1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
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22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
25 | #ifndef __CEXTRACT__ |
26 | # include <sproto.h> |
26 | # include <sproto.h> |
27 | #endif |
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28 | |
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29 | #ifdef COZY_SERVER |
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30 | // use a ptotoype |
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31 | extern int same_party (partylist *a, partylist *b); |
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32 | #endif |
27 | #endif |
33 | |
28 | |
34 | /* |
29 | /* |
35 | * move_object() tries to move object op in the direction "dir". |
30 | * move_object() tries to move object op in the direction "dir". |
36 | * If it fails (something blocks the passage), it returns 0, |
31 | * If it fails (something blocks the passage), it returns 0, |
… | |
… | |
42 | int |
37 | int |
43 | move_object (object *op, int dir) |
38 | move_object (object *op, int dir) |
44 | { |
39 | { |
45 | return move_ob (op, dir, op); |
40 | return move_ob (op, dir, op); |
46 | } |
41 | } |
47 | |
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48 | |
42 | |
49 | /* object op is trying to move in direction dir. |
43 | /* object op is trying to move in direction dir. |
50 | * originator is typically the same as op, but |
44 | * originator is typically the same as op, but |
51 | * can be different if originator is causing op to |
45 | * can be different if originator is causing op to |
52 | * move (originator is pushing op) |
46 | * move (originator is pushing op) |
… | |
… | |
181 | i = find_first_free_spot (op, op->map, x, y); |
175 | i = find_first_free_spot (op, op->map, x, y); |
182 | |
176 | |
183 | if (i == -1) |
177 | if (i == -1) |
184 | return 0; /* No free spot */ |
178 | return 0; /* No free spot */ |
185 | |
179 | |
186 | if (op->head != NULL) |
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187 | op = op->head; |
180 | op = op->head_ (); |
188 | op->remove (); |
181 | op->remove (); |
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182 | |
189 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
183 | for (object *tmp = op; tmp; tmp = tmp->more) |
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184 | { |
190 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x), |
185 | tmp->x = x + freearr_x[i] + (!tmp->arch ? 0 : tmp->arch->x); |
191 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
186 | tmp->y = y + freearr_y[i] + (!tmp->arch ? 0 : tmp->arch->y); |
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187 | } |
192 | |
188 | |
193 | tmp = insert_ob_in_map (op, op->map, originator, 0); |
189 | op = insert_ob_in_map (op, op->map, originator, 0); |
194 | if (tmp) |
190 | |
195 | return 0; |
191 | return !op; |
196 | else |
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197 | return 1; |
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198 | } |
192 | } |
199 | |
193 | |
200 | /* |
194 | /* |
201 | * Return value: 1 if object was destroyed, 0 otherwise. |
195 | * Return value: 1 if object was destroyed, 0 otherwise. |
202 | * Modified so that instead of passing the 'originator' that had no |
196 | * Modified so that instead of passing the 'originator' that had no |
… | |
… | |
247 | altern = other_teleporter; |
241 | altern = other_teleporter; |
248 | } |
242 | } |
249 | |
243 | |
250 | if (!nrofalt) |
244 | if (!nrofalt) |
251 | { |
245 | { |
252 | LOG (llevError, "No alternative teleporters around!\n"); |
246 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
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247 | teleporter->debug_desc (), user->debug_desc ()); |
253 | return 0; |
248 | return 0; |
254 | } |
249 | } |
255 | |
250 | |
256 | other_teleporter = altern; |
251 | other_teleporter = altern; |
257 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
252 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
… | |
… | |
289 | } |
284 | } |
290 | |
285 | |
291 | user->remove (); |
286 | user->remove (); |
292 | |
287 | |
293 | /* Update location for the object */ |
288 | /* Update location for the object */ |
294 | for (tmp = user; tmp != NULL; tmp = tmp->more) |
289 | for (tmp = user; tmp; tmp = tmp->more) |
295 | { |
290 | { |
296 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
291 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch ? tmp->arch->x : 0); |
297 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
292 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch ? tmp->arch->y : 0); |
298 | } |
293 | } |
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294 | |
299 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
295 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
300 | return (tmp == NULL); |
296 | return !tmp; |
301 | } |
297 | } |
302 | |
298 | |
303 | void |
299 | void |
304 | recursive_roll (object *op, int dir, object *pusher) |
300 | recursive_roll (object *op, int dir, object *pusher) |
305 | { |
301 | { |
… | |
… | |
378 | op = op->head; |
374 | op = op->head; |
379 | |
375 | |
380 | x = op->x + freearr_x[dir]; |
376 | x = op->x + freearr_x[dir]; |
381 | y = op->y + freearr_y[dir]; |
377 | y = op->y + freearr_y[dir]; |
382 | |
378 | |
383 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) > pusher->stats.Str)) |
379 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) |
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380 | || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) |
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381 | > pusher->stats.Str)) |
384 | return 0; |
382 | return 0; |
385 | |
383 | |
386 | m = op->map; |
384 | m = op->map; |
387 | flags = get_map_flags (m, &m, x, y, &x, &y); |
385 | flags = get_map_flags (m, &m, x, y, &x, &y); |
388 | |
386 | |
… | |
… | |
427 | CLEAR_FLAG (who, FLAG_SLEEP); |
425 | CLEAR_FLAG (who, FLAG_SLEEP); |
428 | |
426 | |
429 | /* player change place with his pets or summoned creature */ |
427 | /* player change place with his pets or summoned creature */ |
430 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
428 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
431 | if (who->more == NULL |
429 | if (who->more == NULL |
432 | #ifdef COZY_SERVER |
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433 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) |
430 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
434 | #else |
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435 | && owner == pusher |
431 | || owner == pusher) |
436 | #endif |
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437 | ) |
432 | ) |
438 | { |
433 | { |
439 | int temp; |
434 | int temp; |
440 | maptile *m; |
435 | maptile *m; |
441 | |
436 | |
… | |
… | |
456 | insert_ob_in_map (who, who->map, pusher, 0); |
451 | insert_ob_in_map (who, who->map, pusher, 0); |
457 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
452 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
458 | return 0; |
453 | return 0; |
459 | } |
454 | } |
460 | |
455 | |
461 | |
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462 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
456 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
463 | /* In original we have here a unaggressive check only - that was the reason why */ |
457 | /* In original we have here a unaggressive check only - that was the reason why */ |
464 | /* we so often become an enemy of friendly monsters... */ |
458 | /* we so often become an enemy of friendly monsters... */ |
465 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
459 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
466 | |
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467 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
460 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
468 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
461 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
469 | { |
462 | { |
470 | if (pusher->contr->run_on) /* only when we run */ |
463 | if (pusher->contr->run_on) /* only when we run */ |
471 | { |
464 | { |
472 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s !!", &who->name); |
465 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
473 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
466 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
474 | who->enemy = pusher; |
467 | who->enemy = pusher; |
475 | return 1; |
468 | return 1; |
476 | } |
469 | } |
477 | else |
470 | else |
478 | { |
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479 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); |
471 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); |
480 | } |
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481 | } |
472 | } |
482 | |
473 | |
483 | /* now, lets test stand still. we NEVER can push stand_still monsters. */ |
474 | /* now, lets test stand still. we NEVER can push stand_still monsters. */ |
484 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
475 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
485 | { |
476 | { |
… | |
… | |
495 | */ |
486 | */ |
496 | |
487 | |
497 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
488 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
498 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
489 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
499 | if (QUERY_FLAG (who, FLAG_WIZ) || |
490 | if (QUERY_FLAG (who, FLAG_WIZ) || |
500 | random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= |
491 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
501 | random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
492 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
502 | { |
493 | { |
503 | if (who->type == PLAYER) |
494 | if (who->type == PLAYER) |
504 | { |
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505 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
495 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
506 | } |
496 | |
507 | return 0; |
497 | return 0; |
508 | } |
498 | } |
509 | |
499 | |
510 | /* If we get here, the push succeeded. |
500 | /* If we get here, the push succeeded. |
511 | * Let everyone know the status. |
501 | * Let everyone know the status. |