1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #ifndef __CEXTRACT__ |
25 | #ifndef __CEXTRACT__ |
27 | # include <sproto.h> |
26 | # include <sproto.h> |
28 | #endif |
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29 | |
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30 | #ifdef COZY_SERVER |
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|
31 | // use a ptotoype |
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32 | extern int same_party (partylist *a, partylist *b); |
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|
33 | #endif |
27 | #endif |
34 | |
28 | |
35 | /* |
29 | /* |
36 | * move_object() tries to move object op in the direction "dir". |
30 | * move_object() tries to move object op in the direction "dir". |
37 | * If it fails (something blocks the passage), it returns 0, |
31 | * If it fails (something blocks the passage), it returns 0, |
… | |
… | |
43 | int |
37 | int |
44 | move_object (object *op, int dir) |
38 | move_object (object *op, int dir) |
45 | { |
39 | { |
46 | return move_ob (op, dir, op); |
40 | return move_ob (op, dir, op); |
47 | } |
41 | } |
48 | |
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|
49 | |
42 | |
50 | /* object op is trying to move in direction dir. |
43 | /* object op is trying to move in direction dir. |
51 | * originator is typically the same as op, but |
44 | * originator is typically the same as op, but |
52 | * can be different if originator is causing op to |
45 | * can be different if originator is causing op to |
53 | * move (originator is pushing op) |
46 | * move (originator is pushing op) |
… | |
… | |
182 | i = find_first_free_spot (op, op->map, x, y); |
175 | i = find_first_free_spot (op, op->map, x, y); |
183 | |
176 | |
184 | if (i == -1) |
177 | if (i == -1) |
185 | return 0; /* No free spot */ |
178 | return 0; /* No free spot */ |
186 | |
179 | |
187 | if (op->head != NULL) |
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|
188 | op = op->head; |
180 | op = op->head_ (); |
189 | op->remove (); |
181 | op->remove (); |
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182 | |
190 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
183 | for (object *tmp = op; tmp; tmp = tmp->more) |
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184 | { |
191 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x), |
185 | tmp->x = x + freearr_x[i] + (!tmp->arch ? 0 : tmp->arch->x); |
192 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
186 | tmp->y = y + freearr_y[i] + (!tmp->arch ? 0 : tmp->arch->y); |
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|
187 | } |
193 | |
188 | |
194 | tmp = insert_ob_in_map (op, op->map, originator, 0); |
189 | op = insert_ob_in_map (op, op->map, originator, 0); |
195 | if (tmp) |
190 | |
196 | return 0; |
191 | return !op; |
197 | else |
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|
198 | return 1; |
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|
199 | } |
192 | } |
200 | |
193 | |
201 | /* |
194 | /* |
202 | * Return value: 1 if object was destroyed, 0 otherwise. |
195 | * Return value: 1 if object was destroyed, 0 otherwise. |
203 | * Modified so that instead of passing the 'originator' that had no |
196 | * Modified so that instead of passing the 'originator' that had no |
… | |
… | |
231 | for (i = -5; i < 6; i++) |
224 | for (i = -5; i < 6; i++) |
232 | for (j = -5; j < 6; j++) |
225 | for (j = -5; j < 6; j++) |
233 | { |
226 | { |
234 | if (i == 0 && j == 0) |
227 | if (i == 0 && j == 0) |
235 | continue; |
228 | continue; |
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|
229 | |
236 | /* Perhaps this should be extended to support tiled maps */ |
230 | /* Perhaps this should be extended to support tiled maps */ |
237 | if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j)) |
231 | if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j)) |
238 | continue; |
232 | continue; |
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|
233 | |
239 | other_teleporter = GET_MAP_OB (teleporter->map, teleporter->x + i, teleporter->y + j); |
234 | other_teleporter = GET_MAP_OB (teleporter->map, teleporter->x + i, teleporter->y + j); |
240 | |
235 | |
241 | while (other_teleporter) |
236 | while (other_teleporter) |
242 | { |
237 | { |
243 | if (other_teleporter->type == tele_type) |
238 | if (other_teleporter->type == tele_type) |
244 | break; |
239 | break; |
245 | other_teleporter = other_teleporter->above; |
240 | other_teleporter = other_teleporter->above; |
246 | } |
241 | } |
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|
242 | |
247 | if (other_teleporter && !(RANDOM () % ++nrofalt)) |
243 | if (other_teleporter && !rndm (++nrofalt)) |
248 | altern = other_teleporter; |
244 | altern = other_teleporter; |
249 | } |
245 | } |
250 | |
246 | |
251 | if (!nrofalt) |
247 | if (!nrofalt) |
252 | { |
248 | { |
253 | LOG (llevError, "No alternative teleporters around!\n"); |
249 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
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250 | teleporter->debug_desc (), user->debug_desc ()); |
254 | return 0; |
251 | return 0; |
255 | } |
252 | } |
256 | |
253 | |
257 | other_teleporter = altern; |
254 | other_teleporter = altern; |
258 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
255 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
… | |
… | |
290 | } |
287 | } |
291 | |
288 | |
292 | user->remove (); |
289 | user->remove (); |
293 | |
290 | |
294 | /* Update location for the object */ |
291 | /* Update location for the object */ |
295 | for (tmp = user; tmp != NULL; tmp = tmp->more) |
292 | for (tmp = user; tmp; tmp = tmp->more) |
296 | { |
293 | { |
297 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
294 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch ? tmp->arch->x : 0); |
298 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
295 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch ? tmp->arch->y : 0); |
299 | } |
296 | } |
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|
297 | |
300 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
298 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
301 | return (tmp == NULL); |
299 | return !tmp; |
302 | } |
300 | } |
303 | |
301 | |
304 | void |
302 | void |
305 | recursive_roll (object *op, int dir, object *pusher) |
303 | recursive_roll (object *op, int dir, object *pusher) |
306 | { |
304 | { |
… | |
… | |
379 | op = op->head; |
377 | op = op->head; |
380 | |
378 | |
381 | x = op->x + freearr_x[dir]; |
379 | x = op->x + freearr_x[dir]; |
382 | y = op->y + freearr_y[dir]; |
380 | y = op->y + freearr_y[dir]; |
383 | |
381 | |
384 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) > pusher->stats.Str)) |
382 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) |
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383 | || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) |
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384 | > pusher->stats.Str)) |
385 | return 0; |
385 | return 0; |
386 | |
386 | |
387 | m = op->map; |
387 | m = op->map; |
388 | flags = get_map_flags (m, &m, x, y, &x, &y); |
388 | flags = get_map_flags (m, &m, x, y, &x, &y); |
389 | |
389 | |
… | |
… | |
428 | CLEAR_FLAG (who, FLAG_SLEEP); |
428 | CLEAR_FLAG (who, FLAG_SLEEP); |
429 | |
429 | |
430 | /* player change place with his pets or summoned creature */ |
430 | /* player change place with his pets or summoned creature */ |
431 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
431 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
432 | if (who->more == NULL |
432 | if (who->more == NULL |
433 | #ifdef COZY_SERVER |
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|
434 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) |
433 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
435 | #else |
|
|
436 | && owner == pusher |
434 | || owner == pusher) |
437 | #endif |
|
|
438 | ) |
435 | ) |
439 | { |
436 | { |
440 | int temp; |
437 | int temp; |
441 | maptile *m; |
438 | maptile *m; |
442 | |
439 | |
… | |
… | |
492 | */ |
489 | */ |
493 | |
490 | |
494 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
491 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
495 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
492 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
496 | if (QUERY_FLAG (who, FLAG_WIZ) || |
493 | if (QUERY_FLAG (who, FLAG_WIZ) || |
497 | random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= |
494 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
498 | random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
495 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
499 | { |
496 | { |
500 | if (who->type == PLAYER) |
497 | if (who->type == PLAYER) |
501 | { |
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502 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
498 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
503 | } |
499 | |
504 | return 0; |
500 | return 0; |
505 | } |
501 | } |
506 | |
502 | |
507 | /* If we get here, the push succeeded. |
503 | /* If we get here, the push succeeded. |
508 | * Let everyone know the status. |
504 | * Let everyone know the status. |