1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
26 | #ifndef __CEXTRACT__ |
26 | # include <sproto.h> |
27 | # include <sproto.h> |
27 | #endif |
28 | #endif |
… | |
… | |
121 | * ok - the caller will deal with actual object removal/insertion |
122 | * ok - the caller will deal with actual object removal/insertion |
122 | */ |
123 | */ |
123 | if (op->head) |
124 | if (op->head) |
124 | return 1; |
125 | return 1; |
125 | |
126 | |
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127 | if (m != op->map && op->contr) |
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128 | { |
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129 | if (INVOKE_MAP (LEAVE, op->map, ARG_PLAYER (op->contr))) |
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130 | return 0; |
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131 | |
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132 | op->remove (); |
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133 | |
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134 | if (INVOKE_PLAYER (MAP_CHANGE, op->contr, ARG_MAP (m), ARG_INT (newx), ARG_INT (newy))) |
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135 | return 0; |
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136 | |
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137 | if (INVOKE_MAP (ENTER, m, ARG_PLAYER (op->contr), ARG_INT (newx), ARG_INT (newy))) |
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138 | return 0; |
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139 | } |
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140 | else |
126 | op->remove (); |
141 | op->remove (); |
127 | |
142 | |
128 | /* we already have newx, newy, and m, so lets use them. |
143 | /* we already have newx, newy, and m, so lets use them. |
129 | * In addition, this fixes potential crashes, because multipart object was |
144 | * In addition, this fixes potential crashes, because multipart object was |
130 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
145 | * on edge of map, +=x, +=y doesn't make correct coordinates. |
131 | */ |
146 | */ |