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Comparing deliantra/server/server/move.C (file contents):
Revision 1.15 by pippijn, Mon Jan 15 21:06:20 2007 UTC vs.
Revision 1.19 by root, Mon May 28 21:28:36 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#ifndef __CEXTRACT__ 26#ifndef __CEXTRACT__
27# include <sproto.h> 27# include <sproto.h>
28#endif
29
30#ifdef COZY_SERVER
31// use a ptotoype
32extern int same_party (partylist *a, partylist *b);
33#endif 28#endif
34 29
35/* 30/*
36 * move_object() tries to move object op in the direction "dir". 31 * move_object() tries to move object op in the direction "dir".
37 * If it fails (something blocks the passage), it returns 0, 32 * If it fails (something blocks the passage), it returns 0,
43int 38int
44move_object (object *op, int dir) 39move_object (object *op, int dir)
45{ 40{
46 return move_ob (op, dir, op); 41 return move_ob (op, dir, op);
47} 42}
48
49 43
50/* object op is trying to move in direction dir. 44/* object op is trying to move in direction dir.
51 * originator is typically the same as op, but 45 * originator is typically the same as op, but
52 * can be different if originator is causing op to 46 * can be different if originator is causing op to
53 * move (originator is pushing op) 47 * move (originator is pushing op)
428 CLEAR_FLAG (who, FLAG_SLEEP); 422 CLEAR_FLAG (who, FLAG_SLEEP);
429 423
430 /* player change place with his pets or summoned creature */ 424 /* player change place with his pets or summoned creature */
431 /* TODO: allow multi arch pushing. Can't be very difficult */ 425 /* TODO: allow multi arch pushing. Can't be very difficult */
432 if (who->more == NULL 426 if (who->more == NULL
433#ifdef COZY_SERVER
434 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) 427 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party))
435#else
436 && owner == pusher 428 || owner == pusher)
437#endif
438 ) 429 )
439 { 430 {
440 int temp; 431 int temp;
441 maptile *m; 432 maptile *m;
442 433
457 insert_ob_in_map (who, who->map, pusher, 0); 448 insert_ob_in_map (who, who->map, pusher, 0);
458 insert_ob_in_map (pusher, pusher->map, pusher, 0); 449 insert_ob_in_map (pusher, pusher->map, pusher, 0);
459 return 0; 450 return 0;
460 } 451 }
461 452
462
463 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ 453 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */
464 /* In original we have here a unaggressive check only - that was the reason why */ 454 /* In original we have here a unaggressive check only - that was the reason why */
465 /* we so often become an enemy of friendly monsters... */ 455 /* we so often become an enemy of friendly monsters... */
466 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ 456 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */
467
468 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && 457 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER &&
469 !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) 458 !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL))
470 { 459 {
471 if (pusher->contr->run_on) /* only when we run */ 460 if (pusher->contr->run_on) /* only when we run */
472 { 461 {
473 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s !!", &who->name); 462 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name);
474 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ 463 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */
475 who->enemy = pusher; 464 who->enemy = pusher;
476 return 1; 465 return 1;
477 } 466 }
478 else 467 else
479 {
480 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); 468 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name);
481 }
482 } 469 }
483 470
484 /* now, lets test stand still. we NEVER can push stand_still monsters. */ 471 /* now, lets test stand still. we NEVER can push stand_still monsters. */
485 if (QUERY_FLAG (who, FLAG_STAND_STILL)) 472 if (QUERY_FLAG (who, FLAG_STAND_STILL))
486 { 473 {
496 */ 483 */
497 484
498 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); 485 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level);
499 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); 486 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level);
500 if (QUERY_FLAG (who, FLAG_WIZ) || 487 if (QUERY_FLAG (who, FLAG_WIZ) ||
501 random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= 488 random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >=
502 random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) 489 random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir))
503 { 490 {
504 if (who->type == PLAYER) 491 if (who->type == PLAYER)
505 {
506 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); 492 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name);
507 } 493
508 return 0; 494 return 0;
509 } 495 }
510 496
511 /* If we get here, the push succeeded. 497 /* If we get here, the push succeeded.
512 * Let everyone know the status. 498 * Let everyone know the status.

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