1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | (at your option) any later version. |
11 | * option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | |
21 | * |
22 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #ifndef __CEXTRACT__ |
26 | #ifndef __CEXTRACT__ |
27 | # include <sproto.h> |
27 | # include <sproto.h> |
28 | #endif |
28 | #endif |
29 | |
29 | |
30 | #ifdef COZY_SERVER |
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31 | // use a ptotoype |
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32 | extern int same_party (partylist *a, partylist *b); |
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33 | #endif |
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34 | |
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35 | /* |
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36 | * move_object() tries to move object op in the direction "dir". |
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37 | * If it fails (something blocks the passage), it returns 0, |
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38 | * otherwise 1. |
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39 | * This is an improvement from the previous move_ob(), which |
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40 | * removed and inserted objects even if they were unable to move. |
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41 | */ |
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42 | |
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43 | int |
30 | int |
44 | move_object (object *op, int dir) |
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45 | { |
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46 | return move_ob (op, dir, op); |
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47 | } |
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48 | |
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49 | |
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50 | /* object op is trying to move in direction dir. |
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51 | * originator is typically the same as op, but |
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52 | * can be different if originator is causing op to |
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53 | * move (originator is pushing op) |
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54 | * returns 0 if the object is not able to move to the |
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55 | * desired space, 1 otherwise (in which case we also |
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56 | * move the object accordingly. This function is |
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57 | * very similiar to move_object. |
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58 | */ |
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59 | int |
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60 | move_ob (object *op, int dir, object *originator) |
31 | object::move (int dir, object *originator) |
61 | { |
32 | { |
62 | sint16 newx = op->x + freearr_x[dir]; |
33 | sint16 newx = x + freearr_x[dir]; |
63 | sint16 newy = op->y + freearr_y[dir]; |
34 | sint16 newy = y + freearr_y[dir]; |
64 | object *tmp; |
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65 | maptile *m; |
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66 | int mflags; |
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67 | |
35 | |
68 | if (op == NULL) |
36 | mapxy pos (this); |
69 | { |
37 | pos.move (dir); |
70 | LOG (llevError, "Trying to move NULL.\n"); |
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71 | return 0; |
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72 | } |
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73 | |
38 | |
74 | m = op->map; |
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75 | mflags = get_map_flags (m, &m, newx, newy, &newx, &newy); |
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76 | |
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77 | /* If the space the player is trying to is out of the map, |
39 | /* If the space the object is moving to is out of the map, |
78 | * bail now - we know it can't work. |
40 | * bail now - we know it can't work. |
79 | */ |
41 | */ |
80 | if (mflags & P_OUT_OF_MAP) |
42 | if (!pos.normalise ()) |
81 | return 0; |
43 | return 0; |
82 | |
44 | |
83 | /* Is this space blocked? Players with wizpass are immune to |
45 | /* Is this space blocked? Players with wizpass are immune to |
84 | * this condition. |
46 | * this condition. |
85 | */ |
47 | */ |
86 | if (blocked_link (op, m, newx, newy) && !QUERY_FLAG (op, FLAG_WIZPASS)) |
48 | if (blocked_link (this, pos.m, pos.x, pos.y) && !flag [FLAG_WIZPASS]) |
87 | return 0; |
49 | return 0; |
88 | |
50 | |
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51 | // check tail movability |
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52 | if (more && !more->move (dir, more->head)) |
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53 | return 0; |
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54 | |
89 | /* 0.94.2 - we need to set the direction for the new animation code. |
55 | /* we need to set the direction for the new animation code. |
90 | * it uses it to figure out face to use - I can't see it |
56 | * it uses it to figure out face to use - I can't see it |
91 | * breaking anything, but it might. |
57 | * breaking anything, but it might. |
92 | */ |
58 | */ |
93 | if (op->more && !move_ob (op->more, dir, op->more->head)) |
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94 | return 0; |
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95 | |
|
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96 | op->direction = dir; |
59 | direction = dir; |
97 | |
60 | |
98 | if (op->will_apply & 4) |
61 | if (will_apply & 4) |
99 | check_earthwalls (op, m, newx, newy); |
62 | check_earthwalls (this, pos.m, pos.x, pos.y); |
100 | |
63 | |
101 | if (op->will_apply & 8) |
64 | if (will_apply & 8) |
102 | check_doors (op, m, newx, newy); |
65 | check_doors (this, pos.m, pos.x, pos.y); |
103 | |
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104 | /* 0.94.1 - I got a stack trace that showed it crash with remove_ob trying |
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105 | * to remove a removed object, and this function was the culprit. A possible |
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106 | * guess I have is that check_doors above ran into a trap, killing the |
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107 | * monster. |
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108 | * |
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109 | * Unfortunately, it doesn't appear that the calling functions of move_object |
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110 | * deal very well with op being killed, so all this might do is just |
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111 | * migrate the problem someplace else. |
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112 | */ |
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113 | |
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114 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
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115 | { |
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116 | LOG (llevDebug, "move_object: monster has been removed - will not process further\n"); |
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117 | /* Was not successful, but don't want to try and move again */ |
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118 | return 1; |
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119 | } |
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120 | |
66 | |
121 | /* If this is a tail portion, just want to tell caller that move is |
67 | /* If this is a tail portion, just want to tell caller that move is |
122 | * ok - the caller will deal with actual object removal/insertion |
68 | * ok - the caller will deal with actual object removal/insertion |
123 | */ |
69 | */ |
124 | if (op->head) |
70 | if (head) |
125 | return 1; |
71 | return 1; |
126 | |
72 | |
127 | if (m != op->map && op->contr) |
73 | if (pos.m != map && contr) |
128 | { |
74 | { |
129 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
75 | if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr))) |
130 | return 0; |
76 | return 0; |
131 | |
77 | |
132 | op->remove (); |
78 | remove (); |
133 | |
79 | |
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80 | pos.m->activate (); |
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81 | |
134 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (m), ARG_INT (newx), ARG_INT (newy))) |
82 | if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (pos.m), ARG_INT (pos.x), ARG_INT (pos.y))) |
135 | return 0; |
83 | return 0; |
136 | |
84 | |
137 | if (INVOKE_MAP (ENTER, m, ARG_PLAYER (op->contr), ARG_INT (newx), ARG_INT (newy))) |
85 | if (INVOKE_MAP (ENTER, pos.m, ARG_PLAYER (contr), ARG_INT (pos.x), ARG_INT (pos.y))) |
138 | return 0; |
86 | return 0; |
139 | } |
87 | } |
140 | else |
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141 | op->remove (); |
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142 | |
|
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143 | /* we already have newx, newy, and m, so lets use them. |
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144 | * In addition, this fixes potential crashes, because multipart object was |
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145 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
|
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146 | */ |
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147 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
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148 | { |
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149 | tmp->x += freearr_x[dir]; |
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150 | tmp->y += freearr_y[dir]; |
|
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151 | tmp->map = get_map_from_coord (tmp->map, &tmp->x, &tmp->y); |
|
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152 | } |
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153 | |
88 | |
154 | /* insert_ob_in_map will deal with any tiling issues */ |
89 | /* insert_ob_in_map will deal with any tiling issues */ |
155 | insert_ob_in_map (op, m, originator, 0); |
90 | pos.insert (this, originator); |
156 | |
91 | |
157 | return 1; |
92 | return 1; |
158 | } |
93 | } |
159 | |
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160 | |
94 | |
161 | /* |
95 | /* |
162 | * transfer_ob(): Move an object (even linked objects) to another spot |
96 | * transfer_ob(): Move an object (even linked objects) to another spot |
163 | * on the same map. |
97 | * on the same map. |
164 | * |
98 | * |
… | |
… | |
182 | i = find_first_free_spot (op, op->map, x, y); |
116 | i = find_first_free_spot (op, op->map, x, y); |
183 | |
117 | |
184 | if (i == -1) |
118 | if (i == -1) |
185 | return 0; /* No free spot */ |
119 | return 0; /* No free spot */ |
186 | |
120 | |
187 | if (op->head != NULL) |
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188 | op = op->head; |
121 | op = op->head_ (); |
189 | op->remove (); |
122 | op->remove (); |
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123 | |
190 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
124 | for (object *tmp = op; tmp; tmp = tmp->more) |
191 | tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x), |
125 | { |
192 | tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
126 | tmp->x = x + freearr_x[i] + tmp->arch->x; |
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127 | tmp->y = y + freearr_y[i] + tmp->arch->y; |
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128 | } |
193 | |
129 | |
194 | tmp = insert_ob_in_map (op, op->map, originator, 0); |
130 | op = insert_ob_in_map (op, op->map, originator, 0); |
195 | if (tmp) |
131 | |
196 | return 0; |
132 | return !op; |
197 | else |
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198 | return 1; |
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199 | } |
133 | } |
200 | |
134 | |
201 | /* |
135 | /* |
202 | * Return value: 1 if object was destroyed, 0 otherwise. |
136 | * Return value: 1 if object was destroyed, 0 otherwise. |
203 | * Modified so that instead of passing the 'originator' that had no |
137 | * Modified so that instead of passing the 'originator' that had no |
… | |
… | |
211 | * one of another type. |
145 | * one of another type. |
212 | */ |
146 | */ |
213 | int |
147 | int |
214 | teleport (object *teleporter, uint8 tele_type, object *user) |
148 | teleport (object *teleporter, uint8 tele_type, object *user) |
215 | { |
149 | { |
216 | object *altern; |
150 | if (!user) |
217 | int i, j, k, nrofalt = 0; |
151 | return 0; |
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152 | |
218 | object *other_teleporter, *tmp; |
153 | object *other_teleporter = 0; |
219 | maptile *m; |
154 | int nrofalt = 0; |
220 | sint16 sx, sy; |
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221 | |
155 | |
222 | if (user == NULL) |
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223 | return 0; |
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224 | if (user->head != NULL) |
|
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225 | user = user->head; |
156 | user = user->head_ (); |
226 | |
157 | |
227 | /* Find all other teleporters within range. This range |
158 | /* Find all other teleporters within range. This range |
228 | * should really be setable by some object attribute instead of |
159 | * should really be setable by some object attribute instead of |
229 | * using hard coded values. |
160 | * using hard coded values. |
230 | */ |
161 | */ |
231 | for (i = -5; i < 6; i++) |
162 | unordered_mapwalk (mapwalk_buf, teleporter, -5, -5, 5, 5) |
232 | for (j = -5; j < 6; j++) |
|
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233 | { |
163 | { |
234 | if (i == 0 && j == 0) |
164 | mapspace &ms = m->at (nx, ny); |
235 | continue; |
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236 | /* Perhaps this should be extended to support tiled maps */ |
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237 | if (OUT_OF_REAL_MAP (teleporter->map, teleporter->x + i, teleporter->y + j)) |
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238 | continue; |
|
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239 | other_teleporter = GET_MAP_OB (teleporter->map, teleporter->x + i, teleporter->y + j); |
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240 | |
165 | |
241 | while (other_teleporter) |
166 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
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167 | if (tmp->type == tele_type) |
242 | { |
168 | { |
243 | if (other_teleporter->type == tele_type) |
169 | if ((dx || dy) && !rndm (++nrofalt)) |
|
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170 | other_teleporter = tmp; |
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171 | |
244 | break; |
172 | break; |
245 | other_teleporter = other_teleporter->above; |
|
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246 | } |
173 | } |
247 | if (other_teleporter && !(RANDOM () % ++nrofalt)) |
|
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248 | altern = other_teleporter; |
|
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249 | } |
174 | } |
250 | |
175 | |
251 | if (!nrofalt) |
176 | if (!nrofalt) |
252 | { |
177 | { |
253 | LOG (llevError, "No alternative teleporters around!\n"); |
178 | LOG (llevError, "%s: no alternative teleporters around (user %s).\n", |
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179 | teleporter->debug_desc (), user->debug_desc ()); |
254 | return 0; |
180 | return 0; |
255 | } |
181 | } |
256 | |
182 | |
257 | other_teleporter = altern; |
|
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258 | k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, 9); |
183 | int k = find_free_spot (user, other_teleporter->map, other_teleporter->x, other_teleporter->y, 1, SIZEOFFREE1 + 1); |
259 | |
184 | |
260 | /* if k==-1, unable to find a free spot. If this is shop |
185 | /* if k==-1, unable to find a free spot. If this is shop |
261 | * mat that the player is using, find someplace to move |
186 | * mat that the player is using, find someplace to move |
262 | * the player - otherwise, player can get trapped in the shops |
187 | * the player - otherwise, player can get trapped in the shops |
263 | * that appear in random dungeons. We basically just make |
188 | * that appear in random dungeons. We basically just make |
264 | * sure the space isn't no pass (eg wall), and don't care |
189 | * sure the space isn't no pass (eg wall), and don't care |
265 | * about is alive. |
190 | * about is alive. |
266 | */ |
191 | */ |
267 | if (k == -1) |
192 | if (k == -1) |
268 | { |
193 | { |
269 | if (tele_type == SHOP_MAT && user->type == PLAYER) |
194 | if (tele_type == SHOP_MAT && user->is_player ()) |
270 | { |
195 | { |
271 | for (k = 1; k < 9; k++) |
196 | for (k = 1; k < 9; k++) |
272 | { |
197 | { |
|
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198 | maptile *m; |
|
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199 | sint16 sx, sy; |
|
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200 | |
273 | if (get_map_flags (other_teleporter->map, &m, |
201 | if (get_map_flags (other_teleporter->map, &m, |
274 | other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) |
202 | other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k], &sx, &sy) & P_OUT_OF_MAP) |
275 | continue; |
203 | continue; |
276 | |
204 | |
277 | if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
205 | if (!OB_TYPE_MOVE_BLOCK (user, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
278 | break; |
206 | break; |
279 | |
|
|
280 | } |
207 | } |
|
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208 | |
281 | if (k == 9) |
209 | if (k == 9) |
282 | { |
210 | { |
283 | LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", |
211 | LOG (llevError, "Shop mat %s (%d, %d) is in solid rock?\n", |
284 | &other_teleporter->name, other_teleporter->x, other_teleporter->y); |
212 | &other_teleporter->name, other_teleporter->x, other_teleporter->y); |
285 | return 0; |
213 | return 0; |
… | |
… | |
287 | } |
215 | } |
288 | else |
216 | else |
289 | return 0; |
217 | return 0; |
290 | } |
218 | } |
291 | |
219 | |
292 | user->remove (); |
220 | return !other_teleporter->map->insert ( |
293 | |
221 | user, other_teleporter->x + freearr_x[k], other_teleporter->y + freearr_y[k] |
294 | /* Update location for the object */ |
222 | ); |
295 | for (tmp = user; tmp != NULL; tmp = tmp->more) |
|
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296 | { |
|
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297 | tmp->x = other_teleporter->x + freearr_x[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x); |
|
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298 | tmp->y = other_teleporter->y + freearr_y[k] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y); |
|
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299 | } |
|
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300 | tmp = insert_ob_in_map (user, other_teleporter->map, NULL, 0); |
|
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301 | return (tmp == NULL); |
|
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302 | } |
|
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303 | |
|
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304 | void |
|
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305 | recursive_roll (object *op, int dir, object *pusher) |
|
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306 | { |
|
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307 | if (!roll_ob (op, dir, pusher)) |
|
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308 | { |
|
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309 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
|
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310 | return; |
|
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311 | } |
|
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312 | (void) move_ob (pusher, dir, pusher); |
|
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313 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
|
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314 | return; |
|
|
315 | } |
223 | } |
316 | |
224 | |
317 | /* |
225 | /* |
318 | * This is a new version of blocked, this one handles objects |
226 | * This is a new version of blocked, this one handles objects |
319 | * that can be passed through by monsters with the CAN_PASS_THRU defined. |
227 | * that can be passed through by monsters with the CAN_PASS_THRU defined. |
320 | * |
228 | * |
321 | * very new version handles also multipart objects |
229 | * very new version handles also multipart objects |
322 | * This is currently only used for the boulder roll code. |
230 | * This is currently only used for the boulder roll code. |
323 | * Returns 1 if object does not fit, 0 if it does. |
231 | * Returns 1 if object does not fit, 0 if it does. |
324 | */ |
232 | */ |
325 | |
233 | static int |
326 | int |
|
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327 | try_fit (object *op, maptile *m, int x, int y) |
234 | try_fit (object *op, maptile *m, int x, int y) |
328 | { |
235 | { |
329 | object *tmp, *more; |
236 | object *tmp, *more; |
330 | sint16 tx, ty; |
237 | sint16 tx, ty; |
331 | int mflags; |
238 | int mflags; |
… | |
… | |
347 | for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) |
254 | for (tmp = GET_MAP_OB (m2, tx, ty); tmp; tmp = tmp->above) |
348 | { |
255 | { |
349 | if (tmp->head == op || tmp == op) |
256 | if (tmp->head == op || tmp == op) |
350 | continue; |
257 | continue; |
351 | |
258 | |
352 | if ((QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->type != DOOR)) |
259 | if ((tmp->flag [FLAG_ALIVE] && tmp->type != DOOR)) |
353 | return 1; |
260 | return 1; |
354 | |
261 | |
355 | if (OB_MOVE_BLOCK (op, tmp)) |
262 | if (OB_MOVE_BLOCK (op, tmp)) |
356 | return 1; |
263 | return 1; |
357 | |
264 | |
… | |
… | |
363 | /* |
270 | /* |
364 | * this is not perfect yet. |
271 | * this is not perfect yet. |
365 | * it does not roll objects behind multipart objects properly. |
272 | * it does not roll objects behind multipart objects properly. |
366 | * Support for rolling multipart objects is questionable. |
273 | * Support for rolling multipart objects is questionable. |
367 | */ |
274 | */ |
368 | |
275 | static int |
369 | int |
|
|
370 | roll_ob (object *op, int dir, object *pusher) |
276 | roll_ob (object *op, int dir, object *pusher) |
371 | { |
277 | { |
372 | object *tmp; |
|
|
373 | sint16 x, y; |
278 | sint16 x, y; |
374 | int flags; |
279 | int flags; |
375 | maptile *m; |
280 | maptile *m; |
376 | MoveType move_block; |
281 | MoveType move_block; |
377 | |
282 | |
… | |
… | |
379 | op = op->head; |
284 | op = op->head; |
380 | |
285 | |
381 | x = op->x + freearr_x[dir]; |
286 | x = op->x + freearr_x[dir]; |
382 | y = op->y + freearr_y[dir]; |
287 | y = op->y + freearr_y[dir]; |
383 | |
288 | |
384 | if (!QUERY_FLAG (op, FLAG_CAN_ROLL) || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) > pusher->stats.Str)) |
289 | if (!op->flag [FLAG_CAN_ROLL] |
|
|
290 | || (op->weight && random_roll (0, op->weight / 50000 - 1, pusher, PREFER_LOW) |
|
|
291 | > pusher->stats.Str)) |
385 | return 0; |
292 | return 0; |
386 | |
293 | |
387 | m = op->map; |
294 | m = op->map; |
388 | flags = get_map_flags (m, &m, x, y, &x, &y); |
295 | flags = get_map_flags (m, &m, x, y, &x, &y); |
389 | |
296 | |
… | |
… | |
393 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
300 | move_block = GET_MAP_MOVE_BLOCK (m, x, y); |
394 | |
301 | |
395 | /* If the target space is not blocked, no need to look at the objects on it */ |
302 | /* If the target space is not blocked, no need to look at the objects on it */ |
396 | if ((op->move_type & move_block) == op->move_type) |
303 | if ((op->move_type & move_block) == op->move_type) |
397 | { |
304 | { |
398 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
305 | for (object *tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
399 | { |
306 | { |
400 | if (tmp->head == op) |
307 | if (tmp->head == op) |
401 | continue; |
308 | continue; |
|
|
309 | |
402 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
310 | if (OB_MOVE_BLOCK (op, tmp) && !roll_ob (tmp, dir, pusher)) |
403 | return 0; |
311 | return 0; |
404 | } |
312 | } |
405 | } |
313 | } |
|
|
314 | |
406 | if (try_fit (op, m, x, y)) |
315 | if (try_fit (op, m, x, y)) |
407 | return 0; |
316 | return 0; |
408 | |
317 | |
409 | op->remove (); |
318 | op->move (dir); |
410 | for (tmp = op; tmp != NULL; tmp = tmp->more) |
319 | |
411 | tmp->x += freearr_x[dir], tmp->y += freearr_y[dir]; |
|
|
412 | insert_ob_in_map (op, op->map, pusher, 0); |
|
|
413 | return 1; |
320 | return 1; |
|
|
321 | } |
|
|
322 | |
|
|
323 | void |
|
|
324 | recursive_roll (object *op, int dir, object *pusher) |
|
|
325 | { |
|
|
326 | if (!roll_ob (op, dir, pusher)) |
|
|
327 | { |
|
|
328 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You fail to push the %s.", query_name (op)); |
|
|
329 | return; |
|
|
330 | } |
|
|
331 | |
|
|
332 | pusher->move (dir); |
|
|
333 | new_draw_info_format (NDI_BLACK, 0, pusher, "You move the %s.", query_name (op)); |
|
|
334 | return; |
414 | } |
335 | } |
415 | |
336 | |
416 | /* returns 1 if pushing invokes a attack, 0 when not */ |
337 | /* returns 1 if pushing invokes a attack, 0 when not */ |
417 | int |
338 | int |
418 | push_ob (object *who, int dir, object *pusher) |
339 | push_ob (object *who, int dir, object *pusher) |
… | |
… | |
423 | if (who->head != NULL) |
344 | if (who->head != NULL) |
424 | who = who->head; |
345 | who = who->head; |
425 | owner = who->owner; |
346 | owner = who->owner; |
426 | |
347 | |
427 | /* Wake up sleeping monsters that may be pushed */ |
348 | /* Wake up sleeping monsters that may be pushed */ |
428 | CLEAR_FLAG (who, FLAG_SLEEP); |
349 | who->clr_flag (FLAG_SLEEP); |
429 | |
350 | |
430 | /* player change place with his pets or summoned creature */ |
351 | /* player change place with his pets or summoned creature */ |
431 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
352 | /* TODO: allow multi arch pushing. Can't be very difficult */ |
432 | if (who->more == NULL |
353 | if (who->more == NULL |
433 | #ifdef COZY_SERVER |
|
|
434 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) |
354 | && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) |
435 | #else |
|
|
436 | && owner == pusher |
355 | || owner == pusher) |
437 | #endif |
|
|
438 | ) |
356 | ) |
439 | { |
357 | { |
440 | int temp; |
358 | int temp; |
441 | maptile *m; |
359 | maptile *m; |
442 | |
360 | |
… | |
… | |
454 | pusher->map = who->map; |
372 | pusher->map = who->map; |
455 | who->map = m; |
373 | who->map = m; |
456 | |
374 | |
457 | insert_ob_in_map (who, who->map, pusher, 0); |
375 | insert_ob_in_map (who, who->map, pusher, 0); |
458 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
376 | insert_ob_in_map (pusher, pusher->map, pusher, 0); |
|
|
377 | |
459 | return 0; |
378 | return 0; |
460 | } |
379 | } |
461 | |
|
|
462 | |
380 | |
463 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
381 | /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ |
464 | /* In original we have here a unaggressive check only - that was the reason why */ |
382 | /* In original we have here a unaggressive check only - that was the reason why */ |
465 | /* we so often become an enemy of friendly monsters... */ |
383 | /* we so often become an enemy of friendly monsters... */ |
466 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
384 | /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ |
467 | |
|
|
468 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
385 | if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && |
469 | !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) |
386 | !who->flag [FLAG_FRIENDLY] && !who->flag [FLAG_NEUTRAL]) |
470 | { |
387 | { |
471 | if (pusher->contr->run_on) /* only when we run */ |
388 | if (pusher->contr->run_on) /* only when we run */ |
472 | { |
389 | { |
473 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s !!", &who->name); |
390 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name); |
474 | CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
391 | who->clr_flag (FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ |
475 | who->enemy = pusher; |
392 | who->enemy = pusher; |
476 | return 1; |
393 | return 1; |
477 | } |
394 | } |
478 | else |
395 | else |
479 | { |
396 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s. H<You have to run if you wish to attack unnagressive NPCs.>", &who->name); |
480 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); |
|
|
481 | } |
|
|
482 | } |
397 | } |
483 | |
398 | |
484 | /* now, lets test stand still. we NEVER can push stand_still monsters. */ |
399 | /* now, let's test stand still. we NEVER can push stand_still monsters. */ |
485 | if (QUERY_FLAG (who, FLAG_STAND_STILL)) |
400 | if (who->flag [FLAG_STAND_STILL]) |
486 | { |
401 | { |
487 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s.", &who->name); |
402 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You can't push %s. H<You simply can't.>", &who->name); |
488 | return 0; |
403 | return 0; |
489 | } |
404 | } |
490 | |
405 | |
491 | /* This block is basically if you are pushing friendly but |
406 | /* This block is basically if you are pushing friendly but |
492 | * non pet creaturs. |
407 | * non pet creaturs. |
… | |
… | |
495 | * this pushes the other person away - its not a swap. |
410 | * this pushes the other person away - its not a swap. |
496 | */ |
411 | */ |
497 | |
412 | |
498 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
413 | str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); |
499 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
414 | str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); |
500 | if (QUERY_FLAG (who, FLAG_WIZ) || |
415 | if (who->flag [FLAG_WIZ] || |
501 | random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= |
416 | random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >= |
502 | random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) |
417 | random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !who->move (dir)) |
503 | { |
418 | { |
504 | if (who->type == PLAYER) |
419 | if (who->type == PLAYER) |
505 | { |
|
|
506 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
420 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); |
507 | } |
421 | |
508 | return 0; |
422 | return 0; |
509 | } |
423 | } |
510 | |
424 | |
511 | /* If we get here, the push succeeded. |
425 | /* If we get here, the push succeeded. |
512 | * Let everyone know the status. |
426 | * Let everyone know the status. |
513 | */ |
427 | */ |
514 | if (who->type == PLAYER) |
428 | if (who->type == PLAYER) |
515 | { |
|
|
516 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); |
429 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s pushed you.", &pusher->name); |
517 | } |
430 | |
518 | if (pusher->type == PLAYER) |
431 | if (pusher->type == PLAYER) |
519 | { |
|
|
520 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); |
432 | new_draw_info_format (NDI_UNIQUE, 0, pusher, "You pushed %s back.", &who->name); |
521 | } |
|
|
522 | |
433 | |
523 | return 1; |
434 | return 1; |
524 | } |
435 | } |