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Comparing deliantra/server/server/move.C (file contents):
Revision 1.13 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.18 by root, Thu May 17 14:14:55 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#ifndef __CEXTRACT__ 26#ifndef __CEXTRACT__
26# include <sproto.h> 27# include <sproto.h>
27#endif
28
29#ifdef COZY_SERVER
30// use a ptotoype
31extern int same_party (partylist *a, partylist *b);
32#endif 28#endif
33 29
34/* 30/*
35 * move_object() tries to move object op in the direction "dir". 31 * move_object() tries to move object op in the direction "dir".
36 * If it fails (something blocks the passage), it returns 0, 32 * If it fails (something blocks the passage), it returns 0,
42int 38int
43move_object (object *op, int dir) 39move_object (object *op, int dir)
44{ 40{
45 return move_ob (op, dir, op); 41 return move_ob (op, dir, op);
46} 42}
47
48 43
49/* object op is trying to move in direction dir. 44/* object op is trying to move in direction dir.
50 * originator is typically the same as op, but 45 * originator is typically the same as op, but
51 * can be different if originator is causing op to 46 * can be different if originator is causing op to
52 * move (originator is pushing op) 47 * move (originator is pushing op)
427 CLEAR_FLAG (who, FLAG_SLEEP); 422 CLEAR_FLAG (who, FLAG_SLEEP);
428 423
429 /* player change place with his pets or summoned creature */ 424 /* player change place with his pets or summoned creature */
430 /* TODO: allow multi arch pushing. Can't be very difficult */ 425 /* TODO: allow multi arch pushing. Can't be very difficult */
431 if (who->more == NULL 426 if (who->more == NULL
432#ifdef COZY_SERVER
433 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party)) || owner == pusher) 427 && ((owner && owner->contr && pusher->contr && same_party (owner->contr->party, pusher->contr->party))
434#else
435 && owner == pusher 428 || owner == pusher)
436#endif
437 ) 429 )
438 { 430 {
439 int temp; 431 int temp;
440 maptile *m; 432 maptile *m;
441 433
456 insert_ob_in_map (who, who->map, pusher, 0); 448 insert_ob_in_map (who, who->map, pusher, 0);
457 insert_ob_in_map (pusher, pusher->map, pusher, 0); 449 insert_ob_in_map (pusher, pusher->map, pusher, 0);
458 return 0; 450 return 0;
459 } 451 }
460 452
461
462 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */ 453 /* We want ONLY become enemy of evil, unaggressive monster. We must RUN in them */
463 /* In original we have here a unaggressive check only - that was the reason why */ 454 /* In original we have here a unaggressive check only - that was the reason why */
464 /* we so often become an enemy of friendly monsters... */ 455 /* we so often become an enemy of friendly monsters... */
465 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */ 456 /* funny: was they set to unaggressive 0 (= not so nice) they don't attack */
466
467 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER && 457 if (owner != pusher && pusher->type == PLAYER && who->type != PLAYER &&
468 !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL)) 458 !QUERY_FLAG (who, FLAG_FRIENDLY) && !QUERY_FLAG (who, FLAG_NEUTRAL))
469 { 459 {
470 if (pusher->contr->run_on) /* only when we run */ 460 if (pusher->contr->run_on) /* only when we run */
471 { 461 {
472 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s !!", &who->name); 462 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You start to attack %s!!", &who->name);
473 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */ 463 CLEAR_FLAG (who, FLAG_UNAGGRESSIVE); /* the sucker don't like you anymore */
474 who->enemy = pusher; 464 who->enemy = pusher;
475 return 1; 465 return 1;
476 } 466 }
477 else 467 else
478 {
479 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name); 468 new_draw_info_format (NDI_UNIQUE, 0, pusher, "You avoid attacking %s.", &who->name);
480 }
481 } 469 }
482 470
483 /* now, lets test stand still. we NEVER can push stand_still monsters. */ 471 /* now, lets test stand still. we NEVER can push stand_still monsters. */
484 if (QUERY_FLAG (who, FLAG_STAND_STILL)) 472 if (QUERY_FLAG (who, FLAG_STAND_STILL))
485 { 473 {
495 */ 483 */
496 484
497 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level); 485 str1 = (who->stats.Str > 0 ? who->stats.Str : who->level);
498 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level); 486 str2 = (pusher->stats.Str > 0 ? pusher->stats.Str : pusher->level);
499 if (QUERY_FLAG (who, FLAG_WIZ) || 487 if (QUERY_FLAG (who, FLAG_WIZ) ||
500 random_roll (str1, str1 / 2 + str1 * 2, who, PREFER_HIGH) >= 488 random_roll (str1, str1 * 5 / 2, who, PREFER_HIGH) >=
501 random_roll (str2, str2 / 2 + str2 * 2, pusher, PREFER_HIGH) || !move_object (who, dir)) 489 random_roll (str2, str2 * 5 / 2, pusher, PREFER_HIGH) || !move_object (who, dir))
502 { 490 {
503 if (who->type == PLAYER) 491 if (who->type == PLAYER)
504 {
505 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name); 492 new_draw_info_format (NDI_UNIQUE, 0, who, "%s tried to push you.", &pusher->name);
506 } 493
507 return 0; 494 return 0;
508 } 495 }
509 496
510 /* If we get here, the push succeeded. 497 /* If we get here, the push succeeded.
511 * Let everyone know the status. 498 * Let everyone know the status.

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