ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/move.C
(Generate patch)

Comparing deliantra/server/server/move.C (file contents):
Revision 1.13 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.27 by root, Sun Sep 7 09:22:47 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#ifndef __CEXTRACT__ 25#ifndef __CEXTRACT__
26# include <sproto.h> 26# include <sproto.h>
27#endif
28
29#ifdef COZY_SERVER
30// use a ptotoype
31extern int same_party (partylist *a, partylist *b);
32#endif 27#endif
33 28
34/* 29/*
35 * move_object() tries to move object op in the direction "dir". 30 * move_object() tries to move object op in the direction "dir".
36 * If it fails (something blocks the passage), it returns 0, 31 * If it fails (something blocks the passage), it returns 0,
42int 37int
43move_object (object *op, int dir) 38move_object (object *op, int dir)
44{ 39{
45 return move_ob (op, dir, op); 40 return move_ob (op, dir, op);
46} 41}
47
48 42
49/* object op is trying to move in direction dir. 43/* object op is trying to move in direction dir.
50 * originator is typically the same as op, but 44 * originator is typically the same as op, but
51 * can be different if originator is causing op to 45 * can be different if originator is causing op to
52 * move (originator is pushing op) 46 * move (originator is pushing op)
181 i = find_first_free_spot (op, op->map, x, y); 175 i = find_first_free_spot (op, op->map, x, y);
182 176
183 if (i == -1) 177 if (i == -1)
184 return 0; /* No free spot */ 178 return 0; /* No free spot */
185 179
186 if (op->head != NULL)
187 op = op->head; 180 op = op->head_ ();
188 op->remove (); 181 op->remove ();
182
189 for (tmp = op; tmp != NULL; tmp = tmp->more) 183 for (object *tmp = op; tmp; tmp = tmp->more)
184 {
190 tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x), 185 tmp->x = x + freearr_x[i] + (!tmp->arch ? 0 : tmp->arch->x);
191 tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 186 tmp->y = y + freearr_y[i] + (!tmp->arch ? 0 : tmp->arch->y);
187 }
192 188
193 tmp = insert_ob_in_map (op, op->map, originator, 0); 189 op = insert_ob_in_map (op, op->map, originator, 0);
194 if (tmp) 190
195 return 0; 191 return !op;
196 else
197 return 1;
198} 192}
199 193
200/* 194/*
201 * Return value: 1 if object was destroyed, 0 otherwise. 195 * Return value: 1 if object was destroyed, 0 otherwise.
202 * Modified so that instead of passing the 'originator' that had no 196 * Modified so that instead of passing the 'originator' that had no
247 altern = other_teleporter; 241 altern = other_teleporter;
248 } 242 }
249 243
250 if (!nrofalt) 244 if (!nrofalt)
251 { 245 {
252 LOG (llevError, "No alternative teleporters around!\n"); 246 LOG (llevError, "%s: no alternative teleporters around (user %s).\n",
247 teleporter->debug_desc (), user->debug_desc ());
253 return 0; 248 return 0;
254 } 249 }
255 250
256 other_teleporter = altern; 251 other_teleporter = altern;
257 k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); 252 k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9);
289 } 284 }
290 285
291 user->remove (); 286 user->remove ();
292 287
293 /* Update location for the object */ 288 /* Update location for the object */
294 for (tmp = user; tmp != NULL; tmp = tmp->more) 289 for (tmp = user; tmp; tmp = tmp->more)
295 { 290 {
296 tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); 291 tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch ? tmp->arch->x : 0);
297 tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); 292 tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch ? tmp->arch->y : 0);
298 } 293 }
294
299 tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); 295 tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0);
300 return (tmp == NULL); 296 return !tmp;
301} 297}
302 298
303void 299void
304recursive_roll (object *op, int dir, object *pusher) 300recursive_roll (object *op, int dir, object *pusher)
305{ 301{
378 op = op->head; 374 op = op->head;
379 375
380 x = op->x + freearr_x[dir]; 376 x = op->x + freearr_x[dir];
381 y = op->y + freearr_y[dir]; 377 y = op->y + freearr_y[dir];
382 378
383 if (!QUERY_FLAG (op, FLAG_CAN_ROLL) || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) > pusher->stats.Str)) 379 if (!QUERY_FLAG (op, FLAG_CAN_ROLL)
380 || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW)
381 > pusher->stats.Str))
384 return 0; 382 return 0;
385 383
386 m = op->map; 384 m = op->map;
387 flags = get_map_flags (m, &m, x, y, &x, &y); 385 flags = get_map_flags (m, &m, x, y, &x, &y);
388 386
427 CLEAR_FLAG (who, FLAG_SLEEP); 425 CLEAR_FLAG (who, FLAG_SLEEP);
428 426
429 /* player change place with his pets or summoned creature */ 427 /* player change place with his pets or summoned creature */
430 /* TODO: allow multi arch pushing. Can't be very difficult */ 428 /* TODO: allow multi arch pushing. Can't be very difficult */
431 if (who->more == NULL 429 if (who->more == NULL
432#ifdef COZY_SERVER
433 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) 430 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party))
434#else
435 && owner == pusher 431 || owner == pusher)
436#endif
437 ) 432 )
438 { 433 {
439 int temp; 434 int temp;
440 maptile *m; 435 maptile *m;
441 436
456 insert_ob_in_map (who, who->map, pusher, 0); 451 insert_ob_in_map (who, who->map, pusher, 0);
457 insert_ob_in_map (pusher, pusher->map, pusher, 0); 452 insert_ob_in_map (pusher, pusher->map, pusher, 0);
458 return 0; 453 return 0;
459 } 454 }
460 455
461
462 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ 456 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */
463 /* In original we have here a unaggressive check only - that was the reason why */ 457 /* In original we have here a unaggressive check only - that was the reason why */
464 /* we so often become an enemy of friendly monsters... */ 458 /* we so often become an enemy of friendly monsters... */
465 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ 459 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */
466
467 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && 460 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER &&
468 !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) 461 !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL))
469 { 462 {
470 if (pusher->contr->run_on) /* only when we run */ 463 if (pusher->contr->run_on) /* only when we run */
471 { 464 {
472 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s !!", &who->name); 465 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name);
473 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ 466 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */
474 who->enemy = pusher; 467 who->enemy = pusher;
475 return 1; 468 return 1;
476 } 469 }
477 else 470 else
478 {
479 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); 471 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name);
480 }
481 } 472 }
482 473
483 /* now, lets test stand still. we NEVER can push stand_still monsters. */ 474 /* now, lets test stand still. we NEVER can push stand_still monsters. */
484 if (QUERY_FLAG (who, FLAG_STAND_STILL)) 475 if (QUERY_FLAG (who, FLAG_STAND_STILL))
485 { 476 {
495 */ 486 */
496 487
497 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); 488 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level);
498 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); 489 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level);
499 if (QUERY_FLAG (who, FLAG_WIZ) || 490 if (QUERY_FLAG (who, FLAG_WIZ) ||
500 random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= 491 random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >=
501 random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) 492 random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir))
502 { 493 {
503 if (who->type == PLAYER) 494 if (who->type == PLAYER)
504 {
505 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); 495 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name);
506 } 496
507 return 0; 497 return 0;
508 } 498 }
509 499
510 /* If we get here, the push succeeded. 500 /* If we get here, the push succeeded.
511 * Let everyone know the status. 501 * Let everyone know the status.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines