)
359 op = op->head; 345 op = op->head;
360 346
361 x=op->x+freearr_x[dir]; 347 x=op->x+freearr_x[dir];
362 y=op->y+freearr_y[dir]; 348 y=op->y+freearr_y[dir];
363 349
364 if(!QUERY_FLAG(op,FLAG_CAN_ROLL) || 350 if(!QUERY_FLAG(op,FLAG_CAN_ROLL) ||
365 (op->weight && 351 (op->weight &&
366 random_roll(0, op->weight/50000-1, pusher, PREFER_LOW) > pusher->stats.Str)) 352 random_roll(0, op->weight/50000-1, pusher, PREFER_LOW) > pusher->stats.Str))
367 return 0; 353 return 0;
368 354
369 m = op->map; 355 m = op->map;
370 flags = get_map_flags(m, &m, x, y, &x, &y); 356 flags = get_map_flags(m, &m, x, y, &x, &y);
371 357
372 if (flags & (P_OUT_OF_MAP | P_IS_ALIVE)) 358 if (flags & (P_OUT_OF_MAP | P_IS_ALIVE))
373 return 0; 359 return 0;
374 360
375 move_block = GET_MAP_MOVE_BLOCK(m, x, y); 361 move_block = GET_MAP_MOVE_BLOCK(m, x, y);
376 362
377 /* If the target space is not blocked, no need to look at the objects on it */ 363 /* If the target space is not blocked, no need to look at the objects on it */
378 if ((op->move_type & move_block) == op->move_type) { 364 if ((op->move_type & move_block) == op->move_type) {
379 for (tmp=get_map_ob(m, x, y); tmp!=NULL; tmp=tmp->above) { 365 for (tmp=get_map_ob(m, x, y); tmp!=NULL; tmp=tmp->above) {
380 if (tmp->head == op) 366 if (tmp->head == op)
381 continue; 367 continue;
382 if (OB_MOVE_BLOCK(op, tmp) && !roll_ob(tmp,dir,pusher)) 368 if (OB_MOVE_BLOCK(op, tmp) && !roll_ob(tmp,dir,pusher))
383 return 0; 369 return 0;
384 } 370 }
385 } 371 }
386 if (try_fit (op, m, x, y)) 372 if (try_fit (op, m, x, y))
387 return 0; 373 return 0;
388 374
389 remove_ob(op); 375 remove_ob(op);
390 for(tmp=op; tmp!=NULL; tmp=tmp->more) 376 for(tmp=op; tmp!=NULL; tmp=tmp->more)
391 tmp->x+=freearr_x[dir],tmp->y+=freearr_y[dir]; 377 tmp->x+=freearr_x[dir],tmp->y+=freearr_y[dir];
392 insert_ob_in_map(op,op->map,pusher,0); 378 insert_ob_in_map(op,op->map,pusher,0);
393 return 1; 379 return 1;
394} 380}
395 381
396/* returns 1 if pushing invokes a attack, 0 when not */ 382/* returns 1 if pushing invokes a attack, 0 when not */
397int push_ob(object *who, int dir, object *pusher) { 383int push_ob(object *who, int dir, object *pusher) {
398 int str1, str2; 384 int str1, str2;
399 object *owner; 385 object *owner;
400 386
401 if (who->head != NULL) 387 if (who->head != NULL)
402 who = who->head; 388 who = who->head;
403 owner = get_owner(who); 389 owner = get_owner(who);
404 390
405 /* Wake up sleeping monsters that may be pushed */ 391 /* Wake up sleeping monsters that may be pushed */
406 CLEAR_FLAG(who,FLAG_SLEEP); 392 CLEAR_FLAG(who,FLAG_SLEEP);
407 393
417 ) 403 )
418#else 404#else
419 && owner == pusher 405 && owner == pusher
420#endif 406#endif
421 ) { 407 ) {
422 int temp; 408 int temp;
423 mapstruct *m; 409 mapstruct *m;
424 410
425 remove_ob(who); 411 remove_ob(who);
426 remove_ob(pusher); 412 remove_ob(pusher);
427 temp = pusher->x; 413 temp = pusher->x;
428 pusher->x = who->x; 414 pusher->x = who->x;
429 who->x = temp; 415 who->x = temp;
430 416
431 temp = pusher->y; 417 temp = pusher->y;
432 pusher->y = who->y; 418 pusher->y = who->y;
433 who->y = temp; 419 who->y = temp;
434 420
435 m = pusher->map; 421 m = pusher->map;
436 pusher->map = who->map; 422 pusher->map = who->map;
437 who->map = m; 423 who->map = m;
438 424
439 insert_ob_in_map (who,who->map,pusher,0); 425 insert_ob_in_map (who,who->map,pusher,0);
440 insert_ob_in_map (pusher,pusher->map,pusher,0); 426 insert_ob_in_map (pusher,pusher->map,pusher,0);
441 return 0; 427 return 0;
442 } 428 }
443 429
444 430
445 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ 431 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */
446 /* In original we have here a unaggressive check only - that was the reason why */ 432 /* In original we have here a unaggressive check only - that was the reason why */
447 /* we so often become an enemy of friendly monsters... */ 433 /* we so often become an enemy of friendly monsters... */
448 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ 434 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */
449 435
450 if(owner != pusher && pusher->type == PLAYER && who->type != PLAYER && 436 if(owner != pusher && pusher->type == PLAYER && who->type != PLAYER &&
451 !QUERY_FLAG(who,FLAG_FRIENDLY)&& !QUERY_FLAG(who,FLAG_NEUTRAL)) { 437 !QUERY_FLAG(who,FLAG_FRIENDLY)&& !QUERY_FLAG(who,FLAG_NEUTRAL)) {
452 if(pusher->contr->run_on) /* only when we run */ { 438 if(pusher->contr->run_on) /* only when we run */ {
453 new_draw_info_format(NDI_UNIQUE, 0, pusher, 439 new_draw_info_format(NDI_UNIQUE, 0, pusher,
454 "You start to attack %s !!",who->name); 440 "You start to attack %s !!", &who->name);
455 CLEAR_FLAG(who,FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ 441 CLEAR_FLAG(who,FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */
456 who->enemy = pusher; 442 who->enemy = pusher;
457 return 1; 443 return 1;
458 } 444 }
459 else 445 else
460 { 446 {
461 new_draw_info_format(NDI_UNIQUE, 0, pusher, 447 new_draw_info_format(NDI_UNIQUE, 0, pusher,
462 "You avoid attacking %s .",who->name); 448 "You avoid attacking %s.", &who->name);
463 } 449 }
464 } 450 }
465 451
466 /* now, lets test stand still. we NEVER can push stand_still monsters. */ 452 /* now, lets test stand still. we NEVER can push stand_still monsters. */
467 if(QUERY_FLAG(who,FLAG_STAND_STILL)) 453 if(QUERY_FLAG(who,FLAG_STAND_STILL))
468 { 454 {
469 new_draw_info_format(NDI_UNIQUE, 0, pusher, 455 new_draw_info_format(NDI_UNIQUE, 0, pusher,
470 "You can't push %s.",who->name); 456 "You can't push %s.", &who->name);
471 return 0; 457 return 0;
472 } 458 }
473 459
474 /* This block is basically if you are pushing friendly but 460 /* This block is basically if you are pushing friendly but
475 * non pet creaturs. 461 * non pet creaturs.
476 * It basically does a random strength comparision to 462 * It basically does a random strength comparision to
483 if(QUERY_FLAG(who,FLAG_WIZ) || 469 if(QUERY_FLAG(who,FLAG_WIZ) ||
484 random_roll(str1, str1/2+str1*2, who, PREFER_HIGH) >= 470 random_roll(str1, str1/2+str1*2, who, PREFER_HIGH) >=
485 random_roll(str2, str2/2+str2*2, pusher, PREFER_HIGH) || 471 random_roll(str2, str2/2+str2*2, pusher, PREFER_HIGH) ||
486 !move_object(who,dir)) 472 !move_object(who,dir))
487 { 473 {
488 if (who ->type == PLAYER) { 474 if (who ->type == PLAYER) {
489 new_draw_info_format(NDI_UNIQUE, 0, who, 475 new_draw_info_format(NDI_UNIQUE, 0, who,
490 "%s tried to push you.",pusher->name); 476 "%s tried to push you.", &pusher->name);
491 } 477 }
492 return 0; 478 return 0;
493 } 479 }
494 480
495 /* If we get here, the push succeeded. 481 /* If we get here, the push succeeded.
496 * Let everyone know the status. 482 * Let everyone know the status.
497 */ 483 */
498 if (who->type == PLAYER) { 484 if (who->type == PLAYER) {
499 new_draw_info_format(NDI_UNIQUE, 0, who, 485 new_draw_info_format(NDI_UNIQUE, 0, who,
500 "%s pushed you.",pusher->name); 486 "%s pushed you.", &pusher->name);
501 } 487 }
502 if (pusher->type == PLAYER) { 488 if (pusher->type == PLAYER) {
503 new_draw_info_format(NDI_UNIQUE, 0, pusher, 489 new_draw_info_format(NDI_UNIQUE, 0, pusher,
504 "You pushed %s back.", who->name); 490 "You pushed %s back.", &who->name);
505 } 491 }
506 492
507 return 1; 493 return 1;
508} 494}

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