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Comparing deliantra/server/server/move.C (file contents):
Revision 1.11 by root, Wed Dec 13 03:28:42 2006 UTC vs.
Revision 1.42 by root, Sat Apr 23 04:56:56 2011 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__ 26#ifndef __CEXTRACT__
26# include <sproto.h> 27# include <sproto.h>
27#endif 28#endif
28 29
29#ifdef COZY_SERVER
30// use a ptotoype
31extern int same_party (partylist *a, partylist *b);
32#endif
33
34/*
35 * move_object() tries to move object op in the direction "dir".
36 * If it fails (something blocks the passage), it returns 0,
37 * otherwise 1.
38 * This is an improvement from the previous move_ob(), which
39 * removed and inserted objects even if they were unable to move.
40 */
41
42int 30int
43move_object (object *op, int dir)
44{
45 return move_ob (op, dir, op);
46}
47
48
49/* object op is trying to move in direction dir.
50 * originator is typically the same as op, but
51 * can be different if originator is causing op to
52 * move (originator is pushing op)
53 * returns 0 if the object is not able to move to the
54 * desired space, 1 otherwise (in which case we also
55 * move the object accordingly. This function is
56 * very similiar to move_object.
57 */
58int
59move_ob (object *op, int dir, object *originator) 31object::move (int dir, object *originator)
60{ 32{
61 sint16 newx = op->x + freearr_x[dir]; 33 sint16 newx = x + freearr_x[dir];
62 sint16 newy = op->y + freearr_y[dir]; 34 sint16 newy = y + freearr_y[dir];
63 object *tmp;
64 maptile *m;
65 int mflags;
66 35
67 if (op == NULL) 36 mapxy pos (this);
68 { 37 pos.move (dir);
69 LOG (llevError, "Trying to move NULL.\n");
70 return 0;
71 }
72 38
73 m = op->map;
74 mflags = get_map_flags (m, &m, newx, newy, &newx, &newy);
75
76 /* If the space the player is trying to is out of the map, 39 /* If the space the object is moving to is out of the map,
77 * bail now - we know it can't work. 40 * bail now - we know it can't work.
78 */ 41 */
79 if (mflags & P_OUT_OF_MAP) 42 if (!pos.normalise ())
80 return 0; 43 return 0;
81
82 44
83 /* Is this space blocked? Players with wizpass are immune to 45 /* Is this space blocked? Players with wizpass are immune to
84 * this condition. 46 * this condition.
85 */ 47 */
86 if (blocked_link (op, m, newx, newy) && !QUERY_FLAG (op, FLAG_WIZPASS)) 48 if (blocked_link (this, pos.m, pos.x, pos.y) && !flag [FLAG_WIZPASS])
87 return 0; 49 return 0;
88 50
51 // check tail movability
52 if (more && !more->move (dir, more->head))
53 return 0;
54
89 /* 0.94.2 - we need to set the direction for the new animation code. 55 /* we need to set the direction for the new animation code.
90 * it uses it to figure out face to use - I can't see it 56 * it uses it to figure out face to use - I can't see it
91 * breaking anything, but it might. 57 * breaking anything, but it might.
92 */ 58 */
93 if (op->more != NULL && !move_ob (op->more, dir, op->more->head))
94 return 0;
95
96 op->direction = dir; 59 direction = dir;
97 60
98 if (op->will_apply & 4) 61 if (will_apply & 4)
99 check_earthwalls (op, m, newx, newy); 62 check_earthwalls (this, pos.m, pos.x, pos.y);
63
100 if (op->will_apply & 8) 64 if (will_apply & 8)
101 check_doors (op, m, newx, newy); 65 check_doors (this, pos.m, pos.x, pos.y);
102
103 /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying
104 * to remove a removed object, and this function was the culprit. A possible
105 * guess I have is that check_doors above ran into a trap, killing the
106 * monster.
107 *
108 * Unfortunately, it doesn't appear that the calling functions of move_object
109 * deal very well with op being killed, so all this might do is just
110 * migrate the problem someplace else.
111 */
112
113 if (QUERY_FLAG (op, FLAG_REMOVED))
114 {
115 LOG (llevDebug, "move_object: monster has been removed - will not process further\n");
116 /* Was not successful, but don't want to try and move again */
117 return 1;
118 }
119 66
120 /* If this is a tail portion, just want to tell caller that move is 67 /* If this is a tail portion, just want to tell caller that move is
121 * ok - the caller will deal with actual object removal/insertion 68 * ok - the caller will deal with actual object removal/insertion
122 */ 69 */
123 if (op->head) 70 if (head)
124 return 1; 71 return 1;
125 72
73 if (pos.m != map && contr)
74 {
75 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
76 return 0;
77
126 op->remove (); 78 remove ();
127 79
128 /* we already have newx, newy, and m, so lets use them. 80 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y)))
129 * In addition, this fixes potential crashes, because multipart object was 81 return 0;
130 * on edge of map, +=x, +=y doesn't make correct coordinates. 82
131 */ 83 if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y)))
132 for (tmp = op; tmp != NULL; tmp = tmp->more) 84 return 0;
133 {
134 tmp->x += freearr_x[dir];
135 tmp->y += freearr_y[dir];
136 tmp->map = get_map_from_coord (tmp->map, &tmp->x, &tmp->y);
137 } 85 }
138 86
139 /* insert_ob_in_map will deal with any tiling issues */ 87 /* insert_ob_in_map will deal with any tiling issues */
140 insert_ob_in_map (op, m, originator, 0); 88 pos.insert (this, originator);
141 89
142 return 1; 90 return 1;
143} 91}
144
145 92
146/* 93/*
147 * transfer_ob(): Move an object (even linked objects) to another spot 94 * transfer_ob(): Move an object (even linked objects) to another spot
148 * on the same map. 95 * on the same map.
149 * 96 *
167 i = find_first_free_spot (op, op->map, x, y); 114 i = find_first_free_spot (op, op->map, x, y);
168 115
169 if (i == -1) 116 if (i == -1)
170 return 0; /* No free spot */ 117 return 0; /* No free spot */
171 118
172 if (op->head != NULL)
173 op = op->head; 119 op = op->head_ ();
174 op->remove (); 120 op->remove ();
121
175 for (tmp = op; tmp != NULL; tmp = tmp->more) 122 for (object *tmp = op; tmp; tmp = tmp->more)
176 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x), 123 {
177 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 124 tmp->x = x + freearr_x[i] + tmp->arch->x;
125 tmp->y = y + freearr_y[i] + tmp->arch->y;
126 }
178 127
179 tmp = insert_ob_in_map (op, op->map, originator, 0); 128 op = insert_ob_in_map (op, op->map, originator, 0);
180 if (tmp) 129
181 return 0; 130 return !op;
182 else
183 return 1;
184} 131}
185 132
186/* 133/*
187 * Return value: 1 if object was destroyed, 0 otherwise. 134 * Return value: 1 if object was destroyed, 0 otherwise.
188 * Modified so that instead of passing the 'originator' that had no 135 * Modified so that instead of passing the 'originator' that had no
196 * one of another type. 143 * one of another type.
197 */ 144 */
198int 145int
199teleport (object *teleporter, uint8 tele_type, object *user) 146teleport (object *teleporter, uint8 tele_type, object *user)
200{ 147{
201 object *altern; 148 if (!user)
202 int i, j, k, nrofalt = 0; 149 return 0;
150
203 object *other_teleporter, *tmp; 151 object *other_teleporter = 0;
204 maptile *m; 152 int nrofalt = 0;
205 sint16 sx, sy;
206 153
207 if (user == NULL)
208 return 0;
209 if (user->head != NULL)
210 user = user->head; 154 user = user->head_ ();
211 155
212 /* Find all other teleporters within range. This range 156 /* Find all other teleporters within range. This range
213 * should really be setable by some object attribute instead of 157 * should really be setable by some object attribute instead of
214 * using hard coded values. 158 * using hard coded values.
215 */ 159 */
216 for (i = -5; i < 6; i++) 160 unordered_mapwalk (mapwalk_buf, teleporter, -5, -5, 5, 5)
217 for (j = -5; j < 6; j++)
218 { 161 {
219 if (i == 0 && j == 0) 162 mapspace &ms = m->at (nx, ny);
220 continue;
221 /* Perhaps this should be extended to support tiled maps */
222 if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j))
223 continue;
224 other_teleporter = get_map_ob (teleporter->map, teleporter->x + i, teleporter->y + j);
225 163
226 while (other_teleporter) 164 for (object *tmp = ms.top; tmp; tmp = tmp->below)
165 if (tmp->type == tele_type)
227 { 166 {
228 if (other_teleporter->type == tele_type) 167 if ((dx || dy) && !rndm (++nrofalt))
168 other_teleporter = tmp;
169
229 break; 170 break;
230 other_teleporter = other_teleporter->above;
231 } 171 }
232 if (other_teleporter && !(RANDOM () % ++nrofalt))
233 altern = other_teleporter;
234 } 172 }
235 173
236 if (!nrofalt) 174 if (!nrofalt)
237 { 175 {
238 LOG (llevError, "No alternative teleporters around!\n"); 176 LOG (llevError, "%s: no alternative teleporters around (user %s).\n",
177 teleporter->debug_desc (), user->debug_desc ());
239 return 0; 178 return 0;
240 } 179 }
241 180
242 other_teleporter = altern;
243 k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); 181 int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, SIZEOFFREE1 + 1);
244 182
245 /* if k==-1, unable to find a free spot. If this is shop 183 /* if k==-1, unable to find a free spot. If this is shop
246 * mat that the player is using, find someplace to move 184 * mat that the player is using, find someplace to move
247 * the player - otherwise, player can get trapped in the shops 185 * the player - otherwise, player can get trapped in the shops
248 * that appear in random dungeons. We basically just make 186 * that appear in random dungeons. We basically just make
249 * sure the space isn't no pass (eg wall), and don't care 187 * sure the space isn't no pass (eg wall), and don't care
250 * about is alive. 188 * about is alive.
251 */ 189 */
252 if (k == -1) 190 if (k == -1)
253 { 191 {
254 if (tele_type == SHOP_MAT && user->type == PLAYER) 192 if (tele_type == SHOP_MAT && user->is_player ())
255 { 193 {
256 for (k = 1; k < 9; k++) 194 for (k = 1; k < 9; k++)
257 { 195 {
196 maptile *m;
197 sint16 sx, sy;
198
258 if (get_map_flags (other_teleporter->map, &m, 199 if (get_map_flags (other_teleporter->map, &m,
259 other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) 200 other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP)
260 continue; 201 continue;
261 202
262 if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) 203 if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy)))
263 break; 204 break;
264
265 } 205 }
206
266 if (k == 9) 207 if (k == 9)
267 { 208 {
268 LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", 209 LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n",
269 &other_teleporter->name, other_teleporter->x, other_teleporter->y); 210 &other_teleporter->name, other_teleporter->x, other_teleporter->y);
270 return 0; 211 return 0;
272 } 213 }
273 else 214 else
274 return 0; 215 return 0;
275 } 216 }
276 217
277 user->remove (); 218 return !other_teleporter->map->insert (
278 219 user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k]
279 /* Update location for the object */ 220 );
280 for (tmp = user; tmp != NULL; tmp = tmp->more)
281 {
282 tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
283 tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
284 }
285 tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0);
286 return (tmp == NULL);
287}
288
289void
290recursive_roll (object *op, int dir, object *pusher)
291{
292 if (!roll_ob (op, dir, pusher))
293 {
294 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op));
295 return;
296 }
297 (void) move_ob (pusher, dir, pusher);
298 new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op));
299 return;
300} 221}
301 222
302/* 223/*
303 * This is a new version of blocked, this one handles objects 224 * This is a new version of blocked, this one handles objects
304 * that can be passed through by monsters with the CAN_PASS_THRU defined. 225 * that can be passed through by monsters with the CAN_PASS_THRU defined.
305 * 226 *
306 * very new version handles also multipart objects 227 * very new version handles also multipart objects
307 * This is currently only used for the boulder roll code. 228 * This is currently only used for the boulder roll code.
308 * Returns 1 if object does not fit, 0 if it does. 229 * Returns 1 if object does not fit, 0 if it does.
309 */ 230 */
310 231static int
311int
312try_fit (object *op, maptile *m, int x, int y) 232try_fit (object *op, maptile *m, int x, int y)
313{ 233{
314 object *tmp, *more; 234 object *tmp, *more;
315 sint16 tx, ty; 235 sint16 tx, ty;
316 int mflags; 236 int mflags;
327 mflags = get_map_flags (m, &m2, tx, ty, &tx, &ty); 247 mflags = get_map_flags (m, &m2, tx, ty, &tx, &ty);
328 248
329 if (mflags & P_OUT_OF_MAP) 249 if (mflags & P_OUT_OF_MAP)
330 return 1; 250 return 1;
331 251
332 for (tmp = get_map_ob (m2, tx, ty); tmp; tmp = tmp->above) 252 for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above)
333 { 253 {
334 if (tmp->head == op || tmp == op) 254 if (tmp->head == op || tmp == op)
335 continue; 255 continue;
336 256
337 if ((QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->type != DOOR)) 257 if ((tmp->flag [FLAG_ALIVE] && tmp->type != DOOR))
338 return 1; 258 return 1;
339 259
340 if (OB_MOVE_BLOCK (op, tmp)) 260 if (OB_MOVE_BLOCK (op, tmp))
341 return 1; 261 return 1;
342 262
348/* 268/*
349 * this is not perfect yet. 269 * this is not perfect yet.
350 * it does not roll objects behind multipart objects properly. 270 * it does not roll objects behind multipart objects properly.
351 * Support for rolling multipart objects is questionable. 271 * Support for rolling multipart objects is questionable.
352 */ 272 */
353 273static int
354int
355roll_ob (object *op, int dir, object *pusher) 274roll_ob (object *op, int dir, object *pusher)
356{ 275{
357 object *tmp;
358 sint16 x, y; 276 sint16 x, y;
359 int flags; 277 int flags;
360 maptile *m; 278 maptile *m;
361 MoveType move_block; 279 MoveType move_block;
362 280
364 op = op->head; 282 op = op->head;
365 283
366 x = op->x + freearr_x[dir]; 284 x = op->x + freearr_x[dir];
367 y = op->y + freearr_y[dir]; 285 y = op->y + freearr_y[dir];
368 286
369 if (!QUERY_FLAG (op, FLAG_CAN_ROLL) || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) > pusher->stats.Str)) 287 if (!op->flag [FLAG_CAN_ROLL]
288 || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW)
289 > pusher->stats.Str))
370 return 0; 290 return 0;
371 291
372 m = op->map; 292 m = op->map;
373 flags = get_map_flags (m, &m, x, y, &x, &y); 293 flags = get_map_flags (m, &m, x, y, &x, &y);
374 294
378 move_block = GET_MAP_MOVE_BLOCK (m, x, y); 298 move_block = GET_MAP_MOVE_BLOCK (m, x, y);
379 299
380 /* If the target space is not blocked, no need to look at the objects on it */ 300 /* If the target space is not blocked, no need to look at the objects on it */
381 if ((op->move_type & move_block) == op->move_type) 301 if ((op->move_type & move_block) == op->move_type)
382 { 302 {
383 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) 303 for (object *tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above)
384 { 304 {
385 if (tmp->head == op) 305 if (tmp->head == op)
386 continue; 306 continue;
307
387 if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) 308 if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher))
388 return 0; 309 return 0;
389 } 310 }
390 } 311 }
312
391 if (try_fit (op, m, x, y)) 313 if (try_fit (op, m, x, y))
392 return 0; 314 return 0;
393 315
394 op->remove (); 316 op->move (dir);
395 for (tmp = op; tmp != NULL; tmp = tmp->more) 317
396 tmp->x += freearr_x[dir], tmp->y += freearr_y[dir];
397 insert_ob_in_map (op, op->map, pusher, 0);
398 return 1; 318 return 1;
319}
320
321void
322recursive_roll (object *op, int dir, object *pusher)
323{
324 if (!roll_ob (op, dir, pusher))
325 {
326 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op));
327 return;
328 }
329
330 pusher->move (dir);
331 new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op));
332 return;
399} 333}
400 334
401/* returns 1 if pushing invokes a attack, 0 when not */ 335/* returns 1 if pushing invokes a attack, 0 when not */
402int 336int
403push_ob (object *who, int dir, object *pusher) 337push_ob (object *who, int dir, object *pusher)
408 if (who->head != NULL) 342 if (who->head != NULL)
409 who = who->head; 343 who = who->head;
410 owner = who->owner; 344 owner = who->owner;
411 345
412 /* Wake up sleeping monsters that may be pushed */ 346 /* Wake up sleeping monsters that may be pushed */
413 CLEAR_FLAG (who, FLAG_SLEEP); 347 who->clr_flag (FLAG_SLEEP);
414 348
415 /* player change place with his pets or summoned creature */ 349 /* player change place with his pets or summoned creature */
416 /* TODO: allow multi arch pushing. Can't be very difficult */ 350 /* TODO: allow multi arch pushing. Can't be very difficult */
417 if (who->more == NULL 351 if (who->more == NULL
418#ifdef COZY_SERVER
419 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) 352 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party))
420#else
421 && owner == pusher 353 || owner == pusher)
422#endif
423 ) 354 )
424 { 355 {
425 int temp; 356 int temp;
426 maptile *m; 357 maptile *m;
427 358
439 pusher->map = who->map; 370 pusher->map = who->map;
440 who->map = m; 371 who->map = m;
441 372
442 insert_ob_in_map (who, who->map, pusher, 0); 373 insert_ob_in_map (who, who->map, pusher, 0);
443 insert_ob_in_map (pusher, pusher->map, pusher, 0); 374 insert_ob_in_map (pusher, pusher->map, pusher, 0);
375
444 return 0; 376 return 0;
445 } 377 }
446
447 378
448 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ 379 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */
449 /* In original we have here a unaggressive check only - that was the reason why */ 380 /* In original we have here a unaggressive check only - that was the reason why */
450 /* we so often become an enemy of friendly monsters... */ 381 /* we so often become an enemy of friendly monsters... */
451 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ 382 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */
452
453 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && 383 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER &&
454 !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) 384 !who->flag [FLAG_FRIENDLY] && !who->flag [FLAG_NEUTRAL])
455 { 385 {
456 if (pusher->contr->run_on) /* only when we run */ 386 if (pusher->contr->run_on) /* only when we run */
457 { 387 {
458 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s !!", &who->name); 388 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name);
459 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ 389 who->clr_flag (FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */
460 who->enemy = pusher; 390 who->enemy = pusher;
461 return 1; 391 return 1;
462 } 392 }
463 else 393 else
464 { 394 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name);
465 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name);
466 }
467 } 395 }
468 396
469 /* now, lets test stand still. we NEVER can push stand_still monsters. */ 397 /* now, let's test stand still. we NEVER can push stand_still monsters. */
470 if (QUERY_FLAG (who, FLAG_STAND_STILL)) 398 if (who->flag [FLAG_STAND_STILL])
471 { 399 {
472 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s.", &who->name); 400 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name);
473 return 0; 401 return 0;
474 } 402 }
475 403
476 /* This block is basically if you are pushing friendly but 404 /* This block is basically if you are pushing friendly but
477 * non pet creaturs. 405 * non pet creaturs.
480 * this pushes the other person away - its not a swap. 408 * this pushes the other person away - its not a swap.
481 */ 409 */
482 410
483 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); 411 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level);
484 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); 412 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level);
485 if (QUERY_FLAG (who, FLAG_WIZ) || 413 if (who->flag [FLAG_WIZ] ||
486 random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= 414 random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >=
487 random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) 415 random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir))
488 { 416 {
489 if (who->type == PLAYER) 417 if (who->type == PLAYER)
490 {
491 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); 418 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name);
492 } 419
493 return 0; 420 return 0;
494 } 421 }
495 422
496 /* If we get here, the push succeeded. 423 /* If we get here, the push succeeded.
497 * Let everyone know the status. 424 * Let everyone know the status.
498 */ 425 */
499 if (who->type == PLAYER) 426 if (who->type == PLAYER)
500 {
501 new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); 427 new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name);
502 } 428
503 if (pusher->type == PLAYER) 429 if (pusher->type == PLAYER)
504 {
505 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); 430 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name);
506 }
507 431
508 return 1; 432 return 1;
509} 433}

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